Tag Archives: Multiverser

#164: Versers Proceed

This is mark Joseph “young” blog entry #164, on the subject of Versers Proceed.

With permission of Valdron Inc I have begun publishing my third novel, For Better or Verse, in serialized form on the web (that link will take you to the table of contents).  If you missed the first two, you can find the table of contents for the first at Verse Three, Chapter One:  The First Multiverser Novel, and that for the second at Old Verses New.  There was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; those posts are indexed along with the chapters in the tables of contents pages.  Now as the third is posted I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers because it sometimes talks about what I was planning to do later in the book–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is also a section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, hopefully giving them at different stages as they move through the books.

This was the previous mark Joseph “young” web log post covering this book:

  1. #157:  Versers Restart (which provided this kind of insight into the first eleven chapters).

This picks up from there, with chapters 12 through 22.

img0164Tropics

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.


Chapter 12, Hastings 99

I realized that I was almost to a hundred Hastings stories; but it didn’t seem to make any sense to note that in any way.

I was a bit confused on directions at some point; initially I hadn’t given much thought to the directions, but now I wanted her to have arrived on the southern slope of an island in the northern tropics.  This was not for any particular reason but that I thought the southern slope probably more habitable, and for Lauren, at least, it should always seem as if God is directing things one way or another.  Even here, where there was nothing to do, I felt the need to have God’s hand putting her in the “right” place.

The half-buried staff idea had been in my mind for a while, and at this moment I decided on it.

The rain was an abrupt choice.  I wanted to fill the space, and it seemed a good way to do so.


Chapter 13, Slade 47

The comments about the air were a sudden decision.  I rather stumbled into it.

I had thought of several possibilities for what the door from the Caliph’s palace would look like from the other side, but the abandoned barn allowed the greatest possibilities.  I also began thinking that I was going to have to bring them back here, and it might be a viable end scenario to have them walk into the front door of the barn and vanish to somewhere else.

Just about everything here was done on the spot.


Chapter 14, Brown 60

Again, Derek’s spritish name is modeled on the sprite from the other game.  It was also built on his parent’s names, Morach being a joining of Morani and Lelach.

I created the spritish accents and language in part because I had been bothered by Derek’s ability to read the minds of his parents.  Under game rules, if you read someone’s mind, you get thoughts in their language, but if you use telepathy you get ideas translated to your language.  I decided that Lelach and Morani were the children of sprites who still revered the old spritish customs and language, as so many immigrant families are structured.  But then, I also recognized that it made no sense for them to be immigrants to a place where English was spoken; it made more sense to suggest that they were natives in a place where humans who spoke English had moved in and conquered them.  This became the uncertain thing behind things Derek didn’t understand.  I began to formulate an idea that he would become the sprite who led them to freedom from oppression.  The initial idea was that he would prove himself as smart as any human, demonstrating the math skills he had learned elsewhere such as trigonometry and calculus, systems which would be unknown in this world but would have evident uses once he taught them.  Not being well versed in these myself, I was not certain how I would do that, but it was the core of the idea.

I decided as I wrote this section to do the telepathy line I had considered; doing it now that he was born made more sense than doing it before this.  I knew there were ramifications, and I was going to have to deal with these, but I figured I would.


Chapter 15, Hastings 100

Again, I noticed the number of the chapter, but didn’t let it move me.

Even as I started writing this, I had decided on the cave with the water and steam, and had decided that the gear would be underground, but had not decided whether it would be buried or in the cave, or (what I almost did) caught partly in the rock.  Once I got a good picture of what the cave was like, I decided it had to be free.

I also rather abruptly realized that this was, to all appearances, a better home for Lauren than the beach.  I had nothing at the beach that should keep her there, and the multi-use fresh water and steam supply here (plus the potential emergency shelter of the cave) commended itself.  I realized it’s where I would have camped.  Thus I had her change her plans and leave her equipment here while going for the stuff she left at the beach.

I also began to get the idea that Lauren was being forced to rest.  In her last world, she had said she did not wish to rest, but to continue to be active.  I thought it might make this stall world something of interest if I used it as a forced time of relaxation.  In a sense, God could be telling her to slow down a bit for a while, to stop doing so much and enjoy life a bit.


Chapter 16, Slade 48

The prayer was a sudden bit of remembrance from the earlier book.  Actually, I had started reading the first book again to my youngest two, as no one but me had read the final draft, and so this prayer from the first of Slade’s chapters was fresh in my mind.  It led inexorably to the religious discussion, and I needed something to give the feeling of time to the travel.


Chapter 17, Brown 61

Once Derek had made the telepathic contact with his mother, I realized that I wasn’t entirely sure why he had made contact.  It was really because he was lonely, as he couldn’t talk to anyone; but it needed to be put into some kind of conversation that was more than just, hi, how are you.  Thus I started trying to think of questions he would ask.  I reinforced the idea that something was happening that he didn’t see, in the feel of the old ways.

His mother’s question, whether he could hear her thoughts, sprang abruptly to me.  It was the obvious question; I was surprised Derek had not anticipated it.  But I had not anticipated it, and there it was staring at me.  It also led me to a good consideration of the ethics of practicing psionics on other people, which I guessed would become an important point for Derek’s stay in this world.

As Derek begins using telepathy, I decided that I could italicize all telepathic communications, and that would help the reader follow what was happening.  I should probably have done that with the first book, but I had not thought of it in time.  I went back and did it in the second book.


Chapter 18, Hastings 101

As Lauren was searching the woods, I too was searching for any reason why the beach was a better place to live.  Logically, I could say she had to land there so that all her gear would be on land, but I kept thinking there was something else.

The splash of the fish was something I noticed just as I wrote it.


Chapter 19, Slade 49

The concern about fire came to me at this point, so I included it.  Again, it led to interesting spiritual ideas, and I let it have its head–particularly as the banter between Slade and Filp is always funny when they get going.

The argument about Phasius started because I wanted Shella to interact with it, and to draw out of them some backstory.  But the backstory I invented at this moment.  It owes much to A Man for All Seasons (I think that’s the name) about Henry VIII.

I realized that Slade would have said “I love you” in a very non-committal way, that is, as one says to a friend who has just done something wonderful or wonderfully funny or helpful; but as I typed it, I also realized that these words betrayed something I had been hinting with the comments on her smile, something he did not recognize himself, and she only hoped.  As I realized that, the only response I could think for Shella to give was “Thank you, my lord,” the proper response of a lesser lady to a greater gentleman on a compliment.  And I realized that this hid her hopes behind the formality, well enough that he would not see them.

Originally this chapter ended with Slade going inside to go to bed.  But it was at this point that I realized I was setting up my threesome for a trip that would be probably five days from the border to the castle, and then they were going to have to make it back from the castle to the border without being taken by Acquivar’s guards.  I thought now that they should be preparing for that trip; that is, they should be doing something on the way that would make the way back easier.  I asked three of my sons what they would do, and Tristan suggested he would try to arrange for horses for the journey.  I realized that meant finding allies; and that I had just written a section in which a potential ally, drunk though he was, had revealed himself.  Shella, I thought, would see the value, and so I changed the course to let them wait for him.

I wanted the peasants to sound like uneducated peasants, so I played a bit with their grammar.


Chapter 20, Brown 62

I realized after I wrote the telepathic discussion with the mother, that she was almost certain to tell the father.  This was going to be a problem, for the reasons Derek considers in the book.  It was also likely that the father would suggest that the child was dangerous, that the elders should be told, and that it would mean a very short life for Derek.  I thought Lelach would do something to protect him, even if that meant fleeing with him to hide somewhere.  But the first step was that Derek was going to find out that his father thought his mother crazy because she had told him Derek had spoken to her mind.

When Derek described the choice, I, too, knew the answer.  But I don’t like the characters to always succeed, so I placed the failure in there, then the mind reading, then the success on the second attempt.

I suddenly invented the nicknames.  This was exactly the opposite direction from what I had originally intended, but it was the only thing that was going to be readable.  Besides, I could not imagine them calling each other by those long multi-syllabic names.

Tonathel is obviously Moses in another world.  The idea of Derek now being connected in his mother’s mind as a potential deliverer with religious connotations came to me, and it fit in with Derek’s hopes expressed in the end of the previous book.  I drew those connections forward.


Chapter 21, Hastings 102

Between writing Hastings 101 and now I had given consideration to the ramifications of the fish, and the birds.  Were they sentient?  Were they dangerous?  I started this with little idea how Lauren would resolve those questions, but they did seem the questions she would be asking at this point.


Chapter 22, Slade 50

Originally this section was going to begin with Slade’s recognition that he had to do something to prepare for an escape route.  But as I had planned that opening, I didn’t know what it was going to be, and after talking to Tristan I went back and changed the previous section to start the process of making allies.

The names came out of thin air when I needed them.  I was somewhat torn between having the drunk be part of some connected conspiracy, which I thought helpful but unlikely, and having him wish to hide all sympathies for the priest given the danger of supporting him, which I thought useless though probable.  I tried to find a middle ground on that.

Before I wrote this section I got Kyler’s input on the same question of preparing for the return.  Where Tristan had suggested speed, facilitated by horses, Kyler suggested stealth.  I had, while asking the boys, considered the possibility that Shella might create the illusion that Phasius was still in his cell; now I had them getting Phasius out of the castle and reaching a place where horses were available to ride from there to the next point, change horses and ride to the end of the valley, where they would have to rest and abandon the horses.  Tristan also suggested that if there were only one road in their direction and they were on it, they would easily block any messenger from getting beyond them to alert troops down the line.  The last leg, up the mountains, would include at least one good hiding, possibly involving invisibility provided by Shella, and a battle in which Slade could defeat a dozen guards.

The only idea I have at this point for Phasius is to run into the abandoned barn and be whisked away.  I don’t even know where he would go.


This has been the second behind the writings look at For Better or Verse.  Assuming that there is interest, I will continue preparing and posting them every eleven chapters, that is, every three weeks.

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#157: Versers Restart

This is mark Joseph “young” blog entry #157, on the subject of Versers Restart.

With permission of Valdron Inc I have begun publishing my third novel, For Better or Verse, in serialized form on the web (that link will take you to the table of contents).  If you missed the first two, you can find the table of contents for the first at Verse Three, Chapter One:  The First Multiverser Novel, and that for the second at Old Verses New.  There was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; those posts are indexed along with the chapters in the tables of contents pages.  Now as the third is posted I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers because it sometimes talks about what I was planning to do later in the book–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is also a section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, hopefully giving them at different stages as they move through the books.

This covers the first eleven chapters of the book.

img0157Ocean

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.


Chapter 1, Slade 43

I had already decided that Slade would return in the third novel, and that right from the beginning he would be on this quest on behalf of the Caliph of the West Wind.  It seemed the place to start, particularly as my immediate audience wanted Slade back, I was very uncertain what I was doing with Derek, and even less certain what I was going to do with Lauren.  I knew quite a bit about the end of this book already, including that Filp would die on this venture but Slade would marry Shella and take her with him henceforth (perhaps also inspired by Chris Jones, whose character in my game married one of the princesses from The Dancing Princess).  I knew that Derek, Lauren, Bethany, Slade, and Shella would all be fighting together against the vampire Tubrok.  I knew that Lauren would free Merlin (and I knew where he was, but not how she would free him) during a critical confrontation.  I knew that she would use the spell which killed Horta, and that it would again kill her but only weaken Tubrok, that Derek would be horrified at seeing this.  I thought probably Derek would deal the fatal blow, but did not know how.  What I did not know was how to transition Slade from the very peaceful Parakeet world to the beginning of this venture.  I made it up as I wrote.

When writing books in series, one of the initial problems is how to introduce characters that your series readers already know and your new readers have never previously encountered.  Here I reintroduce Bob by talking about his feelings about that previous rescue mission.  I also give Lauren a touch of introduction, which will make her appearance a bit easier in the third chapter.

This is one of the unusual universe transitions:  Bob does not die, but in essence gates into the supernatural realm (what we call the “border supernatural”, places where mortal and supernatural beings can meet with each other without entering the other’s true realm) and then is sent from it to another universe.

Bob does not yet realize where he is, only that it is incongruous with his expectations.


Chapter 2, Brown 56

Again with Derek I have to put together who he is and what last happened to him.

I had committed myself to The Zygote Experience, an idea that was included in Multiverser:  Referee’s Rules and formalized in Multiverser:  The First Book of Worlds.  But I was undecided whether Derek would be born a human or, for some reason that kept playing in the back of my mind, a sprite.  I thought that it would be interesting to make him a small flying person; and although I had no idea how I was going to get him back to being human or what I would do about the wings as he transformed through successive worlds, the idea kept coming back to me.

It is that world description that suggests the player should not be given sufficient information to know where he is.  I wanted to keep the reader uncertain as well.  Yet I needed to move the story forward apart from the birth experience, and the mind of the mother made sense.  Thus I had to commit, and I went with the sprite.

The world description gives a lot of information about what an unborn child experiences, beginning as a zygote.  By this point Derek is a blastocyst.  Although the game does not dictate the notion of spirits, too many things in fiction rely on them for them not to be real in the game world, and thus Derek, whose spirit is now twenty-two or twenty-three years old, is able to think and make observations while still a blastocyst—although the fact that his body is so new means he is always falling asleep.

The moment when he realizes he is hungry is part of that blastocyst growth prior to implantation:  the energy and matter that had been in the single-celled zygote has been spent and divided to create a multi-celled blastocyst, and at this point it is floating inside the fallopian tubes on the way to the uterus.  Until it gets there and becomes implanted in the uterine wall, there is no additional sustenance coming into the body, and it would feel depleted to some degree.


Chapter 3, Hastings 96

The odd thing about this world was that I had no idea what to do with Lauren at all.  In a sense, this was what I would in play have called a stall world–a place I could drop her where nothing would happen for a bit and she would spend time running around doing things that looked worthwhile until I could think of what to do with her.  I needed to move Slade’s story forward, and that meant I needed to write Lauren’s story; but I didn’t know what her story should be, so I just wrote something to see where it would go.  The volcano was there partly to give credibility to the island and partly to give me a potential danger to help get her out of here.  I quickly decided that she should be cut off from any contact with other land, as the reader would wonder why she did not attempt to reach it.

I had developed this world, or a world very like it, for demo games.  I had run a game at a Delaware game shop called Days of Knights, and discussed demos with the proprietor.  He said that whatever it was that made the game special, that had to happen within the first half hour of play.  I had previously had the problem that I would start all my players in a gather world and they would often stick there for a long time—which is great for campaign play, but terrible for showing what Multiverser can do.  I needed a world in which I could put all the player characters, give them a bit of an introduction to the game world, then kill them all, abruptly and with certainty, so they could all go to different worlds.  I decided on what I dubbed Tropical Island, a volcano that could go off whenever I decided it should.  I’ve used it fairly consistently since then as the starting world for new players in convention and demo games.  I didn’t change much here, although in game I tend to keep the psi and mag biases very low to limit their options.

Again the point is to introduce a character known to the readers who came from the previous book but new to those who are joining the story here.

The stick in the sand is a trick taught to scouts, although she doesn’t do it exactly right.  The trick is to align the stick with the direction of the sun so it casts no shadow, and as the sun moves west its shadow will appear pointing east.  That does not matter to Lauren; what she needs to know is whether the sun is moving, whether it’s morning or afternoon, and how long the day is likely to be.


Chapter 4, Slade 44

Having found this way of getting Slade out of the Parakeet world, and having realized that somehow he was bringing the humor back into his own story, I kept moving forward with my beginning.

It was at this point that I finally worked out what the quest was, and why Slade would have to do it.

The line “Welcome to my parlor” is the beginning of a quote that continues, “said the spider to the fly,” and so is about walking into a trap.  Slade uses it because he does not know what to anticipate, but if it’s a trap he’s unlikely to be able to escape it whatever he does.

The caliph corrects Slade’s grammar unobtrusively:  he looks well; he is good.

The caliph is explaining the concept we called the “border supernatural”, those places that are like the spirit world but also like the material world, where spirits and mortals can meet and interact as if in the spirit world but not actually in that incomprehensible place.

Majdi is the name of a close family friend who does not ever use his first name, spelled Magdi but pronounced with a soft g.  I needed an Arabic name, and my friend is Palestinian and of Muslim parents, so I figured it was close enough without sounding stock.  Acquivar and Phasius, and most of the names I used, I invented from whole cloth.

As mentioned, I knew before I finished the first book that Filp and Shella would be here in the third, and several of the major events that would happen in connection with them.


Chapter 5, Brown 57

The pattern of the sprite names is probably owed to E. R. Jones.  He created a sprite character for a fantasy game in which I played, named Lanethlelachtheana.  I heard it and recorded it as Laneth Lelach Theana.  When I started writing these characters, I thought Derek would make the same mistake as I; and I obviously copied elements of the other name into Theian Orlina Lelach and her husband Theian Alanda Morani.

I also began to debate whether, or when, to have Derek attempt telepathic contact with Lelach.  I didn’t want to do it, for a host of reasons, but I was beginning to think my story would die on the vine if I didn’t do something with it.

Continuing the follow the notes of The Zygote Experience, Derek has just experienced implantation—he is now attached to the uterine wall, and so feels his mother’s movement.  This also results in the influx of sustenance, as he is no longer relying on the initial food supply of the ovum for continued growth.  The heartbeat is also an early development following implantation, and he notices it but credits the notice to the fact that he is following an interesting story by mind reading.


Chapter 6, Hastings 97

I still didn’t know what she was going to do, so I was filling the space with things that might lead somewhere.

When I wrote this, I had a clear idea in my mind as to what that particular motion of the shadow signified; however, it may be easier to go from what shadow motion a specific path of the sun would produce than to go the other direction.


Chapter 7, Slade 45

I had not considered the idea of retelling the backstory of how Slade found the bottle; but the presence of Shella gave me the opportunity, so I attempted to do so as swiftly as I could.  I cut it where I did because I’d had enough dialogue about things the reader might already know, and didn’t want to compound it with dialogue about things they had just read.  In fact, at this moment I was not certain how I was going to repeat the information about the quest without seeming to repeat it.

It was easy to recall Filp’s suspicious nature; his character fell into place quite quickly.


Chapter 8, Brown 58

Again, I decided that what works well stretched out in a game has to be compacted in a book; so I moved forward to the end of the pregnancy.  I also recognized that it would be difficult to keep the reader in the dark much longer (if indeed he had not already worked out what Derek had not), even with my suggested interpretations.

The perspective that the tank seems to be shrinking is of course because he is growing rapidly and the tank is the same size.  However, he is unlikely to recognize that—we don’t really notice that we are growing until we realize that things around us seem smaller and we know they can’t be, and there is nothing around him he can easily use for a size reference.


Chapter 9, Hastings 98

Left or right was actually the title of a Game Ideas Unlimited article I had done and recently referenced in another article, so it was in my mind as I wrote the opening words of this chapter.  Oddly, the point of the article is that the referee can make such decisions not matter, and that was poignantly so in my mind here, as I still had no idea what she was going to do.

I was wondering whether the objects of Lauren’s quest should be buried.  I kept swithering between having the rod (for I had decided that was her first target) be in the water, on the beach, or buried.  I also began to think of the idea of a cave.  Actually, I had wondered about a cave as a potential place for adventure already, but had back-burnered this because I had the equipment quest to occupy my attention and I didn’t yet know what I would do in the cave.

The part about climbing being easier than descending is something they teach in Scouts.  I’m not quite sure why it is so, but the body does seem better built for ascending.


Chapter 10, Slade 46

I invented the breakfast on the spot.  I had not considered anything of the sort until I started writing this.  It was partly because I needed to get Slade up and partly because I recognized the need to show the hospitality of the Caliph.

The discussion of life and death was also unplanned; it just seemed to flow from the conversation.


Chapter 11, Brown 59

Nothing here was new except perhaps the “Wa maa” for “Where am I”.  I thought that seemed plausible, given the sounds I heard newborns make when I had them myself.

The wings should be a surprise even for anyone who had worked out that he was being reborn.  She does mention flying at one point, but it’s only a passing reference early when Derek is certain that he’s listening to crazy thoughts or fantasy dreams.


This has been the first behind the writings look at For Better or Verse.  Assuming that there is interest, I will continue preparing and posting them every eleven chapters, that is, every three weeks.

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#150: 2016 Retrospective

This is mark Joseph “young” blog entry #150, on the subject of 2016 Retrospective.

Periodically I try to look back over some period of time and review what I have published, and the end of the year is a good time to do this.  Thus before the new year begins I am offering you a reminder of articles you might have seen–or might have missed–over the past twelve months.  I am not going to recall them all.  For one thing, that would be far too many, and it in some cases will be easier to point to another location where certain categories of articles are indexed (which will appear more obvious as we progress).  For another, although we did this a year ago in web log post #34:  Happy Old Year, we also did it late in March in #70:  Writing Backwards and Forwards, when we had finished posting Verse Three, Chapter One:  The First Multiverser Novel.  So we will begin with the last third of March, and will reference some articles through indices and other sources.

I have divided articles into the categories which I thought most appropriate to them.  Many of these articles are reasonably in two or more categories–articles related to music often relate to writing, or Bible and theology; Bible and politics articles sometimes are nearly interchangeable.  I, of course, think it is all worth reading; I hope you think it at least worth considering reading.

I should also explain those odd six-digit numbers for anyone for whom they are not obvious, because they are at least non-standard.  They are YYMMDD, that is, year, month, and day of the date of publication of each article, each represented by two digits.  Thus the first one which appears, 160325, represents this year 2016, the third month March, and the twenty-fifth day.

img0150calendar

Let’s start with writings about writing.

There is quite a bit that should be in this category.  After all, that previous retrospective post appeared as we finished posting that first novel, and we have since posted the second, all one hundred sixty-two chapters of which are indexed in their own website section, Old Verses New.  If you’ve not read the novels, you have some catching up to do.  I also published one more behind-the-writings post on that first novel, #71:  Footnotes on Verse Three, Chapter One 160325, to cover notes unearthed in an old file on the hard drive.

Concurrent with the release of those second novel chapters there were again behind-the-writings posts, this time each covering nine consecutive chapters and hitting the web log every two weeks.  Although they are all linked from that table-of-contents page, since they are web log posts I am listing them here:  #74:  Another Novel 160421; #78:  Novel Fears 160506; #82:  Novel Developments 160519; #86:  Novel Conflicts 160602; #89:  Novel Confrontations 160623; #91:  Novel Mysteries 160707; #94:  Novel Meetings 160721; #100:  Novel Settling 160804; #104:  Novel Learning 160818; #110:  Character Redirects 160901;
#113:  Character Movements 160916;
#116:  Character Missions 160929;
#119:  Character Projects 161013;
#122:  Character Partings 161027; #128:  Character Gatherings 161110; #134:  Versers in Space 161124; #142:  Characters Unite 161208; and #148:  Characters Succeed 161222.

I have also added a Novel Support Section which at this point contains character sheets for several of the characters in the first novel and one in the second; also, if you have enjoyed reading the novels and have not seen #149:  Toward the Third Novel 161223, it is a must-read.

Also on the subject of writing, I discussed what was required for someone to be identified as an “author” in, appropriately, #72:  Being an Author 160410.  I addressed #118:  Dry Spells 161012 and how to deal with them, and gave some advice on #132:  Writing Horror 161116.  There was also one fun Multiverser story which had been at Dice Tales years ago which I revived here, #146:  Chris and the Teleporting Spaceships 161220

I struggled with where on this list to put #120:  Giving Offense 161014.  It deals with political issues of sexuality and involves a bit of theological perspective, but ultimately is about the concept of tolerance and how we handle disagreements.

It should be mentioned that not everything I write is here at M. J. Young Net; I write a bit about writing in my Goodreads book reviews.

Of course, I also wrote a fair amount of Bible and Theology material.

Part of it was apologetic, that is, discussing the reasons for belief and answers to the arguments against it.  In this category we have #73:  Authenticity of the New Testament Accounts 160413, #76:  Intelligent Simulation 160424 (specifically addressing an incongruity between denying the possibility of “Intelligent Design” while accepting that the universe might be the equivalent of a computer program), and #84:  Man-made Religion 160527 (addressing the charge that the fact all religions are different proves none are true).

Other pages are more Bible or theology questions, such as #88:  Sheep and Goats 160617, #90:  Footnotes on Guidance 160625, #121:  The Christian and the Law 161022, and #133:  Your Sunday Best 161117 (on why people dress up for church).

#114:  St. Teresa, Pedophile Priests, and Miracles 160917 is probably a bit of both, as it is a response to a criticism of Christian faith (specifically the Roman Catholic Church, but impacting all of us).

There was also a short miniseries of posts about the first chapter of Romans, the sin and punishment it presents, and how we as believers should respond.  It appeared in four parts:  #138:  The Sin of Romans I 161204, #139:  Immorality in Romans I 161205, #140:  Societal Implications of Romans I 161206, and #141:  The Solution to the Romans I Problem 161207.

Again, not everything I wrote is here.  The Faith and Gaming series and related materials including some from The Way, the Truth, and the Dice are being republished at the Christian Gamers Guild; to date, twenty-six such articles have appeared, but more are on the way including one written recently (a rules set for what I think might be a Christian game) which I debated posting here but decided to give to them as fresh content.  Meanwhile, the Chaplain’s Bible Study continues, having completed I & II Peter and now entering the last chapter of I John.

Again, some posts which are listed below as political are closely connected to principles of faith; after all, freedom of speech and freedom of religion are inextricably connected.  Also, quite a few of the music posts are also Bible or theology posts, since I have been involved in Christian music for decades.

So Music will be the next subject.

Since it is something people ask musicians, I decided to give some thought and put some words to #75:  Musical Influences 160423, the artists who have impacted my composing, arranging, and performances.

I also reached into my memories of being in radio, how it applies to being a musician and to being a writer, in #77:  Radio Activity 160427.

I wrote a miniseries about ministry and music, what it means to be a minister and how different kinds of ministries integrate music.  It began by saying not all Christian musicians are necessarily ministers in #95:  Music Ministry Disconnect 160724, and then continued with #97:  Ministry Calling 160728, #98:  What Is a Minister? 160730, #99:  Music Ministry of an Apostle 160803, #101:  Prophetic Music Ministry 160808, #102:  Music and the Evangelist Ministry 160812, #103:  Music Ministry of the Pastor 160814, #106:  The Teacher Music Ministry 160821, and
#107:  Miscellaneous Music Ministries 160824.  As something of an addendum, I posted #109:  Simple Songs 160827, a discussion of why so many currently popular songs seem to be musically very basic, and why given their purpose that is an essential feature.

In related areas, I offered #111:  A Partial History of the Audio Recording Industry 160903 explaining why recored companies are failing, #129:  Eulogy for the Record Album 161111 discussing why this is becoming a lost art form, and #147:  Traditional versus Contemporary Music 161221 on the perennial argument in churches about what kinds of songs are appropriate.

The lyrics to my song Free 161017 were added to the site, because it was referenced in one of the articles and I thought the readers should be able to find them if they wished.

There were quite a few articles about Law and Politics, although despite the fact that this was an “election year” (of course, there are elections every year, but this one was special), most of them were not really about that.  By March the Presidential race had devolved into such utter nonsense that there was little chance of making sense of it, so I stopped writing about it after talking about Ridiculous Republicans and Dizzying Democrats.

Some were, of course.  These included the self-explanatory titles #123:  The 2016 Election in New Jersey 161104, #124:  The 2016 New Jersey Public Questions 161105, #125:  My Presidential Fears 161106, and #127:  New Jersey 2016 Election Results 161109, and a few others including #126:  Equity and Religion 161107 about an argument in Missouri concerning whether it should be legal to give state money to child care and preschool services affiliated with religious groups, and #131:  The Fat Lady Sings 161114, #136:  Recounting Nonsense 161128, and #143:  A Geographical Look at the Election 161217, considering the aftermath of the election and the cries to change the outcome.

We had a number of pages connected to the new sexual revolution, including #79:  Normal Promiscuity 160507, #83:  Help!  I’m a Lesbian Trapped in a Man’s Body! 160521, and #115:  Disregarding Facts About Sexual Preference 160926.

Other topics loosely under discrimination include #87:  Spanish Ice Cream 160616 (about whether a well-known shop can refuse to take orders in languages other than English), #130:  Economics and Racism 161112 (about how and why unemployment stimulates racist attitudes), and #135:  What Racism Is 161127 (explaining why it is possible for blacks to have racist attitudes toward whites).  Several with connections to law and economics include #105:  Forced Philanthropy 160820 (taxing those with more to give to those with less), #108:  The Value of Ostentation 160826 (arguing that the purchase of expensive baubles by the rich is good for the poor), #137:  Conservative Penny-pinching 161023 (discussing spending cuts), and #145:  The New Internet Tax Law 161219 (about how Colorado has gotten around the problem of charging sales tax on Internet purchases).

A few other topics were hit, including one on freedom of speech and religion called #144:  Shutting Off the Jukebox 161218, one on scare tactics used to promote policy entitled #80:  Environmental Blackmail 160508, and one in which court decisions in recent immigration cases seem likely to impact the future of legalized marijuana, called #96:  Federal Non-enforcement 160727.

Of course Temporal Anomalies is a popular subject among the readers; the budget has been constraining of late, so we have not done the number of analyses we would like, but we did post a full analysis of Time Lapse 160402.  We also reported on #85:  Time Travel Coming on Television 160528, and tackled two related issues, #81:  The Grandfather Paradox Problem 160515 and #117:  The Prime Universe 160930.

We have a number of other posts that we’re categorizing as Logic/Miscellany, mostly because they otherwise defy categorization (or, perhaps, become categories with single items within them).  #92:  Electronic Tyranny 060708 is a response to someone’s suggestion that we need to break away from social media to get our lives back.  #93:  What Is a Friend? 060720 presents two concepts of the word, and my own preference on that.  #112:  Isn’t It Obvious? 160904 is really just a couple of real life problems with logical solutions.  I also did a product review of an old washing machine that was once new, Notes on a Maytag Centennial Washing Machine 160424.

Although it does not involve much writing, with tongue planted firmly in cheek I offer Gazebos in the Wild, a Pinterest board which posts photographs with taxonomies attempting to capture and identify these dangerous wild creatures in their natural habitats.  You would have to have heard the story of Eric and the Gazebo for that to be funny, I think.

Of course, I post on social media, but the interesting ones are on Patreon, and mostly because I include notes on projects still ahead and life issues impeding them.  As 2017 arrives, I expect to continue writing and posting–I already have two drafts, one on music and the other on breaking bad habits.  I invite your feedback.

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#149: Toward the Third Novel

This is mark Joseph “young” blog entry #149, on the subject of Toward the Third Novel.

Many of you have been following the serialized e-publication of the Multiverser novels; if you have missed them, all the chapters and all the behind-the-writings web log posts are indexed, first at Verse Three, Chapter One:  The First Multiverser Novel followed at Old Verses New.  There is also now a Multiverser Novel Support Pages section in which I have begun to place materials related to the novels beginning with character papers for the major characters, hopefully giving them at different stages as they move through the books.

I have mentioned before that the first novel was really Bob Slade’s story, but that I did not know it when I was writing it.  I only knew, as if instinctively, that he had to be the character who won the climactic battle, and just as instinctively that at that point he had finished an entire story and did not belong in the second book.  It wasn’t until some years after it went to press that I was reading extant portions of Aristotle’s Poetics and realized why that was:  the book is framed within the story of an ordinary guy, a young auto mechanic, who fancies himself a great warrior hero, who by the end of the story is that great warrior hero.  There is of course more to it than that.  Bob himself has some loose ends to his story, like his relationship with the djinni he freed from the bottle.  There’s also Joe Kondor, who has some issues that need to be resolved and who is butting heads but also becoming friends with the third character, Lauren Hastings.  She seems to be in the middle of a much bigger story, with quite a few missing pieces.

Although again I don’t know that I knew and probably would not then have said so, in a sense the second book is Derek Brown’s story.  He is if anything even more ordinary than Bob Slade as the story opens, with no aspirations to be anything, just a frightened preteenaged boy.  In the end, he saves a world–well, a huge space colony, to be precise.  He does it together with Lauren and Joe.  Joe continues to deal with his issues, and Lauren’s story is gaining momentum, but with Derek we have something of an entire story.

Those books have now been posted, and hopefully you have read them because otherwise I have probably spoiled at least some of the surprises.  I am writing this because there is a third novel in the series, fully written, and I need to discover how much interest there is in reading it.  I can’t tell you that that’s the only issue, but it is the big one.

img0149sunset

Nor can I tell you too much about the third book, but there are some things I can say.  It is entitled For Better or Verse, and it has been fully written but has no artwork.  It has not been edited save by me; I asked someone to edit it who said yes but has not yet returned any notes to me about it.  But I’m not unhappy with it.  Kelly Tessena Keck, who edited Old Verses New, read the draft and was not unhappy with it.  So let me tell you what I can.

Bob Slade returns.  He is reunited with some people he knew in the first book, in surprising ways, and begins a new adventure and a new chapter in his life.

We also find out what has happened to Derek, which is in some ways perhaps terrifying in itself but introduces him to an entirely new perspective on himself and the multiverse.

Lauren’s story moves forward, pulling together all the loose ends of the first two books into a massive story arc in which everything comes together.  She again faces the vampires, accompanied by several of the people she has known, this time hundreds of years in the future.

Alas, Joe Kondor does not yet resolve his issues.  He faces them again in the fourth novel, which at this point is still in the “completing first draft” phase.

I’d like to say we’ll get there, but as I say it depends in significant part on reader interest.  People who post comments to this thread or send them by e-mail, or who comment about the novels on any of the social networking sites on which it is announced, certainly will encourage continuation of the story on this site.  More than that, people who support the effort financially and so make it possible for me to pay for the hosting and Internet access make it considerably more likely that I will win the argument concerning releasing the third novel to you.  Several people are already doing this through Patreon, and their few dollars a month each are covering a significant part of the costs; those who cannot afford a monthly commitment can still make a one-time contribution through PayPal.me, in any amount that works for you.

I’d like to see the next book released.  I don’t like to ask for money, but money is needed to make things possible.  I need you to do that.

Thank you.

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#146: Chris and the Teleporting Spaceships

This is mark Joseph “young” blog entry #146, on the subject of Chris and the Teleporting Spaceships.

I’ve told this story before; indeed, I wrote it up years ago for Dice Tales, and so I was reminded of it recently when I launched the Gazebos in the Wild Pinterest board in commemoration of that more famous Dice Tales story, Eric and the Gazebo.  Alas, Dice Tales is long gone, and although Eric lives on as a meme among gamers, Chris is less familiar.  So I thought it might be time to retell the tale.

I should also say that if any of my players remember any great stories of times in our games that need to be retold, they should drop me a note to remind me of them, and I’ll try to get them posted here.

Spaceship by Mehmet Pinarci
Spaceship by Mehmet Pinarci

It starts with Chris playing Multiverser as one of my original five test players.  I was trying to test a lot of things about the game, like how well it adapted itself to other people’s material (we encourage referees to plagiarize settings and other materials for game play, simply because the game can devour world ideas and the books, movies, television shows, games, and other sources are free for you to use in your own home games), so I decided to have a “gather”, bringing the player characters together, in an old game I always loved, Metamorphosis Alpha.  I had brought Chris there, and he had gathered a couple of followers by then, so he was something of a team.

It occurs to me that Tristan, at that time the youngest person ever to have played the game (I believe he was seven or eight), was one of the other original test players, and his character had attached himself to Chris’s.  Since Multiverser is an “I game”, the characters and players have the same names; I’ll try to keep them straight for you.

The basic concept of Metamorphosis Alpha was that earth had sent a huge colony ship out toward what they hoped would be a suitable colony world.  There were millions of people aboard, and facilities that imitated outdoor parks, huge apartment complexes, and much more.  At some point the ship passed through an unanticipated cloud of an unknown type of radiation, killing millions of people and mutating many more, and the ship, now with only computer guidance, continued its trip through space, passing the original destination with no one at the helm.  However, there were generations of humans, mutant humans, animals, mutant animals, plants, and mutant plants aboard, unaware that they were on a ship, forming new ecologies.  If it sounds familiar, yes, Metamorphoses Alpha was the precursor to Gamma World, the original post-apocalyptic game, and introduced many of the concepts and mechanics that were found in early editions of that game.  It was into this that I dropped my players.

Chris had also by this point learned and created a number of psionic skills, and was always looking to devise new ones.  He was known to be a bit reckless sometimes in that regard, but the other players often gave him reason to exercise some caution.

I had decided to put an expiration date on the world, of sorts, or perhaps to create a problem that would require their ingenuity to solve.  There was, at the top of the ship, an observation deck from which one could see space and some of the exterior of the ship, which would for the player characters explain where they were.  To make it interesting, I positioned the ship (Starship Warden) in a place where it was headed directly toward one star, and near enough that it would be evident that they were on a collision course.  They would have to figure out how to avoid this.  Chris and Tristan were the players who reached the observation deck first, and Chris immediately recognized the problem and started considering how he might solve it.  Not wanting to be rash, he decided to go away and come back the next day to try his idea once he had considered it.

What Chris wanted to do was teleport “the ship” forward to the other side of the star, so that it would bypass it completely.  He wasn’t stupid about it, though–he decided to run a test.  Taking his team, including Tristan, to the top deck, he prepared to test his idea by teleporting the ship forward ten feet.  Tiny Tristan wrapped himself around tall Chris’ leg (he did this whenever Chris announced he was going to try something crazy and dangerous hoping to avoid being separated from him), and with a successful roll on the dice Chris moved the ship ten feet forward.  It worked exactly as described:  the ship shifted forward ten feet, but everything and everyone on it that was not part of it or securely attached to it was now ten feet aft of their previous positions.  It was obvious that were he to teleport the ship to the other side of the star this way, he would leave himself and everyone else adrift in space here.  It was time to return to the drawing board.  It wasn’t a useless skill, and it was added to his character sheet, but it wasn’t the solution he needed here.

He came back the next day with a different idea.  As Tristan again clung to his leg, he opened a huge portal in front of the ship (it really was huge–the Warden was, if I recall correctly, twenty-five miles in diameter and football shaped) with an exit portal ten feet beyond it.  The ship began to pass into the portal and, as if it were a wormhole, to pass out ten feet away; everything and everyone aboard was similarly carried into the portal and out the other side, so it worked perfectly.  He had his solution, and it was added to his character sheet.

The next day he implemented it.

Chris never asked–I’m not sure he has ever asked even since–but I wasn’t really cruel.  I had figured that if anyone had taken sightings and done the math they would have figured out that they had a year before they would actually crash into the star–a year during which the ship would have gained momentum as gravity pulled it ever closer.  He had no idea how far from the star he was, so when he said he wanted the portal to open on the other side, I asked for some notion of where on the other side, and the answer he gave led me to understand that it was not really, in astronomical terms, far at all–maybe inside one astronomical unit.  So I let him teleport the ship to the other side of the star, but then informed him that he was really a lot closer to the star than he had been, and that gravity was slowing the ship’s forward momentum.  In a panic, he teleported the ship again, a short hop, and then again, and then on the third attempt to move away from the star he botched and teleported the entire ship into the core of a planet.  Everyone was dead, which of course in Multiverser means that all the player characters “verse out” and wind up in some other world.  I don’t remember where he went, but he had some other wild adventures, and then I tested something else.

I had put a lot of time into pirating Blake’s 7, and figuring out how to put a verser into the episodes and remove Blake.  I used this for two of my original test players, and Chris was one of them; he might have been the first one.  He did very well for quite a while, until we got to an episode which seems to have something very like magic in it, a world in which there are ghosts on a planet who are tasked with teaching people lessons about fighting.  It has a difficult set-up–I had to use three fast Federation ships under the command of Commander Travis to corner Chris with his back to this planet, and I had succeeded.  In a moment I expected it would come to a direct combat confrontation, the ghosts would intervene, and Chris and Travis would find themselves on the planet being told by the ghosts what was expected of them.  But Chris had not yet given up.  He grabbed his character sheet, and said, “I know what I’m going to do.  I know what I’m going to do.”  He thumbed through to the psionic teleport skills, pointed to one of them, and said, “I’m going to do this.”

I may have cocked an eyebrow Spock-like; I do that sometimes.  I asked if he was sure that’s what he wanted, and he was very confident.  I asked him to describe the teleport target spot to me, and he gave me a position just to the other side of the three ships that had him trapped.  I had him roll the dice.

“You succeeded,” I said.

“Yes!” he exclaimed.

“…and,” I continued, “you can see your ship adrift in space on the other side of the three Federation ships just before the vacuum of space kills you and all the members of your crew, and you leave for another world.

It was the wrong teleport spell, of course, but it was one of the most memorable moments in our games, and we have laughed about it for decades since then.  I hope you enjoyed the story as much as we did.

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#142: Characters Unite

This is mark Joseph “young” blog entry #142, on the subject of Characters Unite.

With permission of Valdron Inc I am publishing my second novel, Old Verses New, in serialized form on the web (that link will take you to the table of contents).  If you missed the first one, you can find the table of contents for it at Verse Three, Chapter One:  The First Multiverser Novel.  There was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; the last of those for the first novel is #71:  Footnotes on Verse Three, Chapter One, which indexes all the others and catches a lot of material from an earlier collection of behind-the-writings reflections that had been misplaced for a decade.  Now as the second is being posted I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers, and perhaps in a more serious way than those for the previous novel, because it sometimes talks about what I was planning to do later in the book or how this book connects to events yet to come in the third (For Better or Verse)–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them, or even put off reading these insights until the book has finished.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is now also a new section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, hopefully giving them at different stages as they move through the books.

These were the previous mark Joseph “young” web log posts covering this book:

  1. #74:  Another Novel (which provided this kind of insight into the first nine chapters along with some background material on the book as a whole),
  2. #78:  Novel Fears (which continued with coverage of chapters 10 through 18),
  3. #82:  Novel Developments (which continued with coverage of chapters 19 through 27),
  4. #86:  Novel Conflicts (which continued with coverage of chapters 28 through 36),
  5. #89:  Novel Confrontations (coverage of chapters 37 through 45),
  6. #91:  Novel Mysteries (which continued with coverage of chapters 46 through 54),
  7. #94:  Novel Meetings (which continued with coverage of chapters 55 through 63),
  8. #100:  Novel Settling (which continued with coverage of chapters 64 through 72),
  9. #104:  Novel Learning (which continued with coverage of chapters 73 through 81),
  10. #110:  Character Redirects (which continued with coverage of chapters 82 through 90),
  11. #113:  Character Movements (chapters 91 through 99),
  12. #116:  Character Missions (100 through 108),
  13. #119:  Character Projects (109 through 117),
  14. #122:  Character Partings (118 through 126),
  15. #128:  Character Gatherings (127 through 135),
  16. #134:  Versers In Space (136 through 144).

This picks up from there, and I expect to continue with additional posts after every ninth chapter in the series.

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History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.


Chapter 145, Brown 49

Lauren uses a telepathic thought projection skill to project a “pattern” of how to do this into the minds of her companions.  We have not seen the skill used before, but it makes sense that she would have developed it in order to teach the “inner powers” to Bethany.  It is even plausible that she learned it from Merlin, who taught some of the inner powers to her as well.

Technically, watching what someone does with their mind to do something is not the same as reading what someone is currently thinking—e.g., your brain controls your movements when you walk (to some degree—muscle memory is also involved), but when we think of reading someone’s thoughts we do not expect to pick up the way they move their feet to maintain their balance as they walk.  However, reading what someone does is technically reading a different part of their mind, so Derek is adapting what he just learned to a new application.


Chapter 146, Kondor 91

One of the lessons to which Lauren keeps returning is that the ability to do something is not necessarily the license to do it.  Joe begins to see that as he experiments with reading minds around him.

I realized about this point that this book was already considerably longer than the first—this is the twentieth chapter past the last number of Verse Three, Chapter One.  Although I knew that a lot of writers tended to have the books get longer as the series progressed, I also knew that I was going to have to bring this to an end soon.  Thus Lauren did not get to stay here very long, and I was beginning the final mission.

Lauren has a solid argument for why each of the three of them should be part of the mission.  There are other good reasons for it, that is, other skills they bring to the table that will prove useful, but she’s right in the basics.

In creating the problem of the incoming ship, I had to figure out how to make it something that the space station people couldn’t handle.  I would be a while working out why it was the way it was, but at the moment I merely had to describe the problem.


Chapter 147, Hastings 91

The good-bye to Raeph was an important scene to resolve Lauren’s involvement here.  She was not in this world long, but it was an important step in her view of herself and her world.  He would not matter again, but the fact that they had these few days would matter in her story in the future.


Chapter 148, Brown 50

Lauren has decided that she can walk the twilight to reach the ship.  She does that by magic, and to do it she has to have a very clear unique image of her destination—we already know what happens if she gets it wrong, from the Camelot story.  So she uses her clairvoyance to search, trying to close on the ship in huge jumps, and then trying to get an image of something inside the ship.  We get to see what she’s doing, because Derek has already developed that “watch how this psionic skill works” skill.

The problem with atmosphere in zero gravity is one that people miss—convection currents which cause air temperatures to become relatively uniform happen because cold air is heavier than warm air, and as it falls it pushes the warm air up, creating motion and causing the air to mix.


Chapter 149, Kondor 92

The encouragement of having someone believe in you often has this aspect of wanting to be as good as they believe.  It here motivates Joe to do this well, and to believe he can do it, because Lauren believes he can do it.

I needed some kind of alien predator that would look frightening and not be a retread of something else.  I went with a dragon/lizard/snake motif.

Using the capture rod to crush something to death was invented at this point.  As far as I know, no one had ever used it that way, although it was Ed’s invention.

A laser scalpel as a tool for cutting something from a high-powered electrical circuit has the distinct advantage that you don’t actually touch anything with anything conductive.  That’s why he chose it.


Chapter 150, Hastings 92

Lauren has been thinking of this as a rescue; when Joe prepares for a fight, she realizes it’s more on the order of a raid, and she’d better be ready to fight.

Lauren thinks through a lot of reasons for using the capture rod as her primary weapon, but omits the most obvious one:  it’s in her hands, and she has no other way to carry it.


Chapter 151, Brown 51

The difference Derek notices between his own response to the fallen bit of metal and Joe’s response is the difference between Joe’s trained combat mind and Derek’s minor experiences:  Joe quickly determined that the metal was not itself important, but that it might have been tripped by something dangerous overhead.  Derek is stuck on the object that fell.

The notion that pipes and cables constituted a sort of high-tech jungle canopy occurred to me here:  it provided potential habitat for the predators.

The idea of using an opponent trapped in the force field bubble as a club to hit other opponents was also new here.

Lauren is probably right about swapping the power packs:  if they trade, they change ownership.


Chapter 152, Kondor 93

The idea hit me that if you were generating gravity artificially and you had elevators, it would be logical to have the gravity generation decrease when you rose and increase when you descended, so that there would be no change in the feeling of movement.

This side trip to the galley was primarily because I needed to make the mission more difficult without cluttering it with a series of fights along the straight route.  Diverging to the galley in order to distract the lizards had an advantage in telling the story.  I wound up running them into a fight anyway, but it was considerably less like trying to fight your way through packs of creatures on the way to the bridge.  It also seemed a reasonable plan to lure the creatures away from their path.


Chapter 153, Hastings 93

I had the problem with Lauren that the three rods were all useful, but she couldn’t effectively carry more than one, and even that limited what else she could do.  Thus here she drops the capture rod, and is without it for the rest of the book.

I decided that creatures that glide would not do well in narrow vertical tubes with ladders.  They might have been in there when the gravity was out, but if so they’d probably have fallen to the bottom within the first ten minutes of struggling.


I hope these “behind the writings” posts continue to be of interest, and perhaps some value, to those of you who have been reading the novel.  If there is any positive feedback, they will continue.

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#134: Versers in Space

This is mark Joseph “young” blog entry #134, on the subject of Versers in Space.

With permission of Valdron Inc I am publishing my second novel, Old Verses New, in serialized form on the web (that link will take you to the table of contents).  If you missed the first one, you can find the table of contents for it at Verse Three, Chapter One:  The First Multiverser Novel.  There was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; the last of those for the first novel is #71:  Footnotes on Verse Three, Chapter One, which indexes all the others and catches a lot of material from an earlier collection of behind-the-writings reflections that had been misplaced for a decade.  Now as the second is being posted I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers, and perhaps in a more serious way than those for the previous novel, because it sometimes talks about what I was planning to do later in the book or how this book connects to events yet to come in the third (For Better or Verse)–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them, or even put off reading these insights until the book has finished.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is now also a new section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, hopefully giving them at different stages as they move through the books.

These were the previous mark Joseph “young” web log posts covering this book:

  1. #74:  Another Novel (which provided this kind of insight into the first nine chapters along with some background material on the book as a whole),
  2. #78:  Novel Fears (which continued with coverage of chapters 10 through 18),
  3. #82:  Novel Developments (which continued with coverage of chapters 19 through 27),
  4. #86:  Novel Conflicts (which continued with coverage of chapters 28 through 36),
  5. #89:  Novel Confrontations (which continued with coverage of chapters 37 through 45),
  6. #91:  Novel Mysteries (which continued with coverage of chapters 46 through 54),
  7. #94:  Novel Meetings (which continued with coverage of chapters 55 through 63),
  8. #100:  Novel Settling (which continued with coverage of chapters 64 through 72),
  9. #104:  Novel Learning (which continued with coverage of chapters 73 through 81),
  10. #110:  Character Redirects (which continued with coverage of chapters 82 through 90),
  11. #113:  Character Movements (chapters 91 through 99),
  12. #116:  Character Missions (100 through 108),
  13. #119:  Character Projects (109 through 117),
  14. #122:  Character Partings (118 through 126),
  15. #128:  Character Gatherings (127 through 135).

This picks up from there, and I expect to continue with additional posts after every ninth chapter in the series.

img0134station

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.


Chapter 136, Kondor 88

Joe has been building a tech base which I needed for the final adventure of this book, and since he was doing it in the previous world it flowed naturally as a continuation in this world.  He also has quite a few weeks to do it, which matters because his knowledge had to seem credible.

He realizes that the notion of jinxing your luck is a supernaturalist idea, and despite his rejection of supernaturalism he falls into that kind of thinking sometimes.


Chapter 137, Hastings 87

The disappearance of versers when they die is suddenly distressingly like the decay of vampires in the same situation—but it’s an entirely different process.  Horta was fooled, but he wasn’t entirely wrong:  he had killed Lauren, but she doesn’t stay dead.

The idea that Tubrok was so powerful he could survive being decapitated I think gave a lot more threat to him when he returns in the future in the third book.  He is dangerous already, and he will have many centuries in which to become more so.


Chapter 138, Brown 47

Lauren has been a wizard for long enough now that her use of the mental cloaking skill seems second nature.  Derek wasn’t really aware of it because she didn’t have cause to use it in the post-apocalyptic world, but she used it extensively in Vampire Camelot and Vampire Wandborough, so she’s had lots of practice.


Chapter 139, Kondor 89

Lauren and Joe knew each other in the previous book.  As they meet again, part of this has to re-establish their relationship for those who never read that book, and part of it has to show their fondness for each other despite their differences.  They thus kid each other about their respective religious views while filling in the gaps since their last meeting.

Lauren has given herself a problem, and it’s a humbling experience to realize just how arrogant she has allowed herself to get.  It is an important lesson for her here, and she learns it.


Chapter 140, Hastings 88

I have Lauren at stage 3, although I don’t really describe it other than to say that she arrived fully awake.  I’m going to knock her back a couple stages in the shifts ahead, because I need her to enter the fifth book in stage two.  That’s rare, but it happens.

Raeph Williams is named for the composer, without the Vaughn in the middle.

Lauren’s explanation of her fear, that she would find herself in a position of using power over people to survive here, reflects the danger of being a wizard.  She has to learn to serve even though she has the power to rule.


Chapter 141, Brown 48

Lauren’s strangeness is fascinating, and she’s about the right age for Raeph, so it seemed to me that a mutual attraction would be an interesting direction to take it.  She started in the first book so entirely isolated, and gradually she has been connecting to people—Bethany, Joe and Bob, Derek.  Raeph is an interesting character for this, because he’s not a verser and he’s not in any way extraordinary other than being brilliant at computers, but he’s good-hearted and interesting, and in a lot of ways he and Lauren mesh well.  So I immediately picked up how much he liked her.

Lauren treats Derek as one of her children.  It doesn’t matter that he’s aged a decade, he’s still younger than she is in every way and looks the part, and she to some degree raised him as a young verser; he is still on some level a twelve-year-old boy, and so he perceives her as a surrogate mother who rescued him when he was lost.  So they have that mother-son relationship, and it’s reflected in their interactions here.


Chapter 142, Hastings 89

Using a bit of magic to rejuvenate the ancient makeup was the first indication that at least some magic worked here, along with the psionics.  Psionics work well; magic at least works.

Twentieth century makeup techniques of the sort that Lauren would use are designed to enhance natural features, and thus they would be significantly cross-cultural.  She doesn’t have to learn much about how people of this world apply their makeup, because what she knows is good for enhancing her own features.

She notices that her one dress is more conservative than she would buy now, and that reflects how very daring she has become through her experiences.

Courtesy, too, would have some universal aspects.  Helping someone with a seat is an obvious and natural courtesy, as long as there are chairs that move.

It is always said that versers never go home, never return to their own place and time; yet for the reasons Lauren gives, that can’t really be known.  Of course, if you didn’t resume aging you would start not to fit, but that’s a separate question.  Lauren thinks she won’t get home because that’s what she was told by people who had been trying for a lot longer than she has been.  She doesn’t know it with certainty, and that makes a difference, because as she says tomorrow she might be back with her husband and her children.

I remembered in the first book my wife saying that she didn’t feel as if Lauren were credible because she was a mother who didn’t seem to miss her children.  I figured at this point the experience with Raeph would remind her of her family, and it would break out despite two centuries of separation.  Thus she cries.


Chapter 143, Kondor 90

I created the idea of a bed with controlled reduced gravity and temperature-controlled airflow in play long ago, and I like the concept so much it keeps reappearing in my space worlds.  Personally I am not certain I would be more comfortable in a warm breeze than under a blanket, but it sounds good.

The line about Joe marrying Lauren for her cooking fits the twentieth-century mindset they share, and also segues into Lauren’s concerns about her relationship with Raeph.

The distinction between the vows “as long as we both shall live” and “until death parts us” becomes important with the concept of a verser:  Lauren died, but she is still alive.  It is part of her dilemma.

Joe has never been married, probably never been in a serious relationship (army straight out of high school), but he thinks of marriage as a religious thing and therefore a superstitious idea.  A life-long commitment sealed by promises does not strike him as a practical practice.


Chapter 144, Hastings 90

I saw video phones at the Bell Telephone/AT&T exhibit of the 1964 New York World’s Fair.  A decade later I asked my father what became of them.  He said that there was insufficient interest in them, and since transmitting video required so much more data capacity than transmitting audio it wasn’t worth the effort to switch.  By now people do use video calls rather regularly via computer over the Internet, without giving a thought to the data transmission requirements.  I figured that that would be the norm for a world where large screen data systems replaced everything else, and it seems already to be happening well ahead of my expectations.

I also figured that the system would have the intelligence to connect the call when the intended recipient indicated she was there.

I have Lauren in that teenager courting situation.  There is a girlish giddiness about her in this situation—she hasn’t been the object of someone’s romantic attention for a long time, and she’s responding to it in ways she had forgotten.

It was an interesting bit of psychological trivia I picked up somewhere:  men want to sit next to women to whom they are attracted, women want to sit across from men to whom they are attracted.  (I’m pretty sure I have that right; it’s been a long time since I read it.)  Lauren sits across from Raeph because she has the choice, and it’s more natural at small tables.


I hope these “behind the writings” posts continue to be of interest, and perhaps some value, to those of you who have been reading the novel.  If there is any positive feedback, they will continue.

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#132: Writing Horror

This is mark Joseph “young” blog entry #132, on the subject of Writing Horror.

I don’t write a lot of horror, but I have managed to write some–if you’ve followed the Derek Jacob Brown stories in Old Verses New you can see that I took him through several horror stories (Spoiler Alert an onlooker in Cask of Amontilado, a haunted house, a castle in a swamp populated by a couple of perhaps gruesome creatures, a slasher set at a summer camp), and I’m told by some readers that these are rather frightening tales.  On the other hand, the main story arc for the Lauren Hastings stories which begin in Verse Three, Chapter One is set in a World of Darkness-type vampire setting, and it’s not at all horror–more a kill monsters and get stronger kind of experience.  I don’t like to read horror, although I have done so when people have given me books that happen to fall in that genre, and I don’t watch horror movies unless there is a compelling reason to do so (Terminator and Time Lapse to analyze the time travel elements, Alien, because, well, it’s Alien, classic science fiction with monster on the loose, design by H. R. Giger, kind of a must-see to be literate in geek culture).

However, I think I understand a few things about horror which might help the aspiring writer–or referee–come to grips with how to do it.

img0132cthulu

One of the aspects that makes horror frightening is atmosphere.  This is why when people tell ghost stories around the campfire they speak in soft and often slow tones.  It forces the listener to work to hear what’s being said.  The same story told in an ordinary voice loses a significant part of the fear factor.  Similarly, stories told in broad daylight are not as frightening as those told when the lights are low.  If you’re running a game, these are factors you can sometimes include.  Of course, if you’re running it at a table at a convention, surrounded by a dozen other referees running a dozen other games, the light and noise levels are undoubtedly outside your control–but there are still ways you can create atmosphere, by drawing the players in to focus on you, and keeping the descriptions terse.

In writing, there are other tricks.  E. R. Jones once pointed out to me that in one passage in which Poe did not want to loosen the constricted feeling of the story he wrote that someone “unclosed” a door–avoiding the word “open” so as to avoid the glimmer of openness that would come with it.  If you are writing from the perspective of a character, you can incorporate the character’s own feelings and responses.  When I had Derek in the house which he was correctly thinking was haunted, I wrote

Should he risk leaning on a door, which might open into a room in which might be, he tried not to be too specific in his thoughts, anything?

It encourages the reader to fill in the horrors that might be there from his own imagination–and another thing Poe sometimes recognized (as in the end of The Pit and the Pendulum) is that what I can get you to imagine is probably more frightening than anything I can actually describe.  It is the more frightening because it is vague in your mind–you don’t know exactly what it is you fear, but you know that you fear it.

Beyond atmosphere, though, there is the question of risk.  You can read sports scores in the voice of a ghost story, and the only people who will be frightened are Cubs fans.  The reader or player has to have something at stake.

In a game, this is usually accomplished by creating a threat to the life of the player character.  If I am invested in my character and you create a credible threat that means a high probability that he will be killed, and there is little or nothing he can do to prevent it, I am going to be fearful.  But there is that condition in that:  I have to be invested in the character and afraid of losing him.  This was a serious problem for Multiverser in relation to horror, because character death is not the end but only a shift to a new stage of adventure, a move to another world.  We thus had to explore other ways of creating fear in the players; versers laugh at death.

One way is frequently used in fiction:  get the reader, or the player, invested in the life of another character.  That’s why children are so often threatened in horror stories, because we might not care whether the gruff hero lives or dies, but we want to save the kid.  Vulnerable women or girls are also frequently put in this role, so we’ll hope that the hero can save the girl.  When I’m writing or running the slasher summer camp story, I want you to like my campers, because then when my slasher starts killing them you are frightened not so much that he will kill you but that he will kill these other nice kids you’ve gotten to know–and possibly leave you, the stranger who cannot account for himself, as the prime suspect in their deaths.

It is also important to remember that some things are worse than death.  In Multiverser‘s The Web, the danger is not so much that the character will be killed, but that he will become wrapped in a spider-like cocoon, and his nerve tissue will be taken a little at a time over a very long period, leaving him more and more crippled the longer he is held.  In play that world also uses several other tricks, such as beautiful objects which are highly dangerous, seemingly friendly creatures who are treacherous, and a penalty against all actions that “matter”, creating a focus on the futility of effort.  The point is to deprive the player of any hope of preserving his character intact.

That ultimately is the thing to recognize about fear:  it is the opposite of hope.  To make your target fearful, you have to take away hope–and if you take away those hopes one at a time as the situation gradually becomes more bleak, you build fear slowly, until in the end the character either accepts his doom or fights it in futility.

That is the objective of horror, done right.  You still might pull a happy ending out of the hat, but once you do you’ve broken the mood and left the genre.  In horror, everyone dies, but the last ones only die when the last vestige of hope has failed.

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#128: Character Gatherings

This is mark Joseph “young” blog entry #128, on the subject of Character Gatherings.

With permission of Valdron Inc I am publishing my second novel, Old Verses New, in serialized form on the web (that link will take you to the table of contents).  If you missed the first one, you can find the table of contents for it at Verse Three, Chapter One:  The First Multiverser Novel.  There was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; the last of those for the first novel is #71:  Footnotes on Verse Three, Chapter One, which indexes all the others and catches a lot of material from an earlier collection of behind-the-writings reflections that had been misplaced for a decade.  Now as the second is being posted I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers, and perhaps in a more serious way than those for the previous novel, because it sometimes talks about what I was planning to do later in the book or how this book connects to events yet to come in the third (For Better or Verse)–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them, or even put off reading these insights until the book has finished.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is now also a new section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, hopefully giving them at different stages as they move through the books.

These were the previous mark Joseph “young” web log posts covering this book:

  1. #74:  Another Novel (which provided this kind of insight into the first nine chapters along with some background material on the book as a whole),
  2. #78:  Novel Fears (which continued with coverage of chapters 10 through 18),
  3. #82:  Novel Developments (which continued with coverage of chapters 19 through 27),
  4. #86:  Novel Conflicts (which continued with coverage of chapters 28 through 36),
  5. #89:  Novel Confrontations (which continued with coverage of chapters 37 through 45),
  6. #91:  Novel Mysteries (which continued with coverage of chapters 46 through 54),
  7. #94:  Novel Meetings (which continued with coverage of chapters 55 through 63),
  8. #100:  Novel Settling (which continued with coverage of chapters 64 through 72),
  9. #104:  Novel Learning (which continued with coverage of chapters 73 through 81),
  10. #110:  Character Redirects (which continued with coverage of chapters 82 through 90),
  11. #113:  Character Movements (chapters 91 through 99),
  12. #116:  Character Missions (100 through 108),
  13. #119:  Character Projects (109 through 117),
  14. #122:  Character Partings (118 through 126).

This picks up from there, and I expect to continue with additional posts after every ninth chapter in the series.

img0128stars

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.


Chapter 127, Hastings 84

Morgana’s lesson about true power has its own value, but it also explains why she’s not a villain here.
The lesson about not revealing the extent of your power is very similar to the one about magic being more about what they think you can do than about what you actually can do.  It’s a good lesson, re-couched here to cover that which is not magic as well:  the reputation of strength can keep you out of a fight.


Chapter 128, Brown 44

Derek notices the value of perspective, that an outsider sees similarities where an insider sees differences.

One aspect of Derek’s movements through TerraNova at this point is that it should increase the impression of how huge it is.

The reader of course recognizes Joe; Derek has never met any verser other than Lauren, so he reasonably expects to find her—and is quite reasonably surprised.


Chapter 129, Kondor 85

The comment about getting in trouble by carrying guns even when there weren’t any rules was supposed to recall the fiasco at the bank.

Once again Joe gets the advantages of learning about a new world from another verser who is already there and settled.


Chapter 130, Hastings 85

I had actually forgotten the aspect of sleeping in the daytime, but then, it’s probably because Lauren had changed her sleep schedule in the parakeet world and had not changed it again; plus the fact that in the Camelot and Wandborough settings it was not so simple to work at night and in the post-apocalyptic with Derek there was no reason for it.  I remembered it here, and wondered why Lauren had not been traveling by night, but of course it simply had not occurred to her, having adapted to a more normal schedule.

I liked the idea that she had been forced to stay awake until she told Bethany this.  I knew Lauren would die tonight, and the idea that God would not let her die without allowing her to convey that bit of information to her student had a lot of appeal.


Chapter 131, Kondor 86

Comparing ways in which they were killed is actually a common pastime of verser player characters.  After all, sometimes the stories are funny, and sometimes there’s an aspect of one-upmanship—a bit like comparing scars.


Chapter 132, Brown 45

Eric Ashley advanced the notion that universes had weak walls in specific places that resulted in versers landing in those places frequently.  Although it might explain gathers, I always thought he was taking as evidence something that didn’t really happen:  referees will often use the same worlds, such as the Mary Piper worlds, for different players at different times.  Eric took that to mean that those characters were landing in the same worlds, but I took it to mean that they were landing in different worlds that were nearly identical to each other.  No one who ever landed in any of my Mary Piper worlds ever met an indigenous character who had ever met any other verser.

Derek at this point becomes my impartial judge between Lauren’s supernaturalism and Joe’s naturalism.  He will continue trying to make that decision for a while.  It gave me a new way to put the issues in front of the reader.


Chapter 133, Kondor 87

Ed had never run kids in his experimental games, or I think in any of his games, until he began playing with us.  I had always had the rule that my kids could join our Dungeons & Dragons™ game when they could read and write and add and subtract well enough to take care of their own character papers.  Ryan was thus nine years old when he started in Ed’s Multiverser experimental game.  Not quite certain what to do with someone that young, Ed used a botch to age the character several years.  Finding ways to age younger player characters has since become a part of the game, and I ultimately do that some for Derek, but at this point Joe knows nothing of that.  From his perspective, Derek will always seem twelve.

Joe’s insistence that you would have to prove the existence of magic before accepting any possible instance of it underscores the failure of that view:  he has faced magic himself, but does not believe it exists.

I was stalling Lauren’s chapter a bit so I could establish Derek and Joe a bit better in TerraNova before I brought her into it.


Chapter 134, Hastings 86

The grouping of Tubrok, Horta, and Jackson was carefully considered.  Lauren would from this know that she could not win.  She would know that anyone she fought in the future she could not kill in the past.  Then, though, that told her that Bethany was similarly protected—having been alive in the future, it could not be that she would die now.


Chapter 135, Brown 44

I read about trinary computing systems in Omni in the early ‘80s.  Binary computers worked originally with on/off switches, and gradually were improved to charged/uncharged storage cells on a chip; we thus have millions of “bits” organized into “bytes” that hold the coded information for the computer.  However, the idea of a trinary system is that those same chargeable cells could be charged either positively or negatively, or uncharged, and thus where our binary bits are 0/1 our trinary bits are -1/0/1, or more functionally 0/1/2.  An 8-bit binary bite has potentially 2^8, or 256, potential values, but the same space converted to a trinary system has 3^8, or 6561, potential values.  Since computer speed is largely a question of how tightly you can pack information, this drastically improves performance, provided you can operate it stably.  However, the languages are completely incompatible, so an entirely distinct coding system is needed.

Biocomputers were also discussed in Omni.  They use something akin to RNA molecular coding instead of electrical coding.  Since they work on the molecular level, they are again an advance on miniaturization and thus a potential improvement in speed.


I hope these “behind the writings” posts continue to be of interest, and perhaps some value, to those of you who have been reading the novel.  If there is any positive feedback, they will continue.

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#122: Character Partings

This is mark Joseph “young” blog entry #122, on the subject of Character Partings.

With permission of Valdron Inc I am publishing my second novel, Old Verses New, in serialized form on the web (that link will take you to the table of contents).  If you missed the first one, you can find the table of contents for it at Verse Three, Chapter One:  The First Multiverser Novel.  There was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; the last of those for the first novel is #71:  Footnotes on Verse Three, Chapter One, which indexes all the others and catches a lot of material from an earlier collection of behind-the-writings reflections that had been misplaced for a decade.  Now as the second is being posted I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers, and perhaps in a more serious way than those for the previous novel, because it sometimes talks about what I was planning to do later in the book or how this book connects to events yet to come in the third (For Better or Verse)–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them, or even put off reading these insights until the book has finished.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is now also a new section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, hopefully giving them at different stages as they move through the books.

These were the previous mark Joseph “young” web log posts covering this book:

  1. #74:  Another Novel (which provided this kind of insight into the first nine chapters along with some background material on the book as a whole),
  2. #78:  Novel Fears (which continued with coverage of chapters 10 through 18),
  3. #82:  Novel Developments (which continued with coverage of chapters 19 through 27),
  4. #86:  Novel Conflicts (which continued with coverage of chapters 28 through 36),
  5. #89:  Novel Confrontations (which continued with coverage of chapters 37 through 45),
  6. #91:  Novel Mysteries (which continued with coverage of chapters 46 through 54),
  7. #94:  Novel Meetings (which continued with coverage of chapters 55 through 63),
  8. #100:  Novel Settling (which continued with coverage of chapters 64 through 72),
  9. #104:  Novel Learning (which continued with coverage of chapters 73 through 81),
  10. #110:  Character Redirects (which continued with coverage of chapters 82 through 90),
  11. #113:  Character Movements (chapters 91 through 99),
  12. #116:  Character Missions (100 through 108),
  13. #119:  Character Projects (109 through 117).

This picks up from there, and I expect to continue with additional posts after every ninth chapter in the series.

img0122equipment

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.


Chapter 118, Hastings 81

The introduction of Sagrimore’s ghost was a sudden inspiration; I’d not given it any thought.  I needed something to happen here that was not just another vampire fight, and the introduction of a ghost made some sense.  Making it the departed spirit of her perhaps best Camelot friend gave it poignancy, and she was able to deliver one of her life lessons here.


Chapter 119, Brown 41

I needed to get past the part where Derek gets integrated into this society, somehow, and at present they were going to treat him as a lost child and a vandal, which wasn’t going to work.  So I had him go on the offensive here.

Derek notes that being confined to a psychiatric care facility is not functionally different from being confined in a prison.  That’s definitely true, from the client perspective.

My limited cybernetic abilities are probably evident to someone who is more literate in the field, but I think I did credibly well in describing Derek’s means of hacking into their computer system and reading his own police report files.


Chapter 120, Kondor 82

The gag about the dance steps proving that he was not in his own universe is funny to me; I don’t know how anyone else reacted.

I remember in college recognizing the difference between attending school for the knowledge versus attending it for the credentials.  I was there for the former.  It has adversely impacted my life in some ways—I might have done better with better credentials—but I think that the knowledge is the more important.  Joe had something of the same feeling, particularly as he knew that jumping from universe to universe would make certificates a bit less than completely useful; at the same time, the feeling of recognition for what he has contributed is significant.


Chapter 121, Hastings 82

It was my wife whose direction sense amounted to knowing how to get everywhere from her childhood home.  After college we moved to a house several towns away, and for much of the next year whenever we needed to go anywhere she knew and I didn’t, we went to her home town first and then went from there.

It seemed inevitable that at some point Lauren and Bethany would be overwhelmed by their opponents; it would not have been interesting if they always won easily.  Four vampires would be a challenge they would have trouble meeting.

The idea of bringing Bethany’s mother in as a vampire was quite abrupt here.  It was clear that Lauren probably could beat four vampires with Bethany’s help, so there had to be a way to take Bethany out of the picture without serious injury.  Seeing one of your loved ones as a vampire would be a shock for anyone—and as the story explores next, it has another layer of ramifications in the question of how you fight someone who was once your mother.

I often wonder what parts of a story the author anticipated.  This thread just happened.  I brought Bethany’s mother in as a vampire not knowing how I would handle it or what it would mean, only knowing that it would compromise Bethany’s ability to fight and I would have to find a solution for it (and I did not yet know the solution, I think).  I also did not anticipate that it would prefigure Lauren’s own confrontation with someone from her past in For Better or Verse, but it made good sense and gave me a lot of good story tensions.


Chapter 122, Brown 42

I always envision Mary Parker as a forty-something black female social worker, very sure of herself, a bit bossy, and very patronizing.  That’s typecasting, but it plays that way.

I love the line about the smile.

Derek counters the patronizing by insisting on addressing her formally.


Chapter 123, Kondor 83

Joe’s reflection that having the piece of paper legitimizes his claimed title reveals that he always felt it something of a pretense.  He never before earned a doctorate; now he has.

For us, the idea that space travel would be a dull routine is difficult to imagine.  One of the reasons Star Trek does well is that it maintains the feeling that this is always new and different.  It probably isn’t, and the seasoned space traveler probably feels about as much excitement as most seasoned professionals.

Not believing in divine guidance, Joe oversimplifies it.

Interestingly, Dr. Breyer in essence teaches Joe that the lack of information about his identity can easily be covered by the idea that he works in top secret projects.  He will use that again in the fourth book.


Chapter 124, Hastings 83

Almost everything in this chapter surprised me.  I needed something to make the fight tougher, so I abruptly created the idea that Bethany’s mother was one of the vampires.  I needed to save my characters so I abruptly thought to bring a rescuer, and then thought it should be Morgana.

I also brought in the idea that Bethany had to recognize that the vampire was not her mother.  Presumably Morgana could have killed the vampire, but then Bethany would have watched her mother die without reconciling to the fact that it was not her mother.

I took it that Morgana was changed by the passage of centuries; I deal more with that in Lauren’s next chapter.

One thing I thought was probably happening in the minds of the readers is the expectation that the characters are going to converge on the same world soon.  Lauren’s near death probably plays with that expectation.  I had not actually decided when or how she would leave.  I wanted her to find Merlin but not free him (she couldn’t free him, but she had to show Bethany where he was).


Chapter 125, Brown 43

I have a very clear image of Raeph in my mind, and not a clue where I got him.  He’s like one of those composite characters I have in dreams.

The name probably comes from the composer, Raeph Vaughn Williams.  The British probably spell that “Ralph”, but I didn’t want it pronounced that way.

The observation that more recent systems are always reverse compatible with earlier ones held true for most of my life.  Most computers still have a floppy disk drive somewhere, and old standard connectors for a lot of peripherals remain on new computers.  It’s not always so on every system, but they take a very long time to disappear entirely.

In creating Raeph through Derek’s eyes, I was discovering how he perceived Lauren; it was revealing to me to see Lauren “pirated for parts” as it were in the creation of another character.


Chapter 126, Kondor 84

I had to give some thought to what kind of medical classes Kondor could take that would teach him something he could apply in other universes.  After all, he would not have access to anything he couldn’t take with him.

The difference between designing a technological device and building one is built into the game rules.  Neither skill necessarily includes the other.

An electrical transformer converts alternating current of one voltage to another voltage.  (The current changes in the opposite direction, so the input and output power, that is, wattage, are the same.)  In essence, the alternating current in the primary, input, side creates a constantly changing magnetic field, which overlaps the wires in the secondary, output, side creating an electrical current.  The ratio of the windings in each side determines the output voltage.  Because what we have is in essence a large block of packed metals constantly subjecting itself to changing magnetic fields, the entire object vibrates to some degree, and the greater the power the greater the vibration (an undesirable effect, as it is in itself a loss of power).  As a result you can often hear the hum, usually at 60hz (55hz in much of Europe), somewhere in the lowest octaves of a piano.

Superconductors are in their infancy, but in general the use of supercooling systems reduces line losses.  Electrical resistance creates heat, and heat increases electrical resistance, so by cooling heavy cables with systems such as liquid nitrogen we reduce the amount of power that is lost to heat (and prevent conductors from melting).

I was finished with everything I really had for Joe in the Vorgo world.  The medical certificates were gravy, and I could have kept him there doing that sort of thing a bit longer, but I wanted to get him to the gather and I had no reason to keep him here.  Having what he would have recognized as a foolish attempt to build a huge kinetic blaster provided a good way to do it.

I was before this point aware that the second novel was growing to be longer than the first.  This chapter was particularly significant in that, because this is the last numbered chapter for the first book, but there is still quite a bit to tell in this one.


I hope these “behind the writings” posts continue to be of interest, and perhaps some value, to those of you who have been reading the novel.  If there is any positive feedback, they will continue.

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