Stories from the Verse
Multiverser Novel Support Pages

Lauren Elizabeth Meyers Hastings Character Sheet
Leaving Verse Three, Chapter One

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This is an attempt to capture for reference a character paper snapshot of the character Lauren Elizabeth Meyers Hastings, a major character in the Multiverser novels who debuts in Verse Three, Chapter One and returns in Old Verses New.  This character sheet includes everything that is confirmed about her, plus a few extrapolations, in that first book, and thus represents her as she is in the penultimate chapter.

The picture was dug up on the Internet as an approximate image of her; it's not accurate, but it will suffice.

The referee will undoubtedly notice that many "necessary" details are absent here, among them stats on most of the weapons and situation modifiers on most of the spells.  These are not particularly needed for the fundamental purpose of writing the book, and so have not been included; they might be added at some future date if they become more useful.  Meanwhile, you know how to work out such things if you've got the Referee's Rules, and if you don't you're probably adapting it to your own use anyway.

To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "H"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to her mind-reading, you read here that it appears in H001, and on the index page for the novel you search for the text "Hastings 1" and that will take you to the link for that chapter.  Obviously the chapters beginning "K" are Joe's story, and thus "Kondor", and those beginning "S" are Bob's story, "Slade".  The first novel ends with Kondor 41, Slade 42, and Hastings 43.

Lauren Elizabeth Meyers Hastings

A.K.A.: Lauren

A.K.A.: Laurelyn of Wandborough, Mystic of the Western Woods: she first heard the name from Bethany, sorceress in Vampire Philadelphia, who claimed to be her student from England in 1461 H015.

ATTRIBUTESAVERAGED ATTRIBUTES
1@5Persuasion1@8Ranged Strike Value (RSV)
1@7Charisma1@9Martial Strike Value (MSV)
1@7Animal Magnetism1@7Target Value (TV)
1@8Damage Value
2@1Strength
1@10StaminaBIAS LEVELS
1@9Resistance9@3Tech
1@1Density8@1Psi
12@9Mag
2@1Flexibility7@4Bod
2@3Agility
1@8Hand/Eye
BEST RELEVANT ATTRIBUTE
1@10Intellect2@1Tech (Intellect/Intuition/Ed Level)
1@8Intuition1@10Psi (Persuasion/Intuition/Will Power)
2@1Education Level1@10Mag (An-mag/Intellect/Intuition)
1@10Will Power2@3Bod (Strength/Agility/Will Power)

WEAKNESSES:
Misses family.

PHYSICAL DESCRIPTION:
Height:  5' 6" H002
Weight:  130#
Current Hair Style:  Long H002
Hair Color:  Brown H002
Age:  35 K035
Eye Color:  Brown H002 K035
Facial Hair:  None
Birthmarks, Tatoos, or other unusual markings:  None
Other Description:  Well-muscled, tan H002

SKILLS:

TECH

1@51990’s Basic Technology Package (1@1 Basic Fire Skills Package, 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play)Tech X@XHome
1@5Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire)Tech 1@1Home H035 H038 K038
1@8Soft Sculpture/Clay Molding Tech 1@1Home H001 H036 S038 K038
1@5Ignite Fire from SparkTech 1@2Parakeet Valley H036
1@9CookTech 1@2Home H003 H005 H012 H016 H035 H036
1@1Dry Fruits and BerriesTech 1@2Parakeet Valley K038
1@3Fired PotteryTech 1@2NagaWorld H036 S038 K038
1@5Stitch and SewTech 2@1Home H007
1@5KnotsTech 2@1Home
1@5Create/Use BowTech 2@1NagaWorld H001 H039
1@3Build/Repair enclosed nest (man-sized)Tech 2@1Parakeet Valley H035 H036 H039
1@5WheelsTech 2@1Home S038
1@2Create Axled Wheel Tech 2@2NagaWorld H001
1@1Twist Cord, Make RopeTech 2@2NagaWorld
1@5Weave, Knit, CrochetTech 2@2Home
1@5Embroider/DecorateTech 2@2Home
1@4Use Standard Hand Tools (All 3@ Tool Use Skills)Tech 3@XHome H002
1@9Steelworker Tool PackageTech 3@XVampire Philadelphia H002
1@5Make ArrowsTech 3@1NagaWorld H001
1@5LeversTech 3@1Home S038
1@1Make psi glassTech 5@3NagaWorld
1@3Operate heavy hand-carried explosive driven slug throwerTech 6@1Vampire Philadelphia S040
1@3Operate Auto-riveterTech 9@0Vampire Philadelphia H002
1@1Use instant bonding glueTech 9@1Vampire Philadelphia H025
1@1Create synthetic fiber productsTech 9@1NagaWorld H039
1@1Make Plastic SteelTech 9@3NagaWorld H002
1@1Computer Game PlayTech 11@0Tech 12@0
1@5General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
Tech 12@0Home
1@5Math Theory
LevelSkill Areas
1 to 2Counting & Shape Identification
3 to 6Arithmetic and Euclidean Geometry
7 to 9Algebra & Set Theory
10Trigonometry & Alternative Number Systems
11 to 13Calculus
14 to 15Undiscovered Mathematics Systems
Tech 10@0Home
1@5Math ApplicationsTech 9@0Home
1@5Medical DiagnosisTech 7@0Home H015
1@10Medical/First Aid
1Sterilize by heat; salt wounds; mud pack bandages; external body temperature control.
2Bandages; splints; stitch wounds; tourniquets; simple prosthetics (wooden legs, hooks).
3Amputations; Excision of surface infection; reduction of fractures; dentistry.
4Mechanical prosthetics; traction.
5IV. fluids; nutrition.
6I.D. Microorganisms; Vaccines; Cellular structure; herbalism; general surgery.
7Control circulation/major bleeding; cardiology; breathing/artificial resuscitation.
Tech 2@1Home H015 H043

PSI

2@6Language (English)Psi 0@0Home
1@6Language (Parakeet People)
Begins work toward a written language H036 K035
Psi 0@0Parakeet Valley H035 H036 S038
2@2TeachingPsi 0@1Home +1 H018 H036 S038 H043
1@8Read MindsPsi 1@1NagaWorld H001 H005 H009 H035
1@1Tap Speech CenterPsi 1@1Parakeet Valley H034 H035
1@8Telepathy to Humans
Father James at +10
Psi 1@3NagaWorld H002 H011 H013 H015 H018 H022 H029 H031
1@2Operate Psionic VacationPsi 1@3NagaWorld H003
1@1Operate Psionic ComputerPsi 1@3NagaWorld H003
1@2Suggest monologue topicPsi 1@4Vampire Philadelphia H021
1@1Compel ConfessionPsi 1@4Vampire Philadelphia H021
1@3Telepathy to Humanoids
Vampire, Werewolf, Raal at +15
Psi 1@5Vampire Philadelphia H010 H013 H016 H024 H029 H031
1@10Operate Psionic Telekinetic LifterPsi 1@7NagaWorld H003 H005
1@10Operate Psionic Forcefield TrapperPsi 1@8NagaWorld H003 H024
2@1Operate Psionic BlasterPsi 1@8NagaWorld H003 H014 H030
2@1Operate Psionic DrillPsi 1@8NagaWorld H003 H005 H007 H042
1@7Operate Psionic DisintegratorPsi 1@8NagaWorld H003 H013 H014
1@3Blank MindPsi 2@4Vampire Philadelphia H010
1@1Detect EnergiesPsi 3@4Vampire Philadelphia H015
1@4ClairaudiencePsi 3@5NagaWorld H003 H007
1@5Clairvoyance Psi 3@6NagaWorld H003 H005 H007 H010 H013 H022 H024 H029
1@2ClairgustationPsi 3@7NagaWorld H003
1@2ClairolfactionPsi 3@7NagaWorld H003 H007
1@2ClairtacticityPsi 3@8NagaWorld H003
1@1Detect MagicPsi 3@10Vampire Philadelphia H015
1@2Single Telekinetic PulsePsi 4@1NagaWorld H013
2@7Simple Telekinetic ApplicationsPsi 4@2NagaWorld H003 H018 H021 H022 H023 H025
1@2Heavy Object TelekinesisPsi 4@3Vampire Philadelphia H003 H022 H030 H041
1@3Telekinesis of Multiple ObjectsPsi 4@7NagaWorld H021
1@1Telekinesis of Dusts and PowdersPsi 4@7NagaWorld H005
1@5LevitationPsi 4@8NagaWorld H003 H005 H007 H014 H032 H040
1@5Telekinetic FlightPsi 4@10NagaWorld H003 H007 H014 H024
2@1PyrogenesisPsi 7@4Vampire Philadelphia H005 H007 H018 H029 H035
1@1Interrupt Thought "Mental Hiccough"Psi 8@1Vampire Philadelphia H021 H042

MAG

1@5SingingMag 0@0Home H033 K035
2@2Religion: Christianity, Evangelical BaptistMag+ 1@0Home H002 H003 H005 H011 H012 H013 H016 H027 H033 H036 H037 H038
1@1Occult KnowledgeMag 1@0Vampire Philadelphia
1@1Operate Tezcatta Attractor Medal
Always active
Mag 1@2
[Mag 11@3]
Vampire Philadelphia H025
1@1Operate Cat's Eye Marble (Worn/Held Device)
Held in hand, confers improved night vision, including color at low light levels
Mag 1@3
[Mag 15@1]
Vampire Philadelphia H025 H031
1@1Increase Faith, self
Say, "Lord, I believe. Help my unbelief." Allows second check on doubts or mag+ skill checks
Mag+ 1@4Vampire Philadelphia H003
1@1Penalize Check, Evil Spirit Powers
Say, "He raised Him from the dead, and seated Him at His right hand in the heavenly places, far above all rule and authority and power and dominion, and every name that is named, not only in this age, but also in the one to come. And He put all things under His feet." Penalizes supernatural evil creatures RS/5.
Mag+ 1@4Vampire Philadelphia H030
1@1Bonus Check, self
Say, "I can do all things through Christ who strengthens me." RS/20
Mag+ 1@4Vampire Philadelphia H014 H030
1@1Bonus Checks, allies
Say, “In all these things we overwhelmingly conquer through Him who loved us.”
Mag+ 1@4Vampire Philadelphia H029
1@2Increase Faith, self
Say, "In the beginning was the Word, and the Word was with God, and the Word was God." Religion skill increased RS/10 (visibly weakened attacking vampire)
Mag+ 1@4Vampire Philadelphia H014
1@1Increase Faith, allies
Raise hands and loudly say, "In the beginning was the Word, and the Word was with God, and the Word was God. He was in the beginning with God. All things came into being through Him, and apart from Him nothing came into being that has come into being." Increase all skill checks by allies RS/20 for RS/2 minutes
Mag+ 1@4Vampire Philadelphia H029
1@1Operate Paperclip (Active on Condition Device)
Holds anything to anything when placed by the user, releases when touched by a person.
Mag 1@5
[Mag 3@4]
Vampire Philadelphia H025
1@1Operate Magic Dampening Bag (Active on Condition Device)
Placing a magic item inside causes the bag to block any sense of supernatural energy emanating from it.  The bag itself radiates colder than zero for magic. (Shield Against Magic)
Mag 1@5
[Mag 5@9]
Vampire Philadelphia H016 H025
1@1Protections against Supernatural Evil
Say, "If God is for us, who is against us?" SM=-RS/20 on all offensive actions taken by anarch opponents with a supernatural connection, RS/5 minutes
Mag+ 1@6Vampire Philadelphia H029
1@1Curse anarch
Say, "And we know that the judgment of God rightly falls upon those who practice such things." Causes pain, requiring Will Power check to act
Mag+ 1@8Vampire Philadelphia H013
1@1Operate Die (Instant Activation Device)
Placing finger against select side causes user to appear dead for predetermined time period. The duration is based on the number of pips, a minute, and hour, a day, a week, a month, a year.
Mag 1@8
[Mag 13@6]
Vampire Philadelphia H025
1@1Torture Anarch Spirit Power
Loudly say, "And He put all things in subjection under His feet, and gave Him as head over all things to the church." Causes pain, Lethal damage, and -RS/5 on target skill checks.
Mag+ 1@10Vampire Philadelphia H014
1@1Release Lock or Hold
Rap on door or portal covering with right fist while loudly saying, "Knock, and the door shall be opened to you." Opens magically held doors.
Mag+ 3@4Vampire Philadelphia H025
1@1Increase Light
Say, "There is the true light which, coming into the world, enlightens every man." Increases light from magical light sources.
Mag+ 4@1Vampire Philadelphia H029
1@1Dispel Magic
Say, "For there is no authority except from God, and those which exist are established by God." Used to prevent the effect of spells and magical attacks.
Mag 4@8Vampire Philadelphia H029
1@1Shields which Cause Damage
Say, "For I am convinced that neither death, nor life, nor angels, nor principalities, nor things present, nor things to come, nor powers, nor height, nor depth, nor any other created thing, shall be able to separate us from the love of God which is in Christ Jesus our Lord." Creates -DC shield which causes dangerous damage and pain when contacted by anarch enemies.
Mag+ 5@10Vampire Philadelphia H014 H029
1@1Direction Sense
Say, "Seek and you shall find," and continue by expressing the destination of your journey (a place, but may be general, such as a type of place), while extending both arms in front and turning slowly 30 seconds.
Mag+ 7@5Parakeet Valley H032
1@1Detect Invisibles
Say, "Lord, we want our eyes to be opened." If there are invisible persons or objects present, they will appear with a flash of light.
Mag+ 7@10Vampire Philadelphia H015
1@1Create Light
Say, "In Him was life, and the life was the light of men, and the light shines in the darkness, and the darkness did not comprehend it." Illuminates large areas with daylight-like light, painful to vampires.
Mag+ 9@1Vampire Philadelphia H029 H040
1@1Illuminate allies
Say, "Then the righteous will shine forth as the sun." Alliance creatures will glow brightly; anarch and other enemies will be unable to look directly at them, taking RS/10 penalty on any checks which require targeting by eye.
Mag+ 9@1Vampire Philadelphia H029
1@1Create Fire
While holding opponent, say, "And the devil who deceived them was thrown into the lake of fire and brimstone, where the beast and the false prophet are also; and they will be tormented day and night forever and ever." Causes obliterative burst of fire, annihilating to skill user.
Mag+ 9@2Vampire Philadelphia H030
1@1Bless/Create Fire
Say, "He will baptize you in the Holy Spirit and in fire. And His winnowing fork is in His hand, and He will thoroughly clear His threshing floor; and He will gather His wheat into the barn, but He will burn up the chaff with unquenchable fire." Causes anarchs within range to burst into flame (damaging) and gives +RS/20 SM to alliance checks
Mag+ 9@2Vampire Philadelphia H029
1@2Sleep, self
Say, "I will both lie down and sleep" while lying down. Effective in 60-(RS/2) minutes.
Mag+ 10@5Vampire Philadelphia H013 H026
1@1Compel Truthfulness
Say, "But who do you say that I am?"; on failed will power check, target must state accurate belief of identity of skilled user.
Mag+ 10@7Vampire Philadelphia H015
1@1Dispel Undead (Vampire)
Shout, "It is appointed for men to die once, and after this comes judgment." Target must make will power check and take dangerous damage and be stunned to stay.
Mag+ 11@3Vampire Philadelphia H013 H014 H029 H030
1@2Gate to/from Hyperspace
Stretch left hand in front, pointing fingers forward, and say, "Knock, and the door shall be opened to you." Opens passage between "between", "twilight" world and solid world.
Mag+ 12@9Vampire Philadelphia H022

BOD

X@XHuman Standard Sensory Package
(2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8)
Bod 0@XHome
X@XHuman Standard Body Package
(2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300˘ B3@4; 1@5 Sprint 990˘ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10˛ B5@1; 1@5 Low Obstacles 12˛ B5@1; 1@3 Running High Jump 4˘ 6˛ B5@3; 1@5 Standing Long Jump 6˘ B5@3; 1@2 Running Long Jump 9˘ B5@3)
Bod X@XHome
2@1Trained BalanceBod 0@4Home H011
1@2Spear FishingBod 0@6Parakeet Valley H035
2@2Climb RopeBod 1@3Home H040
1@5Walk up steep inclineBod 2@4Home H041
1@8Ride HorseBod 3@0Home
1@3Ride flying reptileBod 3@0Parakeet Valley H042
1@8Ground-based RollingBod 4@1Home H002 H039
1@9Ground-based TumblingBod 4@2Home H002 H039
1@7Tumble from Erect PositionBod 4@3Home H002 H030
1@7Tumble to Erect PositionBod 4@4Home H002 H030
1@10HandspringsBod 4@5Home H002
1@9CartwheelsBod 4@5Home H002 H014
1@4Fall Shock-absorptionBod 4@6NagaWorld H002 H042
1@2Blow Shock-absorptionBod 4@7NagaWorld H002 H014 H030
1@6Evasive TumblingBod 4@8Vampire Philadelphia H013 H014
1@3Aggressive TumblingBod 4@9Vampire Philadelphia H002 H030
2@2Standing High Jump 4'Bod 5@3NagaWorld H005 H007 H014 H039 S040 H042
2@1Balance Beam WalkingBod 6@1Home H002 H007 H041
1@8Balance Beam Contact StuntsBod 6@2Home H002 H007
1@7Balance Beam Non-contact Stunts (Flips)Home H002 H006 H007Bod 6@4
1@5Tightrope WalkingBod 6@4NagaWorld H002 H007
1@3Tightrope Contact Stunts (Cartwheels)Bod 6@5NagaWorld H002 H006 H007
1@8Flips
5' clearance, 8' distance
Bod 6@7NagaWorld H002 H007
1@3Non-contact Tight-rope StuntsBod 6@7NagaWorld H002 H007
1@3Tightrope SpeedBod 6@8NagaWorld H002 H007
1@2Basic Style
Weapon-utilizing with hand and foot attacks, emphasis on balance
Bod 7@1Vampire Philadelphia H006 H007 H008 H011 H012 H013 H014 H016 H017 H025 H027 H030 H039
1@4Fast Draw Kau Sin KeBod 7@1NagaWorld H002
1@3Fight with two weaponsBod 7@1NagaWorld H005
1@1Focused Reaction
Spot and react to opponent movements
Bod 7@2Vampire Philadelphia
1@1Improved Defenses--Pain AvoidanceBod 7@4Vampire Philadelphia H016
1@2Stable Stance
Resist throws and knock-downs RS=SM
Bod 7@4Vampire Philadelphia H006 H007

Equipment

Plastic Steel Wagon PulledNagaWorld H001 H032
Plastic Steel/Grass String Recurve BowWagonNagaWorld H001 H028
Plastic Steel hand-made arrowsWagonNagaWorld H001
Steel Kau Sin Ke
Dangerous RF1 martial arts weapon
WaistHome H001 H002 H007 H012 H013 H014 H016 H017 H029 H030 H039
Psionic Drill
Dangerous RF1 psionic force generative device 3':10':20':30':+10/3'
Wagon
Belt
NagaWorld H001 H014 H029
Psionic Blaster
Lethal RF1 psionic force generative device 10':30':60':120':+5/6'
WagonNagaWorld H001 H003 H004 H005 H029 H040 H042
Clothes, unspecifiedWagonHome H001 H038
Experiment Kit
Includes plastic steel ingredients, exotic chemicals
WagonNagaWorld H001 H029
Light JacketWornHome H002
Plastic Steel armor--plate & chain, several pieces, with coif
Long sleeved chain shirt, pair pants, chain hood drapes over shoulders, chest, and back, chain and sheets.
Impedes running H005
Worn
Wagon
NagaWorld H002 H007 H014 H040
Bible, New American StandardWagonHome H002 H029
Telekinetic Lifter
RF1/2 psionic telekinetic device 10':30':60':90':+10/9'
WagonNagaWorld H003 H004 H005 H029
Telekinetic Forcefield Trapper
RF1/2 psionic telekinetic/force generative device 10':30':60':90':+10/9'
WagonNagaWorld H003 H004 H024 H029
Psionic VacationWagonNagaWorld H003
Psionic ComputerWagonNagaWorld H003
Psionic Disintegrator
Annihilating RF1/2 psionic telekinetic device 10':30':60':90':+10/9'
Broken H043
WagonNagaWorld H003 H004 H013 H014 H029 H040 S040 H042
Unspecified quantity Vampire Philadelphia moneyPocket
Shoe
Vampire Philadelphia H004 H008
Scarlet Hooded Robe, with Gold Braid trimTrashedVampire Philadelphia H004
Scarlet Hooded Robe, with Gold Braid trim
Impedes running H005
Completely tattered H014
Worn
Wagon
Vampire Philadelphia H016 H040
3 Scarlet Hooded Robes, with Gold Braid trimWagonVampire Philadelphia H016 H026
Loose long-sleeved shirt fits over armorWagonHome H005
Loose-fitting pants fit over armorWagonHome H005
Plastic Steel Kau Sin Ke
Dangerous RF1 martial arts weapon
ShouldersNagaWorld H005 H039 H042
Inert Psiglass Kau Sin Ke
Dangerous RF1 martial arts weapon
ShouldersNagaWorld H005 H039 H042
Plain white gi with beltWagonVampire Philadelphia H005
Winter Parka, hooded
Conceals most of the armor
Bullet holes stitched H007
WagonVampire Philadelphia H007
Traveler's Sewing KitWagonHome H007
Anti-magic Pouch:  Blocks magical emanations to prevent detectionPocketVampire Philadelphia H015 H016 H025 H026 H031
Die:  Illusion of Death (Minute, hour, day, week, month, year)PouchVampire Philadelphia H015 H016 H025 H026
Acorn:  unknown magic devicePouchVampire Philadelphia H015 H016 H025 H026
Paper Clip:  Holds anything to anything until touched by userPouchVampire Philadelphia H015 H016 H025
Cat's Eye Marble:  Enables vision in extremely low lightPouchVampire Philadelphia H015 H016 H025 H031
Tezcatta Attractor Medal, gold coin:  attracts insane vampires
Glued to bottom of balcony inside The Pit
PouchVampire Philadelphia H015 H016 H025
Pair 50 Caliber 5-shot revolvers, long barrel
Empties 10 bullets S040
HolstersVampire Philadelphia H024 H025 H026 H039 H040
2 boxes 50 caliber bullets, 30 each, from ArniePocket?Vampire Philadelphia H024
Pair low-slung revolver holstersWagonVampire Philadelphia H025 H026
6 boxes 50 Caliber bullets, 30 each, from JakeWagonVampire Philadelphia H025 H026
Tube instant bonding glue, used onceWagonVampire Philadelphia H025
Jeans, 3 pairs
One cut-off for shorts in Parakeet Valley
Wagon
Worn
Vampire Philadelphia H027
H036 K035
T-Shirts, 6WagonVampire Philadelphia H027
Long-sleeved blouse, 3WagonVampire Philadelphia H027
Undergarments, 6 sets, cottonWagonVampire Philadelphia H027 K035
Packaged Camp Foods (e.g., mealpacks)
Some consumed H032
WagonVampire Philadelphia H027 H028 H033
BackpackBackVampire Philadelphia H027
Sleeping BagNestVampire Philadelphia H027 H031 H032
Rope, 30'BackpackVampire Philadelphia H027
Bungie CordsBackpackVampire Philadelphia H027
Homemade Plastic Steel ArrowsWagonNagaWorld H028
Compound Bow
customized for maximum power at her draw, stabilizers, sites, heavy, awkward to carry, accurate and powerful
WagonVampire Philadelphia H028 H039
48 Target ArrowsWagonVampire Philadelphia H028
96 Drillhead hunting arrowsWagonVampire Philadelphia H028 H035
2 Water Jugs, 2.5 gallons each, fullWagonVampire Philadelphia H028 H033
Chlorine Tablets, 50, in watertight caseWagonVampire Philadelphia H028
Iodine tablets, 50, in watertight caseWagonVampire Philadelphia H028
M-16-A1 Rifle, full 50-bullet clip
Damaged by Horta
Given to Joseph Wade Kondor
Parakeet Valley H040
WagonVampire Philadelphia H030
Sweatsuit (for sleeping)WagonHome H031 H043
Non-descript cooking gear
Includes light fry pan, utensils
WagonHome H036 H043
Four quart pot with lidWagonHome H036
SoapWagonHome H036
Shampoo, running lowWagonHome H036
Undefined make-upWagonHome H037
Grass-plastic sheetWagonNagaWorld H039

Known Exclusions

Patience was never her strongest virtue, according to her mother H005.
Not familiar with Oriental religions H011
Misses her family H038
Parakeet language has no word for “war” S038

World List
Stage 1

NagaWorld killed by exploding experiment H001 H005
Vampire Philadelphia killed in her own magic fire spell H030
Parakeet Valley

Identified Characteristics

Always teaching
Works with others

Personal History

Born Lauren Elizabeth Meyers at Kennedy Stratford, lived in Somerdale, New Jersey, in 1965 H018.  Attended Sterling HS in Stratford, and a year at Phila. College of the Bible.  Married HS sweetheart Phil Hastings H002 in June 1984, had three children, son Trevor 1986, daughter Tiffany 1987, son Tyler 1989.  Moved to Franklin Twp., but never had the horse she wanted.  Husband taught HS, she tutored.  She thinks of home and family quite a bit.  Died in 2000 by an exploding microwave oven H011.  (She later thinks of that as "slightly less than a decade" before 2005.)  She mentions a nephew approaching 20 years old, probably about 17.

In NagaWorld, there's a suggestion that she stayed long and did much. She was trying to build a psionically-boosted kau sin ke when it exploded, versing her out H001; she has one of plastic steel (called plastic) and one of inert psi glass (just called glass).  In the text those materials are generally referred to as plastic and glass.  She built a wagon from the plastic steel, in which she keeps her gear H001.  She has some experiments in it, as yet undescribed H001.  She learned a number of psi tricks some from other versers, and information about the verse.  She also practiced acrobatic and tightrope skills.  She adapted to the forty hour days, sleeping twelve and staying up for twenty-eight.

She believes God is sending her into these worlds for a purpose.

She arrived in Philadelphia in the vampire scenario on September 4, 2005, and identified herself as a “psionicist” H001.  She shifted her schedule to sleep thirteen hours and stay awake thirty-five.  She took to drinking a sweet sparkling white wine such as a Spumanti, one glass, to be cordial H004.  She began learning martial arts from someone using the name Raiden.  She killed three vampires, Jackson, from old England, Gavin, fairly young, and Horta, ancient beyond knowledge.  She also met a young sorceress named Bethany, who claims to have been her student in England in 1461, from a place called Wandborough.  The quote from Bethany is "Just like the old days."  She must have told Bethany not to mention to anyone that she would be in Philadelphia, because she doesn't want anyone to know who she is before she does.  She also met her divergent self, a successful radio talk show personality.  She enjoys eggs for breakfast, a corn muffin with her coffee H018.  She died fighting Horta.

In the parakeet world, she is concerned about having enough soap and shampoo.

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