Strength
|
Encumbrance*
|
Doors
|
Wizard Locks
|
Bars& Gates %
|
To Hit
|
Damage
|
3
|
1150
|
1/6
|
|
0
|
-3
|
-1
|
4-5
|
1250
|
1/6
|
|
0
|
-2
|
-1
|
6-7
|
1350
|
1/6
|
|
0
|
-1
|
|
8-9
|
1500
|
2/6
|
|
1
|
|
|
10-11
|
1500
|
2/6
|
|
2
|
|
|
12-13
|
1600
|
2/6
|
|
4
|
|
|
14-15
|
1700
|
2/6
|
|
7
|
|
|
16
|
1850
|
3/6
|
|
10
|
+1
|
|
17
|
2000
|
3/6
|
|
13
|
+1
|
+1
|
18
|
2250
|
3/6
|
|
16
|
+1
|
+1
|
18(01-50)
|
2500
|
3/6
|
|
20
|
+1
|
+2
|
18(51-75)
|
2750
|
4/6
|
|
25
|
+2
|
+3
|
18(76-90
|
3000
|
4/6
|
|
30
|
+2
|
+4
|
18(91-99)
|
3500
|
4/6
|
1/6
|
35
|
+2
|
+5
|
18(00)
|
4500
|
5/6
|
2/6
|
40
|
+3
|
+6
|
19
|
4500
|
7/8
|
3/6
|
50
|
+3
|
+6
|
20
|
5000
|
7/8
|
3/6
|
60
|
+4
|
+8
|
21
|
6000
|
9/10
|
4/6
|
70
|
+4
|
+9
|
22
|
7500
|
11/12
|
4/6
|
80
|
+4
|
+10
|
23
|
9000
|
11/12
|
5/6
|
90
|
+5
|
+11
|
24
|
12000
|
19/20
|
7/8
|
100
|
+6
|
+12
|
25
|
15000
|
23/24
|
9/10
|
100
|
+7
|
+14
|
*Somewhere it says that standard encumbrance is 1500 coin (or 150#). Strength tables usually give the variation from this encumbrance; this one calculates the result.
Intelligence
|
Languages
|
Spell Chance
|
Minimum
|
Maximum
|
Illusion Level Immunity
|
3-7
|
0
|
0
|
0
|
0
|
|
8
|
+1
|
0
|
0
|
0
|
|
9
|
+1
|
35
|
4
|
6
|
|
10-11
|
+2
|
45
|
5
|
7
|
|
13
|
+3
|
55
|
6
|
9
|
|
14
|
+4
|
55
|
6
|
9
|
|
15
|
+4
|
65
|
7
|
11
|
|
16
|
+5
|
65
|
7
|
11
|
|
17
|
+6
|
75
|
8
|
14
|
|
18
|
+7
|
85
|
9
|
18
|
|
19
|
+8
|
95
|
11
|
All
|
Level 1
|
20
|
+10
|
96
|
12
|
All
|
Level 2
|
21
|
+12
|
97
|
13
|
All
|
Level 3
|
22
|
+14
|
98
|
14
|
All
|
Level 4
|
23
|
+16
|
99
|
15
|
All
|
Level 5
|
24
|
+18
|
100
|
16
|
All
|
Level 6
|
25
|
All
|
100
|
17
|
All
|
Level 7
|
Wisdom
|
v. Will Power
|
Accumulated Bonus Spells
|
Cleric Spell Failure
|
3
|
-3
|
|
|
4
|
-2
|
|
|
5-7
|
-1
|
|
|
8
|
|
|
|
9
|
|
|
20
|
10
|
|
|
15
|
11
|
|
|
10
|
12
|
|
|
5
|
13
|
|
+1 Level 1
|
|
14
|
|
+1 Level 1
|
|
15
|
+1
|
+1 Level 2
|
|
16
|
+2
|
+1 Level 2
|
|
17
|
+3
|
+1 Level 3
|
|
18
|
+4
|
+1 Level 4
|
|
19
|
|
+1Level 1, +1 Level 4
|
|
20
|
|
+1 Level 2, +1 Level 4
|
|
21
|
|
+1 Level 3, +1 Level 5
|
|
22
|
|
+1 Level 4, +1 Level 5
|
|
23
|
|
+2 Level 5
|
|
24
|
|
+2 Level 6
|
|
25
|
|
+1 Level 6, +1 Level 7
|
|
High wisdom can also create these spell immunities:
Wisdom
|
Spell Immunities |
19
|
Cause Fear, Charm Person, Command, Friends, Hypnotism |
20
|
Forget, Hold Person, Ray of Enfeeblement, Scare |
21
|
Beguiling, Domination, Fear |
22
|
Charm Monster, Confusion, Emotion, Fumble, Suggestion, Telempathic Projection |
23
|
Chaos, Feeblemind, Hold Monster, Magic Jar, Mass Domination, Quest |
24
|
Geas, Mass Suggestion, Rulership |
25
|
Antipathy, Sympathy, Finger of Death, Mass Charm, Otto's Irresistable Dance |
Dexterity
|
Surprise/Missiles
|
AC/Saves*
|
Pockets
|
Locks
|
Traps
|
Move
|
Hide
|
3
|
-3
|
+4
|
|
|
|
|
|
4
|
-2
|
+3
|
|
|
|
|
|
5
|
-1
|
+2
|
|
|
|
|
|
6
|
|
+1
|
|
|
|
|
|
7-8
|
|
|
|
|
|
|
|
9
|
|
|
-15
|
-10
|
-10
|
-20
|
-10
|
10
|
|
|
-10
|
-5
|
-10
|
-15
|
-5
|
11
|
|
|
-5
|
|
-5
|
-10
|
|
12
|
|
|
|
|
|
-5
|
|
13-14
|
|
|
|
|
|
|
|
15
|
|
-1
|
|
|
|
|
|
16
|
+1
|
-2
|
|
+5
|
|
|
|
17
|
+2
|
-3
|
+5
|
+10
|
|
+5
|
+5
|
18
|
+3
|
-4
|
+10
|
+15
|
+5
|
+10
|
+10
|
19
|
+3
|
-4
|
+15
|
+20
|
+10
|
+12
|
+12
|
20
|
+3
|
-4
|
+20
|
+25
|
+15
|
+15
|
+15
|
21
|
+4
|
-5
|
+25
|
+30
|
+20
|
+18
|
+18
|
22
|
+4
|
-5
|
+30
|
+35
|
+25
|
+20
|
+20
|
23
|
+4
|
-5
|
+35
|
+40
|
+30
|
+23
|
+23
|
24
|
+5
|
-6
|
+40
|
+45
|
+35
|
+25
|
+25
|
+25
|
+5
|
-6
|
+45
|
+50
|
+40
|
+30
|
+30
|
The Armor Class/Saves bonus is given as it affects armor class (where an increase is a penalty). It should be reversed for saving throws, such that an addition is subtracted from the target number, and a subtraction is added.
Barbarians double the bonus for dexterity to Armor class only, and only if not wearing bulky or fairly bulky armor.
Constitution
|
Hit Point
Bonus
|
Minimum
Roll
|
System
Shock
|
Resurrection
Survival
|
Poison
|
Regeneration
|
3
|
-2
|
1
|
35
|
40
|
|
|
4
|
-1
|
1
|
40
|
45
|
|
|
5
|
-1
|
1
|
45
|
50
|
|
|
6
|
-1
|
1
|
50
|
55
|
|
|
7
|
|
1
|
55
|
60
|
|
|
8
|
|
1
|
60
|
65
|
|
|
9
|
|
1
|
65
|
70
|
|
|
10
|
|
1
|
70
|
75
|
|
|
11
|
|
1
|
75
|
80
|
|
|
12
|
|
1
|
80
|
85
|
|
|
13
|
|
1
|
85
|
90
|
|
|
14
|
|
1
|
88
|
92
|
|
|
15
|
+1
|
1
|
91
|
94
|
|
|
16
|
+2
|
1
|
95
|
96
|
|
|
17
|
+3*
|
1
|
97
|
98
|
|
|
18
|
+4*
|
1
|
99
|
100
|
|
|
19
|
+5*
|
2
|
100
|
100
|
+1
|
|
20
|
+5*
|
2
|
100
|
100
|
+1
|
+1/6 Turns
|
21
|
+6*
|
3
|
100
|
100
|
+2
|
+1/5 Turns
|
22
|
+7*
|
4
|
100
|
100
|
+3
|
+1/4 Turns
|
23
|
+6*
|
4
|
100
|
100
|
+3
|
+1/3 Turns
|
24
|
+7*
|
4
|
100
|
100
|
+3
|
+1/2 Turns
|
25
|
+7*
|
4
|
100
|
100
|
+4
|
+1 per Turn
|
*Only Fighter and Cavalier classes and sub-classes may gain more than the +2 hp per level bonus. Barbarians double the bonus for fighters.
Charisma
|
Henchmen
|
Loyalty
|
Reaction
|
3
|
1
|
20
|
-25
|
4
|
1
|
25
|
-20
|
5
|
2
|
30
|
-15
|
6
|
2
|
35
|
-10
|
7
|
3
|
40
|
-5
|
8
|
3
|
45
|
|
9-11
|
4
|
50
|
|
12
|
5
|
50
|
|
13
|
5
|
50
|
+5
|
14
|
6
|
55
|
+10
|
15
|
7
|
65
|
+15
|
16
|
8
|
70
|
+25
|
17
|
10
|
80
|
+30
|
18
|
15
|
90
|
+35
|
19
|
20
|
100
|
+40
|
20
|
25
|
110
|
+45
|
21
|
30
|
120
|
+50
|
22
|
35
|
130
|
+55
|
23
|
40
|
140
|
+60
|
24
|
45
|
150
|
+65
|
25
|
50
|
150
|
+70
|
Comeliness
|
Reaction
Adjustment
|
Fascinate
Opposite Gender
|
Fascinate
Same Gender
|
-16-+13
|
|
|
|
14
|
+14
|
Wisdom <7
|
|
15
|
+15
|
Wisdom <7.5
|
|
16
|
+16
|
Wisdom <8
|
|
17
|
+17
|
Wisdom <8.5
|
|
18
|
+27
|
Wisdom <12
|
Wisdom <9
|
19
|
+28.5
|
Wisdom <12.6
|
Wisdom <9.5
|
20
|
+30
|
Wisdom <13.3
|
Wisdom <10
|
21
|
+31.5
|
Wisdom <14
|
Wisdom <10.5
|
22*
|
+44
|
Wisdom <14.6
|
Wisdom <14.6
|
23*
|
+46
|
Wisdom <15.3
|
Wisdom <15.3
|
24*
|
+48
|
Wisdom <16
|
Wisdom <16
|
25*
|
+50
|
Wisdom <16.6
|
Wisdom <16.6
|
26*
|
+52
|
Wisdom <19.5
|
Wisdom <19.5
|
27*
|
+54
|
Wisdom <20.25
|
Wisdom <20.25
|
28*
|
+56
|
Wisdom <21
|
Wisdom <21
|
29*
|
+58
|
Wisdom <21.75
|
Wisdom <21.75
|
30*
|
+60
|
Wisdom <22.5
|
Wisdom <22.5
|
*These comeliness scores may have additional effects, detailed in UA and OA.
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