First Edition Advanced Dungeons & Dragons™ Character Creation
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Cantrips
  Magic-users and Illusionists select cantrips.  Magic Users and Illusionists learn cantrips during their apprenticeships.  These may be used in lieu of spells during adventures.
  Useful:  The Magic user may select one useful cantrip for each point of his intelligence.  The Illusionist must subtract three from his intelligence to determine the number of useful cantrips he may have.  The useful cantrips are:  Chill, Clean, Color, Dampen, Dry, Dust, Exterminate, Flavor, Freshen, Gather, Polish, Salt, Shine, Spice, Sprout, Stitch, Sweeten, Tie, Warm, Wrap.
  Reversed:  The number and identity of all other cantrips is randomly determined.  For reversed cantrips, the Magic user has 2d4, and the Illusionist has d4+1.  Roll d12 to select:
 
| 1 | Curdle | 2 | Dirty | 3 | Dusty | 
| 4 | Hairy | 5 | Knot | 6 | Ravel | 
| 7 | Sour | 8 | Spill | 9 | Tangle | 
| 10 | Tarnish | 11 | Untie | 12 | Wilt | 
  Legerdemain:  The number of legerdemain cantrips is d4+1 for the Magic user, d4+2 for the Illusionist.  Roll d6 for each.
| 1 | Change | 2 | Distract | 3 | Hide | 
| 4 | Mute | 5 | Palm | 6 | Present | 
  Person-Affecting:  The Magic user may have 2d4 person-affecting cantrips, and the Illusionist d4+1.  Roll d10.
| 1 | Belch | 2 | Blink | 3 | Cough | 4 | Giggle | 5 | Nod | 
| 6 | Scratch | 7 | Sneeze | 8 | Twitch | 9 | Wink | 10 | Yawn | 
Personal:  For the Magic user, 2d4 personal cantrips are available; for the Illusionist, d4+1.  Roll d10.
| 1 | Bee | 2 | Bluelight | 3 | Bug | 4 | Firefinger | 5 | Gnats | 
| 6 | Mouse | 7 | Smokepuff | 8 | Spider | 9 | Tweak | 10 | Unlock | 
  Haunting Sound:  There are d4+1 haunting sound cantrips for the Magic user, d4+4 for the Illusionist.  Roll d8.
| 1 | Creak | 2 | Footfall | 3 | Groan | 4 | Moan | 
| 5 | Rattle | 6 | Tap | 7 | Thump | 8 | Whistle | 
  Minor Illusion:  Minor illusion cantrips are the sole province of the Illusionist, who gets d4+4.  The Magic user gets none of these.  Roll d8.
| 1 | Colored Lights | 2 | Dim | 3 | Haze | 4 | Mask | 
| 5 | Mirage | 6 | Noise | 7 | Rainbow | 8 | Two-D'lusion | 
Return to Step 18:  Spells
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The site which inspired this site....
The best new role playing game....
The Multiverser Information Center
The complexity of creating a D&D character always reminds me of how much simpler it is to play Multiverser®
, the game which incorporates all other games, all other worlds, everything imaginable, with nothing else to buy. 
A consideration of time travel....
Temporal Anomalies in Popular Movies
There are enough time travel films out there now that most of the things which could go wrong in time have been shown on the silver screen.  This page applies a new conception of how time works (discussed in the Multiverser®
 game system to help referees sort out game scenarios in which player characters travel in time) to unraveling the most popular of such movies.  An Event Horizon Hot Spot
 and Sci Fi Weekly Site of the Week which has won the author national recognition as an authority on time travel in fiction. 
Other writings by the author....
Index to the Pages of M. J. Young
An eclectic collection of materials which includes RPG stories, commentary on law and Bible, song lyrics, and indices to material all over the web. 
For your added enlightenment....
M. J. Young Net