The following material is excerpted from the Multiverser® Referee's Rules, ©1997 E. R. Jones and M. Joseph Young, licensed for publication by Valdron Inc., all rights reserved.
Outline of the Game Rules

Introduction
  The Game Concept
  Disclaimers If there's a problem, please let me know through this mailto form.
  The Multiverse Concept
  The Scriff Concept
  The Bias Concept
  Multiple Staging and The Gather
  Details of Gameplay
Attributes
  Initial Attributes
  Attribute Checks
  Attributes Defined
  Averaged Attributes
  Changing Attribute Scores
Skills
  Initial Skills
  Learning Skills
  Time Factors
  Chance to Botch
  General Effects Rolls
  Relevant Attributes
  Increasing Skill Levels
  Skill Lists
Combat
  General Overview
  Surprise
  Special Surprise
  Ordinary Surprise
  Overcoming Surprise
  Combat Sequence
  ...(Combat Steps and Adjustments)...
  Damage Value Recovery
  Attacks on Cover
  Non-Physical Combat
Tech Skills
  Concept of Technology
  Tech Devices
  ...(Tech Levels)...
  Special Tech Skills
Psi Skills
  Concept of Psionics
  Psi Devices
  Psionic Botches
  ...(Psi Levels)...
Mag Skills
  Concept of Magic
  Arcane Magic
  Holy Magic
  Mag Devices
  Magic Botches
  Targeting Magic
  ...(Mag Levels)
  Magic Skill Packages
Bod Skills
  Concept of Body
  Bod Devices
  Linnaean Classification
  Velocity
  Body Botches
  ...(Bod Levels)...
  Body Skill Packages
Bias
  What Bias Is
  Bias Curves
  Blocking Skills
  Power Blocking
  Changing Bias
  Setting Bias
  Zero and Negative Biases
Worlds
  Universes, Sub-universes, and Related Universes
  The Border Supernatural
  Multiverser® Worlds
  Story Worlds
  Game Worlds
  Game World Translations
  Indigs
  Zero-level Attributes
Scriff
  The Fabric of the Multiverse
  Properties of Scriff
  The Scriff Experience
  Special Damage
  Associates
  The Gather
  The Scriff Mail
Equipment
  Equipment in the Verse
  Equipment on Person
  Starting Equipment
  Weight Limits
  Contested Equipment
  Associate Equipment
  Encumbrance
Afterword
Appendix 1:  What is an RPG?
Appendix 2:  Measurement Conversions
  English to English
  English to Metric
Appendix 3:  Basic Dicing Curves
Appendix 4:  Collected Tables
  Skill Acquisition Chart
  Skill Performance Chart
  Averaged Attributes
  General Effects Table
  Best Relevant Attributes
  Combat Sequence
  Hit Locator Chart
  Combat and Attack Skill Performance Chart
  Size Modifiers for Small Targets
  Size Modifiers for Large Targets
  Range Modifiers
  Movement
  Size Adjustments for Circular Targets
  Percent of Cover
  Densities of Specified Materials
  Fractions and Decimals
  Attacks per Minute Factors
  Shape of Damage by Weapon
  Damage by Weapon Category
  Tech Skill Levels
  Tech Bias Blocking
  Standard Repair Rule Adjustments
  Psi Skill Levels
  Psi Bias Blocking
  Psionic Familiarity Rule
  Explosions
  Mag Skill Levels
  Mag Bias Blocking
  Detect Invisibles
  Bod Skill Levels
  Bod Bias Blocking
  Velocity Range Categories
  Bod-bias Botch Injuries
  Linnaean Classification
  Verser Weight Limits (Mass)
  Encumbrance Limits by Strength
  Multiverser® to 3d6 Conversion
  Bias Connections of Symbionts
  Temporal Anomalies
Appendix 5:  Gaming Shortcuts
Appendix 6:  Notes on Combat Time Frame
Appendix 7:  Treatment of Insanity
Appendix 8:  Abbreviations and Formulae
Appendix 9:  Quick Character Creation
Appendix 10:  Character File
Appendix 11:  Temporal Anomalies
Glossary
Index


More About Multiverser

Frequently Asked Questions

How do I get a copy of Multiverser®?

I've got a Question....

How do I get a Copy?