First Edition Advanced Dungeons & Dragons™ Character Creation
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Oriental Non-weapon Proficiencies
  Since oriental characters must determine all proficiencies at once, the oriental non-weapon proficiency listings are given here.  Other non-weapon proficiency listings will be presented later.  Monks who are equipping as occidentals may use those lists in addition to those given here as appropriate.

  It is also necessary for oriental characters to have access to the martial arts information.  It is hoped that this web site will contain everything needed to create the level one character, but the martial arts styles lists are constantly expanding (indeed, characters in several classes have the prerogative to create a new style to be his style if he so desires), and cannot be contained here.  A subsection of this web site has been dedicated to explaining the use of martial arts and offering a variety of pre-generated styles for use within AD&D, Multiverser, and other RPG's; the DM is encouraged to examine these at his leisure, and download or print whatever he finds useful.  He should also refer to the martial arts rules for guidance on those skills.

  Consistent with the implication of the rules, it is the MyWorld rule that each proficiency list is limited by the social class roll of the character.  Artisan proficiencies are available to those of at least Middle Class, but not above 6th Rank.  Common proficiencies are available to all characters.  Court proficiencies are only available to those of at least 10th Rank.  As specified in the Oriental Adventures™ rules, Barbarian proficiencies are only available to Oriental Barbarians.  None of this will prevent a character from gaining a proficiency specifically required by or offered to his class.  Once the character is introduced into the game, he may learn proficiencies otherwise blocked, through character contacts with others of the appropriate class or background.  Monk characters ignore class questions, and can learn skills from all but the Barbarian list within their own monasteries.

  If a proficiency requires more than one slot, the number of slots required is indicated after the listing.

  Artisan Proficiencies:  Armorer (2), Blacksmith, Bowyer, Brewer, Carpenter, Civil Engineer (2), Herbalist (2), Jeweler (2), Masseur, Navigator, Paper Maker, Potter, Seamstress/Tailor, Silk Maker, Stonemason, Tanner/Leatherworker, Weaponsmith (3), Weaver.

  Barbarian Proficiencies:  Chanting, Firebuilding, Running, Signaling, Snare Building, Sound Imitation (2), Survival (2), Tracking (3).

  Common Proficiencies:  Agriculture, Animal Handling (2), Cooking, Dance, Fishing, Gaming, Horsemanship, Hunting, Husbandry, Iajutsu, Juggling, Music, Reading/Writing, Sailing Craft, Singing, Small Water Craft.

  Court Proficiencies:  Calligraphy (2), Etiquette, Falconry (2), Flower Arranging, Heraldry, Landscape Gardening, Noh, Origami, Painting, Poetry, Religion, Tea Ceremony.

  For definitions and descriptions of these proficiencies, please see the Oriental Adventures™ rule book from TSR.


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M. J. Young's Dungeons & Dragons Materials
Collection of such pages as the much-praised Alignment Quiz, What is an RPG? (excerpted from Multiverser), the highly valued Confessions of a Dungeons & Dragons™ Addict, along with special rules and player aids in both written and computer formats, this site was highly praised by RAWS, linked by Gary Gygax, and is worth a look even if you don't like what you found here.

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The Multiverser Information Center
The complexity of creating a D&D character always reminds me of how much simpler it is to play
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A consideration of time travel....

Temporal Anomalies in Popular Movies
There are enough time travel films out there now that most of the things which could go wrong in time have been shown on the silver screen.  This page applies a new conception of how time works (discussed in the
Multiverser® game system to help referees sort out game scenarios in which player characters travel in time) to unraveling the most popular of such movies.  An Event Horizon Hot Spot and Sci Fi Weekly Site of the Week which has won the author national recognition as an authority on time travel in fiction.

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