Stories from the Verse
Multiverser Novel Support Pages
Leaving Verse Three, Chapter One
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This is an attempt to capture for reference a character paper snapshot of the character Bethany, a supporting character in the Multiverser novels first encountered in Verse Three, Chapter One but who because of Lauren's strange relationship with her world is actually younger in Old Verses New. This character sheet includes everything that is confirmed about her, plus a few extrapolations, in those first two books, and thus represents her as she is in the chapter in which she watches Lauren fighting Horta.
The picture was dug up on the Internet as an approximate image of her; it's not accurate, but honestly comes pretty close--and I was lucky enough to find five pictures of the same girl in the same outfit, so although that's not really her outfit, it's the best I could do. (I did always picture her as blonde.)
Although the author has a clear picture in his own mind concerning her appearance, she is not described in the book beyond her personality, and it is likely that the reader has formed his or her own image of the character. Bias levels have been estimated based on the writer's suppositions about the world and her knowledge of it.
To assist the referee, some entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details. The chapters are identified by which character's story is being told, and thus most of those here begin with "H" for Hastings; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book. Thus if you want to find the first reference to her name, you read here that it appears in H049, and on the index page for the novel you search for the text "Hastings 49" and that will take you to the link for that chapter. Obviously the chapters beginning "K" are Joe's story, and thus "Kondor", those beginning "S" are Bob's story, "Slade", and those beginning with "B" Derek's story, "Brown", none appearing in connection with her in this book. The first novel ends with Kondor 41, Slade 42, and Hastings 43; the second covers Hastings 44 through 95, Kondor 42 through 96, and Brown 1 through 55.
Bethany of Wandborough
A.K.A.:
ATTRIBUTES | AVERAGED ATTRIBUTES | ||
1@5 | Persuasion | 1@8 | Ranged Strike Value (RSV) |
1@7 | Charisma | 1@8 | Martial Strike Value (MSV) |
1@7 | Animal Magnetism | 1@5 | Target Value (TV) |
1@6 | Damage Value | ||
1@7 | Strength | ||
1@8 | Stamina | BIAS LEVELS | |
1@6 | Resistance | 7@1 | Tech |
1@1 | Density | 7@4 | Psi |
15@8 | Mag | ||
1@6 | Flexibility | 5@3 | Bod |
1@6 | Agility | ||
1@8 | Hand/Eye | ||
BEST RELEVANT ATTRIBUTE | |||
2@3 | Intellect | 2@3 | Tech (Intellect/Intuition/Ed Level) |
1@8 | Intuition | 1@9 | Psi (Persuasion/Intuition/Will Power) |
1@10 | Education Level | 2@3 | Mag (An-mag/Intellect/Intuition) |
1@9 | Will Power | 1@9 | Bod (Strength/Agility/Will Power) |
WEAKNESSES:
Born in a low-tech world.
PHYSICAL DESCRIPTION:
Height:
Weight:
Current Hair Style:
Hair Color:
Age: 12 years old at start, learns to slow her aging to 1 year per century at 16
Eye Color:
Facial Hair: None
Birthmarks, Tatoos, or other unusual markings: None
Other Description: Marked English accent
SKILLS:
TECH
1@5 | 1990’s Basic Technology Package (1@1 Basic Fire Skills Package, 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play) | Tech X@X | Vampire Philadelphia H015 | ||||||
1@1 | Basic Wilderness Knowledge | Tech 0@1 | Home H079 | ||||||
1@2 | Operate Heavy Hand-carried explosive driven slug thrower | Tech 6@1 | Home H083 | ||||||
1@2 | Math Theory
| Tech 6@0 | Home H073 | ||||||
1@5 | Math Applications | Tech 6@0 | Home H073 |
PSI
2@6 | Language (English) Read & Write H073 | Psi 0@0 | Home |
2@5 | Telepathy to Humans Lauren | Psi 1@3 | Home H078 H015 |
2@5 | SEP Invisibility | Psi 1@4 | Vampire Philadelphia H015 |
1@2 | Operate Psionic Telekinetic Lifter | Psi 1@7 | Home H077 |
1@1 | Summon known creature type Werewolf H077 | Psi 1@8 | Home H077 |
1@2 | Operate Psionic Forcefield Trapper Stunning mental shock if wall broken by sufficient force | Psi 1@8 | Home H077 |
1@2 | Operate Psionic Blaster | Psi 1@8 | Home H077 |
1@2 | Operate Psionic Drill | Psi 1@8 | Home H077 |
1@1 | Blank Mind | Psi 2@4 | Home H077 |
1@1 | Heightened Sensation Shifts mental sensory resources to specific sense H077 | Psi 5@1 | Home |
2@1 | Pyrogenesis | Psi 7@4 | Home H077 |
X@C | Plus intensified training in unspecified skills | Psi X@X | Home H073 H077 |
MAG
2@4 | Religion: Christianity, Medieval English Catholic, modified | Mag+ 1@0 | Home H073 H076 H087 |
1@5 | Hold Used to make Paperclip H015 | Mag 3@4 | Vampire Philadelphia H015 |
1@8 | Comfort Bubble, maintains environment inside | Mag 5@2 | Home H077 H080 |
1@5 | Against Magic Used to make Magic Dampening Bag H015 | Mag 5@9 | Vampire Philadelphia |
1@2 | Shield Causing Damage Say "Behold, God is my salvation, I will trust and not be afraid; For the Lord God is my strength and song, And He has become my salvation." | Mag+ 5@10 | Home H078 |
2@5 | Invisible blade "slicer" Used cooperatively with Lauren to decapitate H087 | Mag 6@6 | Home H076 H077 H078 H083 |
1@8 | Clear Debris/Obstacles from Path Includes fallen trees | Mag 12@3 | Home H077 |
2@5 | Fly | Mag 12@7 | Vampire Philadelphia H015 |
1@5 | Gate to/from Hyperspace (Presumed) Stretch left hand in front, pointing fingers forward, and say, "Knock, and the door shall be opened to you." Opens passage between "between", "twilight" world and solid world. | Mag+ 12@9 | Home H086 |
1@5 | Gate from Border Supernatural Used to make Acorn H015 | Mag 12@10 | Vampire Philadelphia H015 |
2@5 | Programmed Temporary Animation with Special Abilities Used to make army toys--tank, missile launcher, fighter plane H029 | Mag 13@4 | Vampire Philadelphia |
1@10 | Slow Aging | Mag 13@5 | Home H073 |
1@5 | Feign Death Used to make Die H015 | Mag 13@6 | Home H073 |
1@5 | Temporarily Alter Normal Abilities Used to make Cat's Eye Marble H015 | Mag 15@1 | Vampire Philadelphia |
1@5 | Create Complex Activation Device Acorn H015 | Mag 15@3 | Vampire Philadelphia |
2@5 | Create Instant Use Activation Device Die H015 | Mag 15@4 | Vampire Philadelphia H015 |
2@6 | Create Activated for Duration Device Several army toys including tank, missile launcher, fighter plane | Mag 15@6 | Vampire Philadelphia H029 |
2@5 | Create Active on Condition Device Magic Dampening Bag H015 Paperclip | Mag 15@7 | Vampire Philadelphia |
2@5 | Create Active when Worn/Held Device Cat's Eye Marble | Mag 15@8 | Vampire Philadelphia |
X@X | Plus intensified training in unspecified skills | Mag X@X | Home H073 |
BOD
X@X | Human Standard Sensory Package (2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8) | Bod 0@X | Home |
X@X | Human Standard Body Package (2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300¢ B3@4; 1@5 Sprint 990¢ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4¢ 6² B5@3; 1@5 Standing Long Jump 6¢ B5@3; 1@2 Running Long Jump 9¢ B5@3) | Bod X@X | Home |
Equipment
Unspecified camping gear | Backpack | Home H079 |
Backpack | Back | Home H079 |
Blankets/Bedroll | Backpack | Home H080 H086 |
Bible | Backpack | Home H086 |
Boots | Feet | Home H086 |
Red Robes (Darker than Lauren's) | Worn | Vampire Philadelphia H015 |
Wooden Staff with large crystal mounted in one end, function unknown | R Hand | Vampire Philadelphia H015 |
Miniature Tank, magically animated | Vampire Philadelphia H029 | |
Miniature Missile Launcher, magically animated | Vampire Philadelphia H029 | |
Miniature Fighter Plane, magically animated | Vampire Philadelphia H029 |
Known Exclusions
Unable to fly, even with a stick.World List
Stage 0
Vampire Wandborough (Home).
Vampire Philadelphia
Identified Characteristics
Considers herself a stay-up-all-night person who hates mornings H077
Has a flair for improvisation, inventing new ways to fight and kill adversaries H081
Always a bit flighty after having faced and killed the vampire who had been her mother H085
Says that killing vampires sounds like fun; does not seem to take anything seriously H022.
Quirky H023.
Personal History
Born and raised in Wandborough, probably 14th century, where Lauren originally met and trained her; Lauren first met her long after that, in the twenty-first century, in Philadelphia. She gave Lauren several magical objects as gifts.
At one point she had to face a vampire who had been her mother, and had to kill that vampire herself H082 H083.
As to the old stories that have long been here: