First Edition Advanced Dungeons & Dragons(tm) Character Creation
...another useful RPG site from M. J. Young Net
Your contribution via Patreon or PayPal Me keeps this site and its author alive.
Thank you.

AD&D Character Race:  Half-elf
  Half-elves, as they are called, are half human.  They are not generally considered a race in themselves, but almost always have a human parent and an elven one.  They struggle to find a place in either human society or elven society, but are generally not fully accepted by either.  There are three general variants, but Drow Half-elves have no advantages, so only Krynn Half-elves and Occidental Half-elves are generally played.

 Drow Half-elves have none of the advantages of the drow or of other half-elves, but have the disadvantages relative to light.  They do get the comeliness bonus of half-elves.

 Krynn Half-elves look a lot like elves, but have facial hair and human hair colors.  They are particularly despised by elves, accepted only by the Qualinesti, who tolerate them disdainfully.  They tend to be rebellious, anti-social, and insecure, but to exhibit unreasonable courage to overcompensate.  They gain a +2 bonus to dexterity, and have minimum scores of 3/4/3/6/6/3/3.  They may be Knights of Solamnia (any order), Fighters, Rangers, Magic-users, Wizards of High Sorcery, Thieves, Thief-Acrobats, Clerics, Druids, and Holy Orders of the Stars, but may not be multi-classed.

 Occidental half-elves are of high or gray stock, but are essentially the same if descended from wood or valley elves, and can be clerics, druids, fighters, rangers, magic-users, thieves, thief-acrobats, or assassins, and can be any of several multi-classed combinations.  Half-elven multiclassed magic-users may cast spells while in the armor of the other class, as their elven ancestors.  They are 30% resistant to sleep and charm magic, and have 6" infravision.  Their chance of locating secret doors and portals is identical to that of the elves.  They speak their alignment language, common, elfish, gnome, halfling, goblin, hobgoblin, orcish, and gnoll.  They can learn one additional language per point of intelligence over 16.  They get no adjustments to any ability score.


Return to the Character Creation Index Page
Return to Step 3:  Character Race
Move to the next step

The site which inspired this site....

M. J. Young's Dungeons & Dragons Materials
Collection of such pages as the much-praised Alignment Quiz, What is an RPG? (excerpted from Multiverser), the highly valued Confessions of a Dungeons & Dragons™ Addict, along with special rules and player aids in both written and computer formats, this site was highly praised by RAWS, linked by Gary Gygax, and is worth a look even if you don't like what you found here.

The best new role playing game....

The Multiverser Information Center
The complexity of creating a D&D character always reminds me of how much simpler it is to play
Multiverser®, the game which incorporates all other games, all other worlds, everything imaginable, with nothing else to buy.

A consideration of time travel....

Temporal Anomalies in Popular Movies
There are enough time travel films out there now that most of the things which could go wrong in time have been shown on the silver screen.  This page applies a new conception of how time works (discussed in the
Multiverser® game system to help referees sort out game scenarios in which player characters travel in time) to unraveling the most popular of such movies.  An Event Horizon Hot Spot and Sci Fi Weekly Site of the Week which has won the author national recognition as an authority on time travel in fiction.

Other writings by the author....

Index to the Pages of M. J. Young
An eclectic collection of materials which includes RPG stories, commentary on law and Bible, song lyrics, and indices to material all over the web.

For your added enlightenment....

Other Links of Interest
Pages related to Dungeons & Dragons, role playing games, and more.

M. J. Young Net