Category Archives: Books by the Author

#74: Another Novel

This is mark Joseph “young” blog entry #74, on the subject of Another Novel.

My first novel went to print now over a decade ago; the second has been languishing, awaiting the financial situation in the publishing company that would permit to committing to printing another book.  That may never happen, so with their permission I am publishing it in serialized form on the web.  I already republished Verse Three, Chapter One:  The First Multiverser Novel that way, and as I did it I also posted a series of “behind the writings” web log posts–the last of them, #71:  Footnotes on Verse Three, Chapter One, indexing all the others and catching a lot of material from an earlier collection of behind-the-writings reflections that had been misplaced for a decade.  Now the second novel, Old Verses New, the one that made it up to the point of needing to be put in publication format and then stopped, is being posted to the web site in the same serialized form, and I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers, and perhaps in a more serious way than the previous ones, because it sometimes talks about what I was planning to do later in the book or how this book connects to events yet to come in the third (For Better or Verse).  You might want to read the referenced chapters before reading this look at them, or even put off reading these insights until the book has finished.  Those links to the titles will take you to the tables of contents for the books; links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There were numerous similar previous mark Joseph “young” web log posts covering the first novel, but rather than clutter this I’ll refer you to that last one and let you find the others from there.

img0074Lake

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.


Chapter 1, Hastings 44

I had decided sometime before that I was going to introduce Derek Brown and put Slade on sabbatical for the second book; but it wasn’t until the very end of the first book that I’d decided to have Lauren and Bob together over the span.  That meant Slade would be with her, and I had to find a way to verse her out.  But it also meant I had the opportunity to do some backstory, to bring people up to speed.  That’s where this begins.

Our story begins where we left Lauren and Bob, in the parakeet valley.  When we left, winter was approaching; now it has been on them for some time.  Bob is not going to be in this book beyond his interaction with Lauren at the beginning—as I mentioned in connection with the other book, with the killing of the snake his story has been told, he has become the warrior he dreamed himself to be.  I knew that intuitively at this point, and needed to replace him.  Of course, I really liked Bob, and so I let him cook for a bit and developed a new story for him which begins in the third book—built on fragments from his time on the djinni quest.  Besides, readers missed him.  But for the moment, Bob is a supporting character still present at the beginning of Lauren’s story.

One of the toughest parts of writing a series is that you know that some of your readers read the previous book or books and some did not, and you need to bring the new readers up to date on characters and events without boring the established readers.  That’s what the opening paragraphs are attempting to do regarding Lauren, and indirectly Joe and the verser concept.


Chapter 2, Kondor 42

Very early in the Kondor story I decided that the first book should end with him on the early gunpowder sailing vessel version of that same Mary Piper world in which he had been on the spaceship version.  It was time to continue that story.  There are really two ways people try to explain their presence on the ship in these; one is the drink with the stranger, the other the kidnapping.  Kondor had tried the one, I thought the other would work this time.  Also, the first time he had tried to hide, and it played against him, so this time he took the bull by the horns and introduced himself right away.

The idea Bob raised in the end of the previous chapter about where Joe is “now” segues into where Joe went when he was killed by the sparrow people.  It has been months for Lauren and Bob, and in a sense we’re stepping back to a moment months before, but since, as explained, time doesn’t matter, we can pick up Joe’s story from the moment he came back to life and move it forward from there.

Joe’s concern about being thought a runaway slave is part of his inherent racism—a small hint at his thoughts on the subject, but an important one.

In the age of sail, pilots steer from the aftcastle, because the rudder is in the rear and it is considerably less complicated to put the wheel there.  They are reliant on navigators and deck hands to keep them informed of anything ahead, but the ocean is pretty big and they only really need to see when they are coming into port or trying to approach another vessel.

In game play, it is usually the case that players land in worlds where they know the language, but not always so.  Players develop skills in multiple languages and learn tricks to communicate where they don’t know it, but I keep it simple more often than not.  Somewhere in Doctor Who they suggested the conceit of a “gift of the Timelords”, that enabled anyone traveling with a Timelord to speak and understand whatever languages they encountered without thinking about it.  We don’t do that, and sometimes a language barrier is part of play, but not this time.

To recount, The Mary Piper is a game world from The First Book of Worlds which was designed to illustrate the principle that you can have the same plot and character elements in entirely different settings.  In the book, the “alpha” world is this one, a wooden cargo sailing vessel with simple cannon and muzzle-loaded guns, and the “beta” world is an interstellar spaceship with kinetic blasters and high-tech medicine.  The two worlds work much the same, with simple cultural and technical adjustments (an iceberg becomes a comet, a whirlpool a black hole, and names like “James” and “Donald” become “Jamison” and “O’Donnell”.  We’re going from the high tech version to the low tech version, and that gives Joe some advantages, because he knows some of this world already and just has to look for how it fits.

I never paid attention to the race of any of the crew until I was writing Kondor into things, and realized that he had a race issue.  That meant I had to figure out who was black, not because it mattered to me but because it mattered to him.  I was color blind, but I had to see the world through his eyes.


Chapter 3, Brown 1

When I started playing in playtest in the fall of 1993, my eldest son Ryan, then ten years old, joined the game shortly thereafter.  In the summer of 1995 I started running a playtest game, and my second and third sons, Kyler and Tristan, were two of my five players (the other three Bill Friant, who had played D&D with both Ed and me, Dorian Mantell, who had little experience in games with us, and Chris Jones, who had played in Ed’s Multiverser game before I did and played in quite a few games in a short time).  Kyler was nine and Tristan was seven.  I thus had quite a bit of experience with games starring young boys, and felt it would be good to put one in the book—but not as young as that.

I owe something to my son Tristan for the Derek Brown story.  He had gone to The Cask of Amontillado as his second world, and it had played out in an interesting way precisely because he was a child.  I decided to try it with Derek, although it was different.

Derek Jacob Brown gets his given names from the British actor Derek Jacoby (played Cadfael in the mystery series of that name, better known for I, Claudius).  The surname is from my wife’s family, as I wanted a common surname to go with the rare given names.  Call it a mnemonic device; I never forgot his name.  I also remembered a Doctor Who companion, Perpugilliam “Peri” Brown, who in a very funny moment introduced herself to Brian Blessed’s character as, “Perpugilliam.  Of the Brown,” only to have him react as only Blessed can with a booming surprise, “Of the Brown?!”  I haven’t used that, but I love it, and it contributed to the choice of name.

I am not certain why I did the horror settings for him.  As he developed in my mind, I imagined a string of horror settings beginning with this one.  Part of it was that I saw a potential moral in the idea of coming to grips with the horror worlds, which I eventually included.  Perhaps some was due to Ed Jones’ influence.  He once commented of C. S. Lewis, upon reading That Hideous Strength, that the man could have written horror; he meant that as a compliment.  He also said that my Post-sympathetic Man game world was the most insidious horror scenario he had ever read, and although I had not thought of it as such before that I could thereafter see what he meant.  (Even now I think perhaps I’ll bring Derek to that one of these days; it would work well for him.)  I wondered whether I could write horror.  I never run horror games (although I have since run some of Derek’s worlds as Multiverser worlds at conventions); I don’t know whether I can maintain the required atmosphere.  But my wife said the Derek Brown stories were frightening, and if some others, at least, think so, I’ll be pleased.

Also, I needed to take a different tack, and although both Lauren’s Vampire Philadelphia and Joe’s Quest for the Vorgo were packed with undead monsters, neither of them really had a horror feel—Lauren’s was more a superhero-versus-monsters feeling (like the television version of Buffy the Vampire Slayer, perhaps), and Joe’s a comic horror film (definitely on the order of Army of Darkness).

One of the things that makes the horror work for Derek is that he expects it.  He has seen “all the” horror movies, and knows the tropes, and knows that this is exactly the kind of situation that leads to some kind of horror.  He can’t accept that it’s normal, because horror stories work when things seem normal.

I didn’t want everyone to go the same way; often in the game it’s a computer that gets people.  A video game controller was an idea I’d recognized but never used.

I expected to need the bicycle.  I think I got that from my son Ryan, who brought the lawnmower with him (it was part of his accident) when he versed out, and used it to transport his stuff.  Derek was going to have a lot of stuff, and bicycle baskets would allow him to move it.  A flat tire, at this point, forced him to go to the first house he found.

I was constantly mindful in the Derek stories that I needed to bring back the foreboding periodically, and had to misdirect it as often as I could.  Thus Carlo is introduced as rather frightening.  He is supposed to appear ominous at this point, because that’s how Derek sees him.

Derek was a risk on another level.  People liked Bob Slade, and I was replacing him.  I had to hope that Derek Brown would become as much liked, for entirely different reasons, as the character he seemed to be replacing.


Chapter 4, Hastings 45

The spring scene was very much improvised.  I had not considered it until I started writing it.  I realized that I would have to get out of winter if Lauren was to do anything dangerous.  It also gave me more time for backstory, including the pyrogenesis skill, which I hope gave something of the magical nature of Lauren a bit of an airing.

I am not at all sure at what point I realized that a meadow beside a lake in a valley would be a flood plain in the spring, but it suddenly seemed obvious and gave me some excitement.

The experiment with the rocks actually pinpoints the bias curve of the world rather precisely.  We know that Lauren cannot levitate herself psionically in this world although she can lift others.  Levitation is a 4@8 skill, curve of 12.  She uses her pyrogenesis to heat the rocks, a 7@4 skill, curve of 11.  That means the curve has to be 11, to include the pyro but exclude the levitation.

In the first book it was established that Lauren had met other versers and Bob had not, which here gives me the opportunity to have Lauren explain things that readers might have gleaned from the previous book (if they read it) with a few extras that might be worth mentioning.

The guys who believe we’re in the stories or it’s an army experiment were real players in Ed’s game before I was involved.  The girl was my own invention, although players in my games have included that among possible explanations for their experience.


Chapter 5, Kondor 43

I decided that Kondor’s medical background would give him an inside track on a medical job, and that I could probably do a lot more with that than with any other position.  It seemed easy enough to sell.

The place names in The Mary Piper were all invented, a combination primarily of “make up a word” and “what’s a good name for a place”.  Sardic was, I think, drawn from Sardis, my father’s hometown (and a city in the Asian province of the Roman Empire).  Names like “Syndic” and “Durnmist” were cut from whole cloth; “New Haven” is a town in Connecticut, but made good sense as a remote port.

Again, James (like Jamison) was never any particular race/color until I used the scenario in the first novel for Kondor and started working with his race problem.  Once I’d made Jamison black, it followed that in the parallel James would also be black.

Kondor’s commitment to honesty is reflected in his answer, “Nothing like this” when asked if he’d ever worked on a ship before.  He had been a medic on the other Mary Piper, which was a spaceship, but despite the similarities a space ship is very different from a sailing ship.


Chapter 6, Brown 2

The story is unfolding much as it would in a game, given the age of the character; but I again recognized the need to create tension, and so started playing the game of juxtaposing Derek’s fears against actual events.  We are more frightened of things here because we see them through Derek’s eyes than because there’s actually anything happening; this is the more important, because there actually is something frightening going on outside Derek’s knowledge, and we can’t see it, so we need to be clued that there is fear here.

I wanted the kitchen to have the look of something early colonial, from a time when fireplaces with chimneys were used for most of the cooking, but with the addition of a “modern” wood stove.  I figure this for eighteenth century.

The details of this story are drawn, to a significant degree, from the Poe story.  I checked maps and such to figure out the setting, and recognized that the town hosting the fair mentioned at the beginning of Poe is in the Alps not far from the northern border of Italy, so it was not completely unreasonable for Derek not to know in what country he was, although it was definitely the kind of question that might have gotten strange looks had he been somewhere else.

Carlo speaks English because this isn’t really Italy, it’s really a world created by the American author in which everyone speaks English.

Derek is applying horror story logic to his situation:  you can’t escape once the killer has spotted you, so your best hope is to be able to defend yourself.


Chapter 7, Hastings 46

I specifically remember that the opening words “Out came the sun” were pulled from that nursery song about the spider.  I hear it sung when I read it—and the following “dried up all the land” is also an echo from that song.

I have been in frigid water in the late spring, and it is very cold.

The leg warming trick is not something that anyone ever did in any game I remember, but I thought a lot about how seals and divers stay warm and figured that for short-term it should work for Lauren.

Lauren would want her disintegrator rod functional, and I wanted her to have it again eventually—but not yet.  Making and repairing psionic devices are not simple skills, but she only gets as far as trying to view the molecular structure of the rod before she botches.

I had once versed out by trying to build a weapon, as Lauren had.  It seemed reasonable to use fixing one as a means of getting her out again.

The botch is what is called a “psionic shock wave”, an overload of the nervous system of all creatures within a specified radius.  It usually has the potential to kill anyone within ten feet, but beyond that it only wounds with decreasing force for each ten feet.  Bob would probably have felt it, but he probably is not close enough for serious damage.

I needed to move Lauren out of the parakeet valley to start her next adventure, and as it happens my own character is more likely to verse out attempting to create a new skill than fighting a dangerous adversary—I’m too careful in a fight, and too bold in trying to learn things.

The dream sequence came because I wanted to move her toward the state of being awake on arrival; it fit better with the image I was trying to create for her.  It also created a bit of tension at the moment, because it was difficult to know what was real here.


Chapter 8, Kondor 44

I’ll credit Doctor Who with the bit that the cook on a sailing vessel is called “the doctor”, from a Peter Davison episode.  It also makes sense that the guy who runs the kitchen, where the herbs and spices are kept, also is the head of medical.  Having a staff here was perhaps stretching things a bit, but not unreasonably so for the length of the voyage.

The cleansing of the food and medical areas seemed like the course a modern doctor would take faced with the normal conditions of the age; that didn’t take much thought.  I had wanted to introduce Walter, counterpart to Walters, because I wanted a friend to connect Kondor to other events on the ship.  I think the whirlpool event may have been rolled by the dice, but it gave me the opportunity to do the rescue, and this led to the idea of CPR, so it all flowed quite well.

The introduction of Walters’ doppelganger gave impetus to Joe leaving medical; I had not at the moment I introduced Walter considered the next step.

Square sails generally catch the wind more fully and so provide the greatest propulsion, but lateen sails—the triangular ones—provide more maneuverability, allowing one to tack more effectively.  Thus in the whirlpool situation it is good to have both the power of the square sails and the maneuverability from the lateen ones to escape the current.

Handing Joe a rope made him part of the effort to save the ship, but more importantly it gave him that rope for the next problem.  He has to act fast to get a strong loop around his body and get in the water before the ship has left the man behind to be sucked back into the whirlpool, so I went for the feeling that he barely made it.

I don’t think the question of whether Joe could swim had ever arisen previously, but he needed to have those skills here and there was no reason in his history that he wouldn’t.

It had to be Walter who went over, because that adds to Joe’s motivation in this scene.  This is the doppelganger of a good friend from another universe, and he already feels a connection here.  The idea that he might lose that before he gets it gives us the all-important cliffhanger, the moment that makes the reader want to know what happens next.


Chapter 9, Brown 3

We have probably all heard one side of a conversation on a telephone.  This is like that, but that the conversants are calling to each other from separate rooms, and the eavesdropper is close enough to hear the one but not the other.  Thus to him he does not know for certain that there is a conversation, only that Carlo seems to be answering someone who might not exist.  I realized that if Derek could hear only one side of the conversation, the reader would be as uncertain as he whether the other side existed.  Yet I could at the same time give the edge of the story behind this one, as Montresor and Fortunato are recognized coming in to the house.

In the original, Montresor had told the servants that he was going to be away overnight and expected them to remain in the house, knowing that as soon as he was well out of sight they would all rush to the annual fair; he then finds Fortunato at the fair and brings him back to the empty house to execute his plan.  In my version here, the butler is the last to leave the house, and the arrival of the verser delays him long enough that the master returns with his victim, making the butler a problem.  In this case, Carlo hears the jingle of the bells on Fortunato’s party hat, and so deduces that there is someone, making him more of a problem.  Apart from Carlo, all the servants would testify that they never left the house and Montresor never returned, but Carlo is now a complication.

Derek is also a problem, now, because Montresor must assume he heard the conversation or spoke with Carlo after that, and so knows that he returned to the house.

I wanted Derek to have a weapon; I wasn’t sure how or when he would use it, but he was going to need it.  Besides, I already knew that he was going to have to kill Montresor, so he would need a weapon for that.  I wasn’t certain myself whether a butcher knife or a cleaver was a better weapon in reality, but I could better envision how to use, and thus how to describe the use of, the knife.  It made no sense for him to have brought a weapon from home, but now I could add this to his equipment for future use.

There are several ways to attach legs to a table, and the better would create indentations in the table top in which the legs fit; but even in those cases, a larger table would probably also have brackets of some kind secured to the tabletop, leaving a potential gap into which the tip of a knife could be pressed.  This is how I see Derek hiding the knife.

We are told that Montresor was wealthy and lost a fortune due to something done by Fortunato.  He still owns the home, and I was attempting to create the appearance of the opulence of wealth here.

I didn’t want Derek to be separated from his things, so I had him bring them in; but in the end, the bicycle became the problem–he couldn’t reasonably bring that inside.  I used that to my advantage, so I was pleased with it ultimately, but at this point it was something I couldn’t figure out how to fix.  I eventually realized that one of the things that would move him forward in the next world was trying to find it.

There really is no likelihood to the idea that Derek would actually have heard Fortunato’s cry, but I needed the reader to know what was happening here—and since Derek has seen “every horror movie” he has probably seen some version of Cask of Amontilado from which his dreams might have pulled the classic line in reaction to the setting.  The dream was an attempt to bring any reader who had not yet made the connection to the original story up to speed.

Carlo’s murder is obvious.  He is thrown from the rooftop, probably after being hit, to make it appear perhaps an accident or perhaps the work of the intruder.  Montresor cannot allow him to mention to anyone that the master returned to the house with someone—once Fortunato is reported missing, he will be questioned, and the universal testimony of the household must be that he left that afternoon and did not return until the next day, which they will report because they have all gone to the carnival and gotten completely drunk.

The obvious way to put Derek on alert, and so ready for Montresor, was to kill Carlo, let him know it, and not have him where he would be seen when it happened.

With Carlo’s death, the scenario turns into the horror story Derek has been anticipating.


I hope these “behind the writings” posts continue to be of interest, and perhaps some value, to those of you who have been reading the novel.  If there is any positive feedback, they will continue.

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#72: Being an Author

This is mark Joseph “young” blog entry #72, on the subject of Being an Author.

One of my sons was in some sort of meeting or interview and was asked what his father did.  “He’s an author,” was his reply.

I wasn’t present, so I don’t know what was said or done at that moment, but my son got the distinct impression of disdain, a sort of, “Right, he’s a layabout who does nothing and thinks that people should give him money for scribbing on paper, but what does he have to show for it?”  My son, at least, felt that I was being insulted by the questioner’s attitude.

What strangers think of me is of no consequence, although I am concerned about the opinions of my readers and other fans (I am more than an author, being also a game designer and a musician and a Bible teacher).  I am more concerned that one of my other sons seems at times to be of the opinion that I waste my time trying to succeed at such a career, that I should have a “real” job that makes enough money to support the family.  He is not old enough to have known our lives when I was not making enough money to support the family working as a radio announcer, a microfilm technician, a drywall installer and painter, or a health insurance claims processor.  I suppose perhaps there are people who claim to be authors who lack any skill or talent in the field, and I think everyone in creative fields faces some self-doubt, some uncertainty as to whether they are really “good enough” to do this.  However, I think the notion that someone is not an author, or that this is a foolish idea, a flawed self-perception, is difficult to justify.  I am an author; I might not be terribly successful at it, but there are good reasons why the latter is not a good measure of the former.

img0072Novel

This is not really about whether or not I am an “author” so much as about what it takes to qualify for that title.  For my part, I thought I would be a musician, and had the idea of being an author on a distant back burner–in college, circa 1977, I took a class entited Creative Writing:  Fiction, and began work on a fantasy epic that quickly bogged down into trouble and wound up on that same distant back burner.  Either the Lord or happenstance, depending on your viewpoint, landed me at WNNN-FM, a contemporary Christian radio station, first as a disc jockey/announcer, working my way up ultimately to program director, with a side job editing (and largely writing) the radio station newsletter.  Along the way I developed a relationship with the associate editor of a local newspaper (The Elmer Times), which at some point published a couple of pieces of political satire I wrote, about 1983.  I was published, but I was not yet thinking of myself as an author.  I also started putting together some notes about the controversy over Dungeons & Dragons™, and somewhere around 1991 composed a draft of an article which I tried unsuccessfully to farm to a few Christian magazines, impeded perhaps by the fact that I didn’t actually subscribe to or regularly read any magazines.

Late in I think 1992 Ed Jones approached me about co-authoring his game idea, “Multiverse”, which was ultimately to become Multiverser™.  I had been running original Advanced Dungeons & Dragons™ since 1980, and he had been playing in my game for perhaps a year (and I for a slightly shorter time in his) during which we had had discussed role playing games generally at length and I had become one of his Multiverser™ playtesters; he had read the unpublished article.  In the spring of 1997 he withdrew from the project due to complications in his personal life and left me to finish the work and publish the game later that fall.  I now had two books in print (the Referee’s Rules and The First Book of Worlds), but did not think of myself as an author so much as a game designer.  I started half a dozen web sites (now all either gone or consolidated here as various sections of M. J. Young Net) primarily to promote the game; that defense of Dungeons & Dragons™ article I’d drafted a decade before became one of the founding works under the title Confessions of a Dungeons & Dragons™ Addict, along with web sites on time travel, D&D, law and politics, and Bible.  Still, the publication of Multiverser led to invitations to write for role playing game related web sites–starting with Gaming Outpost and extending to include articles at RPGNet, Places to Go, People to Be, The Forge, Roleplayingtips.com, and perhaps half a dozen others which no longer exist.  I was also asked to become the Chaplain of the Christian Gamers Guild, and contributed to their e-zine The Way, The Truth, and the Dice, and wrote a few articles mostly about such subjects as business, e-commerce, and morality in politics, which appeared on various sites around the web.  Multiverser:  The Second Book of Worlds went to print, confirming my authenticity as a game designer.

Sometime in 1998 Valdron Inc started discussing publishing a Multiverser comic book series, and since I was the in-house writer it fell to me to create the stories.  I began these, working as if they were comic books, writing individual panels.  I actually did not know that many authors who wrote books also wrote comic books and “illustrated novels”, but it was a short-lived endeavor–I wrote three issues, two episodes for each, and then the in-house artists said that there was no way that a comic could be produced on the kind of budget we had, and everything went onto that proverbial back burner, where it simmered.  However, this one started to boil over, and after consulting with Valdron’s people I rewrote those episodes and created Multiverser‘s first novel–my first novel–Verse Three, Chapter One.  Valdron put it into print, and we sold a few hardcover copies; I have no idea of the number.  However, at this point I thought of myself as an author:  I had a novel in print.

When I was in high school I worked stage crew (yeah, you probably guessed that, right?), as a sophomore for the junior class play.  At one point one of the characters questions another about a book he’d written.  It wasn’t a big deal, the author says; it only sold three hundred copies.  I’d like to read it, the questioner continued; where can I get it?  From me, the author responded; I have three hundred copies.  In the trade there has long been what is disdainfully called “vanity press”, the ability to write your own book and have it printed for a few thousand dollars, receiving a few hundred copies which you then can sell entirely on your own.  In the digital age that has become more complicated.  It is now possible to go through companies like Lulu.com and print your book at very little cost, get an international standard book number (ISBN), and have it listed through Amazon and other retailers.  That is not how those first four books went to press, but some might think they were “vanity press” anyway.  Having been through law school, I undertook the necessary steps to create a corporation, sold stock, got the stockholders to elect a board of directors who in turn appointed corporate officers, and spearheaded the effort to publish and promote the Multiverser game system and supplements.  I would say that none of us had a clue what we should do, but that’s not quite true–we all had a few clues, and we proceeded to stumble through the effort.  It would be wrong to say that the company was entirely comprised of my friends and family.  Many of the stockholders were family or friends, and most of the rest were friends of family or friends of friends, and of course it being a small company I ultimately met all of them, chatting with them at stockholder picnics and such.  My next few books were closer to the “vanity press” sort.  I wrote What Does God Expect?  A Gospel-based Approach to Christian Conduct, and when Valdron decided they did not want to be more closely associated with Christian book publishing I asked people for ideas on getting it in print, and thus was introduced to Lulu.com.  That was also the venue I used to release About the Fruit, and I have not quite completed the process of releasing a book entitled Do You Trust Me? due to a failure on my part to stick to the process.  Valdron released a book version of what might be called the first season of the Game Ideas Unlimited series from Gaming Outpost; at the same time I did the same for the series entitled Faith and Gaming that had been published at the Christian Gamers Guild web site.  Some time after that Blackwyrm Publishing approached me about permitting them to publish an expanded edition of Faith and Gaming, and thus one of my books is in print through a publishing house in which I hold no interest otherwise.

The question, then, is not really whether I am an author.  Depending on how you count them I have between eight and ten books in print (two titles were published in two different editions); some of my online articles have been translated and printed in the French gaming magazine Joie de Role, and I was for quite a few years paid for regular contributions to TheExaminer.com.  The question is at what point I became an author.

In this I am reminded that many authors struggle for many years.  Steven King’s financial problems were so great that even after he was famous and made a television commercial for them, American Express would not authorize a card for him; he kept a day job as a teacher until he sold the movie rights to Christine, which is when the tide turned for him.  Was he an author when his books were not bestsellers and he had to teach to support himself?  J. K. Rowling struggled as a single mother, and reportedly received a mere six thousand pounds for the rights to the first printing of Harry Potter and the Philosopher’s Stone; she is now reportedly wealthier than the Queen of England.  Was she an author when she was writing the book that started it all–and if so, who knew?

I have always been a musician; I have never made much money at it.  I have composed hundreds of songs, performed thousands times, been part of dozens of bands, choirs, combos, performing groups, and accompanist groups, and had some avid fans (in college some wanted to print Bach and Young T-shirts, but it was not so easy then).  I have one album, Collision Of Worlds, on the market.  Am I not a musician because I don’t make a living at it?  There are thousands upon thousands of singers and instrumentalists who play bars and nightclubs, weddings and parties, who hold regular jobs; it is a joke in the music industry to say to a young musician, “Don’t quit your day job.”  Are those not musicians, because they cannot support themselves doing what they love?

I am not an artist, but it is typical in the art world that painters and sculptors struggle for decades to make a name for themselves, to make a living creating artwork, only to die penniless–and then suddenly to have everything they ever created leap to new values.  Were they not really artists during their lives, but became so the moment they died?

In the creative world, people create, and it is that aspect of creating that makes them authors–or poets, artists, musicians.  Some authors eke out a living; some become incredibly wealthy; some spend more than they earn trying to become known.  That is true in all the creative arts, including filmmaking–for every Robert Townsend Hollywood Shuffle success story there are dozens of good but failed independent films.  Herman Melville was not well known prior to writing Moby Dick, despite having written for newspapers and magazines.  Being an author is not primarily defined by commercial success; it is defined by creative product.

I should footnote this by mentioning that that first novel has now been released on the Internet, and the second is following it in serialized format beginning today.  I am an author, even if I give away my product.  Your support through Patreon and otherwise helps make it possible for me to publish and you to enjoy some of that.  It does not change whether I am an author, only whether I am viewed as successful.

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#71: Footnotes on Verse Three, Chapter One

This is mark Joseph “young” blog entry #71, on the subject of Footnotes on Verse Three, Chapter One.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now posted to the web site in serialized form.

I began a series of posts on what might be called the “behind-the-writing” tidbits, what went into those decisions, what were the inspirations and the sources of the stories, the characters, the book as a whole.  Some years after the first three books had been completed I went back through the first and created a collection of such thoughts, chapter by chapter, and started doing the same for the second book; I used that first document to do the web log posts that covered the events in question.  Then, when I was two-thirds through and had published #53:  Character Battles (the fourteenth of twenty-one installments covering six chapters each), I uncovered another document, a considerably older one that I had been writing concurrently with the fourth novel while the second was in editing.  Thereafter, beginning with #55:  Stories Winding Down, I integrated those earlier thoughts with the later ones (not always seamlessly, I would say, but I made the effort), and wondered about those materials from that earlier document that somehow did not make it into the later one.

I am here attempting to fill in the blanks, comparing what I wrote in that original history of the creation of the novels with what was published in the web log posts here, to provide the missing pieces.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  The link to the novel title will take you to the table of contents for the book; links below (the section headings) will take you to the previous behind-the-writings web log posts, where there are links directly to the referenced chapters.  There won’t be links back here in those posts, although I will endeavor to include a comment on each of them referencing this post.

I have made an effort to avoid excessive duplication, that is, including here only those insights which were not substantially covered in the previous posts.  Some of these comments are inconsistent with or even contradictory to the earlier posts, proving that my memory of events changed in some ways over a very few years.  I have not marked the contradictions as such, but preserved them simply here.  Any duplication is hopefully the minimum necessary to be able to understand this article without jumping to the earlier ones, although some might have slipped through in the copying process.  Where the memories behind a specific chapter were substantially identical in both documents, I noted that with the entry “Nothing different” rather than skipping the chapter.

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This is a rather long post, and could have been divided into two or even several shorter ones.  However, response to these behind-the-writings posts has been less than enthusiastic, and although those few who wrote to say they hoped to see the second novel Old Verses New and its accompanying behind-the-writings posts were very encouraging (and included at least one Patreon supporter, which also matters), they were indeed few in number, so I don’t want to belabor this if there is not more interest than that.

We began with:

#18:  A Novel Comic Milestone, the first six chapters.

Chapter 1, Kondor 1:  Jim Denaxas thought the name was a good strong name for a comic book hero.  I made him black because I wanted to escape the all-white cast of so much fantasy, and my other two characters were going to be white for other reasons.  Joseph was my middle name, and Wade just fit.

E. R. Jones had told snippets of stories about Richard Lutz, the moral atheist who had helped create the core ideas of Multiverser when they were in the army.  I cannot now remember whether Lutz was a medic; I know he had ribbons for rifle skill.  I knew that my second character was going to be blatantly Christian, and I wanted to offset that with someone we could admire who did not hold these beliefs.  The thorough-going denial of all things supernatural offered a lot of opportunity, and the combination of combat and medicine in one man would make for a complexity of character I could use.

The army experiment gone wrong idea also came from Lutz; that was how most of the original test players started, as it was originally run on an army base, I think in Germany.

Since the first six chapters were all originally intended to be comic book stories, they are a bit longer than many of the others, all contain some kind of action, and end in some type of cliffhanger.  I particularly liked the image of the character discovering it was a space ship, not a sailing ship–one that had happened in games more than once–and so I used that as the first ending.

Chapter 2, Hastings 1:  I am not at all certain where I got the names for Lauren Elizabeth Meyers Hastings.  I do know that none of her future nicknames came to mind.  Hastings is the name of Hercule Poirot’s sidekick, and it gave her an English name.  She was actually a less powerful character than I; I found my own adventures overly complicated and a bit incredible.  This was my second world–the only world E. R. Jones ever ran me in besides NagaWorld, where he started everyone–and so I made it her second as well.

Her wagon is a rough copy of my rickshaw; I designed a cart in which I could carry my things, with two wheels and two handles.  I didn’t want to copy it exactly, so I gave her a wagon with a pivoting front axle.  Most of her things were from my equipment sheet.

My editor, Steve Darlington, thought I did not paint the vampires as sufficiently evil in the draft I sent him; he thought Lauren came off as prejudiced against them and seemed more the villain than they.  Thus I tried to harden them a bit in the first confrontation and elsewhere so that the reader would not be sympathetic with them.

On the change of the word from “alchemist” to “psionicist” I remember asking several of my sons, including my eldest, for suggestions, but it ended up being my idea.  It was often the case that I would talk to them and come up with my own solutions through the interaction; it was also often the case that they would give me ideas as well.

Mr. Jones had used Father Peter Holer of the State Street Mission, who had won the lottery and retired.  Father Holer was the creation of one of his other players, and I changed the name.  I also recognized that a Catholic priest would never win the lottery and retire–just one of the many things that he and his players did not understand about Catholicism–so I changed that.  I picked the Saint George Mission rather absent-mindedly, but when my editor objected that the dragon slayer was hardly an apt icon for a charitable mission, I went back and played up the idea of spiritual combat within it.

Slobadan Milosevic was added to the list of respected world leaders in response to the editor’s complaint that the references were all unfamiliar to him.  He was Australian, and I took that as significant.

Chapter 3, Slade 1:  Robert Slade was in part an effort to get a good comic book hero name.  I was never a fan of Elvis, but it fit well.  Jim Denaxas made some other goofy suggestions, which did not ever make it into any of the stories (the one I recall is “mom died of failed diet”; this was shortly after the FDA recall of several diet drugs, but I don’t know if he had that in mind).  Somehow, Slade evolved as the goofy character, the one who makes everyone laugh despite being completely serious about everything.

There was a lot about Slade that suggested he would have been a smoker.  I didn’t want a hero who smoked, so I made him a former smoker.  I had a lot of trouble with the match stick, and had to go back and put in a lot of references to it, because it was introduced as character color and then faded away.

I also decided that my third character would be strongly religious, but not Christian.  I might have done Jewish, as I have some training in that, but thought it best to choose a faith which I could not easily mess up.  I went for the Norse gods, influenced greatly by C. S. Lewis’ comments that it was the noblest religion.

The idea Slade expounds that he was a chosen warrior of Odin came from E. R. Jones’ Multiverser character, known as Roland of the Sar or Michael di Vars.  Jones was a soldier, or at least a cook in the army.  Giving this same idea to someone with no such background might have been part of the source of the humor, but then I did not want two characters with too similar a background so I could not have him be another soldier.

A lot of the look and feel of Slade comes from Christopher R. Jones and his manner of play.  Chris is a bit crazy as a player, and I think that’s reflected in Slade.  In appearance, I have often described Slade as “a blonde, bearded Chris”, and sometimes forget that Slade doesn’t wear Chris’ trademark cowboy hat.

Auto mechanic was chosen to connect to a certain level of society.  Lauren was moderately college educated, Kondor in the military, and Slade was to be connected to the ordinary working people.

The editor said there were too many pagan references in the early pages, and in a sense he was right–as much because he used many here as because he used fewer as the story progressed.  I stripped all that I felt I could, but some I needed.

Going up the chimney was put in to vary the journey.  I began to realize that the dungeon might make a fun game, but it tended to make a dull story.

The three men were obviously the archetypal fighter, wizard, and thief.  I knew at this point that they wanted to go in, but I don’t think I had yet figured out why.

Chapter 4, Kondor 2:  Obviously it was necessary for Kondor to join the crew in order for the story to go forward, and security gave me good opportunities for action.  This was still supposed to be combat.

When it was suggested that Kondor’s friend on the ship should also be black, this attuned me a bit more to the notion that the reverse prejudice Kondor would eventually display needed to have roots earlier in the book.

The gear and people and events all come very much from the game.

Being nearly killed by the grenade is a bit out of sorts for the game; it would be difficult for a character to end up in his condition (but not entirely impossible).  I needed a good cliffhanger here, because I was still writing comic book episodes.

Chapter 5, Hastings 2:  I must thank my wife for calling my attention to the anguish Lauren must have felt about losing her family.  A lot of game characters ignore this; real people probably wouldn’t.  The other characters also expressed this at times, but Lauren is the one who has lost the most.  I added the thoughts about family to this section to capture that.

The fight scene is of course there to give action to the comic that never was; but there was a similar fight in my game version.  No, I can’t do those things; but my imaginary self, like her, practiced and learned to do them in NagaWorld before coming here.

I had a problem with descriptions of the characters which came out strongly in Lauren’s case.  The problem was that my perspective prevented me from ever describing how any main character was seen by any other character until near the end when the three main characters come together.  Thus I had to find ways to describe them earlier, before the reader had formed too solid an image of them.

Again, the thing with Big Bill was created to be a cliffhanger.  Originally it was laced with male chauvinism in the high steel, and set up as a contest, but my editor quite rightly observed that this was too much, and so Bill became the supervisor.

Jake Williams was based on a character named Luke Sparks, created by another player in the game; but his role was stripped down significantly here.

Chapter 6, Slade 2:  The dropped tool chest crashing and the knight ordering Slade to keep his hands down seemed a good start.  I’d not heard or read anything quite like it.  I wound up with a stand-off, but the idea of asking for a beer to break the ice worked well.

It was at this point that I conceived the idea of the djinni search.  It was also at this point that I started to realize that the Slade stories were always funny, and the others weren’t.  Since it was still intended for comic book release, I let it stay that way.

I invented the names Torelle (from the name Dorelle, I think) and Filp (probably inspired by the thief Villa Reston of Blake’s 7 fame, who also inspired much of the character’s personality as I think Villa the ultimate template for a thief character).

#20:  Becoming Novel, covering chapters seven through twelve.

Chapter 7, Kondor 3:  Because this was the first section that was not written to be an episode in a comic book, that absolved me of the need to put an action scene in it.

It was at this point that I realized I was going to have to change my strategy.  When I started, I had imagined three independent story lines in perpetuity; for this to be a novel, they would eventually have to come together, to do something that would make a unified climax.  And, I realized, for that unified climax to have the feel I needed, these earlier stories would have to in some way be preparing them for that.  I thus now knew that there would be a rescue of someone, in which Kondor, Slade, and Lauren would all participate, using the skills they learned and equipment they gathered along the way.  This redefined a lot of what I was doing.

I made the decision to start moving Kondor toward medical because I didn’t think that the continued security story would stay interesting, and I no longer needed to have him constantly involved in fights.

Chapter 8, Hastings 3:  I owe something to the game company White Wolf and their World of Darkness games, particularly Vampire:  the MasqueradeMultiverser play allowed my character to become a character in that game, and much of my background material comes to me from that, filtered through the storytelling of E. R. Jones.  The concept of faith may or may not be theirs; it is much like what I understood from play.

The idea of using scripture verses as the focus of faith came from the idea of priests using crucifixes and holy water the same way.

Chapter 9, Slade 3:  Again, I was becoming more and more aware of the lack of story in the dungeon journey, so I tried to give the feel of a long trip to a single chapter.

The appearance of the efriit was a decision of the moment.  I needed something to give tension to the scene, and since my backstory had already suggested that the djinn were enemies of the efriit, it was the obvious choice.  I did not yet know how it would be resolved.

Chapter 10, Kondor 4:  I had some vague notion that Kondor was teetotal; I don’t know quite where I got the notion, but I confirmed it at this point.  I think in part it was because Slade needed to be a drinker to fit his image, and I didn’t want Lauren to be so prudish that she would not drink at all (although she winds up drinking perhaps slightly more than I), but I wanted one of my heroes to avoid alcohol.  Kondor was the logical choice.  It fit what I might term his severity.  This was where it came into expression.

I knew he was going on with the ship; I needed to make it seem reasonable.  The bit about being abducted by aliens was off the cuff.

Chapter 11:  Hastings 4:  The robe my character wore was royal blue with scarlet trim; hers is scarlet with gold.  I had just heard the idea that men were stimulated by reds which were closer to the orange spectrum while women preferred those with more blue to them.  My wife likes purple, and I borrowed that from her.

The Pit, in the original game, was called The Succubus Club.  That seemed too evidently evil.  I liked this better.  It could easily be mistaken for what it pretended to be, an ordinary charcoal grill restaurant.  The interior décor I invented at this point, as I decided it would be interesting to make it seem hellish in a way that was technically feasible.  If anyone ever copies it in a real building, I would love to see it.

I’ve heard that Spumante is classed as dry, not sweet, but it always tasted sweet to me.

The title The Book of Journeys sounded less committed to evil than it might have been, and could easily be connected to Cain.  As to connecting vampires to Cain, I know that White Wolf will take credit for the idea; however, Grendel and his mother were descendants of Cain according to Beowulf, so the idea of monsters coming from his curse is probably well within the public domain.  I like the idea better than either the Dracula or the Judas stories for the origin of vampires.

Chapter 12, Slade 4:  This was all created on the spot, pretty much as I wrote it.  The CD player accident had already been established somewhere (at least in my notes) as the way he got started.

When he calls on Thor, in my mind that was the use of magic to enable him to strike the spirit; but I left it as vague in the story as I guessed it would be in Slade’s mind.

I realized that it was futile for Slade to try to defeat the efriit in physical combat, so I turned his attention to the bottles.  This also gave me a good moment of tension on which to hold the story.  Although I did not always use cliffhangers, I had recognized that a good part of what drives a story forward is that the reader wants to know what happens next.  I first recognized it in Herbert’s Dune, but then realized I had seen it in Tolkien’s Lord of the Rings–the use of characters on several stages, such that we continue reading in order to find out what is going to happen to the one we’re not reading about now.  Of course, I knew that the djinni was going to come out of this bottle, and I’d guess the reader knows it too; but it’s still anticipated.

#22:  Getting Into Characters, chapters thirteen through eighteen.

Chapter 13, Kondor 5:  I’m not certain whether to credit Richard Lutz or myself for the idea of Kondor studying medicine.  In our game version of him, he had earned several doctorates in various fields, including several in medicine, and so I was modeling Kondor on that.  But I cannot be certain whether that was true of the original player character or whether I invented it when writing the rules to the game.

Chapter 14, Hastings 5:  This was all recreating parts of the game, and so the background information is E. R. Jones and the character choices are mine.  Even the botch was a game event.

Chapter 15, Slade 5:  The wishes were mine; I had long thought of the idea of using three wishes by having the first one be for complete knowledge of wishes, and the other two for the wishes granted to someone else.

Chapter 16, Kondor 6:  As I began this section, I realized that an emotional reaction to the pirates was very likely, and very useful.  I was using the mechanics of the published world for background events, but the appearance of pirates gave me the idea for the reaction; and the appearance of pirates again at about the same point in the journey as before suggested the next step.  I recognized by this point that just going around the loop with no particular objectives, while it was building his skills in ways I wished to build them, was not going to be a particularly interesting story in the long term.  So it was time to move to something else.

My editor’s reaction was that it was too soon, that there should have been more to that story; but I was happy with it as it was.

Chapter 17, Hastings 6:  This training session is very like one I played out in my game in a later session, including the gunnels and the landing in the lake.  I, too, tossed Raiden in the lake.  Oh, it was Ed’s idea to call him Raiden, and for the reason that eventually emerges in this story as well; that’s probably the main reason I did not change the name.

There had been no talk of payment that I recall in the game; but there had been the shrine and the pages, and so the knowledge of the vampires, so I thought it worked well to prefigure that knowledge here.

Chapter 18, Slade 6:  I had once run a D&D game in which an amusement park was built inside a dungeon.  The reactions of the characters to the terrors which were intended as rides was very helpful to me here.  I realized that being swiftly carried what had been several days’ walk riding the winds would be a terrifying experience for the characters, whatever else they  had done, save for the one to whom the analogy of roller coasters would be apparent.

As I got here, I realized that I didn’t know which way the story was going to go next; but it seemed a good line to suggest that Slade didn’t know this, and might hook the reader into wondering the same thing.

#25:  Novel Changes, chapters 19 through 24.

Chapter 19, Kondor 7:  Nothing different.

Chapter 20, Hastings 7:  Nothing different.

Chapter 21, Slade7:  I was not at all certain what to do with Slade at this point, but decided to take him back to Torelle and see what I could develop.

I have long noted that there is not necessarily less love in arranged marriages than in “falling in love” types; there is sometimes more, as the couple has clearer expectations initially.  But I recognized that Slade would find the whole thing foreign, and this gave me the opportunity to play that theme.

It was quickly apparent that other than getting contacts for visiting the others, there was nothing to do at Torelle’s, and I moved on.

Chapter 22, Hastings 8:  Up to this moment I had not even considered varying the sequence of character chapters, but I was not yet certain what I was doing with Kondor.  I had dropped him in the woods thinking that it would be Sherwood, but had serious doubts as to what sort of story I could tell from that.  I thought perhaps it would keep the reader guessing a bit longer to delay that, and also give me time to think about what I wanted to do there.

The name Raoul was my idea; it was just Raal in the game.  Lauren may have been more articulate than I, but the events were much the same.

Chapter 23, Slade 8:  The trip to Omigger was primarily to give Slade a smattering of magic; but I didn’t want him to become, like Lauren, a powerful generalist.  He was to develop as a fighter who dabbled in other things.  Thus his tie to Omigger should be one of polite interest in the wizard’s activities, tinged with a resistance to the study of magic.  I also decided that Slade should get the primer; at this point, I guessed it would give him the foundation in magic I desired.  And again, it was over quickly.

Chapter 24, Kondor 8:  Obviously the gathering of gear was the first step; I wanted to make it interesting.  I decided it would help to play out the story the way it unfolds in the Sherwood Forest game setting in The First Book of Worlds, building from bramble to road in steps.

The language problem comes from my study of linguistics.  I’ve spoken a bit of thirteenth-century English, and it is barely intelligible; I thought it would add some realism to make their communication difficult, but did not have a way of settling the matter if they could not understand each other at all, so I devised that it was difficult but not impossible to understand.  The particular sentence I chose as the first words would not be too different from the modern pronunciation, so I was comfortable with that.  It became more of a fiction as the story progressed, but I knew that eventually he would learn what they meant and be better able to make himself understood, so I let that part slide.

Regarding the language barrier, I determined rather early in writing this material that no one in this era would use contractions.  I had to go back over it a couple of times to fix those I’d inadvertently let through, but ultimately keeping the contractions out of their dialogue helped them sound a bit foreign, which is what I wanted.

#27:  A Novel Continuation, chapters 25 through 30.

Chapter 25, Hastings 9:  Making Lauren female changed this scene somewhat; I had to think of how she would react to a strong and very animal female.  Otherwise, this is something of a recreation of game events.  I’m not certain how Ed described the Lilith connection, but my version owes something to George MacDonald, a story I’ve not read but heard tell of on several occasions.  The idea of the three curses was mine.

Chapter 26, Kondor 9:  Having skipped Kondor because I didn’t know what to do with him, I now skipped Slade for much the same reason.  Again, I didn’t want to bog things down with the language barrier, but merely suggest how different was their speech.  This section was primarily to create an interaction between Kondor and the Merry Men without giving him too much information; their reaction to his futuristic gear seemed simple enough, and his impatience made more sense than trying to have him explain to people who could not possibly understand what the reader already knows.

I mentioned Robin as a clue.  I didn’t know whether the reader could tell what was happening yet, but Kondor was going to need something else on which to base his conclusion when he reached Nottingham.

Chapter 27, Slade 9:  I skipped the year’s trip because I couldn’t think what to do with it; but it was obvious that nothing else was going to happen to Slade until he made the journey to see Filp, so I started it with little notion of what would happen there.

Once I grasped that Filp was a thief trying to play the part of a nobleman, it was fairly easy to work out a story there.  In Multiverser we’ve said that it’s only the modern person who can understand that some things are technology beyond our understanding and others really are magic; it is in a sense only the modern man who can understand the idea of learning to be something you are not.  Filp was locked into being a peasant thief, and no amount of riches and power could change that without the help of someone who could change both the man and the role until they came together.  This started that part of the story, and for the first time since the end of the djinni quest Slade’s story had direction.

I did not know when I introduced Wen that she would become Filp’s wife; but it did make sense that the barmaid would flirt with the customers, and perhaps that Filp would only notice that she flirted with him.

The sequence about coffee was originally longer, involving talk of grinding beans, boiling water, pouring the water over the grounds, adding sweetener and cream, and more; but my editor complained that readers know how coffee was made and I wasn’t really making it funny or interesting, so it was cut back.

When Slade said about getting a bit of fun back into Filp’s life, I was already  planning to do the thieving bit; I had not yet worked out the details.

Chapter 28, Hastings 10:  Most of this happened in play.  The aspect of Horta trying to read her mind I added.  Looking back, it’s obvious that he was trying to determine whether she was the same person as Laurelyn of Wandborough (whom he had seen die twice before), but I didn’t have that part in mind at this time.

Chapter 29, Kondor 10:  I was by this time uncertain what I was doing in Sherwood Forest; but it seemed appropriate that Kondor would go back to find Robin’s men.  I didn’t know yet how tough that was going to be, but I got him headed in the right direction.

Chapter 30, Slade 10:  When Slade and Filp rode out to hunt–a spur of the moment excuse–I still had not decided whether they were going to rob someone else’s castle or just do Filp’s.  This section and the last were shorter; I had now escaped the mental constraints of comic-book type chapters, and so could put in shorter vignettes as needed.

#30:  Novel Directions, chapters 31 through 36.

Chapter 31, Hastings 11:  The rain was my idea to get to the apartment; I don’t remember why I was there in the game.  I also don’t recall what details of the shrine were mine.  Much of the rest reconstructs game events a bit differently.

Chapter 32, Kondor 11:  The solution to Kondor’s problem played itself out as I wrote.  It was very like a game, with me figuring out what problems I would throw at the player and me figuring out how I would respond to those problems.

Chapter 33, Slade 11:  Nothing different.

Chapter 34, Hastings 12:  The idea of creating the fake pages of the Book of Journeys was one I’d had in the game, and decided to recreate here for much the same reasons.

The problem at the door was my own invention; it seemed to me that the referee in the game had let this slip past too easily, that the priest would not change the wording of his invitation and the pagan would not dishonor it by entering anyway.

I had not yet decided whether Raiden would be part of the attack on Jackson; he was  not involved in the game version, but I liked him and I’d cut out a lot of extraneous characters that the game had included.  In the end, I just forgot to include him.

Chapter 35, Kondor 12:  This was all being created on the spot; there was no plan to use this scene to re-emphasize Kondor’s attitudes to killing, but it made perfect sense in the story.

Chapter 36, Slade 12:  As mentioned, the decision to make this Filp’s castle gave me a good outcome for the events; it also gave me something to do with Slade, in terms of creating security.  I had half a mind to have them go into business showing other nobles how vulnerable they were and how to correct that, but the more I considered it the less I liked it.

The modifications to the walls particularly had been much more involved, with quite a few options and the pros and cons of each, but the editor rightly said to cut it.

It was also good to for Slade to find a real friend in Filp; and I began to consider having Filp return.  This was further encouraged by the fact that Slade was my son Adam’s favorite, and he particularly liked Filp.  Bringing Filp forward as a friend made Slade’s stay here better, although I was not yet certain what I could do with it.

I kept looking for new vignettes for Slade, and didn’t really have anything long-term going here, as I did with the other two.  But the short stories were fun, and the discontinuity not really that strong given the timeline aspect.

#33:  Novel Struggles, chapters 37 through 42.

Chapter 37, Hastings 13:  There was more shopping in the original draft; I wanted to have a positive statement of a number of objects she was to add to her equipment in the future.  It didn’t work well, and the editor said to cut it.

The fight with Jackson was probably tougher in the game, but most of the essentials are there.  I needed to beef up Jackson’s offensive abilities a bit and ignore some of the attacks he withstood, but it worked.

The use of oil and the James 5 passage was my idea in the game; I telepathically communicated it to Father James.  However, that was a situation in which the players didn’t understand the Catholicism they were portraying.  I also had suggested the use of the Requiem Mass.  I thought Father James would be sharp enough to come up with these without Lauren’s suggestion, and that it made for much better story.

Chapter 38, Kondor 13:  I was trying to keep the story from two problems.  One was the possibility that it would seem too easy to find Robin’s people; the other was the problem of boring the reader with the details of what didn’t matter.  I had not yet determined how to bring him to Robin, or what to do when he got there.

Chapter 39, Hastings 14:  This was a drastic decision in the writing process:  I let one of the characters get a chapter ahead, and another get a chapter behind.  Part of it was to allow the two slow stories to be slow; part of it was to give urgency to Lauren’s fight.  But I think part of it was that this was the one story for which at this moment I knew what to write.

The question that struck me initially about my recollections of play was that I couldn’t remember why I didn’t use the disintegrator on him immediately.  The answer had to be that I didn’t have it–but that didn’t work for her, because she must already have picked it up.  Thus a miss was the best response; Gavin was not so tough as Jackson, and would not have been able to withstand a serious hit.

The ending, where she smashes his limbs with the blaster, went down like my game, and for much the same reasons:  I was very angry at this monster.  The editor didn’t like it, and I had to rewrite it to try to bring the reader more into the evil of Gavin and the desire to see him dead.  The flying was also from the game, and pointed toward the next event, which I wanted to preserve for several reasons.

Chapter 40, Slade 13:  The wedding of Filp to Wen surprised me; I needed something for Slade to do, and this seemed a reasonable direction for that story to take.

Chapter 41, Hastings 15:  There was a scene like this in the game; but it had to be changed drastically.  I met a crazy young man named Henry, who insisted that I was Merlin; Lauren obviously couldn’t be Merlin, so I invented someone.

Bethany needed to come from somewhere in early Norman England, I thought, and she needed a name which might have been used during that time.  I had no other thoughts concerning the name.  I wanted her to be a bit loose around the edges, but not as bad as Henry had been.

Henry had been very pleased that I gave him my tattered robe; it seemed ridiculous to me then and still does.  Lauren tossed hers in the trash.

I added Bethany’s telepathy.  I couldn’t imagine that Lauren would teach her anything and not that.

Detecting magic was difficult.  In the game, I just said I was going to try to do it psionically, and I succeeded.  In the story, I needed to find a way to describe what she was doing.

Chapter 42, Kondor 14:  It was time to move forward; I decided that Robin gave up waiting for Kondor to leave, and so made contact.  I also needed a way to draw Kondor into the group, so the sick man was an obvious hook for that.  The medical stuff was rather straightforward, and I invented the hillside camp when I got there, looking for a way for them to be hidden when they were obviously a fairly large group.

In the game version, Friar Tuck has a bit of divine magic; he wouldn’t call it that, but it is part of the world in which this is set.  It didn’t make sense to involve Kondor with that, but it did make sense for Tuck to be concerned about witchcraft and such.

#35:  Quiet on the Novel Front, chapters 43 through 48.

Chapter 43, Slade 14:  Time had been passing slowly for Slade with nothing happening; I still didn’t know what was going to happen, but I thought if it passed more quickly I could find something.  The vesting ceremony had a number of advantages, including that it pushed time forward to a definable point and brought everyone back together.  That was about as far as I’d thought.

Chapter 44, Hastings 16:  The scene at the store was a recreation of a game event, although in the original Raal was not present.  I needed someone to inform Lauren of the significance of the Tezcatta; I had gotten it from the player who played the Father James character, but he wouldn’t be there.

The change in the martial arts training seemed worthwhile; I wasn’t sure how I would use it, but it was good to have it there.

The blood link connection between Gavin and Jackson had been in the game, but there hadn’t been a scene in which it was discussed–rather, the player, who was more familiar with the setting than I, gave me that information.

The discussion of the werewolf cab driver was my idea; I didn’t think the priest would accept the help of the wolves nearly as freely as he did in the game, and wanted to provide a foundation for that.

Chapter 45, Kondor 15:  The choice to build the hospital was a sudden one.  I had imagined originally that Kondor was going to learn to use the bow from Robin Hood; but now I couldn’t see him working as a bandit in Sherwood Forest.  I could see him helping the sick, and doing so in ways that would have an impact.  So I started the hospital thread, and let it have its head.

The problem with the flue came from one of James Burke’s excellent shows.  I suspect it was Connections, although it may have been The Day the Universe Changed.  He had pointed to the development of the chimney as a step in the social organization of England, and I knew that this had not yet happened as of Richard I.  Thus I knew Kondor would have trouble getting his chimney, and rather than having him invent the thing I found an alternate solution.

Salicylates, antibiotics, and disinfectants were all things I knew were not in any significant use which would revolutionize medicine when they arrived and which were relatively easy to bring into being if you knew how.  I didn’t entirely know how, but did know that the primary disinfectants were alcohol and salt, both of which were available in this age, that the first antibiotics were natural mold defenses, and that salicylates, of which aspirin is the most popular, were found in some plants (although I don’t know which).  That meant I could stock a medicine cabinet for him, and that would make it a viable concept.

I puzzled over the roof for a while myself.  The sod roof seemed a good choice, although I’m not at all certain how well it would have worked in actuality.

Chapter 46, Slade 15:  I knew perfectly well what vesting meant, but it didn’t seem like Slade would know, and didn’t seem like something for the story.

Turning the attention to Torrence, the second son, was a spot decision; and bringing Shella into it was even more unexpected.  But I think it was here that I first seriously began entertaining the notion of bringing Shella and Slade together.

Chapter 47, Hastings 17:  My character learned moving through the twilight from Raal, just as Lauren was going to.

It was obvious to me that the wolf would not be cognizant of whatever native abilities he had that humans would consider superhuman; so I figured it wouldn’t hurt to list a few, and if it were necessary to create more later, they would simply be things Raal hadn’t considered.

Chapter 48, Kondor 16:  The joke about “can’t take it with you” was a toss-in.

#37:  Character Diversity, chapters 49 through 54.

Chapter 49, Slade 16:  When I introduced the idea of Shella marrying Slade, I didn’t know whether I was going to do it.  I brought up the idea primarily as a way of making something happen in this part of the story, and of giving Slade a reason to explain himself to Torrence.  But as soon as I said it, I liked the idea, and started toying with whether or not to do it.

The death of Omigger similarly was a way of creating story events at this point.  All I knew was that it would bring my characters together again.

Chapter 50, Hastings 18:  I had done five years of Christian radio.  I didn’t have the necessary foundation for that with Lauren–but there was a woman popular at the time (might still be, don’t know) who was a sort of call-in advice person, and I thought I could give that role to Lauren’s double, remove the marriage, and keep the parts that might matter.

Again, Lauren is most like me.  Corn muffins with coffee, and eggs for breakfast are my preferences.

I ended the meeting mostly because I wasn’t sure where to go with it yet, but also because I thought it would keep the reader interested in where it was going.

Chapter 51, Kondor 17:  I had thought about having the Sheriff’s men kill Kondor now; but as I was thinking about it, it occurred to me that it would be good to have one of them come for medical treatment.  It would have to be something serious, something that would allow the soldier to overlook the fact that there were wanted men here.  A sick child was the solution, and preferably a daughter.

The idea that it would be difficult to house her parents developed in the telling.  The confrontation with Friar Tuck was another effort to keep people worried about what would happen next.

Chapter 52, Slade 17:  Nearly everything in this chapter was a surprise to me.  I had not really expected any of the companions to die while Slade was here, but the funeral moved the story forward.  I had not considered the relationships between the characters, but there was value in giving the estate to Filp, given that he had the larger family and I was starting to play with the idea of Torrence becoming Slade’s designated heir.  Giving Slade the books followed somewhat reasonably from Omigger’s perhaps incorrect assessment that Slade was actually interested in magic and led toward empowering him as a wizard–although it slowly came to mind that I did not want him to be a Norse clone of Lauren, so magic would always have to be a minor thing for him.  Getting Shella interested in magic gave her more reason to be at Slade’s manor and brought them together more–although I was still undecided about her future.

The letter was always to suggest appointing Torrence as Slade’s heir.  I decided on that as I wrote this chapter.

Chapter 53, Hastings 19:  The idea of having children in this world was the hook I needed to bring the vampires into this discussion.  I expected to put Lauren Meyers on the list of those who helped in the war against the vampires, particularly as something of a communications link, but that meant there had to be a reason to explain it to her.

The confrontation with Horta worked well.  I think it built tension and gave me an excuse not to have her keep returning to The Pit where nothing was happening.

Chapter 54, Kondor 18:  I had not considered how I was going to get out of the awkward situation I’d created with the introduction of Friar Tuck to the scene, but Kondor’s instincts worked.  The suggestion of chicken soup is good, because for a very long time people believed chicken soup particularly good for sickness and it turns out they were right–it does help fight viral infections, to a small degree.

The thought of soup reminded me that liquids were important, and I remembered sassafras tea, which I made when I was eleven or twelve.  The roots boiled in water provided a beverage that was flavorful.  The same principle could be applied to drawing the salicylates out of these roots and getting them into the girl more palatably than by having her try to digest bits of ground root, and would at the same time restore fluid levels.  I guess I was thinking a bit like a displaced doctor, but the idea worked.

The Ronald McDonald Houses came to mind as I tried to figure out where the soldier could stay.  I didn’t think they’d go back to Nottingham and leave their daughter.

#39:  Character Futures, chapters 55 through 60.

Chapter 55, Slade 18:  The culture difference between Slade and Torelle was fun to play with.  I brought Torrence into this position mostly to tie up Slade’s affairs neatly.

Chapter 56, Hastings 20:  Nothing different.

Chapter 57, Kondor 19:  The extension of one hospital to many was the logical next step in the process, although I had not imagined it until this point.

Chapter 58, Slade 19:  If Slade and Shella were to get together, she would have to be more than a helpless little girl; and it would be fairly easy for her to be the magic-user he never would be.

Putting the time in with Filp meant that Slade’s future thieving efforts seemed more realistic, as if he had actually spent time practicing them.

Chapter 59, Hastings 21:  This originally went too quickly.  I grasped what it was Gavin was doing all too easily; but my editor did not.  So I had to slow it down, giving Lauren and the reader time to understand why this “religion” could not be tolerated.

In the game, I had another player character with mine, a very powerful one; we left the scene in the cab, but were pursued and both leapt out and flew away to escape.  That wasn’t really workable here; besides, I liked the idea of Lauren learning to use the twilight.  I don’t remember the circumstances under which my character learned that, but this was a good time.  I invented the idea of zombie dogs rather abruptly.

Chapter 60, Kondor 20:  I was comfortable with Kondor’s story.  Time had progressed to the point that Richard had probably died and John taken the throne; the charges were reasonable for the era; and Kondor had changed the world and really didn’t have much more he could do here.  I picked someone from the story, and moved him on.

The Quest for the Vorgo was also published, although as part of a demonstration kit that I had never run nor seen run.  It’s a lot of fun to do it with an atheist or agnostic character, so it was perfect for Kondor.  It starts with the character arriving in the right place and time to be accepted as the answer to a prayer for a deliverer.

#43:  Novel Worlds, chapters 61 through 66.

Chapter 61, Slade 20:  Game adventures often end abruptly; Slade’s did, but not before everything was organized for him.  I leave more worlds through making mistakes on skill learning attempts than any other way, and that’s what caught Slade this time.

Chapter 62, Hastings 22:  The flat tire served two functions within the story.  One was to create the expectation that an attack might be imminent, specifically so it would be disappointed.  That is, if every time combat comes we see it coming, it loses an important element.  Sometimes it has to come unexpected, and sometimes it has to not come when anticipated, or it is not surprising.  The other function was to build the feeling that many of her psionic powers were becoming second nature to Lauren.  She seems like a powerful sorceress not so much because she does powerful things but because she does the odd bit of magic routinely  and without thinking about it.  Magic is part of her ordinary approach to life.

Chapter 63, Kondor 21:  The contrast between this world’s magical reality and Kondor’s persistent atheism was a lot of fun in many ways; but because we see all things through Kondor’s eyes it was not always easy to maintain.  Anything that happened had to be explained with his bias, and so had to be magical enough that the reader would see what Kondor was denying.  The easiest way to bring that in most of the time was by bringing forward his attitude about superstition.

The pun on the name was a sudden inspiration.  Having them get his name wrong seemed a nice touch, given their expectations.

Chapter 64, Slade 21:  The captain isn’t anyone in particular.

Chapter 65, Hastings 23:  I managed to come up with the clues at this moment.

My own second encounter with the ghoul (his name was Bob the Ghoul in the game; I made it Arnie) was when he came after another verser player character.  That character was at this point a superhero, and I knew that bringing in such a character at this point in this story would badly unbalance it.  Besides, there were several other more dangerous enemies and a lot of crazy side stories that came with him that would have bogged down the book terribly.  So I took advantage of Lauren Meyers’ existence to bring about the same situation.  Oh, in game I caught Bob at the airport; Arnie launched his attack downtown.

Chapter 66, Kondor 22:  Seeing the rather magical story through the eyes of a confirmed unbeliever gives it a lot of explanations that aren’t true.  That’s part of the character, and part of why I wanted to bring him into this one.

I knew Kondor would insist on having full information before he began, so I had to think through what details should be included.  There would be plenty of surprises that had nothing to do with Kondor’s side.

#47:  Character Routines, chapters 67 through 72.

Chapter 67, Slade 22:  Slade’s use of magic needed to feel like something he could do, but which wasn’t a big deal or a lot of power.  The darkness spell felt like that.

I grabbed a few cultural historical references I thought Slade would know.  I’ll confess that I had to ask my son Ryan about the video games that came out that year.

The idea of an evil earth-centered oppressive Federation is of course a Blake’s 7 notion.

Lewis Carroll deserves credit for the answer to “What did you say” questions.  Slade recognizes the joke, I think, but doesn’t push it.

Chapter 68, Hastings 24:  I realized that there were only two ways I could bring Lauren Meyers’ comments into my narrative without breaking my perspective.  One was to have Lauren Hastings actually listen to the show, and the other was to have someone recount it to her.  The former was impossibly difficult.  Lauren slept days and worked nights.  If the show was in the day, she couldn’t hear it until the next day, because she had to sleep.  If it was at night, she would be at work and couldn’t listen, let alone respond.  So I had Raal tell her what happened.

In some ways, Lauren was more powerful in this scene than my player character was.  In the game, the other player character used an invisibility screen to vanish, and a gravity belt to fly, and so carried the ghoul through the air while I gave instructions; and the guns were handed to me, not dropped.  I managed to save it without losing the important points, and in some ways to improve it, by using her capture rod.

I wanted her to have the guns; that’s how my character got them.  The idea that she took the guns from an enemy would eliminate any arguments about whether she should have gotten better or different weapons.  By the time she might be able to consider that, she would be good enough with these that it wouldn’t matter.

Chapter 69, Kondor 23:  Kondor is still providing “realistic” explanations for everything that happens to him.  I think it’s funny; I think it goes a long way to show how a lot of efforts to explain away miracles and magic are silly.  The reader knows that the people of this world are right, that these are undead monsters.  Only Kondor doesn’t know it, and won’t ever recognize it, because he’s already decided that it’s not a possibility.

The stalls were part of the tension here.  It was at this moment that I created the idea that Kondor was not comfortable around cemeteries, in part because I needed his nervousness to build the story tension.  Without that, it would have been a simple walk to the door; with it, the reader feels every step.

I think it was Ryan who originally suggested, back when I was writing this world for game use, that the Vorgo should be a bowling ball.  I think originally it was green, but I went with marble and mica here to make it a bit more ordinary.

And of course the awakening undead is part of the scene in the world scenario.

Chapter 70, Slade 23:  I have no idea who John Alexander is; he’s definitely a commanding personality, but I don’t think I’ve known anyone like him.  Ann Parker reminds me of someone, but I can’t think who.  Bert “Burly” Bently is Blake’s 7‘s Gan in many ways, including size and look and soft demeanor, but he’s got something of an engineer’s fix-it flavor to him.  Ishara Takamura probably comes from one of the villains in one of those movies from a video game, like Mortal Kombat.  I keep thinking of Toni Bently as very like Halle Berri, but that she’s not black (yet I keep forgetting that she isn’t).  I’m still not entirely sure what Marilyn Wells did, but she’s got long hair and dark eyes and looks good in the costume.

Chapter 71, Hastings 25:  The guns were the same as the ones I got in the game.  Mine had something called Brimstone Rounds, but not knowing what those are I did not include them here.

In the game, there were three major vampire recruiting strongholds in the city.  I took down The Succubus Club, which I’ve replaced fairly directly with The Pit (although the interior is my design), with the werewolf battle to come.  The Presemium, a high arts theatre, involved an assault unlike anything in this story.  The Coffee Shoppee in the college area, geared to appeal to young intellectuals through poetry and jazz, got the honor of the magical coin, which was sufficient to completely destroy its ambiance and drive off its clientele.  Lauren didn’t have all those targets; she used the coin to reduce the number of humans in The Pit before the attack.

Once I knew the clues, I knew what the three things did; but unfolding the discovery within the story was an important part of it.  The chapter ending cliffhanger seemed good to me; I had gotten away from cliffhangers, and needed to bring a few back to drive the story forward.

Chapter 72, Kondor 24:  The idea that Kondor’s rational explanations could not keep his feet from running appealed to my wife when she read it.  The dash for the gate was a given from the beginning; he was going to have to run this far.  The idea that they would not cross that line in daylight both gave it a magical feeling and gave Kondor and company a chance to get back to the castle.

#50:  Stories Progress, chapters 73 through 78.

Chapter 73, Slade 24:  Translating Slade from medieval to futuristic would be a trick; but I thought probably I could make what he already knew sound useful.

I hadn’t really realized that the comment that Ishara had “trouble with intimacy” was funny, I think because Slade’s stories have that light humor most of the time.

Chapter 74, Hastings 26:  Other than that I needed Lauren to wake up again, this chapter primarily is here to stall Kondor’s next step.

Chapter 75, Kondor 25:  Preparations for the battle and exposition of the function of the Vorgo were both  important, but also part of delaying the battle itself.  The pyre actually is a good idea which Kondor would not be able to recognize.

Chapter 76, Slade 25:  This settling in section asks a question that is usually not much part of a lot of stories:  what is happening when nothing is happening?

FPM stood for something when I wrote it; I may have failed to record it anywhere, but I think it may have been Federal Planetary Militia.

Chapter 77, Hastings 27:  I had by this time decided that Lauren wasn’t going to survive the raid on the Pit, although the exact details had not been decided.  This section was preparatory for that, establishing that everything was wrapping up and filling in her equipment needs.

Chapter 78, Kondor 26:  Having established the electronic eye in Kondor’s head, it was time to use it.  It would work for him, and provide information to the reader about what was happening.

I did an in-game castle siege once; but the players relied more on sending troops into the field and using magic from the walls.  This assault was to be a bit less magical and thus more historical, and that required some attention to what I knew of castle assault and defense tactics more generally.

The delay for the battering ram was in part reasonable to the scene and in part keeping the action from accelerating too rapidly.  Constant battle would become dull quickly and exhaust the reasonable resources of the keep, so it had to be broken in spurts, with tactical changes used to explain the breaks.

#53:  Character Battles, chapters 79 through 84.

Chapter 79, Slade 26  My application of matter transmission was to be limited as Blake’s 7‘s was, requiring that the individual wear something to be teleported.  I don’t recall how that show handled teleporting objects, but devised something analogous for that.

Chapter 80, Hastings 28:  The shopping was all stuff I’d wanted her to have for future use that I had not yet acquired; I knew she was leaving.

When I started, the guy playing the priest was buying holy water–he didn’t understand that as a priest he could make his own.  Once he knew that, he was making bathtubs full, and took my advice on high-powered water guns.

Chapter 81, Kondor 27:  Making Sowan fly and drop fire bombs was an abrupt and difficult choice.  Those abilities are detailed in his description in the game world from which this is drawn, and I did not wish to ignore them; but then, Kondor would have to find a way to incorporate them into his philosophy.  Once I had an idea of how he would do this, I did it.

Chapter 82, Slade 27:  I took the opportunity to try to bring Tom’s character to the foreground here.

In this section, Slade moves from weapons practitioner to skilled warrior.  One might say that all that practice finally pays off.

I liked the idea of not explaining the life pods to Slade.  First, they saved me the trouble of figuring out the details.  Second, they saved space in the book.  Third, there was something very realistic about Tom Titus not taking time to do such exposition.

Chapter 83, Hastings 29:  The in-game battle was longer, but went very like this.  Henry, Bethany’s alter-ego in the game, complained that his Barbie doll with a hat pin didn’t become fifty feet tall as he expected, but it did run around stabbing vampire feet.

I don’t know why I brought Lauren Meyers here, except perhaps so that I could have all the indigs working together and create the idea that they would continue to work together in the future.

In game, Horta landed on the roof, made his venomous comment, and fled like a Roman candle rocket.  I thought it necessary for him to die here, although I was not yet certain of how the fight was going to go.

Chapter 84, Kondor 28:  Kondor’s explanation of Sowan’s magic as psionics was a reasonable solution for him.  This also introduces the arrogance of Kondor’s position, that his rational explanations for magic powers are better than the superstitious explanations of the people who use them.

I had to give some thought to what he actually saw, given his untuned eye.  When I realized that all visible light would be interpreted as green, it gave me something to explain.


From this point forward, the older version of the history had been found and incorporated into the articles.  Maybe there would have been interest in which insights were from the older and which from the more recent memories, but I didn’t want too many articles or articles that were too complicated.  Here are the rest of the behind-the-writings pieces:

As mentioned, there has not been much feedback concerning whether to continue the stories; not many read #70:  Writing Backwards and Forwards in which we asked for reader thoughts on what to write in the future.  Much depends on your responses; I look forward to hearing from you.

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#70: Writing Backwards and Forwards

This is mark Joseph “young” blog entry #70, on the subject of Writing Backwards and Forwards.

When I was at TheExaminer, I eventually took to creating indices of articles previously published; when I moved everything here last summer, I included those indices, and finished one that covered the first half of 2015 (through July).  On the last day of December I did a review piece indexing the rest of that year, as #34:  Happy Old Year.

It may seem premature to do another index; it is not even falling on a logical date (although as I write this I am not completely certain on which day it is going to be published).  However, some new “static” pages have made it to the web site, and quite a few more web log entries, and it seems to be a time of decision concerning what lies ahead.  Thus this post will take a look at everything that has been published so far this year, and give some consideration to options going forward.  You might find the informal index helpful; I do hope that you will read the latter part about the future of the site.

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Temporal Anomalies/Time Travel

The most popular part of the web site is probably still the temporal anomalies pages.  It certainly stimulates the most mail, and the five web log posts (including those in the previous index) addressing temporal issues received 30% of the blog post traffic.  We added one static page since then, a temporal analysis of the movie 41.  We also added post #56:  Temporal Observations on the book Outlander, briefly considering its time travel elements of the first book in the series that has made it to cable television.  We’d like to do more movies, and there are movies out there, but the budget at present does not pay for video copies.

This part of the site has been recognized oft by others (before it was a Sci-Fi Weekly Site of the Week it was an Event Horizon Hotspot), and the latest to do so is the new Time Travel Nexus, a promising effort to create a hub for all things time-travel related; we wish them well, and thank them for including links to our efforts here.  They recently invited me to write time travel articles for them, although if I do it will have to be something different, and we have not yet determined quite what.

Legal/Political

By sheer number of posts, this is the biggest section of the web log.  Although since the last of these indexing posts it has been running even with posts about writing and fiction, it has a significant head start, with half of the articles in that index connected to law or politics primarily.  Some of these have religious or theological connections as well–that can’t be helped, as even the First Amendment in the Bill of Rights recognizes that the protection of your right to believe what you wish, express that belief, and gather with others who share that belief is both a religious and a political right, and cannot always be distinguished.  (Anyone who says that religion and politics should always be kept separate misses this critical point, that they are really the same thing.  It’s a bit like saying that philosophy and theology should be kept separate–the difference is not whether God is involved, but how much emphasis is placed on Him.  So, too, politics is about religious beliefs in application.)

Trying to sort these into sub-categories is difficult.  Several had to do with legal regulation of health care, several with discrimination, and we had articles on freedom of expression, government and constitutional issues, election matters.  These twenty-seven articles together drew 35% of readers to the web log, but a substantial part of that–13%–went to the two articles about the X-Files discrimination flap.  One article on this list has received not a single visit since it posted.  Thus rather than attempt to make sense of them, I’ll just list them in the order they appeared, with a bit of explanation for each:

Bible/Theology

As mentioned, some of the political posts are simultaneously religious or theological, and I won’t repeat those here.  There is one post that is really about everything, about the very existence of this blog, but which I have decided to list as primarily in this category:  #51:  In Memoriam on Groundhog Day, 160202.  This is a eulogy of sorts for my father, Cornelius Bryant Young, Jr., who is certainly the reason for the existence of the political materials, as he significantly supported my law school education and then regaled me with questions about whether Barrack Obama was a legitimate President.  He is missed.

I also wrote #65:  Being Married, which is not exactly my advice but my choice of the best advice I’ve received over several decades of marriage.  I’m hoping some found it helpful.

It should be noted that five days a week I post a study of scripture, and on a sixth day I post another essentially religious/theological/devotional post, on the Christian Gamers Guild’s Chaplain’s Teaching List.  That is far too many links to include here, but if you’re interested you can find the group through this explanatory page.

Game-related

There were a couple game-related posts in the previous index, this time two of them specifically about Multiverser.  There was some discussion about some of its mechanics on a Facebook thread, and so I gave some explanations for how and why two aspects of the system work–the first, in #38:  Multiverser Magic, 160112:  addressing difficulties people expressed concerning its magic system, the second, in #40:  Multiverser Cover Value, 160114:  explaining the perhaps not as complicated as it seems way it determines the effect of armor.

There was also another game-related post, #44:  The Feeling of Victory, 160121:  which discussed a pinball game experience to illustrate a concept of fun game play.

The award-winning Dungeons & Dragons™ section of the site (most notably chosen as an old-school gem by Knights of the Dinner Table) continues to get occasional notice; someone recently asked to use part of the character creation materials for work they were doing on a different game, and someone asked if I had a copy of my house rules somewhere, in relation to some specific reference I made to them.  Although I’m running a game currently, I don’t know that anything new will appear there.  The good people at Places to Go, People to Be are continuing to unearth the lost Game Ideas Unlimited articles and translating for their French edition.  Unfortunately, Je parle un tres petit peux de francais; I can’t read my own work there.

Logic and Reasoning

Periodically a topic arises that is really only about thinking about things.  That came up a couple times in the past couple months.  first, someone wrote an article about the severe environmental impact of using the universal serial bus (USB) power port in your car to charge your smartphone while you drive, and in #45:  The Math of Charging Your Phone, 160122, we examined the math and found it at least a bit alarmist.  Then when people around here were frantically stripping local grocery store shelves of all the ingredients for French Toast (milk, bread, and eggs) because of a severe weather forecast, we published #46:  Blizzard Panic, 160124.

On Writing

I left this category for last for a couple of reasons, several of those reasons stemming from the fact that most of this connects to the free electronic publication of my book Verse Three, Chapter One:  The First Multiverser Novel, and I just published the last installment of that to the site.  You can find it fully indexed, every chapter with a one-line reminder (not a summary, just a quip that will recall the events of a chapter to those who have read it but hopefully not spoil it for those who have not), here.  There have been about seventy-five chapters since the last of these posts, and that (like the Bible study posts) is too much to copy here when it is available there.  That index also includes links to these web log posts, but since this is here to provide links to the posts, I’ll include them here, and then continue with the part about the future of the site.

  1. #35:  Quiet on the Novel Front, 160101:  The eighth behind-the-writings peek at Verse Three, Chapter One, Chapters 43 through 48.
  2. #37:  Character Diversity, 160108:  The ninth behind-the-writings peek at Verse Three, Chapter One, Chapters 49 through Chapter 54.
  3. #39:  Character Futures, 160113:  The tenth behind-the-writings peek at Verse Three, Chapter One, Chapters 55 through 60.
  4. #43:  Novel Worlds, 160119:  The eleventh behind-the-writings peek at Verse Three, Chapter One, Chapters 61 through 66.
  5. #47:  Character Routines, 160125:  The twelfth behind-the-writings peek at Verse Three, Chapter One, Chapters 67 through 72.
  6. #50:  Stories Progress, 160131:  The thirteenth behind-the-writings peek at Verse Three, Chapter One, Chapters 73 through 78.
  7. #53:  Character Battles, 160206:  The fourteenth behind-the-writings peek at Verse Three, Chapter One, Chapters 79 through 84.
  8. #55:  Stories Winding Down, 160212:  The fifteenth behind-the-writings peek at Verse Three, Chapter One, Chapters 85 through 90.
  9. #57:  Multiverse Variety, 160218:  The sixteenth behind-the-writings peek at Verse Three, Chapter One, Chapters 91 through 96.
  10. #59:  Verser Lives and Deaths, 160218:  The seventeenth behind-the-writings peek at Verse Three, Chapter One, Chapters 97 through 102.
  11. #61:  World Transitions, 160301:  The eighteenth behind-the-writings peek at Verse Three, Chapter One, Chapters 103 through 108.
  12. #64:  Versers Gather, 160307:  The nineteenth behind-the-writings peek at Verse Three, Chapter One, Chapters 109 through 114.
  13. #66:  Character Quest, 160313:  The twentieth behind-the-writings peek at Verse Three, Chapter One, Chapters 115 through 120.
  14. #69:  Novel Conclusion, 160319:  The twenty-first and final behind-the-writings peek at Verse Three, Chapter One, Chapters 121 through 126.

The Future of the Site

I would like to be able to say that the future holds more of the same.  There are still plenty of time travel movies to analyze; I have started work on the analysis of a film entitled Time Lapse, but it will take at least a few days I expect.  This is a presidential election year and we have clowns to the left and jokers to the right, as the song said, and with the extreme and growing polarization of America there are plenty of hot issues, so there should be ample material for more political and legal columns.  The first novel has run its course, but there are more books in the pipeline which could possibly appear here.

However, it unfortunately all comes down to money.  My generous Patreon patrons are paying the hosting fees to keep this site alive, but I am a long way from meeting the costs of internet access and the other expenses of being here.  Time travel movies cost money even when viewed on Netflix.

The second novel, Old Verses New, is finished–sort of.  No artwork was ever done for it, and it is actually more difficult to promote articles on the Internet that do not have pictures (frustrating for someone who is a writer and musician but has no meaningful skill in the visual arts).  More complicating, Valdron Inc invested some money into it, paying an outside editor to go through it, and they still hope to find a way to recoup their investment at least.  I might have to buy their interest in it to be able to deliver it to you, and that again means more money.

So what can you do?

If you are not already a Patreon supporter, sign up.  A monthly dollar from every reader of the site would not make me wealthy, and probably would not cover all the bills, but it would go a long way in that direction.  Even a few more people giving five or ten dollars a month to keep me live would make a massive difference.  I think Patreon also has a means of making a one-time gift, and that also helps.

Even if you can’t do that, you can promote the site.  Whenever there is a new post or page here you think was worth a moment to read, take another moment to forward it–it is easy to do through most social media sites, some of which have buttons on the bottoms of the web log pages for quick posting, and in all cases I post new entries at Pinterest, Facebook, Twitter, Google Plus, LinkedIn, and even MySpace, all of which have some way of easily sharing or recommending posts.  Let people know if there’s a good political piece, or time travel article, or whatever it is.  Increased readership means, among other things, an increased potential donor base–support to keep us alive here.

There are other ways to help.  Several time travel fans have over the years provided DVD copies of movies, either from their own libraries or purchased and sent directly to me, all of which have been analyzed.  I now also have the ability (thanks to a gifted piece of not-quite-obsolete discarded technology) to watch YouTu.be and Netflix videos on my old (not widescreen) television, and with some difficulty to watch other internet videos on borrowed Chromecast equipment (not as satisfactory–can’t pause or rewind without leaving the room to access the desktop).  Links to (safe and legal) copies of theatrically-released time travel movies make it possible to cover them now, for as long as the money keeps me online.  (Yes, even “free” videos cost money to see.)  One reader very kindly gave me a Fandango gift card to see Terminator Genisys in the theatre, which was a great help and enabled me to do the quick temporal survey published here, although I had to obtain a copy of the DVD to do the full analysis web page (it is nigh impossible to take notes in a darkened movie theatre, and very difficult to get all the vital details from an audio recording).

You can also ask questions.  I don’t check e-mail very often (seriously, people started using it like an instant messaging system, I have cut back to every three to six weeks) but I do check it and will continue to do so as long as the hosting service and internet access can be maintained; I interact through Facebook and (to a much lesser degree) the other social media sites mentioned, and often take a question from elsewhere to address here.  That gives me material in which you, the readers, are interested.  I do write about things which interest me, but I do so in the hope that they also interest you, and if I know which ones do that helps more.

So here’s to the future, whatever it may bring, and to the hope that you will help it bring more to M. J. Young Net and the mark Joseph “young” web log.

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#69: Novel Conclusion

This is mark Joseph “young” blog entry #67, on the subject of Novel Conclusion.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  A Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48),
  9. #37:  Character Diversity (chapters 49 through 54),
  10. #39:  Character Futures (chapters 55 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66),
  12. #47:  Character Routines (chapters 67 through 72),
  13. #50:  Stories Progress (chapters 73 through 78),
  14. #53:  Character Battles (chapters 79 through 84),
  15. #55:  Stories Winding Down (chapters 85 through 90),
  16. #57:  Multiverse Variety (chapters 91 through 96),
  17. #59:  Verser Lives and Deaths (chapters 97 through 102),
  18. #61:  World Transitions (chapters 103 through 108),
  19. #64:  Versers Gather (chapters 109 through 114), and
  20. #66:  Character Quest (chapters 115 through 120).

This picks up from there.  These chapters bring the book through the climax to the end.

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 121, Kondor 40

I was in the mountains of New Mexico in my scouting days, and climbed one that went above the tree line.  Although for some reason I could not understand then or now we did it before daylight (we wanted to see the sun rise, but wound up mostly huddled in makeshift rock shelters trying to stay warm and out of the wind), I remember something of the terrain.  The idea of the trees thinning gave me new terrain and a new problem for Kondor; he was now out of his forest element, and needed to adapt.

As Joe hopes to see Lauren again, the possibility of heaven is automatically discounted, but the reality of being a verser creates a different possibility for which he can have some hope.  That hope is realized in the next book; that probably doesn’t spoil much.

There are several ways to mark a trail, and Kondor considers some of them.  Using rock markers is good.  The standard, though, stacks a rock on top of another rock, which is good because it doesn’t happen naturally but bad for the current purpose because it doesn’t survive over long periods of time.  The markers I use were my own invention here, the “S” shape prefiguring the destination.  Obviously, I learned making and following trails in Scouts; this particular trail marker was again to suggest the snake.

I knew that somehow Bob was going to be the one fighting the big final fight against the “big boss of the whole game”.  Joe has now delivered him to that point, and I needed something to remove Joe from that final fight—so I gave him his own battle.  I’m not sure when I thought of the idea of one of them fighting the soldiers while the other rescued the girl; but it was evident that Kondor would have to be left behind, because I needed Slade’s perspective on magic.  Slade was better at that sort of glorious one-man combat anyway.

I like to think that Kondor was inspired by Lauren’s sacrifice to take the same step himself.  That’s why he says, “It’s my turn.”


Chapter 122, Slade 41

I skipped Lauren intentionally.  I was in suspense concerning what was going to happen to her, but at the same time I needed to move the main quest forward.  So I tackled this moment when Joe stays behind and Bob goes ahead, and then returned to deal with what happened to Lauren in the next chapter.

I couldn’t for a moment think why Slade would go on and leave Kondor to fight against such odds; but then the realization that Speckles was already on the altar gave me the reason.  I wasn’t sure it was completely sound, but it worked for the moment.

I had envisioned something akin to Stonehenge; but I wanted the ground to rise slightly to it from where they were, and the center to be hidden from view so that Slade and Kondor, while not that far from each other, could not see each other.  Thus the idea of a crater commended itself.

This is the moment when one of the birds is shown to have magic.  I was not yet certain how much magic the bird had, but providing one such bird made Bob’s task appear more difficult.

I had envisioned the wizard as part of the group transporting Speckles, the sparrow hen suspended in the air and moving slowly along the route as the wizard walked and directed her.  Because he is using magic, not psionics, he can also levitate himself (fly), which Lauren does psionically, not magically.

This might be the best combat scene in the book—although there is Lauren’s still ahead, and the final battle, but here Slade fights and defeats fourteen opponents, and the flying feathers and flashing blade come alive in the action.  I tried to envision a combat that would be compelling on the screen; then I tried to convey it sufficiently that my readers could see it.  Of course, screen combat is often compelling by the speed, the number of movements which occur in short order.  That was difficult to portray here without wasting a lot of bodies quickly–which is what I did.

I then started thinking about how they could change the nature of the fight; the ring was an idea aimed at that, and then the fake sound behind him.  Having him recognize it as a fake and then fake them into believing he was fooled seemed a fun way to do it.

The editor thought the killing of the wizard unnecessarily violent.  I thought I was in the climactic sections, and it needed to be vivid and thrilling while still just this side of credible.

I learned from reading Lord of the Rings and Dune that one way to keep tension is to maintain multiple stages.  I do that constantly throughout the book, but particularly here when Bob wonders whether Lauren had died.  I did not at that moment know the answer to that question, but knew I was going to have to write her fight next.

I liked the Sleeping Beauty reference; I thought it kept Slade humorous even in the midst of the serious battles.

Originally after the phrase “a snake that could swallow all snakes” I had included “it could swallow a cow”, but the editor quite rightly said that should go; that was less impressive than that it could swallow all snakes, and it was cut.

The missile brush trick is something I would use in the third book as a spell one of Slade’s companions knows.  I’m not certain I even remembered then that I had used it here, and there is no direct connection between the two.


Chapter 123, Hastings 42

When Lauren leapt from the cliff, I thought that might be the end of her; but I needed to write the story to figure out what would happen next.  My first instinct was that I would no longer have her stories to break up the others.  I had at that moment no intention of attempting to recreate the battle with the beast, but only to bring it to whatever conclusion I chose off camera and then let the reader know where she was.  But there were several problems with that.  One was that I still needed Lauren’s stories to break up Slade’s thread.  One was that it was cheating the reader to set such a major battle aside and not resolve it.  In the end, the idea of multiple staging seemed to demand that this battle be fought, and that Lauren’s story come back in here, so I wrote it.

I knew it was crazy for Lauren to jump, and I needed the reader to know that she knew that.  In fact, it was in the rewrite that came up with the idea that she would grab its neck when it tried to snatch her in its jaws.  That made it much more believable.

I now needed to manage a roller coaster ride in a way that would seem terrifying yet believable; I also needed to find a way to bring down the bird, but not make it seem too easy.

The disintegrator rod was a weapon I wanted to take from her for a while anyway; she would get it back eventually, but she needed to learn not to rely on it.  She couldn’t hold on to it practically up here, and it couldn’t survive the fall without breaking, so that all came together fairly well.

I had her try several things which did not work; I had it try several things as well.  It would be dramatically very good for her to plunge toward the ground with it, but I knew she wouldn’t cause that to happen intentionally.  It had to be an accident.

I also realized that I needed some way to save her, because the more I thought about the denouement the more apparent it was that Lauren and Slade were going to have to discuss a couple of things to make them work.

The idea of breaking her fall by leaping up from the creature had been vetted with two of the smartest people I know, my good friend (now Reverend, possibly Doctor) David Oldham, and my brother Roy.  Dave didn’t like the original version in which she pushed off just before landing and rolled across the ground.  The idea, of course, is that both she and the reptile are falling at the same rate, which is not as fast as she would fall alone because it is using its good wing to slow the descent some, and if she pushes herself up from its back she will transfer at least some of her kinetic energy to it, accelerating its fall and decelerating her own.  I’d originally had her leap up and away and then come down on the dirt; David agreed that it might work if she also landed on the beast’s body, to use the body of the beast as a sort of cushion or air bag, crushing it and so absorbing some of her momentum in that impact before rolling down the slope.  The outcome was the more dramatic idea of slowing her fall with the leap and then landing back on the bird and tumbling off.  But I did not want the reader to know at this point whether that worked.  I left the chapter hanging as to that.

I think if this were done as film/video, the entire section of these few chapters would bounce between Joe fighting the bird honor guard, Lauren fighting the flying reptile, and Bob rescuing Speckles.  I’m not sure how to integrate it, but then, I’ve never done video.


Chapter 118, Slade 42

Kondor is now gone.  The last chapter is his, because it is the beginning of the next book, but his chapter that would have fallen here has been skipped because his part in this book has ended.

This battle went through a couple of rewrites. The version that went to the editor was too short, but it took a lot of thought and effort to lengthen it and keep it interesting.  The entire section of the snake circling Slade and closing for the crush was added; yet it was a good add, and brought back Slade’s first “magic”, the reference to Thor.

The talking was always part of it.  Part of it was plot exposition, part was Slade’s style, his way of “not being afraid”.

Slade confronts a “primitive” religion, the sort of “original” religion that atheists think are the origin of modern beliefs.  He sees the flaws in it.  He starts out with a rather typical twentieth century derision of primitive religious beliefs and practices; but even as he started to deride the idea that the snake was a god, Kondor’s attitude toward his own beliefs came to mind, and he recognized that there could very well be a spirit of the mountains of whom the snake was a servant.

The battle has a feeling of “flourish, then consider”, which worked well and contrasted with a lot of the fights elsewhere, such as Lauren’s battle with the flying beast, which were continuous action until they ended.  Slade often had these pauses in battle; they seem in retrospect to characterize his style to some degree.

This is the climactic victory of the whole book, and for Slade it is much more than that he just saved the girl and won the battle.  I didn’t realize it for quite a while, but I knew that Bob’s story had ended here.  Some years later I was reading something on Aristotle’s Poetics and realized that this book really ultimately was Bob’s story.  He was an ordinary auto mechanic who fancied himself a warrior of Odin, and now he is a warrior of Odin, having defeated a giant, albeit a minor one.  His victory yell is the call of that success; the rest is denouement.

In the original I had included the phrase “beaten the big boss of the whole game”, which I thought fit well with Slade’s character; but the editor thought it a mistake to make it seem like a video game battle, and I conceded and cut it.  But he agreed that the yell should stay, and I kept the “it wasn’t game over” line.


Chapter 125, Hastings 43

Denouement.  It is here that we discover that Lauren survived her crazy stunt, and then spent some time finding her way out of the mountain valleys back to the nest, and pick up the idea that the parakeet people migrate.  My editor thought it was so patently obvious that Lauren was an idiot not to have realized it sooner; but I don’t know that anyone else had that impression.  I haven’t gotten any other responses suggesting that it was blatantly obvious to the readers.

I wanted to give the impression that Lauren was exhausted, so I stacked her first words to suggest a breath, “‘What about,’ she asked, ‘Joe?’”  I figured that would convey the feeling of breathlessness.  I probably did this many times.  I notice it here:  I break the sentence in an awkward point to insert the label.  I thought it created a pause, here specifically to give the impression of panting, as if she was breathing heavily as she spoke, although elsewhere it expressed uncertainty or thought or hesitation.

I was at this moment uncertain how I was going to get either Lauren or Slade out of this world; so I did not commit to whether they were going to follow the parakeet people.

Again, Lauren is like me.  I wear a sweat suit to bed.

The idea that warriors of Odin would brag about their victories had really just come to me when I was writing this section.  It fit, to a significant degree.  They were to be courageous, fearless in battle, and by bragging of their exploits they would encourage each other to greater feats so that they would have more about which to boast.  I have no idea whether it’s true; the only other Odinite I ever knew was also a game player character who (player and character) knew about as much as Slade about that religion.

The editor thought that Lauren’s words about God giving what we need when we need it were the right “moral of the story” as it were, a good place to wrap it up.  It was, in a sense, the end of this book; the Kondor chapter which follows was in many ways a way of saying, “To be continued.”  The moral for Slade at this point is that what matters is whether you will do what needs to be done when the time comes.

I should probably credit Corrie Ten Boom’s father with the lesson about God giving us what we need when we need it.  I’m sure I’ve heard others say it, but his example of holding onto his daughter’s train ticket until they board the train in the context of whether she would be brave enough to face martyrdom at the hands of the NAZIs is memorable.


Chapter 126, Kondor 41

Almost as soon as I’d decided it was a novel and not a comic book series, I decided that Kondor would end on “the other Mary Piper“.  The world in the game book has both the space ship and the sailing ship versions, and often they are played in parallel.  I didn’t want to play them in parallel–I thought that would be dull and predictable here (although it is exciting in play, because the players keep wondering whether what happened to the other guy is going to happen to them).

Joe’s ending is really more like the beginning of the next book—but in a sense it has to be here, because we have to know what happened to him when he fought the sparrows.

The weakening of the flashlight beam was a nuance, kind of a “referee’s call” for a tech device not working as well in a low-tech universe.  It’s not something Joe would expect, because he hasn’t really worked with the idea of technology not working in some worlds, so when it doesn’t work he seeks more practical explanations.

The deja-vu expression, “We have been here again, we will be here before,” is something of a Multiverser gag for time travel worlds.  That’s not what this is—this is a parallel scenario, the same names and situations in a different kind of universe—but it fits pretty well.  I had written it for an entirely different scenario.  I had done in play a series of adventures which were built around C. S. Lewis’ Chronicles of Narnia, and included the fun of running them chronologically backwards, such that each adventure took place before the previous one.  This meant that from the first adventure the player characters were recognized by those around them as being heroes from an earlier time.  When they could no longer discount this as mistaken identity, Aslan explains it with those words:  “You have been here again, you will be here before.”  There it was rather obvious in meaning:  in their future they would return in Narnia’s past.  However, I thought the phrase was one of my better bits, and I was not certain whether the second novel would ever be done–and I knew I could not use the Narnia adventures in a published work–so I placed it here, in a position that would have something of a different meaning.


I hope these “behind the writings” posts have been of interest, and perhaps some value, to those of you who have been reading the novel.  There is another–two more complete, actually, and another two started–but there are some complications which I will discuss in the next web log post, probably tomorrow..  Feedback is always welcome, of course.  Your Patreon support will make a difference.

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#66: Character Quest

This is mark Joseph “young” blog entry #66, on the subject of Character Quest.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  A Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48),
  9. #37:  Character Diversity (chapters 49 through 54),
  10. #39:  Character Futures (chapters 55 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66),
  12. #47:  Character Routines (chapters 67 through 72),
  13. #50:  Stories Progress (chapters 73 through 78),
  14. #53:  Character Battles (chapters 79 through 84),
  15. #55:  Stories Winding Down (chapters 85 through 90),
  16. #57:  Multiverse Variety (chapters 91 through 96),
  17. #59:  Verser Lives and Deaths (chapters 97 through 102),
  18. #61:  World Transitions (chapters 103 through 108), and
  19. #64:  Versers Gather (chapters 109 through 114).

This picks up from there.  In these chapters the three main characters begin a joint rescue mission.

img0066Lake

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 115, Kondor 38

I think the hints of the first signs of autumn were drawn from my writing journal—the notebooks in which during and for some time after college I attempted to practice writing in scraps, descriptions, character sketches, plot ideas.  At one point I found it worthwhile to attempt to describe seasonal appearances which might be useful for future background.

The hibernation suggestion is a diversion, to help the reader miss the other possibility.

Joe’s attitude toward Bob has a lot of amusement in it; he thinks of Bob as something of a clown, and doesn’t take his “warrior of Odin” notion seriously.

It seemed like time to trigger the problem, even though I was not certain how it was going to work.  This introduces the big event for which I brought them together.  The choice to make it Speckles who was kidnapped was made late in the process, but I long knew that one of the parakeet people would be taken, and it made sense for Lauren to be emotionally invested in the one taken.  It gave extra impetus to the quest.


Chapter 116, Hastings 40

As mentioned, “Lauren was not ready” picked up from the end of her previous chapter, where she expected to be ready.  It is perhaps a comment on our inability to be ready for the unexpected.  The juxtaposition between the end of Hastings 39, “Lauren was ready”, and the opening here, “Lauren was not ready”, was intentional.

Joe’s rationality comes through in calmly approaching the situation—but Joe has no emotional investment here.

The distintegrator rod is Lauren’s most potent weapon, and I needed to take it from her so that she would not begin to rely on it.  Thus I knew that she would lose the disintegrator, which is why she took it.

The decision not to wear the robes was obvious:  they’re a psychological weapon that would be useless against the sparrows, who don’t understand clothing at all.

As I mentioned, I gave Lauren the rifle so that she could give Joe the bullets.

There is also the aspect here that Joe might be an atheist but he has integrity, and Lauren can recognize and respect that even though he is not a Christian.

Slade’s comment about “something more” did as much to bring forward his idea of this as training for Ragnorak as it did Lauren’s idea that they were there for a reason.  Kondor’s “religion thing” was a recognition on my part that this fit with his ideas.  Joe blames war on religion.  That of course is a very narrow view and not really defensible—in some places one could as easily blame religion on war.  But it is the way he sees it.

I had intended for Joe’s Sherwood Forest tracking to come into play here; but it naturally flowed from that and from their personalities that he would be the leader on this expedition.


Chapter 117, Slade 39

Most of this was to bring to the fore Kondor’s tracking ability.  I still hadn’t worked out how this was coming together.  I knew that Slade’s alliance with the wind was still supposed to play a part, and had some image of that in my mind.  I knew that I wanted Lauren to sacrifice herself to let the others continue, and had envisioned some sort of leap into a chasm or something.  But I needed to break the tracking passage, so I created the cave entrance.  At that moment, I didn’t know where the cave went or how the other things fit.

Perhaps it’s a learn by doing thing.  I remember George Lucas commenting that it was very difficult to get any excitement out of spaceships fighting each other in space, because there was no real background; space ships fighting inside the space station, or speeder cycles rushing through the forest, could be made much more thrilling by the background zipping past.  In something of the same way, perhaps, I realized that having Kondor track their quarry for hours would be dull, unless something interrupted it.  At this moment, I had no idea what was in the cave; I thought in terms of a long path to somewhere, but it was very vague.  But I needed to get away from Kondor following the trail long enough to break the monotony.

In a lot of this I used an observer narrative technique.  Rather than attempt to follow Joe’s ability to follow the trail and have to get too many details into it, I let Bob observe that Joe did it extremely well.  I did the same with other moments in this part of the story, avoiding becoming too directly involved with the characters performing many of the actions but instead focusing on how they are perceived by their companions.

It was not out of character for Kondor to bring everything; and I already knew that he was going to die on this, and go to the other Mary Piper, so I wanted his gear close to him.  I think by this point I knew Lauren was going to survive her leap and have a chat with Slade toward the end, although the details were still unclear, so having her travel light made sense (particularly as her wagon would have been too much for the journey).  I never thought much about what Slade left behind, although I imagine his magic books and treasure chest did not go with him here.

I had set myself another challenge which I realized now.  The events leading to the sacrifice had to be drawn out long enough that my trio could reach the hen in time.  My first thought was that I had to make the trail long enough and assume that the captors moved along it slowly, such that it would take them quite a few hours to get to the end but the faster moving trackers could close the gap in that time.

The editor was confused by the shift in name usage; it is consistent with the person whose story is being told.  Lauren, who is almost always called Lauren in her own stories, calls her companions Joe and Bob.  Slade is always Slade to himself, and he consistently refers to his companions as Lauren and Kondor.  Kondor is again always Kondor in his own stories; he once or twice refers to Lauren as Mrs. Hastings before relaxing into Lauren, but although aloud he comes to call him Bob, Slade is almost always Bob Slade in his narrative, reflecting a bit of distance, some lesser connection, there.  I think that I got this idea of using the full name from The Great Gatsby, in which my high school English teacher pointed out that one of the characters is consistently distanced from the crowd by using his full name.

I brought them to the cave mouth and was not certain what I would do next.  I recognized almost immediately that what I needed was an obstacle that would slow the captors some, possibly as a place where some ritual was performed in advance of reaching the sacrificial location, but I was not sure how I was doing it.  At first I thought this could be the place, but then I realized that I needed to accomplish a lot more, and this could only be a landmark along the path.  I had considered an underground passage—I had played in a Star Frontiers game in which a ritual trek included a trip through caverns—but decided to make it shorter than that.

The other aspect of this was that the interruption, and the several subsequent interruptions, made the journey seem longer.  This seemingly longer journey was necessary, because it had to appear at least reasonably credible that the threesome caught up with a group that had left the night before; they could perhaps move two or three times as fast, but they could not really move ten times as fast, so this had to seem like it spread over several hours.  No matter how much tracking Kondor did, it would never have that feel, unless it were broken up by something else.  The cave was just such a thing.


Chapter 118, Kondor 39

The perspective of having the characters observe each other hits again here, as Joe watches Lauren recite the scripture that calls the light.  Light is one of those magicks that works in most worlds.  It also gives us Joe’s viewpoint, that her magic is really psionic and she doesn’t know it.  Kondor applies the same reasoning now that he applied to Sowan the Mage:  it can’t be magic, so it must be psychic.

It is sometimes the case that versers teach each other, and that’s encouraged in some situations; but I didn’t want these people to be too much the same, so they always think of it (and isn’t that just like life) at inopportune times.  Joe will not have the chance in this world to ask Lauren for a lesson, and by the time he does have the chance there will be other problems.

The image of the cave was the moment I decided there was a snake god at the end.  I was going to need something to fight in the big climax, and a giant snake seemed a good choice.  I had not, at this time, read Rowling at all; I subsequently discovered that she used a battle with a snake-like creature in one of her books.  This seemed different enough in retrospect, and I couldn’t see an effective way to change it, so it stayed.

The roof exit was a sudden inspiration; it would provide another value to Slade’s preparations and, to a lesser degree, Lauren’s acrobatics.  I think it was probably at this point that I decided one of the sparrow people was a wizard–more precisely, an evil cleric with clerical magic.  That was the explanation that would ultimately come out for how they carried Speckles along; it would also give me some suggestion that the procession was not a rapid flight with a prisoner, but a ritual march to the place of sacrifice–another piece that made catching up credible.

Lauren’s question about carrying Speckles up the wall is the first clue to their situation, and I decided that the way they were transporting her limited their speed.

Joe’s pride is challenged by the fact that the others made this climb easily.  It shouldn’t be, really—he is the most heavily encumbered here, as he brought all his gear and the others brought only what they thought they would clearly need.  But he’s also the only one who went through boot camp, and couldn’t let himself be outdone by the others.


Chapter 119, Hastings 41

Lauren thinks about how her use of holy magic might impact Joe even as she uses it to solve their present problems.  Again, I’m letting the characters describe each other, rather than showing what they do from their own perspectives.

I climbed a hill as steep as this at Camp Lebanon in the summer as a boy.  That is the memory.  Much of this was again to make the journey seem longer; providing Lauren’s feelings would help reach that objective.

I managed to get Slade’s pagan god references back into the story without actually thinking of any, by having Lauren reference them.

The wind at the gap was intended as a magical protection left by the sparrow’s wizard-priest.  That’s why it rises when Joe attempts to cross, but not otherwise.

I had envisioned the bridge long before.  I had long debated from whose perspective this scene should be presented.  Doing it from Slade’s perspective would mean that I had to provide both sides of the supernatural dialogue, and that would make it more difficult to understand why Kondor was not convinced of the supernatural after hearing the voices.  I had resolved to do it from Kondor’s angle, so that I could focus more on his reaction.  In the end, it was more the fact that I was in Lauren’s perspective when the moment came that decided it; but this allowed me to present Kondor’s negative attitude and Slade’s side of the discussion without prejudice.  But first we had to deal with crossing–or rather, not crossing–the bridge, in a way that would not cost the life of a character.

Having Joe fall into exactly the same position as Big Bill in the earliest chapters would, I thought, seem credible.  In fact, I’d had trouble with the original version of the Big Bill story and had to entirely rewrite it (it was originally a chauvinistic challenge to Lauren’s right to work the steel, and my editor said it did not work at all), but I had to save the critical moment there because it had to be echoed here.  We know how Lauren will save him almost immediately; it is still tense as she does so.  When Lauren saved Big Bill, I did not realize I was going to do this again.  Yet I wanted this scene so I could use Bob’s connection to the Caliph of the West Wind, and it was a perfect situation to repeat the same rescue this time of Joe.

It is a Multiverser bias point that levitation—telekinetically lifting yourself—is more difficult than other forms of telekinesis—lifting other objects, such as other people.  Thus it makes sense that Lauren can lift Joe easily but cannot lift herself; it’s a different skill.

Lauren’s anthropomorphizing of the wind is in keeping with her supernatural view of the universe; it also sparks Slade to recognize how it fits with him.  Kondor, of course, won’t accept it.  Joe looks for the naturalist explanation for the wind, but is willing to accept the mental powers explanation for Lauren’s ability, as long as it’s not magic.

Having Lauren describe Bob’s confrontation with the wind enabled me to avoid what kind of voice the wind might have had while at the same time avoiding having Joe’s complete invalidation of it.  Having Joe talk whenever Bob stopped talking gave me his skepticism and got me out of committing to the voice of the wind.

I have no idea how Kondor knew the trail ahead would be rougher; of course the air would be thinner as they went higher, and that would be a problem.  But a break seemed to be in order at this moment.


Chapter 120, Slade 40

The points about how far they had traveled and how difficult it was to negotiate the ledge were both intended to help explain how the trio managed to catch up with their quarry.  I brought back the matter of how they moved Speckles, because I wanted the reader to wonder as well; that way the revelation that there was a wizard would drop the other shoe, and they would get it.

At this moment it came to me that the world through which they were traveling was still beautiful; their attention had been drawn away from that by their focus on the problem.  The sudden opening of the view is a spot of light in the story.

The flying reptile idea had come to me considerably earlier, and I knew that Lauren was going to end her part of the quest here; I had not decided yet how she would survive it.

It was now time for Lauren to sacrifice herself.  I struggled with the pterodactyl, trying to present it in a way that would make it able to hold them at bay and threaten their lives without their weapons putting an end to it.  There had to be a reason why Lauren would jump for it; that reason could only be that it continued to threaten and delay them, and they could not effectively counter it.

I envision the beast using the cliff face for cover and maneuvering in and out of view rapidly as it attempts to snatch one of them for food.  I don’t expect they would make a terribly good meal, but it doesn’t know that.

Guns do jam in Multiverser, on botch rolls sometimes.  I needed Joe’s rifle to jam, because I needed him to have bullets for the confrontation ahead but I couldn’t have him stop trying to kill the beast at this point.

Re-reading this, it occurs to me that Lauren’s talent includes organizing effective teams that continue without her.  That matters eventually.

I have elsewhere told the tale of running Skinner’s Falls in a canoe during the flood.  The short version is that when we reached the four-foot swells at the head of the rapids, I froze and stared, and barely heard my father shouting for me to paddle.  It was something of this feeling that I imagined for Slade at this moment; Lauren jumped off a cliff aiming for a flying lizard.  Whether she made it or not, she was probably dead.  He was stunned.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#64: Versers Gather

This is mark Joseph “young” blog entry #64, on the subject of Versers Gather.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  A Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48),
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66),
  12. #47:  Character Routines (chapters 67 through 72),
  13. #50:  Stories Progress (chapters 73 through 78),
  14. #53:  Character Battles (chapters 79 through 84),
  15. #55:  Stories Winding Down (chapters 85 through 90),
  16. #57:  Multiverse Variety (chapters 91 through 96),
  17. #59:  Verser Lives and Deaths (chapters 97 through 102), and
  18. #61:  World Transitions (chapters 103 through 108).

This picks up from there.  These chapters have all three main characters coming together.

img0064Wigwam

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 109, Slade 36

With Joe and Lauren in the same world, their story had slowed significantly; I thus skipped Joe this time and came back to Bob to keep the story moving.

I really like the imagery of Slade’s action hero movement here.  He is holding his blaster in his right hand, but he has to cross-draw his sword from that side, so he tosses the blaster in the air and catches it with his left hand while simultaneously drawing the sword with his now free right hand and striking the enemy.  I don’t think it’s that tough a trick, really, as I often toss my keys in the air with one hand and catch them with the other while transferring whatever was in the other hand to the first hand, for any of several reasons (usually to have my keys in the other hand, since I need them to the right to start the car but keep them in my left pocket).  Holstering the blaster wrong-handed is more difficult, but not impossible if given a moment, and he gives himself the moment by terrorizing them.

The distinction between ranged and close combat was needed to explain how Slade could defeat thirty trained guards; the emotive violence would also be a factor.  The notion that blaster-wielding troops would be incommoded by close combat doesn’t seem that alien.

I also like the chaotic impression of not being able to tell which soldiers are trying to fight and which looking for an escape route.

Somehow my editor didn’t get that Ishara drew his blaster to shoot at the person shooting at Slade, and felt I had left unanswered the question of why Ishara suddenly shot Slade.  I don’t remember what I changed, but I hope that the version that went to print is clear that Ishara did not shoot Slade, one of the Federation guards did.

There was a typo in the printed version.  In the last paragraph a sentence begins “But abruptly, and he dropped it….”  I corrected it for the online version to “Abruptly he dropped it….”  I am not certain what the original was supposed to say.


Chapter 110, Hastings 38

I realized as I said that Joe took to tending the sick parakeets that I had not previously mentioned them, but it was simple enough to suggest that sick birds stayed out of sight.

This is my first mention of “the journey”.  Lauren never worked out what that meant, but my editor did.  I don’t know whether he was smart or Lauren was stupid; I don’t know whether other readers realize what it means before the reveal.

This was one of the theological discussions that enabled me to put forward ideas about life and heaven.  I tried to keep them “fair”—neither Lauren nor Joe generally won, although when Bob was added that created more complications, because he brought a different viewpoint to it.

The argument this time was to show that they still disagreed even though they were becoming friends, to explore some of the ideas about time, give a bit more backstory to Scriff–and to give Slade a stage on which to enter.

The new voice is, of course, Bob Slade.  I did not want it to be too obvious that he was arriving to join them, although my editor seemed to think that once the two of them were together it was pretty obvious that the third was going to arrive at any moment.  I was so irked by that problem that in the next book I made a point of bringing two characters together early and then separating them before bringing all three together in a different world.


Chapter 111, Slade 37

Having brought Slade onto the stage, I needed to fill in the gaps before the story escaped him.  Mostly, though, this was just an attempt to create the feeling of meeting them for the first time, and I wanted it to have the natural feel you get when you’re in a foreign country and meet someone from home.

I specifically had Bob ignore the fact that Joe is black.  It is Joe’s self-perception of his blackness that is his racism problem.  Neither Lauren nor Bob ever take note of it unless he mentions it.

This chapter let me fill in the gap from Bob’s departure from Destiny to his appearance here in the valley.  I placed him at a greater distance from the others to start, but in something of the same direction, and said he took two days to make the trip afoot.

There is something about their common experience that draws them together despite their differences.  There’s also the fact that for this first “gather” I put them in a world in which they are the only humans, so they naturally would have more in common with each other than with the birdmen of the world.


Chapter 112, Kondor 37

This is a peculiar chapter, because it is told from Joe’s perspective but focuses on a conversation between Lauren and Bob which continues for quite a while before Joe is drawn into it.  It thus gives the naturalist’s observations of arguments between supernaturalists.

Bob is completely different from Joe.  Joe is a trained soldier who prefers to be involved in healing, Bob a trained repairman who views himself a fighter.  Joe is serious about everything he does, Bob is not serious even about the things that most matter to him.  They have very little to connect them.

Bob has fair reason to think that there should be a fight.  He was killed in NagaWorld by artillery while stripping parts off a war machine.  In the Djinni Quest, he had to face efreet, and learned of his own inadequacy which he spent decades remedying.  On Destiny, he was part of a rebel pirate crew, and he was one of the key combatants.  Whether there actually was a plan for him to be a fighter or whether he is simply reading the events to fit his expectations, the evidence supports his belief.  Thus his incredulity that there would not be any use for his fighting skills here—and his ultimate validation when there is.

I don’t know what’s available in terms of Norse scriptures either, but in recent years there seems to be a growing number of what might be called fad pagans.  They’ve learned about pagan religions from various sources, and knowing almost nothing about these have decided to declare themselves devotees of these faiths.  Connecting Slade’s beliefs to a series of fantasy novels fit well with who he was.  My knowledge of Norse religion is all second-hand from multiple sources, and so Lauren’s and Bob’s also are all second-hand—but from different sources.  Thus Lauren surprises him with the notion that the giants beat the gods in the end.

The C. S. Lewis quote is one I read decades ago; I could not tell you in which book he wrote it.  I have since heard that J. R. R. Tolkien opined that Lewis romanticized Norse religion.

Years after the book was published, and even well after I had finished the third novel (in which Slade begins learning a few things about his faith) a reader from Finland opined that he hoped in the future I would draw more from the Eddas, and give Bob’s religion more real substance.  I have not done so.  That’s partly because the point is that Bob does not know much about such things—as with magic, he is not really all that interested in the details, and his interest in all things intellectual is shallow at best.  It’s also because I wanted room to play with what Bob believed, and to create things that fit my story needs.  I make no claims that anything Bob believes is genuinely Norse religion, and I make that clear up front with his source:  a series of fantasy adventure novels.

The Viking Raiders series and their author James Thompson are completely fictional inventions of mine.  It is perhaps ironic that I have since met someone named James Thompson who is very into fantasy (mostly Star Wars and Harry Potter, I think), but I did not know him then.

The outbreak when Lauren finds it incredible that Bob got his religion from a set of fantasy adventure books draws Joe into the argument.  He expresses the populist view that the Bible is a collection of myths and legends, against Lauren’s educated view that it is collected history.

Joe’s argument is the typical circular argument that because we have no proof of anything magical or supernatural, we can discount any claims that there is such proof.  Of course, this puts him against both of the other disputants, each of whom is certain that he has encountered the supernatural personally.

Lauren quite rightly accepts that Bob’s magic is as real as hers, and that in the question of whether or not there is a supernatural, Pagans and Christians are allies against naturalists and atheists.  She might be leery of the source of Bob’s powers, but she’s much more concerned about the denial of any such powers than about the specifics of the source in this discussion.

Joe moves to the typical argument that there are scientific explanations we don’t yet know, and that he can accept mental/psionic powers which might be confused for magic.  Lauren is ready with an answer, specifically because she is familiar with both and knows them to be different.

This of course spilled over into the argument about religion, dragging Kondor into it.  The challenge at this point was to keep everyone credible and in character, and find a way out of the argument without anyone conceding anything.

Having Joe tell the story of the debate enabled me to end it unfinished.  Whatever Lauren and Bob said after this probably wasn’t even on subject anymore.  Joe has in essence lost the debate without surrendering his position:  he knows he can’t win, so he stops trying.


Chapter 113, Hastings 39

I had some notion in mind that the parakeets spent the summers here, but was only hinting it.  My editor thought it incredibly obvious, and thought Lauren really should have realized it sooner, but I’m not convinced even now.  They were not interested in nest construction or maintenance at this point because they were leaving soon.

I knew the action was going to have to resume soon; this was a calm before the storm, and although I was still working out the details of the storm, the calm needed to draw to an end.  Thus Lauren returned to her practice.

The idea that Lauren has been lulled into relaxing and that Bob’s diligence shocks her back to practice seemed sensible.  After all, she’s been thinking that the reason she is here is to help create the basics of civilization, and now she has two companions—one always dressed in the garb of a soldier, the other constantly practicing his combat skills.  If her theory is correct, there must be a need for fighters in whatever is to come, and she needs to put herself back on track for that.

Bob’s practice includes changing the power cell in the weapon because he noticed previously that that was a time-consuming part of fighting, and it would be to his advantage to recognize when he was firing his last shot and to be able to change the power cell quickly.

There are more hints of what is to come in this chapter, but not of the part that matters to the story.  In a sense, the journey is a distraction:  it will come, and it will change the situation, but while the reader is expecting that something entirely different is coming that the reader is not expecting.

The statement at the end of this chapter that Lauren would soon be ready sets up her next chapter, where she realizes she is not.


Chapter 114, Slade 38

From the first chapters, it had always been assumed that all three characters had started in NagaWorld; but because that world is used as the starting point for players and is supposed to be a mystery to be explored, I tried to keep the amount of detail about it in the book limited.  But at this moment, it seemed sensible to bring out that they were all in that world originally, because it supported the view that they were connected, and that would help the story move forward.

Bob spent years in the relatively quiet position of lord of a castle, but most recently had been in the rather action-packed adventures of a rebel space pirate.  The quiet of the parakeet meadow is a bit of a come-down from that.

In a later book, Lauren and Bob communicate briefly in parakeet, merely because they can.  It becomes a shared experience.  He never becomes particularly fluent in it, though.

It struck me that one aspect of the religion of Odin, as I understood it, was that it valued strong fighters and did not value much else.  Thus for Bob the docile and relatively weak parakeet people were not candidates for his religion, and he didn’t care what they chose to believe.  That also suggests that the gods of this particular faith don’t care about people except in relation to what they are able to do.  Lauren’s faith is entirely different from that.

Lauren broaches the notion that there can be a scientific explanation for how something happens that does not negate the theological purpose of why it happens.  Joe challenges that, thinking that either God did it or science did it, and if there is a materialist scientific explanation for how something happened, asking why is redundant.

I liked the idea of the odds of drawing the two of spades from a pinochle deck (which, of course, has no such card) well enough to use it again, this time to have Joe say it in response to the question of the probability that they would all land in the same world at the same time twice.  It reflected the growing impression Kondor had that random chance could not account for his experiences.  He would of course seek scientific explanations; but he was starting to move away from pure coincidence as an explanation for it all.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#61: World Transitions

This is mark Joseph “young” blog entry #61, on the subject of World Transitions.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48),
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66),
  12. #47:  Character Routines (chapters 67 through 72),
  13. #50:  Stories Progress (chapters 73 through 78),
  14. #53:  Character Battles (chapters 79 through 84),
  15. #55:  Stories Winding Down (chapters 85 through 90),
  16. #57:  Multiverse Variety (chapters 91 through 96), and
  17. #59:  Verser Lives and Deaths (chapters 97 through 102).

This picks up from there.  These chapters continue with Lauren and Joe exploring a new world.

img0061Lake

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 103, Hastings 36

I tried to give the feeling that a fair amount of time had passed, enough that Lauren could learn a bit of the parakeet language.  I also focused on finding technologies she could teach them—fire and pottery the basic ones.

I introduced Speckles because I knew by now that a kidnapping was the way to initiate the quest, and I needed a victim.  I made her someone Lauren would find particularly interesting, intelligent and open to change.

I’ve often said to people that if you want to know what God wants you to do, you have to drop the “but” from “anything but”.  In saying this, I point out that if God wants you to be a missionary to Africa, it’s the only place where you will truly be happy.  The idea that Lauren would enjoy being a missionary to a primitive world commended itself here.  It is one of those things that people talk about in Bible college:  the idea that if you agree to do whatever God wants you to do, He will probably send you as a missionary to some primitive place where you will be very unhappy.  The answers to this are, first, God sends relatively few people to such mission fields, and second, if God does send you there, you can be assured that you would not be so happy anywhere else in the world.  But it is part of the Bible student mentality, to worry about the possibility.


Chapter 104, Slade 34

I was doing the trap on the fly, as I recall.  I knew I needed this to be an adventure, and the idea that it was a trap would make it so.

There were obvious anomalies, things that had to be as they were to make this part of the story work which at the same time couldn’t be there unless there was something wrong.  The big thing was the prisoner transport, which could not be seriously considered without a fighter escort.  If the transport was not here, there was no way to evacuate the prisoners; but if the fighter escort was here, there was no way The Destiny could do the rescue.  Thus I recognized that the crew would suspect a trap, and would deal with it accordingly.

John’s pep talk is pretty good, I thought.  He manages to put it in perspective and get them thinking they can do it.

I had given the plan previously; now it had to be updated on the fly for the new information, and that was kind of fun.  There were contingencies for possibilities that didn’t happen, which I thought made it seem more realistic—if you’re ready for what happens and nothing else, well, that seems plotted; but if you make a point of being prepared for things that don’t happen, the fact that you managed to be ready for some of the things that do is understandable.

I’m not sure I’ve ever seen anyone on television use anything like the reflector, although it could be that I just don’t remember.  I figure if you’re looking at four to twelve screens that keep jumping from camera to camera, and someone points one of the cameras at a different doorway or hallway, you’re not going to realize that you don’t see what that camera is intended to show you because you still see something that looks like a scene from one of the cameras, and unless you’re really attentive to the sequence of screen shots it will be a while before you realize you’re missing something.

I wanted Slade to have a sophisticated weapon for the battles ahead, and this was the best place to get it.  Joe had the problem that he only had one power pack and was going to have to recharge it, but Slade starts with several and practices changing them.


Chapter 105, Kondor 35

Introducing the same world again without making it dull proved a bit of a challenge; thus I did it quickly.

The idea that versers can sense each other is built in to the game; that was a given.

The idea of the odds being about the same as drawing the two of spades from a pinochle deck was an expression I created for Joe.  If you don’t know, pinochle decks have no cards lower than the 9.  You could only get a two of spades if someone placed it in the deck.

I knew I was taking him to Lauren, but he, she, and the reader were all to be surprised by that.  Still, I figured woods was a general enough description that it wouldn’t necessarily follow that he was in the same world.

The references to the details of the trees reminds that Kondor has developed significant woodcraft skills while in Sherwood for a dozen years, particularly in identifying native plants that might have uses.

Originally this was the first time I described Lauren, and one of my readers balked—my wife’s imagined Lauren was blonde and it was too late in the book to change it.  I back-wrote the scene with the mirrors at Father James’ place to fix that.  I also went back and placed rather more detailed descriptions of each of the characters earlier in the book.

My editor said that the problem with bringing Kondor and Hastings together was that it told the reader that Slade was about to die.  I don’t know if that’s true–I think I managed to keep him in the other world long enough to take some of that expectation away–but I took it to heart, and in the second novel I had Lauren and Derek appear together and then separate again, particularly to defuse this sort of expectation.  I also thought that I would do something in the third novel that would defuse it from a different direction.


Chapter 106, Hastings 37

Lauren’s opening words are, of course, what Joe just heard her say—in parakeet.

My wife was the first one to say that she liked the fact that Lauren and Kondor don’t immediately like each other, but that they start arguing about things almost immediately.  She appreciated the fact that Lauren and Joe weren’t immediately friends simply because they were both versers.  I knew before I got here that they would have this religious fight (and that Bob would get involved, too, although he’s a lot less serious about it than they and more or less takes it as fun).  Their verbal sparring becomes a significant part of their relationship—and enables me to insert some discussion of important basic theological concepts without breaking the story.

The racial conflict was rather a spur-of-the-moment insight–that I’d created two distinct races, one of which was “black”, and Kondor would be sensitive to that.

The theology debate gives way to an issue of race.  There is a degree to which Kondor is right:  black people think a lot more about race or color than white people do, in the main.  But then, it is just as discriminatory to accuse someone of not noticing race because of race as it is to notice race.

It also seemed important to me that Kondor not lose the religion argument, and particularly not on the first bout; but it flowed well this way, too.

The Neanderthal/Cro-Magnon debate is still ongoing, so although I’ve run worlds in which they are different races of the same species, they might be different species of the same genus, so Lauren’s example works as long as we don’t assume she’s right about the facts.

It wasn’t that much of a stretch to assume that Joe’s medical kit would have equipment to identify poisons.  One would need that to provide antidotes.


Chapter 107, Slade 35

The trapped office was an afterthought because everything else had gone so well.  Also, I realized that if I were going to bring Slade to the “gather” I had planned for the parakeet world, it was going to have to be on this excursion, as it would take too many chapters to put me in the position of killing him in another.  So this became the way out.  Of course, it wouldn’t be quick or easy, but it would be dramatic.

I was running out of good ideas on this one anyway, and didn’t want to leave Lauren and Kondor alone together too long before creating some action there.


Chapter 108, Kondor 36

At this point in their relationship, Joe views Lauren as in the peer group of his aunt; and he still has that mentality of addressing adults as adults.  Thus he thinks of her as “Mrs. Hastings” still.  It reminds us of their ages.

Lauren’s statement that she arrived in mid-spring but it’s been about six months is the first indication that the years are longer here.  That enabled me to accomplish a lot more within part of a year than otherwise, and still have changing seasons eventually.

There is often a feeling of exclusion when people around you are speaking to each other in a language you do not understand.  That is amplified here, because they are speaking with an entire set of phonemes foreign to Joe’s background.  It would be as if people in your presence were communicating with each other by Morse Code or Binary ASCII.

This was where I started to feel the complications of my stylistic decisions.  I was now telling the story of two characters, but still constrained to tell it as the stories of each individually.  On the one hand, it meant that I couldn’t tell all sides of a situation easily.  On the other, it gave me the freedom to write materials that skimmed the details–such as the conversation Lauren had with the parakeet people here, which is reduced to Kondor’s discomfort at not understanding any of it instead of extended dialogue.

At this point Joe is feeling quite awkward.  He wants to stow his gear so he can attempt to absorb what has happened.  Note that to this point, in three of his previous worlds he dealt primarily with humans (in his first world he fought giant robot spiders, but we only get a vague glimpse of that).  There were the undead creatures in Quest for the Vorgo, but he never came to grips with what they actually were apart from enemies of the human race, and he had humans around him.  This is the first time he is surrounded by completely alien creatures—only they do not seem quite “alien” in the science fiction sense so much as fantastic in the children’s fantasy world sense.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#59: Verser Lives and Deaths

This is mark Joseph “young” blog entry #59, on the subject of Verser Lives and Deaths.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48),
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66),
  12. #47:  Character Routines (chapters 67 through 72),
  13. #50:  Stories Progress (chapters 73 through 78),
  14. #53:  Character Battles (chapters 79 through 84),
  15. #55:  Stories Winding Down (chapters 85 through 90), and
  16. #57:  Multiverse Variety (chapters 91 through 96).

This picks up from there.  These chapters begin with Lauren exploring a new world and Joe leaving an old one.

img0059Station

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 97, Hastings 34

The “parakeet people”, as I mentioned, had been created for a different world, a world called The Valley for a demonstration version of the game; this was not at all like that world, but the people seemed like they would work here.  They are technologically less advanced, closer to the culture of birds in their practices, and have no psionic abilities, but are otherwise the same.  I wanted something that was alien but cuddly, something that the reader could love or could at least understand how Lauren could love them.  Making them brightly colored flightless avians fit the bill, and I had already used such creatures in that other world so I’d given some thought to them.

Obviously birds are not sexless, but their genitalia are somewhat different from mammalian, sufficiently so that (as is true with felines, come to think of it) humans don’t see it.  Since they were avian, I made them oviparous, which eliminated the navel and the mammary glands.  Thus to Lauren they would not be distinguishable by gender on sight, at least initially.

The tapping speech centers trick is something that I picked up from Dungeons & Dragons™, that a number of spirit creatures do:  they read the minds of the people in front of them in a way that allows them to speak and understand the target’s language while doing so.  My character did it in play, I think when he contacted the Dar Koni in Nagaworld, but Lauren is teaching herself to do it here.  It proves less than completely reliable at first, as she has trouble finding a word and then a moment later finds it easily.  I describe it differently from the way the Dungeons & Dragons books do.

The aspect of being unable to say her name in their language is tricky.  Most names in most languages have meanings, but at least in modern America we have largely abandoned words as names.  That is, when a Greek said that his name was Theodorus, everyone knew that meant God’s gift; when an American says his name is Theodore, everyone just asks whether people call him Theo or Ted, and we don’t think about what the name means.  Yet between human languages names translate—the Greek Petros is the English Peter, the Spanish Pedro, and the French Pierre, only partly because the name has a meaning, and only partly because the languages are related.  But English was not related to the Parakeet language in any way, and whatever meaning “Lauren” has relates to objects in our world which probably did not exist in theirs.  Thus although in the next book Lauren’s name would translate to a proto-English version when she used the same trick, in this case she could not translate her name into their language.

That also let me suggest that their mimicking abilities were as good as any earthly bird.

The notion that the word for “home” meant “nest” was quite logical.  We use the word “home” to mean “house”, but also to mean some rather intangible concepts about people and places.  The word that they used for their houses would similarly extend to cover the place where they lived more generally.

The fear of “something else that had nothing to do with her” was my first step toward the climactic events of the book.  I was introducing the concept that these people had an enemy, and the enemy exercised some control over them.  The something which the birds feared turned out to be the sparrow people; I had not at this point determined that.

I liked saying that the mayor started toward the town “without another peep”.  It was an expression my parents used, and I’ve heard others say something about not wanting to hear another peep out of someone, usually children who are supposed to be going to sleep.  The impression that these are child-like creatures was underscored by that, I think, but of course they were also bird-like, and we think of birds as peeping, and in fact use it of children mostly because we use it of birds.


Chapter 98, Slade 32

I never actually used a Playstation Guncon, but I saw one a few times.  I decided it was a good design for an inertial weapon, and it made sense for Slade to have played video games with it at some point.  I think it was a relatively short-lived gadget, but it was sufficiently connected to his time that I could make the reference.  When I first saw the Blake’s 7 blasters, I thought they were a neat design, an escape from the traditional shape of guns.  One could say the same, I suppose, about the hand-held Star Trek phasers.  But when I learned the concept of the fast draw (not just that it existed, but how it worked) I realized that pistol grips were designed so that when held normally the gun barrel would point toward the target.  Thus I needed something more like a gun than not.  Yet I still wanted something different; and the idea that Slade was a video game player invited the idea of using something that functioned like a gun in the modern video game world.  The Guncon was available, something like a gun but not, with a similar grip system, so it became the design of choice.  It also meant Slade had used something enough like it to know what he was doing with it.

The MK-12 does pretty much the same thing as Kondor’s kinetic blaster, but I gave it different power parameters.  Kondor’s can be adjusted to three levels of impact, increasing in damage and power consumption, which means fewer shots at higher levels of impact.  Slade’s has only the one power level, but it gets as many shots from one battery as Kondor’s gets from his lowest setting.  On the other hand, Slade’s is the larger gun to carry.  There is little functional difference between the two guns, but I wanted there to be operational differences because they came from different worlds.

It was time to give Slade skills based on his stay in the space world.  I wanted him to have the blaster, and to improve his thief skills by extending them to these kinds of locks, so I started that process.  Lock picking of course has to keep pace with the technology.  Slade has leapt across centuries of technological improvements, so he needs to get up to speed on the locks—but Tom Titus can teach him.


Chapter 99, Kondor 33

The anti-supernaturalist Joe Kondor is looking for a naturalist explanation for creatures that appear to be made almost entirely of light with bits of matter floating within them.  Magnetism and gravity are the first ideas that come to him.  Again he found a naturalist explanation for a supernatural phenomenon.  In this case, even though it’s not accurate, it gave him a functional way to respond to the monsters.

The fact that the vorgo unmakes these creatures is a complete surprise to him, but he does not have time to think about it at the moment.  That ultimately comes back to him in another book.

I didn’t have “magic weapons”, so I needed to find a way to make specters difficult to kill but not invulnerable.  The notion of knocking out bits of skeletal debris from within the field that comprised their form gave me that option, since if you aimed solely for the form you probably would miss the bits and pass your attack harmlessly through, but if you focused on hitting the fragments rather than the creature, it was a tougher shot but a potentially effective one.

The big limitation on guns (slug throwers) is the ammunition.  I’m generally pretty lenient on being able to find the “right” bullets in any world that has bullets (with a few exceptions, such as Dark Honor Empire where only one size bullet exists), but when you’re in primitive worlds running out of bullets is a big deal.  Besides, he had already used quite a few in The Mary Piper (beta), and had not had a chance to replace them.

I was rationing his bullets, and yet exhausting them.  It was important that he run out of ammo, but not too soon.


Chapter 100, Hastings 35

I wanted Lauren to learn the language, so I had to explain why the link was not sufficient; it’s a reasonable explanation anyway.  I also wanted to use the time Lauren was here alone to give some feeling to the world in which the three would adventure.

The sparrow people came into existence at this moment.  I knew that someone would be kidnapped by someone, but only now knew who the kidnappers would be.

The “sparrow” people are more like crows, I expect, but since parakeets are so small I didn’t want a larger bird and I didn’t want the name to prejudice the reader overly much.  These are the villains, but they aren’t particularly villainous or threatening at this point.  They were the “others” from the previous chapter when there was concern about the reaction of some “others”, and indeed they don’t like the fact that she is there.  For one thing, they’re the dominators here, and that the oppressed people have a monster living among them is not going to be seen with approval.

Both the hint that she could not always get the language link and the comment about the pyrogenesis being less reliable here than in the vampire world are pointing to the fact that the psionic bias is lower here.

The thing about birds eating berries that are poisonous to people is true, part of basic survival training.  It happens because the berries have a seed in a thin shell, and the bird’s digestive tract is less acidic and so does not dissolve that shell.  The seed passes and finds soil elsewhere, thus spreading the plant to new locations.  In other animals, though, the shell dissolves releasing an internal poison that sickens the eater, discouraging such creatures from taking the berries in the future.

There is a survival field test for edible plants, but there are kinds of plants for which it does not work (mushrooms notably) so it’s probably better not to use it in an alien world.  In any case, Lauren doesn’t know the test.

I decided on the double-length seasons as a way of making things move slowly here, and creating more time for everything to happen without disrupting it with a winter.  I wanted Lauren to be here a long time but not a lot of seasons; she arrived in the early to mid spring, and I wanted the half year to the late autumn to be a long time in which a lot happened.  So I decided that the year was about twice as long on this planet as on earth.  That’s simple enough to do, I think—a larger, hotter central star and an orbit farther from it getting about the same radiant energy but going through seasons and years more slowly.

I also wanted her to get a bit complacent, and then realize that she shouldn’t be.


Chapter 101, Slade 33

The mini-adventures referenced at the beginning of this chapter were all concepts from Blake’s 7 episodes.  That was, in fact, one of the problems I had with this scenario–so much had been done so well by the series this was emulating that creating new stories was a challenge.  The idea of the Federation trying to trap Destiny came from a Blake’s 7 episode, but didn’t do anything that that episode did.  So, too, the notion of transporting a rebel organizer to another planet, but in the Blake’s 7 version the Federation had replaced the organizer with an incredibly sophisticated robotic duplicate.  I stuck to the simple form, partly because I didn’t want to steal so cleverly original a script idea, and partly because I didn’t see any way Slade could have been involved in such a story.

These adventures also gave Slade time to practice, which made his skill the more credible, particularly with the blaster he had only recently obtained.  It should have taken longer to get as good as he got, but I didn’t want to drag the story too much.

One of the better pieces of advice I picked up decades ago was not to name characters specifically so you can make jokes about their names (one of the reasons I find the Meet the Parents films so annoying).  I broke that rule with Rhodes Correctional Facility, not merely because Rhodes’ End had a clever ring to it, but also because I figured whatever such a prison was called someone would have come up with an ironic nickname for it at some point.  This one worked.

The Rhodes prison break was, as far as I recall, my own idea from the ground up.  I was not sure at this point how it was going to go, but I did think that Slade would verse out in the process.  When I mentioned the security systems, I already had in mind the possibility that the air would be evacuated killing everyone including the Destiny crew.  I didn’t like that idea, because I prefer an upbeat game and an upbeat story, and whatever happened to Slade I wanted the Destiny crew to survive at least, preferably succeed.

The shielding was a reasonable reason why they couldn’t materialize in the commander’s office; the communications systems were a reasonable explanation for why the entire thing wasn’t shielded; and it made sense that the central control area could not be shielded for that reason.  But I was making it up as I went along, trying to figure out what I would do in that situation and why it wouldn’t work, and then what I would do instead.  I also wanted to split the group up, because it made sense to have them work together in different places to make the plan work rather than go all in a unit to one place.

Tom’s pride, that Bob Barnes is “almost as good as me”, seemed an appropriate reflection of his character.  He would not admit that someone was better than he was at any thief skills.

I also decided it was a trap at the moment they got there.  I needed something to make it more interesting.  What I had not decided was exactly how the trap was supposed to work; but it would mean that there would be no guards in the prison levels, as the obvious plan would be to evacuate the air once the Destiny crew was aboard.

I thought it was clever that they recognized the trap precisely because they did not see the fighter escort for the prisoner transport.  It’s something like a prisoner transport convoy that does not have a police escort—the fact that there is no escort suggests that there are no prisoners, or the transport is bait.


Chapter 102, Kondor 34

I needed an excuse for Joe to keep the pistol bullets, because he was going to need his guns for the last world and wasn’t going anywhere before that where he could resupply.  This was a fight scene, plain and simple.  I used the mace because I wanted to keep the bullets in the pistol (I’d already planned to provide bullets for the rifle through Lauren’s spare).  Kondor needed to succeed clearly and die in the process, and this seemed to work.

In high school I attended a summer music camp, and at the end of the week we did a concert at a church in Flemington that had a real pipe organ.  Its choir loft was a maze, and our handlers had to arrange us and direct us so that the procession could split into the choir seats that surrounded the central organ and sat within the pipes.  It happened one year that I was second in line, the guy in front of me meandering around the warren and landing cuddled up next to the organ.  When we were later recessing, we had to wait while everyone else moved out of our way, and I jotted on a piece of music, “I guess the worst thing about being first in is being last out.”  He wrote back, “At least I can say that I led the choir.”  That’s where the line about being last out originates.

In play this is a tough world, because you really want the player to defeat the undead, but once he has done this there isn’t much for him to do thereafter, and less that is likely to get him killed.  I try to push the main fight to a place where the player knows that the humans have won but he’s not going to make it out alive.  It was easy to do in the novel, of course.  As C. S. Lewis once observed, in Hamlet Ophelia did not drown because the branch broke or because Hamlet did not arrive in time, but because Shakespeare drowned her.  On the other hand, I do assume that in some way the undead recognize the verser as not of this world, and target him specifically.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#57: Multiverse Variety

This is mark Joseph “young” blog entry #57, on the subject of Multiverse Variety.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48),
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66),
  12. #47:  Character Routines (chapters 67 through 72),
  13. #50:  Stories Progress (chapters 73 through 78),
  14. #53:  Character Battles (chapters 79 through 84), and
  15. #55:  Stories Winding Down (chapters 85 through 90).

This picks up from there.  In these chapters we see very different worlds and adventures.

img0057Stars

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 91, Hastings 32

Even reading the first paragraph here, I relate to it—the feeling of simply staying in a warm bed.

I was building this world from a different one.  Eric Ashley thought it was supposed to be the same world, but really it was only the same creatures at a more primitive cultural state—things I had not yet decided at this point.  (After all, if I can have humans in many different universes, why can’t there also be many different universes in which my humanoid avians are the dominant creatures?)  However, I wanted to dial down the power for this one, so I decided the psionics bias wasn’t high enough for levitation.  That requires what might be considered a moderate bias, so I still had room to decide that other things were possible—and as Lauren notes, I could still change my mind.  Ultimately I put it where it was possible for her to “levitate” other objects (telekinesis) but not herself (levitation), which worked for what I needed to do.

I was making world decisions on the fly at this point.  I wanted this world to be a bit less magical and a bit less psionic than Lauren’s previous ones, to prevent her from being the superhero, but since I hadn’t decided exactly how much I was moving slowly.

The magic worked, but there wasn’t any particular way Lauren could be certain it worked, only that she attempted it and felt a direction.

I had already made some decisions about this world.  It was my “gather”, the place where the three were going to meet and work together.  I knew that in the end Bob Slade was going to face the final challenge and defeat it, that Joe Kondor was going to use his tracking skills, and that Lauren was going to sacrifice herself for the sake of the mission.  The rest I was creating as I went.

The road eventually became indefensible; it was not something the indigs (indigenous life forms) would have created.  I wrote it off to a dry watercourse which they followed into the woods when they foraged, thus smoothing and compressing the bottom, but it’s weak.  Fortunately I never had to defend it.


Chapter 92, Slade 30

A couple years before I wrote the novel I had read about quantum non-locality and thought about using it for the kind of communicator I describe.  I published a web page explaining the idea, and got a few e-mails about it.  Eventually someone wrote to say that what I proposed probably would not work—but the novel was already in print, so there was no changing it.  Some years later, someone else wrote and asked if he could use the idea in one of his own books, and I said sure, but I’m told it won’t actually work.  He seemed to think that was fine, that it was simply good to have a scientific-sounding explanation for a science fiction device.  Of course, one of Clarke’s Laws says, in short, that scientists are usually wrong when they say something is impossible.

The work aboard Destiny as part of engineering was raising Bob’s technical abilities.  I used them a bit in a later book, but haven’t really tapped them yet.

I had developed Slade as a bit of a jack-of-all-trades, and it seemed appropriate to get him involved in installing components, much as he’d have done with cars back home.

A diplomatic mission was probably going to be a boring story, I thought, and the more so as Slade was not a diplomat; but a planet rejecting pressure to submit to the Federation was good basis for some action, and so I set up the action.

The rebel pirates was my recognition at this moment.  I still don’t know what was in the crates.

I set up for combat without knowing exactly how I was going to handle it; but I thought this was a good starting position, and I’d work out something.


Chapter 93, Kondor 31

Talwin the priest was of course using prayer to strengthen and revitalize the men; Joe could not accept the possibility of that kind of magic, and so he relegates it to the realm of positive thinking.

I wanted to get Kondor outside the walls, because nothing more or interesting was going to happen until I did; but the castellan wasn’t going to agree to it without a compelling reason, so it was time to bring the vorgo into play.

As I broached the notion of Joe going on the offensive outside the walls, I was looking for a way to move the story forward and bring a dramatic ending—but it was obvious that such a one-man assault really made no sense.  However, it would make sense to use the vorgo as a weapon against the specters, and since it would be difficult to target them specifically from the distance of the walls, a commando mission to get it into their midst was the best option.

I knew at this point that he was going to die outside the walls, and I didn’t want him to be too far from his gear, but it didn’t make sense for him to take it all.  I knew he was bound for the parakeet world, with Lauren, so it would be all right, but I didn’t want to run another searching for gear scenario and wasn’t sure how to avoid it.

I also wanted him to have a low-tech weapon that didn’t rely on ammo with which he’d had at least some experience, so I gave him the mace and cause to use it at this point.  I hadn’t yet figured out how I was going to get him to use it before his other weapons were exhausted, but he was going to need it.  I note that I’ll do that in games sometimes–give a player character something I know he’s likely to need in the future that he doesn’t particularly want in the present.

I had envisioned a part of the end of the book, and it required Joe to fight a long battle that exhausted most of his ammo and left him with hand-to-hand combat.  I thus needed to put such a weapon into his gear, and a mace was both simple enough and connected already to Bob if I needed to talk about training Joe to use it.  I did not do that until considerably later (the fourth book), but it was in view at this point as a possibility.

It is also a mission that makes no sense to him, and probably had he not approached them he would not have volunteered and they would not have asked him.  So it was important to have him ask to fight outside the wall.

I notice that sometimes I split infinitives in this book.  I have since somehow had it drilled into me not to do that, and it bothers me when I see it, which suggests to me that I’m being too strict in my grammar sometimes.  I’m sure very few people recognize it—but I do it less in later books.


Chapter 94, Hastings 33

At some point I decided that the bird people I had created for the demo world The Valley would work well in this gather world.  I took away all the trappings of that world—the psionic monks, the meteorite storms and rings around the planet from the broken moon, the avian/reptilian predators—and just made them a simple primitive group.

The wigwam is a traditional Native American home design in the northeast corridor.  It in some ways perhaps resembles a beaver’s home but on land, comprised of sticks and mud.  It struck me as also similar to an enclosed nest.  Some birds do build enclosed nests, but these are relatively rare; it is also rare for such nests to be built on the ground.  However, it seemed to work, to push the nest concept toward the wigwam concept for a small humanoid flightless avian race.

Seeing brightly-colored humanoids, the natural response would be to assume they were dressed in bright colors.  They aren’t, but that’s how it would appear from the hillside above.

Lauren is on one side of a valley, coming down from a low mountain; the mountains to the other side are higher, and of course she can see them—one cannot really see the mountain on which one is standing, only the immediate slope.

I’ve seen sunsets and sunrises in the mountains.  They are most impressive, really, when you are sitting with your back to the sun looking at the far mountains where the shadows are gradually rising or receding.

I was trying to give the feeling of serenity and beauty, and I could only do so through Lauren’s eyes.  The hymn came forth as a way of presenting the impact it had on her.


Chapter 95, Slade 31

Somehow the printed version of this chapter made it “93”, a typographical error no one caught.

It was time to do ship-to-ship combat, and I needed to figure out a way to make The Destiny a significant force in battle.  I was attempting to think of something that would make my spaceship different from all the many battling spaceships I had seen, and I came up with the notion of a pair of independently controlled maneuverable gun batteries.  This would give the ship the tactical advantages of launching fighter planes without putting fighter pilots at risk, as they could be remotely controlled from the bridge and could flank the enemy.  The idea of independently controlled weapon batteries was a rather sudden solution which I had never seen.  They are probably quite logical now in a world of drone fighters, but at the time I was not aware of anything like them.

“OTG” is “orbit to ground” weapons.  I figured readers would get it from the context.

The cracked pipe was because I really didn’t want Slade to sit and watch the entire fight—partly because I didn’t want to describe more of it, and partly because it wasn’t that interesting.  If I put him to work in engineering fixing the cooling system, that meant he was contributing something.  The broken pipe would save me the trouble of continuing the blow-by-blow on the battle.  The problem with battles is that you have to keep them changing.  They have to seem risky, edgy, as well as new, but at the same time within the bounds of what the reader expects of the players.  If the battle is short, it makes the enemy seem weak; if it’s long, it gets boring as it bogs down in detail.


Chapter 96, Kondor 32

The football imagery is natural for Kondor because the vorgo looks so much like a ball, although more like a bowling ball than any other kind; but football strategy makes sense for it.

I am glad I realized the problem with the eye patch; it’s one of those things that sometimes slips by in games, when a character has a disability with which the players are unaccustomed.

Destroying skeletons by shattering their pelvises seemed a solution to the problem of facing them at range.

The spectres were guaranteed to be tougher than anything else they had faced; I needed to make them so.  It was not so hard, really–in game terms, they had a very high resistance to all kinetic attacks, because the weapons usually passed through.  Looking for an explanation that would work in the book, I decided that they only did damage if they managed to dislodge the fragments of matter suspended in the glow.

His notion that zombies in the setting of a graveyard are horrors, but on the battlefield they’re just another monster, probably owes something to the Dungeons & Dragons™ games I’ve run:  players don’t really worry about lower-level undead as if they were really undead, they just treat them like any other creature.  The specters are different because there are features about them that empower them; the zombies are just ugly putrid bodies that need to be killed.

It was quicker, I thought, to switch to the pistol than to switch clips on the rifle; but whether or not this is so, I wanted to keep a clip for the rifle, so he would not be out of that ammo yet.

The advantages of rifles over pistols are pretty much all about range, and at point blank range those advantages are insignificant; for some rifles, the length of the weapon becomes a liability in close combat.  The M-16 seems to be a weapon that can be fired accurately “from the hip”, as it were, but it still is not more accurate at short range than a pistol.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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