The most important mechanic in the Multiverser® game is bias. It, more than the setting or the characters, makes it possible to leap from world to world and remain the same character without running roughshod over the concept of each world. Anyone can take a laser rifle or a wand of fireballs from one world to the next and blast his way through. Bias acts to define the nature of the world and limit the type of action which is possible within it.
There are four bias areas: technological, called tech, psionic, called psi, magical, called mag, and body, called bod. Each world has a level and an intensity for each bias area. It describes how easily different kinds of skills can be used. Skills are all connected to one of the four areas, and given a bias level and intensity indicating how high on the scale of difficulty they are. Characters also are rated with a bias level and intensity, rating their degree of understanding in the bias area. Generally, normal human characters begin with fairly high bias in tech, moderate bias in bod, and almost non-existent bias in psi and mag.
If the bias of an individual is high, it is easier for him to learn new skills in that bias area. Someone who understands computers is in a better position to learn about spaceship drives than is someone who has just mastered the wheel. If a universe bias is high, it is easier to perform skills in that bias area than if it is low. If a world is full of magic, tapping into it is easier than bringing it into a world where none exists. Universes can also have negative bias in an area, inhibiting learning new skills, requiring higher ability in a skill to do it, and making some aspects of the bias area actually impossible.
Bias will be discussed in great detail later. For now it is important to understand that it defines the nature of each universe and the abilities both of the local (indigenous) population and the visiting verser character.
Multiple Staging and The Gather
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