First Edition Advanced Dungeons & Dragons™ Character Creation
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8: Roll Hit Points
Roll hit points. Add constitution bonus, if applicable. These are the initial hit point rolls for each class. Multi-classed characters divide die rolls by the number of classes, and roll for each class, except ninjas, explained below. Under the MyWorld rules, if a multiclassed character gets fighter con bonuses for either class, he gets the full fighter con bonus (and will receive half the fighter con bonus for each level advanced in either class thereafter). A non-fighter con bonus is +1 point at constitution 15, +2 points at 16 and above. A fighter con bonus is one point per point of constitution over 14 up through 19; at 19 or 20, no ones can be rolled for hit points, but should be treated as twos. For bonuses above that, see the Referee Additions section, Ability Score Bonuses and Penalties.
- ALCHEMIST: d4 hp plus non-fighter con bonus.
- ASSASSIN: d6 hp plus non-fighter con bonus.
- ATTORNEY: d6 hp plus non-fighter con bonus.
- BARBARIAN: d12 hp plus 2 hp per point of con above 14.
- BARD: As a fighter, d10 hp plus fighter con bonus. Half-elf bards starting as a fighter/thief or fighter/thief-acrobat start with d10/2+d6/2 plus fighter con bonus.
- BERSERKER: d10 hp plus fighter con bonus.
- BUSHI: d10 hp plus fighter con bonus.
- CAVALIER: at level 1, d12+3 hp plus fighter con bonus; at 0H, d4+1 hp plus fighter con bonus. This bonus is not taken again until level 2, whether taken at level 1 or level 0H.
- CLERIC: d8 hp plus non-fighter con bonus.
- DRUID: d8 hp plus non-fighter con bonus.
- FIGHTER: d10 hp plus fighter con bonus.
- HOLY ORDER OF THE STARS: d8 hp plus non-fighter con bonus.
- ILLUSIONIST: d4 hp plus non-fighter con bonus.
- KENSAI: d10 hp plus fighter con bonus.
- KNIGHT OF SOLAMNIA: d10 hp plus fighter con bonus.
- MAGIC-USER: d4 hp plus non-fighter con bonus.
- MONK: 2d4 hp plus non-fighter con bonus.
- NINJA: d2 hp; Ninja get the full d2 hp, but half of the die for the other class, and add the full con bonus appropriate to the other class.
- ORIENTAL BARBARIAN: d12 hp plus 2 hp per point of con above 14.
- PALADIN: at level 1, d12+3 hp plus fighter con bonus; at 0H, d4+1 hp plus fighter con bonus. This bonus is not taken again until level 2, whether taken at level 1 or level 0H.
- PSIONICIST: d6 hp plus non-fighter con bonus.
- RANGER: 2d8 hp plus fighter con bonus.
- RUNECASTER: d8 hp plus non-fighter con bonus.
- SAMURAI: d10 hp plus fighter con bonus.
- SHUKENJA: d6 hp plus non-fighter con bonus.
- SOHEI: d10 hp plus fighter con bonus.
- THIEF: d6 hp plus non-fighter con bonus.
- THIEF-ACROBAT: d6 hp plus non-fighter con bonus.
- TINKER: 2d4 hp plus non-fighter con bonus.
- WIZARD OF HIGH SORCERY: d4 hp plus non-fighter con bonus.
- WU JEN: d4+1 hp plus non-fighter con bonus.
- YAKUZA: d6 hp plus non-fighter con bonus.
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