Stories from the Verse
Multiverser Novel Support Pages

Brian Edwin "Barrelmaster" Cooper Character Sheet
After A Dozen Verses

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This is an attempt to capture for reference a character paper snapshot of the character Brian Edwin "Barrelmaster" Cooper, a major character in the Multiverser novels who debuts in Con Version and returns in A Dozen Verses.  This character sheet includes everything that is confirmed about him, plus a few extrapolations, in those books, and thus represents him as he is at the end of the twelfth Multiverser novel.

The picture was found on the internet; it's not completely accurate, but it will suffice.

To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "Co"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to the Mister Justice name, you read here that it appears in Co023, and on the index page for the eleventh novel you search for the text "Cooper 23" and that will take you to the link for that chapter.  Obviously the chapters beginning "Ko" are Joe's story,and thus "Kondor", those beginning "Ha" are Lauren's story, and thus "Hastings", those beginning "Sl" are Bob's story, "Slade", those beginning "Br" are Derek's story, "Brown", those beginning "Be" are James Beam, those beginning "Ta" are Brian Edwin "Barrelmaster" Cooper, and those beginning "Co" are Brian "Barrelmaster" Cooper.

Brian Edwin "Barrelmaster" Cooper Co073

A.K.A.:  [Mister] [Brian] Barrelmaster, the name he usually gives for himself since entering the verse. Co028 Ta118 Ta120 Co038 Co053 Br346 Co073 Co087 Co109 Co120 Co125

A.K.A.:  Brian Cooper, the name given to Wilhelm Tell to avoid connotations of beer drinking. Co087 Co125

A.K.A.:  The Moor Tutor, designation picked up in Switzerland when teaching Hans Tell to speak English. Co006 Co016

A.K.A.:  Mister Justice, name of his superhero identity in Berkeley Colorado C023 does not care for the name Co029 Ta117 Ta130

A.K.A.:  Uncle Brian, by Tommy in Berkeley Ta118 Ta150

A.K.A.:  Brian E. Barrelmaster, signature in Berkeley Ta124

A.K.A.:  Bee-Bee, CB handle Co067

A.K.A.:  Terri, short for Terran, aboard The Energetic Co073 Co083

A.K.A.:  Ryan, mispronunciation by Lodotti aboard The Energetic Co079

A.K.A.:  Worm, short for Spaceworm aboard The Energetic until he’s reached the rank of sailor Co083

ATTRIBUTESAVERAGED ATTRIBUTES
1@10Persuasion1@7Ranged Strike Value (RSV)
1@9Charisma1@6Martial Strike Value (MSV)
2@1Animal Magnetism Co006 Co061 Ta151 Co120 1@5Target Value (TV)
1@7Damage Value
1@6Strength
2@3Stamina Co031 Co115 Co116BIAS LEVELS
1@6Resistance12@1Tech
1@2Density0@1Psi
15@4Mag
1@5Flexibility8@3Bod
1@5Agility
1@5Hand/Eye
BEST RELEVANT ATTRIBUTE
2@2/td>Intellect Br3472@5Tech (Intellect/Intuition/Ed Level)
1@8Intuition1@10Psi (Persuasion/Intuition/Will Power)
2@5Education Level Co0382@2Mag (An-mag/Intellect/Intuition)
1@7Will Power1@7Bod (Strength/Agility/Will Power)

WEAKNESSES:
Wears corrective lenses for eyesight.

PHYSICAL DESCRIPTION:
Height:  Tallish Co004 Co009 Co013 Co079
Weight: 
Current Hair Style:  Male pattern baldness with thinning short straight hair Br346
Hair Color:  brown
Age:  50 Br346
Eye Color: 
Facial Hair: 
Birthmarks, Tattoos, or other unusual markings: 
Other Description:  Black, very fit. Frameless glasses. In medieval Switzerland thought to be a Moor Co004. Dark skin Co004. Co045 Br346

SKILLS:

TECH

1@51990’s Basic Technology Package (1@1 Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire), 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play)
Intercom Co102
Tech X@XHome Co024 Co047 Co062
1@4Survival:  Forest
Hunt on beach with rock Co115
Find direction by stars Co116
Tech 0@1Home
1@8Clean with simple equipmentTech 0@5Home Co087
1@8Simple Fire Skills Package
1@1 Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, and Extinguish Fire), 1@2 Ignite Fire from Spark, 1@2 Operate Lighter, 1@2 Ignite Fire from Friction, 1@2 Operate Match, 1@3 Torch, 1@4 Ignite Fire from Light, 1@6 Ignite Fire from Electrical Current.
Tech 1@XHome Co115 Co116
1@3Maintain leather harnessTech 1@2Medieval Switzerland Co006
1@5Cook
Make dried crab jerky Co117
Tech 1@2Home Ta140 Co110 Co115
1@2Fire-hardened cuneiformTech 1@3Tropical Island Co116
1@5KnotsTech 2@1Home
1@10BowTech 2@1Home
1@1Maintain Mule CartTech 2@1Medieval Switzerland Co006
1@1Drive mule cartTech 2@1Medieval Switzerland Co007 Co008 Co012 Co013
1@5Use Standard Hand ToolsTech 3@XHome Co024
1@5Small boats, familiarityTech 3@1Home Co017
1@5Use Axe (chop wood)
Splitting logs Co006
Tech 3@2Home Co012
1@6Use SwordTech 3@3Berkeley Colorado Co025 Co030 Co031 Co040 Co041 Co042 Co043 Ta130 Co050 Co057 Co062 Co065 Co067 Ta151 Co070 Co071 Br363 Co074 Co075 Co076 Co077 Co078 Co100 Co115 Co117 Co121 Co123 Co124 +1
1@3Rope/Crane cargo transfer systemTech 4@2Energetic Co086
1@1Dropweight constructionTech 4@2Energetic Co096
1@4Operate Self-Contained Underwater Breathing Apparatus (SCUBA)Tech 7@1Home
1@2Operate pressure bulkheadTech 7@1Energetic Co102
1@9Operate Automatic Transmission Motor VehicleTech 8@0Home
1@5Operate MotorcycleTech 8@1Home Co066
1@2Operate rocket-powered dart pistolTech 8@2Berkeley Colorado Co025 Co032 Co057 Br350 Co115
2@1Electricity PackageTech 9@XHome
2@1Electronics PackageTech 10@XHome
1@1Deactivate forcefield generatorTech 10@1Home Co024
1@3Calculate interplanetary flight trajectoriesTech 10@1Energetic Co097 Co099
1@7Operate CB RadioTech 10@2Home Co067
2@5Computer Technology Package
Includes 11@X Computer Programmer Package (11@0 Computer Theory, 11@0 Computer Game Play, 11@1 Read & Write Program, 11@2 Create Computer Security, 11@3 Bypass Computer Security), 11@4 Repair Computer, 11@5 Build Computer, 11@7 Design Computer
Tech 11@XHome Co036 Co037 Co038 Co045 Co049 Co055 Co083
1@3Operate SpacesuitTech 11@1Energetic Co100 Co105
1@2Operate Airgen packTech 11@1Energetic Co100
1@2Patch hull breachTech 11@1Energetic Co102
1@1Operate inertial beltTech 11@3Energetic Co081
2@3Operate kinetic glove
Opens venutian doors as a key
Catches falling crewman Co104
Assists pull to climb ladder Co105 pushes against ground to change ship trajectory
Knocks back pursuers Co111
Tech 11@3Energetic Co094 Co115 Co123 +1
1@5Operate Iron Fission power systemTech 12@1Energetic Co100 Co104
1@1General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
Tech 12@0Home

PSI

2@10Language (English)Psi 0@0Home Co006 Co010 Co014 Co019
1@3Language (German)Psi 0@0Home Co002 Co003 Co005 Co006 Co009 Co011 Co014 Co015 Co016 Co017 Co020
1@8Language (Cantonese)Psi 0@0Home
1@7Language (Malay)Psi 0@0Home
1@7Read HebrewPsi 0@0Home
1@8Read GreekPsi 0@0Home
2@5TeachingPsi 0@1Home Co005 Co006 Co083 Co125
1@1Make StarmapsPsi 0@1Tropical Island Co116
1@8Map/Direction SensePsi 3@0Home Co025

MAG

1@10HistoryMag 0@0Home
1@1History of Berkeley ColoradoMag 0@0Berkeley Colorado Co039
3@2Singing (Tenor)Mag 0@0Home Co010 Co013 Co015 Co016 Co017 Co020 Co047 Co069 Co103 Co123 Co124
1@3ClarinetMag 0@0Home
1@3OboeMag 0@0Home
1@3PercussionMag 0@0Home
1@5GuitarMag 0@0Home
2@1Organ (church)Mag 0@0Home
1@5Taxonomy of flowers, specific to CaliforniaMag 0@0Home
2@1Choir DirectingMag 0@0Home Ta139
1@8Whistling
Able to mimic bird songs
Mag 0@0Home Co110
1@8Protestant TheologyMag 0@1Home Co019 Co045
1@10Religion:  Calvinist Evangelical Christian
Prays to prepare himself for conflict Co073
Distinguishes between Christian and Catholic Co082
Learns the Tale of the Desert Walker Co082
Does not appreciate prayers of protection to other deities Co089
Frequently says “We are in Sovereign Hands”, often as a prayer. Co091 Suspects it restores his faith Co092 Co105 Co111 Co123
In response to the suggestion that luck is with him, he responds “Jesus is with me; luck has nothing to do with it.” Co092
Not worried about death Co094
Heavily laced with rigorous Calvinist logic Co097
Tries to keep Bible study time private Co098 Co107 includes prayer and memorization Co115
Angered when other gods are credited with saving them Co104
Does not need to make peace with God because Jesus already did that Co105
Realizes that because the Neptunian miracle is not in the Gospels doesn’t mean it didn’t happen Co105
Believes from experience that God touches everywhere Co109
Identifies himself as “a Servant of the Most High, God of Abraham, Isaac, and Jacob, and of the Church.” Co120
Tells the cougar that his plan is “Trust in God” Co122
Mag+ 1@0Home Co001 Co002 Co004 Co009 Co010 Co011 Co012 Co013 Co014 Co015 Co016 Co019 Co020 Co021 C023 Co027 Co029 Co031 Co032 Co036 Co041 Co046 Co047 Co054 Ta138 Co064 Co084 Co085 Co086 Co090 Co097 Co117 Co119 Co120 Co122 Co124
1@1Ceremony (funereal)Mag+ 1@1Fey Kingdom Co121
1@1Pray for wisdom (bonus checks)Mag+ 1@4Energetic Co079
1@2Unspecified divine protection
Say, “Oh, save us in our hour of distress, mighty Lord.”
Mag+ 1@6Energetic Co104 Co122
1@2Operate Instant Use Activation device (Sword of Justice)
Cut metal Mag+ 1@3
Create reddish light, glowing blade Mag+ 9@1
Create blinding flash Mag+ 9@1
Create fire, flaming blade Mag+ 9@2
Separate Soul from Spirit (passive state or disabled limb, RS/10 minutes) Co074 Co075 Mag+ 10@5
Enhance normal abilities—voice, strength, running speed Co077 Co078 Mag+ 15@1
Teleport self Co067 Mag+ 12@5
Mag+ 1@8Berkeley Colorado Co025 Ta130 Ta134 Co063 Ta151 Co069 Co070 Co071 Co077 Co090 Co093 Co094 Co100 Co115 Co116 Co119 Co123 +1 Co121 +2
1@4Lay On Hands (Heal damage)Mag+ 2@1Fey Kingdom Co119 Co122
1@1Call Wind
Prays “I am in Sovereign hands, and I would like the wind.” Gust of wind knocks attacker’s head against the wall.
Mag+ 4@4The Energetic Co074
1@1Talk with/hear from God/AngelsMag+ 7@7Home Co010 Co012 Co013 Co018 Co021 C022 Co031 Co043 Co047 Co063 Co068 Co075
1@1Receive Miracle
Explains a problematic situation to God, and it gets solved either coincidentally or miraculously.  Frequently involves singing praise songs.
Mag+ 15@4Medieval Switzerland Co011 Co021 Co046 Co063

BOD

X@XHuman Standard Sensory Package (2@5 Touch and pressure sensitivity Br0@0, 1@5 Chemical sensitivity Br0@1, 1@7 Gas & particular sensitivity Br0@1, 2@2 Pain Br0@2, 1@6 Heat sensitivity Br0@3, 1@5 Cold sensitivity Br0@3, 2@1 Photosensitivity Br0@4, 1@8 Auditory perception Br0@4, 1@6 Balance Br0@4, 2@5 Focus Br0@5, 1@2 Tactile imaging Br0@5, 1@8 Pitch discrimination Br0@6, 1@8 Stereo directional sense Br0@7, 2@5 Color perception Br0@8, 2@8 Depth perception Br0@8)Bod 0@XHome
X@XHuman Standard Body Package (2@3 Manipulate Object Br0@1; 1@1 Generate Pheromone Signal Br0@2; 2@7 Generate Sound Signal Br0@2; 2@3 Sitting Br1@0; 2@1 Rise to All Limbs Br1@1; 1@5 Multi-legged Crawl 2mph Br1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300' B3@4; 1@5 Sprint 990' B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4' 6² B5@3; 1@5 Standing Long Jump 6' B5@3; 1@2 Running Long Jump 9' B5@3)Bod X@XHome Co034 Co048 Co111
1@8BowlingBod X@XHome
1@5BaseballBod X@XHome Co031
1@10Delicacy:  Circuit repairBod 0@8Home
2@4Swimming
SCUBA certified
Bod 1@0 Home Co017
1@2Micro-gravity movement
Includes flips Co076
Bod 1@1The Energetic Co073 Co074 Co075 Co077 Co103
1@8Climb mountains
Recognizes that descending would be tougher than ascending cliffs, and he has not practiced this.
Bod 1@3Home Co007 Co012 Co042 Co117 Co118
2@5Climb boxes, ropes, et cetera
Trees Co115
Bod 1@3Home Co086
2@8Walk at Walking Speeds
Up to 20 miles per day
About 4mph
Bod 2@4Home Co011 Co014 Co047 Ta130 Co049 Co051 Co107 Co109 Co115
1@1Care for pack animal (mule)
Milking goats Co012
Bod 3@1Medieval Switzerland Co006 Co012
1@2Ride MooseBod 3@0Fey Kingdom Co122 Co123
1@4Run BackwardsBod 3@6Tropical Island Co115
1@7Martial arts style
In zero gravity
Bod 7@1Home Co013 Ta130 Co071 Co074 Co078
1@6Fast draw dart pistolBod7@1Tropical Island Co115 Co117
1@1Hang glidingBod 8@3Energetic Co089

Equipment

Frameless eyeglassesWornHome
Laptop
Programs include a Bible reading program featuring a current King James Version, Young’s Literal Translation, Textus Receptus, and Masoretic Text. Co115
Battery dead Co117
Laptop caseHome Co028 Co036 Co037 Co076 Co107 Co110
Power cordLaptop caseHome Co028
Laptop case with strapL ShoulderHome Co003 Co028
Small, dark blue nylon backpackBackHome Co003 Co028 Co076 Co111 Co114
Small emergency pack: first aid supplies, ace bandage, space blanketDuffelHome Co003 Co042
Quality walking stick with leather wrist bandR HandHome Co001 Co007 Co012 Co013 C023 Co042 Co106 Co109 Co111 Co115 Co118
Cell phone with cameraLaptop caseHome Co036 Co037
Leather hiking bootsFeetHome Co007 Co121
Good wick-away sweat socksFeetHome Co007
Watercan in black fanny pack with purple edging,WornHome Co028 Co042 Co107 Co109
Dodecagon picture frame with family picturesBackpackHome
Blue jeansWornHome Co038 Co040 Co042
Leather beltJeansHome
Gray t-shirt with small insignia over heart of Gray Hills CollegeWornHome Co038 Co040 Co042
Oversized flannel shirt worn looseDuffelHome Co003 Co005 Co006 Co038 Co040 Co042
CompassDuffelHome Co042 Co116
American coins, 2022, two quarters, three dimes, a nickel, and a penny.
Nickel used for train station locker, disowned.
Jeans pocketHome Co002 Co003 Co025
2 Mister Justice suits
Bizarre uniform of black geometric shapes with a huge belt, a holster, and black boots to the calves, boots do not fit.
Hooded union suit, dark black cape, gold “J” over the right eye, numerous small pockets, small note suggesting adding items to the pockets.
DuffelBerkeley Colorado C022 Co025 Co028 Co029 Co030 Ta117 Co035 Co039 Co043 Ta130 Br350 Co072 Co115 Co122 Co125
Sword of Justice
beautiful gladius perfect in gleaming lethality, glows red sometimes.
Slightly larger than a standard Roman gladius Co030
Double-edged, more damage on thrusts and more likely to penetrate armor Co065
Weighs about 2.5# Co030
Wields the power of God, sword of a good angel given to a prophet of God long ago to protect him and handed down through the ages to prophets, then paladins, and now Mister Justices.
If deprived of an owner, it falls into the abyss.
Greek inscription.
Glows when held. M+9@1 Can be willed to flash blindingly, or for glow to travel through an object on contact, such as a rope Co043
Ignites when held and willed M+9@2 Co032 Co033
Enhances normal abilities such as strength, voice, and running speed, at a cost of physical energy Co025 M+15@1, restored by caloric intake Co041
Causes a stupor or disable a limb M10@5 Co033
Cuts through metal Co032
Detects lie Co063 Br356
Heal unlimited damage including damaged eardrums, self and other M+2@7 Br358 Ta249
Clarifies thoughts and guides actions M+1@7 Ta249
ScabbardBerkeley Colorado C022 Co025 Co028 Co029 Co043 Ta134 Co057 Br350 Co062 Co063 Ta151 Co069 Co070 Co071 Co073 Co074 Co075 Co078 Co090 Co092 Co093 Co094 Co100 Co111 Co115 Co116 Co121 Co122 Co123 Co124
Sword Belt
Goes with uniform, supports scabbard and holster.
DuffelBerkeley Colorado C023 Co024 Co025 Co028 Co029 Co043 Br350 Co100 Co121
HolsterBeltBerkeley Colorado C023 Co028
ScabbardBeltBerkeley Colorado C023 Co024
Dart Pistol
When fired, a fluorescing blue gas like cold rocket exhaust follows the dart Co025
Delivers a powerful sedative Co025
HolsterBerkeley Colorado C023 Co024 Co025 Co028 Co029 Co032 Co043 Co057 Br350 Co077 Co115 Co122
DartsDuffelBerkeley Colorado C023
Dart maker
8” tall, 5” deep, 7” wide, four small legs, three hand cranks on the side, inputs in front, outputs in back, surprisingly heavy.
Accompanied by small basket containing piles of metal, thick strings, small glass bottles, small steel bottles. Feed materials in, turn cranks as instructed, repeat.
BackpackBerkeley Colorado Co024 Co028 Co114
Dart maker instruction manual 10 pagesBackpackBerkeley Colorado Co024
Leather money beltWornBerkeley Colorado Co024
10 one-ounce gold coins
-1 Co028 -2 more Co035 -1 more Co036
Money beltBerkeley Colorado Co024
Two brown paper grocery bagsDuffelBerkeley Colorado Co024 Co028 Co035
Berkeley Colorado CashPocketBerkeley Colorado Co028 Ta140
Training sword
Metal rod with handle and hilt guard attached by spot welding, weighs 4.5#
DuffelBerkeley Colorado Co030
Berekeley Business Systems Temporary Identification Card
Name handwritten in ink, initialed by director Mister Randall
PocketBerkeley Colorado Ta120 Co038 Co041
Green military duffel bagCarriedBerkeley Colorado Co039 Co042 Co043 Ta130 Co049 Ta133 Ta144 Co111 Co114
Dress socksBackpackBerkeley Colorado Co039
Shoes, basic black wingtipsBackpackBerkeley Colorado Co039
Necessities, unspecified, from Woolworth’sBackpackBerkeley Colorado Co039
Black sport coatBackpackBerkeley Colorado Co039 Co040 Co052
Black pantsBackpackBerkeley Colorado Co039 Co040 Co052
2 Ties, one red, one blueBackpackBerkeley Colorado Co039
2 White dress shirtsBackpackBerkeley Colorado Co039 Co040
T--shirts, white? More than one?BackpackBerkeley Colorado Co040
Passbook, Pierson Savings & Loan, as Brian E. BarrelmasterPocketBerkeley Colorado Ta124
Pen, unspecifiedPocket sometimesBerkeley Colorado Co048
Key to MansePocketBerkeley Colorado Co048
Key to church music libraryPocketBerkeley Colorado Co048
Key to church entrancePocketBerkeley Colorado Co053
Hand-held CB radio, about 2 mile radiusPocketBerkeley Colorado Co066
Inertial belt
Stops any object moving too fast, such as bullets and darts, probably thrown knives, maybe thrown axes. Heavy solid belt, eleven metal boxes each half the size of a playing card box, six more twice as large, solid buckle with turning dial for “warm up”, “full power”, and “off”.
WornEnergetic Co081 Co115 Co122
Kinetic glove
A material between cloth and leather woven as to suggest function rather than beauty. Form-fitting, comfortably snug but not constricting, stretching with movement, never tight. Feels energy when he dons it. Co094 Co096
Left handEnergetic Co093 Co115 Co122 Co123
Venutian diamonds, small handfulPants pocketEnergetic Co094 Co096 Co107
Space suit with helmet, airgen packDuffelEnegetic Co105 Co106
Clear cloth packet with “Terry” written on itPants pocketEnergetic Co107
Five faceted quarter-sized gemstones each a different colorTerry packetEnergetic Co081 Co107
Crab jerkyBackpackTropical Island Co119

Known Exclusions

Does not want to learn magic or psionics or be involved with magic objects C022 makes exception for angelic sword C022 Co056 Co073 Co120 Co122
Does not have standard mountain climbing gear Co007 Co118
Disapproves of lying even in a good cause Co007 and even of deception, although he accepts that hiding is not lying Co008 Co109
Does not have a good poker face Co008
Does not have a watch Co037
Not well versed in radioactive fuels Co076
Not worried about dying since his salvation, less since he began versing Co094
Does not drink, gamble, or indulge in popular vices Co096 not a betting man Co109
Does not want tattoos Co103
Not certain he has forgiven Mordenslice, but does not expect ever to see him again Co108
Not carrying food Co106 Co109 other than some crab jerky Co119
Does not believe in a no-hope situation, cites Kirk Co122

World List
Stage 1 Co001 2 Co022 Co072 Co106 3 Co112 Co119 Co125

  1. Nagaworld, attacked by coral bush Co003
  2. Tale of William Tell C001 smoke inhalation from being burned at the stake Co021
  3. Berkeley Colorado Superheroes C022 Sliced in half by Mordenslice’s megascalpel energy blade Co071
  4. The Energetic interplanetary cargo ship Co072 Co103 Falls from ship Co105
  5. Farmland alpha Co106 stoned to death Co111
  6. Tropical island Co112 falls when climbing a cliff face Co118
  7. Fey Kingdom Co119 Spear of Midnight slashes his leg, and he bleeds out Co124
  8. The Christopher J. Henderson Co125

Identified Characteristics


Strives to be gentle especially when meeting someone
Loves to ask lots and lots of questions.
Kids and animals like him Co119 Co120
Believes magic and psionics to be wrong Ta142 Co120
Loves to hike in mountains
Likes to theoretically lay out the possibilities and examine them
Ancestral German crossed with African ancestry.
Dislikes stale tobacco smoke.
Eats cheeseburger deluxe with coleslaw and fries, apple juice, milk Co027 eggs over easy when ordered to his room, rye toast, bacon, hash browns or home fries, orange juice, coffee Co028 prefers eggs sunnyside but makes scrambled for himself because it’s easier, likes breakfast meats but not scrapple, omelets not too fancy Ta133
An early riser Co040
Against public intoxication Co057 and not accustomed to alcohol.
Against theft Co057
Quotes include Mohammed Ali Float like a butterfly, sting like a bee; Mike Tyson Everyone has a plan until they get punched in the nose. Co074
Not a hunter Co088
Recognizes that if you want to find something new you have to go where others don’t usually go Co090
Recognizes that building relationships is the best way to reach people for Jesus Co090
Saw The Poseidon Adventure Co091
Knows Groucho Marx’ line Say the secret word and the duck comes down. Co094
Sword causes him to be recognized as a friend of angels by intelligent animals Co119
Familiar with C. S. Lewis, Narnia Co120
Cites Sun Tzu, “on death ground, fight” Co122

Personal History

Professor of Computer Science at an Evangelical college. Grandchild of a German-American man and a lovely Black American songstress.

Lived in the Orient at one point Co110; familiar with sipping tea noisily.

Saw Slade stripping parts from a machine in Nagaworld just before Slade was killed; saw Lauren killed by botch on tropical island Co112.  Beginning to grasp the process. Co113

Not persuaded of the verser theory, but considers it as working as well as the dream theory or the computer simulation theory. Co073

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