First Edition Advanced Dungeons & Dragons™ Character Creation
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Fighter Weapon Proficiencies
  The fighter is absolutely unlimited in weapons and in armor--he may learn and use anything.  He has the smallest penalties for the use of weapons unfamiliar to him, as his training in weapons and combat enables him to fight with anything.  (Most referees permit that a fighter can fight effectively with anything at hand, be it a chair, a stein, a pile of rocks; the only questions are whether it is a missile or melee weapon, how many missiles can be fired in a round, and what damage will it do.)  However, the question of availability springs up immediately--the fighter can learn any weapon and use any armor which he can acquire.  Thus we must distinguish those which are available at the beginning of the normal game within the occidental milieu from those which the fighter may be able to acquire at the discretion of the referee if equipment is available from less common sources.


  These types of armor are available to the character.

Available Useable if acquired
Banded Mail Elfin Chain Mail
Bronze Plate Domaru
Chain Mail Haidate
Field Plate Hanburi
Full Plate Hara-ate
Great Helmet Hara-ate-gawa
Small Helmet Haramaki
Leather Armor Haramaki-do
Padded Armor Hide Armor
Plate Mail Horo
Ring Mail Jingasa
Scale Mail (Metal) Kote
Buckler O Yoroi
Large Shield Leather Scale Mail
Medium Shield Sode
Small Shield Sune-ate
Spiked Buckler
Splint Mail
Studded Leather
  The player may wish to compare the armor class of each type against its cost; for this, check the PH and UA.

  Similarly, Fighter weapons are not limited, except by availability.  Also, certain oriental weapons require the study of martial arts in order to use successfully--a study not normally available to the occidental character.  Here are the lists.

Aklys Boku-toh (Wooden Sword)
Atlatl with Javelin Chain
Battle Ax Chijiriki (Spear & Chain)
Hand or Throwing Ax Chu-ko-nu (Repeating Crossbow)
Bardiche Daikyu
Bec de Corbin Eggshell Grenade
Bill-guisarme Fang (Goad)
Blowgun Gunsen (Iron Fan)
Bo Stick Hankyu (Little Bow)
Long Bow Jitte
Long Composite Bow Kama
Short Bow Katana
Short Composite Bow Kau Sin Ke (Whipping Chain)
Caltrop Kawanaga (Grappling Hook)
Club Kiseru (Iron Pipe)
Hand Crossbow Kumade (Climbing Rake)
Heavy Crossbow Kusari-gama (Sickle & Chain)
Light Crossbow Kyoketsu-shogi (Bladed Rope)
Dagger Lajatang
Dart Oriental Mace
Fauchard Metsubishi (Pepper Blower)
Fauchard-fork Nagimaki (Horseman's Glaive)
Footman's Flail Naginata (Footman's Glaive)
Horseman's Flail Needle
Military Fork Nekode (Pair Climbing Gloves)
Garrotte Ninja-to
Glaive Nunchaku
Glaive-guisarme Parang
Guisarme Pellet Bow
Guisarme-voulge Sai
Halberd Sang Kauw
Lucerne Hammer Shaken
Hammer Shakujo-yari
Harpoon Shikomi-zue
Hook-fauchard Large Star Shuriken
Jo Stick Small Star Shuriken
Knife Spike Shuriken
Heavy Lance Siangkam (Metal Arrow)
Light Lance Sode Garami (Sleeve Entangler)
Medium Lance Tetsubo
Lasso Three-piece Rod
Footman's Mace Tui-fa (Ton-fa)
Horseman's Mace Uchi-ne
Man Catcher Wakizashi
Morningstar
Partisan
Footman's Military Pick
Horseman's Military Pick
Awl Pike
Ranseur
Sap
Scimitar
Sling
Spear
Spetum
Staff Sling
Quarter Staff
Khopesh Sword
Bastard Sword
Broad Sword
Falchion Sword
Long Sword
Short Sword
Two-Handed Sword
Trident
Voulge
Whip
  Information about these weapons is available in several books, especially UA, but also PH, OA, and the survival guides.

Return to Step 10 at the proficiencies count for the Fighter, Knight of Solamnia, Ranger, Tinker, or Attorney.


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