First Edition Advanced Dungeons & Dragons™ Character Creation
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Tinker Weapon Proficiencies
Tinkers are not primarily combatants but inventors; still, they have some weapon skills. Although limited in the number of weapons they can learn to use, they can use any weapons, and so begin with the weapons and armor lists for fighters. They cannot specialize, but can use any other weapons discovered in the game world.
Return to Step 10 at the proficiencies count for the Tinker.
Move to the next step
The site which inspired this site....
The best new role playing game....
The Multiverser Information Center
The complexity of creating a D&D character always reminds me of how much simpler it is to play Multiverser®
, the game which incorporates all other games, all other worlds, everything imaginable, with nothing else to buy.
A consideration of time travel....
Temporal Anomalies in Popular Movies
There are enough time travel films out there now that most of the things which could go wrong in time have been shown on the silver screen. This page applies a new conception of how time works (discussed in the Multiverser®
game system to help referees sort out game scenarios in which player characters travel in time) to unraveling the most popular of such movies. An Event Horizon Hot Spot
and Sci Fi Weekly Site of the Week which has won the author national recognition as an authority on time travel in fiction.
Other writings by the author....
Index to the Pages of M. J. Young
An eclectic collection of materials which includes RPG stories, commentary on law and Bible, song lyrics, and indices to material all over the web.
For your added enlightenment....
M. J. Young Net