Stories from the Verse
Multiverser Novel Support Pages
Leaving In Verse Proportion
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This is an attempt to capture for reference a character paper snapshot of the character Derek Brown, a supporting character in the Multiverser novels who debuts in Old Verses New, continues his story in For Better or Verse, Spy Verses, Garden of Versers, Versers Versus Versers, and again in In Verse Proportion. This character sheet includes everything that is confirmed about him, plus a few extrapolations, in those books, and thus represents him as he is in the final chapter of the last.
The picture was dug up on the Internet as an approximate image of him; it's not perfect, but is reasonably close.
To assist the referee, some entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details. The chapters are identified by which character's story is being told, and thus most of those here begin with "Br" for Brown; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book. Thus if you want to find the first reference to his name, you read here that it appears in Br001, and on the index page for the novel you search for the text "Brown 1" and that will take you to the link for that chapter. Obviously the chapters beginning "Ko" are Joe's story, and thus "Kondor", those beginning "Ha" are Lauren's story, "Hastings", those beginning "Sl" are Bob's, "Slade", those beginning "Be" are James', and those beginning "Ta" are Tomiko Takano.
Derek Jacob Brown Br001 Br056 Br061Br089 Br097 Br103 Sl135 Ko137 Ko138 Sl155
A.K.A.: Derek Brown, self identification upon meeting Br002
A.K.A.: The Boy, by Qualick Br022 Br034 and others Br035
A.K.A.: Derek, given as what to call him Br039 Br093
A.K.A.: Theian Toreinu Morach, spritish name, Morach or ‘Rach for short Br060 Br061 Br062 Br084 Br089 Br097 Br102 Br103 Br172
A.K.A.: Little Bug, by Thalaoniri and the elves Br080, in elfish Eh Vrek Br081.
A.K.A.: Ferris Hoffman, self-chosen name for middle form, Ha130 Br089 Br097 Br103
A.K.A.: Kyler Bryant, name on British Diplomatic passport, son of an English Earl, Br104 Br130 Br139 Br150
A.K.A.: John (David) Adams, name on American passport, Br104 Br148 Br149 Br150
A.K.A.: Derek Jacob Brown, twice-honored hero of the Twin Rivers Caliphate, Br177 Sl155 Br179 Sl158 Be050
A.K.A.: Love, by Vashti, Br181
A.K.A.: Commander [Derek] [Jacob] [Brown], by Captain of the Wanderer Br195 Br196
ATTRIBUTES | AVERAGED ATTRIBUTES | ||
1@7 | Persuasion | 2@4 | Ranged Strike Value (RSV) |
1@5 | Charisma | 2@3 | Martial Strike Value (MSV) |
1@5 | Animal Magnetism | 1@10 | Target Value (TV) |
1@7 | Damage Value | ||
2@2 | Strength Ha067 Br024 Br040 Br089 Br129 Br219 | ||
1@10 | Stamina Br014 Br024 Br040 Ha093 Ha095 Br089 | BIAS LEVELS | |
2@1 | Resistance | 14@4 | Tech |
1@2 | Density Br089 | 9@3 | Psi |
10@1 | Mag | ||
2@3 | Flexibility Br089 | 13@3 | Bod |
2@7 | Agility Ha067 Br089 Br129 Br182 | ||
2@6 | Hand/Eye Br023 | ||
BEST RELEVANT ATTRIBUTE | |||
1@8 | Intellect | 2@2 | Tech (Intellect/Intuition/Ed Level) |
2@2 | Intuition Br023 | 2@1 | Psi (Persuasion/Intuition/Will Power) |
2@2 | Education Level Br029 | 2@1 | Mag (An-mag/Intellect/Intuition) |
1@5 | Will Power | 2@2 | Bod (Strength/Agility/Will Power) |
WEAKNESSES:
Out-of-shape adolescent Br029 resolved as sprite Br089
PHYSICAL DESCRIPTION:
Height: 5' 0" After transformation Derek 5', Ferris 2'6", Morach 1'3" Ha130 Br090 Br097 Br099 Br109 Br135 Br180 Br182
Weight: 170#?à140#? Br024 Derek 140#, Ferris 24#, Morach 3#
Current Hair Style:
Hair Color:
Age: Seventh grade Br028 12 years old Br029 Ha095 b.1988 d.2000 Br040 Ko085 Looks 17, but young Br090 Ha134 (carded when he tries to buy bubblegum) Br103 Br128 Sl135 Ko137
Eye Color:
Facial Hair: None
Birthmarks, Tatoos, or other unusual markings: None
Other Description: six inches and thirty pounds smaller than out-of-shape teens three years older, a child about the age of Lauren’s middle child Tiffany.
As Morach, glows. This hides him against the sky and reduces his shadow on the ground Br109
SKILLS:
TECH
1@5 | 1990’s Basic Technology Package (1@1 Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire), 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play) | Tech X@X | Home | ||||||||||||||||||||||||||||||
2@1 | Survival Forest Foraging, Hunting | Tech 0@1 | Sprite World Br073 Br098 Br099 | ||||||||||||||||||||||||||||||
1@2 | Ambush | Tech 0@3 | Why Spy Br113 | ||||||||||||||||||||||||||||||
1@5 | General weapons use package Training in recognizing and using wide array of weapons in case they are encountered in the field. | Tech 0@5 | Why Spy Br104 Br129 | ||||||||||||||||||||||||||||||
1@10 | Basic Fire Skills Package | Tech 1@1 | Sprite World Br073 | ||||||||||||||||||||||||||||||
1@1 | Cook ( | Tech 1@2 | Home Br022 Br200 Br201 Experimenting with alien foods Br192 Br193 Br194 Br202 Br205 | ||||||||||||||||||||||||||||||
2@1 | Ignite Fire from Body Heat (as Morach) | Tech 1@10 | Sprite World (Br073) Br099 | ||||||||||||||||||||||||||||||
2@6 | Use Bow | Tech 2@1 | Slasher Summer Camp Br013 Br074 Br082 Br097 Br104 Br108 Br129 Br156 Br158 Sl135 Br165 Br175 Ko152 | ||||||||||||||||||||||||||||||
2@1 | Use standard Hand Tools Knife Ko093 To make mithisella Br099 | Tech 3@X | Home Ko092 Br127 | ||||||||||||||||||||||||||||||
2@4 | Use Darts | Tech 3@1 | Mutant World Br104 Br106 Br108 Br129 Br173 | ||||||||||||||||||||||||||||||
1@8 | Pick Locks | Tech 3@2 | Why Spy Br104 Br106 Br122 Br129 | ||||||||||||||||||||||||||||||
1@10 | Operate Bicycle | Tech 4@1 | Home Br016 Br020 Br031 | ||||||||||||||||||||||||||||||
1@5 | Sabotage Simple Gear Systems & Drives | Tech 4@1 | Vampire Future Ha133 Sl092 | ||||||||||||||||||||||||||||||
1@7 | Make/Use Sleep Potion | Tech 6@1 | Sprite World Br079 Br080 Br081 Br082 Br084 Br089 Br107 | ||||||||||||||||||||||||||||||
1@4 | Disarm explosives Brief course in defusing everything from fertilizer bombs to nuclear devices | Tech 6@1 | Spy World Br104 Br105 Br110 Br111 Br126 Br129 | ||||||||||||||||||||||||||||||
1@1 | Primitive antibiotics | Tech 8@1 | Terranova Br049 | ||||||||||||||||||||||||||||||
2@7 | Operate Motor Vehicle Racecar 2@7 Stunt Driving 2@7 chases and jumps Heavy Equipment Operation 2@1 Trucks 2@1 Demolition Derby 2@1 | Tech 8@1 | Why Spy Br104 Br129 Br130 | ||||||||||||||||||||||||||||||
1@10 | Electricity package Includes voltage regulators | Tech 9@X | Parakeet Industrial Revolution Br244 | ||||||||||||||||||||||||||||||
1@5 | Operate Power Pack Charger | Tech 10@0 | Mutant World Sl088 Br093 Sl090 Br187 | ||||||||||||||||||||||||||||||
1@10 | Electronics Package | Tech 10@X | Mutant World Br026 Br129 Br187 | ||||||||||||||||||||||||||||||
1@5 | Use electronic security and surveillance equipment | Tech 10@X | Why Spy Br104 Br129 Br135 Br137 | ||||||||||||||||||||||||||||||
2@2 | Defeat electronic alarm systems | Tech 10@X | Why Spy Br104 Br129 | ||||||||||||||||||||||||||||||
2@1 | Operate hand-held portable communications device and similar communications systems Br105 Br110 Br117 | Tech 10@1 | Mutant World Br024 Br129 | ||||||||||||||||||||||||||||||
2@3 | Hijack video/electronic security | Tech 10@3 | Mutant World Br034 | ||||||||||||||||||||||||||||||
1@3 | Build Power Pack Charger | Tech 10@5 | Vampire Future Sl090/td> | ||||||||||||||||||||||||||||||
1@3 | Design Power Pack Charger | Tech 10@6 | Vampire Future Br093/td> | ||||||||||||||||||||||||||||||
1@10 | Play Video Games | Tech 11@0 | Home Sl134 Ko221 | ||||||||||||||||||||||||||||||
3@5 | Computer knowledge | Tech 11@0 | Home Ha065 Br026 Br090 Ha131 Ha132 Br104 Ko135 Sl135 Ko137 | ||||||||||||||||||||||||||||||
3@5 | Computer Technology Package 11@0 Computer Theory, 11@0 Computer Gameplay, 11@1 Read & Write Program, 11@2 Create Computer Security, 11@3 Bypass Computer Security, 11@4 Repair Computer, 11@5 Build Computer, 11@6 Design Computer. Writes in several programming languages Br029 Includes familiarity with trinary Br043 mastered the essentials Br046 Introduced to biocomputers, and pursues study on the subject Br046 | Tech 11@X | Mutant World Br026 Ha069 Br036 Br042 Br044 Ko087 Br091 Br097 Ko104 Ko119 Br133 Br134 Br143 Br151 Br154 Br184 Br186 Br188 Br189 Br190 Br193 Br194 Br195 Br197 Br199 Br200 Br201 Br206 Br216 Br224 Br227 Br228 Br232 Br233 | ||||||||||||||||||||||||||||||
1@2 | Use portable computerized medical kit | Tech 11@3 | Mutant World Br024 | ||||||||||||||||||||||||||||||
1@1 | Operate spaceship galley equipment | Tech 11@1 | Wanderer Br192 | ||||||||||||||||||||||||||||||
1@1 | Operate miscellaneous spaceship systems Includes launch bay airlock, external scanning Br232 Br239 | Tech 11@1 | Wanderer Br231 | ||||||||||||||||||||||||||||||
1@1 | Astrogate | Tech 11@1 | Wanderer Br220 Br221 | ||||||||||||||||||||||||||||||
3@1 | Create Computer Security | Tech 11@2 | Mutant World Ha131 | ||||||||||||||||||||||||||||||
2@10 | Bypass electronic locks | Tech 11@3 | Mutant World Br022 Br023 Ha093 Ko094 Br104 Ko104 Br129 | ||||||||||||||||||||||||||||||
3@8 | Bypass Computer Security | Tech 11@3 | Mutant World Br019 Ha064 Br021 Br022 Ha066 Br024 Br027 Br036 Br041 Ko091 Ha095 Ha130 Br089 Ha131 Ha133 Ha135 Br097 Sl093 Br110 Ko104 Br133 Br152 Br153 | ||||||||||||||||||||||||||||||
1@1 | Operate Repulsor Beams | Tech 11@3 | Wanderer Br221 | ||||||||||||||||||||||||||||||
1@1 | Build Computer | Tech 11@5 | Parakeet Industrial Revolution Ko220 Ko221 | ||||||||||||||||||||||||||||||
1@5 | Repair Biocomputer | Tech 11@6 | TerraNova Habitat Br206 | ||||||||||||||||||||||||||||||
1@1 | Design Computer | Tech 11@7 | Parakeet Industrial Revolution Ko221 | ||||||||||||||||||||||||||||||
1@1 | Operate Decision Machine | Tech 12@1 | Wanderer Br212 Br220 Br228 Br230 Br231 Br232 Br242 | ||||||||||||||||||||||||||||||
1@1 | Modify Decision Machine | Tech 12@3 | Wanderer Br215 Br216 Br220 Br228 Br244 | ||||||||||||||||||||||||||||||
3@1 | Use Laser Blaster | Tech 14@1 | Mutant World Br023 Br024 Br025 Br027 Br031 Br040 Br051 Ha094 Br053 Ko095 Ha130 Ha131 Br091 Br092 Sl089 Sl090 Br094 Br097 Sl093 Br104 Br113 Br117 Br118 Br129 Sl135 Ha174 | ||||||||||||||||||||||||||||||
1@8 | Operate Spaceship Intra and Interstellar Drives/Piloting | Tech 14@1 | Wanderer Br198 Br201 Br202 Br220 Br221 Br227 Br228 Br231 Br233 Br234 Br235 Br236 Br237 Br241 Ko220 Ko221 | ||||||||||||||||||||||||||||||
1@4 | Use kinetic torquer | Tech 14@4 | Mutant World Br036 | ||||||||||||||||||||||||||||||
1@10 | General Science
| Tech 14@0 | Home Br026 Br028 Br095 | ||||||||||||||||||||||||||||||
1@10 | Math Theory Includes base 8 Br243 and parakeet numbers Ko221 | Tech 11@0 | Home Br026 Br028 Br200 Br202 Br221 Br244 | ||||||||||||||||||||||||||||||
1@10 | Math Applications
| Tech 11@1 | Home Br026 Br028 Br042 Br134 Br159 Br160 Br182 Br183 Br200 Br202 Br207 Br216 Br232 Br239 | ||||||||||||||||||||||||||||||
1@1 | An unspecified assortment of weapons Needle rifles mentioned | Tech X@X | Mutant World Br024 |
PSI
2@5 | Language: English | Psi 0@0 | Home Br182 Br197 |
2@1 | Language: Spritish Uses a different script Can swear in it Br216 | Psi0@0 | Sprite World Ha076 Br182 |
1@5 | Language: Russian | Psi 0@0 | Why Spy Br129 Br130 Br182 |
1@5 | Language: Chinese (Mandarin) | Psi 0@0 | Why Spy Br129 Br182 |
2@1 | Language: Arabic Includes Cursing Ha173 | Psi 0@0 | Why Spy Br129 Br166 Ko143 Ko146 Br170 Br179 Br182 Br197 Br227 |
1@5 | Language: French | Psi 0@0 | Why Spy Br129 Br182 |
1@8 | Language: Farsi | Psi 0@0 | Why Spy Br129 Ko146 Br170 Br179 Br182 Br197 |
1@5 | Language: Japanese | Psi 0@0 | Why Spy Br129 Br182 |
1@1 | Language: Romanian | Psi 0@0 | Why Spy Br130 Br140 Br182 |
1@1 | Language: Modern Parakeet | Psi 0@0 | Parakeet Industrial Revolution Br244 |
2@2 | Teaching | Psi 0@1 | Home Br022 Br025 Br028 Ko090 Br049 Br082 Br084 Br169 Br213 Br214 Br224 Br225 Br232 Br243 Br244 |
1@3 | Read Minds To determine if someone is lying Br174 not totally reliable Ko150 Br174 | Psi 1@1 | Terranova Br049 Ko091 Br055 Br056 Br057 Br058 Br060 Br061 Br072 Ha131 Br119 Br140 Br146 Br150 Sl134 Br165 Br167 Br172 Ko151 Br224 |
1@1 | Seek thinking mind | Psi1@1 | Sprite World Br057 |
1@1 | Tap Speech Center | Psi 1@1 | Wanderer Br225 Br243 Ko221 |
1@2 | Transmit psionic skill pattern | Psi 1@2 | Twin Rivers Br169 Br224 Br225 Br243 |
2@3 | Telepathy to Humans (Sprites, Elves) Lelach Br061 Morani Br062 Br086 Landi Br077 Thalaoniri Br079 Br080 Br081 Br085 Lauren Ha131 Ha175 Ha176 Sl158 Bethany Ha131 Joe Br167 Ko144 Br173 Vashti Br182 Br224 Br226 Br227 | Psi 1@3 | Sprite World Br060 Br063 Br072 Br088 Br169 Ko152 Br176 Br225 |
1@2 | Telepathy to Humanoids | Psi 1@5 | Wanderer Br182 Br191 |
1@8 | Suggestion/Summoning to Animals Butterfly, Mouse, small Snake, Salamander, Chipmunk, Squirrel, Robin, several insects including Bees and Wasps. Observed pattern for a deer, but did not call one Br073 until later Br084. Fox, another kind of snake, painted turtle, a few kinds of fish, others Br074 Small birds Br165 | Psi 1@6 | Sprite World Br069 Br099 |
1@6 | Heightened Awareness (auditory) | Psi 3@1 | Sprite World Br070 Br108 Br111 Br115 Br118 |
1@10 | Panoramic Sight | Psi 3@6 | Sprite World Br070 Br079 Br165 |
2@1 | Clairvoyance | Psi 3@6 | Sprite World Br074 Br085 Br087 Br094 Br109 Br165 Sl152 |
1@3 | Clairtacticity (temperature) To feel interior of lock Br087 Br165 | Psi 3@8 | Sprite World Br072 |
1@5 | Sensory Presence Distances are tricky because movement velocity is practically unrestricted | Psi 3@10 | Sprite World Br075 Br165 Br166 Ko143 Sl150 Ko151 Sl151 Ko161 |
1@2 | Simple Telekinesis To pick lock Sl152 | Psi 4@2 | Sprite World Br087 Br165 |
1@4 | Gaseous Telekinesis | Psi 4@7 | Sprite World Br071 Br072 Br073 Br165 |
1@5 | Liquid Telekinesis | Psi 4@7 | Sprite World Br071 Br165 |
1@3 | Multiple Object Telekinesis Throwing debris | Psi 4@7 | Vampire Future Br097 |
1@2 | Ignore Pain | Psi 5@0 | Sprite World Br071 |
1@2 | Reduce Pain | Psi 5@2 | Sprite World Br071 |
1@2 | Pyrogenesis Warming food Br185 | Psi 7@4 | Sprite World Br071 Br073 Br099 Br165 |
1@1 | Cryogenesis | Psi 7@4 | Sprite World Br073 Br165 |
1@1 | Weaken object | Psi 9@1 | Sprite World Br073 |
1@1 | Soften object | Psi 9@2 | Sprite World Br073 |
1@1 | Harden object (clay) | Psi 9@3 | Sprite World Br073 |
X@X | New Unspecified Skills | Psi X@X | Sprite World Br074 |
MAG
1@4 | Play Trumpet | Mag 0@0 | Home Br012 |
1@5 | Administration (school) | Mag 0@0 | Mutant Earth Br093 |
1@4 | Linguistics: Accents | Mag 0@0 | Why Spy Br129 Br130 |
1@8 | Tactical analysis | Mag 0@0 | Why Spy Sl149 |
1@5 | Theology, Evangelical Christian | Mag 0@1 | Mutant World Br024 Br028 Br064 |
1@5 | Philosophy | Mag 0@1 | Mutant World Br028 Br096 |
1@5 | Religion, Evangelical Christian Acknowledges the existence of magical creatures such as ghosts and vampires Determines that God created all the universes. | Mag 1@0 | Mutant World Br028 Br028 Br096 Br097 Br110 |
1@7 | Religion, Spritish | Mag 1@0 | Sprite World Br075 Br089 Br156 Br173 Br174 Br190 Br227 Br229 Br233 |
1@1 | Nature of Magic | Mag 1@0 | Vampire Future Br096 |
1@3 | Operate Worn/Held Device Clothing: changes size to fit his form [Mag 3@3] Br095 Br162 | Mag 1@3 | Vampire Future Sl090 |
1@1 | Unlimited Damage Repair Hold injured person in arms and pray to the King for healing, skill user glows, glow spreads to the body of the injured. | Mag+ 2@7 | Twin Rivers Br173 Ko149 Sl149 Br179 |
1@1 | Precognitive Dream/Warning | Mag 7@10 | Sprite World Br086 |
2@4 | Glow Light is innate, shines as if reflected from his clothes, from all directions casting no shadow from himself. | Mag 10@1 | Sprite World Br065 Br085 Br087 Br095 Br099 Ko141 Ko145 |
BOD
X@X | Human Standard Sensory Package (2@5 Touch and pressure sensitivity Br0@0, 1@5 Chemical sensitivity Br0@1, 1@7 Gas & particular sensitivity Br0@1, 2@2 Pain Br0@2, 1@6 Heat sensitivity Br0@3, 1@5 Cold sensitivity Br0@3, 2@1 Photosensitivity Br0@4, 1@8 Auditory perception Br0@4, 1@6 Balance Br0@4, 2@5 Focus Br0@5, 1@2 Tactile imaging Br0@5, 1@8 Pitch discrimination Br0@6, 1@8 Stereo directional sense Br0@7, 2@5 Color perception Br0@8, 2@8 Depth perception Br0@8) | Bod 0@X | Home Br057 Br058 Br063 Br064 |
X@X | Human Standard Body Package (2@3 Manipulate Object Br0@1; 1@1 Generate Pheromone Signal Br0@2; 2@7 Generate Sound Signal Br0@2; 2@3 Sitting Br1@0; 2@1 Rise to All Limbs Br1@1; 1@5 Multi-legged Crawl 2mph Br1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300¢ B3@4; 1@5 Sprint 990¢ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4¢ 6² B5@3; 1@5 Standing Long Jump 6¢ B5@3; 1@2 Running Long Jump 9¢ B5@3) | Bod X@X | Home Br057 Br058 Br063 Br064 Br065 Br066 Br072 Br109 Br110 Br160 |
1@5 | Throw darts | Bod 0@1 | Terranova Br051 Br052 Br125 Br129 Br141 |
1@10 | Hide in darkness/Stealth hiding | Bod 0@6 | Home Br004 Br081 Br088 |
1@2 | Move Silently/Stalk | Bod 0@6 | Mutant World Br034 Br051 Br082 |
1@5 | Blend “No one stops you in the halls if you look like you’re in the right place.” | Bod 0@6 | Home Br036 |
1@4 | Swim | Bod 1@2 | Home Br013 |
1@5 | Climb | Bod 1@3 | Home Br211 |
1@5 | Multi-legged Crawl | Bod 1@3 | Home/Sprite World Br063 |
1@5 | Arm-assisted Walking | Bod 2@2 | Home/Sprite World Br064, Br065 |
1@1 | Ride Horse | Bod 3@0 | Twin Rivers Sl142 Ko146 |
1@8 | Dash 250' | Bod 3@4 | Home Br014 Br129 |
1@5 | Ground-based Rolling | Bod 4@1 | Mutant World Br024 Br129 |
1@5 | Ground-based Tumbling | Bod 4@2 | Mutant World Br024 Br129 |
1@5 | Tumble from Erect Position | Bod 4@3 | Mutant World Br024 Br129 |
1@5 | Tumble to Erect Position | Bod 4@4 | Mutant World Br024 Br129 Br173 Br219 |
1@5 | Handsprings | Bod 4@5 | Mutant World Br024 Br129 |
1@5 | Cartwheels | Bod 4@5 | Mutant World Br024 Br129 |
1@8 | Fall Shock-absorption | Bod 4@6 | Mutant World Br024 Br129 |
1@8 | Blow Shock-absorption | Bod 4@7 | Mutant World Br024 Br129 Br173 |
1@8 | Evasive Tumbling | Bod 4@8 | Mutant World Br024 Br117 Br119 Br129 Br211 |
1@7 | Aggressive Tumbling | Bod 4@9 | Mutant World Br024 Br129 |
2@1 | Balance Beam Walking | Bod 6@1 | Home Br105 Br129 |
1@5 | Fly Fishing | Bod 7@1 | Home Br009 |
2@1 | Knife martial arts weapon Base damaging RF1 –5SM | Bod 7@1 | Amontilado Br004 Br018 Ha065 Ha093 Br074 Br117 Br129 Br173 Br179 Ha174 Sl194 |
1@5 | Frying pan martial arts weapon Base damaging RF1 –10SM useful for parrying | Bod 7@1 | Slasher Summer Camp Br018 Ha065 Ha093 Br129 |
2@1 | Chain martial arts weapon Base damaging RF1 useful for tacticals | Bod 7@1 | Slasher Summer Camp Br018 Br117 Br129 Br179 Ha174 |
2@5 | Basic Style from Lauren Basically kicks, punches, and injury avoidance supporting a weapon Br219 | Bod 7@1 | Mutant World Ha067 Br024 Br025 Br074 Br104 Br117 Br129 Br141 Br129 Br141 Br165 Ko148 Ha173 Br179 Ha174 Br191 Br244 |
1@5 | Basic Style (as Ferris) Wings help with jumps and flips, and to put power into kicks and strikes. | Bod 7@1 | Spy World Br165 Br179 Br212 |
2@3 | Firing missile while airborne | Bod 7@2 | Sprite World Br074 Br082 Br088 Br095 Br109 Br129 Br157 Br165 |
1@3 | Knife plunge attack “Devastating” +3DC, -10SM, only attack in the minute, +15SM to next opponent attack | Bod 7@3 | Amontilado Br004 Br117 Br129 Br173 |
1@5 | Leg sweep with chain On success target agility check or fall damaging, attacker falls undamaged, must return to feet | Bod 7@3 | Slasher Summer Camp Br018 Br117 Br129 |
1@5 | Parry with Frypan -5SM on opponent attacks | Bod 7@5 | Haunted House Br008 Br018 Br129 |
1@10 | Disarm by force Grabbing opponent weapon and pulling it from his hands, standard attack on weapon, automatically hit for -10 damage points if successful | Bod 7@5 | Slasher Summer Camp Br018 Br129 |
1@2 | Disarm by leverage Grab leading end of weapon with right hand, push to right, grab middle with left hand, quick snap. | Bod 7@5 | Spy World Br191 |
1@8 | Steerable Glide (Ferris) Corkscrew spiral Br095 Br099 Break fall Br107 Carry Rathi to safety Br176 | Bod 8@2 | Vampire Future Br089 Br097 Br105 Br106 Br129 |
3@1 | Winged Flight (Morach only) Powerdives, shifting by powerstop into forward glide with feet on the surface of the water, fast starts and stops, sharp high-speed turns, other powerful maneuvers Br076 Br079 Br082 Br088 Br163 Back loops. Corkscrew: sharp turn called a wingover extended by tucking one wing inside and spiraling down on the other, snapping the head around to avoid dizziness (like ballerinas and figure skaters) Br109 Br163. Turn doorknob while in flight Br109. Evasive flight Br082 Br088 Difficult to fly at human walking speeds Br102 Deadfall and catch Br109 Combat Aerobatics Br109 leap into flying flip and fire while inverted. | Bod 8@4 | Sprite World Br066 Br067 Br068 Br071 Br072 Br080 Br086 Br087 Br095 Br097 Br099 Br103 Br109 Br129 Br154 Br155 Br156 Br157 Br158 Br159 Br162 Ko139 Sl138 Br163 Sl139 Ko141 Br165 Ko142 Br167 Br168 Br170 Ko152 Sl152 Br176 Ko155 Br179 Br180 Be046 Sl158 |
1@5 | Morph to Same Genus Imagines being Theian Toreinu Morach, Ferris Hoffman, or Derek Brown, and abruptly becomes the body so imagined; Ferris Hoffman is the bridge form, and he cannot change between Morach and Derek without becoming Ferris between them. In low magic worlds, downward transformations release broad-band electromagnetic energy, upward transformations require intake of high energy foods or drinks Br102 Br110 | Bod 13@3 | Vampire Future Br090 Br095 Sl093 Br098 Br103 Br105 Br108 Br118 Br124 Br128 Br129 Br141 Br154 Br155 Ko135 Br159 Ko137 Br162 Br163 Sl139 Br164 Br165 Ha159 Br175 Sl152 Br176 Sl155 Ko155 Br180 Be046 Sl158 Br182 Be050 |
Equipment
Bicycle Very cool mountain bike with dorky baskets mounted by Uncle Ralph. Br001 Br183 Flat tire Br001 repaired Br012 Br016 | Pushed | Home Br001 Br005 Br006 Br007 Br009 Br010 Br019 Br037 Br042 Br078 Br098 Br099 Br101 Br104 Br105 Ko138 Sl142 Br176 Br195 Br208 |
Referred to as a “satchel” Br157 Br159 Contains laptop? Br216 Given to Vashti Br230 | Baskets | Home Br001 Br005 Br009 Br019 Br037 Br078 Br183 Br191 |
Jacket | Worn | Home Br002 |
Butcher knife Base damaging RF1 –5SM With sheath Br097 | Backpack | Amontilado Br003 Br004 Br005 Br009 Br016 Br018 Br019 Ha065 Br022 Br023 Ha067 Br027 Ha092 Ha093 Br067 Br078 Br091 Br095 Br110 Br173 Br175 Br184 Br191 Br211 |
Shirt | Backpack | Home Br003 |
Blanket | Backpack | Haunted House Br005 Br009 Ha065 Br186 |
Pocket knife | Home Br005 Br099 | |
Laptop Working internal battery Br011 Standard binary programmed for 32-bit coding Br043 Upgraded to trinary Br186 | Bookbag | Home Br006 Br022 Br037 Ha094 Br078 Ha131 Sl092 Br098 Br104 Br105 Br110 Br143 Br150 Br151 Br154 Br184 Br191 Br216 Ko221 |
Trinary-to-Binary converter | Backpack | TerraNova Habitat Br216 |
Video games, unspecified Some hand-held with batteries Br011 Some are 64-bit coding but all are binary Br043 | Bookbag | Home Br006 Br009 Br078 Br104 Br105 |
Heavy frying pan Base damaging RF1 –10SM | Backpack | Haunted House Br007 Br008 Br009 Br016 Br019 Ha065 Br022 Br023 Ha092 Ha093 Br078 Br091 Br095 |
Silk robe | Backpack | Vampire Swamp Br011 Ha065 Br089 |
Fluffy cotton towel | Backpack | Vampire Swamp Br011 |
Clothes, unspecified Jeans, T-shirt Br047 Underwear, shoes Br219 | Worn | Home Br011 Br102 Br110 Br155 Br159 |
Clothes, unspecified | Backpack | Home Br012 Br078 Br105 Br157 |
Nylon Backpack with Aluminum Frame | Back | Slasher Summer Camp Br013 Br016 Br019 Ha065 Br037 Br042 Br052 Br078 Br095 Br098 Br099 Br101 Br105 Br124 Sl135 Br176 Br183 |
Pup tent | Packframe | Slasher Summer Camp Br013 Br016 Ha065 Br033 Br037 Br098 Br099 Br100 Sl135 |
Sleeping bag | Packframe | Slasher Summer Camp Br016 Ha065 Br033 Br037 Ko085 Br078 Br089 Br098 Br099 Br100 Sl135 Br186 |
Chain Base damaging RF1 | Waist? | Slasher Summer Camp Br018 Ha065 Br022 Br037 Ha092 Br067 Br095 Br110 Br173 Br175 Br191 Br211 |
A couple small tools, unspecified Screwdriver Br022 Wire cutters/strippers, meter Br034 | Toolkit | Mutant World Br022 Ha095 Br078 Br105 Br110 Br184 |
Cables and connectors, a batch, unspecified Alligator clips Br034 Ha095 “Patches” Br105 | Backpack | Mutant World Br022 Br078 Ha131 Br110 Br184 |
Laser Blaster/Rifle Electronic, highly sophisticated, few visible metal parts. RF6, five shots to a power pack, reload 0:10 dangerous Has a “ready” indicator Br111 Br118 | L Shoulder | Mutant World Br022 Br023 Br024 Br027 Br035 Br037 Br040 Ko086 Ha092 Br051 Br052 Ha094 Br053 Ko095 Ha095 Br067 Br073 Br078 Ha131 Br091 Br092 Br094 Br095 Sl092 Br094 Br095 Sl092 Br101 Br103 Br104 Br105 Br110 Br113 Br115 Br117 Br122 Br124 Br170 Ha174 Br184 Br195 Br211 |
Extra power packs, 5 Look like video game cartridges without labels. Recharge in standard charger takes one hour. | Jacket pocket | Mutant World Br022 Ha092 Br053 Ko095 Br089 Br091 Ha132 Sl088 Br094 Br095 Br117 Br170 Br187 |
Mutant World Identity Card | Jacket Pocket | Mutant World Br023 Br208 |
Universal power converted power pack charger Charges one battery at a time, takes an hour, adapts to any electrical input Requires external power source Ha174 | Backpack | Mutant World Br024 Br089 Br187 |
Porcuperson Darts, 12, in apron Renders target unconscious in a few seconds for RS minutes, woozy for at least as long thereafter. RF1 3’:10’:20’:30’:+10/3’ -1 Br051 –1 case dropped Br052 | Waist | Mutant World Br032 Br033 Ha095 Br067 Br078 Br079 Br081 Br089 Ha091 Br095 Br105 Br107 Br109 Br110 Br124 Br125 Br140 Br141 Br146 Br154 Br173 Br174 Sl151 Br175 Br191 |
Portable tool kit Magnetic nail gun, kinetic torque driver, sonic cutter, laser welder, a few other tools, rechargeable power supply. Described as a “bag” Br037 Meter Ko092 circuit tester Br213 | Backpack | Mutant World Br033 Br039 Ko092 Ha094 Ha095 Br078 Sl092 Br105 Br110 Ko104 Br184 Br191 |
Components and chips, unspecified Includes a card/circuit board: fiberoptic decryption coprocessor circuit with trinary to binary converter, cracks security systems, central processor running in base three, secondary chip converts between it and a variety of base two computer standards fed from the laptop. Several hundred years ahead of modern technology Br110 | Backpack | Mutant World Br034 Br037 Br038 Br039 Ha095 Br078 Ha131 Br105 Br184 Br191 |
Rations, a few days | Backpack | Mutant World Br037 Br038 Br099 |
Water, container undefined | Backpack | Mutant World Br037 |
Terranova computer technician credentials | Terranova Br044 | |
Terranova complex technician access keys | Terranova Br044 | |
Spritish bow | Arm | Sprite World Br078 Br086 Br088 Br095 Br100 Br105 Br108 Br109 Br118 Br124 Br155 Br157 Br158 Br163 Br165 Br168 Br174 Sl151 Br175 Ko152 Sl152 Br181 Br191 |
Spritish arrows Treated with Morach Sleep Potion Br084 Br101 Ko152 Br181 | Quiver | Sprite World Br078 Br100 Br105 Br109 Br118 Br124 Br155 Br156 Br157 Br158Br086 Br087 Br095 Br100 Br105 Br109 Br118 Br124 Br155 Br156 Br157 Br158 Br163 Br165 Br168 Br174 Sl151 Br175 Sl152 Br191 |
Quiver | Left Leg | Sprite World Br078 Br100 Br108 Br175 |
Blanket, sprite-sized | ? | Sprite World Br080 |
Sprite day clothes Has pockets Br155 | Backpack | Sprite World Br086 Br099 Br105 Br108 Br154 |
Sprite night clothes | ? | Sprite World Br086 |
Clothes that fit Ferris Resemble a kid’s bathrobe, only one set Br102 | Backpack | Vampire Future Br089 Br099 Br105 Br109 Br154 Br155 Br157 |
Clothes that change size to fit Morach, Ferris, or Derek Active when worn/held device M1@3 change size [M3@3] | Worn | Vampire Future Sl090 Br095 Br099 Sl136 Br162 Ko147 Br181 |
Miniature arrows, “scores” | Pack Pocket | Why Spy Br104 |
Darts, “a couple dozen” | Backpack | Why Spy Br104 |
16 one-cup containers of paste-like knockout drug for darts and arrows | Backpack | Why Spy Br104 |
Common British Passport, for Derek Jacob Brown | Backpack | Why Spy Br104 |
British Diplomatic Passport, for Kyler Bryant Son of an English Earl | Backpack | Why Spy Br104 Br130 Br139 |
Australian Passport | Backpack | Why Spy Br104 |
Canadian Passport | Backpack | Why Spy Br104 |
New Zealand Passport | Backpack | Why Spy Br104 |
American Passport, for John David Adams | Backpack | Why Spy Br104 Br148 Br149 |
Nutritional drink (to power transformations in low magic worlds) A full case Br159 | Backpack | Why Spy Br105 Br110 Br154 Br155 Br157 |
Bed sheet | Backpack | Why Spy Br105 |
Lock picks | Why Spy Br106 Br158 | |
Smiley Stickers, book, partial | Why Spy Br113 | |
Medal and printed citation from Queen of England | Backpack | Why Spy Br128 |
Surveillance bugs, extensive collection Includes tracking, audio, and camera Br150 | Bookbag | Why Spy Br135 Br137 Br146 Br155 Br156 Br157 |
Gold chain, engraved In Arabic, “In appreciation for services graciously rendered to the Twin Rivers Caliphate” | Worn | Arabian Nights Ko147 Sl155 |
Gold chain, engraved, duplicate In Arabic, “In appreciation for services graciously rendered to the Twin Rivers Caliphate” | Worn | Arabian Nights Sl153 Sl155 |
Robot, multi-purpose #7459 (16443 base 8) Animal containment gear includes drugged darts Br209 Reprogrammed to understand English and Arabic and to recognize Derek and Vashti as bridge officers Br210 Parakeet language added Br244 Emergency shutoff, a push-and-release button behind a sliding panel in the back Br212 disconnects power from processor Br214 Extremely lightweight, made of sci-fi material of some sort Br213 Can be opened with a screwdriver Br213 Repurposed for food preparation Br216 Br217 Br220 Br243 secondary purpose pending Upgraded memory and processing functions Br228 Programmed and equipped for planetary survey operation Br228 | Self-propelled | Wanderer Br209 Br238 Br242 |
Known Exclusions
Owns waders, did not bring them. Br009
Not carrying food or water initially. Br009
Knows very little about religion Br014
Does not know the word “defibrillator” Br015
Not athletic Br018
Knows almost nothing about girls Ko087 but recognizes Raeph’s interest in Lauren Br048
Knows little history, nothing about Mahatma Gandhi or Martin Luther King Jr., but that they succeeded at non-violent resistance somehow.
Cannot hover Br076 Br079 Br100 Br156
Weak on biological sciences Br099
As Morach cannot get past the downdraft of a helicopter. Br102
Was never in an aircraft other than a spaceship prior to Why Spy Br102
Not familiar with the London skyline other than “the clock” Br103
Does not know how to cook beyond peanut butter sandwiches and the like Br104
Ferris and Morach do no own shoes Br108
Does not like beer or wine, but drinks them from necessity Br181
Never took an interest in games that did not run on a computer Br181
Never had baked eggs or any poultry other than chicken and turkey Br218
World List
Stage 2 Br098 Br159
Identified Characteristics
Dislikes gym, sports, and outdoors stuff. His only real exercise is riding his bike to school. Br029
Has seen many horror movies Br001, knows that in horror films you can’t escape Br002, thinks he should hope for the best but prepare for the worst Br003.
Left-handed Br004 Br117 Br118
Almost impossible to get him into the bath, nearly as difficult to get him out Br011
His DNA has features which are unique in the Terranova universe Br042
Is aware that he won’t age Br042
Chooses to avoid intoxicants Br043
Likes the idea of saving a world, even if no one knows Br064
Does not care for tea, prefers orange juice with breakfast Br090
Homesick for two different worlds Br093
Learns to embrace the present as a place you love and the future as a place you seek, neither detracting from the other, both good, God good, and that enough to know for now Br096.
In low magic worlds, down-size transformations emit wide band electromagnetic radiation sufficient to light mithisella, up-size transformations consume too much energy and require rapid intake of high-energy foods. In high magic worlds, mass is shunted to some other dimension and recalled from there. Br099 Br100 Br101 Br102 Br104
Likes to learn Br104 and approves of people who want to learn Br110
Prefers not to kill sentient creatures Br107 Br108 or let them die instead of him Br111 Br112
Thinks his life is often like a movie Br120 but that sometimes it isn’t Br127
Dislikes trips to the beach, particularly the sand and the salt Br159
Sprite wings are frail, as compared with a hawk, although male wings are stronger than female Br163
Is uncomfortable with leadership roles Br168
Not as ticklish as Vashti Br172
Got seasick on riverboat Br180
Talks to himself when trying to understand a problem Br213
Prefers keyboards over touchscreens Br216
Uncomfortable with people standing behind him while he works Br216
Personal History
His first theory of the verse was that this was all nightmares of a comatose patient. Br001 Br009 Br011 Br039
Killed by a “Rapid Responder” video game controller which had been broken by Bobby Peterson. Br001.
Considers possibility that he is a restless spirit from beyond the grave. Br005
Explored suburban housing construction sites at home Br005
Would not permit himself to recognize that he was in a “haunted house” Br006
Misses father, mother, and one brother Br009 Br025
Is from Mahwah, somewhere upstate from Newark, state not specified Br012
Reluctantly swam in a lake near his home Br013
Watched David perform CPR Br015
Meets Lauren in Mutant World Ha064
Watched horror movies to pretend he was brave, but after his experiences he is no longer afraid Ha065
Recognizes that Lauren’s idea that God sent him somewhere turns an accident into an adventure Br022
Eventually forgets the nightmare Br024
Considers that Lauren might be right about God Br024
Meets Joe in Terranova Br044
Has observed Lauren projecting a psi skill pattern Br049 doing clairvoyance Br050
Experience moving in zero gravity Ko092
Reborn child of Theian Orlina Lelach Br059 named Theian Toreinu Morach Br060
Married Amira Vashti of the Amirate of the Southern River Bend Ko154 Br179
Became First Officer of The Wanderer Br195 Br196
As to the old stories that have long been here: