Stories from the Verse
Multiverser Novel Support Pages

Bron Character Sheet
After Garden of Versers

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This is an attempt to capture for reference a character paper snapshot of the character Bron, a major character in the Multiverser novels who debuts in Garden of Versers.  This character sheet includes everything that is confirmed about him, plus a few extrapolations, in that book, and thus represents him as he is at the end of it, the fifth Multiverser novel.

The image here is reasonably accurate approximation of his appearance.  The clothes should be a bit more medieval, and he does not wear glasses.

To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "Be"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to the character, you read here that it appears in Be007, and on the index page for the fifth novel you search for the text "Beam 7" and that will take you to the link for that chapter.  Obviously the chapters beginning "Ko" are Joe's story,and thus "Kondor", those beginning "Ha" are Lauren's story, and thus "Hastings", those beginning "Sl" are Bob's story, "Slade", and those beginning "Br" are Derek's story, "Brown".  The first novel ends with Kondor 41, Slade 42, and Hastings 43.  The second contains Kondor 42 through 96, Hastings 44 through 95, and Brown 1 through 55, the third consists of Hastings 96 through 136, Slade 43 through 92, and Brown 56 through 96, the fourth Kondor 97 through 136, Brown 97 through 160, and Slade 93 through 135, and the fifth Kondor 137 through 154, Hastings 137 through 172, Slade 136 through 154, Brown 161 through 178, and Beam 1 through 41.

Bron Be007

A.K.A.:  Bron Blacksmith, by Turbirb'durpa B025

ATTRIBUTESAVERAGED ATTRIBUTES
1@Persuasion1@Ranged Strike Value (RSV)
1@Charisma1@Martial Strike Value (MSV)
1@Animal Magnetism Be0281@Target Value (TV)
1@9Damage Value
2@4Strength B036
2@6StaminaBIAS LEVELS
1@7Resistance6@1Tech
1@3Density0@1Psi
7@9Mag
1@Flexibility5@3Bod
1@Agility
1@10Hand/Eye B008
BEST RELEVANT ATTRIBUTE
1@7Intellect Be013 Be0251@7Tech (Intellect/Intuition/Ed Level)
1@Intuition Be008 Be028 Be0331@10Psi (Persuasion/Intuition/Will Power)
1@1Education Level1@7Mag (An-mag/Intellect/Intuition)
1@10Will Power2@4Bod (Strength/Agility/Will Power)

WEAKNESSES:
From a low tech society with no psionics.

PHYSICAL DESCRIPTION:
Height: 
Weight: 
Current Hair Style: 
Hair Color: 
Age: 
Eye Color: 
Facial Hair: 
Birthmarks, Tatoos, or other unusual markings: 
Other Description: 

SKILLS:

TECH

2@5Use Standard Hand Tools (All 3@ Tool Use Skills)Tech 3@XDancing Princess Be010 Be036
1@2Operate modern plumbing facilitiesTech 5@0Mechanoid Bunker Be039
2@7Hard Metallurgy PackageTech 5@XDancing Princess Be010
1@2Mold GlassTech 5@1Dancing Princess Be016
1@1Operate Repeating ShotgunTech 6@1Mechanoid Bunker Be030 Be033 Be034 Be036
1@1Operate fixed artilleryTech 6@1Mechanoid Bunker B039
1@2Operate modern laundry facilitiesTech 9@0Mechanoid Bunker Be039
2@1General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
Tech 5@0Dancing Princess Be010

PSI

2@2Language (English)Psi 0@0Dancing Princess
1@5Training:  MetalworkPsi 0@1Dancing Princess Be011

MAG

1@5History, Alternate EarthMag 0@0Dancing Princess
?@?Religion?Mag 1@0Dancing Princess
1@10Bonus stike
Runs finger over hammer in an odd way while muttering something to himself
Mag 1@2Dancing Princess Be011 Be025
1@1Operate invisibility cloak worn/held deviceMag 1@3Dancing Princess Be018
1@1Operate flying shoes Duration device
While wearing shoes, say “Shoes, take me to” the desired destination Be017
Once the command is given, the destination cannot be changed Be018
Mag 1@6Dancing Princess Be018
1@1Open magic portal activated/deactivated device
Say “Abre la puerta que puedo pasar” while extending arms in front and moving them outward toward the sides.
Mag 1@7Dancing Princess Be017
1@10Temporary Scrying Aid
Links two glass balls such that looking at one will show what is within sight of the other
Eyes only, no sound
Mag 7@2Dancing Princess Be016
1@3Hear Thoughts
Throw a penny at the target while saying something in a magic language, the penny vanishes.
Mag 7@8Dancing Princess Be014
1@10Detect Magic
Speak a few words and throw a handful of water in the air, water coats the magical object and glows for a moment.
Mag 7@9Dancing Princess Be014

BOD

X@XHuman Standard Sensory Package (2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8)Bod 0@XDancing Princess
X@XHuman Standard Body Package (2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300˘ B3@4; 1@5 Sprint 990˘ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10˛ B5@1; 1@5 Low Obstacles 12˛ B5@1; 1@3 Running High Jump 4˘ 6˛ B5@3; 1@5 Standing Long Jump 6˘ B5@3; 1@2 Running Long Jump 9˘ B5@3)
Walking Be033
Bod X@XDancing Princess

Equipment

Magic BagCarriedDancing Princess Be016
Pair glass balls (for temporary scrying aids spell)Magic BagDancing Princess Be016
Pair flying shoes
Active for duration device M12@7 Fly
FeetDancing Princess Be017 Be023
Invisibility cloak
Active when worn/held device M5@8 Invisibility plus M7@3 Penetrate Disguise Be019
WornDancing Princess Be018 Be023
Bath towel, from Beam??Dancing Princess Be020
Gems, as many as can be wrapped in a bath towel??Dancing Princess Be020
Gold and silver leaves, a fewMagic BagDancing Princess Be021
Repeating Shotgun
Reloads by sliding slide down and back on barrel.
With strap Be035
L ShoulderMechanoid Bunker Be030 Be036
Box shotgun shellsPocketMechanoid Bunker Be030
HammerCarriedDancing Princess Be031
Small Wheeled cart for blacksmithing toolsPulledDancing Princess Be035
Clothes
”and such”
CartDancing Princess Be035
Tools, unspecified
Includes crowbar, second hammer, bits of scrap iron.
CartDancing Princess Be035

Known Exclusions

Not a smoker Be009
Never successfully made a magic device Be021
Does not make jewelry without the assistance of a jeweler Be021

World List
Stage 1
Be025
Initially from Dancing Princess killed by dragon fire Be024

  1. Mechanoid Bunker B025 killed by artillery strike Be040
  2. Current World

Identified Characteristics

Aware that excessive drinking is unhealthy Be009
Will share the mind-altering smoke Beam found but coughs on the smoke Be009
Does spell research Be013
Insists on paying for accommodations Be014
Calls Beam “J.D.” Be017 Be036
Identified by Beam as “the magician” Be025
Snores Be028
Good at conversation Be028
Does not understand Beams “obsession with washing” Be039
Sleeps late, naps in the afternoon, stays up late Be039

Personal History

A blacksmith in Acton Be007 apprenticed to a blacksmith by his parents Be010.  Has an uncle who is a wizard who taught him a few tricks, but he’s not supposed to use magic because he’s not a wizard, so he keeps it quiet Be011.  His apprenticeship master had a daughter a year older than him, and he scried on her at times Be016.

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