First Edition Advanced Dungeons & Dragons™ Character Creation
...another useful RPG site from M. J. Young Net
Your contribution via Patreon or PayPal Me keeps this site and its author alive.
Thank you.

AD&D Character Class:  Illusionist
  A sub-class of magic-users, illusionists have similar restrictions on armor and weapons, relying mostly on spell power.  Illusionist spells are more limited in range and in number, but are generally more powerful in the lower levels; furthermore, illusionists advance much more rapidly to higher levels in the class, and their most powerful spells are obtained at a lower level.

  The illusionist must have a minimum intelligence of 15 and an minimum dexterity of 16, with only constitution and comeliness allowed to be below 6.  They may use any potions which are not limited to fighters only, illusionist scrolls, magic-user scrolls which contain spells useable by illusionists (all first level magic user spells are useable), all rings, specific rods, wands, and staves, miscellaneous magic items usable by all classes, crystal balls with no added powers, all robes but the robe of the arch-magi, any written works or books useable by magic-users, magic daggers, and any artifacts which would be useable devices if they were not magical (e.g., not a magic sword).  At level ten, illusionists can make magic items which sustain illusion, through a complex process.

  At level ten, an illusionist may construct a stronghold similar to that of an eleventh-level magic-user, with the same results.  All other details of illusionists match those for magic users in regard to hit points, combat tables, and other rules.

  Advancement table:

Level
From
To
-2
-2000
-1001
-1
-1000
-501
0
-500
-1
1
Prestidigitator
0
2205
2
Minor Trickster
2251
4500
3
Trickster
4501
9000
4
Master Trickster
9001
18000
5
Cabalist
18001
35000
6
Visionist
35001
60000
7
Phantasmist
60001
95000
8
Apparitionist
95001
145000
9
Spellbinder
145001
220000
10
Illusionist
220001
440000
  220000 xp/level above the 10th.

  Any Gnomes except Tinker Gnomes, and Occidental Humans may be Illusionists.


Return to the Character Creation Index Page
Return to Step 2:  Character Class
Move to the next step

The site which inspired this site....

M. J. Young's Dungeons & Dragons Materials
Collection of such pages as the much-praised Alignment Quiz, What is an RPG? (excerpted from Multiverser), the highly valued Confessions of a Dungeons & Dragons™ Addict, along with special rules and player aids in both written and computer formats, this site was highly praised by RAWS, linked by Gary Gygax, and is worth a look even if you don't like what you found here.

The best new role playing game....

The Multiverser Information Center
The complexity of creating a D&D character always reminds me of how much simpler it is to play
Multiverser®, the game which incorporates all other games, all other worlds, everything imaginable, with nothing else to buy.

A consideration of time travel....

Temporal Anomalies in Popular Movies
There are enough time travel films out there now that most of the things which could go wrong in time have been shown on the silver screen.  This page applies a new conception of how time works (discussed in the
Multiverser® game system to help referees sort out game scenarios in which player characters travel in time) to unraveling the most popular of such movies.  An Event Horizon Hot Spot and Sci Fi Weekly Site of the Week which has won the author national recognition as an authority on time travel in fiction.

Other writings by the author....

Index to the Pages of M. J. Young
An eclectic collection of materials which includes RPG stories, commentary on law and Bible, song lyrics, and indices to material all over the web.

For your added enlightenment....

Other Links of Interest
Pages related to Dungeons & Dragons, role playing games, and more.

M. J. Young Net