Often, the number of players at the table overflows from the table to the surrounding room, and on into adjacent areas. So much is happening at once, players may at times be lost in the shuffle. To prevent this, the Turns rule was created.
Patreon or PayPal Me keeps this site and its author alive. Thank you. |
The referee will then begin by hearing anything which the player who called turns wishes to say. It may be a game or rules question, a description of the current circumstance, a thought on what the character options might be in the future. In the alternative, it might be a request for more drinks or snacks, or a question about something unrelated to the game. The player who called turns will be given a reasonable opportunity to speak, while everyone else is silent.
The referee will then permit each player present a turn to speak who wishes to do so. The players are not required to speak, and are not limited any more than the original player was limited. Players may ask each other questions or make suggestions, provided only that the opportunity is not used for characters to communicate in any way which they would not be able to in the current game situation. Players who are asked questions may answer them briefly immediately upon being asked, and will still get their own turn. The referee may limit any discussion if he feels it is interfering with the opportunity of others to speak during their turns.
Once every one has had a turn, play will resume.
Permit me to turn your attention to Multiverser, a truly different role playing experience. Return to Special Rules Contents.
Return to M. J. Young's Dungeons & Dragons Materials.