Stories from the Verse
Multiverser Novel Support Pages
After Versers Versus Versers
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This is an attempt to capture for reference a character paper snapshot of the character James Donald Beam, a major character in the Multiverser novels who debuts in Garden of Versers and continues his story in Versers Versus Versers. This character sheet includes everything that is confirmed about him, plus a few extrapolations, in those books, and thus represents him as he is at the end of the sixth Multiverser novel.
The picture is a photo of the player on whom the character was based; it's not completely accurate, but it will suffice.
To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details. The chapters are identified by which character's story is being told, and thus most of those here begin with "Be"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book. Thus if you want to find the first reference to his cigarettes, you read here that it appears in Be001, and on the index page for the fifth novel you search for the text "Beam 1" and that will take you to the link for that chapter. Obviously the chapters beginning "Ko" are Joe's story,and thus "Kondor", those beginning "Ha" are Lauren's story, and thus "Hastings", those beginning "Sl" are Bob's story, "Slade", those beginning "Br" are Derek's story, "Brown", and those beginning "Ta" are the new character Tomiko "Takano". The first novel ends with Kondor 41, Slade 42, and Hastings 43. The second contains Kondor 42 through 96, Hastings 44 through 95, and Brown 1 through 55, the third consists of Hastings 96 through 136, Slade 43 through 92, and Brown 56 through 96, the fourth Kondor 97 through 136, Brown 97 through 160, and Slade 93 through 135, the fifth Kondor 137 through 154, Hastings 137 through 172, Slade 136 through 154, Brown 161 through 178, and Beam 1 through 41, and the sixth Kondor 155 through 171, Hastings 173 through 184, Slade 155 through 167, Brown 179 through 195, Beam 42 through 54, and Takano 1 through 12.
James Donald Beam B002
A.K.A.: The white-haired man: his perhaps deprecatory self-perception Be001 Be050 Be053
A.K.A.: James, introduction to Bron Be007
A.K.A.: Sir, by Dawn Be017
A.K.A.: J.D., by Bron Be017 Be036
A.K.A.: Beam. James Beam, to the Efriit Be017
A.K.A.: Honored James Beam, friend of the (Great) Efriit(i Dicalus), to the Eastern Mountains Amirate Be042
A.K.A.: Beam., introduction to the Amir of the Eastern Mountains Be043
ATTRIBUTES | AVERAGED ATTRIBUTES | ||
1@ | Persuasion | 1@ | Ranged Strike Value (RSV) |
1@ | Charisma Ko091 | 1@ | Martial Strike Value (MSV) |
1@ | Animal Magnetism | 1@ | Target Value (TV) |
1@ | Damage Value | ||
1@7 | Strength Be018 | ||
1@3 | Stamina Be017 | BIAS LEVELS | |
2@1 | Resistance | 12@1 | Tech |
1@1 | Density | 0@1 | Psi |
0@1 | Mag | ||
1@ | Flexibility | 5@3 | Bod |
1@ | Agility | ||
1@ | Hand/Eye | ||
BEST RELEVANT ATTRIBUTE | |||
1@7 | Intellect Be047 | @ | Tech (Intellect/Intuition/Ed Level) |
1@ | Intuition | @ | Psi (Persuasion/Intuition/Will Power) |
1@10 | Education Level Be009 | @ | Mag (An-mag/Intellect/Intuition) |
2@1 | Will Power Be050 | @ | Bod (Strength/Agility/Will Power) |
WEAKNESSES:
Addictive personality, tobacco, alcohol, other substances.
PHYSICAL DESCRIPTION:
Height:
Weight:
Current Hair Style:
Hair Color: White Be001 Be036
Age: 50 Be001 Be036
Eye Color:
Facial Hair:
Birthmarks, Tatoos, or other unusual markings:
Other Description: Light-skinned, wears glasses Be001, tobacco-stained teeth Be025
SKILLS:
TECH
1@5 | 1990’s Basic Technology Package (1@1 Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire), 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play) | Tech X@X | Home Be006 | ||||||||||||||||||||||||||
2@1 | Operate match (+20SM) | Tech 1@2 | Home | ||||||||||||||||||||||||||
2@1 | Operate spark and fuel lighter (+20SM) | Tech 1@2 | Home | ||||||||||||||||||||||||||
2@5 | Cook | Tech 1@2 | Home Be007 Be008 Be011 Be039 | ||||||||||||||||||||||||||
2@5 | Use Oven | Tech 1@3 | Home Be038 | ||||||||||||||||||||||||||
1@10 | Use Standard Hand Tools (All 3@ Tool Use Skills) | Tech 3@X | Home Be002 Be011 Be016 Be039 | ||||||||||||||||||||||||||
1@5 | Operate Small Boat | Tech 3@1 | Home B018 | ||||||||||||||||||||||||||
1@2 | Use Claymore | Tech 3@1 | Mechanoid Bunker Be034 | ||||||||||||||||||||||||||
1@5 | Fishing, Hook and Line | Tech 3@2 | Home Be018 | ||||||||||||||||||||||||||
1@1 | Glassworking Package | Tech 5@X | Home Be011 | ||||||||||||||||||||||||||
1@5 | Hard Metallurgy Package (blacksmithing) Shoeing horses Be042 | Tech 5@X | Dancing Princess Be010 Be011 Be020 | ||||||||||||||||||||||||||
1@5 | Operate Shotgun | Tech 6@1 | Home Be030 Be032 | ||||||||||||||||||||||||||
1@5 | Operate Pistol | Tech 6@1 | Home Be002 Be022 Be033 Ha183 Ko167 | ||||||||||||||||||||||||||
1@1 | Operate Fixed Artillery | Tech 6@1 | Mechanoid Bunker Be040 | ||||||||||||||||||||||||||
1@1 | Operate Rail Gun | Tech 9@1 | Mechanoid Bunker Be032 | ||||||||||||||||||||||||||
2@1 | Electronics Package | Tech 10@X | Home Be002 Be003 | ||||||||||||||||||||||||||
2@3 | Computer Technology Package | Tech 11@X | Home Be002 Be005 Be029 Be030 Be031 Be037 | ||||||||||||||||||||||||||
1@3 | Operate Function Machine (crawler) | Tech 12@1 | Mechanoid Bunker Be030 | ||||||||||||||||||||||||||
1@ | General Science
| Tech ?@0 | Home |
PSI
2@2 | Language (English) | Psi 0@0 | Home |
1@7 | Read Maps | Psi 0@0 | Home Be046 |
1@10 | Teach | Psi 0@1 | Home Be032 Be038 Be039 Be040 |
MAG
1@5 | History, Earth | Mag 0@0 | Home |
1@5 | Engliish Literature | Mag 0@0 | Home |
1@2 | Linguistics Understands why most languages are written left to right Considers most foreign languages “gibberish” Be043 | Mag 0@0 | Home |
1@10 | Role Playing Games | Mag 0@0 | Home Be033 |
1@6 | Strategy/Tactics | Mag 0@0 | Home Be033 Be042 Be045 Be048 |
1@3 | Religious education Cites story of David and Goliath References Greek and Norse mythology | Mag 0@1 | Home Be011 |
BOD
X@X | Human Standard Sensory Package (2@5 Touch and pressure sensitivity Br0@0, 1@5 Chemical sensitivity Br0@1, 1@7 Gas & particular sensitivity Br0@1, 2@2 Pain Br0@2, 1@6 Heat sensitivity Br0@3, 1@5 Cold sensitivity Br0@3, 2@1 Photosensitivity Br0@4, 1@8 Auditory perception Br0@4, 1@6 Balance Br0@4, 2@5 Focus Br0@5, 1@2 Tactile imaging Br0@5, 1@8 Pitch discrimination Br0@6, 1@8 Stereo directional sense Br0@7, 2@5 Color perception Br0@8, 2@8 Depth perception Br0@8) | Bod 0@X | Home |
X@X | Human Standard Body Package (2@3 Manipulate Object Br0@1; 1@1 Generate Pheromone Signal Br0@2; 2@7 Generate Sound Signal Br0@2; 2@3 Sitting Br1@0; 2@1 Rise to All Limbs Br1@1; 1@5 Multi-legged Crawl 2mph Br1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300' B3@4; 1@5 Sprint 990' B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4' 6² B5@3; 1@5 Standing Long Jump 6' B5@3; 1@2 Running Long Jump 9' B5@3) | Bod X@X | Home Be022 |
?@? | Swimming | Bod 1@2 | Home |
?@? | Climb ? | Bod 1@3 | Home |
1@1 | Ride Horse | Bod 3@0 | Dancing Princess Be042 Be043 Be046 |
1@? | Dash ??' | Bod 3@4 | Home |
Equipment
Red Duffel Bag | R Should | Home Be001 Be039 |
Cigarettes, pack | Shirt pocket | Home Be001 Be003 Be006 Be007 Be019 Be021 Be025 Be028 Be031 Be037 Be039 |
Red Backpack | L Shoulder | Home Be001 Be039 |
Flashlight | Duffel | Home Be001 Be033 |
Claymore, with scabbard, heavy somewhat functional decorative weapon | Belt | Home Be001 |
Pistol .45 Revolver Be033 6 bullets | Holster | Space Prison Be001 Be002 Be022 Be036 Ha183 Ko167 Be055 |
Bullets, box | Space Prison Be001 Be025 | |
Screwdriver | Duffel | Home Be002 |
Given to Turbirb'durpa | Space Prison Be003 Be035 | |
Cartons of Cigarettes, number unstated | Duffel | Space Prison Be003 Be038 |
Meerschaum pipe, carved as dragon | Dancing Princess Be008 Be009 | |
One given to Bron, one given to Dawn Dancing Princess | Home Be017 | |
Cigarette Lighter | Home Be019 | |
Gems, "as many as he could carry" | Backpack | Dancing Princess Be023 Be038 |
Dragon Control Ring Botched, controls dragon, but brings tremendous euphoria and blackout to an altered personality of which he has no memories. | Backpack? | Be023 Be024 |
Wedding Ring | L ring finger | Dancing Princess Be024 |
Gun belt with holster for .45 | Waist | Mechanoid Bunker Be030 |
Blanket | Backpack | Home Be035 |
White Jockey Shorts | Worn | Home Be037 |
Trousers | Worn | Home Be037 Ko167 |
Shirt with Pocket | Worn | Home Be037 Ko167 |
Known Exclusions
No reloader for revolver Be033World List
Stage 1 Be005 Be025
2 Be041
Identified Characteristics
Personal History
Initial explanation for his situation is he was abducted by aliens Be001. Previously married Be011, always falls for redheads Be019, divorced Be025. Was at one time homeless, learned to scavenge meals Be044. Gamed at the home of Mr. Jones, with Bob Slade, whom he says was never his friend Be054
Subsequent to his stay in Dancing Princess, the Efriit reportedly think highly of him, but he doesn’t know why Be051
As to the old stories that have long been here: