About four feet in height, these creatures have proportionately long arms and legs (unlike the stockier dwarfs), and are frequently bow-legged. They have a wild unkempt look, with sparse beards and hairy limbs.
They are resistant to magic and to poison, gaining +1 on saves in those areas (rods, wands, staves, spells, and poison) for each four and a half points of constitution--+1 at 5, +2 at 9, +3 at 14, +4 at 18. They have double (12") infravision. They also have extensive knowledge of normal plants and animals, able to identify them 66% of the time. They are +1 to hit against bakemono, goblins, goblin rats, and hobgoblins, and create a -4 penalty on attacks against them by giants, oni, ogres, ogre magi, and titans due to size. They cannot use the go-daichi, two-handed sword, any polearm other than the naginata, or any bow other than the horsebow. Most favor spears, bows, blowguns, and short swords.
They speak the trade language (the oriental version of common) and the language of their own tribe, spirit folk, and hengeyokai. They are unable to learn additional languages, including their alignment language, except as mandated by their class (such as the Wu Jen's ability to understand Oni and Tengu).
Ability scores are adjusted by +1 to Strength and Constitution, and -2 to Intelligence. These scores may not be lower than 8 (strength), 12 (Constitution), or 3 (Intelligence) after the adjustment.
Humans regard these as inferior, primitive, and rude--as well as comical. They are seldom perceived as equals to the other races.
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