All posts by M.J.

#386: An Unsolicited Private Review

This is mark Joseph “young” blog entry #386, on the subject of An Unsolicited Private Review.

Sunday morning (3/14/2021) I received a private message from a new Patron (from the United Kingdom) on my Patreon page.  He had read Why I Believe, and wrote to thank me.  I wanted to share his comments with you, without exposing his identity; some personal notes have been expunged in what follows, and I’ve done a bit of formatting.

I just finished reading Why I Believe and I am grateful for having been given your name (you may remember our recent correspondence as to how your name came to me–quite mysteriously) and for working through your book.  It was worth the effort.  I feel as though I have attended a masterclass on the subject–not thinking, beforehand, that I had met the criteria needed to be enrolled….[T]his is a humourous comment–anyone with an enquiring mind can read and understand the book if they give it a chance.  I have learned something (things, actually) from you, of great value and importance in my life….I have just taken out a patronage which I will keep going for as long as I can….Before I continue into what could be a major ramble, I just wanted to say ‘thanks’ for offering to me an intelligent and extremely well explained reasoning as to why I do believe that which until some months ago I had only ever suspected, i.e., His existence and His purpose.

My best wishes to you, personally, and for your continuing and growing success and recognition.

[Name omitted for privacy] (UK)

I am very pleased and encouraged by these comments, the first independent and unsolicited response I have received to the book, and I hope that more of you are finding the book valuable.  Please feel free to share your thoughts with me, and of course with others who might benefit from reading it.

#385: Characters Ascend

This is mark Joseph “young” blog entry #385, on the subject of Characters Ascend.

With permission of Valdron Inc I have previously completed publishing my first six novels, Verse Three, Chapter One:  The First Multiverser Novel, Old Verses New, For Better or Verse, Spy Verses, Garden of Versers, and Versers Versus Versers, in serialized form on the web (those links will take you to the table of contents for each book).  Along with each book there was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; those posts are indexed with the chapters in the tables of contents pages.  Now as I am posting the seventh, Re Verse All,  I am again offering a set of “behind the writings” insights.  This “behind the writings” look may contain spoilers because it sometimes talks about my expectations for the futures of the characters and stories–although it sometimes raises ideas that were never pursued, as being written partially concurrently with the story it sometimes discusses where I thought it was headed.  You might want to read the referenced chapters before reading this look at them.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is also a section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, giving them at different stages as they move through the books.

This is the fifteenth mark Joseph “young” web log post covering this book, covering chapters 85 through 90.  It was suggested that more shorter posts were a better choice than fewer longer ones, so there will be posts every six chapters, that is, every other week, for this book.  Previous entries were:

  1. #354:  Versers Reorienting, covering chapters 1 through 6;
  2. #355:  Versers Resettling, for chapters 7 through 12.
  3. #357:  Characters Connect, for chapters 13 through 18.
  4. #359:  Characters Engage, for chapters 19 through 24.
  5. #361:  Characters Explore, for chapters 25 through 30.
  6. #364:  Characters Learn, for chapters 31 through 36.
  7. #365:  Characters Travel, for chapters 37 through 42.
  8. #367:  Versers Encounter, for chapters 43 through 48.
  9. #370:  Characters Confront, for chapters 49 through 54.
  10. #373:  Nervous Characters, for chapters 55 through 60.
  11. #376:  Characters Arrive, for chapters 61 through 66.
  12. #379:  Character Conundrums, for chapters 67 through 72.
  13. #381:  World Complications, for chapters 73 through 78.
  14. #383:  Character Departures, for chapters 79 through 84.

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in earlier posts, and won’t be repeated here.

Chapter 85, Takano 40

I was creeping forward, wanting to move Tommy and Lauren together without disrupting Beam.  They would have different kinds of entrances and use different kinds of skills.


Chapter 86, Beam 85

In a game I would have rolled a general effects roll here, since there is no actual map and I need to know whether Beam is moving toward or away from the ramp he seeks.  I debated whether to do that here, but instead I think I used a technique I got from E. R. Jones I call “invisible dice”.  Often he was asked what he wanted to do, he would reach in a pocket, pretend to draw out a coin, throw nothing in the air, and then catch it and slap it on his wrist.  He would look at the nothing on his wrist and give his answer, as if it had been decided by the flip of an invisible coin.  It actually had not, of course–he once explained to me that the action had function, that while the invisible coin was in the air he found himself hoping it would come down one way or the other, and that was how he knew what he wanted to do.  I realized that I needed to move Beam forward several steps on this chapter, and that to do that I was going to have to get him to the ramp quickly.

I had worked out in my mind that at least once on the climb the people would eat successfully at a restaurant, and given that I was figuring each level was about half a kilometer (about the maximum I could stretch it) and I was starting on level 27, roughly six to seven miles deep, I thought that the first climb would be the toughest for Beam and have the greatest incentive for ordering from the computer.  I was considering what could go wrong, but decided to hold off on that.


Chapter 87, Hastings 214

I was to some degree struggling to produce chapters that were long enough.  However, the Hastings/Takano story was requiring me to shift viewpoints more frequently than I anticipated.  I’m hoping that the next Takano chapter will let me break out a bit.


Chapter 88, Beam 86

I recognized the problems with camping in the halls and restaurant while I was thinking through this chapter–which I did quite a bit, because I was thirteen days hospitalized.  I also gave some thought to the next Takano and Hastings chapters.


Chapter 89, Takano 41

I needed to get Tommy’s equipment upgraded and give Lauren time to find her, and this seemed to do the trick.  After all, Tommy is a bit like Derek, in that her computing skills are her strong suit, and in a world like this I have to make that matter.


Chapter 90, Beam 87

This chapter came from nowhere–I had not thought of any of it before I started writing and realized that Beam had a tendency not to sleep when he wasn’t drinking, and had no means of knowing the time.  I drifted with him in the silence of the compound, and sent him back to bed.


This has been the fifteenth behind the writings look at Re Verse All.  If there is interest and continued support from readers we will endeavor to continue with another novel and more behind the writings posts for it.

#384: Game Ideas Unlimited Introduction

This is mark Joseph “young” blog entry #384, on the subject of Game Ideas Unlimited:  Introduction.

I must begin by thanking Regis Pannier and the team at the Places to Go, People to Be French edition for locating copies of many of the Game Ideas Unlimited articles which were lost with the crash of the Gaming Outpost website on which they were originally published.  An effort has begun to restore as many of these as possible as entries in the RPG-ology series at the Christian Gamers Guild.  However, the first article in the original series was primarily an introduction to the author–that is, to me–and as I had been introduced in several articles in Christian Gamers Guild series (Faith and Gaming and Faith in Play in addition to the one already linked)  it was decided that the additional redundancy of yet another introduction was unnecessary.

I suppose the same argument could be made here.  However, at the Christian Gamers Guild there is the limit that I post two articles a month, one in each series (sometimes an extra here or there if there’s something that needs to be posted that doesn’t fit either of the series), and here the limit is really just that I need to post things when I have something to post.  In the interest of historical completeness I am here publishing the original first article in the Game Ideas Unlimited series.  It was originally published June 1st, 2001.  The links have been updated where possible and necessary, and there are a few [bracketed] editorial notes.

*****

Game Ideas Unlimited:

Introduction

by Multiverser author M. Joseph Young

  I play Multiverser, and I love the game.  But that's expected--my name is on the cover.  E. R. Jones had been refining the idea for half a decade when he brought it to me, and I spent five years working with him to hammer out the details and the text.  So you can take my opinion with however many grains of salt you wish.  As long as it doesn't bother you that I'm a raving fanboy of my own game, we should get along fine.  And I promise to mention it only when it matters.

  So why do I mention it now?  Well, for all of its strengths, the game is voracious.  It consumes worlds and stories and creatures and ideas at an alarming rate.  I've run as many as eight worlds in a single night, each of them completely different.  It's one of the things that most frightens people about the game:  where do you keep getting ideas?  It's not that hard, really.  I just mentioned an idea I'd written up to one of our long-time fans (someone who playtested the game before it went to print), and he said that he never needs to look for ideas because there are so many of them out there.  He's right; ideas come easily, once you get in the habit.  But if you're not in the habit, it's easy to get stumped.  In fact, you don't have to play Multiverser to run short on ideas.

  And that's where this column comes in.  I've become something of an expert on generating ideas.  I run my own games; I write game tips for Valdron Inc's Tip of the Week site; I develop ideas for game worlds and games for future publication.  I've got some tricks I use, and some ideas I can share.  And this column gives me the chance to share them.

  There will be something a bit different here each week.  Sometimes you'll find ideas for creatures, or for characters, with which to populate your game world.  These will be suitably generic, so you can use them with whatever game you're currently playing.  Sometimes I'll give you the basics of an entire game world, something you can use for a campaign, or perhaps something smaller like an unusual adventure situation.  I'll also throw around ideas in game theory, ways to achieve different effects in your games, referee and player techniques, and other things I find useful in games I've played.  You won't find every column useful to you.  If you're into fantasy only, my forays into sci-fi might be of only passing interest; and similarly if you're a sci-fi gamer when I get talking about a challenging dungeon level concept you might find it less than practical.  But I hope to go beyond just the practical ideas themselves to something far more practical:  the patterns of thought that generate these ideas, the way I can always find new and creative ideas that keep my players going and constantly bring them back for the next game.  I'm convinced that creative thought patterns can be taught and learned.  I've learned them from others.  I hope by this medium to teach them to you.  Who knows?  Maybe some of you will wind up writing brilliant new worlds for my future Multiverser sessions.

  But perhaps some of you don't know me.  I'd like to introduce myself.  The best way I know to do that and make this column useful to you is to point you to a few of the things I've written that relate to gaming.  That will give you some idea of how I think and what I think, and maybe whether it will be worth your time to come back next week for the second installment.  It will also give you a fairly substantial reading list if you try to tackle all of it; there's a lot more out there than I'm going to mention here.  But I think you'll find some of this useful.  This isn't the only kind of thing I'll be writing; but it is the way I think about things.  Oh--some of these are on other game support sites.  I really don't want to send you away from the fine materials here at Gaming Outpost; but a writer's credentials are usually that he's been published in other places, so I'm going to have to offer you those other publications as a reference.  As my father's Mississippi family might say, "Y'all come back now, y'hear?"

  A couple years ago I tackled the problem of players who like playing evil characters.  I'm not opposed to evil characters in my games; but I think that too many of them get away with murder.  This was the first of my half dozen previous contributions to this site, Morality and Consequences:  Overlooked Gaming Essentials [republished version], in which I examine how a referee should respond to the criminal, unethical, and immoral acts of player characters.

  If you've seen the Australian e-zine Places to Go, People to Be, you know they have some wonderful material.  It includes a three part series of mine, Law and Enforcement in Imaginary Realms.  The three parts, The Source of Law, The Course of Law, and The Force of Law, look at how to understand and build legal systems including laws, courts, police, and prisons, which are consistent with the worlds you play but surprising to the players.  Gaming Outpost liked this enough to reprint the first of these [here].

  A lot of gamers today complain about what they see as the old-style gamer who focuses too much on winning and not enough on story.  I gave some thoughts on this to Wounds Unlimited in Re-educating the Power Gamer.  Johnn Four of RoleplayingTips.com thought the article so helpful he reprinted it on his site.

  I've published quite a few web pages without the help of an e-zine; I won't burden you with all of them here.  But I will mention Confessions of a Dungeons & Dragons Addict, my entry in the debate about whether role playing games are satanic.  Obviously you know my answer (I'm writing for an RPG site); but my arguments might help yours, and there's a fair amount of my personal and gaming history included in the piece.  This one gets a lot of attention--GAMA and the Christian Gamers Guild are among those linking to it.

  You might be wondering why I haven't mentioned RPGnet.  Well, I can't mention everybody.  I've got articles in a lot of out of the way places (WebCMO has one of my contributions on One-to-One Marketing; I have some interests besides gaming).  But indeed I do have an article there which might be of interest to you:  Intuition and Surprise looks at just exactly what it is that gives a character that "feeling" that something is amiss, and how to use that in your games.

  I try to keep current an index [alas, an effort abandoned years ago] of everything that isn't just a forum post or newsletter contribution.  It's not all about games, but a lot of it is.  And I make myself available by e-mail to discuss these or just about anything else.

  Beyond that, there are a couple things I should mention.  I've got two undergraduate degrees in theology and a juris doctore, that is, a graduate degree in law.  I was accepted into membership in Mensa years ago.  I'm the father of five boys, all of whom are avid and creative gamers.  I've always been serious about my fun, playing and inventing games of many types since before I knew about role playing games.  My interests have been quite diverse over the decades; expect that to show from time to time.

  I look forward to sharing some of my as yet unpublished ideas.  Next week, something different.

*****

As mentioned, additional entries are available at the Christian Gamers Guild.

#383: Character Departures

This is mark Joseph “young” blog entry #383, on the subject of Character Departures.

With permission of Valdron Inc I have previously completed publishing my first six novels, Verse Three, Chapter One:  The First Multiverser Novel, Old Verses New, For Better or Verse, Spy Verses, Garden of Versers, and Versers Versus Versers, in serialized form on the web (those links will take you to the table of contents for each book).  Along with each book there was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; those posts are indexed with the chapters in the tables of contents pages.  Now as I am posting the seventh, Re Verse All,  I am again offering a set of “behind the writings” insights.  This “behind the writings” look may contain spoilers because it sometimes talks about my expectations for the futures of the characters and stories–although it sometimes raises ideas that were never pursued, as being written partially concurrently with the story it sometimes discusses where I thought it was headed.  You might want to read the referenced chapters before reading this look at them.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is also a section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, giving them at different stages as they move through the books.

This is the fourteenth mark Joseph “young” web log post covering this book, covering chapters 79 through 84.  It was suggested that more shorter posts were a better choice than fewer longer ones, so there will be posts every six chapters, that is, every other week, for this book.  Previous entries were:

  1. #354:  Versers Reorienting, covering chapters 1 through 6;
  2. #355:  Versers Resettling, for chapters 7 through 12.
  3. #357:  Characters Connect, for chapters 13 through 18.
  4. #359:  Characters Engage, for chapters 19 through 24.
  5. #361:  Characters Explore, for chapters 25 through 30.
  6. #364:  Characters Learn, for chapters 31 through 36.
  7. #365:  Characters Travel, for chapters 37 through 42.
  8. #367:  Versers Encounter, for chapters 43 through 48.
  9. #370:  Characters Confront, for chapters 49 through 54.
  10. #373:  Nervous Characters, for chapters 55 through 60.
  11. #376:  Characters Arrive, for chapters 61 through 66.
  12. #379:  Character Conundrums, for chapters 67 through 72.
  13. #381:  World Complications, for chapters 73 through 78.

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in earlier posts, and won’t be repeated here.

Chapter 79, Hastings 212

I honestly did not know what I was going to do at this point, with options including that Serona would know what to say, that the party would pass unmolested, and that there would be a fight after the party began exiting.  I thought of Lauren’s response after I’d written the intervening chapters, and went with that.

I was having the same problem with Lauren that I was having with Tommy:  she was going to verse out now, and I wasn’t ready for her in the final world.  I realized I was just going to have to deal with that as well as I could, because if I didn’t have her die here I would be stuck for how to get her out down the road.


Chapter 80, Beam 82

I realized that I had versed out both Lauren and Tommy in a sense too soon, because I had too much still to do with Beam before I could bring them to him.  It probably took me a day (longer, really, because I saw the trouble coming from several days away) to realize that my answer was to accelerate the Beam chapters against the others.  I didn’t especially like this because the Takano chapters were furthest behind, but it was going to prove to be the best answer.

I also accelerated the dull part to give him a very long stay in this world before the others arrived.

I got hung up in the middle of this chapter, because I knew that I was reaching the critical turning point and had to bring in the berserk mining mole, but it would be such a disruptive event that I couldn’t figure out how to do it smoothly.


Chapter 81, Takano 39

This was definitely a stall world, that is, a place to drop the character temporarily while preparing the next significant world for her.  I was readying Beam’s world for Lauren and Tommy to reach, and it was almost ready but not quite.


Chapter 82, Beam 83

I was pushing Beam out the door so that he would be on the move by the time Lauren arrived.  I had to think through his speech a bit to make sure I had all the necessities, but I wrote it at one shot.


Chapter 83, Hastings 213

This was a bit of a juggling act, but it worked.  I needed Lauren to find Tommy first, which meant that she and Tommy both had to be in this world immediately.


Chapter 84, Beam 84

The question “Left or right” is one that comes from a Game Ideas Unlimited article I wrote about an illusionist technique that puts the next encounter wherever the player character decides to go, so the adventure doesn’t really depend on his choices and he can’t derail it simply by not knowing which way to go.

This chapter did not take me nearly far enough, but it was about to get disjointed if I didn’t stop, so I did.


This has been the fourteenth behind the writings look at Re Verse All.  If there is interest and continued support from readers we will endeavor to continue with another novel and more behind the writings posts for it.

#382: The Song “Not Going to Notice”

This is mark Joseph “young” blog entry #382, on the subject of The Song “Not Going to Notice”.

I am guessing that I wrote this sometime in the late ’70s, although it might have been as late as the early ’80s.  It’s a country song, and I have never taken country music terribly seriously.  Perhaps that influenced my rating on it, putting it number thirty-one for quality of the song, number 17 for quality of the recording and performance.  Tristan, though, ranked it tied for fifth, pulling it up to number twenty-two, tied with another to be published next month.

I am persuaded that country songs need to be funny.  My favorite country song is still Put Another Log On the Fire.  This one is light-hearted, with several parts of it very tongue-in-cheek, and I hope it brings a smile to the faces of at least a few listeners.  I connect it in my mind to my Sandy Becker Theory of Eschatology which I was starting to develop around the same time.  Both say that there’s no point to our arguments about the second coming or the end of the world or what heaven is like.  We can’t really know anyway, until it is ultimately revealed.

The recording, three vocals over midi instruments, is here.  If I could do it again it would be a tad faster, but it’s decent as is.

Not Going to Notice.

So here are the words:

You know that Jesus said He’d come again,
And raise us all from death, immortal men,
And then He’ll take us home
With a body like His own,
And we will be in heaven with Him then.

But I’m not going to notice, no siree!
‘Cuz when I finally reach eternity
Through the laughter and the tears,
For at least a million years
My precious Savior Jesus is all I’ll see.

You know the dead will rise out of their graves.
Well, that’s the kind of news that should make waves,
And then we’re going to fly
Just to meet Him in the sky,
And all the world will know that Jesus saves.

But I’m not going to notice, no siree!
‘Cuz when I finally reach eternity
Through the laughter and the tears,
For at least a million years
My precious Savior Jesus is all I’ll see.

They say that I can walk through any wall,
Or step off of high buildings and not fall,
And I’ll mount with eagle’s wings,
And do a million crazy things
That now I just can’t understand at all.

But I’m not going to notice, no siree!
‘Cuz when I finally reach eternity
Through the laughter and the tears,
For at least a million years
My precious Savior Jesus is all I’ll see.

Maybe I’ll meet Moses or have a chat with Paul;
Andrew, Peter, James, and John, I’m sure to meet them all!
I’ll have a chance to get to know each famous chosen man:
Eat breakfast with Isaiah and lunch with Abraham.

Many of my friends will meet me there;
We’ll have a great reunion in the air.
Won’t you come now?  Don’t be late!
Turn to Jesus, then go straight.
It’s a party to which nothing can compare.

But I’m not going to notice, no siree!
‘Cuz when I finally reach eternity
Through the laughter and the tears,
For at least a million years
My precious Savior Jesus is all I’ll see.

No, I’m not going to notice, no, not me,
‘Cuz when I finally reach eternity
Through the laughter and the tears,
For at least a million years
My precious Savior Jesus is all I’ll see.

I can only hope you benefit from the song in some way.  I will continue with additional songs in the future.

*****

Previous web log song posts:

#301:  The Song “Holocaust” | #307:  The Song “Time Bomb” | #311:  The Song “Passing Through the Portal” | #314:  The Song “Walkin’ In the Woods” | #317:  The Song “That’s When I’ll Believe” | #320:  The Song “Free” | #322:  The Song “Voices” | #326:  The Song “Mountain, Mountain” | #328:  The Song “Still Small Voice” | #334:  The Song “Convinced” | #337:  The Song “Selfish Love” | #340:  The Song “A Man Like Paul” | #341:  The Song “Joined Together” | #346:  The Song “If We Don’t Tell Them” | #349: The Song “I Can’t Resist You’re Love” | #353:  The Song “I Use to Think” | #356:  The Song “God Said It Is Good” | #362:  My Life to You | #366:  The Song “Sometimes” | #372:  The Song “Heavenly Kingdom” | #378:  The Song “A Song of Joy”

Next Song:  #387:  Our God Is Good

#381: World Complications

This is mark Joseph “young” blog entry #381, on the subject of World Complications.

With permission of Valdron Inc I have previously completed publishing my first six novels, Verse Three, Chapter One:  The First Multiverser Novel, Old Verses New, For Better or Verse, Spy Verses, Garden of Versers, and Versers Versus Versers, in serialized form on the web (those links will take you to the table of contents for each book).  Along with each book there was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; those posts are indexed with the chapters in the tables of contents pages.  Now as I am posting the seventh, Re Verse All,  I am again offering a set of “behind the writings” insights.  This “behind the writings” look may contain spoilers because it sometimes talks about my expectations for the futures of the characters and stories–although it sometimes raises ideas that were never pursued, as being written partially concurrently with the story it sometimes discusses where I thought it was headed.  You might want to read the referenced chapters before reading this look at them.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is also a section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, giving them at different stages as they move through the books.

This is the thirteenth mark Joseph “young” web log post covering this book, covering chapters 73 through 78.  It was suggested that more shorter posts were a better choice than fewer longer ones, so there will be posts every six chapters, that is, every other week, for this book.  Previous entries were:

  1. #354:  Versers Reorienting, covering chapters 1 through 6;
  2. #355:  Versers Resettling, for chapters 7 through 12.
  3. #357:  Characters Connect, for chapters 13 through 18.
  4. #359:  Characters Engage, for chapters 19 through 24.
  5. #361:  Characters Explore, for chapters 25 through 30.
  6. #364:  Characters Learn, for chapters 31 through 36.
  7. #365:  Characters Travel, for chapters 37 through 42.
  8. #367:  Versers Encounter, for chapters 43 through 48.
  9. #370:  Characters Confront, for chapters 49 through 54.
  10. #373:  Nervous Characters, for chapters 55 through 60.
  11. #376:  Characters Arrive, for chapters 61 through 66.
  12. #379:  Character Conundrums, for chapters 67 through 72.

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in earlier posts, and won’t be repeated here.

Chapter 73, Hastings 210

I was beginning to get boxed in with Lauren.  I had promised that she would not get back to the city alive, but at this point she could easily jump over all the dangers ahead.  I had, as it were, too many commitments, and too few options.


Chapter 74, Takano 37

I was getting worried about Tommy’s story, because there wasn’t much else to do with it.  I kept prefiguring a fatal car accident, but it was too soon to put her in her final world.  The answer that struck me was that I needed another world, perhaps a stall world, perhaps something more serious, and then when everything else was ready I would bring her into the final setting.


Chapter 75, Beam 80

This was all routine stuff, and I was trying to get through it quickly without making it more boring than it might be.  There was more boring stuff ahead.

I didn’t name the third leader, partly because I was tired of naming people, partly because doing so would push toward more detail I didn’t want.  That became a bit of a problem when I started writing the next book, and Lauren had to meet the group leaders, because he needed a name then and I had to be certain I hadn’t incidentally given him one somewhere along the way.


Chapter 76, Hastings 211

The darkness occurred to me belatedly.  I had even considered having the light spell be still effected, but that would create a problem for me that the party would have managed to get past all the dangers, and I would be stuck trying to find a way to verse out Lauren before they reached the surface.  However, I had already decided that there was some small amount of light near the entrance to the drow kingdom, because despite their superior dark vision there were some things that not even a drow could see without light.  That gave me a target point and space for more story.

I had discussed the situation with Kyler, who felt that if the actual assassins had fled the scene the nobles would not have been too particular about whom they executed, and there was no climate for negotiation at this time.  Further, he felt that Gojo and Sheegoka would quickly recognize this and agree to depart.


Chapter 77, Takano 38

I really had no idea what to do with this world, other than to have Tommy struggle to survive it.  That, though, was as good a place as any to start.

When I was setting this behind-the-writings section for HTML publication it occurred to me that this snow-filled forest is very like a stall world that has been used in play, originally by Richard Lutz and once by me.  It has happened to Michael di Vars (a.k.a. Roland of the Sar) that he has versed in at the top of a snow-capped mountain more than once, and died trying to get to the bottom.  I used that once in a demo game, including having di Vars there to explain things to a new verser (player character) before they both fell to their deaths.  I was getting tired of the Tropical Island scenario.  This lacks the mountain and the consequent climbing hazard, but it is a survival against the cold scenario.


Chapter 78, Beam 81

Honestly I was caught between trying to move this story forward and recognizing the complexities of what Beam was doing.  I needed the people to learn how to use the technology, but it had to be obvious that this wasn’t happening quickly.  I didn’t really like it much at all.


This has been the thirteenth behind the writings look at Re Verse All.  If there is interest and continued support from readers we will endeavor to continue with another novel and more behind the writings posts for it.

#380: Authorial Influences

This is mark Joseph “young” blog entry #380, on the subject of Authorial Influences.

About half a decade ago I wrote web log post #75:  Musical Influences, attempting to identify those who impacted my musical composing style.  Then the other day I heard an ad for a documentary which included the comment that the speaker could not imagine any author not having been influenced by Ernest Hemmingway.

I cannot imagine that I have been influenced at all by “Papa” Hemmingway, at least, not directly.  I cannot recall having read anything he wrote, although I must have done probably in high school or possibly in college, and simply don’t remember it.  I can’t say he has had no influence–as with music, so many are influenced by others influenced by others that there must be some trickle.  I’ll just say that I don’t think Hemmingway has influenced me more than Hawthorne, or Melville, or London, or Fitzgerald (each of whom I can remember having read at least one work and recall something about it).  At least with Fitzgerald I can name one detail I learned, albeit from a teacher commenting on the book.  Same with Poe, that I can name lessons I learned from him, but wouldn’t say that he had significant influence on my writing.  That, though, got me wondering who has.

C. S. Lewis

I must mention the Gordon College professor who taught Creative Writing:  Fiction.  Embarrassingly, I cannot remember her name, despite the many things I remember about her.  I learned much in that class, and benefited greatly from it in preparation for the career I did not then imagine having.  Yet she is not an author, or if she is I was not aware of anything she wrote apart from the course syllabus.

The obvious person to mention is C. S. Lewis.  He is both the author I have most read and re-read, and the one who has most impacted my own writing, in both style and substance.  I expect that’s obvious.  Like Lewis, I do write Christian books, but I also write what he called “books by Christians”, books that are not specifically Christian but having been written by a Christian author in some ways reflect Christian thought.

Although I could wish I wrote epic adventures like J. R. R. Tolkien or modern supernatural novels like Charles Williams, I’m afraid all I can say of them is that I’ve read several books from each and enjoyed them thoroughly.  I did learn from Tolkien the value of multiple staging, which I also saw in the work of Frank Herbert.  (Multiple staging is the technique of having several main characters in different places and moving from one to another so that the reader always wants to know what happened to the other characters even while learning what happened to one.)  Herbert also taught me the importance of maintaining perspective, but only because he rather jarringly did not do so in one place in his narrative.

The author who has probably placed second in sheer volume of material I’ve read is my wife’s favorite fiction author, Agatha Christie, but although I learned quite a bit thinking about how her mysteries were constructed (and seen the lessons in the work of others, such as J. K. Rowling), my mysteries are not on nearly the same level as hers.

It occurs to me that I have also read many books by Theodor “Dr. Seuss” Geisel, both when I and when my sons were young, but somehow no matter how many of his books you’ve read it never seems to be a lot.  On the other hand, the poetic structure tends to get into your speech patterns.  I once heard some comedian say that Dr. Seuss was the original and best rapper, and he performed a bit of Green Eggs and Ham to prove it.

On the subject of poets, Ogden Nash is probably my favorite.  I’ve read two of his anthologies and memorized many of his shorts.  I don’t know how much impact that has had on my writing style, though.  I’ve also memorized several Robert Frost poems and a wealth of shorts by other poets, mostly humorous, but including a few long ones such as The Owl and the Pussycat and A Visit from Saint Nicholas, and Lewis Carroll’s Jabberwocky.  For some of these it has helped that I was in choirs and choruses for many years, and have sung settings of quite a few; for others, it was significant that I had children.

I am fond of the writings of Lewis Carroll, but don’t know how much impact he has had on me.  I read a lot of Ray Bradbury in my youth, and smatterings of other science fiction and fantasy writers such as Asimov and Wells, Chricton and Niven, Timothy Zahn and Madeline l’Engle.  The fiction that I write is something of a science fiction/fantasy blend, so I must have been impacted by some of these, but I really can’t point to anyone in particular.  Gary Gygax and Dave Arneson deserve mention, as the invention of Dungeons & Dragons and some of the subsequent role playing games gave me many insights into story construction.  Ed Jones gave me the framework for Multiverser which figures in a central way in most of my fiction.

I started this article with a view to identifying those authors whose work most impacted my own, and I find that I don’t really know the answer to that.  It may be that my eclectic styles are impacted by my eclectic interests, and my exposure to more than just literature, with modern media contributing to aspects of my writing.  It may be that recognizing influences in authorship is something that can be done by the reader better than by the writer.  I could “punt” and say that my writing flows from who I am, but then, who I am is strongly impacted by my reading, so I am back where I began.

#379: Character Conundrums

This is mark Joseph “young” blog entry #379, on the subject of Character Conundrums.

With permission of Valdron Inc I have previously completed publishing my first six novels, Verse Three, Chapter One:  The First Multiverser Novel, Old Verses New, For Better or Verse, Spy Verses, Garden of Versers, and Versers Versus Versers, in serialized form on the web (those links will take you to the table of contents for each book).  Along with each book there was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; those posts are indexed with the chapters in the tables of contents pages.  Now as I am posting the seventh, Re Verse All,  I am again offering a set of “behind the writings” insights.  This “behind the writings” look may contain spoilers because it sometimes talks about my expectations for the futures of the characters and stories–although it sometimes raises ideas that were never pursued, as being written partially concurrently with the story it sometimes discusses where I thought it was headed.  You might want to read the referenced chapters before reading this look at them.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is also a section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, giving them at different stages as they move through the books.

This is the twelfth mark Joseph “young” web log post covering this book, covering chapters 67 through 72.  It was suggested that more shorter posts were a better choice than fewer longer ones, so there will be posts every six chapters, that is, every other week, for this book.  Previous entries were:

  1. #354:  Versers Reorienting, covering chapters 1 through 6;
  2. #355:  Versers Resettling, for chapters 7 through 12.
  3. #357:  Characters Connect, for chapters 13 through 18.
  4. #359:  Characters Engage, for chapters 19 through 24.
  5. #361:  Characters Explore, for chapters 25 through 30.
  6. #364:  Characters Learn, for chapters 31 through 36.
  7. #365:  Characters Travel, for chapters 37 through 42.
  8. #367:  Versers Encounter, for chapters 43 through 48.
  9. #370:  Characters Confront, for chapters 49 through 54.
  10. #373:  Nervous Characters, for chapters 55 through 60.
  11. #376:  Characters Arrive, for chapters 61 through 66.

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in earlier posts, and won’t be repeated here.

Chapter 67, Hastings 208

I recognized the problem that Lauren describes, and knew there had to be a logical way out of it.  There were a lot of problems, particularly as it meant Lauren was going to attempt to kill a person and take sides in a civil war about which she knew very little, but the fact that the targeted person was going to kill her and the entire group with her tipped the balance on that.


Chapter 68, Takano 35

I was stumped for several days.  Part of it was that I was fighting the corona virus, COVID-19, and was constantly tired.  Part of it was that my brain was trying to piece together where we were going to go for the end of the book.  In the end, I wrote considerably less than I had intended.


Chapter 69, Beam 78

This was mostly busy work, trying to move forward into an organized tribe.


Chapter 70, Hastings 209

I was not entirely well at this time, but I had managed to think through the fight a couple times before writing it.  It was important to me that Lauren not be the one who dealt the fatal blow, and since Lurt was a thief he was perfect for a backstab attack.

In Tiras’ backstory he had done aerial acrobatics as the equivalent of a teenager.  He had lost a partner in an accident, and so retired and took up martial arts training.  Many of Derek’s aerialist tricks were originally created for Tiras and transferred to the sprite world.

I knew it likely that the princess would be unable to protect her escort even as queen, and now was the moment to make Tiras aware of that.


Chapter 71, Takano 36

I had been playing with the identification problem for a while, and I had been delayed by illness, but finally realized that it wasn’t going to go very far.

I was also thinking that Tommy was going to die in an automobile accident, and that I was running out of reasons to keep her in this world, but I didn’t want to put her in the next one yet unless I came up with something interesting to happen next.


Chapter 72, Beam 79

I knew that getting everyone into apartments was going to be a major undertaking, but I didn’t want it to be too irksome, particularly as I was going to have to do something about all the other living arrangements.

I kind of liked the girl I had created, and considered making her single and a problem for Sophia, but then decided that widowed with children was probably better long-term.  I don’t know where that part of the story might be going, but Beam is going to have enough trouble with women in the future and this would not be an effective addition to the pains.  I did decide rather early that she would be the assistant in charge of the main unit.


This has been the twelfth behind the writings look at Re Verse All.  If there is interest and continued support from readers we will endeavor to continue with another novel and more behind the writings posts for it.

#378: The Song “A Song of Joy”

This is mark Joseph “young” blog entry #378, on the subject of The Song “A Song of Joy”.

This song is also tied for nineteenth on the list; I ranked it sixteenth for the overall quality of the song and twenty-seventh for the quality of the recording, but Tristan had it on his list, tied at number nine.  (The ranking system is explained in connection with the first song, linked below.)  The recording is another done with midi instruments, and in this case a second vocal part which was out of my range is covered by a midi trumpet in places.  It lacks the punch of a live recording, but captures the essence otherwise.  I think, too, that it should have been just a touch faster.

This is probably the third song in which I shifted between a 4/4 (or in this case a 2/4) and a 3/4, and put the the accent on the upbeat of the second beat of the three–quite prominently in this case.  It may have been, like Free, inspired by the work of Conrad Gempf; in any case, it was written around that time, in my first year at Gordon College.

That also means that The Last Psalm had broken up, and as I came out of the first bridge I thought it needed a lively instrumental, but as I would be doing it solo I wasn’t going to have a lead guitarist to play such a thing.  Thus I wrote a vocal cadenza for the space.  I connected with my then-fiance (and now wife for decades) at the wedding of a cousin, and she said that I should write a second vocal for it (not that I could perform it with two voices, but that she wanted to sing along), so I did.

We were working on it with Collision, and I feel a bit stupid about it because the problem was that Jonathan could not master the very difficult second vocal on the cadenza (singing it an octave lower), and it never occurred to me to have him play it on the keys.  Because of this failure on my part, it was cut from an originally planned place on the Collision: Of Worlds EP.  Some notes on it as part of the Collision repertoire are on the web here.  It was previously performed by both TerraNova and Cardiac Output.

I expect the lyrics arose from the music on the verses, being written together with the melody.  It was just such an upbeat sound that it had to be about something like joy.  I do not at all remember how I managed to include the major shift into the feel of the bridge.

I liked the gentle suspended ending featured in this recording and followed by Collision.  In TerraNova, Jerry Cregger thought that too many of my songs ended with what he generalized as “fade out” endings, which in his assessment included this one (along with Walkin’ In the Woods, Voices, and Time Bomb, but I don’t really agree about the first of those), and so an additional short vocal tag was added to give it a more powerful end.

The recording is here.

A Song of Joy.

So here are the words:

I’m singin’ to the Lord a song of joy.
He always gives me ev’ry thing I need.
He gives me life and breath and life again,
And now I want to say He’s Lord indeed.

He gives me life initially,
Increasingly,
Abundantly,
Assuredly,
Eternally.

I’m singin’ to the Lord a song of joy.
He’s always been a great and wondrous King.
He leads me in the way that I should go,
And now I want to give Him ev’rything.

He gives me joy initially,
Increasingly,
Abundantly,
Assuredly,
Eternally.

I don’t know what Satan really has to offer,
But I know he’s only trying to destroy,
And I’ve met the only one who’s from the Father–
If you turn to Him, He’ll fill you with His joy.

I’m singin’ to the Lord a song of joy.
He’s given me a brand new life to live,
And now I am convinced beyond a doubt
He gives me ev’rything there is to give.

I don’t know what Satan really has to offer,
But I know he’s only trying to destroy,
And I’ve met the only one who’s from the Father–
If you turn to Him, He’ll fill you with His joy.

I can only hope you benefit from the song in some way.  I will continue with additional songs in the future.

*****

Previous web log song posts:

#301:  The Song “Holocaust” | #307:  The Song “Time Bomb” | #311:  The Song “Passing Through the Portal” | #314:  The Song “Walkin’ In the Woods” | #317:  The Song “That’s When I’ll Believe” | #320:  The Song “Free” | #322:  The Song “Voices” | #326:  The Song “Mountain, Mountain” | #328:  The Song “Still Small Voice” | #334:  The Song “Convinced” | #337:  The Song “Selfish Love” | #340:  The Song “A Man Like Paul” | #341:  The Song “Joined Together” | #346:  The Song “If We Don’t Tell Them” | #349: The Song “I Can’t Resist You’re Love” | #353:  The Song “I Use to Think” | #356:  The Song “God Said It Is Good” | #362:  My Life to You | #366:  The Song “Sometimes” | #372:  The Song “Heavenly Kingdom”

Next Song:  #382:  Not Going to Notice

#377: A New Tragedy of the Common

This is mark Joseph “young” blog entry #377, on the subject of A New Tragedy of the Common.

In the early nineteenth century an economic principle was recognized which would later become known as The Tragedy of the Common.  It has many applications, particularly in relation to modern environmental concerns, but I’d like to call attention to a new one emerging.

The concept is really rather simple.  In medieval and post-medieval villages there was an area of grassland that was available for general public use, the common or commons.  People would graze their sheep on it, as most did not have enough private land to support sheep raising.  What was noticed is that the number of sheep being grazed on such shared land was usually more than the land could adequately support, and so the sheep fared poorly.  The complication, though, was that although for the benefit of the community as a whole the total number of sheep should be reduced to a level sustainable by the land, for any one farmer the way to maximize his own return was to increase the size of his own flock.  Although this reduced his return per sheep, it increased his total return–unless the system collapsed and the sheep died.

We can see this in application in many situations–the overfishing of our fisheries, poor forestry practices, the destruction of our jungles, the pollution of our rivers.  Each individual benefits by destroying a bit more of the shared world.  I, however, want to address a much more recent economic phenomenon.

It was joked not too many years ago that a particular retail distributor had become the internet’s electronics showroom:  people interested in high-end electronics such as televisions and home entertainment systems and computers would visit their stores, examine the available products, then return home and order what they wanted more cheaply over the internet.  The concept has spread far beyond electronics:  reportedly many local game stores have been closing because customers browse in the store and then purchase what they want online.  The pandemic of the past year has intensified this problem, because people were either prevented from or afraid of visiting retail stores, and so a great deal of purchasing shifted to online sources.  Retailers of all stripes are struggling; customers are dwindling.  Those of us who were driving during the pre-Christmas weeks noticed how sparse the traffic was compared to previous years, and not all of that was due to reduced disposable income.  The number of the new Amazon delivery trucks on the road is stunning.

It struck me, first, that the issue really is whether we generally, individually, are willing to pay a little more for the things we want and need in order to keep the convenience of having local retail stores.  After all, if the stores make no sales they cease to exist, and they will struggle even if they make a few sales.  The disappearance of retailers will be a major shift in our economies, as many people are dependent on jobs in those industries.  Additionally, even if you can get next day delivery on products from some online retailers, that’s not always fast enough, and having a local brick-and-mortar store that carries what we need means we can get it today, possibly even tonight if it’s open twenty-four hours.  Although it is a disadvantage to us to have to pay a bit more, the advantages of having retail stores might be worth it.

But then I saw the tragedy.  It is perhaps an inverse of the example, but in this case it is to every individual’s advantage to buy more cheaply online, but a disadvantage to the community to lose retail outlets.  Further, because of this it is likely that individuals will in greater numbers move their purchases online until support for local retailers is inadequate and they are forced to close their doors.  It thus becomes disadvantageous for anyone to support local retailers, as these are probably doomed by the force of the economic situation, and once they close those who tried to patronize them to support them will have spent that money with no way to recover it and no benefit to show for it, while those who abandoned the local shops sooner will have saved money in the process.

Is there a viable solution to this?  Probably not–but it is part of a larger problem, that automation is reducing our need for a work force.  There will continue to be fewer jobs for people, and particularly for unskilled workers, who will become an increasing burden on the welfare systems, unless we can devise a different economic system for the future.

I don’t see it, yet.