All characters have the ability to search for secret compartments (secret drawers, hidden wall safes, et cetera). The probability of success equals the individual's intelligence (as a percentage).
Compartments may be bonused or penalized according to difficulty.
Under no circumstances will the probability of success for any character be less than 1% or greater than 99%. Cumulative bonuses above that may be recorded and applied to offset penalties, but there is always at least a 1% chance of success or failure.
To use this ability, a character must specify where he is looking, as small as a piece of furniture or as large as a room or hall. It requires 5 segments per ten square feet area, and assumes that the character knows where to look rather than that a careful search is made. Thus, seeking for secret compartments in a desk takes half a minute, and is done by trying variouss possibilities. Seeking them in a room involves checking the desk, looking behind the picture, moving the rug, running fingers along the bookcase, et cetera.
These racial bonuses apply to the major races:
Dwarfs +10% Due to interest in construction and mechanics.
All thieves of any type receive bonuses in this ability. A thief receives +5% per level of experience. A bard receives the same bonus for his levels of thief ability. A Thief-Acrobat receives +5% per level of thief ability (25% through level 5), +3% per level of Thief-Acrobat ability beyond that (level minus five). A Monk receive +4% per level of experience. An assassin receives +5% per level of thief ability, that is, two levels behind a thief, 5% per level minus 10%. A ninja receives 5% per level. A Yakuza receives 2% per level, but a Yakuza/Ninja receives both bonuses.
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Elves +10% Due to awareness of hidden doors, et cetera.
Gnomes +5% As dwarfs.
Half-elves +5% As elves.
Half-orcs +5% Due to shifty nature.
Irda +10% As Elves.
Hengeyokai, Hobbits, Humans, Korobokuru, Minotaur, Spirit Folk, and Trollborn receive no bonus or penalty for race.