Stories from the Verse
Multiverser Novel Support Pages
After In Version
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This is an attempt to capture for reference a character paper snapshot of the character Ashleigh Beam, a major character in the Multiverser novels who debuts in Con Verse Lea and returns in In Version. This character sheet includes everything that is confirmed about her, plus a few extrapolations, in those books, and thus represents her as she is at the end of the tenth Multiverser novel.
The image here is an approximation of her appearance.
To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details. The chapters are identified by which character's story is being told, and thus most of those here begin with "Be" for "Beam"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book. Thus if you want to find the first reference to the character, you read here that it appears in Be024, and on the index page for the fifth novel you search for the text "Beam 24" and that will take you to the link for that chapter. Obviously the chapters beginning "Ko" are Joe's story,and thus "Kondor", those beginning "Ha" are Lauren's story, and thus "Hastings", those beginning "Sl" are Bob's story, "Slade", those beginning "Br" are Derek's story, "Brown", those beginning "Ta" are Tomiko "Takano", and those beginning "Co" are Brian "Cooper".
Ashleigh Beam Be121 Be122
A.K.A.: Viper, outlaw identification name Be121 Be122 Be153
A.K.A.: Missus Ashleigh Beam Be157
ATTRIBUTES | AVERAGED ATTRIBUTES | ||
1@7 | Persuasion | 2@4 | Ranged Strike Value (RSV) |
1@5 | Charisma | 2@2 | Martial Strike Value (MSV) |
1@6 | Animal Magnetism | 1@10 | Target Value (TV) |
1@9 | Damage Value | ||
1@9 | Strength | ||
2@1 | Stamina | BIAS LEVELS | |
2@1 | Resistance | 10@1 | Tech |
1@2 | Density | 0@1 | Psi |
0@2 | Mag | ||
2@2 | Flexibility | 7@7 | Bod |
2@3 | Agility | ||
2@4 | Hand/Eye | ||
BEST RELEVANT ATTRIBUTE | |||
1@10 | Intellect | 2@4 | Tech (Intellect/Intuition/Ed Level) |
2@4 | Intuition | 2@4 | Psi (Persuasion/Intuition/Will Power) |
1@9 | Education Level | 2@4 | Mag (An-mag/Intellect/Intuition) |
1@10 | Will Power | 2@3 | Bod (Strength/Agility/Will Power) |
WEAKNESSES:
PHYSICAL DESCRIPTION:
Height:
Weight:
Current Hair Style:
Hair Color: Red Be024 Be118
Age: Teenager B120
Eye Color:
Facial Hair:
Birthmarks, Tatoos, or other unusual markings:
Other Description: looks like a highly-skilled teenager Be120 very attractive and fit Be121
SKILLS:
TECH
1@4 | Basic Camping Survival | Tech 0@1 | Dark Honor Empire Beta Be130 | ||||||||||||||||||||||||||
1@5 | Tents | Tech 2@3 | Home Be139 Be180 | ||||||||||||||||||||||||||
2@5 | Pick Locks | Tech 3@2 | Dark Honor Empire Beta Be142 Be160 Be165 | ||||||||||||||||||||||||||
1@5 | Use knife To cut meat Be176 | Tech 3@3 | Dark Honor Empire | ||||||||||||||||||||||||||
1@1 | Operate Rifle | Tech 6@1 | Dark Honor Empire Beta Be136 | ||||||||||||||||||||||||||
2@8 | Operate Pistol | Tech 6@1 | Dark Honor Empire Beta Be162 Be177 | ||||||||||||||||||||||||||
2@5 | Repair Pistol | Tech 6@2 | Dark Honor Empire Beta | ||||||||||||||||||||||||||
2@10 | Disable Electronic Security | Tech 10@1 | Dark Honor Empire Beta | ||||||||||||||||||||||||||
@ | General Science
| Tech @0 | Dancing Princess |
PSI
2@5 | Language (English) | Psi 0@0 | Dark Honor Empire Beta |
1@1 | Teach | Psi 0@1 | The Seeker Be180 |
MAG
1@1 | Theology: Emperor Worship | Mag 0@1 | Dark Honor Empire Beta |
BOD
X@X | Human Standard Sensory Package (2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8) | Bod 0@X | Dark Honor Empire Beta |
X@X | Human Standard Body Package (2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300˘ B3@4; 1@5 Sprint 990˘ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10˛ B5@1; 1@5 Low Obstacles 12˛ B5@1; 1@3 Running High Jump 4˘ 6˛ B5@3; 1@5 Standing Long Jump 6˘ B5@3; 1@2 Running Long Jump 9˘ B5@3) Walking Be033 | Bod X@X | Dark Honor Empire Beta |
1@9 | Acute Olfaction Knows the scent of each member of the group | Bod 0@1 | Dark Honor Empire Beta Be166 |
2@5 | Stealth Stalking | Bod 0@6 | Dark Honor Empire Beta Be165 |
2@1 | Stealth Moving Unnoticed | Bod 0@6 | Dark Honor Empire Beta Be151 |
2@3 | Stealth Hiding | Bod 0@6 | Dark Honor Empire Beta Be151 Be182 |
2@4 | Climbing | Bod 1@3 | Dark Honor Empire Beta |
2@4 | Crawl at Walking Speeds | Bod 1@4 | Dark Honor Empire Beta |
2@7 | Quick Stand | Bod 4@4 | Dark Honor Empire Beta |
2@4 | Fall Impact Absorption -DC on all falls and related impacts. | Bod 4@6 | Dark Honor Empire Beta |
2@4 | Great Jump uses attack, RS/5' up and/or away, may turn in air to selected facing, +10 die mod for distance. (Level 2 doubles distance die mod and distance.) | Bod 5@6 | Dark Honor Empire Beta |
2@5 | Bars & Ropes | Bod 6@2 | Dark Honor Empire Beta |
2@4 | Tightrope Walking | Bod 6@4 | Dark Honor Empire Beta |
2@3 | Bars & Ropes Contact Stunts | Bod 6@4 | Dark Honor Empire Beta |
2@2 | Bars & Ropes Non-contact Stunts | Bod 6@5 | Dark Honor Empire Beta |
2@3 | Tightrope Contact Stunts | Bod 6@6 | Dark Honor Empire Beta |
2@1 | Rope/Trapeze Transfer | Bod 6@6 | Dark Honor Empire Beta |
2@3 | Flips Noiseless Be165 | Bod 6@7 | Dark Honor Empire Beta |
2@2 | Tightrope Non-contact Stunts | Bod 6@7 | Dark Honor Empire Beta |
2@1 | Tightrope Speed | Bod 6@8 | Dark Honor Empire Beta |
2@10 | Steal Initiative allows the skilled user to act before an opponent. | Bod 7@1 | Dark Honor Empire Beta |
2@8 | Modern Ninja-do | Bod 7@1 | Dark Honor Empire Beta Be132 Be134 |
2@8 | Personal Pistol | Bod 7@1 | Dark Honor Empire Beta Be142 Be145 |
2@8 | Fast Draw Pistol allows the skilled user to draw his gun and use it in the same motion. | Bod 7@1 | Dark Honor Empire Beta |
2@4 | Shuriken | Bod 7@1 | Dark Honor Empire Beta |
2@8 | Fast Draw Shuriken | Bod 7@1 | Dark Honor Empire Beta |
1@7 | Pepper Blower | Bod 7@1 | Dark Honor Empire Beta |
1@1 | Fast Draw Pepper Blower | Bod 7@1 | Dark Honor Empire Beta |
2@2 | Grappling Hook To pull bodies from water Be174 | Bod 7@1 | Dark Honor Empire Beta |
2@7 | Rear Kick basic attack annoying (+DC) RF1 attacks opponent behind. | Bod 7@1 | Dark Honor Empire Beta |
2@7 | Foot Sweep tactical, opponent must make agility check (RF=S/D/N) to avoid falling, takes (unmodified) annoying damage on fall. | Bod 7@2 | Dark Honor Empire Beta |
2@6 | Fallen Fighting positional, untargeted success roll to activate, allows any known attacks or maneuvers (including Great Jump) once successful. | Bod 7@2 | Dark Honor Empire Beta |
2@6 | Panoramic Awareness intensified senses can detect visible objects or opponents in any direction, roll to negate surprise. | Bod 7@2 | Dark Honor Empire Beta |
2@6 | Fighting Blind intensified senses allows combat in total darkness or otherwise completely obscured vision at a –5 penalty, which includes invisible opponents. | Bod 7@2 | Dark Honor Empire Beta |
2@5 | Solid Punch intensified damage: damaging (+DC), standard attack, RF1, -10SM. | Bod 7@3 | Dark Honor Empire Beta |
2@4 | Missile Escape special dodging, success avoids any known missile attack, untargeted roll RS-SM, -10 SM against high-velocity high-tech weapons. +10 if martial weapon used. | Bod 7@4 | Dark Honor Empire Beta |
2@4 | Improvise Martial Weapon allows character to use objects at hand as martial weapons. | Bod 7@6 | Dark Honor Empire Beta |
2@4 | Improvise Missile Weapon allows character to use objects at hand as missile weapons. | Bod 7!6 | Dark Honor Empire Beta |
2@3 | Choking Grasp special damage, opponent stamina check once per minute (multiply time for stamina level) for RS/20 minutes unconsciousness, no damage, countered by successful attack. | Bod 7@7 | Dark Honor Empire Beta Be120 |
Equipment
2 .45 caliber ninja pistols damaging, RF10, ten bullet clip, reload 0:12, range 10':30':70':150':+2/3'. | Holsters | Dark Honor Empire Beta Be123 Be142 Be165 Be177 |
2 holsters for pistols, back | Back | Dark Honor Empire Beta Be123 |
10 Shurikens damaging, RF1, range 0':10':20':30':+10/3', where 0 indicates no point blank range. | Hidden pouches | Dark Honor Empire Beta Be123 |
Pepper blower annoying with tactical applications, RF1, single shot, reload 3:00, range 2':4':7':10':+10/1', requires target resistance check to avoid temporary incapacitation due to blurred vision and convulsive sneezing. Damage if indicated is to eyes or respiratory tract. | Hidden pouch | Dark Honor Empire Beta Be123 |
Grappling hook damaging, RF ˝, tactical use to be adjudicated by the referee, usually attached to 15' silk cord strong enough to support Ashleigh Be172. | Waist | Dark Honor Empire Beta Be123 Be174 |
Black clothing resembling ninja with hidden pouches Sleeved shirt, gloves, pants, footwear, headcovering showing only the eyes, loose-fitting Be121 | Worn | Dark Honor Empire Beta Be120 Be123 Be134 Be148 Be150 |
Kimono | Cart | Dark Honor Empire Beta Be123 Be150 |
Sandals | Feet | Dark Honor Empire Beta Be123 Be150 |
Backpack | Back | Dark Honor Empire Beta Be133 |
Provisions, unspecified | Backpack | Dark Honor Empire Beta Be133 |
Rifle, bolt action .45 caliber, 6 bullets in the stock 0:06 reload per bullet, RF4 20':100':250':500':+1/5' dangerous Shoulder strap Be145 | Carried | Dark Honor Empire Beta Be136 |
Small hand-drawn cart | Pulled | Dark Honor Empire Beta Be137 |
Camping cookware | Cart | Dark Honor Empire Beta Be137 Be140 |
Food: cheese, salt, rice, pork | Cart | Dark Honor Empire Beta Be137 |
2 two-gallon water jugs, full | Cart | Dark Honor Empire Beta Be137 |
Tent Complicated, multi-part wooden staves, chains for ridge support, heavy guy lines. | Cart | Dark Honor Empire Beta Be139 |
Lock picks, pack | Dark Honor Empire Beta Be142 Be145 Be160 | |
Bedding | Cart | Dark Honor Empire Beta Be167 Be173 Be194 |
Known Exclusions
No sex education Be121World List
Stage 1 Be156 2 Be178
Versed out of Dark Honor Empire Beta when Beam is killed Be155
Identified Characteristics
Very dangerous Be128Personal History
Married Beam in Dark Honor Empire Beta Be120. Her parents are Warren Gunsmith Be142 and Amanda Be123. One of her outlaw contacts was known as Cougar Be141. Her father’s brother is named Richard; the brothers never talk.
As to the old stories that have long been here: