First Edition Advanced Dungeons & Dragons™ Character Creation


...another useful RPG site from M. J. Young Net
Your contribution via Patreon or PayPal Me keeps this site and its author alive.
Thank you.


  Creation of a character for Advanced Dungeons & Dragons™ involves several steps.  Although traditional Dungeons & Dragons™ rule books have always listed race before class, it is our experience that most players (especially new players) are much more interested in and informed about the selection of class.  Therefore, we have placed classes first, along with which races can pursue them, explaining the races thereafter.  Note that each choice may limit subsequent options; for example, no class is available to all races, and some classes, even a few sub-races, are limited in alignment options.  If at any time the player feels that the character he is creating is not what he wants to play, he may scrap the character and begin again.
See what's special right now at Valdron
  No effort has been made to secure the approval of any interested party in the publication of this web site, which does quote heavily from the copyrighted works of those persons.  It is not my intent to infringe upon their rights, but rather to organize and compile a portion of their material in a format which will be useful for players and referees in the specific task of preparing to play the game.  The information here is of no use to anyone who does not have access to the books from which it is drawn, and it is my expectation that anyone not having those books will find them necessary if this material is to be of any use at all.  Put another way, I quote from copyrighted material so that you will realize how necessary that material is to the Dungeons & Dragons™ game.  The first edition of the game for which this site was designed is out of print; the material is in large part compatible with the second edition.  It is considerably less useful with the new third edition.  The webmaster recommends seeking the first edition rules from used book stores and the used books sections of game and hobby stores or downloading the electronic versions from Wizards of the Coast.If there's a problem, please let me know through this mailto form.

  The steps which will be followed in the character creation process are listed here, and linked from here, as well as linked from each other.  No character will require information at every step, as several steps are specific to a particular race, sub-race, or class.

Books by the Author

  Hundreds of you have been using this site, but I know little about you--whence are you coming, do you keep coming back.  I think the site is complete--but maybe there's something you need to have posted here that I've overlooked. Let me know how I can help.

   0 Preliminary Notes.Check out the Multiverser role playing game.
   1 Player Name and Phone Number.
   2 Character Class.
   3 Character Race and Gender.
   4 Alignment.
   5 Ability Scores.
   6 Score Adjustments.
   7 Family Information, Oriental Ancestry and Honor.
   8 Hit Points.
   9 Height and Weight.
 10 Weapon Proficiencies.
 11 Age and Birth Date.
 12 Previous Skills.
 13 Viking Gifts.
 14 Deity.
 15 Natural Psionics.
 16 Psionicist Disciplines.
 17 Non-weapon Proficiencies.
 18 Spells.
 19 Money.
 20 Equipment.
 21 Character Name.
 22 Character Symbol.
 23 Folder.
 24 Referee additions.
 -|- Other Links of Interest

The site which inspired this site....

M. J. Young's Dungeons & Dragons Materials
Collection of such pages as the much-praised Alignment Quiz, What is an RPG? (excerpted from Multiverser), the highly valued Confessions of a Dungeons & Dragons™ Addict, along with special rules and player aids in both written and computer formats, this site was highly praised by RAWS, linked by Gary Gygax, and is worth a look even if you don't like what you found here.

The best new role playing game....

The Multiverser Information Center
The complexity of creating a D&D character always reminds me of how much simpler it is to play
Multiverser®, the game which incorporates all other games, all other worlds, everything imaginable, with nothing else to buy.

A consideration of time travel....

Temporal Anomalies in Popular Movies
There are enough time travel films out there now that most of the things which could go wrong in time have been shown on the silver screen.  This page applies a new conception of how time works (discussed in the
Multiverser® game system to help referees sort out game scenarios in which player characters travel in time) to unraveling the most popular of such movies.  An Event Horizon Hot Spot and Sci Fi Weekly Site of the Week which has won the author national recognition as an authority on time travel in fiction.

Other writings by the author....

Index to the Pages of M. J. Young
An eclectic collection of materials which includes RPG stories, commentary on law and Bible, song lyrics, and indices to material all over the web.

For your added enlightenment....

Other Links of Interest
Pages related to Dungeons & Dragons, role playing games, and more.

M. J. Young Net