Tag Archives: Multiverser

#249: A 2018 AnimeNEXT Adventure

This is mark Joseph “young” blog entry #249, on the subject of A 2018 AnimeNEXT Adventure.

Last year in An AnimeNEXT 2017 Experience I reflected on being a guest of the convention–a minor guest, listed as staff, but brought there because as a role playing game designer I hopefully add something to the experience of convention goers.  I’m looking at it through a different lens this time, hoping to give something of my own experience.

I suppose the story really starts months ago.  Last summer, shortly after my guest appearance at AnimeNEXT, I was hospitalized for emergency surgery and lost quite a bit of time recuperating.  Complicating it greatly, two days after I was hospitalized my wife fell and broke a hip and a foot, and was also hospitalized for emergency surgery followed by extended rehabilitation.  In what would have been a comedy of errors had it not been so serious, three of our sons were working at cross purposes trying to resolve issues with the house so that we would be able to maneuver in it while convalescing, with wheelchair and walker and such, and when I came home in the middle of this it was in an uproar.  I don’t know that I contributed much to it, but after perhaps a week my wife came home, and I was there for a few days helping her get settled before I returned to the hospital for another couple weeks and she was struggling to get along without me with the help of two of those boys and a neighbor friend of theirs.  We took a long time to convalesce, and things are still not entirely normal–which meant, among other things, that I had serious doubts about whether I would be able to get to the convention myself, and whether she would be able to manage without me for a few days.  She still doesn’t drive, even though she’s back to work, so I have to drive her.

I’m not sure whether it was the last week of April or the first week of May, but one night when I drove my wife to work the most reliable car we have broke down, and that put a dent in our transportation.  I had one of my sons pick me up, and used a different car in the morning to retrieve my wife from work, and AAA towed the car to the nearest AAA approved service station, which happened to be a few blocks from home, which was quite convenient since work is fifty miles away.  I was beginning to worry that I wasn’t going to make it.

Why should I worry?  Well, if you read the aforementioned linked article, you know that I was present in 2014 and 2017, but that in 2015 and 2016 last-minute disasters prevented my attendance.  I thought we were potentially facing another, particularly since one of the cars on which we rely belongs to a son who spends the school year driving around the country in a company car and then uses his car, which is legally my car so that he doesn’t have to pay insurance and garage fees during most of the year just to have it, for the summer.  So I was anticipating losing a car, on an uncertain date, complicating transportation further.

Then a few weeks prior to the convention I ran out of printer ink.  I was in the middle of printing the first draft of the next novel for online publication, and I’m collaborating with someone on this one, so an exchange of printed pages has been part of the process.  Printer ink might not be that important, but it is important, and with the car in the shop (for the entire month) and an expected cost estimated with a variable of about two hundred dollars more or less, I had to be careful about spending money.  HP makes a reliable all-in-one printer which I’ve been using for near a couple decades now, but they have a policy of underpricing their printers and then overpricing their ink cartridges.  Complicating it further, apparently the cartridge mine uses has become less commonly used, so that it wasn’t on the shelf at my local Walmart when I finally decided I needed to buy one.  The convention was two weeks away, and I went online and found a place that sold their own replacement cartridges, and ordered some.  They arrived about a week before the convention–and two out of two black cartridges were defective, in different ways.

I will credit SwiftInk for great customer service.  Their online help gave me suggestions for trying to make them work (cleaning the contacts), and when these failed promised to ship replacements immediately, which they did.  Unfortunately, those replacements did not arrive until after the convention began, so I had no print capability.

If somehow you don’t know, I go to conventions to run Multiverser, the roleplaying game I co-authored with E. R. Jones.  I take a stack of books; they’re out of print, and I don’t have any copies of the rules other than my own, but I have several of the world books and a couple others.  I also have a small (probably twenty-two pocket) file case in which I have a lot of papers, including unpublished worlds that I use, worksheets for magic skills, and on-the-fly character creation papers.  As noted, last year when I returned from the convention there was a lot happening, and I wound up hospitalized not too long thereafter, and never gave another thought to those books and papers.  At least they got put away–the suitcase that I used was left in the living room until one of my sons decided to move it outside to get it out of the way, and when I found it this year it was ruined.  It went through my head a couple times in the hectic days before the convention that I ought to find the books and papers and make sure I had everything, but then part of me was uncertain I was going to go at all, and part of me recognized that if I didn’t have printouts of the needed papers there wasn’t anything I could do about it anyway, not having printer ink.

Complicating it further, as the date approached it became known that my wife, who works alternate weekends, would be working that weekend.  At first I thought that was the kibosh, but I realized after mulling on it for a few days that the convention started early Friday, with staff arriving starting Thursday night, and ran through Sunday morning; Sunday was the quiet day, generally.  If I could check in on Thursday night I could be active on Friday and up until lunchtime Saturday, get home in time to get organized and have my wife at work Saturday night.  I was not able to get confirmation for that from, well, anyone anywhere, but it became my plan, at any rate.

Transportation was settled a couple days in advance.  The car that was in the shop was going to be finished that Thursday, and my son whose car it is and I would retrieve it and bring it home.  He and his wife were interested in playing at the convention, so they were going to drive me in and back; as it turned out she was feeling ill the day I had to go, but he still did the driving for me (again, thank you).  He dropped me at Bally’s, where I was billeted, and I told him to stay in Atlantic City until he heard from me in case something went wrong.

Something did go wrong, but first I stood on line for probably half an hour.  I was very irked when a young and not unattractive girl took advantage of the attentions of a young man to cut in line right in front of me, but stifled my passive-aggressive tendencies and waited until it was my turn.  Then they asked for my ID.  I had not driven myself to Atlantic City, and I did not have a current copy of my license on my person.  With all the hospital visits and doctor offices wanting my ID, it got separated from my wallet and I wasn’t carrying it.  I had two older licenses, but the hotel would not accept these despite the fact that they were photo IDs, because they had expired.  They were not unsympathetic, and attempted to call the person running housing for the convention, Connie Ngo, but Connie didn’t answer her phone.  I was stuck.  I couldn’t keep my driver in the city all night, but I couldn’t send him away without knowing I had a room.  I texted him to return to get me, and started toward the exit; but I remembered that I had Connie on Messenger (because I had wanted to confirm that there would be no problem with checking in on Thursday night), so I messaged her.  She responded to the message and called the desk clerk, and I was approved and given a room key.

We were four to a room, technically, but only one of my roommates had arrived, and one had had to cancel at the last minute, and the remaining one I did not see until Friday night.  My roommate introduced himself by first name only, and I admit that it takes me several tries to learn names, and I only saw him awake one other time when I was barely so myself.  He offered a variety of snacks he brought from home.  I stuck one of the two key cards they had given me in a pocket and tossed the folder containing the other on the dresser, and never saw it again, but I slept with the card in my pajama pocket and kept track of it all day (I have this freaky thing about losing keys).  I laid claim to one of the beds and slept until morning.

At this point I’ll say a few words about the hotel.  I was in the Sheraton last year.  The room at Bally’s was considerably nicer.  I think the room itself was larger, and it had a couch large enough for a bed in addition to the two beds (and the first roommate had brought his own cot) so we didn’t have to share.  The bathroom is larger, with a large shower stall.  I had some concern that there were no safety railings inside the shower (I’m getting old, and am not always completely steady on my feet), but that’s often the case.  The Sheraton, as I recall, had a shower/tub, but I’m a bit tall for most bathtubs and so prefer showers.  It was overall a nice room.  I do not know, however, whether that’s because all the Bally’s rooms are nicer than the Sheraton rooms.  I was in the Garden Tower, and it may be that those are better than the standard rooms.

One thing that bothers me, though, is that if you wanted WiFi you had to pay for it separately.  McDonalds and Walmart can manage to give their customers free WiFi.  I’m not sure why one of the biggest casino hotels in one of the major resort centers in the Western Hemisphere can’t manage such a trivial amenity–but indeed I was reminded that the same rule held at the Sheraton last year.  I’d have used it to watch Netflix on my Kindle, I expect, but I had had the foresight to download a couple things to the Kindle for that purpose in advance, and I could handle Messenger, which I also have on the Kindle, on my phone.

I awoke alone, and had not yet checked in with the convention staff, but I took time for prayer and study and got a shower and a respiratory treatment before packing the essentials and walking the several blocks to the Convention Center.  That is one advantage of staying at the Sheraton:  it is physically attached to the Convention Center, being right across the street and having an enclosed pedestrian bridge between the second floors of each.  That doesn’t mean it’s close–it’s a long walk inside the Sheraton just to get from the rooms to the bridge (there are banquet halls between the two), and I remember lugging my gear using a wheeled cooler as a handtruck and case between the buildings.  I knew that there were free buses between Bally’s and the convention, but that you had to have your convention ID to use them, so the first time I had to walk.  Had I been earlier the night before I could have checked in there, but I was slow packing everything (the suitcase having been ruined, it took a while to settle on a high-quality reusable grocery bag for my clothes) and thought getting into the hotel was more important.  I made the walk to the center and found my way to operations, which was in the same room as last year, and was soon properly badged.  I then found Kat, my boss as head of Tabletop Gaming.  She was telling one of the photographers to get some pictures of how overcrowded the board game room already was on Friday morning, to show that our department could make good use of more space.  I told her I was going to take the Jtney (the bus) back to Bally’s and return with my thirty pound box of books, dice, and game materials, then grab some brunch somewhere.

Time to address the food.  That was an issue last year.  It was considerably better this year.  Instead of providing scheduled meals they gave us eight vouchers, each good for up to fifteen dollars at any of the several food outlets in the Convention Center itself except the Beer Garden.  Breakfast was still a challenge, as reportedly only one of those outlets opened early, and it sold out of breakfast sandwiches quite quickly both days I was there.  I was late enough on Friday that they already had their lunch menu going, and I bought a personal pizza, a cup of coffee, and a single-serve Minute Maid Tropical Blend juice, which was fourteen dollars and change–but hey, they must pay exorbitant rent to have space inside the convention center.  When I got back to the table, though, I already had players waiting, and so I sipped my coffee while running a game for a couple hours, and then when they scattered to other convention attractions I ate a cold pizza with a bottle of juice, and can’t really speak to the quality of the pizza.  The next morning I was earlier; they had gluten free bagels, which I decided not to eat (and was told my someone that this was a good decision), but instead got two cinnamon danishes, a small Jimmy Dean bacon, egg, and cheese biscuit, coffee and juice.

By Friday afternoon I had heard that there was a place to buy food inside the dealer room, so I decided to try that next.  They were a pirate-themed grill, and advertised steak sandwiches and burgers.  I asked for one of their ten dollar bacon sirloin cheeseburgers, and was told that they were out of bacon, so I went with the eight dollar version without bacon, added lettuce, onion, mayonnaise, and catsup, with a bottle of Minute Maid Orange juice and a cup of hot chocolate, self-served.  It was rumored that their fries were good, but at five dollars I could see I wouldn’t be able to buy a drink and stay within the voucher.  Anyway, the burger was large, tasty, and filling, and I went back the next day.  At that point I was preparing to leave the convention, my ride being almost there, and so I spent two vouchers to get two bacon cheeseburgers and one without bacon.  I gave one of the bacon burgers to the son who drove to get me (and he devoured it in the street before we drove away, but said it was really very good, but economical as he is he would not have paid ten dollars for it; I figure that’s a good price for deluxe burgers nowadays, and again they have an incredibly high rent on their space).  I brought the other two home and shared them with my wife, who is not a fan of bacon.  The grill bent over backwards to make it possible for me to transport these, which were usually served in open topped boxes, and should be commended for that.  I left my remaining coupons with Ahmetia, my co-host in the RPG room, figuring she could use them.  Because of the high prices, I often saw people using a fifteen dollar voucher plus a bit of pocket cash to pay for their meals, and while I avoided that I did so partly by not buying some things I might otherwise have eaten.  That’s not a complaint; I tend to overeat anyway, and didn’t really need the fries.

By now I have this entirely out of sequence, but that’s not really a problem.  I’ve left out the games, only hinting at them to this point.  Time to remedy that.

By the time I got to the table with my pizza late Friday morning, Navya and Cory were waiting, and I began the character creation process.  Ahmetia, who has several years of Multiverser play under her belt, is very good at selling people on playing at my table, and Kat reminded me that she played a session at Ubercon a decade ago and thinks it’s a really great game, so I get referrals.  As we were moving forward with their character papers, Johanna arrived and joined us.

You’ll remember I said that the printer mattered.  My On-the-Fly Character Creation system uses four printed sheets on which players record information.  The fourth sheet is the simplest, being there strictly for the world list and stage number.  The third is equipment and the second skills, and of course you can have multiple sheets of skills and equipment.  The first, though, is the most complicated, with name, aliases, attributes, averaged attributes, best relevant attributes, bias levels, weaknesses, and character description all mapped onto a single page–and when I opened my file, I had only the second and third pages printed.

It wasn’t a disaster.  After all, I know what goes on the first page, and I had a couple of yellow pads, so everyone wrote out the first page longhand.  There was a second problem, that I had only one pen, and my first two players had no writing implements; I discovered another, though, an old four-color pen, in the game materials box, and when the third player arrived she had her own.  Not long after that, Ahmetia delivered a handful of pencils and some scrap paper, which was a big help as the weekend continued.  We put together their character papers, started them on the Tropical Island, and got them all gathered together with Michael di Vars, who explained to them what was happening.

I had eight players over the weekend, seven of whom sat and listened to Michael explain that they had died and any time in the future that they die they’ll come back to life in another universe just like this time, and not one of them balked, called him crazy, or demanded proof of this insane explanation.  Ah, well, it’s fun when it happens, but I’m not going to spoil it.  I was working out where each of the original trio was going to go next when they died, but suddenly they all had to run before that occurred, the game ended, and I ate my cold pizza and ran to the loo.

I returned to find Corderro waiting.  We got him up and running on the Tropical Island, and he had a long conversation with di Vars and then asked if the senior verser would be willing to spar a bit in unarmed combat.  As it happens, di Vars is extremely good at many weapons across the technological spectrum, but never really took much interest in unarmed hand-to-hand.  Corderro was high level professional, third degree black belt in a martial arts style.  At hand-to-hand he was fifty percent faster than di Vars with a very slight edge on accuracy, with the result that he outfought the killing machine in two one-minute rounds.  He lasted long enough for the volcano to blow, took a nasty rock to the head, and was out of the world–but also decided to leave the game there.  That’s a bit of a shame, because I knew where I was going to send him.  (Hint:  he has a beard.)

I’ll interrupt this recounting of games to recount the night.  I was the first one back to the room, partly because after seven I figured there was no point in starting a new game, I got and ate the aforementioned cheeseburger, and called it a night.  I moved my box of books to the board game room, which gets locked overnight, and took my bag of personal effects to the Jitney to ride back to the hotel.  I wasn’t up long, taking time to find something innocuous on the television that would lull me to sleep (Transformers, which I’ve seen before), set early alarms, and went to bed.

An hour later I was awakened by banging on the door.  It took a moment to get organized and answer it, and I almost didn’t catch the departing offender, but it was the roommate I’d met accompanied by the roommate I hadn’t met, having gotten themselves locked out.  I let them in and went back to bed, only to have my cell phone ring while I was getting in.  My youngest son, who lives not far from Atlantic City at the moment, had apparently not realized that I was going to be at the convention this weekend, and having failed to get his mother on her phone decided to try mine.  We talked for several minutes, and apart from me suggesting that if he couldn’t reach his mother he should try his brother I don’t remember any of it.  I then settled down to sleep.

Someone silenced the television at some point, but I was asleep by then.  I noticed it in one of my brief periods of overnight awareness.  I think I awoke before my alarm; in any case, I was the first up, and I packed my things, left the room, went back because I realized I’d forgotten my bottle of Barq’s Root Beer and discovered that I’d also forgotten my box of tissues, and then went downstairs and checked out of the hotel.  It was not quite seven thirty, and the buses didn’t run until eight, so I got some prayer and study time on a park bench near the hotel parking garage entrance under the shelter of the building as it poured rain a few dozen feet away.  At eight I walked the short couple blocks to the bus stop, boarded a waiting Jitney, and was soon joined by a crowd of others headed to the convention.  I had promised Kat I would text her when I was up, which I did around seven-thirty but with the caveat that I wasn’t going to get there until the buses started, and she said she was already awake and working on getting the room unlocked.

I put my stuff in the RPG room, but the board game room was still locked; I asked someone working that room to bring my box to me when it became possible, and went to obtain the aforementioned breakfast.  Returning, I did a bit more study while nibbling on part of the breakfast, but then Steven arrived.  I still didn’t have my materials, but there were pencils and pieces of scrap paper on the table, so I set aside my breakfast and attended to starting his character sheet.  The books came, I got him started on the island, and Hannah and Tia arrived.  I had actually bumped into them twice in the halls, and Hannah must look like someone I know because I thought I recognized her, but apparently she’s not who I remembered.  Having met me and introduced themselves, they came to try the game, so I started setting up their papers.  Having finished their first page, I turned to their skills, still juggling Steven through his time on the island, and Austin arrived and joined the character creation process.  I was hitting my stride, though, and got that moving well.  Steven met di Vars, and got a feel for what was happening, but then said he had to leave just about the time I was launching Tia, then Hannah, then Austin.

Austin made a comment about having to leave soon, so I ignored the die roll and had him reach di Vars first.  He decided on cautious discretion, and remained behind the tree line watching.  Tia, second to arrive, decided that she needed help more than caution, and called out, receiving an invitation to join him.  By the time Hannah arrived, she could see Tia sitting by the campfire, and as they were friends before the verse they recognized each other.  Austin left the table, and di Vars explained things to Tia and Hannah, and then before we got much further they, too, said they had to leave.

I feel a bit foolish that I did not mention it to Navya, Cory, and Johanna, but perhaps they’ll find their way here somehow.  Corderro jogged my thinking, so I invited him, Steven, Austin, Hannah, and Tia to continue play on the M. J. Young Net Forum.  I know several of them wrote that down, but as I write this none of them have arrived.  That’s kind of a shame, because I know where I want to send several of them, but we’ll give them some time to find their way.

I’ve got one other aside.  Last year, within minutes of my arrival, I saw a girl in costume who would have made a good picture for my character papers for Lauren Hastings.  She looks a lot like most representations of Tomb Raider’s Lara Croft, so I often find pictures that work.  This year I saw someone, not quite as good but passable, again as I was headed for check-in.  Again I never saw her again.  It prompted my brain, though, to consider that I should look for people who might be suitable images for those character papers.  After all, Slade looks a lot like Thor, I’ve got a couple of American soldiers, someone might come as a sprite which would be good for Derek, Shella is a witch, and I’ve recently added a few characters including a dark-haired Arabian princess.  I saw no one the entire time who fit any of these images.  It was a bit disappointing in that regard, but then I’m not all that well versed in anime and recognized very few of the characters I did see.  Someone was Deadpool.  That’s about it.

When I got home, the household was hoping that since I had left the convention already I could run a game for them.  I somewhat wearily with apologies explained that the reason I was home was because I had to get some sleep and do the work driving that night, and then tackled what had to be done to be ready for that.

I must also thank Kate and Tris for holding down the kitchen in my absence.

Here’s hoping that I can do another convention next year, if not sooner.  I don’t know that I would say I have fun, but it is a high point in my time to be reminded that people like the game, even if it didn’t sell terribly well.

I think that about covers it all.  Thanks for reading, and thanks again to the convention for inviting me again.  Here’s hoping that I was not more trouble than I’m worth, and perhaps there will be another invitation next year.  It’s an interesting way to spend my birthday weekend.

#243: Verser Redirects

This is mark Joseph “young” blog entry #243, on the subject of Verser Redirects.

With permission of Valdron Inc I have now completed publishing my first three novels, Verse Three, Chapter One:  The First Multiverser Novel, Old Verses New, and For Better or Verse, in serialized form on the web (those links will take you to the table of contents for each book).  Along with each book there was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; those posts are indexed with the chapters in the tables of contents pages.  Now as I am posting the fourth, Spy Verses,  I am again offering a set of “behind the writings” insights.  This “behind the writings” look may contain spoilers because it sometimes talks about what I was planning to do later in the book–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is also a section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, giving them at different stages as they move through the books.

This is the fourth mark Joseph “young” web log post covering this book, covering chapters 64 through 84.  These were the previous mark Joseph “young” web log posts covering this book:

  1. #218:  Versers Resume (which provided this kind of insight into the first twenty-one chapters);
  2. #226:  Versers Adapt (covering chapters 22 through 42);
  3. #235:  Versers Infiltrate (covering chapters 43 through 63).

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.

Chapter 64, Brown 127

The scene so obviously lends itself to that stock moment Derek describes that I had to include the description–and then ignore it.  Bomb defusing is of course very nerve wracking no matter what happens, but the idea that it did not go the way it goes in the movies seemed to be worth including.

There is of course an irony in the comment that Derek’s life is not being written by some author.

The bathroom reference is because they’re almost never mentioned in games and you only see them in movies if something dramatic is going to happen there–a fight scene, a seduction, a confrontation.  It was a way of humanizing Derek, who has been running around chasing terrorists probably for a few hours, and now wants a bathroom.


Chapter 65, Kondor 112

I knew when I set up the “section five of the war code” segment that even though Bob would be expected to know what that meant, no one would be surprised to have Joe ask, and that was how I would get it communicated.

The race war does make it unlikely that there would be infiltrators; any spying would have to be done by people who obviously didn’t belong where they were.


Chapter 66, Brown 128

Derek’s report of his actions in the raid would have sounded like fantasy at first, as he talks about changing forms.  Of course, the fact that he is serious about it and others in the room take it seriously undoubtedly helps give it credibility.

By this time I had made the change (a few Brown chapters before) of resequencing the book to pull Derek’s story forward.  I now knew I wanted another spy adventure of some sort, something different, but spent a lot of time trying to figure out what.  In the meantime, I pulled his loneliness back to the forefront.


Chapter 67, Slade 111

The notion that a verser can claim to be anyone but cannot usually prove his identity in his present universe often appears in play, but I should note that I first saw it in a Peter Davison Doctor Who episode (Black Orchid) in which a murder had occurred and he was faced with the problem of explaining his identity to the local police.  I had to consider what Bob had that might suggest the truth of his claimed identity.  I remembered the ring, but for Bob it was simply the chest at this point.


Chapter 68, Kondor 113

My uncertainty about Derek’s next mission slowed his story, and for the first time in quite a while I let both Bob and Joe continue their stories before returning to him.

It is difficult to know exactly what Joe thinks of Bob’s story about releasing the djinni from the bottle.  He obviously thinks it a fanciful tale, but does not consider what that means in terms of the fact that Bob presents it as if it were true.  That is, did something happen that caused Bob to believe the story of the djinn lord being released from the bottle, or did Bob create the story and disseminate it pretending it to be true, for some other reason?  Of course, the existence of the antique bottle adds color to the story, and causes what the British would call “the punters” to accept the tale more readily.

The wind responds in support of its ally, as well as it is able in this lower-magic world.  Joe of course attributes this to happenstance.


Chapter 69, Brown 129

I was stalling a bit, but also trying to provide credibility for improved skills in some training time.  I was also stepping away from the Kondor/Slade story, in part because I was not certain where it was going and in part because I thought it had created some suspense to hold the reader for a moment.

I selected what I thought were probably the major languages in the world of modern espionage.  I specifically did not include some obvious ones as not really that significant in the kind of work he was doing.


Chapter 70, Slade 112

I was playing this by ear to a significant degree.  When the general asked Slade whether he objected to keeping the inquiry open, I thought immediately that if Slade objected it might close the inquiry, and I needed the story to continue; but then by the time I started writing this I realized that there was bound to be an appeals process, and a closed inquiry would probably mean taking it to another level.

Bob’s perspective on history makes the women’s suffrage movement “ancient history”.  He was never interested in the world before the present, so he doesn’t know much about it.


Chapter 71, Brown 130

I thought about what I could do next, and decided that I should send Derek on a foreign mission–let him use his passports and such.  I thought that an embassy or consulate would be the right choice, because it wouldn’t require him to be better at another language than he had any right to be.  I thought that investigating a security breach or leak was a reasonable choice, in part because I couldn’t remember any movies where that was the hook so I wouldn’t be tempted to follow someone else’s plot.

I chose Romania for a couple reasons.  One is it’s the only country I have ever visited for any length of time–three weeks back in 1972.  I picked up a few words most of which I have since completely forgotten (I can say “what does this cost” and “thank you”, I think, maybe “you’re welcome”).  There’s also the moment in The Thomas Crown Affair (the newer version) when the cop asks insurance investigator Banning if she speaks any Romanian, and she says, “Who would ever bother with Romanian?” and proceeds to talk to the criminal in Russian.  I actually wrote about that in a Game Ideas Unlimited piece about skills which I do not now remember beyond that reference.

Every fictional spy organization has a section that handles special equipment; I needed a name for mine, so I called it “Gear”.  That way I wasn’t stealing from anyone.

I got a kick out of the bit about the British secret service saying everyone else in the world drives on the wrong side of the road.


Chapter 72, Kondor 114

I kept thinking that Joe’s overriding story was going to be about his racial prejudice.  The problem is that every time I brought it forward at all, it began to resolve, and here it pretty much comes to its completion.  Thus I keep thinking that Joe needs a story, and I don’t have one for him–although his character development has been genuinely positive in so many ways.


Chapter 73, Brown 131

The Coke® and Pepsi® observation is one I made on my 1972 visit to Romania, where we also stopped at Prague and bought Coke® in the airport, but then found only Pepsi® during our three-week stay in Romania.  The rest I deduced at the time.

I decided that the best way for Derek to avoid talking about his cover background was to include in the cover that he was not interested in diplomatic service and didn’t want to be here.  That immediately suggested that he must have something else he wants to be doing instead, some different future for himself.  Rock star came to mind, and artist, but he had no skills in those areas; comic book creator suffered from a similar problem, and I did not think that author would be the kind of thing that fit the profile.  I was about to consult with family and fans on the subject when it occurred to me that the big deal today is video games, and Derek certainly can pass himself off as an aspiring computer game designer.

The idea that you get promoted to the place where you are no longer competent is one of the stated corollaries of the Peter Principle; I was not certain at the time that I wrote it, but I was certain that Derek wouldn’t know the origin of the idea.


Chapter 74, Slade 113

The notion that the secret weapons project was at a secret location provided a solution to the problem of Bob not telling the general where he was going; versers have to get good at explanations that explain why they don’t explain more.


Chapter 75, Kondor 115

I wasn’t sure what should happen in this story at this point, so I decided to get my characters to discuss it and see what they thought.

Joe’s prejudice against people who believe in God and magic is growing into a new problem, but I don’t see yet how to resolve it.

This was a strange point in the editorial process.  I had written Kondor stories through 118 and Slade stories also through 118, taken Joe into another world and brought Bob to a place where I was not at all certain what to do with him next, and had then shifted all the Brown stories forward and was filling in his events.  I knew that I had another significant Brown story to tell that was still forming in my mind (the Romanian leak) but didn’t know what was going to happen; I was still in the mode of rushing his story because it was the different world.  I was beginning to think that Bob was going to vanish from the book for a while, because after his upcoming confrontation with Mlambo (the last chapter I had already written) I had nothing.  I abruptly decided that it was time to skip a Brown chapter and bring a Kondor chapter forward, so that Derek would seem to be in stall mode for a bit.  It didn’t really help me with the writing time, because this chapter had already been written and simply had to be slotted into the space and properly numbered, and I would still have to write Derek’s next chapter next anyway, but I thought it would work better in the flow of the book.


Chapter 76, Brown 132

I was a bit stymied myself, and I remembered that one way I use to figure out what the character should do is to have the character try to figure out what he should do, so I put Derek into the mode of trying to identify what kind of person might be the leak.  I thought of four good possibilities, and left it at that, partly because at the time I was late for something else and had to type quickly.


Chapter 77, Slade 114

At this point I’m working through the options by having the characters discuss them.  I’m still not certain what I’m going to do.
It is worth mentioning that I had written this chapter probably several months before I had written the previous chapter in which Derek is doing much the same thing (considering the possibilities).  I’m not sure that I didn’t get the idea of doing it for Derek from the fact that I had noticed it upcoming here, but they were done quite some time apart, and this one first.

When Kondor said that if there were gods controlling their destinies, it would be time to verse out, I did not think it was going to happen any time soon.  It happens to be coincidental, but very telling that what Joe says the multiverse would be like if there were gods happens to happen, and he ignores the exact evidence that he suggested would support such a belief.


Chapter 78, Brown 133

I now had shifted the burden such that I needed to write a lot of Derek’s story in order to slot it between Bob and Joe.  As I struggled with how to proceed with Derek, I remembered thinking, and writing somewhere, that the way to write a mystery is to begin with the conclusion:  decide who did what, how and why, and then work to what clues would be left behind in that case, and then how the detective discovers them and assembles the crime from them.  Yet when I wrote the mystery of the vorgo section of Old Verses New I did not actually do it that way.  I think I started that way–I was going to have the former student be the criminal, who stole the vorgo because his wife had recently died and he hoped he could revive her–but my story managed to go rather directly to him and I thought then that it was too easy, so I changed my criminal as I was closing in on the solution.  (This also gave me the inspiration, eventually, for the game version in which there were six possible suspects and slightly different clue sets for each.)  So now as I faced what is a mystery for Derek, I was floundering in part because I didn’t know who should be the villain–indeed, I didn’t even at this point have a cast of characters for it.  So I was going to have to develop that to get to the solution.

I had begun with a British consulate, but when I started doing online research I discovered that there was a British embassy in Bucharest.  I sent them an e-mail asking for some idea of the staffing and housing there, and got a very nice reply saying that for security reasons they could not tell me any of that–but then, I had also browsed their web site and their Flickr site, so I got a fair amount of flavor from those.  After the fact, my wife said I should not have sent the note, because it was obvious they couldn’t answer my questions and likely that I got myself added to some sort of terrorist watch list for my efforts.

In the time immediately following the writing of the previous Brown chapter I was turning over the possibilities in my mind, and realized that there was a fifth possible motive for the leak.  Someone might do it strictly for the excitement.  I wondered if that was plausible, and also whether it was possible to catch such a person, and if so how.


Chapter 79, Slade 115

I decided that I would move Joe to another world now, and do it simply by having Shella notice that he was no longer there.  I’d cover how it happened retrospectively later, and not have to deal with it directly.

The thing about the wife knowing that the husband is awake before the husband does comes from my personal experience.

I was still undecided about what I would do with Bob and Shella.  On one hand, there wasn’t much I could do with them in this world; on the other hand, I didn’t have any good ideas for a next world for them and there probably were a few things they could do here, if I could think of them.


Chapter 80, Brown 134

It took me several days to get a chance to discuss the idea that the leak might be done by someone seeking excitement with someone else.  It wound up being Evan, my fourth son, who reminded me that in the digital world hackers frequently do it for the thrill, for the ability to prove to themselves and, anonymously, to others that they can.

I took that computer connection and sort of reversed it:  I had come to the idea that Derek got a thrill from hacking systems from that discussion, but I used that recognition on his part as a bridge to the idea that his spy might be doing it for the thrill.  Most of the discussion about how to run the computer part was there to set up that jump.


Chapter 81, Kondor 116

I decided to put Joe in a not-quite-modern military base somewhere, and set up some kind of investigation of something.  The general look is probably nineteen fifties or sixties, and his camouflage fits.

Colonel Roberts is white.  The Adjutant, Lieutenant Philip Vargas, is white; the Exec is black, Captain David Nye.

The trick with “how do you pronounce the name” doesn’t always work, but it often does.

I don’t know why I put together the name “David Nye”; I feel like I’ve heard it somewhere, but the only Nye I can place is the science guy, Bill.

He gives himself the rank of captain, because he needs a rank and preferably of a mid-level officer.  It needs to be high enough to be respected but not so high that it’s easy to trace.

The list of common names includes my own name and my wife’s maiden name along with some others I’ve encountered multiple times in my life.

When I started thinking about integrating Kondor into this world socially (at what was chapter 102) I thought of poker games, and then that he couldn’t play because he had no money in this world and no way to get it, and that reminded me that he was wearing a lot of jewelry.  So I added the end bit about stowing the jewelry somewhere.


Chapter 82, Slade 116

Having separated Slade from Kondor, it no longer made sense to go to Derek every other chapter, particularly as I was at this point writing Brown chapters to catch up and had a new story to tell for Joe.  So the press of Brown chapters slowed a bit.

The questions about how SEP invisibility works when people who are not present are watching remotely is always a tricky one, and gets raised at this point but not answered.

I decided they would get into the bunker without incident, but they of course could not know that until they did.


Chapter 83, Brown 135

About this point I pondered an idea of giving one of the staffers an androgynous name, such as Terry Farnsworth, and having the gender be different in the London listing than in the Bucharest one.  At first I was thinking that it was a replacement, the solution to the puzzle; but then, as hard as the puzzle had been, that would have made it too easy.  Then I thought it might be that it was the same person, probably Terry as a woman who at some point disguised herself as a man to advance her career.  Then I couldn’t decide whether she was listed as a woman in the original file but changed it to a man somewhere along the way and was pretending to be a man, or whether she had originally listed herself as a man years ago when it was harder for women to advance, but had since changed it in the local file when it was no longer necessary to pretend.  But there was another problem:  the facial recognition software would detect that Terry was Terry regardless of what gender was in the photo.  That would be exactly the kind of disguise the software would “see through”, and that meant that Derek would find it not by running facial recognition but by running more detailed data comparison–and if his image recognition program told him that all the images matched, he probably wouldn’t go deeper on the data.

I was still musing on this for several days, and then had the thought that someone might leak information for love.  I wondered whether Derek would think of that, but then I thought perhaps he would be smitten with someone at the embassy, and at that point I envisioned a daughter of the ambassador, perhaps about fifteen years old.  Then I thought that it might be plausible for her to be the leak, that the Romanians had a man perhaps twenty-two or twenty-three years old who looked young for his age, who had effectively wooed or seduced the ambassador’s daughter, and she brought information to him because she thought he loved her.  Derek might discover this because the boy would wind up an imagined rival, and he would have investigated.  That might work.

I decided to bring in the girl, but now I needed to give her a name, and that was problematic.  Whatever name I gave her either would connect too closely to the real British embassy in Romania or break the connection to reality.  I did some research, but could find no indication that the current ambassador, Paul Brummell, had any family–and in any case I did not want this to be quite so recent as his appearance in Romania in 2014.  I had a list of previous persons in that post, and considered Quinton Quayle, who served 2002 through 2006, which is a lot closer to the time I wanted, but also determined that he had two sons, no daughters–and since Quayle was the name of an American Vice President and Presidential candidate, I thought I should avoid that connection.  Martin Harris, the ambassador previous to Brummell (2010-2014), had a daughter named Tabitha; but despite the huge number of “Tabitha Harris” entries obtained from Google, it struck me as an unusual name which connected with the British Romanian embassy could get me in trouble.  So I decided to invent another Harris daughter, or perhaps replace one with the other, and since the only Tabitha I recall ever was the daughter on Bewitched, I named my girl Samantha Endora Harris, after the other female characters in that family.

Once I had the name Samantha, Sammie was a simple step.  Most Samanthas seem to go by Sam, but I remember the sister of one of my sons’ friends was called Sammie.

When I originally put the bug on Sammie it was “in” her purse, and audio was sufficient for my purposes; when I started on the second Romanian story I needed Derek to have collected GSPS positions and some images, so I decided that the bug here had those capabilities.  Video was obviously problematic, though, because for a camera to see out it would have to be visible.  I abruptly resolved this when I was moving it from “in” to “on” by deciding that as a fifteen year old girl she had a lot of bric-a-brac decorating her purse, so a small bug pinned to the outside could hide in the clutter.


Chapter 84, Kondor 117

I’m building the new world as I go; I had decided almost nothing about it at this point, but that it was a mid twentieth century sort of variant earth.

The name Porthos comes from The Three Musketeers; I decided that I could use someone equivalent historically to Lafayette, perhaps.

The flag is not yet clearly identified beyond that it has some number of white stars on a blue field and red and white stripes.  The country is probably “The United States of America” but calls itself “United”, not “America”, a small difference.

I added the part about stashing his jewelry when I did the backwrite to better integrate him in the world.


This has been the fourth behind the writings look at Spy Verses.  If there is interest and continued support from readers we will continue to publish this novel and the behind the writings posts, and prepare the fifth novel to follow it.

#239: A Departing Member of the Christian Gamers Guild

This is mark Joseph “young” blog entry #239, on the subject of A Departing Member of the Christian Gamers Guild.

Someone recently posted to the Christian Gamers Guild list, in a post called So Long and Thanks for All the Fish, that he would be resigning.  This is not a big deal; members come and members go, and life is like that.  Two things make this event a bit different.  The lesser is this individual has been involved for perhaps as long as I have, perhaps longer, and years ago actively so, and I miss some of those who were involved in the early years who are no longer there.  The greater is that in announcing his departure he suggested that perhaps he was wrong about role playing games, and that maybe the rest of us should consider quitting the hobby as well.

I am reproducing my reply, in substance at least, below; first, I am going to attempt to do justice to his statement without actually plagiarizing it.  I am going to call him “J” here, because I don’t have his permission to use this and don’t particularly want to put him on the spot, and “J” has absolutely nothing to do with his name (it’s short for “John Doe”, if you must know); members of the Christian Gamers Guild already know who he is.

J begins by introducing himself and announcing that he is leaving the group because he has decided not to play role playing games, but he wants to explain that.

Giving his history, he notes that when he first joined the group he was uncertain whether role playing games were compatible with Christian faith, and how that would work.  He had stopped playing when he became a Christian, but encouraged by the guild resumed doing so.  He identifies himself as “a Spirit-Filled believer and as such I believe in the ministry of the Holy Spirit in the church today through the gifts of the Spirit and in the anointing and power of God being alive and active in the Church and in individual believers today.”

He says that as soon as he returned to role playing he knew something wasn’t right but wouldn’t admit it to himself.  He was involved in ministry, but always felt that there was a hindrance blocking his connection to the Holy Spirit.

Interestingly, he also felt that his faith interfered with his ability to play the games.  Before he was a believer, he felt that he tapped into something that enabled his games to flow, and once he was a Christian running games became a chore.  He believes that he had been connecting with a “spirit”, and although what he says is not exactly clear as to whether he means that literally he thinks there is a demonic and seductive connection in role playing games.  As a Christian, they simply weren’t the same for him as they had been when he was an unbeliever.

J then tells us that before he was a believer he was involved in the occult, and that Dungeons & Dragons™ played a role in pointing him in that direction.  His occult involvement never produced anything but empty promises and a few frightening experiences, and eventually drove him to Christ.

He wisely tells us that the Holy Spirit is at odds with many things in this world; he says that role playing games are one of them.  The most objective objection he raises is from someone who counseled him against games, who said “…in role playing games you spend your time trying to be something that you are not; what the Holy Spirit wants you to do is be who you are.”  He feels it is necessary for us to ignore explorations of who we aren’t and seek more deeply who we are.  So saying, he recommends that we all leave the fantasy behind, although he recognizes that not everyone is at the same place with God.  He departs with a word of love for us as siblings in Christ, and with the famous closing, “Grace and peace be multiplied to you.”

*****

I am not attempting to persuade J that he’s wrong to leave the group or to give up role playing or other hobby games.  That’s a weaker brother issue, and if it’s a problem for him, I respect that.  I will certainly in some way miss him, even though he has rarely posted recently, just because knowing that there are a few people around besides Christian Gamers Guild President Rodney Barnes and me who have been here from the E-groups days makes me feel better about still being part of it all–and I do feel good about it; it has in some ways become integral to my identity.

Further, I understand the Charismatic/Spirit-filled viewpoint.  I don’t know that I speak in tongues more than you all, but I do speak in tongues, and quite a bit, while sitting, working, driving, writing, washing dishes, and at many other times.  Yet I am also solidly grounded in the more “rational” denominations, with solid connections to the Baptists, Presbyterians, and Lutherans particularly, and more casually to quite a few other denominations.  It also should be said that, like Rodney, I was a believer for many years before I discovered Dungeons & Dragons™, and in fact my “gateway” to it was the fantasy literature of J. R. R. Tolkien and C. S. Lewis.

My problem with what J says is that it’s almost entirely subjective.

There’s nothing wrong with that, per se.  As I discuss in Objective and Subjective Christian Guidance (covered in a bit more detail in my book What Does God Expect?) our lives are very much about balancing the two kinds of direction, each tempering the other.  Sometimes what God wants us to do is delivered entirely subjectively, and we have to trust at some level our own instincts, that this is indeed what God is saying, and not something that comes from within ourselves.  I just get upset about it because I’ve had people say to me that “God told me” the games were evil, and there is then no discussion.  J isn’t saying that; he’s saying that they have been an impediment to his own joy and connection to God, and he thinks it might be so for others.  It is certainly the case that God sometimes asks us to surrender perfectly good things simply because He must be more important in our lives than they are.  Anything that we are not willing to give up for God is an impediment to our relationship with Him.

In the course of the discussion, someone suggested that eventually J will be able to return to gaming, and that’s possible–but it’s also, I think, an idea that itself becomes an impediment.  If you give something up in the hope that God will give it back, you are still holding on to it.  When God wants you to give up something, you need to walk away and not look back.  So I understand that J might never return, and certainly is not going to expect to do so at this point as he is leaving.  That expectation itself would be counter-productive, an indication that he is not really leaving gaming but only pretending to do so for the present.

J is uncomfortable with the magic in gaming because in his mind it is connected to the occult.  I have often argued that one of the best aspects of fantasy role playing games is the magic, that it opens the players to the possibility that there is more in the world than materialistic naturalism.  Of course, when that happens believers need to be there to say, “Yes, and this is where you find it.”  J had the opposite experience, and now for him there is a connection from seeing the supernatural dimensions of the world and moving toward the occult.  For me, the connection is the opposite direction, from seeing the power of God to discovering the fictional exploration of that power in the games.

The games have also connected me to a lot of people who need God, and I think perhaps I have helped some of them along the way.

J’s point that many things in the world are at odds with God is certainly right and important; however, most of us are involved in the world by necessity, working in jobs that are not primarily about reaching people for Christ or building the faith of believers (sales help might be service industry, but it’s not delivering the gospel), becoming part of organizations that are beneficial without having solid religious connections (hospitals are big in this, but I also am aware of groups trying to help the homeless, and drug rehabilitation programs that are not primarily Christian faith based).  Jesus said that everyone who is not for us is against us, but He also said that everyone who is not against us is for us, and while that makes the world seem black and white, it also introduces the possibility that some things can be used both for and against God.  I watch television shows which some think are science fiction of the worst sort, in which I see metaphors for the work of God in the world.  Certainly role playing games can be used in ways that oppose God, but as I’ve noted elsewhere, even some which seem most anti-Christian can prove at the bottom to be strongly Christian.  It is not what we use but how we use it that most controls the impact of our games.  For some, incredibly dark worlds have been a reminder of the amazing greatness of God.

J also suggests that we need to discover who we really are, not explore fantasies of who we might be.  Yet I think this is an unreal dichotomy.  I often discover more of who I really am by exploring who I am not, and sometimes discover that who I pretend to be is really part of who I actually am.  Playing Multiverser I was encouraged by its magic system to trust the power of God for several things, minor things really but in some sense magical or miraculous in their own way, because my character did so successfully in the game world.  I would not have had the boldness to pray some of the practical prayers I have prayed had it not been that I explored that boldness in character.  Even in playing “unlike me” characters, I learn much about how people who reject God are thinking, and am thereby better able to connect with them and deliver the truth.  The exploration of fantasies is a significant part of understanding my reality.  Indeed, the fantasy literature of C. S. Lewis and J. R. R. Tolkien and Charles Williams have had tremendous impact not only on me but on believers and unbelievers around the world.  Why should fantasy gaming not also have the same potential, used aright?

Some of what I have said is of course subjective, and none of it is a reason for J to stay if God is telling him to leave.  However, if you are considering whether what J says might be true for you, consider also whether being involved in role playing games has had any of these benefits for you:  connecting you to people who need to see your faith; giving you insight into the spiritual battle between God and the devil within the metaphors of the game; strengthening your faith by reminding you that you are on the side that has the power.  I have profited in those ways from game play, and in a sense that’s the tip of the iceberg.  The largest open door for my ministry has been through this group, a group I was reluctant twenty years ago to join, which has encouraged my efforts and given me a platform to reach out to a world not much reached by believers, the world of hobby gamers.

So I say so long, J, and if you’ve gotten any of those fish you mentioned from me, you’re welcome.  I hope you’ll keep in touch through other media like Facebook, but wish you the best of grace in all your endeavors.

#237: Morality and Consequences: Overlooked Roleplay Essentials

This is mark Joseph “young” blog entry #237, on the subject of Morality and Consequences:  Overlooked Roleplay Essentials.

This is nothing new, really; it is more nostalgic. 

I don’t recall the exact date, but late in 1997 or possibly as late as early 1998, when Multiverser was first published, I had been invited to join a mailing list group (remember those?) of game designers, and did so.  I had not been there long when Gary Gygax posted to announce that a couple of guys were trying to launch a new web site for role playing games featuring a forum (remember those?), and they were hoping people would give them articles to publish.  I wrote a draft and e-mailed it to them, asking if something like this would suit them, expecting that they would respond and I would edit consistent with their recommendations; a day or two later I found that the draft had been published on the new site, Gaming Outpost.

It was a long and mostly happy relationship; I was still writing for the site one way or another up to its demise a few years back, including my four-year weekly series Game Ideas Unlimited and my original web log, Blogless Lepolt.  Shortly after the article posted I joined the forum to interact with the response (of which there was virtually none at all).  Because my Multiverser™ and temporal anomalies material and this article were published under the name “M. Joseph Young” (a name I had used for some pieces of satire published in the early 1980s in The Elmer Times here in New Jersey) but my Dungeons & Dragons™ and Bible material was under the name “Mark J. Young” (the name I used on stage as a musician and composer and on the radio), and I thought that “Mark Joseph Young” was too long for a handle, I registered as “M. J. Young”, the first time that name was used for me anywhere, the name subsequently becoming so identified with me that many people who knew me fairly well could not have told you what the initials represented.  I have been trying to obtain data from the crashed site, in the hope of recovering some of that material.  Meanwhile, the editors of the French edition of Places to Go, People to Be are always scavanging the web looking for my lost material, and they discovered this through The Wayback Machine and provided me with the link to the original copy (which I have given below).

Although I had already started several web sites (most of which are consolidated now as M. J. Young Net) this was the first time I wrote a piece for someone else’s site.  That became rather common, and I probably write almost as much for other sites (mostly the Christian Gamers Guild) as I do for my own at this point, but this is the article that started that.

Thus with the caveats that even when it was published I had expected to do a bit more polishing on it, I give it to you in its original form, unedited save for updated links:

Morality and Consequences:  Overlooked Gaming Essentials

Almost twenty years ago, shortly after I first discovered Dungeons & Dragons and the “grand thought experiment” which is role playing, I was regaled with the arguments of those who believed that this wonderfully challenging and relaxing form of intellectual recreation was the tool of Satan.  Well, if you’re in ministry you’re expected to know these things, and to uphold the true path.  Trouble was, I didn’t know it, and the more I looked at the arguments, the more certain I was that they were mistaken.  I said so, and I won quite a few battles; my responses are still winning that battle.

One of those arguments seemed to me to be particularly spurious.  Critics delighted in citing a few gamers who had said that playing evil characters was so much easier and more fun than playing good ones.  I don’t want to argue about whether it’s more fun to be the bad guy.  But my answer now is the same as it was then, that it shouldn’t be easier, and if it is, the referee is doing something wrong.  And the words and attitudes of a few players who didn’t understand the difficulties of playing evil characters were adding to the evil reputation of a game which, in my opinion, had the greatest potential for exploring and expressing faith of any recreational activity short of smuggling Bibles behind the Iron Curtain.

Yet twenty years later, gamers are still saying that it’s easier to play the bad guy, and I find myself wondering why that is.  It was never so at my table.  Villains are particularly difficult to play, for reasons which to me are obvious.  Why are so many referees letting so many players get away with murder?

And that was the answer.  I already had two degrees in theology before I discovered gaming, and I played with college graduates from several fields, with people involved in ministry, with philosophy students and history majors and businessmen–people who knew that you couldn’t get away with murder.  But apparently the typical gamers were still in school, many of them still in high school; and although for years I ran a game for the local high school kids, most of them run their own games.  And therein lies the rub.  A lot of gamers define evil as “I can do whatever I want, and get away with it.”  I’ve had a few gamers come to my table with that attitude.  The problem is, too many referees think that evil means, “he can do anything he wants, and get away with it.”  DM’s, GM’s, referees make great demands of those who would be the good heroes; but they expect nothing of those playing the villain.  Yet in many ways it’s much harder to be the villain, and the referee should make it so.

The referee must always remember that the villain is untrusted, untrustworthy, and untrusting.  He has no friends, only cronies, henchmen and partners in crime who would sell him out in an instant, as soon as his value drops below the asking price.  The concept of “honor among thieves” is promoted by con men who want to lull him into a false sense of security, so that at the right time they will get the first, hopefully fatal, blow.  Evil characters will never risk their own lives to save a comrade; they will risk no more than the comrade is worth, unless they have good reason to want him to believe they are loyal.

One gamer came to my table from a series of games in which all the characters were evil.  In that campaign, as the adventure drew to an end, the closer you got to home the less everyone slept and the fewer characters were left alive.  Never once did two characters have to divide the treasure between them when they got home.  These players knew what it meant to be evil.

But all of this relates to party members; and although non-player character party members are one of the referee’s most valuable tools in running a successful campaign, his ability to influence players into turning on each other may be somewhat limited.  What can a referee do to make a difference?

Pay attention to societal rules.  There have been very few times and places in history where you could kill someone in public in cold blood and get away with it, yet game characters seem to do this all the time.  Kill one man, and even if you had a good reason and it was a “fair” duel, you’ve got someone after you.  Kill him, and you’ve become a threat to society.  Whether it’s the law, a lynch mob, or a blood feud, the evil character will find that he has a lot of people out to get him.

What will complicate his life even more is the lack of support he gets.  A hero comes into town, and if his reputation precedes him he will be welcomed.  Common people like to have heroes around, because they offer protection and preserve the peace necessary for life to continue normally.  Villains who want support will have to threaten or bribe it out of people.  They will be shunned by all who dare, and probably driven out of town by the townsfolk jointly, possibly based on reputation alone, and certainly if they cause any trouble.  No one wants thieves and killers in their midst.

No, no one wants thieves and killers in their midst–not even other thieves and killers.  The player character makes the mistake of thinking that because he’s evil, other evil characters will be his friends.  He has no friends.  He may flee to the pirate haven or the thieves’ hideaway about which he’s heard, but they won’t welcome him with open arms.  They don’t trust each other, and they certainly aren’t going to trust a newcomer.  He could be the law, trying to get inside and take them out.  He could be a family member of one of their past victims, seeking vengeance on one of them.  He could be a hired assassin or bounty hunter intent on bringing someone back with him.  He could be another thief or killer, one more person to watch, to eliminate before he becomes a problem.  His best hopes are to convince them that he’s useful, and so remain alive as long as they remain convinced; or that he’s too powerful to challenge, and so face only the risks of being killed when he’s not looking or meeting someone bigger than he; or that he doesn’t matter, in which case he’s bound to become the brunt of the fun, the toy, the victim of every vicious sense of humor in the place.

Evil characters are not trusted, not by other evil characters and certainly not by good ones.  They are not trustworthy; they will ultimately betray each other, and they know it.  They are also not trusting.  Evil characters tend to think that everyone else thinks like they do, that everyone else is in it for themselves and will stab you in the back.  It’s a survival instinct among their cohorts, who really will kill them when it is to their advantage.  But evil characters don’t trust good characters, and don’t believe that the good characters aren’t working some “angle” or “game”.  The good character sees good as an end in itself, but the evil character sees the good deeds of others as a means to an end.  The good cleric collects money to feed the poor, but the evil character suspects that it’s filling the priest’s retirement fund.  The good fighter protects the villagers from attack, but the evil onlooker believes it’s a setup for a power grab.  He can’t trust anyone, because he’s sure they all think like him, and he knows better than to trust someone like him.

Players won’t want to play this out.  They tend to work together like good characters even when trying to be evil.  But there’s much that can be done to sow distrust between them.  Here are some ideas.

Whenever they find something of value, make certain that no one is sure how much it’s worth.  It’s easy for a referee to say, “you found five thousand gold coins”; but how does anyone know that there are five thousand gold coins?  Better to say, “you found gold coins, several thousand by your guess”, and require them to count it.  Make it clear to each of them that they don’t know the facts, only the information provided by the others.  If Glag and Scruff count the coins, tell Glag that he counts 2000, and tell Scruff that he counted 3000, and let them decide what to tell each other.  Better yet, create a possibility that one of them miscounted by a couple hundred coins.  Now Scruff counts only 2700, but if Glag recounts it, he’ll get 3000.  Make them acutely aware of how dependent they are on each other, and how vulnerable they are to misinformation.  Never openly tell a character the value of something he would know if the others don’t know it.  Give them the opportunity to distrust each other.

Give them indivisible treasure items.  Nothing causes more grief between evil characters than a horde of a few thousand gold coins and a single magic sword.  Any character who can use the sword will think he should have it and his share of the coins; any character who can’t use it will think that the sword should replace a share of the coins, or better yet be sold to someone else to increase the number of coins being shared.  The same can be done with particularly beautiful (and possibly meaningful) pieces of jewelry, rare technological devices, and other things which can benefit only one character.  And however it’s decided, make it something they will regret.  If one of the characters gets the item, have a non-player character ask someone who didn’t get it if he thinks the character would sell it for such-and-such a price.  If they sell it, remind the player character who wanted it that it would have been particularly useful in some situation which comes up shortly thereafter.

Do the same things in combat situations.  We all know that characters will sometimes be in the thick of trouble and other times be on the fringes.  Point it out when it happens:  “Glag, while you’re fighting these three orcs, you notice that Scruff is still standing in the doorway.”  “In that combat, Scruff took fifteen points of damage, but Glag was unharmed.”  Make them feel the inequities of their situation.  Remember, a good character will generally assume that his companions are doing their best to support the group, but an evil character will generally assume that his companions are trying to shift as much of the danger and hardship away from themselves and onto him.  Encourage that perception in everything you describe.

In short, if your players think that evil characters are easier to play than good ones, it’s time to straighten up your program.  Isolate them, create suspicion.  Pass a lot of notes around; nothing puts players on edge more than the idea that the referee is discussing something with one of the other players about which they know nothing..  If the timing is right, have some party member turn up dead.  You could have your non-player character do the assassination, or you could have the non-player character mysteriously die of what cannot be proved to be natural causes.  You could tell one of the player characters that he doesn’t feel well–suffering from indigestion or something–and then have him die (or nearly die) of symptoms which could have been poison.  Make them believe that they are each other’s worst enemies, and soon they will be making preemptive moves against each other.

If after all that they still believe that it is more fun to play evil characters, let them enjoy the game.  There are good practical reasons why good generally defeats evil in the end, and evil characters should eventually realize that they’re on the losing side.  But it can be fun to lose, even exhilarating, if you play well.

Just as long as they don’t think being evil is the easy road.

–M. Joseph Young is co-author of Multiverser:  The Game and Vice President for Development of Valdron Inc.  His many web pages on diverse subjects from Internet law to infravision are indexed for convenience.

*****

Regretably, the indices no longer exist, although hopefully the web site is organized well enough to find the material that is here.  The Wayback Machine copy of this article is at this link, but is not different from what is published here.

#235: Versers Infiltrate

This is mark Joseph “young” blog entry #235, on the subject of Versers Infiltrate.

With permission of Valdron Inc I have now completed publishing my first three novels, Verse Three, Chapter One:  The First Multiverser Novel, Old Verses New, and For Better or Verse, in serialized form on the web (those links will take you to the table of contents for each book).  Along with each book there was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; those posts are indexed with the chapters in the tables of contents pages.  Now as I am posting the fourth, Spy Verses,  I am again offering a set of “behind the writings” insights.  This “behind the writings” look may contain spoilers because it sometimes talks about what I was planning to do later in the book–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is also a section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, hopefully giving them at different stages as they move through the books.

This is the third mark Joseph “young” web log post covering this book, covering chapters 43 through 63.  These were the previous mark Joseph “young” web log posts covering this book:

  1. #218:  Versers Resume (which provided this kind of insight into the first twenty-one chapters);
  2. #226:  Versers Adapt (covering chapters 22 through 42).

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.

Chapter 43, Kondor 106

I had decided at this point to turn the situation around, to put the trio among the whites and see where that took me.

Bob and Shella of course are protected by their SEP to enemies spell–they would not have thought of it thus, but everyone in this world is their enemy–and so they are not seen until they reveal themselves.  The fog was convenient as an explanation, particularly for Joe, whose perspective this is.

The take charge attitude Bob displays is a technique for getting people to yield:  he acts as if there is no question who is in charge here, and they are not certain they are in a position to object.  Even the way he asks “who are you?” carries with it the implication that he is important and they are not.

I wanted European sounding names up front to contrast against the African names I had used among the blacks.


Chapter 44, Brown 117

Splitting the team is another encounter in the scenario, which sets up the next two.  It’s always tricky trying to figure out how to split them, although it helps generally (in play) that it’s done with one player character and the rest of the team non-player characters, so if I can set up a credible reason for the split, the split works.  Here I am able to make the split the decision of the main character.

Derek has used this springing stab attack before, but it was a risky move and I couldn’t allow it to appear to be a certain kill.  This time he had to fail, and we had to have more tension in the fight because of it.

I realized at this point in the read-through edit that I had not mentioned the chain, and it had to be somewhere accessible, so I went back to Brown 110 and made a few tweaks to include his weapons.


Chapter 45, Slade 106

Slade’s uncertainty about what to request reflected my own about this scenario:  I did not know where it was going.  It was a good short-term cover story, but it opened more problems ahead.  I was going to have to figure out what to do about them.


Chapter 46, Brown 118

Making the communications links very short range was a story decision at this moment:  I did not want Derek to know what was happening to the others until he got there.  It made sense, though, as short range communications would use less power, be less likely to be overheard, and be sufficient for most applications in a commando group.

One of the points made through the books and in the game is when you have more options you have more decisions.  Derek here considers whether to become Morach and use the drugged arrows, although he rejects it as not better tactically.


Chapter 47, Kondor 107

The notion that both sides had dehumanized the other takes form here in a simple conversation.  It probably is not changing the world, but it is illuminating it.

Joe’s speech is reminiscent of Shylock’s in The Merchant of Venice.  In high school I had to write and perform an updated version of that particular Shakespearean play for an English class, and when the Jew says, “If you prick us, do we not bleed?” arguing for his own humanity, we have something of the same echoing here.

I was the eldest of four siblings, and at some point decided that whenever two people were sharing one object–a sandwich, perhaps–the fairest way to divide it was to have one person divide it into halves as evenly as he could, and the other pick which half he wanted.  That’s not quite the same thing here, but as the threesome defer to each other, they each are seeking to accommodate the others as fairly as possible.


Chapter 48, Brown 119

I should apologize to our friend whose middle name is Kaseem, a very American Christian son of a Palestinian Islamic family, who goes by “K. C.” (his given name appears on some of his mail, and his first name is also rather Arabic, but few people know it).  It seemed likely that in this situation an Arab terrorist in Britain would have adopted the same name.

I think that my notion of how forty or fifty terrorists with significant military equipment could get into a public high rise office building is probably adequate; I suspect it’s been done, at least in other works of fiction, although I don’t know for certain and hope I haven’t given ideas to any terrorists out there.


Chapter 49, Slade 107

The exposition of the problem and solution was probably unnecessary, as I hope the readership already understands it.  It’s there for clarity, and to show that at least the characters understand it.  It also set me up for Joe’s next move.

The referenced movie was entitled The Russians Are Coming!  The Russians Are Coming!, and was generally a rather humorous film, although the climactic scene did have a Russian submariner climb the outside of a church bell tower to rescue an American boy who had slipped and was hanging precariously from some unsafe board.


Chapter 50, Brown 120

We had a problem with the rise in popularity of rap music and the corresponding rise in small portable audio players:  friends of my sons would come to the house and blare what I considered obscene language.  I informed them that if guest in my house talked like that I would ask him to stop or leave, and I couldn’t treat his music player any differently.

The lone individual was probably inspired to some degree by Hans Gruber in Die Hard, the villain pretending to be a separated office worker.  Derek intuitively recognizes that a real terrified office worker probably would not have mentioned how many of them there were, and thus he must be trying to feed information to someone.

Derek’s memory is of the slasher summer camp scenario in his first book, Old Verses New.  He gives all the relevant details.

The fifteen minute thing gave me a deadline without promising to detonate the bomb.


Chapter 51, Kondor 108

The discussions in the previous chapters revealed to me what had to happen here:  I needed Joe to demonstrate that he was a genuinely compassionate human being, without either appearing that he was trying to do so or stepping out of his otherwise coldly rational and atheistic character.  This was where I managed to find that solution.

The peeping sound of tree frogs, which for years I thought were crickets, is a normal sound in the woods during the warmer times of the year.  That it is absent demonstrates that the ecology has been disrupted by the war.

The orange light is because Joe is still using the settings of the cybereye he used when they stepped into the fog.  Thus his “red” sensors are seeing infrared and his “green” sensors are centered on green, and thus the combination of heat with visible light is interpreted by his brain as a combination of red and green, which the brain sees as orange or yellow.

I figured the medicine practiced here would be that of the Crimean and American Civil Wars–a lot of amputations, no anesthesia or antibiotic.  It would be simple for any modern doctor to improve on the situation, particularly one with a medical bag containing a few modern instruments and medications intended for emergency field use.

The diagnosis is there because I thought it important that Joe establish his credibility through being able to tell what was wrong.  If they’re going to believe he can fix it, they must first believe that he knows what he is saying.

Again the Shylock speech influences Joe’s answer about whether he is a demon.


Chapter 52, Brown 121

Derek raises an obvious solution:  check a building directory, there is bound to be one.  I am glad no one ever attempted to do this in play, because I don’t have one–the floors are created in response to the arrivals of the player character, to meet the needs of the encounters that are appearing next.  Since I didn’t actually have to present a complete directory in order to say that Derek saw it, that wasn’t a problem here.  In play, I’d just ask the player where he intended to go to find such a thing, and see what he wanted to do, making it as difficult as possible to get there, and interrupting him with the remaining encounters along the way.


Chapter 53, Kondor 109

When I wrote this chapter I was contemplating the possibility that the whites had some religious truth and the blacks were all atheists.  I saw no way to pursue that, though, and ultimately abandoned it.  I was beginning to recognize that I’d set myself a problem that my characters could not possibly solve, although actually the point was probably not that my characters were supposed to solve the problem but that they themselves were to learn from it.


Chapter 54, Brown 122

The “terrorist uses terrorist pretending to be hostage as a shield” scenario is also in the book.  I had not yet begun shifting Derek’s chapters forward and had recognized that I had bitten off a huge story that wasn’t going to be able to be finished in a reasonable time running against the Kondor and Slade story, so I brushed over this encounter by telling it in retrospect.  It enabled me to include all the encounters in the original scenario without bogging down into telling yet another directly.

The story here is a combination of two encounters which I always hoped someone would connect this way–one, the launching of a larger team to find them, the other hitting the booby-trapped door.  When I wrote them I hoped someone would think of a way to walk the strike team into the booby-trap, and that’s what I did here.

As Jim’s doubts are resolved, we are reminded that there was no reason for him fully to trust Derek before this, and no indication that he actually did–Derek was the leader because that was the assignment, not because Jim recognized his ability.  Of course, Jim has been reflecting Derek’s own self-doubt in this situation, but that has caused Derek to play the part of the person who knows what he is doing.


Chapter 55, Slade 108

Having Bob have to ask directions (twice) instead of following “his ears and his nose” underscores that he is very different from Joe.  Joe works from solid evidence and rational thinking; Bob works from hunches and luck.  Bob’s hunches and luck always get him through the trouble, but not through the simple tasks.  Finding the mess tent isn’t a very risky situation–not much riding on it–so it was fun to have him struggle with it however briefly.

I think the best expression of the idea that men usually accepted excuses that began with the words “My wife” came from Ogden Nash, in a non-poetic poem about how criminals frequently arrested for vagrancy when “casing a joint” in preparation for a crime could explain their presence any place at any time with the words, “I’m waiting for my wife.”  Bob has not had any experience to support that, but he recognizes that it’s true of people he has known.

I don’t remember where I got the name “Vargas”, but it seemed European, probably Spanish or Hispanic, to me, and it got me away from a monolithically British name set.

I now had a story I could run for a while, as Joe taught medicine to the white doctors and Bob pretended he was eager to leave but would wait a bit longer.  It wouldn’t last forever, but it would hold for a while.


Chapter 56, Brown 123

I had said “photography studio” previously, but had forgotten that when I got to this chapter (I was writing very slowly, trying to find my story as I went).  The idea that a nuclear bomb would be traceable by detecting radiation sent my mind in the direction of a place that had radiation shielding, and while I suppose a photography studio might have that in a darkroom, the readers would certainly know that a radiology practice would have to have such rooms somewhere.  In reviewing I placed the radiology office next to a photography studio to resolve that.


Chapter 57, Kondor 110

The remembered words of the preacher were similar to some I had heard on some teaching tape decades before; I do not know who it was, although it was probably one of Bob Mumford’s free monthly teaching tape series (from a variety of speakers).  The quote is far from exact, but it is basically the same concept.  It was also probably race-reversed, but I think that gives it more impact here.


Chapter 58, Brown 124

The penultimate encounter says that the character finds the leader, and the bomb is not far.  The guards on the door are in essence window dressing–I decided at this point that there would be guards on the door.  It is sort of an extra encounter, but it is an obvious one, particularly given that the leader knows there is a strike force out there.

The lost kid gambit is an obvious one for a five-foot-tall male adolescent, and would probably set terrorists off balance.  It is undoubtedly part of why children are used for bombers in the Middle East–Westerners, at least, hesitate to shoot them.


Chapter 59, Slade 109

I notice a couple things about Bob that came simply from writing his story, not from any particular consideration of the matter.  One is that despite being bored in camp with nothing to do because Joe is teaching medicine to the white doctors, it never occurs to him that it might be either interesting or valuable to sit in on that instruction.  The other is that although he is bored, he gets out and around and Shella does not, but he doesn’t really think much about her being bored alone in the tent.

When I realized that there were no people of mixed race, and that Bob might eventually notice that, I needed a word for it.  “Arab” was reasonably good, because as a people they tend to be the median skin color, and their geographical position in the world suggests it might well be because of racial blending.

Some of this may have set my mind running toward the gather world.  I don’t know whether I had yet realized I would be pushing that into the next book, but I began to think in terms of a magical Arabian setting for it.

It was probably a stretch suggesting that Bob knew “Montague” was the name of one of the families in Romeo and Juliet, but that’s why I didn’t let him know the other name (Capulet), as knowing the one more shows his ignorance than his knowledge.

Joe’s smattering of French is not sufficient to make it seem that he speaks French, only that he’s become educated enough to use snippets of foreign languages common among educated speakers of English.

The idea that a person can matter without doing anything is certainly not new, but it’s one that’s usually overlooked.  One of our United States Presidents (Truman, perhaps?) was once asked about the fact that his father had been a lifelong failure, and he responded to the effect of asking how anyone could be considered a failure whose son became President of the United States.  That has to reflect on the father somehow.


Chapter 60, Brown 125

The decision to stab someone with a dart of course goes contrary to expectations, but is perfectly logical in the situation and demonstrates that Derek is able to use objects in unexpected ways.

The simple plastique bomb was not really planned, but it had come to me that Pete had acquired the explosive earlier and really should use it at some point.

I was doing final preparations for publication and realized that Jim referred to what you see on “TV”.  In all my British television viewing, I don’t think I’ve ever heard any character use that American identifier.  I changed it to “the tele”, which I checked with Dictionary.com to be certain I had the right spelling.

I also realized at this point that Jim and Pete would use “lift” instead of “elevator”, and attempted to make those changes retroactively.


Chapter 61, Kondor 111

Joe is struggling with the fact that in what he must believe is coincidence he and Bob have exactly the kinds of skills needed to do the job of persuading each side that the other side is human in the sense they understand.  It seems like divine intervention, but of course for him that can’t be accepted.

His thought of not telling Derek because it would “confuse the boy further” is in essence an idea that the evidence really supports the view that there is a God, so it has to be suppressed.  It is an accusation raised against people of faith frequently, but it is subtly present here on the other side.


Chapter 62, Brown 126

I had to remember that although Derek is good at what he does, Jim is good at what he does, and that’s not what Derek usually does.  Thus Jim does the assault here.

I’ve heard the “cautions” on British police dramas; they don’t repeat them as often as they do on American shows, I think (where we call them “warnings”), but I’ve heard them enough to recognize that they are different on a few points.  That’s to be expected, since most of ours are based on United States Supreme Court rulings interpreting the Bill of Rights, and I expect theirs have followed based on their own laws and court rulings.


Chapter 63, Slade 110

Any time a story falls into a routine, it risks becoming boring.  I needed to break the routine again, and of course there was in the background this problem that Robert Elvis Lord Slade of Slade Manor is a title from a different universe, with no correspondence here, and someone might eventually realize that.  It gave me a new tension.

I recognized that it would be easy to give a non-descript name to the section of law in question here, and it would be very realistic.  In America we speak of violations of Title IX, or Miranda Rights, or First Amendment issues, and we know what they are because the shorthand refers to familiar laws.  Thus “section five of the war code” would be that kind of “everyone knows what this is” identifier that you would only know if you were from there.

That Shella would want to straighten up the tent before Joe arrived was exactly the sort of wife thing husbands don’t generally understand.


This has been the third behind the writings look at Spy Verses.  If there is interest and continued support from readers we will continue to publish this novel and the behind the writings posts, and prepare the fifth novel to follow it.

#226: Versers Adapt

This is mark Joseph “young” blog entry #226, on the subject of Versers Adapt.

With permission of Valdron Inc I have now completed publishing my first three novels, Verse Three, Chapter One:  The First Multiverser Novel, Old Verses New, and For Better or Verse, in serialized form on the web (those links will take you to the table of contents for each book).  Along with each book there was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; those posts are indexed with the chapters in the tables of contents pages.  Now as I am posting the fourth, Spy Verses,  I am again offering a set of “behind the writings” insights.  This “behind the writings” look may contain spoilers because it sometimes talks about what I was planning to do later in the book–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is also a section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, hopefully giving them at different stages as they move through the books.

This is the second mark Joseph “young” web log post covering this book, covering chapters 22 through 42.  These were the previous mark Joseph “young” web log posts covering this book:

  1. #218:  Versers Resume (which provided this kind of insight into the first twenty-one chapters).

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.

Chapter 22, Brown 106

I’ve never had anyone attempt a roof entrance on this scenario.  I have had them rappel down to a random floor window and go in that way, but the roof door is usually thought (correctly) to be guarded.  Derek takes that entrance, because it is the worst guarded.

The fear and confusion of the guard is because he does not understand the gargoyle-like creature flying at him.


Chapter 23, Kondor 102

Bob wouldn’t know the word, but he raises the eugenics issue:  is it morally wrong to purify the gene pool by preventing defective members of the race from reproducing, and if not, what defines who gets to have children?

The notion that the blacks would have material establishing their own genetic superiority developed slowly here.  I needed a way to make Joe think that the discrimination against whites in this world was based on something rational, so that he could buy into it however briefly.  He needed that jolt, that realization that he was thinking exactly like white slavers and later white racists thought, that there was a real difference between the races which amounted to a biological superiority of one over another.

In the previous novels I had been developing Joe’s “reverse” racism, and had been thinking that this had to be a major arc in his story.  This world was going to be a significant step in that–but it suddenly ended quite abruptly.  Bob’s argument about the parakeets and sparrows shook Joe’s illusion of science.

I kept wondering what Joe and Bob were going to do about the systemic racism of this world, but ultimately at this moment I have accomplished the part of this world that really mattered:  Joe recognizes that he can be just as racist as anyone, and racism can appear to be quite reasonable to those who think they have reasons for it.

“They breed like rabbits” was something that was said about blacks in the early twentieth century.  The fact is, rapid breeding rates are normal for humans.  For one thing, child mortality rates were always high prior to the dawn of modern medicine, and even (perhaps especially) wealthy and powerful families needed to have several children (and hopefully several sons) to continue the family line; in the modern world, there is a lot less pressure from that, because more children survive to adulthood.  For another, in agrarian and herding cultures children are an asset, a cheap labor force that increases production; in urban societies children are a liability, costing money in the short term and the long term, and not generally considered a good financial investment (although that’s a very individual matter).  Since blacks lived in poverty, there was a strong tendency for them to have larger families–although this was also true of poor whites, and of specific religious groups (Roman Catholics, conservative Lutherans, conservative Baptists most notably).  However, middle and upper middle class whites tended to see burgeoning impoverished black families as proof that blacks could not control their breeding, when that was only part of the problem:  more children meant more labor, more income, particularly for rural black families.  That’s why the line comes to Joe, and why he doesn’t like it.


Chapter 24, Brown 107

Derek, now in the form of Ferris, suddenly faces an ethical crisis.  He is carrying his darts and the drugged arrows he created based on the darts; they are anesthetic, rendering their target unconscious.  He developed the arrow drug precisely so that sprites, including himself, would not have to kill people.  However, this terrorist will kill him if he gets the chance, and Derek might be giving him the chance by not killing him first.

I realized the problems with the stairs at this point as well.  At two and a half feet tall, Ferris is toddler-sized, with the sort of short legs that struggle with stairs.  He doesn’t fly, he only glides, and trying to glide down the typical skyscraper stairway with its switchbacks at the landings would be very difficult.  In a sense it would be easier to leap down an elevator shaft.


Chapter 25, Slade 100

The human/animal argument returns, as Slade considers whether the way we treat chimpanzees comes under a different category than the way we treat creatures who seem to us “almost human”.

My trick to keep them in the bunker now worked against me, as they were stuck in the bunker until I found a way to get them out; but I started looking for ways to use that in my favor.


Chapter 26, Brown 108

My parents took me to the Statue of Liberty and the Empire State Building; the latter had elevators much of the distance, but both involved a lot of stairs.  I’m not sure I appreciated the view, but I remembered the climb.

The lone gunman is the first encounter; it is not necessary that the main character actually confront him, and in this case I chose for this to be more a tension builder than a confrontation.

Apart from the fall into the pit at the end of the third novel, this is the first time Derek has ever used Ferris as more than a way of getting between Derek and Morach.  Thus he never had shoes.  I never go barefoot but in the shower, at the poolside, and in bed; I don’t like the soles of my feet on anything hot, cold, sharp, or rough.  Thus I feel the steps when Ferris lands on them.

The office worker is also a planned encounter.  There are later encounters when terrorists have hostages and when they pretend to be hostages, so it’s important that the player not think all encounters are necessarily terrorists.  This plays with those expectations.

On the read-through edit I realized that Derek could use his scriff sense to point to wherever Calloway had his equipment, and that he would think of that, so I added it.


Chapter 27, Kondor 103

One of the difficult issues in this story is why the war is still happening.  The blacks have such military superiority that they could easily overwhelm the whites; the whites only have numerical superiority, as far as I can see.  I needed the war to continue, to be continuing for generations, without any real hope of either side winning, while maintaining the technological superiority of the blacks.

I took a new tack with the characters.  Since Bob Slade was trapped as an unwelcome guest among the blacks, and he was likely to be the best hand-to-hand fighter (not to mention good with the blaster) that they’d ever seen, I could use his superiority to undermine their confidence, cause them to believe that the whites might be more human than supposed.


Chapter 28, Brown 109

One would expect that something that glows would become an obvious target, but one of the tricks defense experts learned in World War II was that a plane against a daylight sky was a dark blip, but if you put forward-facing spotlights on it it became part of the brightness of the sky.  Thus a logical reason for sprites to glow is it makes them less visible to anything looking up at the sky.  It now also occurred to me that shadows are one of the most difficult things to hide when stalking, and the light emanating from a sprite would reduce the shadow some.

In one of my favorite movies, The Last Starfighter, there is a moment when the navigator, Grigg, is explaining the problem to the starfighter, Alex.  Alex notes that it is a knotty problem, and Grigg says, “I’ll have it all figured out by the time we reach the frontier.”  At that moment an alarm sounds, and Alex asks, “What’s that?” to which the reply is, “The frontier.”  I think that kind of scene is what I was thinking here, as Morach is trying to figure out what he’s going to do when he gets to the terrorists, so he’s taking his time getting to the terrorists, but he still doesn’t think of anything.

Derek learned some aerobatics as a young sprite; before that he saw Lauren adapt her acrobatics to her combat techniques.  I always tried to avoid making the characters too much alike, but at this point it made sense for him to emulate her, adapting his aerobatics to combat.

One of the downsides of using published worlds in published novels is that I give away secrets, tricks that a future player might exploit.  One of the advantages of my characters is that they are unusual enough that a lot of their solutions to problems aren’t really useful to most players.  It would require a remarkable set of coincidences for a player to be able to copy Derek’s means of clearing the back door.


Chapter 29, Slade 101

Joe easily slips into the mode of making his hosts uncomfortable with their resident ghost.  He focuses on how to get them to recognize just how skilled a killer Bob is.

Bob is adapting to his new identity.  He was becoming a warrior of Odin in the first book; in the third (his second) he married the girl, and now he is also a husband.  He asks himself how those two roles mesh, and starts looking for answers that make both work better.

The reluctance of the soldier to touch deadphones that had been worn by a white man is one of the little bits that show their deep prejudice.

I liked taking the phrase “he was not safe” and inverting it:  it wasn’t that he was in danger, but that he was a danger to them.

I also used that to segue to the possibility of doing a magical SEP (the type of invisibility known as “somebody else’s problem”, the reason nobody can describe the custodian who was mopping the floor or the bum on the park bench).  Lauren does the trick psionically, but it’s a useful trick and something Bob and Shella might be able to do by magic.


Chapter 30, Brown 110

I don’t usually talk about Derek’s high-tech gear, but since I introduced a trinary computer connection in the second novel and fiber optics are known to be faster than electrical connections, I thought I’d toss in a bit of jargon about what the component did that would be right but confusing to someone who knew enough to know that they weren’t using trinary systems.

I’ve always thought that working in a field where there was some information that only some people were permitted to know would be frustrating both for those who knew and for those who did not, and I reflect that in this interaction.

The elevator trick was off the cuff, something I thought would have potential for the story.  I didn’t know whether I would use it again, but I wanted it to be there in case I did.

I thought Uballa sounded like an African name, and so although I didn’t say the bomb expert was black I at least created the impression he might be.  My mind puts the accent on the second syllable.  I picture Jim as played by a young Steven Segal.

When I reached Brown 117 on the first read-through edit, I realized that I had not previously mentioned where he put the chain, and it needed to be accessible.  I also realized that I didn’t remember mentioning any of his weapons in this scene, so I came back and added them, and also added mention that he packed his electronics gear.


Chapter 31, Slade 102

In the back of my mind I was at this point exploring the possibility that the whites had magic they could use against the blacks; I never pursued that, but it gave me some basis for a low but functional magic bias.

I noticed that Shella always called Slade “M’lord”; it was automatic, that when I wrote her dialogue, that’s what she called him.  It occurred to me that it was the kind of thing that Bob would find both pleasing and embarrassing, and wouldn’t exactly want to object but would want his wife to be comfortable calling him something else.  It struck me just about here.

It also occurred to me that Bob and Shella spent quite a bit of time in the vampire future world with Lauren and Derek, and Shella would have spent some of that time with Lauren and Bethany, and some of it with Merlin, all of which was, as it were, “off camera”.  Thus I could fill in blanks of things Shella learned while there (a very high magic world) for her to know now.

Having Bob experiment with what magic works has the advantage of informing readers not familiar with the earlier books concerning what magic he has used before; the same goes for the discussion about magic with Shella.

The experiment with the SEP invisibility gave me the opportunity to create a bit of adventure for Bob and Shella; I hadn’t thought through what was going to happen, but I figured it would lead to something interesting if they could wander the halls unnoticed.


Chapter 32, Brown 111

The bombs are part of the original scenario, and finding one from the safe side is the next encounter.  The stickers are also part of that.

Left or Right was the title of the Game Ideas Unlimited article in which I discussed this method of designing a scenario–in which the encounters are sequenced and the referee places them in appropriate places as the floor plan is created in response to character choices.  Derek’s reaction is of course correct in reality:  everything hinges on which direction he goes, but he has no data on which to base a decision.  The scenario, though, is based on movie logic:  the way he chooses is of no consequence, because wherever he goes he will walk into the next encounter there.

I vaguely remember that that trip to the Empire State Building was connected to some trip to see some specialist doctor who had an office in the building.  It had not previously occurred to me that doctors might have offices in high rise buildings–growing up in the suburbs, my doctors all had private offices in small buildings.  Most other high rise buildings I had been in had been hotels or buildings housing a single company, e.g., the Blue Cross/Blue Shield office building in Wilmington, Delaware.  This idea of individual separate offices within the larger building still strikes me as unusual, but of course it’s normal.

“Three and then go” is of course from the Lethal Weapon movies, where they always stop and ask whether it’s “on three, or three and then go”.


Chapter 33, Kondor 104

Again I note differences between my characters, as despite his scientific and technological training Joe does not really carry a toolkit.

At some point I dropped a new player into a variant modern world, and then brought in several other player characters.  It was the first player’s home town, Columbus, Ohio, but within the first few minutes of play I’d realized that what I wanted to do was create a 1950s B Movie world, in which all the monsters were real because of radioactive and chemical waste.  Some of the player characters became very involved in trying to organize a “clean up the world” process.  The first player, though, took a different tack:  this is not our world, why are we interfering?  Joe is now debating that same issue–but it is one he already addressed, and he remembers his thoughts on that subject now.

Joe works from his early impressions of Bob, a guy who believes in Norse gods and thinks he’s been chosen for Ragnorak, who thinks he can talk to the wind and have it hear him and cooperate; from this Joe thinks Bob is not very bright.  Thus when Bob demonstrates something intelligent, Joe admires it but downplays its importance.  It probably contributes to this that Bob does not think himself very bright either–“only an auto mechanic” is still part of his self-identity.


Chapter 34, Brown 112

Derek’s spritish upbringing comes into play here, as he realizes he is responsible now for killing three terrorists.  At the back door he might have killed one–but it was more accidental, as the man choked on the arrow that otherwise would have rendered him unconscious.  Here it is clear that three men have been shot dead, intentionally, by his team, and that makes him a killer here.

He also recalls the slasher summer camp scenario, and tries to explain to himself how he is different from the killer there.

I created the smiley face stickers as markers for the bomb when I wrote the game scenario, and used it here.

The reference to fighting demons is specifically to the Vampire Future world at the end of the third novel.


Chapter 35, Slade 103

Several factors go into learning a new skill.  One of them is how many skills you already have (technically how high they are bias-wise) in that area, and thus Shella has an advantage over Bob in learning this one.  Another is that having an example of how it’s done gives a bonus, and thus Bob watches Shella and learns a bit better how it’s done.  Thus they both successfully learn the skill.

The trick of having Shella drop the invisibility and address the group was inspired about this moment, as was the line about being called “ghosts”.


Chapter 36, Brown 113

When I designed the world, I suggested many things that could be on various floors of the building; one of them was a shopping mall, which could easily fill two stories.  I needed variety in my floors here in the game world, but couldn’t envision Derek going downstairs very far, so I decided to put the mall about twenty-five floors above the street.

I am still running the encounters by the book.  This one is an office worker fleeing from terrorists.

I almost gave Derek the smiley stickers at the first encounter, but at that point he had no possible reason to take them.  Now he knows their significance, so having them is to his advantage.


Chapter 37, Slade 104

This chapter covers a lot of Slade’s internal considerations, and it reflects a lot of the character of the character.  It includes the fun side near the beginning, and then he gets into some serious issues.  It is really about Slade himself more than anything else.

I, too, was wondering how Joe, Bob, and Shella could change the world.  They continue struggling with that question for a while.


Chapter 38, Brown 114

The world description on which this is based calls for an encounter in which the characters have to pass over or under some kind of bridge or balcony where they are exposed to view.  This was my way of including that here, and I often include it in a mall-within-the-building scenario.  I think most of us have been on the upper level of a mall that has some kind of overlook to the lower level, so it’s a familiar enough setting–and fountains are also fairly common in malls.


Chapter 39, Kondor 105

I knew it was time to move my versers out of Mlambo’s bunker, but did not know where they were going or what would happen next.  I considered that they might be returning here before they went anywhere else, so I set that up as a possibility.

Bob’s comment about not needing luck makes an important point–that “luck” is what you need when you can’t count on skill–but it’s also true that he has called for a bit of luck sometimes as well.


Chapter 40, Brown 115

The scenario in which terrorists use hostages as shields also comes from the book.  I decided that a hostage wounded by the rescuers would add tension, but it had to be Jim, not Derek, responsible for it.

It also underscores their problem:  they aren’t here to rescue hostages, so this is an incidental rescue.


Chapter 41, Slade 105

By letting Bob describe Joe adjusting his eye, I didn’t have to decide to what degree ultraviolet light would be useful in the fog.  I only suggested that it was possible.

I also got to play a bit with Joe’s naturalism:  Bob and Shella perform their SEP spell (“Somebody Else’s Problem” invisibility) and immediately they are unnoticed by the patrol, but Joe does not know why.

The “ghost” label was something of an abrupt inspiration when I brought the whites into the compound and needed a word that would be descriptive and potentially offensive for white people which was not used in our world.  I spent quite a while trying to find a way to “demonize” the blacks, and decided that “shade” was an excellent counterpart.  It is more than merely white ghosts and black shades.  “Ghost” suggests something insubstantial; “shade” is closer to something inhumanly evil or demonic.  It gave metaphoric substance to my races.


Chapter 42, Brown 116

One of the encounters in the scenario is that a small team is dispatched to hunt the intruder.  The problem I had here was determining how to make that known to the reader without breaking perspective.  Perspective is a type of a rule in literature which can best be described as who is telling whose story.  Throughout these novels I have maintained what is called an internal character perspective, each chapter told from the viewpoint of the principle character.  It shifts a bit over the course of the telling, sometimes approaching (but not reaching) first person, getting to the specific thoughts of the character, usually third person but still internal, focusing on what the character himself perceives and knows, and omitting anything he does not see or cannot know.  In effect, the reader travels with Derek, as Derek’s companion and confidante, knowing and seeing what Derek knows and sees.  I do that in part because it is more like the game, in that if you were playing Derek you would not know what Derek does not know.  It means, though, that I cannot tell you what Jim thinks or feels except as Derek perceives it, and I cannot tell you what is happening somewhere else in the building or beyond, unless I either break perspective or change perspective.  Breaking perspective is jarring for the reader, as if someone with the same voice suddenly interrupted the speaker.  Authors change perspective all the time, but it has to be done smoothly and the new perspective has to be maintained long enough to establish it before changing it again.  Dramatists and television writers are generally limited to external perspective–we know nothing of character thoughts and feelings but what they express for us to observe (although soliloquies and voice-overs were invented to provide a route to internal perspective).  Modern writers often use what is called “divine perspective”, allowing us to know what all characters see, think, and feel, and often what is hidden from them, but this has its own problems particularly with keeping it clear to the reader whose feelings and thoughts are presently described, and if you stay with one character long enough the reader is shocked by an abrupt change to another even if you thought you had established divine perspective.  All of this is to say that my solution here was to have Jim tell Derek that he heard on the enemy radio that they were dispatching a team, and thus I was able to inform the reader of a fact that could not otherwise have been mentioned without changing the perspective to one I never otherwise used in any of the novels (viewing events not within the knowledge of a central character).

The issue of whether the enemy could have identified which way Derek’s team was moving was never resolved, but it was more important to show that he was thinking about how to lead the team in ways most people wouldn’t.


This has been the second behind the writings look at Spy Verses.  If there is interest and continued support from readers we will continue to publish this novel and the behind the writings posts, and prepare the fifth novel to follow it.

#219: A 2017 Retrospective

This is mark Joseph “young” blog entry #219, on the subject of A 2017 Retrospective.

A year ago, plus a couple days, on the last day of 2016 we posted web log post #150:  2016 Retrospective.  We are a couple days into the new year but have not yet posted anything new this year, so we’ll take a look at what was posted in 2017.

Beginning “off-site”, there was a lot at the Christian Gamers Guild, as the Faith and Gaming series ran the rest of its articles.  I also launched two new monthly series there in the last month of the year, with introductory articles Faith in Play #1:  Reintroduction, continuing the theme of the Faith and Gaming series, and RPG-ology #1:  Near Redundancy, reviving some of the lost work and adding more to the Game Ideas Unlimited series of decades back.  In addition to the Faith and Gaming materials, the webmaster republished two articles from early editions of The Way, the Truth, and the Dice, the first Magic:  Essential to Faith, Essential to Fantasy from the magic symposium, and the second Real and Imaginary Violence, about the objection that role playing games might be too violent.  I also contributed a new article at the beginning of the year, A Christian Game, providing rules for a game-like activity using scripture.  Near the end of the year–the end of November, actually–I posted a review of all the articles from eighteen months there, as Overview of the Articles on the New Christian Gamers Guild Website.

That’s apart from the Chaplain’s Bible Study posts, where we finished the three Johannine epistles and Jude and have gotten about a third of the way through Revelation.  There have also been Musings posts on the weekends.

Over at Goodreads I’ve reviewed quite a few books.

Turning to the mark Joseph “young” web log, we began the year with #151:  A Musician’s Resume, giving my experience and credentials as a Christian musician.  That subject was addressed from a different direction in #163:  So You Want to Be a Christian Musician, from the advice I received from successful Christian musicians, with my own feeling about it.  Music was also the subject of #181:  Anatomy of a Songwriting Collaboration, the steps involved in creating the song Even You, with link to the recording.

We turned our New Year’s attention to the keeping of resolutions with a bit of practical advice in #152:  Breaking a Habit, my father’s techniques for quitting smoking more broadly applied.

A few of the practical ones related to driving, including #154:  The Danger of Cruise Control, presenting the hazard involved in the device and how to manage it, #155:  Driving on Ice and Snow, advice on how to do it, and #204:  When the Brakes Fail, suggesting ways to address the highly unlikely but cinematically popular problem of the brakes failing and the accelerator sticking.

In an odd esoteric turn, we discussed #153:  What Are Ghosts?, considering the possible explanations for the observed phenomena.  Unrelated, #184:  Remembering Adam Keller, gave recollections on the death of a friend.  Also not falling conveniently into a usual category, #193:  Yelling:  An Introspection, reflected on the internal impact of being the target of yelling.

Our Law and Politics articles considered several Supreme Court cases, beginning with a preliminary look at #156:  A New Slant on Offensive Trademarks, the trademark case brought by Asian rock band The Slants and how it potentially impacts trademark law.  The resolution of this case was also covered in #194:  Slanting in Favor of Free Speech, reporting the favorable outcome of The Slant’s trademark dispute, plus the Packingham case regarding laws preventing sex offenders from accessing social networking sites.

Other court cases included #158:  Show Me Religious Freedom, examining the Trinity Lutheran Church v. Pauley case in which a church school wanted to receive the benefits of a tire recycling playground resurfacing program; this was resolved and covered in #196:  A Church and State Playground, followup on the Trinity Lutheran playground paving case.  #190:  Praise for a Ginsberg Equal Protection Opinion, admires the decision in the immigration and citizenship case Morales-Santana.

We also addressed political issues with #171:  The President (of the Seventh Day Baptist Convention), noting that political terms of office are not eternal; #172:  Why Not Democracy?, a consideration of the disadvantages of a more democratic system; #175:  Climate Change Skepticism, about a middle ground between climate change extremism and climate change denial; #176:  Not Paying for Health Care, about socialized medicine costs and complications; #179:  Right to Choose, responding to the criticism that a male white Congressman should not have the right to take away the right of a female black teenager to choose Planned Parenthood as a free provider of her contraceptive services, and that aspect of taking away someone’s right to choose as applied to the unborn.

We presumed to make a suggestion #159:  To Compassion International, recommending a means for the charitable organization to continue delivering aid to impoverished children in India in the face of new legal obstacles.  We also had some words for PETA in #162:  Furry Thinking, as PETA criticized Games Workshop for putting plastic fur on its miniatures and we discuss the fundamental concepts behind human treatment of animals.

We also talked about discrimination, including discriminatory awards programs #166:  A Ghetto of Our Own, awards targeted to the best of a particular racial group, based on similar awards for Christian musicians; #207:  The Gender Identity Trap, observing that the notion that someone is a different gender on the inside than his or her sex on the outside is confusing cultural expectations with reality, and #212:  Gender Subjectivity, continuing that discussion with consideration of how someone can know that they feel like somthing they have never been.  #217:  The Sexual Harassment Scandal, addressed the recent explosion of sexual harassment allegations.

We covered the election in New Jersey with #210:  New Jersey 2017 Gubernatorial Election, giving an overview of the candidates in the race, #211:  New Jersey 2017 Ballot Questions, suggesting voting against both the library funding question and the environmental lock box question, and #214:  New Jersey 2017 Election Results, giving the general outcome in the major races for governor, state legislature, and public questions.

Related to elections, #213:  Political Fragmentation, looks at the Pew survey results on political typology.

We recalled a lesson in legislative decision-making with #182:  Emotionalism and Science, the story of Tris in flame-retardant infant clothing, and the warning against solutions that have not been considered for their other effects.  We further discussed #200:  Confederates, connecting what the Confederacy really stood for with modern issues; and #203:  Electoral College End Run, opposing the notion of bypassing the Constitutional means of selecting a President by having States pass laws assigning their Electoral Votes to the candidate who wins the national popular vote.

2017 also saw the publication of the entirety of the third Multiverser novel, For Better or Verse, along with a dozen web log posts looking behind the writing process, which are all indexed in that table of contents page.  There were also updated character papers for major and some supporting characters in the Multiverser Novel Support Pages section, and before the year ended we began releasing the fourth novel, serialized, Spy Verses, with the first of its behind-the-writings posts, #218:  Versers Resume, with individual sections for the first twenty-one chapters.

Our Bible and Theology posts included #160:  For All In Authority, discussing praying for our leaders, and protesting against them; #165:  Saints Alive, regarding statues of saints and prayers offered to them; #168:  Praying for You, my conditional offer to pray for others, in ministry or otherwise; #173:  Hospitalization Benefits, about those who prayed for my recovery; #177:  I Am Not Second, on putting ourselves last; #178:  Alive for a Reason, that we all have purpose as long as we are alive; #187:  Sacrificing Sola Fide, response to Walter Bjorck’s suggestion that it be eliminated for Christian unity; #192:  Updating the Bible’s Gender Language, in response to reactions to the Southern Baptist Convention’s promise to do so; #208:  Halloween, responding to a Facebook question regarding the Christian response to the holiday celebrations; #215:  What Forty-One Years of Marriage Really Means, reacting to Facebook applause for our anniversary with discussion of trust and forgiveness, contracts versus covenants; and #216:  Why Are You Here?, discussing the purpose of human existence.

We gave what was really advice for writers in #161:  Pseudovulgarity, about the words we don’t say and the words we say instead.

On the subject of games, I wrote about #167:  Cybergame Timing, a suggestion for improving some of those games we play on our cell phones and Facebook pages, and a loosely related post, #188:  Downward Upgrades, the problem of ever-burgeoning programs for smart phones.  I guested at a convention, and wrote of it in #189:  An AnimeNEXT 2017 Experience, reflecting on being a guest at the convention.  I consider probabilities to be a gaming issue, and so include here #195:  Probabilities in Dishwashing, calculating a problem based on cup colors.

I have promised to do more time travel; home situations have impeded my ability to watch movies not favored by my wife, but this is anticipated to change soon.  I did offer #185:  Notes on Time Travel in The Flash, considering time remnants and time wraiths in the superhero series; #199:  Time Travel Movies that Work, a brief list of time travel movies whose temporal problems are minimal; #201:  The Grandfather Paradox Solution, answering a Facebook question about what happens if a traveler accidentally causes the undoing of his own existence; and #206:  Temporal Thoughts on Colkatay Columbus, deciding that the movie in which Christopher Columbus reaches India in the twenty-first century is not a time travel film.

I launched a new set of forums, and announced them in #197:  Launching the mark Joseph “young” Forums, officially opening the forum section of the web site.  Unfortunately I announced them four days before landing in the hospital for the first of three summer hospitalizations–of the sixty-two days comprising July and August this year, I spent thirty-one of them in one or another of three hospitals, putting a serious dent in my writing time.  I have not yet managed to refocus on those forums, for which I blame my own post-surgical life complications and those of my wife, who also spent a significant stretch of time hospitalized and in post-hospitalization rehabilitation, and in extended recovery.  Again I express my gratitude for the prayers and other support of those who brought us through these difficulties, which are hopefully nearing an end.

Which is to say, I expect to offer you more in the coming year.  The fourth novel is already being posted, and a fifth Multiverser novel is being written in collaboration with a promising young author.  There are a few time travel movies available on Netflix, which I hope to be able to analyze soon.  There are a stack of intriguing Supreme Court cases for which I am trying to await the resolutions.  Your continued support as readers–and as Patreon and PayPal.me contributors–will bring these to realization.

Thank you.

#218: Versers Resume

This is mark Joseph “young” blog entry #218, on the subject of Versers Resume.

With permission of Valdron Inc I have now completed publishing my first three novels, Verse Three, Chapter One:  The First Multiverser Novel, Old Verses New, and For Better or Verse, in serialized form on the web (those links will take you to the table of contents for each book).  Along with each book there was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; those posts are indexed with the chapters in the tables of contents pages.  Now as I am posting the fourth, Spy Verses,  I am again offering a set of “behind the writings” insights.  This “behind the writings” look may contain spoilers because it sometimes talks about what I was planning to do later in the book–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is also a section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, hopefully giving them at different stages as they move through the books.

This is the first mark Joseph “young” web log post covering this book, covering chapters 1 through 21.

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.

Chapter 1, Kondor 97

I was bringing Joe in from the end of the second book, when he was floating in space, and anticipating a moment when he would realize that he and Slade had both just left Derek a few minutes before.  I also wanted to color Kondor as the sort of person who would deduce things about the indigs from the way their world was designed.


Chapter 2, Brown 97

I had never wanted my versers to spend too much time with Merlin, as this would make them too much the same.  I had an advantage, in that I’d established Merlin’s usual technique as beginning with a long stretch of exploration of what the student already knew, so if I could get them out soon enough none of them (Derek, Slade, or Shella) would be pushed toward being Lauren’s clones.  Now, though, I had another reason to end it quickly, as I wanted Slade to join Kondor in Slade’s first chapter, so I was going to have to use Derek as the bridge to get Slade out.

It seemed I was also going to have to get Derek out; taking Slade and Shella at this battle and leaving Derek with Merlin and Bethany was going to decimate my dome attack team, and there wouldn’t be much more they could do against the vampires.  I needed to make it seem as if with the loss of Slade and Shella they won the war, that there was nothing much left to do, but then I would also have to verse out Derek.  This gave me another problem:  Bethany.  I’d established that Merlin was a verser, but I’d also established rather satisfactorily that Bethany was not.  I could make her one, but didn’t want to do that, particularly as my wife always found her annoying.  On the other hand, one of my sons (Adam, I think) liked the character, and I felt I needed to give her closure.  Thus I needed to establish a good ending for her.

The end of the world seemed a good way to satisfy that.  I kept it simple; I wanted people to know what was happening, but didn’t want to dwell on it.

I still needed to get Derek out of there, so he lost that battle.


Chapter 3, Slade 93

The point was to bring Bob to Kondor’s world before anything else happened, without making it seem I was stalling Kondor.  Thus I covered Slade’s disappearance from the final battle of the vampire future world through Derek’s eyes, and then shifted to a very brief recounting from Bob’s perspective and brought him abruptly to somewhere in the compound.

This chapter largely brings everyone up to speed on the characters, and aligns the stories so we know the sequence of events from the previous books.


Chapter 4, Kondor 98

The verse is something modern people accept fairly easily, but Shella is from a medieval fantasy world, and is going to be a bit overwhelmed by it all even now.  She is to some degree struggling to absorb it all; she bites her lip as she considers how to respond to Joe Kondor.

Shella’s blush is there because of course she’s kept track of the days–guilty as charged.  I have not, and I’m not sure whether I could reconstruct them with any accuracy, but hopefully it won’t matter.

Adrus is the name of the first month on the calendar I created for my D&D game world; Zarn was just a word I pulled out of the air to provide what might have been a month on some other calendar.

Joe takes a very humanist/agnostic view of love:  it serves a biological function of creating families for the production and rearing of children, for the continuance of the race.  It is thus irrelevant in the lives of versers, because they will never die and do not need to replace themselves.

I grew up with computers, sort of, but I think my attitude to computers in cars is still somewhat like Bob’s.  I understand how points and plugs and distributors work, but computer-controlled fuel injection I’ve never understood.

At this moment I decided that the cameras would be mounted on the guns, so the operators could use them to aim.  That would have consequences later.


Chapter 5, Brown 98

Derek is now experiencing the “stage two” arrival in which reality and dreams combine in awkward ways until you manage to awaken.  I have to do it for every character at least once, some more than once, and this was his turn.

The consideration of what can be learned about the world from the existence of leaves was something I was devising kind of in reverse of what I knew.  That is, I knew that leaves had the patterns and colors they did in order to capture and process light efficiently, and thus if there were leaves in such patterns and similar colors it would be reasonable to infer that that was their function.

I don’t know the difference between a forest and a jungle; I’m thinking that I should ask someone who knows, but I don’t really need to know to tell this part of the story.  I eventually did ask someone with a degree in ecology, but she was not certain either.


Chapter 6, Slade 94

Bob’s definition of “people” as having discovered swords is probably pushing back toward the humorous side of the character.

That Shella misses the connection to Derek is perhaps awkward, as she was there when Bob met him, but they probably think about him in different ways, and she also has the connection that in her world of origin people said that Slade had elfin blood, so that connects him to the fairy people in her mind.


Chapter 7, Brown 99

I had gotten to what was chapter 77, Slade 118, alternating rather consistently Kondor-Brown-Slade, but I was struggling with a couple of issues.  One was that Derek’s story had a lot of detail best managed in small chapters, and that meant that his story was moving very slowly in the book.  Another was that I had Bob and Joe in the same world, so I was telling their story two chapters in a row every time, even though it was a slow story, more an intellectual conflict, and I didn’t always know what was happening.  When I reached that point, I realized that I could resolve a lot of this if I backed up and moved all the chapters around and renumbered them so that Derek’s story was told twice, in a Kondor-Brown-Slade-Brown sequence.  It was a lot of shuffling of text (thank the Lord for word processors), but Derek’s chapters through somewhere around Brown 119 got moved forward, including this one.


Chapter 8, Kondor 99

Mlambo was the surname of a college peer of mine, Lyson Qorani Mlambo.  I enjoyed saying his name because of the unusual (for English) consonantal combinations–the “Q” represented a click created by pulling the tongue from the roof of the mouth.  I used the surname for the commander; I then used the first name as the surname of one of the other officers.  Lyson was a student from somewhere in Africa.

It was about here that I formed the idea of a race war, that this bunker belonged to the “black” side.


Chapter 9, Brown 100

I had done the energy release for Derek because even though it was supposed to be a body morphing transformation, the mass difference would need some kind of explanation; but I realized as I was working through it that the mass/energy conversion was as big as Derek saw, and thus that even without the magic some of that mass had been shunted into some other dimension or something.  Thus I had created the trick that he had to restore a significant amount of energy through caloric intake in order to reach and retain his larger size, and at the same time attempted to defuse objections that he couldn’t possibly gain that much energy from eating a single meal no matter what it contained.

I created the Reptile House team mostly of people I knew, several of them players in the game.  It was inspired because Ed Jones sometimes called himself Chameleon, and particularly when he was wearing his army reserve camouflage outfit; I had taken to calling myself Sea Turtle, a reference to something of a joke for which one took a test to see whether one could “think clean” when asked a set of questions which were suggestive of lewd answers but also had clean answers, and I was officially a Sea Turtle.  Thus I formed the team with Ed as the field commander Chameleon and me as the unit commander Sea Turtle; the others will be introduced as they appear.


Chapter 10, Slade 95

The idea of calling the whites “ghosts” had a lot of appeal here.  I needed a racial slur that was not a racial slur in our world, and everyone imagines ghosts to be pale and thus white, so it fits.

There is also some of the discriminatory attitude that American blacks faced mostly in the south:  Mlambo is concerned that he can’t provide separate facilities for the ghosts, because of course whites would not be permitted to use the same facilities as blacks.


Chapter 11, Brown 101

This world was designed for The Third Book of Worlds.  The opening can drop the player character anywhere in the world and then have the pickup team there within forty-eight hours.  This is ultimately explained in the story.  The world is called Why Spy, and is designed to facilitate playing plots from spy movies and similar sources, making the player character the secret agent.  “C” is my version of Bond’s “M” or Smart’s “Chief”.  It actually stands for “Claude”, and he’s a character from another world as well.  He is based on the generic British gentleman in the secret service, no particular individual.

“Iguana” is a college friend of mine, “Big Brother” Archie Bradley.  It’s more for the physical description, although the character of being a nice guy despite a formidable appearance is part of it.

“Python” is based on Joe Kondor, who in turn is not really based on anyone.  The idea is that this is Joe’s divergent self.  I put him here intentionally, to make a connection that this was a parallel earth, and to create a surprise situation.

“Gecko” is Richard Lutz, whom I never met.  I make him a tech head here, and he’s the guy who has the portable scriff detection equipment, plus the main communications gear.  I was more than once told that he had a Video Cassette Recorder (VCR) with no buttons, and accessed the functions by knowing which exposed wires to cross.

“Kimodo Dragon” was the transport officer; I made my son Ryan the model for this, and gave him the conceit that he could drive or fly any vehicle.

“Cobra” was a divergent of Chris Jones, largely because he had studied some martial arts and I wanted to intensify that and make him strong and fast.  In play we sometimes get the Reptile House team working with the player character in adventure situations, but I wasn’t sure whether I was going to do that here.  Chris, of course, was the primary model for Bob Slade, although Chris has dark hair, not blonde, and never was an auto mechanic or an Odinite, even in the game.  He is also the player behind the character Whisp, detailed in an appendix in Multiverser:  Referee’s Rules.

Originally I had written “shooting knock-out darts at guys with guns didn’t sound like a clever plan,” but I realized during the major edit that that was exactly the plan which led to the development of the arrow drug.  I decided that it made a difference that it was “several guys” and that they had “automatic weapons” instead of “guns”, and also decided that “needles” was a better description of the arrows here.


Chapter 12, Kondor 100

A lot of Joe’s prejudices emerge here.  The first one is that religion is a mark of a lesser intellect, and thus Bob must not be that bright if he thinks he’s one of Odin’s chosen warriors.

Joe also thinks that the fact that Bob did not notice that everyone in the other room was black indicated that he was prejudiced–that not noticing someone’s color was indicative of discrimination based on race.  Bob, of course, thinks that it’s perfectly natural, and there’s no particular reason he should have noticed something like that; black soldiers are common, and it’s because a lot of blacks see it as a good economic choice.

Lyson’s prejudice is also shown when he reacts to Bob speaking to him.

On the edit, I seriously considered altering “If Slade didn’t understand why noticing the color of someone’s skin was important,” to read “If Slade didn’t understand why not noticing the color of someone’s skin was racist,” but I decided that was too strong and probably not really the way Kondor would have thought it.


Chapter 13, Brown 102

The problem of Derek attempting to fly through the turbulence created by the helicopter blades was a sudden realization, a recognition of the realities of the situation.

I knew all along that he was in the Amazon rainforest; this was the first time I said so.

The rapid consumption, digestion, and metabolizing of the high-energy food and drink was my best idea for the transformation.  I might have gotten some of this from episodes of The Flash, the 1990s version, in which Barry Allen consumes large quantities of food to maintain his energy level after running, but I don’t know that I ever recognized the connection.


Chapter 14, Slade 96

Shella very much reveals her girl side, prettying the barracks room for their brief stay with knick-knacks and a comforter.  She also predictably complains when Bob starts polishing his dagger on their good comforter.

I didn’t yet know what they were supposed to do, or going to do, while they were here.  I’ve got them exploring the possibilities.


Chapter 15, Brown 103

“The clock” is of course Big Ben.  It’s probably the most recognizable landmark in London, at least in an international sense.  Most Americans would not recognize most of the truly significant buildings and other landmarks in the city, but the clock is known.

Derek’s age is of course problematic from any perspective.  Like versers, he doesn’t age, so he kept his twelve-year-old appearance into his twenties; then he had the rare experience of returning to pre-born and growing up again, this time reaching about seventeen before dying.  So he is probably around fifty by years lived, but it would be difficult to say how old his body appears to be.

This is really the standard setup for the game world:  British Intelligence knows that versers are dangerous, and that they have a lot of advantages in the spy game, and so recruits them; C does not want them working for anyone else, and will do whatever it takes to prevent that.  I had one player get very upset about not being given a choice in the matter, but usually they like it and go with the flow.


Chapter 16, Slade 97

Shella challenges Bob’s self-perception in this chapter.  Most of us have ideas about ourselves, that we are this and not that, and sometimes those ideas are contrary to the evidence.

Joe is trying to figure out what’s happening, and at this point I didn’t know how he was going to do that; but I figured he would try to include recovering his gear in the process, and that meant going outside.


Chapter 17, Brown 104

The name Kyler Bryant borrows from one of my sons; I thought it likely I would use this passport at some point, so I detailed it.

The driving training is there so that if I have a use for it in the future I’ve got the foundation for it here.  I don’t know when I’ll use it.

The recognition that Derek is lonely is a fairly obvious one, particularly given that in the last world he was fighting alongside his odd collection of friends, and in the world before that he was part of a close family for a long time.  I have not considered yet how to address it, because things are about to happen for him.

I didn’t waste names on the other passports because I guessed I would not need them, and knew I could give them names later if necessary.

About halfway through the read-through edit (after chapter 75), probably because I had just written chapter 143 (Brown 159) in which Derek arrives in the final world, it occurred to me that Derek’s gear had been neglected for most of two decades, and the bicycle in particular would need some maintenance.  I came back to this chapter and added parts about cleaning and repairing his equipment, and letting Gear examine his things.  I had originally written the part about them developing an analog of his drug, but at this point I added the provision of several small containers of the stuff.


Chapter 18, Kondor 101

I started to play with the idea that Kondor’s cover story might make him someone people feared; I don’t think I ever decided about that, but it’s not something he could ever ask or anyone would ever say.

I also needed to find a way for him to learn what was going on in this world, and it made sense that there would be reading materials somewhere which would include the official propaganda.


Chapter 19, Slade 98

By having Joe stay late in the library and Bob fall asleep, I saved myself a useless chapter in which Joe stops to tell Bob to go to sleep.

I didn’t know what I was going to do with my characters once they left the bunker, so I figured an early morning attack would trap them here for a bit and I could work through the situation here.


Chapter 20, Brown 105

When I was in college for a while I had a night job, and so I often ate in my room.  I was stocked with a toaster and a percolator coffee pot in which I heated water, and I had instant oatmeal, instant soup, and toaster pastries which I tended to eat because I was at work during dinner and asleep through breakfast.  I also caught supper at any of several fast food places in the area (Gino’s was both very convenient and much preferred at the time), but I lost a lot of weight.  In any case, the idea of instant oatmeal and toaster pastries as something Derek could easily make for brunch was from my experience.

The high rise scenario is from the Why Spy game world.  It was an experimental approach in which the scenes were organized as they would appear in a movie, and the referee created the encounters and picked the floors as the players moved through the building.  It was intended to prevent the possibility that someone would go directly to the bomb, making it play more like the action movies Die Hard or Under Siege.  It undoubtedly owes something to True Lies, as well.


Chapter 21, Slade 99

I had to work out myself what it was that Bob could notice, and how to turn that to a useful bit of strategic analysis.  I had to figure out what it was the white army was trying to do, and how that was supposed to work.

I realized that I had created the weakness by tying the cameras to the guns:  if the whites could get the guns focused in specific directions, they could create a blind spot.  That, I figured, was the best guess for what they were doing, so I went with it.


This has been the first behind the writings look at Spy Verses.  If there is interest and continued support from readers we will continue to publish this novel and the behind the writings posts, and prepare the fifth novel to follow it.

#209: Versers Victorious

This is mark Joseph “young” blog entry #209, on the subject of Versers Victorious.

With permission of Valdron Inc I have now completed publishing my third novel, For Better or Verse, in serialized form on the web (that link will take you to the table of contents).  If you missed the first two, you can find the table of contents for the first at Verse Three, Chapter One:  The First Multiverser Novel, and that for the second at Old Verses New.  There was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; those posts are indexed along with the chapters in the tables of contents pages.  Now as the third is posted I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers because it sometimes talks about what I was planning to do later in the book–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is also a section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, hopefully giving them at different stages as they move through the books.

These were the previous mark Joseph “young” web log posts covering this book:

  1. #157:  Versers Restart (which provided this kind of insight into the first eleven chapters);
  2. #164:  Versers Proceed (which covered chapters 12 through 22);
  3. #170:  Versers Explore (which covered chapters 23 through 33);
  4. #174:  Versers Achieve (chapters 34 through 44);
  5. #180:  Versers Focus (chapters 45 through 55);
  6. #183:  Verser Transitions (chapters 56 through 66);
  7. #186:  Worlds Change (chapters 67 through 77);
  8. #191:  Versers Travel (chapters 78 through 88);
  9. #198:  Verser Trials (89 through 99);
  10. #202:  Verser Confrontations (chapters 100 through 110);
  11. #205:  Verser Reunion (chapters 111 through 121).

This picks up from there, completing the book with chapters 122 through 132.

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.

Chapter 122, Slade 89

It was too soon to explain what happened, but I had to let the reader know that the characters were aware of the problems.  I’d devised the answers already, but couldn’t take the time here to give them.

I had become aware of the redundancy between both locking out the computer controls and destroying the mechanism.  I didn’t really have a good reason to lock out the computers if the mechanism was going to be destroyed, but I did have a reason to destroy the mechanism if the computer lockouts were in place, so I tried to make it all seem credible.

The barn would be Cowtown; I just needed a few places they could use in the travel for color.  The idea of having them split up had come to me more as an added precaution.

I was actually stuck for a place for them to go at this point; but it was obvious that once Tubrok knew who was behind the raids, he’d know where to look for them, and they were going to have to move.  It would be most obvious perhaps to Merlin, who had something of an outsider’s perspective, but knew Tubrok.

The legend of the Mystic came back to me abruptly.  I wanted to start having ordinary people attack domes, and this was a good opportunity to kick-start that.


Chapter 123, Hastings 134

My explanation for how Omigger had come to be Merlin was intact before this point, but this was the time to deliver it.  The tobacco thing was a passing point.

I decided on Philadelphia next.  After all, this was where Lauren had started, but she’d not yet freed it.  She had attacked the dome control station to steal the papers, but had not yet opened the dome.  I also had a wild idea of having them travel from the dome control station in a tour of the world only to return to Ana and Dimitri to stay there for a few days–after all, that would not be where Tubrok would look.


Chapter 124, Brown 93

The details of this came together rather quickly; the presentation took longer.  But I liked the idea of going back to Philadelphia the way she’d left it, by Speedline.  Yet I was getting close to the climactic battle with Tubrok, and I didn’t want to overdo the combat just before it.  This all seemed to work.


Chapter 125, Slade 90

At this point it was becoming necessary for me to sketch out what was going to happen in the remainder of the book.  There were a lot of things I had to do, and not much time in which to do them.

The fact that Derek could turn into Ferris Hoffman and so catch himself when falling had to be worked into a combat situation; and that meant it had to be established that Bethany had done the magic clothes.

The next assault really had to be Washington; nothing else made sense.  That also meant they were going to face Tubrok finally.  I had to come up with a way for him to make a speech in the midst of this–a magical defense that was going to cause a lull in the fighting at some point–and I had to get the dialogue down so it really made sense and mattered.

Lauren was going to die in this battle; but she couldn’t die at the beginning of it, and she couldn’t die at the end of it.  I was going to have to have another Hastings chapter, and then move away from her and back again.  It made sense at this point for Slade to wrap up the fight prelims (including the suit for Derek) and the decision to go to Washington.  My thinking was that Ana would mention it, and give some foreboding about it.  After that, Lauren will give us the movement to Washington and the confrontation itself.  Derek and Slade will then report the fight details; in that, Derek has to be thrown or knocked from some high point (or perhaps the floor beneath him has to be destroyed so he falls through?) so he can change to Ferris and catch himself.  Then the fight will continue through Lauren’s eyes, and at her climactic moment she will grab hold of Tubrok and pronounce the fire spell that killed Horta.  This will be the end of her story, but not the end of the fight, as she will verse out (and maybe take a couple of Tubrok’s lackeys with her) but Tubrok will survive.

I was thinking that Derek would see Tubrok pick himself up and revitalize himself, but now perhaps it would be better for this to be Slade.  The combat continues, with Horta and Merlin throwing enough magic around that the place starts to crumble (Tubrok will have used a darkness spell and something else to keep the sunlight out).  It would then shift to Derek.  Perhaps if Derek fell into a hole, caught himself by changing to Ferris, and then got out by changing to Morach, he would emerge from the hole a sprite, deprived of his larger weapons.  In this case, he would use the psionics he learned, and then maybe we’ll surprise everything by having the sleep drug work on Tubrok, so he goes down and can be finished by something else.  That would be a good ending, I think.  Thereafter, Merlin asks who his new student is.

That leaves me in need of a denouement.  There were good afterthoughts in the first two books, and I’ll have to think of one for this one.  Also, the first two books both ended with one of the characters in the next world.  That’s problematic for this one, as Lauren will not be in the fourth book and Derek and Slade won’t verse out of this one.  Perhaps I need to bring in one chapter of Kondor–I don’t yet know where he is, but he will be back in book four, so it’s time to start giving thought to that.

I came up with Slade’s speech about being prepared for the next thing; I figure that’s my big point in the denouement.  I did this while I was thinking over how this Slade chapter was going to go, and typed a quick draft at the end for reference.

The prophecy was a last-minute addition.  Since I already knew that it would be Derek, Lauren’s student, who finished Tubrok, I thought it would add tremendous tension for the prediction to have suggested she would defeat him and then have her die.

I knew at this point that I was entering a single combat that would last several chapters.  Lauren would get us there.  Derek would fall into a pit, and emerge as a sprite.  Tubrok would use darkness to blot out the sun.  It was going to be a long battle, with lots of combatants and lots of actions, and I was going to have to think of much more to make it work as it went.  The end of the book was about to begin.


Chapter 126, Hastings 135

I had actually forgotten that there would be people in the control room when they arrived; I let this carry over to Lauren.  It took me a couple sittings to get all the way through this chapter, as I kept having to stop and think about how it should unfold.

I’d been toying with the booby-trap idea for some time.  The more I considered it, the more sense it made.

I was also uncertain how to proceed with the end; I started trying to outline the last chapters and the major events they would include.  Lauren had to verse out; Derek had to see it, I think, but he also had to fall into the pit.  After he fell into the pit, he had to turn into a sprite, and come out again; and he had to make the fatal shot.  I intended to have Tubrok block the sun with several magics, and make a bit of a speech about having them all together to destroy them.  It seems that I’ve got to start with Derek for the arrival and joining battle.  Then Slade will take the brunt of the combat, showing that they were tearing through enemies but badly outnumbered.  Lauren steps forward in her chapter; she and Merlin will be focused on Tubrok, and she’ll end her appearance in the book with that fire spell that took out Horta.  Then Derek is horrified that Lauren is gone but Tubrok, although unsteady, remains; and before he can act, the ground opens beneath him and he falls.  We have him plunging, transforming, and catching himself, and leave him on the ground below–or maybe still headed toward it.  That takes us back to Slade, who is fighting a losing battle (but then, that’s what Ragnorak is about, isn’t it?), despite Shella, Bethany, and Merlin.  Probably he plunges into battle against Tubrok, who isn’t so good against physical attacks despite being a tough kill.  Yet he’s tiring, wearing down.  Derek becomes Morach, flies out of the pit, recovers his bow and arrows from his pack, and fires the pinprick into Tubrok’s cheek.  The vampire reels and falls, and then vanishes to dust.  We go to Slade for the aftermath and Slade’s speech.

I keep wondering what to do for the final chapter.  Lauren will not be in the fourth book (although otherwise details are still sketchy, but I’m thinking of a spy story for Derek).  Derek and Slade won’t have versed out.  I’m wondering about bringing Joe Kondor in for the last chapter, although I don’t know where he is.  I don’t like that, but it might work.


Chapter 127, Brown 94

Derek is caught in that moment in which what he had intended to do, what he always did on these trips, isn’t going to work, and he has to change gears, as it were, to figure out what he should do instead.  I’ve had that problem in other situations, where I knew what I was going to do and now that for some reason that was not a viable choice I couldn’t for a moment get away from that to wrap my head around doing something else instead.

Derek is almost last through the door because despite all his skill he has very little experience fighting–he has helped them fight these battles, but he is usually “the computer guy who also knows how to use a gun”, not one of the fighters.

I’ll credit Shakespeare’s MacBeth for the inspiration for the prophecy that Tubrok would not be killed by anyone born in that world; I was always fond of that twist.  In MacBeth the charm is no man of woman born would kill him, but MacDuff announces that he was from his mother’s womb untimely ripped (born by caesarean section).  Tolkien probably stole it first–his chief nazgul had been promised that no man could kill him, but he was killed by a halfling and a woman.  My twist, of course, is that Lauren, Bob, and Derek were all born in the parallel earth, and Shella and Merlin/Omigger were born in the medieval fantasy world Slade had visited, so Bethany is the only one present who can’t kill Tubrok if the prophecy is true.


Chapter 128, Slade 91

It is a perhaps dubious supposition of Multiverser that allows pagan Bob Slade to be infused with power from God’s Holy Spirit, but it is not completely unfounded.  The assumption is that in the spirit realm there is the one Creator God, and that religions that worship that one God, whether Christianity, Judaism, Islam, or any of their offshoots, are all “close enough for mortals” to the truth; and that there are many other spirits who fall into three categories, those who are aligned with and servants of God (“alliance”), those which are openly opposed to God (“anarch”), and those who have not (yet) chosen a side (“neutral”).  Many of the “good” heads of pagan pantheons are presumed to be “alliance”, servants of God who were given charge of some group of people somewhere in the world to prepare them for the truth, and thus Odin is seen as God’s servant preparing his people ultimately to become servants of God.  Thus by serving Odin Slade is indirectly serving God, in something of the same way that a private who obeys the commands of his sergeant is indirectly obeying the Commander in Chief of the military.

I suppose that Bob delivers the moral of the story in his thoughts to himself, that “if every good man fights to his last breath evil loses, even if it takes the field.”


Chapter 129, Hastings 136

I had been scouring scripture for good verses for Lauren to use, so she would have something new in her repertoire at this point.  I’ve never been particularly good at chapter-and-verse addresses, but I might have recorded them somewhere.

I knew Lauren was going to verse out here, and she was going to finish her own life by being caught in the same fire she calls against Tubrok.  However, she knows she can’t cast that spell and survive it, so at this point I’m making her aware that she’s not going to survive this combat anyway, so she’ll use the spell.

“East side, center gate” was a phrase given to me by Steve Freed, when we were both leaving Gordon College.  It is a supposed meeting place in the New Jerusalem, a way of saying I will see you there.


Chapter 130, Brown 95

I was facing several issues at this point.  One was, if the death of Tubrok closed the chasm into which Derek was falling, he would be buried in it; of course, it might not do that, and in the end it seemed better that it not.  Another was that if Tubrok had just died, the enemy would be routed and the battle ended, but that wasn’t the way this was to go:  Derek had to deal the fatal shot.  So I shifted to Derek’s perspective as he is still falling (probably a moment ago) in this pit, and dealt with bringing him back to finish the battle.

I don’t know when I decided that Ferris Hoffman would be the answer here, but it was to me significant that the form that he had disdained became the one that saved him.  Had he stayed Derek, he would have crashed and died; had he become Morach he would probably have dropped the rifle and seen it damaged.  Only as Ferris could he slow his fall and keep the rifle.

It seemed important to make the statement that Lauren had won, that this was her victory, even though Derek fired the fatal shot.  I had realized at some point that although the first book was Slade’s story, and the third book perhaps another story about Slade, and the middle book Derek’s story, the three books together formed Lauren’s story arc, the story in which she faces and ultimately defeats the vampires, and the death of Tubrok here, in the same battle in which she died, means that she won.


Chapter 131, Slade 92

Maybe, though, the moral is in Slade’s conversation with Derek, regarding each moment in life preparing us both for the end and for the next moment.

I glossed over a minor issue:  Lauren is the only member of the group that had a way to pay for things.  Bethany was going to work on something, but we never saw her do so; so they don’t really have any money for a place to stay.  On the other hand, they’ve got three wizards, so they’ll probably come up with something.


Chapter 132, Brown 96

I found a way to wrap up the book, mostly talking about the fact that there were many other worlds, and reminding the reader that we did not know where Lauren went or where Joe was.  Joe would return in the beginning of the next book; Lauren would wait for another book after that.  Derek and Bob were still here, and I would need a chapter to send them on their way to new places, but of course I was setting up that expectation as well.


This has been the twelfth and final behind the writings look at For Better or Verse.  There is hope that the fourth Multiverser novel, Spy Verses, will soon appear on the web site, if there is interest and continued support from readers.

#205: Verser Reunion

This is mark Joseph “young” blog entry #205, on the subject of Verser Reunion.

With permission of Valdron Inc I have begun publishing my third novel, For Better or Verse, in serialized form on the web (that link will take you to the table of contents).  If you missed the first two, you can find the table of contents for the first at Verse Three, Chapter One:  The First Multiverser Novel, and that for the second at Old Verses New.  There was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; those posts are indexed along with the chapters in the tables of contents pages.  Now as the third is posted I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers because it sometimes talks about what I was planning to do later in the book–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is also a section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, hopefully giving them at different stages as they move through the books.

These were the previous mark Joseph “young” web log posts covering this book:

  1. #157:  Versers Restart (which provided this kind of insight into the first eleven chapters);
  2. #164:  Versers Proceed (which covered chapters 12 through 22);
  3. #170:  Versers Explore (which covered chapters 23 through 33);
  4. #174:  Versers Achieve (chapters 34 through 44);
  5. #180:  Versers Focus (chapters 45 through 55);
  6. #183:  Verser Transitions (chapters 56 through 66);
  7. #186:  Worlds Change (chapters 67 through 77);
  8. #191:  Versers Travel (chapters 78 through 88);
  9. #198:  Verser Trials (89 through 99);
  10. #202:  Verser Confrontations (chapters 100 through 110).

This picks up from there, with chapters 111 through 121.

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.

Chapter 111, Hastings 130

I’d been trying to figure out how to bring Derek’s new middle form into view.  I’d been working with the idea of Derek versing in, looking at his new body, finding his equipment, figuring out how big he was, maybe figuring out how to change his size, and then finding Lauren–and it was all too complicated.

This chapter was originally going to be a Brown chapter; I’d even placed the heading on it.  I had figured that I would have Bethany do something very complex involving potions and long rituals to enable Derek to change forms; but suddenly I thought it would work best to have Derek first seen through Lauren’s eyes.  From that, the thought of the wolves asking her to identify a creature for them appealed.  That would happen were he in wolf territory.  He was some distance from his things when he versed out, so trying to reach them would be as good a way as any to bring him through the wolf lands.  The rest was easy.

I really liked the idea of Lauren recognizing Derek as the answer to her prayer.  I’d thought of it when I thought of the prayer.


Chapter 112, Brown 89

I got hung up on the name for a couple hours.  I stumbled on Hoffman pretty much the way Lauren does, although I worked with a Mark Hoffman at the radio station.  Ferris took a lot longer.  I knew a Jeff Ferri in scouts, but didn’t think I could sell that.  Ferris is of course the name of the guy who built the amusement park wheel, as well as the character in a movie, Ferris Bueller.

I had intended for this section to cover the magic of the transformation, but felt it was bogging down.  My concerns at this point are that everyone is a bit slow, and I can’t verse Slade out of his world until I’ve got Lauren caught in combat in hers, and that’s going to be a while, as I have to do the transformation for Derek, cover the stuff about opening the dome, and plan another raid.

The vague reference to Pinocchio was an inspiration at that moment, seeming to be appropriate to the magical setting.


Chapter 113, Slade 86

I took a couple of days to try to piece together what is in essence filler, an effort to move the story forward to the next action scene.  I’m still planning on having him go down fighting, although it occurred to me that I can’t really use the efriit battle because in that case the djinn could have come to this world.  I’m back to a fight with Acquivar, now thinking that he will take advantage of his status and abuse his honor to get back to the palace, where he will fight Slade.  Slade will be clearly superior, but Acquivar’s people will join the fight, and someone will stab him in the back.


Chapter 114, Brown 90

I decided to do the ritual from Derek’s perspective.  It seemed to work best that way.  The three forms are each double/half of each other, which is within the ordinary limits established by the game rules.  In fact, I’d pushed Derek to be a tall sprite at fifteen inches so that I could get a five foot human with only two doublings.


Chapter 115, Hastings 131

I needed to hurry Slade’s story; I wanted him to enter in a fight.  This seemed the best opportunity for a fight.  But that meant I had to push forward through Derek’s information that they had to be at the site to open the dome (a decision that was really necessary to make the war against the vampires last more than a few days) to get to them actually doing it.

I also needed a credible force that would be too much for the three of them, but not so much that the addition of Slade to the mix wouldn’t balance the odds.  I’d established Slade as the better fighter, I thought, so he could more easily take out ghouls with his sword than Lauren could with her martial arts training.  This would work, I thought.


Chapter 116, Slade 87

I needed a setting in which Acquivar might reach the bedroom levels (where Slade’s possessions were) without the alarm having been raised, so that Slade could face him.  Having Slade be the last to bed accomplished that.

I also needed to make some sense of Acquivar’s presence.  I knew pretty much how it was done, but the reader had to get that–and I didn’t see Acquivar stopping to explain.  Thus Slade tells it.  This led to the idea that Acquivar wasn’t going to say much of anything.

At first I’d seen this as a serious fight, but then it occurred to me that it would enhance the battle image of Slade to have him take it very casually for the first few rounds and then, when he got hurt, to finish the game rapidly.  I also needed to have him be hit several times in close succession, so that the amount of damage he might take would be reasonably able to kill him.

I’d also decided to move him to the next “stage” of versing, where you enter limp but can immediately catch yourself.  This would have him in the battle faster than the dream state; and Slade has always been the leader in the versing stages, so that works.


Chapter 117, Brown 91

I hesitated as to whether to tell this part from Derek or Lauren’s perspective.  I went with Derek partly because it was sort of his turn, and partly because he would not know who Slade was.  This gave me the ability to describe Slade anew.

It had been rattling in my head that there were a dozen ways to get that dome closed that got around the security lockouts on the computer.  You could replace the computer with another.  You could cut the computer off and apply power directly to the motors.  Slade would be the perfect person to know how to sabotage the gear mechanism itself, such that it would require major repairs.


Chapter 118, Hastings 132

The part about destroying the gear was carefully considered; the rest was improvised.  I was in part trying to keep the narration flowing reasonably and answer as many problems as I could.  The PR problem struck me somewhat out of the blue.


Chapter 119, Slade 88

My mind has been racing ahead.  Tubrok creates a rapid response team to travel to any part of the world in response to an attack.  Derek says something about the security being a “tough nut to crack”.  Lauren figures out the acorn in time to release Merlin and drive off the attackers.  I had two problems.  One was I didn’t know where this should happen.  The other was that I didn’t want the rest of the book to be one fight after another.  Having Slade and Shella enjoy their hotel room seemed a good buffer for that, particularly as this is Shella’s first visit to someplace not medieval.

At the same time, I couldn’t make it seem too much like a modern hotel, since this is supposed to be the future, even if in some town of which most people have never heard.  Yet I didn’t want to belabor the story with gadgets.  The answer was that Slade didn’t understand much of it himself, so I could be specific enough about things that would be recognizable, and vague about things that wouldn’t be.


Chapter 120, Hastings 133

I pondered this section for a couple of days.  In that time, I changed it from a Brown chapter to a Hastings chapter.  I didn’t want to have to do Derek’s perspective on the security on the computer, and there wasn’t enough to do in front of that to make a preceding chapter.  On the other hand, I wanted to be in Lauren’s mind when she made the connection and released Merlin.

It was also during this time that I realized I could connect Merlin to Omigger.  I was already beginning to sketch this recognition by Shella, which would still be two chapters away.  That meant that Derek would describe what Merlin did, the assault which destroyed or drove away vampires, the introductions, and then Shella using the name, and then I’d shift to Slade.

The magic object is, of course, an unusual design for a nutcracker.  If you saw it next to a bowl of nuts, you’d know what it was in a flash.  Finding it in a drawer of utensils or a box of tools, it would not be at all obvious.


Chapter 121, Brown 92

I wanted to emphasize that the situation was desperate; to do this, I backed up a bit and retold the losing battle through Derek’s eyes.  This also gave me the opportunity to show Merlin completely from the outside, with no connections to who he might be.  I also decided, on the fly, that he shouldn’t kill them all; that was too much power.  The others would finish off the last of them.


This has been the eleventh behind the writings look at For Better or Verse.  Assuming that there is interest, I will continue preparing and posting them every eleven chapters, that is, every three weeks.