First Edition Advanced Dungeons & Dragons™ Character Creation
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Books by the Author

22:  Design a Character Symbol
  Originally, Dungeons & Dragons character papers from TSR had a small space in which the player was invited to draw a picture of his character or a symbol representing the character.  This became part of the MyWorld character sheets from the beginning, and continued when character papers were computerized.  Many referees will find this step superfluous; however, many players will want to do this even if it is not required by the referee.  These instructions are given in MyWorld; referees may vary these for their own campaigns:

  The character symbol will be a small picture which will appear on the top of the printed character sheet.  It is principally to help define the character visually, but it also serves the function of making the top sheet for a particular character easy to identify quickly.  The limitations are that it may not be lewd or vulgar, it must be able to be rendered by the referee (or provided in suitable computer format by you) at a size not larger than two inches high, and that it must be rendered in black and white for printing on top of the character page.  Typical character symbols contain images of weapons, animals, familiar objects such as keys and boots, letters, very brief sayings, abstracts or allegedly meaningful designs (such as an imagined written oriental character), religious symbols (crosses, stars), images of magic (fireballs, lightning bolts), bits of equipment (lock picks, books, candles), smoke, shapes, rarely body parts (usually arms) or parts of monsters (such as a dragon head).  The player is encouraged to use his imagination.

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The site which inspired this site....

M. J. Young's Dungeons & Dragons Materials
Collection of such pages as the much-praised Alignment Quiz, What is an RPG? (excerpted from Multiverser), the highly valued Confessions of a Dungeons & Dragons™ Addict, along with special rules and player aids in both written and computer formats, this site was highly praised by RAWS, linked by Gary Gygax, and is worth a look even if you don't like what you found here.

The best new role playing game....

The Multiverser Information Center
The complexity of creating a D&D character always reminds me of how much simpler it is to play
Multiverser®, the game which incorporates all other games, all other worlds, everything imaginable, with nothing else to buy.

A consideration of time travel....

Temporal Anomalies in Popular Movies
There are enough time travel films out there now that most of the things which could go wrong in time have been shown on the silver screen.  This page applies a new conception of how time works (discussed in the
Multiverser® game system to help referees sort out game scenarios in which player characters travel in time) to unraveling the most popular of such movies.  An Event Horizon Hot Spot and Sci Fi Weekly Site of the Week which has won the author national recognition as an authority on time travel in fiction.

Other writings by the author....

Index to the Pages of M. J. Young
An eclectic collection of materials which includes RPG stories, commentary on law and Bible, song lyrics, and indices to material all over the web.

For your added enlightenment....

Other Links of Interest
Pages related to Dungeons & Dragons, role playing games, and more.

M. J. Young Net