Stories from the Verse
Multiverser Novel Support Pages

Derek Jacob Brown Character Sheet
Leaving In Version

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This is an attempt to capture for reference a character paper snapshot of the character Derek Brown, a supporting character in the Multiverser novels who debuts in Old Verses New, continues his story in For Better or Verse, Spy Verses, Garden of Versers, Versers Versus Versers, again in In Verse Proportion, and then again in In Version.  This character sheet includes everything that is confirmed about him, plus a few extrapolations, in those books, and thus represents him as he is in the final chapter of the last.

The picture was dug up on the Internet as an approximate image of him; it's not perfect, but is reasonably close.

To assist the referee, some entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "Br" for Brown; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to his name, you read here that it appears in Br001, and on the index page for the novel you search for the text "Brown 1" and that will take you to the link for that chapter.  Obviously the chapters beginning "Ko" are Joe's story, and thus "Kondor", those beginning "Ha" are Lauren's story, "Hastings", those beginning "Sl" are Bob's, "Slade", those beginning "Be" are James', those beginning "Ta" are Tomiko Takano, and those beginning "Co" are Brian "Barrelmaster" Cooper.

Derek Jacob Brown Br001 Br056 Br061Br089 Br097 Br103 Sl135 Ko137 Ko138 Sl155

A.K.A.:  Derek Brown, self identification upon meeting Br002

A.K.A.:  The Boy, by Qualick Br022 Br034 and others Br035

A.K.A.:  Derek, given as what to call him Br039 Br093 to Ystrang Br269

A.K.A.:  Theian Toreinu Morach, spritish name, Morach or ‘Rach for short Br060 Br061 Br062 Br084 Br089 Br097 Br102 Br103 Br172

A.K.A.:  Little Bug, by Thalaoniri and the elves Br080, in elfish Eh Vrek Br081.

A.K.A.:  Ferris Hoffman, self-chosen name for middle form, Ha130 Br089 Br097 Br103

A.K.A.:  Kyler Bryant, name on British Diplomatic passport, son of an English Earl, Br104 Br130 Br139 Br150

A.K.A.:  John (David) Adams, name on American passport, Br104 Br148 Br149 Br150

A.K.A.:  Derek Jacob Brown, twice-honored hero of the Twin Rivers Caliphate, Br177 Sl155 Br179 Sl158 Be050

A.K.A.:  Love, by Vashti, Br181

A.K.A.:  Commander [Derek] [Jacob] [Brown], by Captain of the Wanderer Br195 Br196 to The Seeker Sl222 Br274

A.K.A.:  Honored Warrior, by in Throne World Br274
ATTRIBUTESAVERAGED ATTRIBUTES
1@7Persuasion2@4Ranged Strike Value (RSV)
1@5Charisma2@3Martial Strike Value (MSV)
1@5Animal Magnetism1@10Target Value (TV)
1@7Damage Value
2@2Strength Ha067 Br024 Br040 Br089 Br129 Br219
1@10Stamina Br014 Br024 Br040 Ha093 Ha095 Br089 BIAS LEVELS
2@1Resistance14@4Tech
1@2Density Br0899@3Psi
10@1Mag
2@3Flexibility Br08913@3Bod
2@7Agility Ha067 Br089 Br129 Br182
2@6Hand/Eye Br023
BEST RELEVANT ATTRIBUTE
1@8Intellect2@2Tech (Intellect/Intuition/Ed Level)
2@2Intuition Br0232@1Psi (Persuasion/Intuition/Will Power)
2@2Education Level Br0292@1Mag (An-mag/Intellect/Intuition)
1@5Will Power2@2Bod (Strength/Agility/Will Power)

WEAKNESSES:
Out-of-shape adolescent Br029 resolved as sprite Br089

PHYSICAL DESCRIPTION:
Height:  5' 0" After transformation Derek 5', Ferris 2'6", Morach 1'3" Ha130 Br090 Br097 Br099 Br109 Br135 Br180 Br182 Br261
Weight:  170#?à140#? Br024 Derek 140#, Ferris 24#, Morach 3#
Current Hair Style: 
Hair Color: 
Age:  Seventh grade Br028 12 years old Br029 Ha095 b.1988 d.2000 Br040 Ko085 Looks 17, but young Br090 Ha134 (carded when he tries to buy bubblegum) Br103 Br128 Sl135 Ko137
Eye Color: 
Facial Hair:  None
Birthmarks, Tatoos, or other unusual markings:  None
Other Description:  six inches and thirty pounds smaller than out-of-shape teens three years older, a child about the age of Lauren’s middle child Tiffany.
As Morach, glows.  This hides him against the sky and reduces his shadow on the ground Br109

SKILLS:

TECH

1@51990’s Basic Technology Package (1@1 Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire), 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play)Tech X@XHome
2@1Survival Forest
Foraging, Hunting
Tech 0@1Sprite World Br073 Br098 Br099
1@2AmbushTech 0@3Why Spy Br113
1@5General weapons use package
Training in recognizing and using wide array of weapons in case they are encountered in the field.
Tech 0@5Why Spy Br104 Br129
1@10Basic Fire Skills PackageTech 1@1Sprite World Br073
1@1Cook (Peanut butter sandwiches)Tech 1@2Home Br022 Br200 Br201 Experimenting with alien foods Br192 Br193 Br194 Br202 Br205
2@1Ignite Fire from Body Heat (as Morach)Tech 1@10Sprite World (Br073) Br099
2@6Use BowTech 2@1Slasher Summer Camp Br013 Br074 Br082 Br097 Br104 Br108 Br129 Br156 Br158 Sl135 Br165 Br175 Ko152 Sl218 Br250
2@1Use standard Hand Tools
Knife Ko093
To make mithisella Br099
Tech 3@XHome Ko092 Br127
2@4Use DartsTech 3@1Mutant World Br104 Br106 Br108 Br129 Br173
1@8Pick LocksTech 3@2Why Spy Br104 Br106 Br122 Br129
1@10Operate BicycleTech 4@1Home Br016 Br020 Br031 Br260
1@5Sabotage Simple Gear Systems & DrivesTech 4@1Vampire Future Ha133 Sl092
1@7Make/Use Sleep PotionTech 6@1Sprite World Br079 Br080 Br081 Br082 Br084 Br089 Br107
1@4Disarm explosives
Brief course in defusing everything from fertilizer bombs to nuclear devices
Tech 6@1Spy World Br104 Br105 Br110 Br111 Br126 Br129
1@1Primitive antibioticsTech 8@1Terranova Br049
2@7Operate Motor Vehicle
Racecar 2@7
Stunt Driving 2@7 chases and jumps
Heavy Equipment Operation 2@1
Trucks 2@1
Demolition Derby 2@1
Tech 8@1Why Spy Br104 Br129 Br130
1@10Electricity package
Includes voltage regulators
Tech 9@XParakeet Industrial Revolution Br244
1@5Operate Power Pack ChargerTech 10@0Mutant World Sl088 Br093 Sl090 Br187
1@10Electronics PackageTech 10@XMutant World Br026 Br129 Br187
1@5Use electronic security and surveillance equipmentTech 10@XWhy Spy Br104 Br129 Br135 Br137
2@2Defeat electronic alarm systemsTech 10@XWhy Spy Br104 Br129
2@1Operate hand-held portable communications device
and similar communications systems Br105 Br110 Br117
Tech 10@1Mutant World Br024 Br129
2@3Hijack video/electronic securityTech 10@3Mutant World Br034
1@3Build Power Pack ChargerTech 10@5Vampire Future Sl090/td>
1@3Design Power Pack ChargerTech 10@6Vampire Future Br093/td>
1@10Play Video GamesTech 11@0Home Sl134 Ko221 Br274
3@5Computer knowledgeTech 11@0Home Ha065 Br026 Br090 Ha131 Ha132 Br104 Ko135 Sl135 Ko137 Br248
3@5Computer Technology Package
11@0 Computer Theory, 11@0 Computer Gameplay, 11@1 Read & Write Program, 11@2 Create Computer Security, 11@3 Bypass Computer Security, 11@4 Repair Computer, 11@5 Build Computer, 11@6 Design Computer.
Writes in several programming languages Br029
Includes familiarity with trinary Br043 mastered the essentials Br046
Introduced to biocomputers, and pursues study on the subject Br046
Tech 11@XMutant World Br026 Ha069 Br036 Br042 Br044 Ko087 Br091 Br097 Ko104 Ko119 Br133 Br134 Br143 Br151 Br154 Br184 Br186 Br188 Br189 Br190 Br193 Br194 Br195 Br197 Br199 Br200 Br201 Br206 Br216 Br224 Br227 Br228 Br232 Br233 Sl219 Br251 Sl228 Br262 Br263 Br268 Ko252
1@2Use portable computerized medical kitTech 11@3Mutant World Br024
1@1Operate spaceship galley equipmentTech 11@1Wanderer Br192
1@1Operate miscellaneous spaceship systems
Includes launch bay airlock, external scanning Br232 Br239
Tech 11@1Wanderer Br231
1@1AstrogateTech 11@1Wanderer Br220 Br221
3@1Create Computer SecurityTech 11@2Mutant World Ha131
2@10Bypass electronic locksTech 11@3Mutant World Br022 Br023 Ha093 Ko094 Br104 Ko104 Br129
3@8Bypass Computer SecurityTech 11@3Mutant World Br019 Ha064 Br021 Br022 Ha066 Br024 Br027 Br036 Br041 Ko091 Ha095 Ha130 Br089 Ha131 Ha133 Ha135 Br097 Sl093 Br110 Ko104 Br133 Br152 Br153
1@1Operate Repulsor BeamsTech 11@3Wanderer Br221
1@3Modify Advanced Spaceship SystemsTech 1@5Wanderer Sl228
1@5Repair Advanced Spaceship SystemsTech 11@4Wanderer Br255
1@1Build ComputerTech 11@5Parakeet Industrial Revolution Ko220 Ko221 Sl214
1@5Repair BiocomputerTech 11@6TerraNova Habitat Br206
1@1Design ComputerTech 11@7Parakeet Industrial Revolution Ko221
1@1Operate Decision Machine (Robot)Tech 12@1Wanderer Br212 Br220 Br228 Br230 Br231 Br232 Br242 Br249 Br260 Sl230 Br262 Br280
1@1Modify Decision MachineTech 12@3Wanderer Br215 Br216 Br220 Br228 Br244
3@1Use Laser BlasterTech 14@1Mutant World Br023 Br024 Br025 Br027 Br031 Br040 Br051 Ha094 Br053 Ko095 Ha130 Ha131 Br091 Br092 Sl089 Sl090 Br094 Br097 Sl093 Br104 Br113 Br117 Br118 Br129 Sl135 Ha174
1@8Operate Spaceship Intra and Interstellar Drives/Piloting
Forces enemy ship to the ground Ko232
Drives off attacking ship Ko233
Tech 14@1Wanderer Br198 Br201 Br202 Br220 Br221 Br227 Br228 Br231 Br233 Br234 Br235 Br236 Br237 Br241 Ko220 Ko221 Sl214 Br255 Sl225 Sl226 Sl228 Br259 Sl229 Br262 Br264
1@4Use kinetic torquerTech 14@4Mutant World Br036
1@10General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
13Artificial Intelligence, Mind/Machine Interface
10Energy Fields, Star Drives, Matter Transmission
Tech 14@0Home Br026 Br028 Br095 Br244 Sl214 Br249 Br270
1@10Math Theory
Includes base 8 Br243 and parakeet numbers Ko221
Tech 11@0Home Br026 Br028 Br200 Br202 Br221 Br244 Sl214 Br254 Sl233
1@10Math Applications
LevelSkill Areas
1-2Counting & Shape Identification
3-6Arithmetic & Euclidean Geometry
7-9Algebra & Set Theory
10Trigonometry & Alternative Number Systems
11-13Calculus Br220
Tech 11@1Home Br026 Br028 Br042 Br134 Br159 Br160 Br182 Br183 Br200 Br202 Br207 Br216 Br232 Br239 Br252
1@1An unspecified assortment of weapons
Needle rifles mentioned
Tech X@XMutant World Br024

PSI

2@5Language:  EnglishPsi 0@0Home Br182 Br197
2@1Language:  Spritish
Uses a different script
Can swear in it Br216
Psi0@0Sprite World Ha076 Br182
1@5Language:  RussianPsi 0@0Why Spy Br129 Br130 Br182
1@5Language:  Chinese (Mandarin)Psi 0@0Why Spy Br129 Br182
2@1Language:  Arabic
Includes Cursing Ha173
Psi 0@0Why Spy Br129 Br166 Ko143 Ko146 Br170 Br179 Br182 Br197 Br227
1@5Language:  FrenchPsi 0@0Why Spy Br129 Br182
1@8Language:  FarsiPsi 0@0Why Spy Br129 Ko146 Br170 Br179 Br182 Br197
1@5Language:  JapanesePsi 0@0Why Spy Br129 Br182
1@1Language:  RomanianPsi 0@0Why Spy Br130 Br140 Br182
1@1Language:  Modern ParakeetPsi 0@0Parakeet Industrial Revolution Br244
1@2Language:  Little Green MenPsi 0@0Wanderer Br246 Ko224
2@2TeachingPsi 0@1Home Br022 Br025 Br028 Ko090 Br049 Br082 Br084 Br169 Br213 Br214 Br224 Br225 Br232 Br243 Br244 Br259 Br260 Br268
1@3Read Minds
To determine if someone is lying Br174 not totally reliable Ko150 Br174 Br248
Psi 1@1Terranova Br049 Ko091 Br055 Br056 Br057 Br058 Br060 Br061 Br072 Ha131 Br119 Br140 Br146 Br150 Sl134 Br165 Br167 Br172 Ko151 Br224
1@1Seek thinking mindPsi1@1Sprite World Br057
1@1Tap Speech CenterPsi 1@1Wanderer Br225 Br243 Ko221 Br246 Br249 Ko232 Sl226
1@2Transmit psionic skill patternPsi 1@2Twin Rivers Br169 Br224 Br225 Br243
2@3Telepathy to Humans (Sprites, Elves)
2 people at once Br252
Closed channel
Lelach Br061
Morani Br062 Br086
Landi Br077
Thalaoniri Br079 Br080 Br081 Br085
Lauren Ha131 Ha175 Ha176 Sl158
Bethany Ha131
Joe Br167 Ko144 Br173
Vashti Br182 Br224 Br226 Br227
Shella Sl229
Slade Br260
Psi 1@3Sprite World Br060 Br063 Br072 Br088 Br169 Ko152 Br176 Br225
1@2Telepathy to Humanoids
Little Green Men Br246
Psi 1@5Wanderer Br182 Br191
1@8Suggestion/Summoning to Animals
Butterfly, Mouse, small Snake, Salamander, Chipmunk, Squirrel, Robin, several insects including Bees and Wasps.
Observed pattern for a deer, but did not call one Br073 until later Br084.
Fox, another kind of snake, painted turtle, a few kinds of fish, others Br074
Small birds Br165
Psi 1@6Sprite World Br069 Br099
1@6Heightened Awareness (auditory)Psi 3@1Sprite World Br070 Br108 Br111 Br115 Br118 Br249
1@10Panoramic SightPsi 3@6Sprite World Br070 Br079 Br165
2@1ClairvoyancePsi 3@6Sprite World Br074 Br085 Br087 Br094 Br109 Br165 Sl152 Sl227
1@3Clairtacticity (temperature)
To feel interior of lock Br087 Br165
Psi 3@8Sprite World Br072
1@5Sensory Presence
Distances are tricky because movement velocity is practically unrestricted
Psi 3@10Sprite World Br075 Br165 Br166 Ko143 Sl150 Ko151 Sl151 Ko161
1@2Simple Telekinesis
To pick lock Sl152
To manipulate weapons Br272 Br279
Psi 4@2Sprite World Br087 Br165
1@4Gaseous TelekinesisPsi 4@7Sprite World Br071 Br072 Br073 Br165
1@5Liquid TelekinesisPsi 4@7Sprite World Br071 Br165
1@3Multiple Object Telekinesis
Throwing debris
Psi 4@7Vampire Future Br097 Sl227
1@2Ignore PainPsi 5@0Sprite World Br071
1@2Reduce PainPsi 5@2Sprite World Br071 Sl218 Sl235 Sl236 Br280
1@2Pyrogenesis
Warming food Br185
Psi 7@4Sprite World Br071 Br073 Br099 Br165
1@1CryogenesisPsi 7@4Sprite World Br073 Br165
1@1Weaken objectPsi 9@1Sprite World Br073
1@1Soften objectPsi 9@2Sprite World Br073
1@1Harden object (clay)Psi 9@3Sprite World Br073
X@XNew Unspecified SkillsPsi X@XSprite World Br074

MAG

1@4Play TrumpetMag 0@0Home Br012
1@5Administration (school)Mag 0@0Mutant Earth Br093
1@4Linguistics:  Accents
Language analysis Br246
Mag 0@0Why Spy Br129 Br130
1@8Tactical analysisMag 0@0Why Spy Sl149 Br249 Br253 Sl242 Sl244 Br276 Br279
1@2MappingMag 0@0Parakeet Industrial Revolution Br251 Sl221 Ko229
1@1History of Throne WorldMag 0@0Parakeet Industrial Revolution Sl233 Br265
1@5Knows a number of songs well enough to sing them
Super Mario Brothers, Legend of Zelda, James Bond, Indiana Jones, Star Trek
Mag 0@0Home Br270
1@5Theology, Evangelical ChristianMag 0@1Mutant World Br024 Br028 Br064 Sl238
1@5PhilosophyMag 0@1Mutant World Br028 Br096
1@5Religion, Evangelical Christian
Acknowledges the existence of magical creatures such as ghosts and vampires
Determines that God created all the universes.
Mag 1@0Mutant World Br028 Br028 Br096 Br097 Br110
1@7Religion, SpritishMag 1@0Sprite World Br075 Br089 Br156 Br173 Br174 Br190 Br227 Br229 Br233 Br247 Br251 Br255 Br260 Br265
1@1Nature of MagicMag 1@0Vampire Future Br096
1@3Operate Worn/Held Device
Clothing: changes size to fit his form [Mag 3@3] Br095 Br162 Sl218
Mag 1@3Vampire Future Sl090
1@1Unlimited Damage Repair
Hold injured person in arms and pray to the King for healing, skill user glows, glow spreads to the body of the injured.
Mag+ 2@7Twin Rivers Br173 Ko149 Sl149 Br179 Ko234
1@1Insignificancy (Pseudo-Invisibility)
Learned from Shella
0:30 TF, movement of either hand and sequence of words in a magical language, RS minutes Sl105
Does not prevent friends from seeing/recognizing you.
Uncertain whether it prevents you from being observed on electronic video monitors Sl116
Not invisibility Sl116
Mag 5@1Parakeet Industrial Revolution Br261
1@1Precognitive Dream/WarningMag 7@10Sprite World Br086
2@4Glow
Light is innate, shines as if reflected from his clothes, from all directions casting no shadow from himself.
Mag 10@1Sprite World Br065 Br085 Br087 Br095 Br099 Ko141 Ko145
1@1Relieve nightmares
Place hand on arm, say “King, this noble warrior’s heart seeks rest from nightmares. Help him.”
Glow passes from his hand to target’s arm, causing relaxation
Mag 10@7Parakeet Industrial Revolution Br269 Sl250
1@1Gate to/from Hyperspace
(Learned from Shella) Calls out a few words in a magical language (unknown to Lauren) gesturing with one hand, walks into the mist that appears, image appears around them which hardens into reality.
Requires a clear image of a unique place Ko133
Can make the opening larger Ko145
Botched on first attempt Br264
Mag 12@9Vampire Future Br259

BOD

X@XHuman Standard Sensory Package
(2@5 Touch and pressure sensitivity Br0@0, 1@5 Chemical sensitivity Br0@1, 1@7 Gas & particular sensitivity Br0@1, 2@2 Pain Br0@2, 1@6 Heat sensitivity Br0@3, 1@5 Cold sensitivity Br0@3, 2@1 Photosensitivity Br0@4, 1@8 Auditory perception Br0@4, 1@6 Balance Br0@4, 2@5 Focus Br0@5, 1@2 Tactile imaging Br0@5, 1@8 Pitch discrimination Br0@6, 1@8 Stereo directional sense Br0@7, 2@5 Color perception Br0@8, 2@8 Depth perception Br0@8)
Bod 0@XHome Br057 Br058 Br063 Br064
X@XHuman Standard Body Package
(2@3 Manipulate Object Br0@1; 1@1 Generate Pheromone Signal Br0@2; 2@7 Generate Sound Signal Br0@2; 2@3 Sitting Br1@0; 2@1 Rise to All Limbs Br1@1; 1@5 Multi-legged Crawl 2mph Br1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300¢ B3@4; 1@5 Sprint 990¢ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4¢ 6² B5@3; 1@5 Standing Long Jump 6¢ B5@3; 1@2 Running Long Jump 9¢ B5@3)
Running with injured leg Br249
Bod X@XHome Br057 Br058 Br063 Br064 Br065 Br066 Br072 Br109 Br110 Br160
1@5Throw dartsBod 0@1Terranova Br051 Br052 Br125 Br129 Br141
1@10Hide in darkness/Stealth hidingBod 0@6Home Br004 Br081 Br088
1@2Move Silently/StalkBod 0@6Mutant World Br034 Br051 Br082
1@5Blend
“No one stops you in the halls if you look like you’re in the right place.”
Bod 0@6Home Br036
1@4SwimBod 1@2Home Br013
1@5ClimbBod 1@3Home Br211
1@5Multi-legged CrawlBod 1@3Home/Sprite World Br063
1@5Arm-assisted WalkingBod 2@2Home/Sprite World Br064, Br065
1@1Power walkingBod 2@6Parakeet Industrial Revolution Sl244
1@1Ride HorseBod 3@0Twin Rivers Sl142 Ko146
1@8Dash 250'Bod 3@4Home Br014 Br129
1@5Ground-based RollingBod 4@1Mutant World Br024 Br129
1@5Ground-based TumblingBod 4@2Mutant World Br024 Br129 Br249
1@5Tumble from Erect PositionBod 4@3Mutant World Br024 Br129
1@5Tumble to Erect PositionBod 4@4Mutant World Br024 Br129 Br173 Br219 Br249 Sl235
1@5HandspringsBod 4@5Mutant World Br024 Br129
1@5Cartwheels
One-handed carrying laptop Br249
Bod 4@5Mutant World Br024 Br129
1@8Fall Shock-absorptionBod 4@6Mutant World Br024 Br129 Br249
1@8Blow Shock-absorptionBod 4@7Mutant World Br024 Br129 Br173
1@8Evasive TumblingBod 4@8Mutant World Br024 Br117 Br119 Br129 Br211 Br249 Sl235 Br277 Br279
1@7Aggressive TumblingBod 4@9Mutant World Br024 Br129
2@1Balance Beam WalkingBod 6@1Home Br105 Br129
1@5Fly FishingBod 7@1Home Br009
2@1Knife martial arts weapon
Base damaging RF1 –5SM
Bod 7@1Amontilado Br004 Br018 Ha065 Ha093 Br074 Br117 Br129 Br173 Br179 Ha174 Sl194 Sl235 Br271 Br273 Br277 Br279 Br280
1@5Frying pan martial arts weapon
Base damaging RF1 –10SM useful for parrying
Bod 7@1Slasher Summer Camp Br018 Ha065 Ha093 Br129 Br271 Br272 Br279
2@1Chain martial arts weapon
Base damaging RF1 useful for tacticals
Bod 7@1Slasher Summer Camp Br018 Br117 Br129 Br179 Ha174 Ha235 Sl235 Br272 Br280
2@5Basic Style from Lauren
Basically kicks, punches, and injury avoidance supporting a weapon Br219
Bod 7@1Mutant World Ha067 Br024 Br025 Br074 Br104 Br117 Br129 Br141 Br129 Br141 Br165 Ko148 Ha173 Br179 Ha174 Br191 Br244 Br271 Sl242 Br275 Br276 Sl235 Br277 Br278
1@5Basic Style (as Ferris)
Wings help with jumps and flips, and to put power into kicks and strikes.
Bod 7@1Spy World Br165 Br179 Br212
2@3Firing missile while airborneBod 7@2Sprite World Br074 Br082 Br088 Br095 Br109 Br129 Br157 Br165
1@3Knife plunge attack
“Devastating” +3DC, -10SM, only attack in the minute, +15SM to next opponent attack
Bod 7@3Amontilado Br004 Br117 Br129 Br173
1@5Leg sweep with chain
On success target agility check or fall damaging, attacker falls undamaged, must return to feet
Bod 7@3Slasher Summer Camp Br018 Br117 Br129
1@5Parry with Frypan
-5SM on opponent attacks
Bod 7@5Haunted House Br008 Br018 Br129 Sl235 Br277
1@1Parry with KnifeBod 7@5Parakeet Industrial Revolution Br277
1@10Disarm by force
Grabbing opponent weapon and pulling it from his hands, standard attack on weapon, automatically hit for -10 damage points if successful
Bod 7@5Slasher Summer Camp Br018 Br129
1@2Disarm by leverage
Grab leading end of weapon with right hand, push to right, grab middle with left hand, quick snap.
Bod 7@5Spy World Br191
1@2Choke attack with chainBod 7@7Parakeet Industrial Revolution Sl235
1@8Steerable Glide (Ferris)
Corkscrew spiral Br095 Br099
Break fall Br107
Carry Rathi to safety Br176
Bod 8@2Vampire Future Br089 Br097 Br105 Br106 Br129
3@1Winged Flight (Morach only)
Powerdives, shifting by powerstop into forward glide with feet on the surface of the water, fast starts and stops, sharp high-speed turns, other powerful maneuvers Br076 Br079 Br082 Br088 Br163 Sl218
Back loops.
Corkscrew:  sharp turn called a wingover extended by tucking one wing inside and spiraling down on the other, snapping the head around to avoid dizziness (like ballerinas and figure skaters) Br109 Br163.
Turn doorknob while in flight Br109.
Evasive flight Br082 Br088 Br277
Difficult to fly at human walking speeds Br102 Flies faster than Slade runs Sl218
Deadfall and catch Br109
Combat Aerobatics Br109 leap into flying flip and fire while inverted.
Pop-and-shoot attack Sl218
Bod 8@4Sprite World Br066 Br067 Br068 Br071 Br072 Br080 Br086 Br087 Br095 Br097 Br099 Br103 Br109 Br129 Br154 Br155 Br156 Br157 Br158 Br159 Br162 Ko139 Sl138 Br163 Sl139 Ko141 Br165 Ko142 Br167 Br168 Br170 Ko152 Sl152 Br176 Ko155 Br179 Br180 Be046 Sl158 Sl218 Br250
1@5Morph to Same Genus
Imagines being Theian Toreinu Morach, Ferris Hoffman, or Derek Brown, and abruptly becomes the body so imagined; Ferris Hoffman is the bridge form, and he cannot change between Morach and Derek without becoming Ferris between them.
In low magic worlds, downward transformations release broad-band electromagnetic energy, upward transformations require intake of high energy foods or drinks Br102 Br110 Br251
Bod 13@3Vampire Future Br090 Br095 Sl093 Br098 Br103 Br105 Br108 Br118 Br124 Br128 Br129 Br141 Br154 Br155 Ko135 Br159 Ko137 Br162 Br163 Sl139 Br164 Br165 Ha159 Br175 Sl152 Br176 Sl155 Ko155 Br180 Be046 Sl158 Br182 Be050 Sl218 Br250 Br277 Sl246 Sl247

Equipment

Bicycle
Very cool mountain bike with dorky baskets mounted by Uncle Ralph. Br001 Br183
Flat tire Br001 repaired Br012 Br016
PushedHome Br001 Br005 Br006 Br007 Br009 Br010 Br019 Br037 Br042 Br078 Br098 Br099 Br101 Br104 Br105 Ko138 Sl142 Br176 Br195 Br208 Br260 Br264 Sl230
Leather canvas backpack bookbag
Referred to as a “satchel” Br157 Br159
Contains laptop? Br216

Given to Vashti Br230
BasketsHome Br001 Br005 Br009 Br019 Br037 Br078 Br183 Br191
JacketWornHome Br002
Butcher knife
Base damaging RF1 –5SM
With sheath Br097
BackpackAmontilado Br003 Br004 Br005 Br009 Br016 Br018 Br019 Ha065 Br022 Br023 Ha067 Br027 Ha092 Ha093 Br067 Br078 Br091 Br095 Br110 Br173 Br175 Br184 Br191 Br211 Sl233 Sl235 Br271 Br271 Br274 Br277 Br279
ShirtBackpackHome Br003
BlanketBackpackHaunted House Br005 Br009 Ha065 Br186
Pocket knifePocketHome Br005 Br099
Laptop
Working internal battery Br011 Sl219 Ko227
Standard binary programmed for 32-bit coding Br043
Upgraded to trinary Br186
BookbagHome Br006 Br022 Br037 Ha094 Br078 Ha131 Sl092 Br098 Br104 Br105 Br110 Br143 Br150 Br151 Br154 Br184 Br191 Br216 Ko221 Br246 Ko224 Sl218 Br251 Sl228 Br262 Br263
Trinary-to-Binary converterBackpackTerraNova Habitat Br216
Video games, unspecified
Some hand-held with batteries Br011
Some are 64-bit coding but all are binary Br043
BookbagHome Br006 Br009 Br078 Br104 Br105
Heavy frying pan
Base damaging RF1 –10SM
BackpackHaunted House Br007 Br008 Br009 Br016 Br019 Ha065 Br022 Br023 Ha092 Ha093 Br078 Br091 Br095 Sl235 Br271 Br272 Br274 Br275 Br277 Br279
Silk robeBackpackVampire Swamp Br011 Ha065 Br089
Fluffy cotton towelBackpackVampire Swamp Br011
Clothes, unspecified
Jeans, T-shirt Br047 Br274
Underwear, shoes Br219
WornHome Br011 Br102 Br110 Br155 Br159
Clothes, unspecifiedBackpackHome Br012 Br078 Br105 Br157
Nylon Backpack with Aluminum FrameBackSlasher Summer Camp Br013 Br016 Br019 Ha065 Br037 Br042 Br052 Br078 Br095 Br098 Br099 Br101 Br105 Br124 Sl135 Br176 Br183
Pup tentPackframeSlasher Summer Camp Br013 Br016 Ha065 Br033 Br037 Br098 Br099 Br100 Sl135
Sleeping bagPackframeSlasher Summer Camp Br016 Ha065 Br033 Br037 Ko085 Br078 Br089 Br098 Br099 Br100 Sl135 Br186
Chain
Base damaging RF1 Br272
Waist?Slasher Summer Camp Br018 Ha065 Br022 Br037 Ha092 Br067 Br095 Br110 Br173 Br175 Br191 Br211 Ha235 Sl235 Br274 Br277 Br280
A couple small tools, unspecified
Screwdriver Br022
Wire cutters/strippers, meter Br034
ToolkitMutant World Br022 Ha095 Br078 Br105 Br110 Br184
Cables and connectors, a batch, unspecified
Alligator clips Br034 Ha095
“Patches” Br105
BackpackMutant World Br022 Br078 Ha131 Br110 Br184
Laser Blaster/Rifle
Electronic, highly sophisticated, few visible metal parts.
RF6, five shots to a power pack, reload 0:10 dangerous
Has a “ready” indicator Br111 Br118 Br244
L ShoulderMutant World Br022 Br023 Br024 Br027 Br035 Br037 Br040 Ko086 Ha092 Br051 Br052 Ha094 Br053 Ko095 Ha095 Br067 Br073 Br078 Ha131 Br091 Br092 Br094 Br095 Sl092 Br094 Br095 Sl092 Br101 Br103 Br104 Br105 Br110 Br113 Br115 Br117 Br122 Br124 Br170 Ha174 Br184 Br195 Br211 Br260 Sl230 Br261 Br262 Br264 Br274 Br280
Extra power packs, 5
Look like video game cartridges without labels.
Recharge in standard charger takes one hour.
Jacket pocketMutant World Br022 Ha092 Br053 Ko095 Br089 Br091 Ha132 Sl088 Br094 Br095 Br117 Br170 Br187
Mutant World Identity CardJacket PocketMutant World Br023 Br208
Universal power converted power pack charger
Charges one battery at a time, takes an hour, adapts to any electrical input
Requires external power source Ha174
BackpackMutant World Br024 Br089 Br187
Porcuperson Darts, 12, in apron
Renders target unconscious in a few seconds for RS minutes, woozy for at least as long thereafter.
RF1 3’:10’:20’:30’:+10/3’
-1 Br051 –1 case dropped Br052
WaistMutant World Br032 Br033 Ha095 Br067 Br078 Br079 Br081 Br089 Ha091 Br095 Br105 Br107 Br109 Br110 Br124 Br125 Br140 Br141 Br146 Br154 Br173 Br174 Sl151 Br175 Br191
Portable tool kit
Magnetic nail gun, kinetic torque driver, sonic cutter, laser welder, a few other tools, rechargeable power supply.
Described as a “bag” Br037
Meter Ko092 circuit tester Br213
BackpackMutant World Br033 Br039 Ko092 Ha094 Ha095 Br078 Sl092 Br105 Br110 Ko104 Br184 Br191
Components and chips, unspecified
Includes a card/circuit board: fiberoptic decryption coprocessor circuit with trinary to binary converter, cracks security systems, central processor running in base three, secondary chip converts between it and a variety of base two computer standards fed from the laptop. Several hundred years ahead of modern technology Br110
BackpackMutant World Br034 Br037 Br038 Br039 Ha095 Br078 Ha131 Br105 Br184 Br191
Rations, a few daysBackpackMutant World Br037 Br038 Br099
Water, container undefinedBackpackMutant World Br037
Terranova computer technician credentialsPocketTerranova Br044
Terranova complex technician access keysPocketTerranova Br044
Spritish bowPocketSprite World Br078 Br086 Br088 Br095 Br100 Br105 Br108 Br109 Br118 Br124 Br155 Br157 Br158 Br163 Br165 Br168 Br174 Sl151 Br175 Ko152 Sl152 Br181 Br191 Sl218 Br250 Br272 Br274 Br277
Spritish arrows
Treated with Morach Sleep Potion Br084 Br101 Ko152 Br181 Br272 Br277
QuiverSprite World Br078 Br100 Br105 Br109 Br118 Br124 Br155 Br156 Br157 Br158Br086 Br087 Br095 Br100 Br105 Br109 Br118 Br124 Br155 Br156 Br157 Br158 Br163 Br165 Br168 Br174 Sl151 Br175 Sl152 Br191 Br250 Br274
QuiverPocket/Left LegSprite World Br078 Br100 Br108 Br175
Blanket, sprite-sized?Sprite World Br080
Sprite day clothes
Has pockets Br155
BackpackSprite World Br086 Br099 Br105 Br108 Br154
Sprite night clothes?Sprite World Br086
Clothes that fit Ferris
Resemble a kid’s bathrobe, only one set Br102
BackpackVampire Future Br089 Br099 Br105 Br109 Br154 Br155 Br157
Clothes that change size to fit Morach, Ferris, or Derek
Active when worn/held device M1@3 change size [M3@3]
WornVampire Future Sl090 Br095 Br099 Sl136 Br162 Ko147 Br181 Sl218 Br272 Br274
Miniature arrows, “scores”Pack PocketWhy Spy Br104 Sl218
Darts, “a couple dozen”BackpackWhy Spy Br104
16 one-cup containers of paste-like knockout drug for darts and arrowsBackpackWhy Spy Br104
Common British Passport, for Derek Jacob BrownBackpackWhy Spy Br104
British Diplomatic Passport, for Kyler Bryant
Son of an English Earl
BackpackWhy Spy Br104 Br130 Br139
Australian PassportBackpackWhy Spy Br104
Canadian PassportBackpackWhy Spy Br104
New Zealand PassportBackpackWhy Spy Br104
American Passport, for John David AdamsBackpackWhy Spy Br104 Br148 Br149
Nutritional drink (to power transformations in low magic worlds)
A full case Br159
BackpackWhy Spy Br105 Br110 Br154 Br155 Br157
Bed sheetBackpackWhy Spy Br105
Lock picksPocketWhy Spy Br106 Br158
Smiley Stickers, book, partialPocketWhy Spy Br113
Medal and printed citation from Queen of EnglandBackpackWhy Spy Br128
Surveillance bugs, extensive collection
Includes tracking, audio, and camera Br150
BookbagWhy Spy Br135 Br137 Br146 Br155 Br156 Br157
Gold chain, engraved
In Arabic, “In appreciation for services graciously rendered to the Twin Rivers Caliphate”
WornArabian Nights Ko147 Sl155
Gold chain, engraved, duplicate
In Arabic, “In appreciation for services graciously rendered to the Twin Rivers Caliphate”
WornArabian Nights Sl153 Sl155
Robot, multi-purpose #7459 (16443 base 8)
Animal containment gear includes drugged darts Br209
Reprogrammed to understand English and Arabic and to recognize Derek and Vashti as bridge officers Br210, Parakeet language added Br244
Parakeet language added Br244
Emergency shutoff, a push-and-release button behind a sliding panel in the back Br212 disconnects power from processor Br214
Extremely lightweight, made of sci-fi material of some sort Br213
Can be opened with a screwdriver Br213
Repurposed for food preparation Br216 Br217 Br220 Br243 secondary purpose pending Sl238
Upgraded memory and processing functions Br228
Programmed and equipped for planetary survey operation Br228
Top speed when carrying Shella 26mph
Language translation Br262
Self-propelledWanderer Br209 Br238 Br242 Br246 Br249 Br251 Br255 Br260 Sl230 Br261 Br264 Sl233 Br280 Br281
Water Purification system
Black metal cone 3” long ½” diameter, twists apart, one side contains filter, the other side several unidentified pills.
BackpackParakeet Industrial Revolution Br256
Water Purification system (duplicate)BackpackParakeet Industrial Revolution Br256
Single-use emergency beacon
Black metal box, deep divot on one side, hinged door opposite
BackpackParakeet Industrial Revolution Br256
Repulsor knife
Slim, longer than wide, curved valleys on one side, looks like hilt of blade. Depressing dial on thin side of hilt causes shimmering vibrating wire to spring from end, with a hum that causes Derek’s teeth to ache, cuts easily through fruit, nicks countertop, releasing button retracts wire, safety prevents blade from emerging if something is in front of it.
BeltParakeet Industrial Revolution Br256
Repulsor knife (duplicate)BackpackParakeet Industrial Revolution Br256
Combat knife
Seven inches long, pointed with a single cutting edge, tang extending to the pommel, knife scales (thin long blocks on either side of the tang which form the handle) on both sides. Slightly widened flat backside, point curves into cutting edge on other side, blade and tang made of CPM S110V. Includes a mechanical sharpener because it is difficult to sharpen. Two titanium knife scales riveted four times through the tang. Costs 412 factory seconds.
Better than his butcher knife, but shorter and different balance Br269
SheathParakeet Industrial Revolution Sl237 Br271 Br272 Br273 Br274 Br277 Br279 Br280
Sheath for combat knife
Soft brown plastic, hooks to belt with separate hook, can be crumpled but never snags or gets cut by the blade.
BeltParakeet Industrial Revolution Br269
Knife sharpener
Small box with open mouth along which the blade slides
BackpackParakeet Industrial Revolution Br269
Thobe, from weddingBackpackArabian Nights Br274 Crimson-trimmed royal blue with white belt with gold threads.
Swimwear, not otherwise specifiedBackpackParakeet Industrial Revolution Br278

Known Exclusions

Owns waders, did not bring them. Br009
Not carrying food or water initially. Br009
Knows very little about religion Br014
Does not know the word “defibrillator” Br015
Not athletic Br018
Knows almost nothing about girls Ko087 but recognizes Raeph’s interest in Lauren Br048
Knows little history, nothing about Mahatma Gandhi or Martin Luther King Jr., but that they succeeded at non-violent resistance somehow.
Cannot hover Br076 Br079 Br100 Br156
Weak on biological sciences Br099
As Morach cannot get past the downdraft of a helicopter. Br102
Was never in an aircraft other than a spaceship prior to Why Spy Br102
Not familiar with the London skyline other than “the clock” Br103
Does not know how to cook beyond peanut butter sandwiches and the like Br104
Ferris and Morach do no own shoes Br108
Does not like beer or wine, but drinks them from necessity Br181
Never took an interest in games that did not run on a computer Br181
Never had baked eggs or any poultry other than chicken and turkey Br218
Does not know how to throw a fight.

World List
Stage 2
Br098 Br159

  1. NagaWorld: killed by coral bush Br001
  2. Cask of Amontilado Br001 Br003 shot three times Br004
  3. Haunted House Br005 killed by poltergeist throwing him through window and stabbing with shards Br008
  4. Vampire swamp Br009 apparently bitten in the neck Br011
  5. Slasher Summer Camp Br011 stabbed with his own knife Br018
  6. Mutant World Br019 killed by laser blaster Br036
  7. Terranova Habitat Br037 Ko131
  8. Zygote Experience/Sprite World Br055
  9. Vampire Future Ha130 shot several times in the back Br097
  10. Why Spy Br098 hit by burst of automatic weapon fire Br158
  11. Twin River Valley Ko135 shot by Dawn Be046 Ha176
  12. The Wanderer Br182 death by vacuum when ship depressurizes Br241 Sl229
  13. Parakeet Industrial Revolution Br241àGate to Throne World Br264 Neck broken by fighter Br280
  14. Spooky New Orleans Br281

Identified Characteristics

Dislikes gym, sports, and outdoors stuff. His only real exercise is riding his bike to school. Br029
Has seen many horror movies Br001, knows that in horror films you can’t escape Br002, thinks he should hope for the best but prepare for the worst Br003.
Left-handed Br004 Br117 Br118
Almost impossible to get him into the bath, nearly as difficult to get him out Br011
His DNA has features which are unique in the Terranova universe Br042
Is aware that he won’t age Br042
Chooses to avoid intoxicants Br043
Likes the idea of saving a world, even if no one knows Br064
Does not care for tea, prefers orange juice with breakfast Br090
Homesick for two different worlds Br093
Learns to embrace the present as a place you love and the future as a place you seek, neither detracting from the other, both good, God good, and that enough to know for now Br096.
In low magic worlds, down-size transformations emit wide band electromagnetic radiation sufficient to light mithisella, up-size transformations consume too much energy and require rapid intake of high-energy foods. In high magic worlds, mass is shunted to some other dimension and recalled from there. Br099 Br100 Br101 Br102 Br104
Likes to learn Br104 and approves of people who want to learn Br110
Prefers not to kill sentient creatures Br107 Br108 or let them die instead of him Br111 Br112
Thinks his life is often like a movie Br120 but that sometimes it isn’t Br127
Dislikes trips to the beach, particularly the sand and the salt Br159
Sprite wings are frail, as compared with a hawk, although male wings are stronger than female Br163
Is uncomfortable with leadership roles Br168
Not as ticklish as Vashti Br172
Got seasick on riverboat Br180
Talks to himself when trying to understand a problem Br213
Prefers keyboards over touchscreens Br216
Uncomfortable with people standing behind him while he works Br216
Can fight weaponless but prefers not to Sl234
Plays charades like Password rather than like a party game. Br280

Personal History

His first theory of the verse was that this was all nightmares of a comatose patient. Br001 Br009 Br011 Br039
Killed by a “Rapid Responder” video game controller which had been broken by Bobby Peterson. Br001.
Considers possibility that he is a restless spirit from beyond the grave. Br005
Explored suburban housing construction sites at home Br005
Would not permit himself to recognize that he was in a “haunted house” Br006
Misses father, mother, and one brother Br009 Br025
Is from Mahwah, somewhere upstate from Newark, state not specified Br012
Reluctantly swam in a lake near his home Br013
Watched David perform CPR Br015
Meets Lauren in Mutant World Ha064
Watched horror movies to pretend he was brave, but after his experiences he is no longer afraid Ha065
Recognizes that Lauren’s idea that God sent him somewhere turns an accident into an adventure Br022
Eventually forgets the nightmare Br024
Considers that Lauren might be right about God Br024
Meets Joe in Terranova Br044
Has observed Lauren projecting a psi skill pattern Br049 doing clairvoyance Br050
Experience moving in zero gravity Ko092
Reborn child of Theian Orlina Lelach Br059 named Theian Toreinu Morach Br060
Married Amira Vashti of the Amirate of the Southern River Bend Ko154 Br179
Became First Officer of The Wanderer Br195 Br196
In Throne World competition ranked 98 in primitive weapons and 29 in unarmed Sl250

Multiverser Novel Support Pages

As to the old stories that have long been here:


Stories from the Verse Main Page

The Original Introduction to Stories from the Verse

Read the Stories

The Online Games

Books by the Author

Go to Other Links


M. J. Young Net

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