Tag Archives: Fiction

#64: Versers Gather

This is mark Joseph “young” blog entry #64, on the subject of Versers Gather.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  A Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48),
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66),
  12. #47:  Character Routines (chapters 67 through 72),
  13. #50:  Stories Progress (chapters 73 through 78),
  14. #53:  Character Battles (chapters 79 through 84),
  15. #55:  Stories Winding Down (chapters 85 through 90),
  16. #57:  Multiverse Variety (chapters 91 through 96),
  17. #59:  Verser Lives and Deaths (chapters 97 through 102), and
  18. #61:  World Transitions (chapters 103 through 108).

This picks up from there.  These chapters have all three main characters coming together.

img0064Wigwam

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 109, Slade 36

With Joe and Lauren in the same world, their story had slowed significantly; I thus skipped Joe this time and came back to Bob to keep the story moving.

I really like the imagery of Slade’s action hero movement here.  He is holding his blaster in his right hand, but he has to cross-draw his sword from that side, so he tosses the blaster in the air and catches it with his left hand while simultaneously drawing the sword with his now free right hand and striking the enemy.  I don’t think it’s that tough a trick, really, as I often toss my keys in the air with one hand and catch them with the other while transferring whatever was in the other hand to the first hand, for any of several reasons (usually to have my keys in the other hand, since I need them to the right to start the car but keep them in my left pocket).  Holstering the blaster wrong-handed is more difficult, but not impossible if given a moment, and he gives himself the moment by terrorizing them.

The distinction between ranged and close combat was needed to explain how Slade could defeat thirty trained guards; the emotive violence would also be a factor.  The notion that blaster-wielding troops would be incommoded by close combat doesn’t seem that alien.

I also like the chaotic impression of not being able to tell which soldiers are trying to fight and which looking for an escape route.

Somehow my editor didn’t get that Ishara drew his blaster to shoot at the person shooting at Slade, and felt I had left unanswered the question of why Ishara suddenly shot Slade.  I don’t remember what I changed, but I hope that the version that went to print is clear that Ishara did not shoot Slade, one of the Federation guards did.

There was a typo in the printed version.  In the last paragraph a sentence begins “But abruptly, and he dropped it….”  I corrected it for the online version to “Abruptly he dropped it….”  I am not certain what the original was supposed to say.


Chapter 110, Hastings 38

I realized as I said that Joe took to tending the sick parakeets that I had not previously mentioned them, but it was simple enough to suggest that sick birds stayed out of sight.

This is my first mention of “the journey”.  Lauren never worked out what that meant, but my editor did.  I don’t know whether he was smart or Lauren was stupid; I don’t know whether other readers realize what it means before the reveal.

This was one of the theological discussions that enabled me to put forward ideas about life and heaven.  I tried to keep them “fair”—neither Lauren nor Joe generally won, although when Bob was added that created more complications, because he brought a different viewpoint to it.

The argument this time was to show that they still disagreed even though they were becoming friends, to explore some of the ideas about time, give a bit more backstory to Scriff–and to give Slade a stage on which to enter.

The new voice is, of course, Bob Slade.  I did not want it to be too obvious that he was arriving to join them, although my editor seemed to think that once the two of them were together it was pretty obvious that the third was going to arrive at any moment.  I was so irked by that problem that in the next book I made a point of bringing two characters together early and then separating them before bringing all three together in a different world.


Chapter 111, Slade 37

Having brought Slade onto the stage, I needed to fill in the gaps before the story escaped him.  Mostly, though, this was just an attempt to create the feeling of meeting them for the first time, and I wanted it to have the natural feel you get when you’re in a foreign country and meet someone from home.

I specifically had Bob ignore the fact that Joe is black.  It is Joe’s self-perception of his blackness that is his racism problem.  Neither Lauren nor Bob ever take note of it unless he mentions it.

This chapter let me fill in the gap from Bob’s departure from Destiny to his appearance here in the valley.  I placed him at a greater distance from the others to start, but in something of the same direction, and said he took two days to make the trip afoot.

There is something about their common experience that draws them together despite their differences.  There’s also the fact that for this first “gather” I put them in a world in which they are the only humans, so they naturally would have more in common with each other than with the birdmen of the world.


Chapter 112, Kondor 37

This is a peculiar chapter, because it is told from Joe’s perspective but focuses on a conversation between Lauren and Bob which continues for quite a while before Joe is drawn into it.  It thus gives the naturalist’s observations of arguments between supernaturalists.

Bob is completely different from Joe.  Joe is a trained soldier who prefers to be involved in healing, Bob a trained repairman who views himself a fighter.  Joe is serious about everything he does, Bob is not serious even about the things that most matter to him.  They have very little to connect them.

Bob has fair reason to think that there should be a fight.  He was killed in NagaWorld by artillery while stripping parts off a war machine.  In the Djinni Quest, he had to face efreet, and learned of his own inadequacy which he spent decades remedying.  On Destiny, he was part of a rebel pirate crew, and he was one of the key combatants.  Whether there actually was a plan for him to be a fighter or whether he is simply reading the events to fit his expectations, the evidence supports his belief.  Thus his incredulity that there would not be any use for his fighting skills here—and his ultimate validation when there is.

I don’t know what’s available in terms of Norse scriptures either, but in recent years there seems to be a growing number of what might be called fad pagans.  They’ve learned about pagan religions from various sources, and knowing almost nothing about these have decided to declare themselves devotees of these faiths.  Connecting Slade’s beliefs to a series of fantasy novels fit well with who he was.  My knowledge of Norse religion is all second-hand from multiple sources, and so Lauren’s and Bob’s also are all second-hand—but from different sources.  Thus Lauren surprises him with the notion that the giants beat the gods in the end.

The C. S. Lewis quote is one I read decades ago; I could not tell you in which book he wrote it.  I have since heard that J. R. R. Tolkien opined that Lewis romanticized Norse religion.

Years after the book was published, and even well after I had finished the third novel (in which Slade begins learning a few things about his faith) a reader from Finland opined that he hoped in the future I would draw more from the Eddas, and give Bob’s religion more real substance.  I have not done so.  That’s partly because the point is that Bob does not know much about such things—as with magic, he is not really all that interested in the details, and his interest in all things intellectual is shallow at best.  It’s also because I wanted room to play with what Bob believed, and to create things that fit my story needs.  I make no claims that anything Bob believes is genuinely Norse religion, and I make that clear up front with his source:  a series of fantasy adventure novels.

The Viking Raiders series and their author James Thompson are completely fictional inventions of mine.  It is perhaps ironic that I have since met someone named James Thompson who is very into fantasy (mostly Star Wars and Harry Potter, I think), but I did not know him then.

The outbreak when Lauren finds it incredible that Bob got his religion from a set of fantasy adventure books draws Joe into the argument.  He expresses the populist view that the Bible is a collection of myths and legends, against Lauren’s educated view that it is collected history.

Joe’s argument is the typical circular argument that because we have no proof of anything magical or supernatural, we can discount any claims that there is such proof.  Of course, this puts him against both of the other disputants, each of whom is certain that he has encountered the supernatural personally.

Lauren quite rightly accepts that Bob’s magic is as real as hers, and that in the question of whether or not there is a supernatural, Pagans and Christians are allies against naturalists and atheists.  She might be leery of the source of Bob’s powers, but she’s much more concerned about the denial of any such powers than about the specifics of the source in this discussion.

Joe moves to the typical argument that there are scientific explanations we don’t yet know, and that he can accept mental/psionic powers which might be confused for magic.  Lauren is ready with an answer, specifically because she is familiar with both and knows them to be different.

This of course spilled over into the argument about religion, dragging Kondor into it.  The challenge at this point was to keep everyone credible and in character, and find a way out of the argument without anyone conceding anything.

Having Joe tell the story of the debate enabled me to end it unfinished.  Whatever Lauren and Bob said after this probably wasn’t even on subject anymore.  Joe has in essence lost the debate without surrendering his position:  he knows he can’t win, so he stops trying.


Chapter 113, Hastings 39

I had some notion in mind that the parakeets spent the summers here, but was only hinting it.  My editor thought it incredibly obvious, and thought Lauren really should have realized it sooner, but I’m not convinced even now.  They were not interested in nest construction or maintenance at this point because they were leaving soon.

I knew the action was going to have to resume soon; this was a calm before the storm, and although I was still working out the details of the storm, the calm needed to draw to an end.  Thus Lauren returned to her practice.

The idea that Lauren has been lulled into relaxing and that Bob’s diligence shocks her back to practice seemed sensible.  After all, she’s been thinking that the reason she is here is to help create the basics of civilization, and now she has two companions—one always dressed in the garb of a soldier, the other constantly practicing his combat skills.  If her theory is correct, there must be a need for fighters in whatever is to come, and she needs to put herself back on track for that.

Bob’s practice includes changing the power cell in the weapon because he noticed previously that that was a time-consuming part of fighting, and it would be to his advantage to recognize when he was firing his last shot and to be able to change the power cell quickly.

There are more hints of what is to come in this chapter, but not of the part that matters to the story.  In a sense, the journey is a distraction:  it will come, and it will change the situation, but while the reader is expecting that something entirely different is coming that the reader is not expecting.

The statement at the end of this chapter that Lauren would soon be ready sets up her next chapter, where she realizes she is not.


Chapter 114, Slade 38

From the first chapters, it had always been assumed that all three characters had started in NagaWorld; but because that world is used as the starting point for players and is supposed to be a mystery to be explored, I tried to keep the amount of detail about it in the book limited.  But at this moment, it seemed sensible to bring out that they were all in that world originally, because it supported the view that they were connected, and that would help the story move forward.

Bob spent years in the relatively quiet position of lord of a castle, but most recently had been in the rather action-packed adventures of a rebel space pirate.  The quiet of the parakeet meadow is a bit of a come-down from that.

In a later book, Lauren and Bob communicate briefly in parakeet, merely because they can.  It becomes a shared experience.  He never becomes particularly fluent in it, though.

It struck me that one aspect of the religion of Odin, as I understood it, was that it valued strong fighters and did not value much else.  Thus for Bob the docile and relatively weak parakeet people were not candidates for his religion, and he didn’t care what they chose to believe.  That also suggests that the gods of this particular faith don’t care about people except in relation to what they are able to do.  Lauren’s faith is entirely different from that.

Lauren broaches the notion that there can be a scientific explanation for how something happens that does not negate the theological purpose of why it happens.  Joe challenges that, thinking that either God did it or science did it, and if there is a materialist scientific explanation for how something happened, asking why is redundant.

I liked the idea of the odds of drawing the two of spades from a pinochle deck (which, of course, has no such card) well enough to use it again, this time to have Joe say it in response to the question of the probability that they would all land in the same world at the same time twice.  It reflected the growing impression Kondor had that random chance could not account for his experiences.  He would of course seek scientific explanations; but he was starting to move away from pure coincidence as an explanation for it all.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#61: World Transitions

This is mark Joseph “young” blog entry #61, on the subject of World Transitions.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48),
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66),
  12. #47:  Character Routines (chapters 67 through 72),
  13. #50:  Stories Progress (chapters 73 through 78),
  14. #53:  Character Battles (chapters 79 through 84),
  15. #55:  Stories Winding Down (chapters 85 through 90),
  16. #57:  Multiverse Variety (chapters 91 through 96), and
  17. #59:  Verser Lives and Deaths (chapters 97 through 102).

This picks up from there.  These chapters continue with Lauren and Joe exploring a new world.

img0061Lake

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 103, Hastings 36

I tried to give the feeling that a fair amount of time had passed, enough that Lauren could learn a bit of the parakeet language.  I also focused on finding technologies she could teach them—fire and pottery the basic ones.

I introduced Speckles because I knew by now that a kidnapping was the way to initiate the quest, and I needed a victim.  I made her someone Lauren would find particularly interesting, intelligent and open to change.

I’ve often said to people that if you want to know what God wants you to do, you have to drop the “but” from “anything but”.  In saying this, I point out that if God wants you to be a missionary to Africa, it’s the only place where you will truly be happy.  The idea that Lauren would enjoy being a missionary to a primitive world commended itself here.  It is one of those things that people talk about in Bible college:  the idea that if you agree to do whatever God wants you to do, He will probably send you as a missionary to some primitive place where you will be very unhappy.  The answers to this are, first, God sends relatively few people to such mission fields, and second, if God does send you there, you can be assured that you would not be so happy anywhere else in the world.  But it is part of the Bible student mentality, to worry about the possibility.


Chapter 104, Slade 34

I was doing the trap on the fly, as I recall.  I knew I needed this to be an adventure, and the idea that it was a trap would make it so.

There were obvious anomalies, things that had to be as they were to make this part of the story work which at the same time couldn’t be there unless there was something wrong.  The big thing was the prisoner transport, which could not be seriously considered without a fighter escort.  If the transport was not here, there was no way to evacuate the prisoners; but if the fighter escort was here, there was no way The Destiny could do the rescue.  Thus I recognized that the crew would suspect a trap, and would deal with it accordingly.

John’s pep talk is pretty good, I thought.  He manages to put it in perspective and get them thinking they can do it.

I had given the plan previously; now it had to be updated on the fly for the new information, and that was kind of fun.  There were contingencies for possibilities that didn’t happen, which I thought made it seem more realistic—if you’re ready for what happens and nothing else, well, that seems plotted; but if you make a point of being prepared for things that don’t happen, the fact that you managed to be ready for some of the things that do is understandable.

I’m not sure I’ve ever seen anyone on television use anything like the reflector, although it could be that I just don’t remember.  I figure if you’re looking at four to twelve screens that keep jumping from camera to camera, and someone points one of the cameras at a different doorway or hallway, you’re not going to realize that you don’t see what that camera is intended to show you because you still see something that looks like a scene from one of the cameras, and unless you’re really attentive to the sequence of screen shots it will be a while before you realize you’re missing something.

I wanted Slade to have a sophisticated weapon for the battles ahead, and this was the best place to get it.  Joe had the problem that he only had one power pack and was going to have to recharge it, but Slade starts with several and practices changing them.


Chapter 105, Kondor 35

Introducing the same world again without making it dull proved a bit of a challenge; thus I did it quickly.

The idea that versers can sense each other is built in to the game; that was a given.

The idea of the odds being about the same as drawing the two of spades from a pinochle deck was an expression I created for Joe.  If you don’t know, pinochle decks have no cards lower than the 9.  You could only get a two of spades if someone placed it in the deck.

I knew I was taking him to Lauren, but he, she, and the reader were all to be surprised by that.  Still, I figured woods was a general enough description that it wouldn’t necessarily follow that he was in the same world.

The references to the details of the trees reminds that Kondor has developed significant woodcraft skills while in Sherwood for a dozen years, particularly in identifying native plants that might have uses.

Originally this was the first time I described Lauren, and one of my readers balked—my wife’s imagined Lauren was blonde and it was too late in the book to change it.  I back-wrote the scene with the mirrors at Father James’ place to fix that.  I also went back and placed rather more detailed descriptions of each of the characters earlier in the book.

My editor said that the problem with bringing Kondor and Hastings together was that it told the reader that Slade was about to die.  I don’t know if that’s true–I think I managed to keep him in the other world long enough to take some of that expectation away–but I took it to heart, and in the second novel I had Lauren and Derek appear together and then separate again, particularly to defuse this sort of expectation.  I also thought that I would do something in the third novel that would defuse it from a different direction.


Chapter 106, Hastings 37

Lauren’s opening words are, of course, what Joe just heard her say—in parakeet.

My wife was the first one to say that she liked the fact that Lauren and Kondor don’t immediately like each other, but that they start arguing about things almost immediately.  She appreciated the fact that Lauren and Joe weren’t immediately friends simply because they were both versers.  I knew before I got here that they would have this religious fight (and that Bob would get involved, too, although he’s a lot less serious about it than they and more or less takes it as fun).  Their verbal sparring becomes a significant part of their relationship—and enables me to insert some discussion of important basic theological concepts without breaking the story.

The racial conflict was rather a spur-of-the-moment insight–that I’d created two distinct races, one of which was “black”, and Kondor would be sensitive to that.

The theology debate gives way to an issue of race.  There is a degree to which Kondor is right:  black people think a lot more about race or color than white people do, in the main.  But then, it is just as discriminatory to accuse someone of not noticing race because of race as it is to notice race.

It also seemed important to me that Kondor not lose the religion argument, and particularly not on the first bout; but it flowed well this way, too.

The Neanderthal/Cro-Magnon debate is still ongoing, so although I’ve run worlds in which they are different races of the same species, they might be different species of the same genus, so Lauren’s example works as long as we don’t assume she’s right about the facts.

It wasn’t that much of a stretch to assume that Joe’s medical kit would have equipment to identify poisons.  One would need that to provide antidotes.


Chapter 107, Slade 35

The trapped office was an afterthought because everything else had gone so well.  Also, I realized that if I were going to bring Slade to the “gather” I had planned for the parakeet world, it was going to have to be on this excursion, as it would take too many chapters to put me in the position of killing him in another.  So this became the way out.  Of course, it wouldn’t be quick or easy, but it would be dramatic.

I was running out of good ideas on this one anyway, and didn’t want to leave Lauren and Kondor alone together too long before creating some action there.


Chapter 108, Kondor 36

At this point in their relationship, Joe views Lauren as in the peer group of his aunt; and he still has that mentality of addressing adults as adults.  Thus he thinks of her as “Mrs. Hastings” still.  It reminds us of their ages.

Lauren’s statement that she arrived in mid-spring but it’s been about six months is the first indication that the years are longer here.  That enabled me to accomplish a lot more within part of a year than otherwise, and still have changing seasons eventually.

There is often a feeling of exclusion when people around you are speaking to each other in a language you do not understand.  That is amplified here, because they are speaking with an entire set of phonemes foreign to Joe’s background.  It would be as if people in your presence were communicating with each other by Morse Code or Binary ASCII.

This was where I started to feel the complications of my stylistic decisions.  I was now telling the story of two characters, but still constrained to tell it as the stories of each individually.  On the one hand, it meant that I couldn’t tell all sides of a situation easily.  On the other, it gave me the freedom to write materials that skimmed the details–such as the conversation Lauren had with the parakeet people here, which is reduced to Kondor’s discomfort at not understanding any of it instead of extended dialogue.

At this point Joe is feeling quite awkward.  He wants to stow his gear so he can attempt to absorb what has happened.  Note that to this point, in three of his previous worlds he dealt primarily with humans (in his first world he fought giant robot spiders, but we only get a vague glimpse of that).  There were the undead creatures in Quest for the Vorgo, but he never came to grips with what they actually were apart from enemies of the human race, and he had humans around him.  This is the first time he is surrounded by completely alien creatures—only they do not seem quite “alien” in the science fiction sense so much as fantastic in the children’s fantasy world sense.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#59: Verser Lives and Deaths

This is mark Joseph “young” blog entry #59, on the subject of Verser Lives and Deaths.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48),
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66),
  12. #47:  Character Routines (chapters 67 through 72),
  13. #50:  Stories Progress (chapters 73 through 78),
  14. #53:  Character Battles (chapters 79 through 84),
  15. #55:  Stories Winding Down (chapters 85 through 90), and
  16. #57:  Multiverse Variety (chapters 91 through 96).

This picks up from there.  These chapters begin with Lauren exploring a new world and Joe leaving an old one.

img0059Station

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 97, Hastings 34

The “parakeet people”, as I mentioned, had been created for a different world, a world called The Valley for a demonstration version of the game; this was not at all like that world, but the people seemed like they would work here.  They are technologically less advanced, closer to the culture of birds in their practices, and have no psionic abilities, but are otherwise the same.  I wanted something that was alien but cuddly, something that the reader could love or could at least understand how Lauren could love them.  Making them brightly colored flightless avians fit the bill, and I had already used such creatures in that other world so I’d given some thought to them.

Obviously birds are not sexless, but their genitalia are somewhat different from mammalian, sufficiently so that (as is true with felines, come to think of it) humans don’t see it.  Since they were avian, I made them oviparous, which eliminated the navel and the mammary glands.  Thus to Lauren they would not be distinguishable by gender on sight, at least initially.

The tapping speech centers trick is something that I picked up from Dungeons & Dragons™, that a number of spirit creatures do:  they read the minds of the people in front of them in a way that allows them to speak and understand the target’s language while doing so.  My character did it in play, I think when he contacted the Dar Koni in Nagaworld, but Lauren is teaching herself to do it here.  It proves less than completely reliable at first, as she has trouble finding a word and then a moment later finds it easily.  I describe it differently from the way the Dungeons & Dragons books do.

The aspect of being unable to say her name in their language is tricky.  Most names in most languages have meanings, but at least in modern America we have largely abandoned words as names.  That is, when a Greek said that his name was Theodorus, everyone knew that meant God’s gift; when an American says his name is Theodore, everyone just asks whether people call him Theo or Ted, and we don’t think about what the name means.  Yet between human languages names translate—the Greek Petros is the English Peter, the Spanish Pedro, and the French Pierre, only partly because the name has a meaning, and only partly because the languages are related.  But English was not related to the Parakeet language in any way, and whatever meaning “Lauren” has relates to objects in our world which probably did not exist in theirs.  Thus although in the next book Lauren’s name would translate to a proto-English version when she used the same trick, in this case she could not translate her name into their language.

That also let me suggest that their mimicking abilities were as good as any earthly bird.

The notion that the word for “home” meant “nest” was quite logical.  We use the word “home” to mean “house”, but also to mean some rather intangible concepts about people and places.  The word that they used for their houses would similarly extend to cover the place where they lived more generally.

The fear of “something else that had nothing to do with her” was my first step toward the climactic events of the book.  I was introducing the concept that these people had an enemy, and the enemy exercised some control over them.  The something which the birds feared turned out to be the sparrow people; I had not at this point determined that.

I liked saying that the mayor started toward the town “without another peep”.  It was an expression my parents used, and I’ve heard others say something about not wanting to hear another peep out of someone, usually children who are supposed to be going to sleep.  The impression that these are child-like creatures was underscored by that, I think, but of course they were also bird-like, and we think of birds as peeping, and in fact use it of children mostly because we use it of birds.


Chapter 98, Slade 32

I never actually used a Playstation Guncon, but I saw one a few times.  I decided it was a good design for an inertial weapon, and it made sense for Slade to have played video games with it at some point.  I think it was a relatively short-lived gadget, but it was sufficiently connected to his time that I could make the reference.  When I first saw the Blake’s 7 blasters, I thought they were a neat design, an escape from the traditional shape of guns.  One could say the same, I suppose, about the hand-held Star Trek phasers.  But when I learned the concept of the fast draw (not just that it existed, but how it worked) I realized that pistol grips were designed so that when held normally the gun barrel would point toward the target.  Thus I needed something more like a gun than not.  Yet I still wanted something different; and the idea that Slade was a video game player invited the idea of using something that functioned like a gun in the modern video game world.  The Guncon was available, something like a gun but not, with a similar grip system, so it became the design of choice.  It also meant Slade had used something enough like it to know what he was doing with it.

The MK-12 does pretty much the same thing as Kondor’s kinetic blaster, but I gave it different power parameters.  Kondor’s can be adjusted to three levels of impact, increasing in damage and power consumption, which means fewer shots at higher levels of impact.  Slade’s has only the one power level, but it gets as many shots from one battery as Kondor’s gets from his lowest setting.  On the other hand, Slade’s is the larger gun to carry.  There is little functional difference between the two guns, but I wanted there to be operational differences because they came from different worlds.

It was time to give Slade skills based on his stay in the space world.  I wanted him to have the blaster, and to improve his thief skills by extending them to these kinds of locks, so I started that process.  Lock picking of course has to keep pace with the technology.  Slade has leapt across centuries of technological improvements, so he needs to get up to speed on the locks—but Tom Titus can teach him.


Chapter 99, Kondor 33

The anti-supernaturalist Joe Kondor is looking for a naturalist explanation for creatures that appear to be made almost entirely of light with bits of matter floating within them.  Magnetism and gravity are the first ideas that come to him.  Again he found a naturalist explanation for a supernatural phenomenon.  In this case, even though it’s not accurate, it gave him a functional way to respond to the monsters.

The fact that the vorgo unmakes these creatures is a complete surprise to him, but he does not have time to think about it at the moment.  That ultimately comes back to him in another book.

I didn’t have “magic weapons”, so I needed to find a way to make specters difficult to kill but not invulnerable.  The notion of knocking out bits of skeletal debris from within the field that comprised their form gave me that option, since if you aimed solely for the form you probably would miss the bits and pass your attack harmlessly through, but if you focused on hitting the fragments rather than the creature, it was a tougher shot but a potentially effective one.

The big limitation on guns (slug throwers) is the ammunition.  I’m generally pretty lenient on being able to find the “right” bullets in any world that has bullets (with a few exceptions, such as Dark Honor Empire where only one size bullet exists), but when you’re in primitive worlds running out of bullets is a big deal.  Besides, he had already used quite a few in The Mary Piper (beta), and had not had a chance to replace them.

I was rationing his bullets, and yet exhausting them.  It was important that he run out of ammo, but not too soon.


Chapter 100, Hastings 35

I wanted Lauren to learn the language, so I had to explain why the link was not sufficient; it’s a reasonable explanation anyway.  I also wanted to use the time Lauren was here alone to give some feeling to the world in which the three would adventure.

The sparrow people came into existence at this moment.  I knew that someone would be kidnapped by someone, but only now knew who the kidnappers would be.

The “sparrow” people are more like crows, I expect, but since parakeets are so small I didn’t want a larger bird and I didn’t want the name to prejudice the reader overly much.  These are the villains, but they aren’t particularly villainous or threatening at this point.  They were the “others” from the previous chapter when there was concern about the reaction of some “others”, and indeed they don’t like the fact that she is there.  For one thing, they’re the dominators here, and that the oppressed people have a monster living among them is not going to be seen with approval.

Both the hint that she could not always get the language link and the comment about the pyrogenesis being less reliable here than in the vampire world are pointing to the fact that the psionic bias is lower here.

The thing about birds eating berries that are poisonous to people is true, part of basic survival training.  It happens because the berries have a seed in a thin shell, and the bird’s digestive tract is less acidic and so does not dissolve that shell.  The seed passes and finds soil elsewhere, thus spreading the plant to new locations.  In other animals, though, the shell dissolves releasing an internal poison that sickens the eater, discouraging such creatures from taking the berries in the future.

There is a survival field test for edible plants, but there are kinds of plants for which it does not work (mushrooms notably) so it’s probably better not to use it in an alien world.  In any case, Lauren doesn’t know the test.

I decided on the double-length seasons as a way of making things move slowly here, and creating more time for everything to happen without disrupting it with a winter.  I wanted Lauren to be here a long time but not a lot of seasons; she arrived in the early to mid spring, and I wanted the half year to the late autumn to be a long time in which a lot happened.  So I decided that the year was about twice as long on this planet as on earth.  That’s simple enough to do, I think—a larger, hotter central star and an orbit farther from it getting about the same radiant energy but going through seasons and years more slowly.

I also wanted her to get a bit complacent, and then realize that she shouldn’t be.


Chapter 101, Slade 33

The mini-adventures referenced at the beginning of this chapter were all concepts from Blake’s 7 episodes.  That was, in fact, one of the problems I had with this scenario–so much had been done so well by the series this was emulating that creating new stories was a challenge.  The idea of the Federation trying to trap Destiny came from a Blake’s 7 episode, but didn’t do anything that that episode did.  So, too, the notion of transporting a rebel organizer to another planet, but in the Blake’s 7 version the Federation had replaced the organizer with an incredibly sophisticated robotic duplicate.  I stuck to the simple form, partly because I didn’t want to steal so cleverly original a script idea, and partly because I didn’t see any way Slade could have been involved in such a story.

These adventures also gave Slade time to practice, which made his skill the more credible, particularly with the blaster he had only recently obtained.  It should have taken longer to get as good as he got, but I didn’t want to drag the story too much.

One of the better pieces of advice I picked up decades ago was not to name characters specifically so you can make jokes about their names (one of the reasons I find the Meet the Parents films so annoying).  I broke that rule with Rhodes Correctional Facility, not merely because Rhodes’ End had a clever ring to it, but also because I figured whatever such a prison was called someone would have come up with an ironic nickname for it at some point.  This one worked.

The Rhodes prison break was, as far as I recall, my own idea from the ground up.  I was not sure at this point how it was going to go, but I did think that Slade would verse out in the process.  When I mentioned the security systems, I already had in mind the possibility that the air would be evacuated killing everyone including the Destiny crew.  I didn’t like that idea, because I prefer an upbeat game and an upbeat story, and whatever happened to Slade I wanted the Destiny crew to survive at least, preferably succeed.

The shielding was a reasonable reason why they couldn’t materialize in the commander’s office; the communications systems were a reasonable explanation for why the entire thing wasn’t shielded; and it made sense that the central control area could not be shielded for that reason.  But I was making it up as I went along, trying to figure out what I would do in that situation and why it wouldn’t work, and then what I would do instead.  I also wanted to split the group up, because it made sense to have them work together in different places to make the plan work rather than go all in a unit to one place.

Tom’s pride, that Bob Barnes is “almost as good as me”, seemed an appropriate reflection of his character.  He would not admit that someone was better than he was at any thief skills.

I also decided it was a trap at the moment they got there.  I needed something to make it more interesting.  What I had not decided was exactly how the trap was supposed to work; but it would mean that there would be no guards in the prison levels, as the obvious plan would be to evacuate the air once the Destiny crew was aboard.

I thought it was clever that they recognized the trap precisely because they did not see the fighter escort for the prisoner transport.  It’s something like a prisoner transport convoy that does not have a police escort—the fact that there is no escort suggests that there are no prisoners, or the transport is bait.


Chapter 102, Kondor 34

I needed an excuse for Joe to keep the pistol bullets, because he was going to need his guns for the last world and wasn’t going anywhere before that where he could resupply.  This was a fight scene, plain and simple.  I used the mace because I wanted to keep the bullets in the pistol (I’d already planned to provide bullets for the rifle through Lauren’s spare).  Kondor needed to succeed clearly and die in the process, and this seemed to work.

In high school I attended a summer music camp, and at the end of the week we did a concert at a church in Flemington that had a real pipe organ.  Its choir loft was a maze, and our handlers had to arrange us and direct us so that the procession could split into the choir seats that surrounded the central organ and sat within the pipes.  It happened one year that I was second in line, the guy in front of me meandering around the warren and landing cuddled up next to the organ.  When we were later recessing, we had to wait while everyone else moved out of our way, and I jotted on a piece of music, “I guess the worst thing about being first in is being last out.”  He wrote back, “At least I can say that I led the choir.”  That’s where the line about being last out originates.

In play this is a tough world, because you really want the player to defeat the undead, but once he has done this there isn’t much for him to do thereafter, and less that is likely to get him killed.  I try to push the main fight to a place where the player knows that the humans have won but he’s not going to make it out alive.  It was easy to do in the novel, of course.  As C. S. Lewis once observed, in Hamlet Ophelia did not drown because the branch broke or because Hamlet did not arrive in time, but because Shakespeare drowned her.  On the other hand, I do assume that in some way the undead recognize the verser as not of this world, and target him specifically.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#57: Multiverse Variety

This is mark Joseph “young” blog entry #57, on the subject of Multiverse Variety.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48),
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66),
  12. #47:  Character Routines (chapters 67 through 72),
  13. #50:  Stories Progress (chapters 73 through 78),
  14. #53:  Character Battles (chapters 79 through 84), and
  15. #55:  Stories Winding Down (chapters 85 through 90).

This picks up from there.  In these chapters we see very different worlds and adventures.

img0057Stars

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 91, Hastings 32

Even reading the first paragraph here, I relate to it—the feeling of simply staying in a warm bed.

I was building this world from a different one.  Eric Ashley thought it was supposed to be the same world, but really it was only the same creatures at a more primitive cultural state—things I had not yet decided at this point.  (After all, if I can have humans in many different universes, why can’t there also be many different universes in which my humanoid avians are the dominant creatures?)  However, I wanted to dial down the power for this one, so I decided the psionics bias wasn’t high enough for levitation.  That requires what might be considered a moderate bias, so I still had room to decide that other things were possible—and as Lauren notes, I could still change my mind.  Ultimately I put it where it was possible for her to “levitate” other objects (telekinesis) but not herself (levitation), which worked for what I needed to do.

I was making world decisions on the fly at this point.  I wanted this world to be a bit less magical and a bit less psionic than Lauren’s previous ones, to prevent her from being the superhero, but since I hadn’t decided exactly how much I was moving slowly.

The magic worked, but there wasn’t any particular way Lauren could be certain it worked, only that she attempted it and felt a direction.

I had already made some decisions about this world.  It was my “gather”, the place where the three were going to meet and work together.  I knew that in the end Bob Slade was going to face the final challenge and defeat it, that Joe Kondor was going to use his tracking skills, and that Lauren was going to sacrifice herself for the sake of the mission.  The rest I was creating as I went.

The road eventually became indefensible; it was not something the indigs (indigenous life forms) would have created.  I wrote it off to a dry watercourse which they followed into the woods when they foraged, thus smoothing and compressing the bottom, but it’s weak.  Fortunately I never had to defend it.


Chapter 92, Slade 30

A couple years before I wrote the novel I had read about quantum non-locality and thought about using it for the kind of communicator I describe.  I published a web page explaining the idea, and got a few e-mails about it.  Eventually someone wrote to say that what I proposed probably would not work—but the novel was already in print, so there was no changing it.  Some years later, someone else wrote and asked if he could use the idea in one of his own books, and I said sure, but I’m told it won’t actually work.  He seemed to think that was fine, that it was simply good to have a scientific-sounding explanation for a science fiction device.  Of course, one of Clarke’s Laws says, in short, that scientists are usually wrong when they say something is impossible.

The work aboard Destiny as part of engineering was raising Bob’s technical abilities.  I used them a bit in a later book, but haven’t really tapped them yet.

I had developed Slade as a bit of a jack-of-all-trades, and it seemed appropriate to get him involved in installing components, much as he’d have done with cars back home.

A diplomatic mission was probably going to be a boring story, I thought, and the more so as Slade was not a diplomat; but a planet rejecting pressure to submit to the Federation was good basis for some action, and so I set up the action.

The rebel pirates was my recognition at this moment.  I still don’t know what was in the crates.

I set up for combat without knowing exactly how I was going to handle it; but I thought this was a good starting position, and I’d work out something.


Chapter 93, Kondor 31

Talwin the priest was of course using prayer to strengthen and revitalize the men; Joe could not accept the possibility of that kind of magic, and so he relegates it to the realm of positive thinking.

I wanted to get Kondor outside the walls, because nothing more or interesting was going to happen until I did; but the castellan wasn’t going to agree to it without a compelling reason, so it was time to bring the vorgo into play.

As I broached the notion of Joe going on the offensive outside the walls, I was looking for a way to move the story forward and bring a dramatic ending—but it was obvious that such a one-man assault really made no sense.  However, it would make sense to use the vorgo as a weapon against the specters, and since it would be difficult to target them specifically from the distance of the walls, a commando mission to get it into their midst was the best option.

I knew at this point that he was going to die outside the walls, and I didn’t want him to be too far from his gear, but it didn’t make sense for him to take it all.  I knew he was bound for the parakeet world, with Lauren, so it would be all right, but I didn’t want to run another searching for gear scenario and wasn’t sure how to avoid it.

I also wanted him to have a low-tech weapon that didn’t rely on ammo with which he’d had at least some experience, so I gave him the mace and cause to use it at this point.  I hadn’t yet figured out how I was going to get him to use it before his other weapons were exhausted, but he was going to need it.  I note that I’ll do that in games sometimes–give a player character something I know he’s likely to need in the future that he doesn’t particularly want in the present.

I had envisioned a part of the end of the book, and it required Joe to fight a long battle that exhausted most of his ammo and left him with hand-to-hand combat.  I thus needed to put such a weapon into his gear, and a mace was both simple enough and connected already to Bob if I needed to talk about training Joe to use it.  I did not do that until considerably later (the fourth book), but it was in view at this point as a possibility.

It is also a mission that makes no sense to him, and probably had he not approached them he would not have volunteered and they would not have asked him.  So it was important to have him ask to fight outside the wall.

I notice that sometimes I split infinitives in this book.  I have since somehow had it drilled into me not to do that, and it bothers me when I see it, which suggests to me that I’m being too strict in my grammar sometimes.  I’m sure very few people recognize it—but I do it less in later books.


Chapter 94, Hastings 33

At some point I decided that the bird people I had created for the demo world The Valley would work well in this gather world.  I took away all the trappings of that world—the psionic monks, the meteorite storms and rings around the planet from the broken moon, the avian/reptilian predators—and just made them a simple primitive group.

The wigwam is a traditional Native American home design in the northeast corridor.  It in some ways perhaps resembles a beaver’s home but on land, comprised of sticks and mud.  It struck me as also similar to an enclosed nest.  Some birds do build enclosed nests, but these are relatively rare; it is also rare for such nests to be built on the ground.  However, it seemed to work, to push the nest concept toward the wigwam concept for a small humanoid flightless avian race.

Seeing brightly-colored humanoids, the natural response would be to assume they were dressed in bright colors.  They aren’t, but that’s how it would appear from the hillside above.

Lauren is on one side of a valley, coming down from a low mountain; the mountains to the other side are higher, and of course she can see them—one cannot really see the mountain on which one is standing, only the immediate slope.

I’ve seen sunsets and sunrises in the mountains.  They are most impressive, really, when you are sitting with your back to the sun looking at the far mountains where the shadows are gradually rising or receding.

I was trying to give the feeling of serenity and beauty, and I could only do so through Lauren’s eyes.  The hymn came forth as a way of presenting the impact it had on her.


Chapter 95, Slade 31

Somehow the printed version of this chapter made it “93”, a typographical error no one caught.

It was time to do ship-to-ship combat, and I needed to figure out a way to make The Destiny a significant force in battle.  I was attempting to think of something that would make my spaceship different from all the many battling spaceships I had seen, and I came up with the notion of a pair of independently controlled maneuverable gun batteries.  This would give the ship the tactical advantages of launching fighter planes without putting fighter pilots at risk, as they could be remotely controlled from the bridge and could flank the enemy.  The idea of independently controlled weapon batteries was a rather sudden solution which I had never seen.  They are probably quite logical now in a world of drone fighters, but at the time I was not aware of anything like them.

“OTG” is “orbit to ground” weapons.  I figured readers would get it from the context.

The cracked pipe was because I really didn’t want Slade to sit and watch the entire fight—partly because I didn’t want to describe more of it, and partly because it wasn’t that interesting.  If I put him to work in engineering fixing the cooling system, that meant he was contributing something.  The broken pipe would save me the trouble of continuing the blow-by-blow on the battle.  The problem with battles is that you have to keep them changing.  They have to seem risky, edgy, as well as new, but at the same time within the bounds of what the reader expects of the players.  If the battle is short, it makes the enemy seem weak; if it’s long, it gets boring as it bogs down in detail.


Chapter 96, Kondor 32

The football imagery is natural for Kondor because the vorgo looks so much like a ball, although more like a bowling ball than any other kind; but football strategy makes sense for it.

I am glad I realized the problem with the eye patch; it’s one of those things that sometimes slips by in games, when a character has a disability with which the players are unaccustomed.

Destroying skeletons by shattering their pelvises seemed a solution to the problem of facing them at range.

The spectres were guaranteed to be tougher than anything else they had faced; I needed to make them so.  It was not so hard, really–in game terms, they had a very high resistance to all kinetic attacks, because the weapons usually passed through.  Looking for an explanation that would work in the book, I decided that they only did damage if they managed to dislodge the fragments of matter suspended in the glow.

His notion that zombies in the setting of a graveyard are horrors, but on the battlefield they’re just another monster, probably owes something to the Dungeons & Dragons™ games I’ve run:  players don’t really worry about lower-level undead as if they were really undead, they just treat them like any other creature.  The specters are different because there are features about them that empower them; the zombies are just ugly putrid bodies that need to be killed.

It was quicker, I thought, to switch to the pistol than to switch clips on the rifle; but whether or not this is so, I wanted to keep a clip for the rifle, so he would not be out of that ammo yet.

The advantages of rifles over pistols are pretty much all about range, and at point blank range those advantages are insignificant; for some rifles, the length of the weapon becomes a liability in close combat.  The M-16 seems to be a weapon that can be fired accurately “from the hip”, as it were, but it still is not more accurate at short range than a pistol.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#56: Temporal Observations on the book Outlander

This is mark Joseph “young” blog entry #56, on the subject of Temporal Observations on the book Outlander.

Yesterday I finished reading Outlander by Diana Gabaldon; my Goodreads review of the book is here for those who want to know something more than my temporal anomalies considerations of it.

I am often asked whether I would consider doing a temporal analysis of a book (although television shows are the more common question), and I have elsewhere explained why not.  This is only a brief look, based on a single read-through.  I should also caveat that it is the reading of the first book in a series of at least three (I have a copy of the third but not the second, and am contemplating whether to obtain the second somehow), and it is evident that our time traveler has not finished mucking about with history.  This is not a thorough analysis; it is simply a brief overview of some of my observations.

Also, I am informed that the book (possibly books) has (have) been turned into some sort of video presentation, although I am not clear whether it is a movie or a cable television series (or one of each?).  This is not that; I have only incidental knowledge of that.

img0056Outlander

The story begins really just before World War II, when Claire marries Frank Randall and they visit the Scottish Highlands for an interrupted honeymoon as the war begins and both of them become involved, he as a soldier, she as a nurse in field hospitals.  This beginning is simply given as background to explain how they happen to be in the Scottish Highlands within days of the end of the war, finishing their disrupted nuptials.  Frank is a history professor, and Claire is thus exposed to much about his ancestors and the events of the area of which she is not particularly interested.  She is collecting plants and learning about herbology to some degree, and when one of the residents shows her a stone circle–well, we have a number of events the culmination of which is that she is up there alone, apparently touches the wrong stone, and is hurled two centuries into the past.  Here she encounters the people and events who had previously been dull history lessons.  One of those is Jonathan Randall, identified as Frank’s six-times great grandfather, a British officer of notorious reputation who died during a war still a few years ahead shortly before his son was born.  This Randall proves to be a horrible person, a rapist and homosexual rapist and sadist, and a murderer who has managed to pin his murder on a young Scottish prisoner who escaped between his first and second flogging, Jaime Fraser.  In order to escape Randall’s efforts to arrest Claire, who escaped being raped by Randall shortly after her arrival (before she knew what was happening), Claire marries Jaime.  She uses her nursing skills to work as a doctor (knowing far more than most doctors of the era, but hampered by the lack of modern medicines and so relying on the local herbalism), saving numerous lives including Jaime’s more than once, escapes being burned as a witch alongside another woman who is burned but whom she realizes is also a traveler from the future (by virtue of the smallpox vaccination scar which becomes visible when the woman pulls down her clothes while on trial).

She is concerned about whether she has severely altered the future.  She killed a young British soldier to save her husband, and in a later effort to rescue him she caused the death of Jonathan Randall, her husband’s ancestor, before the conception of his first child.  Yet as a Jesuit priest to whom she confesses observes, she will have had as much impact on the future in the many lives she has saved through her medical efforts.  From a moral perspective, the possibility that this would change the future should not figure into the question of whether she should help people; the fact that it became necessary to cause the deaths of two people in defense of her family should equally not be a moral concern for her, as God does not condemn us for doing out of such necessities that which would otherwise be wrong.  Those, though, are the moral and religious concerns.  The temporal concerns are a much greater worry.

The particular one is of course that having caused the death of Jonathan Randall she must logically have prevented the birth of Frank Randall, her future husband.  That does not prevent her birth–but it does mean she did not have a honeymoon in a place where he could explore his family history, and did not visit that particular stone circle at that particular time to be thrown back to this century.  It gives us effectively a grandfather paradox, in which she has undone the causes that brought her here, probably creating an infinity loop.  Yet we have a complication here:  the witch, the woman she befriends only to discover too late that she is also from the future, sends her the message “one-nine-six-seven”, which means that that woman comes from a future twenty years past that from which Claire came, and therefore future history must continue beyond the disappearance of Claire Randall.

The more difficult way to resolve this is to suggest that somehow the events of the future bring Claire to the same place at the same time; that is, she did not marry Frank but immediately after the war for some other reason completely obscure to us she came to the same part of Scotland, met many of the same people, wandered into the same stone circle and was sent back from the same moment in the future to the same moment in the past.  It is obvious that the probabilities are immensely against this–and it does not fully resolve our situation.  The complication that arises is that once in the past she recognizes both Jonathan Randall’s name and his face precisely because she was married to his similar descendant Frank Randall.  Take that out, and Claire’s reactions will be entirely different.  She is also likely to have different knowledge and different experiences, although there is still good reason to believe she would have been a nurse in field hospitals during the war, so in the main issues she would be the same.

The easier solution is that this is not time travel at all, but some kind of multiple dimension theory.  As we have elsewhere noted, in such cases the traveler duplicates himself but no one at the point of departure ever determines that time travel has occurred–the traveler has simply vanished without a trace.  However, in this situation that is moot:  we apparently have rifts to another dimension, and sometimes people fall through.  There are still problems involved if history is altered (the witch must have come from some universe to reach this one, so this probably is not divergent dimensions) because the two universes are put out of synch with each other, but for this story it might work.

The more general problem is of course the number of lives she has saved.  We have discussed the genetic problem, the fact that one change in who marries whom will ripple through a population and alter thousands of lives in the next generation.  Although the Fraser clan in Scotland is some distance from Claire’s ancestors (and perhaps her trip to France removes them farther), it only takes one Scot marrying one Brit, or failing to marry one Brit, within the next century or so potentially to undo Claire’s entire family such that she would never have been born.

Since the book ends with the subtle announcement that Claire is carrying Jaime’s child, we know that they have impacted the gene pool.

Again, the better solution is that this is not time travel, but a hop to another dimension.  It is not impossible that the changes she has made to history will not undo her own life or her trip to those stones, but the improbabilities have reached incredible levels.  Someone call Douglas Adams; we need something one of his characters invented.

Of course, Claire’s interactions with people also change the future, and so do Jaime’s, since the life he is living is very different thanks to Claire.  We can only guess what lies ahead, but we know that the couple is bound for the court of Charles the Pretender, son of a former King James of England who has supporters in Scotland wanting to restore his line to the throne.  Claire knows that this is a future disaster, bringing about the destruction of many of the Scottish clans and failing in its objective.  She is seriously considering attempting to prevent it.  It is not clear that she could, but in attempting to do so she might again impact who lives and who dies, who is part of Charles’ revolt and who survives.  So she is not finished changing the world, even if she does not accomplish her goal.  However, again if we take this as a parallel dimension, she can do this with impunity.  The only problem she would create is that the next person who stumbles through the stone circle into this world will probably realize that this is not the past, because its history will have changed enough that the details of its present are noticeably altered.

This, though, raises another problem.

Claire says that in the stories it is always two hundred years.  Of course, it isn’t–the witch came from 1967 and was already well established in her identity by the time Claire arrived.  However, the combination of “this explains the stories” with the confirmation of the other time traveler tells us that Claire is not the first person to tamper with the history of this dimension.  If it were a replacement theory story, that would not be so much of a problem:  Claire would have left from whatever version of history was created by all previous time travelers.  However, the point of making it a parallel dimension theory is that the changes made in this universe do not change events in the other–and if even several persons have done this before, that means history has been changed in some ways.  That Claire does not know what is different is simply a flaw in her own knowledge and the fact that nothing major has changed–so far.  However, the seeds of change create increasing ripples over time.  She believes that the uprising in support of King Charles the Pretender will fail because it failed in her world; yet she does not know whether something she has done, or something her friend has done, or something one of the possibly thousands of other dimension travelers has done, has altered some piece of the puzzle such that the British side will fall.  After all, already England has lost one soldier who might have been there and one officer who would have been there, would have died there.  We do not know whether persons in leadership positions have been replaced by different persons who will make different decisions.  She predicted the date of death of Jonathan Randall, and then her actions changed it.  She wants to change history such that the uprising will not occur because she knows that in her world it was a disaster for Scotland, but she does not know that events have not already been altered in a way that has set in motion a Scottish victory.  She simply cannot know with certainty that the history of her world is the future of this one.  She can only bet that it is, and hope she is right.  She has a better basis for her predictions than most, but this is not her world and the changes already made might rather abruptly move it in a completely different direction.  That happens when you tamper with parallel dimensions; it must already be happening in some ways, and the trick is having enough information to know what those are.  It does not mean the story doesn’t work; it only means that Claire doesn’t know as much as she thinks she does.

So Outlander works as a parallel dimension theory story, but is very doubtful as a time travel story.

In fairness to the author, I am not certain she cares.  The original H. G. Wells time travel book The Time Machine was not really about time travel but about letting the author comment on the current state of the world by extrapolating a future world and bringing a then-modern traveler there to observe it.  There are stories in which time travel itself is part of the plot, but that one and this one are examples of time travel used to bring a modern observer into a story set in another age.  As such, it works quite well.

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#55: Stories Winding Down

This is mark Joseph “young” blog entry #55, on the subject of Stories Winding Down.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48), and
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66),
  12. #47:  Character Routines (chapters 67 through 72), and
  13. #50:  Stories Progress (chapters 73 through 78), and
  14. #53:  Character Battles (chapters 79 through 84).

This picks up from there.  The battles our three characters were fighting last time have come to an end, or at least a lull, in these chapters.

img0055Spring

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 85, Hastings 30

Lauren’s story was driving forward at the moment with the arrival of Horta, so I brought her back and delayed Bob for a chapter.  That also had the advantage of leaving Bob floating in space a bit longer, giving the feeling of that seemingly interminable waiting he experienced before he was rescued.

I still had no idea what the acorn did; having Bethany shout to use it was another piece of the puzzle I was going to have to solve when I worked it out.  It seemed appropriate to suggest that it would be useful against Horta.

Lauren is overmatched by Horta, and it shows.  She is losing from the beginning, and can’t get an advantage.

I did not need the gun, as such, to go with her; I only needed the bullets.  To have Horta damage the gun meant Lauren was not going to use it, and the bullets would be in the clip when she reached the next world.

The more potent a spell is in Multiverser, the more it costs to do it.  The cost of the magic Lauren uses to engulf Horta in flame is high in that the range is extremely short creating the serious risk that the user will be caught in the fire—which is what happens to Lauren.  The idea that the spell Lauren used was so powerful that it killed her even as she succeeded was an idea I had seen with explosives, but not with magic.


Chapter 86, Slade 28

The notion that life pods are automatic seems to be presumed in science fiction stories, but it occurred to me that it is presumptuous and there should be some consideration of why they are that way.  The answer was simple enough.

This was a different way to show the battle; it saved me from trying to work out the details of how they did such combat just yet, and captured the necessary parts.

Bob reasonably sees this as a turning point in his life, a moment at which he has begun to be a warrior.  It’s not much, but it gives him his start.


Chapter 87, Kondor 29

The vorgo has had its effect, and by chance it has brought to unlife the dead man next to Joe.  He is now looking for an explanation that does not include the idea that magic has animated a corpse and caused it to attack him.

He also has the experience of being frightened of something which intellectually he does not believe.  The dead are dead, he tells himself, and this is all done as part of a psychological battle—but if so, it is working against him almost as well as against the others, because he believes they are undead even though he knows they cannot be.

Again Kondor comes up with a naturalist explanation for a supernatural event.  That leads him to start seeking a naturalist solution, which the reader knows is a mistake.


Chapter 88, Hastings 31

The image for this world bothers me a bit.  Our artist was from the southwest, and apparently was unfamiliar with the shape of the wigwams made by Native Americans in the eastern forests—he made them look like teepees of straw.  They’re supposed to be round-topped.  But then, I’m not an artist.

Although I knew that this was the last world for the book, and I knew the major plot points that would have to happen here, I actually knew very few of the details of this world at this point.  I knew that it was primitive; that was about all.

The telepathy test was something that I don’t think I’d ever seen anyone try, but it made sense:  if you were still in the same world, you should be able to find the mind of at least one person whose mind you knew.  Lauren did not consider the possibility that they might all, or any, be asleep, though.

I considered that she might have been teleported to the Poconos, not far from the city; I knew she had not been, but it was a possibility she had to consider.

The notion that versers think about patterns in their arrivals is a recurring one.  There are no patterns, but the randomness of the arrivals sometimes seems to create them.

I sleep in sweat suits.  I started decades ago when we had a dog who would wake me wanting to go out, and the pajamas I favored while not indecent were not exactly adequate for being seen by neighbors.  The practice made sense for a verser, particularly when in an outdoor setting, so Lauren adopted it.  I don’t think I ever considered what the others wore for sleep.


Chapter 89, Slade 29

I was actually impressed by Slade’s performance; it seemed to work well.  I thought it would be good to have his shipmates impressed.

QNL is explained later.  It stands for Quantum Non-Locality.  I don’t know whether it would actually work, but is based on the theory that one particle of matter can exist in two places at the same time, which I’m told has been “demonstrated”.

Slade questions his actions, wondering rather human questions about the men he had killed, and chides himself for doing something (the thinking) that does not fit with his warrior self-image.  I’ve seen the monolithic fighter type, and he doesn’t make a lot of sense to me.

Slade’s decision to push the questions from his mind seemed an important part of his character development, but I’m not yet certain where it is leading.


Chapter 90, Kondor 30

The priest Talwin is of course healing people by prayer.  Kondor assumes that that is not possible, and so concludes that Talwin simply persuades them that they can keep going.

Kondor keeps coming back to being a doctor.  It seems to be his first response in most situations, and so has become very much core to his character.

Figuring out what day would look like when the sky is so totally overcast it is as night, to a man whose red and blue visual receptors are tuned outside the visible light range into the infrared and ultraviolet respectively, was a feat; but I had already considered the problems of mixing those frequencies into normal eyesight in a web page on vision variants in Dungeons & Dragons™, so I had a head start on it.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#53: Character Battles

This is mark Joseph “young” blog entry #53, on the subject of Character Battles.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48), and
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66),
  12. #47:  Character Routines (chapters 67 through 72), and
  13. #50:  Stories Progress (chapters 73 through 78).

This picks up from there.  All three of our characters are involved in some kind of fight in these chapters.

img0053Phila

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 79, Slade 26

I have never been a sports enthusiast, but I was forced to play a bit in high school and knew something of the various games.  Football is a particularly good example here, as each player has to do his job but probably does not know what the other players are doing—only that if they all do the little part they need to do, the guy who does understand the whole plan will see to it that they achieve the desired result.  My job might be only to push this incoming lineman to the left, but the result should be that our receiver goes through the hole that helps create and we advance the ball a few yards.

I would feel bad about stealing matter transmission, except I don’t know who created the idea.  They had it in Blake’s 7, and mine is most like theirs, but I saw it in Star Trek before that, and it was on Doctor Who at least as early as the Tom Baker years.

In my explanations of what happens when someone “verses out” I noticed that it was very like what theoretically happens in matter transmission:  the molecular structure of the body is disassembled, moved, and reassembled.  Thus for Slade his first transmat would feel similar to his last verse-out.  He’d never been fully conscious for that, but fortunately I’d already moved him to that semi-conscious state for his arrival here, so it was something that would feel familiar.


Chapter 80, Hastings 28

The idea of blessing water as it filled the tank of a pumper truck was mine.  We used it when we went after the Presemium, a high-brow theater that was the third of the three major vampire strongholds in Ed’s version of Chicago—it had underground caverns, and I wanted them flooded with holy water.  Since at this point I knew Lauren was not going to stay in this world long enough to do all that I had done, I decided to use the pumper truck, and several other bits we used at the Presemium, at the Pit.  (I also did a psionic transmutation, changing the water in the fire sprinkler system to alcohol, but I did not include that in the books.)

The camp food was modeled on Gumper’s Four-man Meal Packs, a staple of long-trek hikes and canoe trips.

I think I inserted this short chapter to give the feeling of delay, of the passage of time before the attack on the Pit, hoping that the reader would feel some anticipation from it.


Chapter 81, Kondor 27

I may have seen something like the ram catcher in a game source book somewhere, but I can’t recall to credit it.  I might have invented it and used it here initially, and then seen something like it elsewhere.

The fact that arrows are not terribly effective against skeletons is a Dungeons & Dragons™ trope, but it makes sense to me.

Eventually, when I designed this world for game play, I had to work out how the wizard did his magic; at this point, he only needed to be able to do it, particularly since Kondor, a disbeliever, would not be interested in how Sowan thought he did it.


Chapter 82, Slade 27

Two things are happening in this chapter, really.  One is that I am trying to give the impression of critical sections of the ship—a liquid or gas cooling system, a computer mainframe, and something like rods to control the reaction in a nuclear reactor—without actually saying what anything really did and so limiting the future technology or causing Slade to appear to know more than he did.

The other is that I’m trying to turn a routine raid into an action story.  The alarm sounding and the appearance of the technician are part of that effort, creating problems that have to be overcome.

The expression about there being no good plan Bs is something of a family enigma.  I’m sure I heard it from my brother Roy, who is equally sure he got it from me.  I joke that since I included it in my novel, I’ll be credited for it, but I suspect there’s someone out there who came up with it first who hasn’t gotten credit for it.

I wanted one-man life pods so that it would make sense for Slade to be alone.  They’re not exactly sensible, but you do see them on some science fiction movies.


Chapter 83, Hastings 29

I had staying power—Ed complained about how difficult it was to get my character out of a world, and he never actually succeeded in getting me out of this one.  Lauren is reflecting that to some degree, winning and surviving against the odds.  She is the only one of the characters at this point still in the original world—although in fairness, Slade stayed in his first world for a couple decades, and Kondor for perhaps a dozen years, and it’s really only been a few months for Lauren.  Still, I was going to have to move her out of this world, and I knew that this event was my best shot—if I did not do it now, I was going to have to expand into a lot of much more difficult adventures (my work eventually involved a paranatural predator, a ghost, an Egyptian curse, and a wizard, all of which were crazy open-ended stories).  So I knew going into this that somehow Lauren was going to come to the end during this fight.

This chapter is laced with Lauren’s scripture verses.  I wanted to establish them, and convey the texts to the reader.

The dimming is of course the wizardry of Horta, battling against her.  We’ve got a contest of skills and power here.

The baptism quote is one of my favorite “people get this wrong all the time” verses, which is why Lauren explains it.

The wizard whom Bethany replaces brought a Barbie doll—he seemed to be fixated on the things—and when he cast his spell it walked into the fray stabbing people in the ankles with something like a hat pin.  He complained that it was supposed to grow to be forty feet tall or something.  I wasn’t doing dolls with Bethany, and thought that military toys were a better choice.

The soldier was not an unreasonable possibility, given the priest’s connections with the hunters, but the real reason for having him here was to give Lauren the bullets that Joe was going to need in the last adventure.  I did not yet know what that was, exactly, but it was taking shape and I knew that he was going to be short on ammo and needing more.

I still did not realize that Lauren would be fighting Horta in the past, or that there would be a more powerful vampire, Tubrok.  Still, this confrontation was going to be adequate for the climax of this world.


Chapter 84, Kondor 28

C. S. Lewis somewhere spoke of the “materialist magician”, the person who tapped supernatural powers but believed they were entirely natural abilities of his own.  Kondor has something of that perspective of the wizard—who is not such a person, who actually is knowingly tapping supernatural energies.  However, he is correct that there is a difference between having mental abilities beyond those of everyone else that give you unexpected powers and using magic—he just fails to recognize that the latter is also possible.

Joe tells the dying man he’s going to be all right, and maybe he thinks so, if he can get back in time to help him; but there is something to the need for medical personnel to encourage positive thinking in patients, who are more likely to recover if they believe they will, and so it may be that this is just something Joe has learned as part of “bedside manner”.

Joe is faced with another evidence that what he thinks is happening is incorrect, as the dying soldier dies and comes back to life as a zombie to attack him.  First he has to deal with the problem; then he has to explain it to himself in a way that fits his view of the universe.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#50: Stories Progress

This is mark Joseph “young” blog entry #50, on the subject of Stories Progress.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48), and
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66), and
  12. #47:  Character Routines (chapters 67 through 72).

This picks up from there.  Our characters are advancing in their efforts.

img0050Cemetery

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 73, Slade 24

I took Slade’s cryptic comments in another direction with his statement that he’s died before and will do it again.

The concept of an “auto-mechanic” is very much a twentieth century concept, and while it’s not dead yet it probably will be if we keep going a few more centuries.  Thus I realized that the crew of the spaceship would be just as clueless regarding what an “auto-mechanic” was as the medieval adventurers.

The captain’s comment that the assassin Ishara has “problems with intimacy” is, as far as I recall, the only line of which my editor specifically said it was funny.

I also thought it likely that people in the future would have no understanding of smoking, and that faced with that Slade would realize that it can’t be explained.

The stuff in the small treasure chest was invented on the spot, as things I thought might have use as well as value.


Chapter 74, Hastings 26

I had imagined—not as much as envisioned—that in future books when Lauren trained Bethany in the past some of these magics would come into that.  They never did, although the trick with the die came to have plot significance in making something work when I painted myself into a corner with Merlin.

I still had no clue about the acorn.  I often wonder when I read books by others whether the author knew when he put the “shotgun over the mantel” how he was going to use that particular shotgun, or whether it was an “I can do something with that” moment, or simply a bit of serendipity.  This was a highly serendipitous “I can do something with that” object, and I stunned myself when I realized what I had given myself.


Chapter 75, Kondor 25

Kondor’s dream is dealing with the idea that the fact that you disbelieve something does not mean it could not be a reality.  It is easy to laugh at supernatural horrors when you know them to be fictional; it is much more difficult when they might be a reality.  Army of Darkness can fill the screen with horrors, but they are never real horrors for us, and we can laugh.

When he was in Sherwood, I spent very little time on the notion that he would learn their skills; but it seemed reasonable that having been there for years he would take a bit of time here and there to learn a few things outside his medical specialization.  He was, after all, also a soldier.  Thus the bow was a reasonable choice; at one time all English peasants were expected to learn the bow, and it was the weapon that defeated the French.

Joe had a resource problem:  his bullets were limited.  I knew by this point that I was going to have to find a way to re-supply him, but also that he was going to have to be careful about how quickly he used what he had.

Because of Kondor’s skepticism, the explanation of the vorgo is a superstition, and he thus thinks that what is being done in that vein is wasted resources.  He tries to justify this based on the morale of the fighters, but at every turn he sees more problems—such as the fact that manpower is going to be used to move corpses to the pyre when it should be on the walls.


Chapter 76, Slade 25

In technology skills, Multiverser recognizes that the level of skill necessary for various tasks differs in kind.  The ability to design a machine is the highest level, but there are people who are very good at building a machine from a design, even better at building than the designers, who could not create a design.  There are those who can modify a machine by looking at how it works and improving it, those who can repair a machine if it breaks, those who can (intelligently) sabotage a machine so that it won’t work properly, and those who can operate a machine with only a basic knowledge of how it works.  Slade is looking at star drives and gravity generators and particle weapons, and he cannot begin to fathom how these work—but he’s also looking at electrical systems and fluid and gas conduits and support structures, all of which are simple enough that he could fix a problem without knowing how that particular part of it makes the rest of it work.  Thus he has repair skills that can be used here.

The listening post raid is inspired by a Blake’s 7 episode in which they attack a Federation Outpost to get the latest code cipher machine.  It was an obvious type of mission for this kind of scenario, and I run it frequently in live games (although, as I think I mentioned, this world was created in this novel and only subsequently detailed for game play).  I had to remove the code cipher machine, as that was too obvious a connection, and I expanded the outpost significantly both to give me more room for my adventure and to make it different.

The line about Slade trying to decide “what medieval gear he should have for a raid on a space station” was another that my editor mentioned positively.  The image of an armored knight with a sword attacking a space station does have something of a lark to it.


Chapter 77, Hastings 27

The game system imposes limits on how much people can carry, both in terms of what can be lifted or carried while walking and in terms of how much will move with the person from universe to universe.  This latter limit increases over time, but particularly in the early worlds people who are pack rats have to consider what they really need to take with them.

It is also often the case that players wish they had gotten one thing or another in a previous world where it was relatively easily obtained, and Lauren is considering that aspect now.  She has sort of left it to the last minute, and while I might be accused of the convenience that she managed to think to do this shopping very shortly before she left this world (and I had at this point realized that I was going to have to move her before I’d used all the cool stories I’d developed in play), it is certainly the case that facing the fight she has planned she would be aware of the possibility of moving to another world in it.


Chapter 78, Kondor 26

The darkness was needed because without it there would be no explanation for how the undead were able to fight in daylight.  I don’t think I ever explained how it was done, but I attributed it to magic used by the specters, the most powerful of the enemy.

The eyesight adjustment was one of the key reasons for giving him that eye before.  I wasn’t certain where or when I would use it, but seeing in the dark was the point.

It is interesting that Joe thinks of the natural eye as the “good” one, and the cybernetic one as a substitute, not a real eye and therefore inferior, even though it does more and responds faster.

That the castellan regards Joe’s vision magical fits into Joe’s preconceptions about magic, that it is simply a word to describe what we do not understand.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

[contact-form subject='[mark Joseph %26quot;young%26quot;’][contact-field label=’Name’ type=’name’ required=’1’/][contact-field label=’Email’ type=’email’ required=’1’/][contact-field label=’Website’ type=’url’/][contact-field label=’Comment: Note that this form will contact the author by e-mail; to post comments to the article, see below.’ type=’textarea’ required=’1’/][/contact-form]

#47: Character Routines

This is mark Joseph “young” blog entry #47, on the subject of Character Routines.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48), and
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60), and
  11. #43:  Novel Worlds (chapters 61 through 66).

This picks up from there.  Our characters are settling into new plans.

img0047Earth

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 67, Slade 22

People who quit addictions remain addicted.  My father quit smoking in essence by saying that he did not need to have a cigarette right now whenever he wanted one, and managed not to have one for half a century.  Bob Slade had quit smoking before he was a verser, which is why he always had those matches, later toothpicks, in his mouth, but the tense situation of finding himself trapped and hunted on someone’s starship made him nervous enough that he wished he had one.

Slade realizes that he’s having something of an alien encounter, but the crew looks human, so he’s dealing with that in his own offbeat way by discussing little green men.

The spell is gibberish.  I needed him to cast a “darkness” spell, and the particular concepts of magic he was learning from Omigger involved incantations in lost languages combined with specific movements (and sometimes materials) to tap supernatural energies.  Darkness is a relatively easy spell, in Multiverser terms, as far as what works in different worlds, and it’s defensive without being aggressive.

Although this is a Blake’s 7 inspired world, my captain is more like Kirk than Blake (although I think he’s more like a choral conductor I had in New Jersey All-State in 1971), and my computer/science guy has more Spock than Avon in him.  Slade’s claim that he called some darkness makes no sense scientifically, but as I wrote decades ago, in magic cold and darkness are energies opposed to heat and light, not mere absence of energy.

My predictions concerning the demise of TV and console games seem to be on track a bit faster than I anticipated, but it certainly made sense to assume that they would be unknown this far in the future.  I had seen PBS specials covering wearable computers, and was expecting them to move into use more quickly than they have, but they do seem to be coming via the smartphone and possibly Google Glass®.

The name game is something that happens with versers, because no one knows who you are until you tell them.  I’ve often had players invent names to identify themselves, or use the names of fictional characters.  Bob at this point just gives them the names people have used for him in the past, and the reference to his girlfriend is a throwaway—I never detailed the girlfriend.


Chapter 68, Hastings 24

In game, I was working with Chris Jones’ character Shadow, who had the ability to become invisible, was incredibly strong and very hard to hurt, and could fly.  He grabbed the ghoul and flew with him, and let me pretend I was doing it somehow.  We got the guns after we reached the airport.  Most of the rest of it was very similar to the game, although I think the game character chose Atlanta.  I liked the idea that Arnie’s now long dead parents retired to Miami so he could visit their graves there.

I was not sure what should happen to the bullet that hit the wall.  It could have deflected, but that would have created a serious danger that it would hit Arnie, and I didn’t want that.  I thought it made sense for a telekinetic force wall, as opposed to a psionically generated force shield, to hold things that hit it, and prevented the dangerous bouncing.

I know that cursing is common in modern books, but it’s not part of my speech patterns and I saw no reason for including it in the books.  It was simple enough to say that Arnie cursed.  I have often wondered how I would cover this if it ever went to film or video, because of course he would have to say something.

The guns will become part of Lauren’s gear.  They are just like a set my character has.  John Cross has since raised issues with whether the design is possible, but has concluded that it could be, given certain assumptions that are not contrary to the book.

I liked the gag about dropping him at the airport where people land safely all the time, instead of just dropping him from wherever they were over Philadelphia.  She doesn’t actually say that she could smash him into the ground below or put him down gently, but she conveys it in the metaphor of landing at the airport.


Chapter 69, Kondor 23

That iridescent indigo sky is among my favorite colors, and I included it largely because of that.

Kondor’s wariness probably reflects the way I run game characters when I’m playing the party leader:  always cautious, moving slowly and keeping eyes open at all times.  I don’t like to lose party members, and I don’t often lose them.

I notice two points now, in retrospect.  One is that I never mention horses in the telling in the book.  Often in play characters will ask for horses to make the trek more quickly.  The other is that when I created the world I made the distance twelve miles, which no one can walk in an hour.  The “less than an hour” is not from the castle, but from the sunrise at the second crossroad.

I like the phrase, “monumental reminder of his own mortality” as a description of a graveyard.  I should shorten it, removing the possessive, and put it on a Facebook image card or something.

People are often uncomfortable among dead bodies, and for many that extends to cemeteries.  I thought it was a good counterpoint for Kondor’s atheism and general skepticism of all things supernatural that he could not account for his own discomfort with tombs, and that his explanation that it was a reminder of his mortality was both a plausible excuse and an answer that had been invalidated by his experience.  It also sets up his own internal inconsistency, that he does not want to admit he is afraid of something in a graveyard but he is compelled to express the fear through his actions.

Standard marching band steps are usually a short eight steps to five yards or a long six steps to five yards.  Both of those are slightly unnatural practiced steps.  A standard pace—a double stride—is about five feet, varying from one person to another.  Ten yards is thirty feet, six paces or twelve strides, so his steps are a bit short.  He is struggling to do this.

People think that football fields are a hundred yards long; they are actually a hundred twenty yards long, due to the end zones of ten yards each.  Kondor makes, and then corrects, that mistake, although he is estimating, and he is trying to encourage himself.

I wanted my characters to be credible adults who did not swear.  It was easy with Lauren, and with Slade his oaths are all references to Pagan deities.  With Kondor, the solution was that he was raised to avoid such words, and had his mouth washed out with soap more than once for using them, so he tended to avoid saying them.

When I originally designed the vorgo, I described it as exactly the size and shape of a bowling ball, roughly the same weight.  Someone suggested that it ought to be bright green, which would add to the comedy for the player character who made a trek to retrieve what proves to be a bright green bowling ball.  When I got to this point in the story, though, I ignored the color suggestion—I was trying to maintain a dark mood and did not want the levity.  It is still humorous enough that he identifies it as a bowling ball and sees nothing of value to it.

The “gravest” importance was a deliberate word choice.

The shock value of the bodies rising to seated positions works in the game; I hope it works in the book.  I put the break here, again returning to the notion that I wanted readers to want to know what happens next and so keep reading.


Chapter 70, Slade 23

I have a very clear image of Ann Parker in my brain, but have no idea where I got it.  She’s got long blonde hair, and is petit.  The implant is there because of the character Gan on Blake’s 7, who had an implanted violence limiter, and there was an episode in which there was a defect with it which forced them to find medical help; I did not know what adventures we were likely to have at this point, so I wanted options.  Her implant is my own idea, although it owes something to some book I read where pilots interfaced directly with their ships by a plug.

Kozakowski was the name of the smartest kid in my high school class (or at least, that’s what everyone thought), but I just used it for a name.  The character is somewhat modeled on Tarrant, pilot who joined the Blake’s 7 crew in a later season, but I made him black to push myself away from the feeling that I was copying the show too closely.

Tom Titus is again very much Vila Reston.  I always loved Vila’s line, “There isn’t a door I can’t get through if I’m scared enough.”

Bert “Burly” Bently is more of a copy of Gan, a big gentle guy, but I made him the engineer.

Ishara Takamura is another whose image is very clear in my mind but whose origin I cannot identify.  He has typical features for a slender Japanese male, with a bit of a sinister look to him.

I always picture Toni Bently as tall, thin, and black, a sweet smile and gentle disposition, and an air of culture.

George White is a composite of a number of people I’ve met over the years none of whose names I recall, a guy who can do all different kinds of things because he’s done all different kinds of things; he’s older than most on the crew, probably in his late fifties or early sixties.  A “Jack of All Trades” skill set was used in the game Traveler, which I never played but for which I created characters once, and I liked the idea.

When I put Marilyn Wells on the crew, I had in mind a character something like Troi on Star Trek:  The Next Generation, but a slightly different look with lighter hair.

The notion of finding a ship adrift was a bit of an improbability, but I needed an explanation for how they had a ship, and to avoid being too much like Blake’s 7.  This barely qualified, but I couldn’t think of another option.

Torbin is based on the computer of the original show, including the idea that it won’t talk about what happened previously or where it originated.

When I run this world in games, I often give this chapter to the player to read when he finds a way to get historic background on the world.  I pretty much invented the Federation backstory, looking for a credible way that a totalitarian regime could arise in something as vast as interstellar space.

The progression from ‘chairman of the meetings hosted at my home’ to ‘chairman the most powerful ruler in known history’ is modeled after one theory of how the Bishop of Rome became the Pope.

As Slade defines himself as landing on the rebel side of a civil war, it is the first step in his view of who they are and what they do.  It takes another step in a later chapter.


Chapter 71, Hastings 25

My recollection is that Lauren forgot her workout in part because I forgot it.  I considered going back and trying to work it into the earlier chapters, but decided that there was enough happening in her life that it was perfectly logical that she would forget an appointment.

The thing about throwing off your sleep cycle with a nap is a rather personal experience of my own—I often find that a nap at the wrong time means I’m awake too late and can’t get up the next day.

John “A1Nut” Cross gave me a lot of trouble about those bullets after the book was published.  I might have handled it differently had he given me feedback on the draft (he helped me immensely with the rifle/pistol arrangement for the world Dark Honor Empire I created for Multiverser:  The Third Book of Worlds), but I was working pretty much from what Ed did in-game.  The issue is whether you can have a pistol that fires the same bullets as a fifty-caliber machine gun; fifty caliber revolvers (they are made) use a shorter bullet with less kick.  However, in the end he agreed that one could custom-make such a gun, and the fact that it would have a lot of kick was covered in the description.

I used the trick with the coin to destroy the Coffee Shoppe.  By this point I had decided that Lauren was not going to survive the attack on The Pit, and the coin would become both a meaningless scrap and a problem for future worlds if I didn’t use it—besides, I thought it a clever idea and wanted to use it.  In game, I used an epoxy, because PC7 was the best glue I knew when I was still keeping track of such things (I read about Superglue and have some grasp of how it works, but don’t ever use it for anything), and Ed had me use something called PC12 when I looked.  But here I thought that the more modern superglue type adhesive was the better choice.

I had worked out what the three objects did for which the clues were given, and was working out how she would test them as I did it.  With the die, though, I thought I could get a good cliffhanger from having her black out—particularly as both Slade and Kondor had already died and gone to other worlds, so I figured the reader was expecting it to happen to Lauren, and I wanted to use that expectation.


Chapter 72, Kondor 24

Part of the fun of this chapter lies in the tension between Kondor’s certainty that there is no such thing as undead monsters and his recognition that something which looks entirely like that is now pursuing him.  He tries to invent explanations for what he sees, but he is still terrified and running for his life.

It was part of the conceit of the world that the undead could, at need, walk about within their cemetery but could only cross into the world in darkness.  The notion of the importance of darkness gave me some other problems, but the solutions were at least workable.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#43: Novel Worlds

This is mark Joseph “young” blog entry #43, on the subject of Novel Worlds.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48), and
  9. #37:  Character Diversity (chapters 49 through 56), and
  10. #39:  Character Futures (chapters 57 through 60).

This picks up from there.  Two of our three characters find themselves starting in new worlds in these chapters.

img0043Castle

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 61, Slade 20

I was building Shella into a sorceress for no real reason other than that it gave me story and character development for Slade.  It turned out for the better in the long run, but at this point I did not see where it was going.  I recently read the quote (and I confess to being terrible at sources) that writing a novel is like driving home at night in the fog:  you can only see a hundred feet ahead, but you can make it all the way home.  That makes sense to me.

The “not bad, for an auto mechanic” line was important.  It was enough that Slade regarded himself a fighter, and was becoming one; I did not see him embracing a career in magic, and doing so would have made him too much like Lauren.  I needed him to think of magic as something he didn’t really do well and wouldn’t pursue seriously.

Having Shella there also gave me a side door through which to arrange Torrence’s marriage.  I wanted it to be something with which the modern Slade would be comfortable, but knew it had to fit within the concept of arrangements of the time.  Using the sister to introduce girls to her brother seemed the way to do it.

I found my way to get Slade out, and had tied up most of the loose ends to this point.  I did not know that any of these people would ever come back into the story, so the parting from Shella was a bit melancholy for me.

At the time I gave very little thought to what it was Slade was trying to do, that is, what spell he was trying to learn.  I don’t think I’ve returned to that, but it’s possible that I mentioned it again somewhere and have since forgotten.  Anyway, I’ll probably recall it in some future book.

I think the fact that Joe and Bob versed out in successive chapters was strictly coincidence here—I’d brought them both to the point that they were ready to go, and I had worked out where they were going, and found ways to move them, so it happened.


Chapter 62, Hastings 22

I wanted Lauren to learn the sort of “hyperspace” travel the werewolves used, as I was certain it would be useful to her in the future.  I had no idea just how much she would use it eventually, but here and now she needed to learn it.

In copying this chapter, I noticed that I’d missed a close quotation in the book.  It’s fixed in the online version.

I’m fond of grilled ham and cheese, and of cream of mushroom soup.  Tomato soup goes well with grilled cheese, too, but is a bit cliché, so I went with my preference.

I had eaten at Bookbinder’s in Philadelphia exactly once—treat of the executives of a company for which I had worked security, when I had to testify at a National Labor Relations Board hearing concerning the termination of an employee I had caught stealing from the company.  All I remembered, really, was that they had really good lobster bisque.  It’s also the only fancy restaurant in the city I know, but at least I knew it was there.


Chapter 63, Kondor 21

I created The Quest for the Vorgo as a world for a stripped demo game that ran very rough, but I found the world to be fascinating and reworked it for full game play; it was slated for release in The Third Book of Worlds, which is a work in progress.  It owes a lot to the wonderfully comedic Army of Darkness, and its idea of dropping a modern person into a medieval undead horror story.  I’ve used it for a lot of demos since I wrote this.

I was particularly interested in running Joe Kondor in it, because he was an atheist, and he would have to find naturalist explanations for the magic that permeates so much of this world.  I figured it would be fun, and there would be a sort of message in the very fact that in the face of all this magic he could maintain his persistent unbelief.

The opening of the world was also fun, because we have a group of magic-using locals who have just performed a ceremony which is supposed to call a “supernatural” deliverer to aid them, and the character appears in their midst.  I will never say whether he appears there because the spell worked, or they think the spell worked because he appears there, but generally people who land in this world take the bait and go on the quest whether or not they think the magic worked.

The names of these characters were invented quite off the cuff; the only one that has any real source is Dimtri, which I got by shortening Dimitrios, cover artist Jim Denaxas’ given name.  When I pulled the world together for game play, I did not carry the names into it, because they are not all that easy to remember.

The castle is on a motte and bailey design, but Kondor would not know that (and the reader probably would not connect the description to anything specific even if told that it is the design of the Tower of London) so I simply had him describe it.  The photo selected for this web log entry is a motte and bailey castle, but rather a smaller and more simple one than the one in the story.

The name mistake, Jo-suede Candor, was at the time intended as a way of intensifying the sense that these people did not think of him as human.  They did not understand the structure of his name.

The comment on the bed was on the thought that medieval life was not comfortable, that they had nothing like the comforts we take for granted.  Even when Joe was in Sherwood sleeping on a mattress he made from local materials, his bed was more comfortable than this one in the main tower.


Chapter 64, Slade 21

In-game, players roll each time they enter a new universe to see whether they have moved to the next “stage”.  In the first stage they enter unconscious and awaken.  In the second stage, though, they arrive in a dream state, and the referee mixes bits of reality with bits of the past and whatever fantastic elements he wishes, much as the sort of dream you have when you are awakening but still dreaming and things in the room mix with the dream.  I wanted this to happen in the book, and Slade’s second world gave me an opportunity to experiment with it.

I created this world specifically for the book, although I later distilled the essential elements from it for demo games and was hoping to release it in a planned project of short world books called “Triple Play”, sets of three worlds that were of similar substance, this one one of three space settings.  That has not materialized.  I based a lot of this on the concepts of Blake’s 7; as I previously mentioned that my thief Filp was based significantly on Vila Reston, I also based characters here somewhat loosely on those characters.  I had run a Blake’s 7 world at least twice in playtest (after all, Ed always encouraged plagiarization for game play) but knew I couldn’t use it as it was, particularly as I think someone had been working on a role playing game for it about that time.

Kondor was surprised to find himself on a spaceship; Slade is similarly surprised, but his situation is different.


Chapter 65, Hastings 23

I gave the impression through Bethany’s dialogue that she and Lauren had fought vampires together before.  I already knew that Lauren was going to train Bethany when she returned in the past, but had not worked out any of the details of that.  When I got to that part in the second novel, it was something of a challenge to figure out how to make that happen.

The use of her psionic powers is becoming automatic for Lauren, which is going to matter eventually.

The hints are riddles.  I had by this point worked out what the paperclip, die, and marble each did, and found a way to create seemingly related riddles for them.  I still did not know what the acorn did, and had to make it seem as if Bethany knew but was keeping it secret.

I remember that when Ed ran this scenario he had his Bob the Ghoul (whom I have renamed Arnie) attack someone I knew—but I do not remember who it was.  I had Chris Jones’ character (known by the not very original name Shadow, I renamed the character Whisp in the rulebook) working with me, but I can’t now recall the details of how we found out about the attack, or who was attacked.


Chapter 66, Kondor 22

The particular fun at this point is that the summoners believe Kondor is a supernatural immortal—which in a sense he is—and therefore that he does not understand anything about being mortal—which of course is not true, he just doesn’t understand the details of their time and place and the nature of their enemy.  So it is difficult for him to make sense of the information, because they assume on the one hand that as the summoned deliverer he must know the problem and the solution, and on the other that as an immortal being he knows nothing about graveyards and corpses and the undead.  His situation is actually the reverse of that.

It would have made more sense for Kondor to send the emissaries sooner so that troops would be arriving the same day he returned with the vorgo, but he did not think of that.  This gave me more drama during the fight, though, because there would be reinforcements if the troops could hold long enough.

The wall was not envisioned as thick enough for an entry passage with arrow slits and murder holes; Kondor’s corral achieves something of the same effect, although less effectively.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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