The illusionist must have a minimum intelligence of 15 and an minimum dexterity of 16, with only constitution and comeliness allowed to be below 6. They may use any potions which are not limited to fighters only, illusionist scrolls, magic-user scrolls which contain spells useable by illusionists (all first level magic user spells are useable), all rings, specific rods, wands, and staves, miscellaneous magic items usable by all classes, crystal balls with no added powers, all robes but the robe of the arch-magi, any written works or books useable by magic-users, magic daggers, and any artifacts which would be useable devices if they were not magical (e.g., not a magic sword). At level ten, illusionists can make magic items which sustain illusion, through a complex process.
At level ten, an illusionist may construct a stronghold similar to that of an eleventh-level magic-user, with the same results. All other details of illusionists match those for magic users in regard to hit points, combat tables, and other rules.
Advancement table:
Level |
From |
To | |
-2 |
-2000 |
-1001 | |
-1 |
-1000 |
-501 | |
0 |
-500 |
-1 | |
1 |
Prestidigitator | 0 |
2205 |
2 |
Minor Trickster | 2251 |
4500 |
3 |
Trickster | 4501 |
9000 |
4 |
Master Trickster | 9001 |
18000 |
5 |
Cabalist | 18001 |
35000 |
6 |
Visionist | 35001 |
60000 |
7 |
Phantasmist | 60001 |
95000 |
8 |
Apparitionist | 95001 |
145000 |
9 |
Spellbinder | 145001 |
220000 |
10 |
Illusionist | 220001 |
440000 |
Any Gnomes except Tinker Gnomes, and Occidental Humans may be Illusionists.
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