Stories from the Verse
Multiverser Novel Support Pages
After In Version
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This is an attempt to capture for reference a character paper snapshot of the character Bron, a support character in the Multiverser novels who debuts in Garden of Versers and continues in Versers Versus Versers, Re Verse All, Con Verse Lea, and In Version. This character sheet includes everything that is confirmed about him, plus a few extrapolations, in those books, and thus represents him as he is at the end of the tenth Multiverser novel.
The image here is reasonably accurate approximation of his appearance.
To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details. The chapters are identified by which character's story is being told, and thus most of those here begin with "Be" for James Beam; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book. Thus if you want to find the first reference to the character, you read here that it appears in Be007, and on the index page for the fifth novel you search for the text "Beam 7" and that will take you to the link for that chapter. Obviously the chapters beginning "Ko" are Joe's story,and thus "Kondor", those beginning "Ha" are Lauren's story, and thus "Hastings", those beginning "Sl" are Bob's story, "Slade", and those beginning "Br" are Derek's story, "Brown", and those beginning "Ta" are Tomiko Takano, and those beginning "Co" are Brian Barrelmaster Cooper.
Bron Be007
A.K.A.: Bron Blacksmith, by Turbirb'durpa B025 Be058 Be123 Be125
A.K.A.: the magician, by Beam B025
A.K.A.: +Beam’s right-hand man Be043
ATTRIBUTES | AVERAGED ATTRIBUTES | ||
1@ | Persuasion | 1@ | Ranged Strike Value (RSV) |
1@ | Charisma | 1@ | Martial Strike Value (MSV) |
1@ | Animal Magnetism Be028 | 1@ | Target Value (TV) |
1@9 | Damage Value | ||
2@4 | Strength B036 Be149 Be186 | ||
2@6 | Stamina | BIAS LEVELS | |
1@7 | Resistance | 10@1 | Tech |
1@3 | Density | 0@1 | Psi |
7@9 | Mag | ||
1@ | Flexibility | 5@3 | Bod |
1@ | Agility | ||
1@10 | Hand/Eye | ||
BEST RELEVANT ATTRIBUTE | |||
1@7 | Intellect Be013 Be025 Be047 | 1@7 | Tech (Intellect/Intuition/Ed Level) |
1@ | Intuition Be008 Be028 Be033 | 1@10 | Psi (Persuasion/Intuition/Will Power) |
1@1 | Education Level Be063 Be065 | 1@7 | Mag (An-mag/Intellect/Intuition) |
1@10 | Will Power | 2@4 | Bod (Strength/Agility/Will Power) |
WEAKNESSES:
From a low tech society with no psionics.
PHYSICAL DESCRIPTION:
Height:
Weight:
Current Hair Style:
Hair Color:
Age:
Eye Color:
Facial Hair:
Birthmarks, Tatoos, or other unusual markings:
Other Description: Rather burly Ha180 rough-and-tumble strongman Ha227
SKILLS:
TECH
1@3 | Survival: Forest | Tech 0@1 | Dancing Princess Be142 | ||||||||||||||||||||||||||
1@5 | Cook | Tech 1@2 | Dancing Princess Be131 Be132 | ||||||||||||||||||||||||||
1@5 | Tents | Tech 2@3 | Home Be139 Be180 | ||||||||||||||||||||||||||
2@5 | Use Standard Hand Tools (All 3@ Tool Use Skills) | Tech 3@X | Dancing Princess Be010 Be036 Ta059 Be134 Be176 | ||||||||||||||||||||||||||
1@8 | Butcher meat | Tech 3@X | Dancing Princess Be169 | ||||||||||||||||||||||||||
2@5 | Use Hammer (tool or weapon) | Tech 3@1 | Dancing Princess Be056 Be102 Be142 Be177 Be195 | ||||||||||||||||||||||||||
1@2 | Operate modern plumbing facilities | Tech 5@0 | Mechanoid Bunker Be039 Be082 | ||||||||||||||||||||||||||
2@7 | Hard Metallurgy Package | Tech 5@X | Dancing Princess Be010 Be042 Be056 Ha230 Be118 | ||||||||||||||||||||||||||
1@2 | Mold Glass | Tech 5@1 | Dancing Princess Be016 | ||||||||||||||||||||||||||
1@1 | Operate Repeating Shotgun | Tech 6@1 | Mechanoid Bunker Be030 Be033 Be034 Be036 Be068 Be069 Be074 Be119 Be142 Be162 | ||||||||||||||||||||||||||
1@1 | Operate fixed artillery | Tech 6@1 | Mechanoid Bunker B039 | ||||||||||||||||||||||||||
1@1 | Operate Rifle | Tech 6@1 | Dark Honor Empire beta Be136 Be144 | ||||||||||||||||||||||||||
1@2 | Operate modern laundry facilities | Tech 9@0 | Mechanoid Bunker Be039 Be082 | ||||||||||||||||||||||||||
1@5 | Operate Power Tools | Tech 9@1 | Mechanoid Bunker Be103 | ||||||||||||||||||||||||||
1@1 | Operate Computer | Tech 10@1 | Industrial Complex Be082 | ||||||||||||||||||||||||||
2@1 | General Science
| Tech 5@0 | Dancing Princess Be010 |
PSI
2@2 | Language (English) Reading 1@1 | Psi 0@0 | Dancing Princess |
1@5 | Training: Metalwork Includes shoeing horses Be042 | Psi 0@1 | Dancing Princess Be011 Ha230 |
MAG
1@5 | History, Alternate Earth | Mag 0@0 | Dancing Princess |
1@5 | Tactical Analysis | Mag 0@0 | Zombie Apocalypse Be160 |
?@? | Religion? | Mag 1@0 | Dancing Princess |
1@10 | Bonus stike Runs finger over hammer in an odd way while muttering something to himself | Mag 1@2 | Dancing Princess Be011 Be025 Ha230 |
1@1 | Operate invisibility cloak worn/held device | Mag 1@3 | Dancing Princess Be018 |
1@1 | Operate flying shoes Duration device While wearing shoes, say “Shoes, take me to” the desired destination Be017 Once the command is given, the destination cannot be changed Be018 | Mag 1@6 | Dancing Princess Be018 |
1@1 | Open magic portal activated/deactivated device Say “Abre la puerta que puedo pasar” while extending arms in front and moving them outward toward the sides. | Mag 1@7 | Dancing Princess Be017 |
1@10 | Temporary Scrying Aid Links two glass balls such that looking at one will show what is within sight of the other Eyes only, no sound | Mag 7@2 | Dancing Princess Be016 Ha230 |
1@3 | Hear Thoughts Throw a penny at the target while saying something in a magic language, the penny vanishes. | Mag 7@8 | Dancing Princess Be014 Be056 Be071 Ha230 |
1@10 | Detect Magic Speak a few words and throw a handful of water in the air, water coats the magical object and glows for a moment. | Mag 7@9 | Dancing Princess Be014 |
BOD
X@X | Human Standard Sensory Package (2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8) | Bod 0@X | Dancing Princess |
X@X | Human Standard Body Package (2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300˘ B3@4; 1@5 Sprint 990˘ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10˛ B5@1; 1@5 Low Obstacles 12˛ B5@1; 1@3 Running High Jump 4˘ 6˛ B5@3; 1@5 Standing Long Jump 6˘ B5@3; 1@2 Running Long Jump 9˘ B5@3) Walking Be033 | Bod X@X | Dancing Princess |
2@2 | Ride Horse | Bod 3@0 | Dancing Princess Be042 Be046 |
Equipment
Magic Bag | Carried | Dancing Princess Be016 |
Pair glass balls (for temporary scrying aids spell) | Magic Bag | Dancing Princess Be016 |
Pair flying shoes Active for duration device M12@7 Fly | Feet | Dancing Princess Be017 Be023 |
Invisibility cloak Active when worn/held device M5@8 Invisibility plus M7@3 Penetrate Disguise Be019 | Tool Cart | Dancing Princess Be018 Be023 |
Bath towel, from Beam | ?? | Dancing Princess Be020 |
Gems, as many as can be wrapped in a bath towel | ?? | Dancing Princess Be020 |
Gold and silver leaves, a few | Magic Bag | Dancing Princess Be021 |
Repeating Shotgun Reloads by sliding slide down and back on barrel. With strap Be035 | L Shoulder | Mechanoid Bunker Be030 Be036 Be042 Be068 Be069 Be074 Ha230 Be119 Be142 Be162 |
Box shotgun shells | Mechanoid Bunker Be030 | |
Hammer | Carried | Dancing Princess Be031 Be042 Be062 Be102 Be142 |
Small Wheeled cart for blacksmithing tools | Pulled | Dancing Princess Be035 Be062 Ta059 Be142 Be145 Be148 Be154 Be156 Be157 |
Clothes ”and such” | Cart | Dancing Princess Be035 |
Tools, unspecified Includes crowbar, second hammer, bits of scrap iron. Claw hammer, crosscut saw, screwdriver set, gimlet, Crescent wrench, pipe wrench, gas pliers, lineman’s pliers, toolbox, tape measure, Industrial Compound Be100 | Cart | Dancing Princess Be035 |
Pennies, unspecified number | Dancing Princess Be062 Be065 Be071 Be118 | |
Power saw Bit & Blade set | Cart | Industrial Compound Be103 |
Power drill Bit & Blade set | Cart | Industrial Compound Be103 |
Spare batteries (for saw & drill) | Cart | Industrial Compound Be103 |
Charger, type unspecified | Cart | Industrial Compound Be103 |
Rifle, bolt action .45 caliber, 6 bullets in the stock 0:06 reload per bullet, RF4 20':100':250':500':+1/5' dangerous Shoulder strap Be145 | Carried | Dark Honor Empire Beta Be136 Be144 Be151 |
Sword belt | Waist | Dark Honor Empire Beta Be138 |
Katana, dangerous RF1 | Sword Belt | Dark Honor Empire Beta Be138 |
Wakisashi, damaging RF1 | Sword Belt | Dark Honor Empire Beta Be138 |
Bulletproof vest, CV6, packed metal fiber Weak back protection | Worn | Dark Honor Empire Be136 Be138 |
Hard-hat type helmet, metal, CV3 | Head | Dark Honor Empire Beta Be138 |
Tent Complicated, multi-part wooden staves, chains for ridge support, heavy guy lines. | Cart | Dark Honor Empire Beta Be139 |
Known Exclusions
Not a smoker Be009World List
Stage 1 Be025 Be118 Be156
Initially from Dancing Princess killed by dragon fire Be024
Identified Characteristics
Aware that excessive drinking is unhealthy Be009Personal History
A blacksmith in Acton Be007 apprenticed to a blacksmith by his parents Be010. Has an uncle who is a wizard who taught him a few tricks, but he’s not supposed to use magic because he’s not a wizard, so he keeps it quiet Be011 Ha230. His apprenticeship master had a daughter a year older than him, and he scried on her at times Be016. Probably learned to butcher his own game Ha229.
As to the old stories that have long been here: