First Edition Advanced Dungeons & Dragons™ Character Creation
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Illusionist Weapon Proficiencies
  As a magic-user, the illusionist is severely limited in both weapons and armor which can be used; most protective gear is deemed to interfere both directly with the magic itself and indirectly with the caster's ability to perform the required motions.  This does not apply to gnome illusionists who are dual classed as something else--they are restricted only by the other class.  Further, the rigors of study prevent the mage from spending the necessary time (or having the necessary interest) in learning and practicing weapons; he is limited to those easily carried and simply used.

  No armor is permitted to the illusionist; even a shield compromises his abilty to perform his function.

  The illusionist may use Caltrops; MyWorld rules do not require proficiency in caltrops.  (After all, you dump them on the ground and spread them out--what's to learn?)

Here are the other weapons available to Illusionists:
  Dagger
  Dart
  Knife
  Sling
  Quarter Staff

  Although the list seems quite short, note that the character will be a long time gaining that number of proficiency slots--the last one may be learned at level twenty-five.  Under MyWorld rules, a quarter staff is a bo stick, and if the character can find a sensei, he may study martial arts related to that weapon (or a weaponless combat style) if he desires, using additional weapon proficiency slots for this.

Return to Step 10 at the proficiencies count for the Illusionist.


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