|Several of the races normally found in the various AD&D settings will under at least some circumstances and to at least some other characters appear quite human. Of course, some of these might--or might not--be recognized or at least suspected by those from their own milieu. But how will they be perceived by others?|
keeps this site and its author alive.
|The races which need to be considered include one from each of the settings included--Half-Orcs from the Occident, Hengeyokai from the Orient, Irda from Krynn, and Trollborn from the Vikings.|
Footnote: In Advanced Dungeons & Dragons™ in the original edition, half-orcs were smaller than humans but larger than elves, with very human features. The new third edition of the game abandons this oft-overlooked aspect, making them larger, evidently more powerful, and at least somewhat monstrous in appearance, such that no one would mistake a half-orc for a human. In this respect, they are more akin to half-ogres. The reasons for playing such a creature are very different.
|Trollborn similarly look human enough, and given that their existence is at best a rumor among non-Vikings they will almost always be taken for Human. Even Vikings, even other Trollborn, will not immediately recognize them, although their generally large size, strength, and constitution may create suspicion. They are, of course, Viking Human in appearance. Under MyWorld rules, they also have infravision, although this is the only distinguishing characteristic which would require explanation.|
|Irda have the unique shape change ability, and will be seen as whatever they choose. Although Silvanesti is the common first choice, Human is an option, and as such the Irda would appear Human. Although an Irda who begins with Human as an optional skill will appear Krynnish, an Irda may learn to appear as any sub-race of humans once exposed to them. The DM may require these distinct sub-races to be learned as separate proficiencies, as he would with other Elven sub-races. MyWorld Irda begin in shape-changed form unless they choose otherwise.|
The Frontier: M. J. Young suggests how to explain the presence of characters from multiple AD&D settings in one place, and provide support structures for them, based on the concept of the New World.
Now You Look Human: Some demi-human races will be perceived as human under certain circumstances; which ones, when, and by whom are all important questions, addressed here.
When Worlds Collide: Each of the standard settings in AD&D contains cultural nuances which result in attitudes and perspectives which will come into play as the player characters interact with each other and those around them.
You Don't Look Elvish: How races are perceived by those in other milieus is discussed in some detail.
A Nice Kid Like You: Some races pose particular problems related to explaining their presence in a new land. Those problems are addressed.
A Class Act: Problems and motivations of particular classes are discussed and resolved.
All In the Mind: Second Edition Psionics may be integrated into a First Edition campaign if desired, bringing the Psionicist class and the Wild Talent into play alongside Natural Psionics.
Character Creation for Advanced Dungeons & Dragons First Edition:
Called a life saver by more than one DM, the materials M. J. Young has developed to enable players to create characters have been posted and expanded for others. When a game is beginning or a player is joining, this site is the place to start.
Martial Arts Rules for Role Playing Games:
For Oriental characters, this site explains and expands the 1st Ed. AD&D martial arts materials, including a large and varied selection of compatible styles, and also presenting similar materials for the Multiverser game.
Multiverser Information Center:
The role playing game which truly integrates all milieus, all worlds, and all other role playing games is presented and described here. It's worth a look.