Multiverser
Unofficial Support from M. Joseph Young
Multiverser co-author M. Joseph Young has written hundreds of pages in support of role playing. Here are a few that are of particular value to Multiverser referees and players.
- Martial Arts in Role Playing Games provides extensive information on how to create and use martial arts styles in different role playing games, including Multiverser. It also has ready-made styles and maneuvers that can be imported directly into play as desired.
- Intuition and Surprise is an RPGnet article about what intuition is and how it works, which will be helpful in understanding how to use the score during play.
- Also on RPGnet, I'm Not a Lawyer, but I Play One in a Game provides the framework for running a courtroom drama game.
- On the subject of law, there is also the three-part series Law and Enforcement in Imaginary Realms on designing legal systems published by Places to Go, People to Be:
- The Source of Law examines how laws, governments, and legal systems originate and develop, and thus the various forms they may take.
- The Course of Law examines the functioning of law, including rights of defendants, process of the system, levels of proof, presumptions, and other nuances of legal systems.
- The Force of Law examines theories and methods of punishment, that is, why and how criminals are punished.
Together they make for an excellent support framework for devising legal systems for anything from a primitive tribe to an intergalactic confederation.
- While we are at Places to Go, People to Be, there is another quite useful three-part series entitled Theory 101, valuable for all referees and many players for understanding how role playing games work and how to make them work better.
- System and the Shared Imagined Space explains how role playing games turn out to be complex conversations in the creation of a story, and how the mechanics and rules of a game support that. It also discusses the relationships between players and their characters, and with the rest of the imagined world, in some detail.
- The Impossible Thing Before Breakfast looks at the tension between what the referee controls and what the character players control, recognizing several different referee approaches and how they work in practice.
- Creative Agenda asks the question what is fun?, and finds that for different people there are different answers--then discusses how to make games fun for people with different answers to the question.
There are literally hundreds of other articles by M. Joseph Young about gaming, including over two hundred Game Ideas Unlimited articles at Gaming Outpost, and the near fifty-article Faith and Gaming series in the Chaplain's Corner of The Christian Gamers Guild, plus articles on other gaming sites as diverse as RoleplayingTips.com and The Way, the Truth, and the Dice. Over time, more of those will be listed here as we locate them. Some of these have made it into the French edition of Places to Go, People to Be, but as our French abilities are limited we can't say more about that than to check with them.
For support of another sort, M. Joseph Young offers a variety of articles related to the defense of role playing games in the face of religious attacks. These include:
- Confessions of a Dungeons & Dragons™ Addict, the article which systematically undoes all the objections normally raised to role playing games by applying Christian faith and understanding to the issues.
- Faith and Gaming, a collection of articles about Christianity and roleplaying games, including several answering specific objections raised by some Christians, plus many others on how faith can be compatible with games. The series is published on the Christian Gamers Guild web site, and is now also available in printed form from the author.
- He is a regular contributor to The Way, the Truth, and the Dice. His contributions in each issue include:
- Multiverser: Evolution of a Game, describing part of the process that brought Valdron's flagship game to print.
- Real and Imaginary Violence, a discussion of the place of violence in our lives.
- Magic: Essential to Faith, Essential to Fantasy, in the Symposium on Magic, giving one of four different Christian viewpoints on the place of magic in gaming.
- ...And I'm a Gamer, an invitation to non-Christians to consider that there are Christians who are not against them.
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