Introduction
The
Game Concept
Disclaimers
The
Multiverse Concept
The
Scriff Concept
The
Bias Concept
Multiple
Staging and The Gather
Details
of Gameplay
Attributes
Initial Attributes
Attribute Checks
Attributes Defined
Averaged Attributes
Changing Attribute Scores
Skills
Initial Skills
Learning Skills
Time Factors
Chance to Botch
General Effects Rolls
Relevant Attributes
Increasing Skill Levels
Skill Lists
Combat
General Overview
Surprise
Special Surprise
Ordinary Surprise
Overcoming Surprise
Combat Sequence
...(Combat Steps and Adjustments)...
Damage Value Recovery
Attacks on Cover
Non-Physical Combat
Tech Skills
Concept of Technology
Tech Devices
...(Tech Levels)...
Special Tech Skills
Psi Skills
Concept of Psionics
Psi Devices
Psionic Botches
...(Psi Levels)...
Mag Skills
Concept of Magic
Arcane Magic
Holy Magic
Mag Devices
Magic Botches
Targeting Magic
...(Mag Levels)
Magic Skill Packages
Bod Skills
Concept of Body
Bod Devices
Linnaean Classification
Velocity
Body Botches
...(Bod Levels)...
Body Skill Packages
Bias
What Bias Is
Bias Curves
Blocking Skills
Power Blocking
Changing Bias
Setting Bias
Zero and Negative Biases
Worlds
Universes, Sub-universes, and Related Universes
The Border Supernatural
Multiverser® Worlds
Story Worlds
Game Worlds
Game World Translations
Indigs
Zero-level Attributes
Scriff
The Fabric of the Multiverse
Properties of Scriff
The Scriff Experience
Special Damage
Associates
The Gather
The Scriff Mail
Equipment
Equipment in the Verse
Equipment on Person
Starting Equipment
Weight Limits
Contested Equipment
Associate Equipment
Encumbrance
Afterword
Appendix
1: What is an RPG?
Appendix 2: Measurement Conversions
English to English
English to Metric
Appendix 3: Basic Dicing Curves
Appendix 4: Collected Tables
Skill Acquisition Chart
Skill Performance Chart
Averaged Attributes
General Effects Table
Best Relevant Attributes
Combat Sequence
Hit Locator Chart
Combat and Attack Skill Performance Chart
Size Modifiers for Small Targets
Size Modifiers for Large Targets
Range Modifiers
Movement
Size Adjustments for Circular Targets
Percent of Cover
Densities of Specified Materials
Fractions and Decimals
Attacks per Minute Factors
Shape of Damage by Weapon
Damage by Weapon Category
Tech Skill Levels
Tech Bias Blocking
Standard Repair Rule Adjustments
Psi Skill Levels
Psi Bias Blocking
Psionic Familiarity Rule
Explosions
Mag Skill Levels
Mag Bias Blocking
Detect Invisibles
Bod Skill Levels
Bod Bias Blocking
Velocity Range Categories
Bod-bias Botch Injuries
Linnaean Classification
Verser Weight Limits (Mass)
Encumbrance Limits by Strength
Multiverser® to 3d6 Conversion
Bias Connections of Symbionts
Temporal Anomalies
Appendix 5: Gaming Shortcuts
Appendix 6: Notes on Combat Time Frame
Appendix 7: Treatment of Insanity
Appendix 8: Abbreviations and Formulae
Appendix 9: Quick Character Creation
Appendix 10: Character File
Appendix 11: Temporal Anomalies
Glossary
Index