First Edition Advanced Dungeons & Dragons™ Character Creation
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9: Roll Height and Weight
Roll height and weight. Race and Gender control height and weight. The values given here are not provided by TSR, but rolls used in MyWorld to approximate the heights and weights of those races and genders for whom ranges are given, and to provide reasonable values for those not given but possibly implied (or left for referees to guess). I had always meant but never gotten to linking weight range to rolled height. Referees may wish to re-roll values they find overly disparate; in the MyWorld campaign, we never did, but did allow short fat characters to lose weight (tall thin characters are seldom upset with this combination).
Race |
Male Height |
Weight |
Female Height |
Weight |
DWARF |
42+2d6 |
124+d4x10+d10 |
41+d10 |
101+3d12 |
ELF |
54+2d6 |
84+3d12 |
54+2d6 |
68+2d12 |
Dargonesti |
60+2d6 |
84+3d12 |
54+2d6 |
68+2d12 |
Valley Elf |
58+2d6 |
84+3d12 |
52+2d6 |
68+2d12 |
GNOME |
37+2d4 |
70+d10+d12 |
35+d6 |
65+2d10 |
HALF-ELF |
60+d12 |
100+d4x10+d10 |
56+2d6 |
85+3d10 |
HALF-ORC |
60+2d6 |
130+5d12 |
57+2d4 |
100+5d12 |
HENGEYOKAI |
56+3d10 |
135+d100 |
58+2d8 |
90+3d30 |
HOBBIT |
30+2d6 |
50+2d12 |
29+2d6 |
40+2d10 |
Tallfellow |
44+2d4 |
55+2d12 |
41+2d4 |
45+2d10 |
HUMAN |
56+3d10 |
135+d100 |
58+2d8 |
90+3d30 |
IRDA |
56+3d10 |
90+3d30 |
56+3d10 |
90+3d30 |
KOROBOKURU |
42+2d6 |
124+d4x10+d10 |
41+d10 |
101+3d12 |
MINOTAUR* |
66+3d10 |
175+6d20 |
68+2d8 |
170+5d20 |
SPIRIT FOLK |
54+3d6 |
100+2100 |
54+3d6 |
100+d100 |
TROLLBORN |
62+3d10 |
165+d12x10+d10 |
64+2d8 |
155+d100 |
*Under the MyWorld rules, Minotaur horns are also rolled at this time. Male's horns are d8+d6+10 inches long; female's horns are d8+d6-2 inches. Under MyWorld rules, the length of the horn determines the amount of damage it can do: horns up to 3" do one point of damage, those greater than that up to 6" do d2 points, d3 points up to 9", and so increasing by one die side per three inches (or part thereof) to a maximum of d8 for horns in excess of 21" in length. Minotaurs intrinsically have proficiency in fighting with their horns, but may not specialize or otherwise select these as weapons of choice: they are weapons of resort.
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The site which inspired this site....
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The Multiverser Information Center
The complexity of creating a D&D character always reminds me of how much simpler it is to play Multiverser®
, the game which incorporates all other games, all other worlds, everything imaginable, with nothing else to buy.
A consideration of time travel....
Temporal Anomalies in Popular Movies
There are enough time travel films out there now that most of the things which could go wrong in time have been shown on the silver screen. This page applies a new conception of how time works (discussed in the Multiverser®
game system to help referees sort out game scenarios in which player characters travel in time) to unraveling the most popular of such movies. An Event Horizon Hot Spot
and Sci Fi Weekly Site of the Week which has won the author national recognition as an authority on time travel in fiction.
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Index to the Pages of M. J. Young
An eclectic collection of materials which includes RPG stories, commentary on law and Bible, song lyrics, and indices to material all over the web.
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