Stories from the Verse
Multiverser Novel Support Pages

Dawn Project Prototype Unit Number Ex Dash Zero Zero Character Sheet
After Garden of Versers

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This is an attempt to capture for reference a character paper snapshot of the character Dawn Project Prototype Unit Number Ex Dash Zero Zero, a supporting character in the Multiverser novels who debuts in Garden of Versers.  This character sheet includes everything that is confirmed about her, plus a few extrapolations, in that book, and thus represents her as she is at the end of it, the fifth Multiverser novel.

Dawn Project Prototype Unit Number Ex Dash Zero Zero is a unique being, and the image here is a weak approximation of her appearance--the best of a bad collection, capturing young girl with white hair, pinkish eyes, and no emotional expression.

To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "Be"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to the character, you read here that it appears in Be002, and on the index page for the fifth novel you search for the text "Beam 2" and that will take you to the link for that chapter.  Obviously the chapters beginning "Ko" are Joe's story,and thus "Kondor", those beginning "Ha" are Lauren's story, and thus "Hastings", those beginning "Sl" are Bob's story, "Slade", and those beginning "Br" are Derek's story, "Brown".  The first novel ends with Kondor 41, Slade 42, and Hastings 43.  The second contains Kondor 42 through 96, Hastings 44 through 95, and Brown 1 through 55, the third consists of Hastings 96 through 136, Slade 43 through 92, and Brown 56 through 96, the fourth Kondor 97 through 136, Brown 97 through 160, and Slade 93 through 135, and the fifth Kondor 137 through 154, Hastings 137 through 172, Slade 136 through 154, Brown 161 through 178, and Beam 1 through 41.

Dawn Project Prototype Unit Number Ex Dash Zero Zero Be004

A.K.A.:  The Girl, by Turbirb'durpa B002

A.K.A.:  Dawn, by Beam Be004

ATTRIBUTESAVERAGED ATTRIBUTES
1@Persuasion3@10Ranged Strike Value (RSV)
1@2Charisma Be0283@3Martial Strike Value (MSV)
1@3Animal Magnetism Be0281@Target Value (TV)
1@Damage Value
1@10Strength B008
1@StaminaBIAS LEVELS
2@Resistance10@Tech
1@1Density0@1Psi
0@0Mag
1@Flexibility7@Bod
2@Agility
3@10Hand/Eye B008
BEST RELEVANT ATTRIBUTE
1@10Intellect B0403@10Tech (Intellect/Intuition/Ed Level)
3@10Intuition Be008 Be028 Be0333@10Psi (Persuasion/Intuition/Will Power)
@Education Level3@10Mag (An-mag/Intellect/Intuition)
1@Will Power2@Bod (Strength/Agility/Will Power)

WEAKNESSES:
From a high tech society with no knowledge of magic.

PHYSICAL DESCRIPTION:
Height:  Small girl B003
Weight: 
Current Hair Style: 
Hair Color:  White
Age:  Younger than a teen but difficult to gauge Be003
Eye Color:  unpigmented pinkish-looking Be003
Facial Hair: 
Birthmarks, Tatoos, or other unusual markings: 
Other Description:  Incredibly Pale-skinned Be003, frail appearance, no blemishes, appearance of bright red lipstick, pink blush, and dark eyeshadow Be003

SKILLS:

TECH

1@10Use Standard Hand Tools (All 3@ Tool Use Skills)Tech 3@XPrison Space Station
3@1Operate RifleTech 6@1Prison Space Station Be033
3@1Operate .45 Revolver
Other pistols Be028
Tech 6@1Prison Space Station Be003 Be005 Be022
3@1Operate GrenadeTech 6@1Prison Space Station Be031
3@8Operate Grenade LauncherTech 6@1Prison Space Station Be033 Be036
3@1Operate fixed artilleryTech 6@1Prison Space Station Be039 Be040
2@1Repair Explosive-driven Slug Thrower
Includes clean and check
Tech 6@2Prison Space Station
1@5Operate Electric light switchTech 10@0Prison Space Station Be035
1@5Operate Pyronics 2000 sonic weaponTech 10@7Prison Space Station Be035
2@5Robotic identificationTech 12@0Prison Space Station Be028
2@1Operate function machineTech 12@1Prison Space Station Be030
2@1General Science
1@General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
Tech 10@0Prison Space Station

PSI

2@2Language (English)Psi 0@0Prison Space Station B001
1@5Perception
Recognizes and understands silent motion signal to move, but not raised eyebrow to speak Be037
Psi 3@0Prison Space Station B009
2@1Posturing:  Display ragePsi 8@0Prison Space Station B007 B008

MAG

1@History, Alternate EarthMag 0@0Prison Space Station
2@5Identify environment
E.g., temperate zone, deciduous forest, whether planet is earth
Mag 0@0Prison Space Station B006
2@5Tactical analysisMag 0@0Prison Space Station B011 Be025 Be027 Be030 Be040

BOD

X@XHuman Standard Sensory Package (2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8)Bod 0@XPrison Space Station
X@XHuman Standard Body Package (2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300¢ B3@4; 1@5 Sprint 990¢ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4¢ 6² B5@3; 1@5 Standing Long Jump 6¢ B5@3; 1@2 Running Long Jump 9¢ B5@3)
Walking Be033
Bod X@XPrison Space Station
2@10Audio Perception
Clearly heard incantation through closed doors.
Bod 0@4Prison Space Station Be017 Be028
2@10Stealth
Quick silent movement Be009
Plant scrying device in room Be015
Bod 0@8Prison Space Station
?@?Swimming?Bod 1@2Prison Space Station
3@5Ground-based tumblingBod 4@2Prison Space Station B008
2@8Tumble to Erect PositionBod 4@4Prison Space Station B006
3@5Evasive tumbling
Avoided being grabbed by means of flip
Bod 4@8Prison Space Station B008
3@5Aggressive tumbling
Kicking target coming through flip
Bod 4@9Prison Space Station B008
2@8High Jump to land on object head heightBod 5@3Prison Space Station B007
3@5Flip, over 6 foot clearanceBod 6@7Prison Space Station B008
3@5Unarmed combat training
Hands & Feet, aggressive, fast, weapon-utilizing
Bod 7@1Prison Space Station B008
3@10Use KnifeBod 7@1Prison Space Station B008
3@10Use SwordBod 7@1Prison Space Station B009
3@10Fast Draw PistolBod 7@1Prison Space Station Be023
3@5German Suplex complete with bridgeBod 7@3Prison Space Station B008
3@5Leaping dropkickBod 7@3Prison Space Station B008
3@5Roundhouse kick, damagingBod 7@3Prison Space Station B008
3@5Push and tripBod 7@3Prison Space Station B008
3@5Spin Attack
Adds damage to weapon-based martial arts attacks
Bod 7@3Prison Space Station B009
3@5Redirect martial weapon attackBod 7@5Prison Space Station B008
3@5Block attacks without harming attackerBod 7@5Prison Space Station Be015
3@5Roundhouse kick, stunningBod 7@7Prison Space Station B008
3@5Limb breakerBod@7@7Prison Space Station B009

Equipment

Hooded black jacket with zipper??Prison Space Station Be003
Black tights??Prison Space Station Be003
Black miniskirt cut a few inches above the knee??Prison Space Station Be003
.44 Colt Magnum RevolverR HipPrison Space Station Be003 Be004
Gun, non-specificWornPrison Space Station Be003
Gun, non-specificWornPrison Space Station Be003
Brown-colored leathers and ragsWornDancing Princess B009
Towel, bath-sized??Dancing Princess Be020
Gems, assorted, as many as can be carried in the towelTowelDancing Princess Be020
Semi-automatic military rifle with attached grenade launcherCarriedMechanoid Bunker Be030
Cargo crawler
Six-legged mechanoid, open top somewhere between wagon and wheelbarrow, 4’x2’, 1 ½’ deep.
FollowsMechanoid Bunker Be030 Be033
Shotgun shells, several boxes, several types mostly shotCrawlerMechanoid Bunker Be030
Rechargeable batteriesCrawlerMechanoid Bunker Be030
Field chargerCrawlerMechanoid Bunker Be030
Rifles, “a few”CrawlerMechanoid Bunker Be030
Bullets, “lots of cartons”CrawlerMechanoid Bunker Be030
Grenades, “some crates”
Types include flashbang smoke grenades Be031
CrawlerMechanoid Bunker Be030
Single-use rocket launchers, half a dozenCrawlerMechanoid Bunker Be030
FlechettesCrawlerMechanoid Bunker Be030
Rail gun clipsCrawlerMechanoid Bunker Be030

*****

Known Exclusions

Is not an albino Be003
Is not a robot Be004
Is not human Be004
Not great for conversation Be004

World List
Stage 1
Be006 2 Be025 3 Be040
Initially versed out from Prison Space Station when Beam was sucked into space through a small hole Be005.

  1. Dancing Princess Be006 killed by dragon fire Be024
  2. Mechanoid Bunker B025 killed by artillery strike Be040
  3. Current World

Identified Characteristics

Stands unmoving at attention when examined Be003
Displays subservience when speaking Be003
Answers questions literally Be004
Does not eat or drink Be014 Be015
When inactive, stands perfectly still Be016 preferably in light Be039
Calls Beam “Sir” consistently.
Washes her clothes when she washes herself Be039
Does not like to be separated from the weapons crawler Be039

Personal History

Multiverser Novel Support Pages

As to the old stories that have long been here:


Stories from the Verse Main Page

The Original Introduction to Stories from the Verse

Read the Stories

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Books by the Author

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