Stories from the Verse
Multiverser Novel Support Pages
After Garden of Versers
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This is an attempt to capture for reference a character paper snapshot of the character Bron, a major character in the Multiverser novels who debuts in Garden of Versers. This character sheet includes everything that is confirmed about him, plus a few extrapolations, in that book, and thus represents him as he is at the end of it, the fifth Multiverser novel.
The image here is reasonably accurate approximation of his appearance. The clothes should be a bit more medieval, and he does not wear glasses.
To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details. The chapters are identified by which character's story is being told, and thus most of those here begin with "Be"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book. Thus if you want to find the first reference to the character, you read here that it appears in Be007, and on the index page for the fifth novel you search for the text "Beam 7" and that will take you to the link for that chapter. Obviously the chapters beginning "Ko" are Joe's story,and thus "Kondor", those beginning "Ha" are Lauren's story, and thus "Hastings", those beginning "Sl" are Bob's story, "Slade", and those beginning "Br" are Derek's story, "Brown". The first novel ends with Kondor 41, Slade 42, and Hastings 43. The second contains Kondor 42 through 96, Hastings 44 through 95, and Brown 1 through 55, the third consists of Hastings 96 through 136, Slade 43 through 92, and Brown 56 through 96, the fourth Kondor 97 through 136, Brown 97 through 160, and Slade 93 through 135, and the fifth Kondor 137 through 154, Hastings 137 through 172, Slade 136 through 154, Brown 161 through 178, and Beam 1 through 41.
Bron Be007
A.K.A.: Bron Blacksmith, by Turbirb'durpa B025
ATTRIBUTES | AVERAGED ATTRIBUTES | ||
1@ | Persuasion | 1@ | Ranged Strike Value (RSV) |
1@ | Charisma | 1@ | Martial Strike Value (MSV) |
1@ | Animal Magnetism Be028 | 1@ | Target Value (TV) |
1@9 | Damage Value | ||
2@4 | Strength B036 | ||
2@6 | Stamina | BIAS LEVELS | |
1@7 | Resistance | 6@1 | Tech |
1@3 | Density | 0@1 | Psi |
7@9 | Mag | ||
1@ | Flexibility | 5@3 | Bod |
1@ | Agility | ||
1@10 | Hand/Eye B008 | ||
BEST RELEVANT ATTRIBUTE | |||
1@7 | Intellect Be013 Be025 | 1@7 | Tech (Intellect/Intuition/Ed Level) |
1@ | Intuition Be008 Be028 Be033 | 1@10 | Psi (Persuasion/Intuition/Will Power) |
1@1 | Education Level | 1@7 | Mag (An-mag/Intellect/Intuition) |
1@10 | Will Power | 2@4 | Bod (Strength/Agility/Will Power) |
WEAKNESSES:
From a low tech society with no psionics.
PHYSICAL DESCRIPTION:
Height:
Weight:
Current Hair Style:
Hair Color:
Age:
Eye Color:
Facial Hair:
Birthmarks, Tatoos, or other unusual markings:
Other Description:
SKILLS:
TECH
2@5 | Use Standard Hand Tools (All 3@ Tool Use Skills) | Tech 3@X | Dancing Princess Be010 Be036 | ||||||||||||||||||||||||||
1@2 | Operate modern plumbing facilities | Tech 5@0 | Mechanoid Bunker Be039 | ||||||||||||||||||||||||||
2@7 | Hard Metallurgy Package | Tech 5@X | Dancing Princess Be010 | ||||||||||||||||||||||||||
1@2 | Mold Glass | Tech 5@1 | Dancing Princess Be016 | ||||||||||||||||||||||||||
1@1 | Operate Repeating Shotgun | Tech 6@1 | Mechanoid Bunker Be030 Be033 Be034 Be036 | ||||||||||||||||||||||||||
1@1 | Operate fixed artillery | Tech 6@1 | Mechanoid Bunker B039 | ||||||||||||||||||||||||||
1@2 | Operate modern laundry facilities | Tech 9@0 | Mechanoid Bunker Be039 | ||||||||||||||||||||||||||
2@1 | General Science
| Tech 5@0 | Dancing Princess Be010 |
PSI
2@2 | Language (English) | Psi 0@0 | Dancing Princess |
1@5 | Training: Metalwork | Psi 0@1 | Dancing Princess Be011 |
MAG
1@5 | History, Alternate Earth | Mag 0@0 | Dancing Princess |
?@? | Religion? | Mag 1@0 | Dancing Princess |
1@10 | Bonus stike Runs finger over hammer in an odd way while muttering something to himself | Mag 1@2 | Dancing Princess Be011 Be025 |
1@1 | Operate invisibility cloak worn/held device | Mag 1@3 | Dancing Princess Be018 |
1@1 | Operate flying shoes Duration device While wearing shoes, say “Shoes, take me to” the desired destination Be017 Once the command is given, the destination cannot be changed Be018 | Mag 1@6 | Dancing Princess Be018 |
1@1 | Open magic portal activated/deactivated device Say “Abre la puerta que puedo pasar” while extending arms in front and moving them outward toward the sides. | Mag 1@7 | Dancing Princess Be017 |
1@10 | Temporary Scrying Aid Links two glass balls such that looking at one will show what is within sight of the other Eyes only, no sound | Mag 7@2 | Dancing Princess Be016 |
1@3 | Hear Thoughts Throw a penny at the target while saying something in a magic language, the penny vanishes. | Mag 7@8 | Dancing Princess Be014 |
1@10 | Detect Magic Speak a few words and throw a handful of water in the air, water coats the magical object and glows for a moment. | Mag 7@9 | Dancing Princess Be014 |
BOD
X@X | Human Standard Sensory Package (2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8) | Bod 0@X | Dancing Princess |
X@X | Human Standard Body Package (2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300˘ B3@4; 1@5 Sprint 990˘ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10˛ B5@1; 1@5 Low Obstacles 12˛ B5@1; 1@3 Running High Jump 4˘ 6˛ B5@3; 1@5 Standing Long Jump 6˘ B5@3; 1@2 Running Long Jump 9˘ B5@3) Walking Be033 | Bod X@X | Dancing Princess |
Equipment
Magic Bag | Carried | Dancing Princess Be016 |
Pair glass balls (for temporary scrying aids spell) | Magic Bag | Dancing Princess Be016 |
Pair flying shoes Active for duration device M12@7 Fly | Feet | Dancing Princess Be017 Be023 |
Invisibility cloak Active when worn/held device M5@8 Invisibility plus M7@3 Penetrate Disguise Be019 | Worn | Dancing Princess Be018 Be023 |
Bath towel, from Beam | ?? | Dancing Princess Be020 |
Gems, as many as can be wrapped in a bath towel | ?? | Dancing Princess Be020 |
Gold and silver leaves, a few | Magic Bag | Dancing Princess Be021 |
Repeating Shotgun Reloads by sliding slide down and back on barrel. With strap Be035 | L Shoulder | Mechanoid Bunker Be030 Be036 |
Box shotgun shells | Mechanoid Bunker Be030 | |
Hammer | Carried | Dancing Princess Be031 |
Small Wheeled cart for blacksmithing tools | Pulled | Dancing Princess Be035 |
Clothes ”and such” | Cart | Dancing Princess Be035 |
Tools, unspecified Includes crowbar, second hammer, bits of scrap iron. | Cart | Dancing Princess Be035 |
Known Exclusions
Not a smoker Be009World List
Stage 1 Be025
Initially from Dancing Princess killed by dragon fire Be024
Identified Characteristics
Aware that excessive drinking is unhealthy Be009Personal History
A blacksmith in Acton Be007 apprenticed to a blacksmith by his parents Be010. Has an uncle who is a wizard who taught him a few tricks, but he’s not supposed to use magic because he’s not a wizard, so he keeps it quiet Be011. His apprenticeship master had a daughter a year older than him, and he scried on her at times Be016.
As to the old stories that have long been here: