Stories from the Verse
Multiverser Novel Support Pages

Lauren Elizabeth Meyers Hastings Character Sheet
Leaving Con Verse Lea

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This is an attempt to capture for reference a character paper snapshot of the character Lauren Elizabeth Meyers Hastings, a major character in the Multiverser novels who debuts in Verse Three, Chapter One and returns in Old Verses New, again in For Better or Verse.  She is absent from Spy Verses, but is mentioned by several of the characters along the way, and returns in Garden of Versers, Versers Versus Versers, and Re Verse All.  Again skipping In Verse Proportion, she returns for Con Verse Lea.  This character sheet includes everything that is confirmed about her, plus a few extrapolations, in those nine books, and thus represents her as she is after the ninth.

The picture was dug up on the Internet as an approximate image of her; it's not accurate, but it will suffice.  (I kind of got lucky that my description of her is similar enough to the images of Lara Croft that the pictures are close enough.)

The referee will undoubtedly notice that many "necessary" details are absent here, among them stats on some of the weapons and situation modifiers on most of the spells.  These are not particularly needed for the fundamental purpose of writing the book, and so have not been included; they might be added at some future date if they become more useful.  Meanwhile, you know how to work out such things if you've got the Referee's Rules, and if you don't you're probably adapting it to your own use anyway.

To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "Ha"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to her mind-reading, you read here that it appears in Ha001, and on the index page for the first novel you search for the text "Hastings 1" and that will take you to the link for that chapter.  Obviously the chapters beginning "Ko" are Joe's story, and thus "Kondor", those beginning "Sl" are Bob's story, "Slade". those beginning "Br" are Derek's, "Brown", those beginning "Be" are James Beam, and those beginning "Ta" are Tomiko Takano.

Lauren Elizabeth Meyers Hastings Ha001 Br095 Ha137 Ha164 Ha187 Ha188 Be112 Ha233

A.K.A.:  Lauren Ha063 Lauren Hastings Ha063 Ha116 by Dimitri Br093 in hospital Ha140 Ha188 Ha215 Ha219 Ta060

A.K.A.:  Laurelyn of Wandborough, Mystic of the Western Woods:  she first heard the name from Bethany, sorceress in Vampire Philadelphia, who claimed to be her student from England in 1461 Ha015 Ha054 Ha058 Ha071 Br095 Ha159 Ha187 Be112.
+defender of the sons of Eve and friend of the daughters of Lilith Ha125.
Just “Laurelyn of Wandborough” self-identification Ha130 Sl089.

A.K.A.:  Laurelyn Elsbeth, name as she pronounced it to Merlin. Ha048

A.K.A.:  Laurelyn Spellsbreath, or Spellsbreath for short, given to her by Merlin. Ha048 Ha051 Ha052 and known in Camelot Ha053 by Morgana Ha083 Ha084 Br095 Br097 +Student of Merlin Ha187

A.K.A.:  Laurelyn Spellsbreath, apprentice to Merlin, defender of the children of Adam, enemy of the seed of Cain, self-introduction on the road outside Camelot Ha054
Friend of the sons of Adam and the daughters of Lilith Ha058

A.K.A.:  Laurelyn Spellsbreath, Mystic of the Western Woods, introduced by Bethany Ha087.
Just “Mystic” by a wolf Ha130 and a Wandborough hotel clerk Sl089
“Mystic of the Western Woods” by Tubrok Br094

A.K.A.:  Lorne, by prophetess Anastasia “Ana” Padowski Ha116 Ha118 Br093 Sl090

A.K.A.:  Missus Hastings, by Bob Slade Br091 and Ezekiel Smith Ko164 and Tomiko Takano Be112.

A.K.A.:  The Lady Lauren, by Shella Sl102.

A.K.A.:  The Woman, by Beam, mentally Be115.

ATTRIBUTESAVERAGED ATTRIBUTES
1@5Persuasion2@7Ranged Strike Value (RSV)
1@7Charisma2@8Martial Strike Value (MSV)
1@7Animal Magnetism2@2Target Value (TV)
2@4Damage Value
2@10Strength Ha047 Br024 Br025 Ha110 Ha156 Ha159 Ta068
2@10Stamina Br024 Br025 Ha156 Ha159BIAS LEVELS
2@4Resistance14@1Tech
1@3Density12@2Psi
15@5Mag
2@10Flexibility Br024 Br025 Ha156 Ha1597@4Bod
2@10Agility Br024 Br025 Ha110 Ha156 Ha159
2@10Hand/Eye Br024 Br025 Ha156 Ha159
BEST RELEVANT ATTRIBUTE
1@10Intellect Ko1102@3Tech (Intellect/Intuition/Ed Level)
2@3Intuition Br024 Br0252@10Psi (Persuasion/Intuition/Will Power)
2@1Education Level Ha1552@3Mag (An-mag/Intellect/Intuition)
2@10Will Power Br025 Ha1592@10Bod (Strength/Agility/Will Power)

WEAKNESSES:
Misses family.

PHYSICAL DESCRIPTION:
Height:  5' 6" Ha002 Ha044 Ha187
Weight:  130#
Current Hair Style:  Long Ha002 Ha059 sometimes braided Ha111 Ha187 Ha217
Hair Color:  Brown Ha002 Ha044 Ha059
Age:  35 Ko035 Ha044 Ha063 appears mid thirties Ha142 looks younger than Tommy’s mother, although almost two hundred Ta057
Eye Color:  Brown Ha002 Ko035 Ha044
Facial Hair:  None
Birthmarks, Tatoos, or other unusual markings:  None
Other Description:  Well-muscled, tanned Ha002

SKILLS:

TECH

1@51990’s Basic Technology Package (1@1 Basic Fire Skills Package, 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play)Tech X@XHome Br048
1@8Survival Meadow
Stick shadow trick to identify directions Ha096 Ha097
Tests to identify edible plants Ha104
Through winter Ha158
Cleans and dries snapper turtle shell for use Ta081
Tech 0@1Parakeet Valley Ha045 Ha071 Ha097 Ha099 Ha100 Ha101 Ha105 Ha107 Ha108 Ha234 Ta066 Ha242 Ha251 Ta080 Ta081
1@10Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire)Tech 1@1Home Ha035 Ha038 Ko038 Ha060 Ha158 Ha237 Ta066 Ha240 Ha244 Ta072
1@8Soft Sculpture/Clay Molding Tech 1@1Home Ha001 Ha036 Sl038 Ko038
1@1Create LeatherTech 1@1Industrial Complex Ta077 Ta079 Ta080
1@5Ignite Fire from SparkTech 1@2Parakeet Valley Ha036 Ha045
2@2CookTech 1@2Home Ha003 Ha005 Ha012 Ha016 Ha035 Ha036 Ha046 Ha060 Ha065 Ha066 Ha068 Ko090 Br049 Ha108 Ha112 Ta066 Ha245 Ta072 Ta075 Ta077 Ta080
1@1Dry Fruits and BerriesTech 1@2Parakeet Valley Ko038
1@3Fired PotteryTech 1@2NagaWorld Ha036 Sl038 Ko038 Ha158 Ta073 Ta075 Ta081
1@7Stitch and Sew
Makes clothes for Ferris Ha130
Tech 2@1Home Ha007 Ha202 Ha203
1@5KnotsTech 2@1Home
1@5Create/Use BowTech 2@1NagaWorld Ha001 Ha039 Ha044 Ha110 Ha114
3@1Use BowTech 2@1NagaWorld Ha001 Ha039 Ha044 Ha110 Ha114 Ha131 Ha174 Sl156 Ha177 Ta066 Ha241 Ta073 Ta075 Ta077 Ta080 Ha253
1@10Build/Repair enclosed nest (man-sized)Tech 2@1Parakeet Valley Ha035 Ha036 Ha039 Ha101 Ha112 Ha158 Ta072 Ta079
1@5WheelsTech 2@1Home Sl038
1@1Pitch TentsTech 2@1Underdark Ha195
1@2Create Axled Wheel Tech 2@2NagaWorld Ha001
1@1Twist Cord, Make RopeTech 2@2NagaWorld
1@5Weave, Knit, CrochetTech 2@2Home
1@5Embroider/DecorateTech 2@2Home
1@4Use Standard Hand Tools (All 3@ Tool Use Skills)Tech 3@XHome Ha002
1@9Steelworker Tool PackageTech 3@XVampire Philadelphia Ha002
1@5Make ArrowsTech 3@1NagaWorld Ha001
1@5LeversTech 3@1Home Sl038
1@5Spear fishing (with arrows)Tech 3@1Parakeet Valley Ha044 Ha046 Ha101 Ta071 Ta073
1@2Operate Quill Pen & Blotting PaperTech 3@1Arabian Nights Ha178
1@5Use Knife (weapon)Tech 3@3Mutant Earth Br074
2@1Use Knife (utensil/tool)Tech 3@3Home Ha240 Ha242
1@1Make psi glassTech 5@3NagaWorld
2@10Operate heavy hand-carried explosive driven slug throwerTech 6@1Vampire Philadelphia Sl040 Ha062 Ha082 Ha087 Br053 Ko095 Ha131 Ha133 Br092 Ha135 Br094 Sl091 Ha136 Ha183
1@3Operate Auto-riveterTech 9@0Vampire Philadelphia Ha002
1@1Use instant bonding glueTech 9@1Vampire Philadelphia Ha025
1@1Create synthetic fiber productsTech 9@1NagaWorld Ha039
1@1Make Plastic SteelTech 9@3NagaWorld Ha002
1@6Operate Power Pack ChargerTech 10@0Mutant Earth Ha067 Ha129 Ha130 Sl088
1@1Computer Game PlayTech 11@0Tech 12@0
1@5Computer UseTech 11@0Mutant Earth Ha068 Ha090 Ha222 Ta049 Ta053 Be112 Ha229
1@1Basic Computer TheoryTech 11@0Terranova Habitat Br049 Ta053
3@3Use Laser BlasterTech 14@1Mutant Earth Ha066 Br023 Ha067 Br024 Br025 Ha068 Ha127 Ha128 Ha131
1@5General Science
Understands the theory of microwave heating Ha155
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
Tech 12@0Home Ha103
1@5Math Theory
LevelSkill Areas
1 to 2Counting & Shape Identification
3 to 6Arithmetic and Euclidean Geometry Ha098
7 to 9Algebra & Set Theory
10Trigonometry & Alternative Number Systems
11 to 13Calculus
14 to 15Undiscovered Mathematics Systems
Tech 10@0Home
1@5Math ApplicationsTech 9@0Home
1@5Medical DiagnosisTech 7@0Home Ha015
1@3Medical/First Aid
1Sterilize by heat; salt wounds; mud pack bandages; external body temperature control.
2Bandages; splints; stitch wounds; tourniquets; simple prosthetics (wooden legs, hooks).
3Amputations; Excision of surface infection; reduction of fractures; dentistry.
4Mechanical prosthetics; traction.
5IV. fluids; nutrition.
6I.D. Microorganisms; Vaccines; Cellular structure; herbalism; general surgery.
7Control circulation/major bleeding; cardiology; breathing/artificial resuscitation.
8Basic chemistry; pharmacology; organ transplants. Br049
Tech 8@1Home Ha015 Ha043 Ha078

PSI

2@6Language (English)
Elsewhere called "Anglic" Ha139
Psi 0@0Home Ha159
1@6Language (Parakeet People)
Begins work toward a written language Ha036 Ko035 Ha158
Psi 0@0Parakeet Valley Ha035 Ha036 Sl038 Ha158
1@3Middle EnglishPsi 0@0Vampire Wandborough Ha073
1@1Koine Greek (Read)Psi 0@0Home Ha115 Ha117
2@8Teaching
Teaching others to teach Br084
Psi 0@1Home +1 Ha018 Ha036 Sl038 Ha043 Ha046 Ha049 Ha059 Ha060 Br023 Ha067 Br024 Br025 Ha068 Ha069 Ha071 Ha072 Ha073 Ha074 Ha075 Ha076 Ha077 Ha079 Br043 Ha085 Br047 Br048 Ha089 Ko090 Ha090 Ha090 Br056 Br057 Br074 Ha131 Sl092 Br104 Br110 Sl102 Br117 Ko130 Ha158 Ha159 Ha161 Ha162 Ha173 Ko155 Br179 Ko158 Sl158 Ko159 Ha177 Ko160 Ha180 Ta042 Ha216 Ta048 Ha223 Ta050 Ta052 Ha226 Ta053 Be112 Ha229 Ta061 Ha240 Ta071 Ta072 Ha249 Ta078 Ha250 Ta080 Ta081
1@10Read MindsPsi 1@1NagaWorld Ha001 Ha005 Ha009 Ha035 Ha044 Ha059 Ha072 Ha078 Br056 Br060 Ha107 Ha131 Ko130 Sl132 Ha143 Ha156 Ha157 Ha159 Ko155 Sl158 Ko160
1@5Tap Speech CenterPsi 1@1Parakeet Valley Ha034 Ha035 Ha047 Ha071 Br057 Ha107 Ha158 Ko162 Ha227
1@1Observe Psionic Skill PatternPsi 1@1Vampire Camelot Ha051
2@5Project Psionic Skill PatternPsi 1@2Vampire Camelot Br049 Br077 Ko160
2@8Telepathy to Humans
Father James at +10 Ha002
Sagrimore at +10 Vampire Camelot Ha060 Ha061
Bethany at +25 Vampire Wandborough Ha077 Ha086 Ha087 Ha117 Ha120 Ha121 Ha125 Ha130 Ha132 Ha136
Joe Ko091 Ha093 Ko161 Ha179
Derek Ha131 Br167 Ha175 Ha176 Sl158
Slade Sl158 Ha177 Sl163 Ha182
Shella Ha179
Fail Ha143
Psi 1@3NagaWorld Ha002 Ha011 Ha013 Ha015 Ha018 Ha022 Ha029 Ha031 Ha044 Ha059 Ha088 Br057 Br060 Ha156
1@2Operate Psionic VacationPsi 1@3NagaWorld Ha003
1@1Operate Psionic ComputerPsi 1@3NagaWorld Ha003
1@2Suggest monologue topicPsi 1@4Vampire Philadelphia Ha021 Ha120
1@1Compel ConfessionPsi 1@4Vampire Philadelphia Ha021
2@7SEP Invisibility
Thinks it does not work if people are watching Ha078
Fail Ha143
Psi 1@4Vampire Camelot Ha051 Ha053 Ha074 Ha075 Br047 Br057 Br088 Ha131 Ha183
1@5Telepathy to Humanoids
Vampire, Werewolf, Raal at +15
Grarg Ha063 Ha069
Psi 1@5Vampire Philadelphia Ha010 Ha013 Ha016 Ha024 Ha029 Ha031
3@1Operate Psionic Telekinetic LifterPsi 1@7NagaWorld Ha003 Ha005 Ha047
3@5Operate Psionic Forcefield Trapper
Stunning mental shock if wall broken by sufficient force
Used to crush captured creature Br050
Psi 1@8NagaWorld Ha003 Ha024 Ha045 Ha082 Ha198 Ha200
3@10Operate Psionic BlasterPsi 1@8NagaWorld Ha003 Ha014 Ha030 Ha055 Ha062 Ha077 Ha078 Ha082 Ha087 Ha093 Br052 Ha110 Ha135 Ha188 Ha212
3@10Operate Psionic DrillPsi 1@8NagaWorld Ha003 Ha005 Ha007 Ha042 Ha093 Br052 Ha110 Ha135
2@10Operate Psionic Disintegrator
Leaves her momentarily “spent” mentally, unable to use psionics for a full minute Ha127
Psi 1@8NagaWorld Ha003 Ha013 Ha014 Ha113 Ha132 Sl089
1@3Summon known creature type
Werewolf Ha071 Ha077 Ha125
Psi 1@8Vampire Camelot Ha058
1@8Blank MindPsi 2@4Vampire Philadelphia Ha010 Ha077 Ko165
3@5Mark target pointPsi 3@1Tropical Island Ha114
1@1Detect EnergiesPsi 3@4Vampire Philadelphia Ha015
1@10ClairaudiencePsi 3@5NagaWorld Ha003 Ha007 Ha067 Ha124 Ha131 Ha143 Ha178 Ha193 Ha194 Ha209
2@2Clairvoyance Psi 3@6NagaWorld Ha003 Ha005 Ha007 Ha010 Ha013 Ha022 Ha024 Ha029 Ha061 Ha067 Ha088 Br050 Br064 Ko096 Ha100 Br074 Ha119 Ha124 Ha127 Ha131 Ha133 Br094 Sl132 Ko136 Ha143 Ko158 Ha177 Ha178 Ko161 Ha194 Ha211 Ha218 Ha236
1@6ClairgustationPsi 3@7NagaWorld Ha003 Ha067 Ha143
1@6ClairolfactionPsi 3@7NagaWorld Ha003 Ha007 Ha067 Ha143
1@6ClairtacticityPsi 3@8NagaWorld Ha003 Ha067 Ha143
1@2Detect MagicPsi 3@10Vampire Philadelphia Ha015 Ha111
1@1Detect Psionics
Specifically detects whether objects are psionically attuned, and thus devices or potential devices.
Psi 3@10Tropical Island Ha111
1@5Single Telekinetic PulsePsi 4@1NagaWorld Ha013 Ha143 Ha156 Ha167 Ha172
3@10Simple Telekinetic Applications
Improved weapon targeting Ha113
Psi 4@2NagaWorld Ha003 Ha018 Ha021 Ha022 Ha023 Ha025 Ha044 Ha061 Ha067 Br027 Ha087 Br064 Ko096 Ha098 Br060 Ha107 Ha110 Ha113 Ha143
3@9Heavy Object Telekinesis
As attack Ha212
Psi 4@3Vampire Philadelphia Ha003 Ha022 Ha030 Ha041 Ha047 Ha048 Ha055 Ha064 Ha071 Ha078 Ha113 Ha115 Ha119 Ha127 Ha135 Ko158 Ha191 Ha192 Ha213
3@3Telekinesis of Multiple ObjectsPsi 4@7NagaWorld Ha021
3@1Telekinesis of Dusts and PowdersPsi 4@7NagaWorld Ha005 Ha172
3@5Levitation
To prevent impact on fall Ha135 or prevent fall Ha136
Psi 4@8NagaWorld Ha003 Ha005 Ha007 Ha014 Ha032 Ha040 Ha044 Ha067 Ha099 Ha107 Ha113 Ha156 Ha172
3@10Telekinetic Flight
Aerobatic evasive maneuvers Ha136
To counter telekinetic hold Ha183
Psi 4@10NagaWorld Ha003 Ha007 Ha014 Ha024 Ha044 Ha059 Ha076 Ha092 Ha110 Br094 Sl091 Sl133 Ha172 Sl157 Ha180 Ha194 Ha198 Ha199 Ha200 Ha202 Ha208 Ha209 Ha223 Ha236
2@8Heightened Sensation
Shifts mental sensory resources to specific sense Ha077
Used for olfaction to identify undead Ha055 Ha056 Ha062 Ha086
Vision, vivid and sharp shades of gray Ha056 becomes intensely vivid in light Ha057 Ha150
Hearing, recognizes that enemy is dividing into three directions Ha087
Psi 5@1Vampire Camelot Ha144 Ha187
1@2Adapt to Cold
Must activate before exposure +20SM, specific to limited areas +10SM shifts blood toward the interior of the limbs while thickening fat padding for insulation. Can be boosted by repeat use.
Psi 5@4Parakeet Valley Ha046
1@1Diagnose mental injury
Stared at patient, reading damage in the mind.
Psi 6@1Twin Rivers Ko163
1@2Unblock blocked memoriesPsi 6@8Terranova Habitat Ha088
1@1Cure mental injury
Placed hands on victim’s temples, closed her eyes, breathed slowly and deeply but regularly, abruptly inhaled powerfully and shook herself; patient appeared to be asleep, but awoke momentarily, possibly with gaps in memory.
Psi 6@8Twin Rivers Ko163
3@10PyrogenesisPsi 7@4Vampire Philadelphia Ha005 Ha007 Ha018 Ha029 Ha035 Ha045 Ha046 Ha065 Ha067 Ha077 Ha097 Ha107 Ha110 Ha192 Ha201
1@1Interrupt Thought "Mental Hiccough"
Fail Ha150
Psi 8@1Vampire Philadelphia Ha021 Ha042
1@5Block MemoriesPsi 8@2Vampire Wandborough Ha075 Br047 Ha127
1@1Analyze Chemistry (molecular sight)Psi 9@1Tropical Island Ha111
3@10Kinetic Force Wall
Fixed to the user
Knocked out by solid hit from Horta Ha087 or monster Ha094
Shaped to a dome, with a gap behind her Ha094
Feels a mental jar whenever it is hit hard Ha094 Ha131
Laser fire passes through it Br092
Psi 10@1Vampire Wandborough Ha082 Ha087 Ha092 Ha113 Ha115 Ha127 Ha133 Br094 Ha150 Ha166 Ha170 Ha183 Ha202 Ha209 Ha212 Ha227 Ha253
3@10Chopping force
Multiple cutters Ha110
Timed to work with Bethany Ha124
Fail Ha150
Psi 10@7Vampire Camelot Ha074 Ha076 Ha082 Ha087 Ha092 Ha108 Ha113 Ha115 Ha127 Ha133 Ha202
1@5Precognitive Attack BonusPsi 12@2Tropical Island Ha113 Ha183

MAG

1@5Singing
In high school chorus Ha155
Knows at least part of the song Then the Quail Came Ta061
Knows the song that sings the books of the Bible Ta078
Mag 0@0Home Ha033 Ko035 Ha106 H199
1@5History
Includes knowledge of stories of Camelot
Mag 0@0Home Ha049
1@10English LiteratureMag 0@0Home Ha204 Ha206
1@1Administration (School)Mag 0@0Mutant Earth Ha069
1@5Knowledge of legendary creaturesM 0@0Home Ha130
1@5Role Playing Games (Imagination Games)M 0@0Home Ha156
2@6Religion: Christianity, Evangelical Baptist
Practicing memory verses Ha139 Ta074 Ha247
Recognizes that she is important because God sent her here Ha187
Mag+ 1@0Home Ha002 Ha003 Ha005 Ha011 Ha012 Ha013 Ha016 Ha027 Ha033 Ha036 Ha037 Ha038 Ha044 Ha045 Ha053 Ha057 Ha061 Ha065 Ha066 Ha067 Br024 Ha068 Ha069 Ha071 Ha073 Br040 Ha086 Br047 Ko089 Ha090 Ha095 Ha098 Sl048 Ha101 Ha106 Ha108 Ha111 Ha112 Ha116 Ha117 Ha126 Ha128 Ha133 Ha135 Br097 Br107 Ha155 Ha159 Ha161 Ha162 Ha163 Ha164 Ha165 Ha167 Ha169 Ha170 Ha174 Ha177 Ha190 Ha199 Ta042 Ha223 Ha224 Ha231 Ko194 Ha234 Ta061 Ta067 Ta070 Ta073 Ha246 Ta076 Ha248 Ta077 Ha249 Ta078 Ha250 Ha251 Ta080 Ta081
1@1Occult KnowledgeMag 1@0Vampire Philadelphia
1@5Nature of MagicMag 1@0Vampire Camelot Ha049
1@1Operate Tezcatta Attractor Medal
Always active
Mag 1@2
[Mag 11@3]
Vampire Philadelphia Ha025
2@1Bonus Weapon StrikeMag 1@2Tropical Island Ha113
1@5Operate Worn/Held Device
Cat's Eye Marble:  Held in hand, confers improved night vision, including color at low light levels [Mag 15@1]
Cross:  Worn on chain around neck, confers protection against magical and psionic detects [Mag+ 4@8]
Mag(+) 1@3Vampire Philadelphia Ha025 Ha031 Ha062 Ha086 Ha100
2@1Bonus Weapon DamageMag 1@3Tropical Island Ha113
1@1Increase Faith, self
Say, "Lord, I believe.  Help my unbelief." Allows second check on doubts or mag+ skill checks
Mag+ 1@4Vampire Philadelphia Ha003
1@5Penalize Check, Evil Spirit Powers
Say, "He raised Him from the dead, and seated Him at His right hand in the heavenly places, far above all rule and authority and power and dominion, and every name that is named, not only in this age, but also in the one to come. And He put all things under His feet." Penalizes supernatural evil creatures RS/5.
Mag+ 1@4Vampire Philadelphia Ha030 Ha062 Ha183
1@5Bonus Check, self
Say, "I can do all things through Christ who strengthens me."  RS/20
Counters painwrack spell Ha062
Enables her to overcome hesitation in attacking Sparks Fixit a.k.a. Phil Hastings Ha128
Builds confidence against doubt Ha135
Mag+ 1@4Vampire Philadelphia Ha014 Ha030 Ha046
1@5Bonus Checks, allies
Say, “In all these things we overwhelmingly conquer through Him who loved us.”
Mag+ 1@4Vampire Philadelphia Ha029 Ha061
1@5Increase Faith, self
Say, "In the beginning was the Word, and the Word was with God, and the Word was God." Religion skill increased RS/10 (visibly weakened attacking vampire)
Mag+ 1@4Vampire Philadelphia Ha014
1@5Increase Faith, allies
Raise hands and loudly say, "In the beginning was the Word, and the Word was with God, and the Word was God. He was in the beginning with God. All things came into being through Him, and apart from Him nothing came into being that has come into being." Increase all skill checks by allies RS/20 for RS/2 minutes
Mag+ 1@4Vampire Philadelphia Ha029 Ha061 Ha062
1@5Increase Faith
Say “Greater is He that is in you than he that is in the world.”
Mag+ 1@4Vampire Future Ha135
1@3Operate Active on Condition Device
Paperclip:  Holds anything to anything when placed by the user, releases when touched by a person. [M3@4]
Magic Dampening Bag: Placing a magic item inside causes the bag to block any sense of supernatural energy emanating from it. The bag itself radiates colder than zero for magic. Shield Against Magic. [Mag 5@9]
Mag 1@5Vampire Philadelphia Ha016 Ha025
1@5Protections against Supernatural Evil
Say, "If God is for us, who is against us?" SM=-RS/20 on all offensive actions taken by anarch opponents with a supernatural connection, RS/5 minutes
Mag+ 1@6Vampire Philadelphia Ha029 Ha062 Ha133 Ha136
2@5Operate Activated/Deactivated Oil-free Lamp
Create Light [Mag 10@1]
Mag 1@7Vampire Camelot Ha060 Ha192 Ha195 Ha213
1@5Block memories of magic
Say “For the living know they will die; but the dead do not know anything, nor have they any longer a reward, for their memory is forgotten.  Indeed their love, their hate and their zeal have already perished, and they will no longer have a share in all that is done under the sun.”
Mag+ 1@7Vampire Future Ha136
1@7Curse anarch
Say, "And we know that the judgment of God rightly falls upon those who practice such things." Causes pain, requiring Will Power check to act
Mag+ 1@8Vampire Philadelphia Ha013 Ha077 Ha078 Ha133 Ha135 Ha183
1@5Curse anarch
Say “I will camp against you encircling you, and I will set siegeworks against you, and I will raise up battle towers against you.  Then you will be brought low; from the earth you will speak, and from the dust where you are prostrate your words will come.  Your voice will also be like that of a spirit from the ground, and your speech will whisper from the dust.”
Mag+ 1@8Vampire Future Ha136 Ha183
1@5Operate Instant Activation Device
Die:  Placing finger against select side causes user to appear dead for predetermined time period. The duration is based on the number of pips, a minute, and hour, a day, a week, a month, a year. [M 13@6]
Gold Card:  Place card where payment is to be made, recite “And my God will provide all your needs according to His riches in glory in Christ Jesus.” Creates wealth to cover expense Ha122 Ha127 Ha132 Sl088 Sl089 Br093 Sl090 [M+ 14@6]
Nutcracker:  Place portal object in bowl, turn crank, say “The truth will make you free”. Completes portal from border supernatural to release persons trapped on the other side. Ha133 Ha159 [M+ 12@10]
Mag(+) 1@8Vampire Philadelphia Ha025
1@6Torture Anarch Spirit Power
Loudly say, "And He put all things in subjection under His feet, and gave Him as head over all things to the church." Causes pain, Lethal damage, and -RS/5 on target skill checks.
Mag+ 1@10Vampire Philadelphia Ha014 Ha057 Ha128 Ha133
2@1Limited Injury Repair
shouting “And now, Lord, take note of their threats, and grant that Your bond-servants may speak Your word with all confidence, while You extend Your hand to heal, and signs and wonders take place through the name of Your holy servant Jesus.” Acts 4:29f
Mag+ 2@1Vampire Camelot Ha053 Ha062 Ha167 Br116 Ha231
1@5Strengthen allies (remove fatigue)
Say “Awake, awake, put on strength, O arm of the Lord; awake as in the days of old, the generations of long ago.”
Mag+ 2@1Vampire Future Ha136
2@1Cure Disease
(I Peter 2:24?)
Mag+ 2@4Vampire Camelot Ha053 Ha061 Ha062
1@5Unlimited Damage Repair
Say “Do you not know?  Have you not heard?  The everlasting God, the Lord, the Creator of the ends of the earth does not become weary or tired.  His understanding is inscrutable.  He gives strength to the weary, and to him who lacks might He increases power.  Though youths grow weary and tired, and vigorous young men stumble badly, yet those who wait for the Lord will gain new strength.”
Mag+ 2@7Vampire Future Ha136 Ha176
1@3Freshen substance
Makeup
Mag 3@1Vampire Camelot Ha089
1@3Release Lock or Hold
Rap on door or portal covering with right fist while loudly saying, "Knock, and the door shall be opened to you." Opens magically held doors.
Mag+ 3@4Vampire Philadelphia Ha025 Ta060 Ha234
1@1Open water valve
Stand about 5’ from pipe (e.g., irrigation system valve), say in a normal steady voice “Pipe, in the name of the God of Israel, in the name of the Lord Jesus Christ, as Moses called water from the rock, I call upon you to yield your water for these people” and using kinetic lifter as a rod tap the top of the pipe. Causes valve to open.
Mag+ 3@4Industrial Complex Ha239
1@1Repair psionic device
Kneel beside object, pray, thank God for letting her stand against the darkness, for providing the weapons she needs for that, recalling His faithfulness, raise the broken object, pray that it might be mended to be used in the continued fight against evil, bring broken pieces together.
Mag+ 3@6Tropical Island Ha112 Ha159
1@6Increase Light
Say, "There is the true light which, coming into the world, enlightens every man." Increases light from magical light sources.
Mag+ 4@1Vampire Philadelphia Ha029 Ha136
1@5Increase Light
Say, “The people who walk in darkness will see a great light; those who live in a dark land, the light will shine on them.”
Mag+ 4@1Vampire Future Ha136
1@5Dispel Magic
Say, "For there is no authority except from God, and those which exist are established by God." Used to prevent the effect of spells and magical attacks.
Mag 4@8Vampire Philadelphia Ha029 Ha062
1@5Pseudo-invisibility
Recite “You have not heard, you have not known, even from long ago your ear has not been open, because I knew that you would deal treacherously.” Prevents observers from seeing, hearing, or remembering the presence of the caster and associates.
Mag+ 5@1Tropical Island Ha127 Ha192 Ha208 Ha212
2@2Comfort Bubble, maintains environment insideMag 5@2Vampire Camelot Ha055 Ha076 Ha077 Ha080 Br064 Ko130 Ko132 Ha159 Ha172 Sl165 Ha189 Ha190 Ha191
2@1Shields which Cause Damage
Say, "For I am convinced that neither death, nor life, nor angels, nor principalities, nor things present, nor things to come, nor powers, nor height, nor depth, nor any other created thing, shall be able to separate us from the love of God which is in Christ Jesus our Lord." Creates -DC shield which causes dangerous damage and pain when contacted by anarch enemies.
Mag+ 5@10Vampire Philadelphia Ha014 Ha029 Ha057
1@5Create Force ArrowMag 6@5Tropical Island Ha114
1@5Direction Sense
Say, "Seek and you shall find," and continue by expressing the destination of your journey (a place, but may be general, such as a type of place), while extending both arms in front and turning slowly 30 seconds.
Mag+ 7@5Parakeet Valley Ha032 Ha078 Ha079 Ha080 Ha081 Ha214 Ha238 Ta065
1@1Detect Invisibles
Say, "Lord, we want our eyes to be opened." If there are invisible persons or objects present, they will appear with a flash of light.
Mag+ 7@10Vampire Philadelphia Ha015
1@5Create Illusory Target Object
Can be seen magically, as from teleport or scrying, but not visible in the location itself
Mag 8@4Vampire Future (Shella) Ko158
1@7Create Light
Say, "In Him was life, and the life was the light of men, and the light shines in the darkness, and the darkness did not comprehend it." Illuminates large areas with daylight-like light, painful to vampires.
Mag+ 9@1Vampire Philadelphia Ha029 Ha040 Ha061 Ko068 Ha070 Ha100 Ha133 Ha136 Ha187 Ha188 Ha189 Ha208
1@6Illuminate allies
Say, "Then the righteous will shine forth as the sun." Alliance creatures will glow brightly; anarch and other enemies will be unable to look directly at them, taking RS/10 penalty on any checks which require targeting by eye.
Mag+ 9@1Vampire Philadelphia Ha029 Ha087 Ha133 Ha188
1@4Spotlight enemies
Point at target and shout, “The people who were sitting in darkness saw a great light, and those who were sitting in the land and shadow of death, upon them a light dawned.” Create follow-spot shining on targets Ha057 Ha077 wood described as ablaze with light interrupting Horta’s spell Ha087
Mag+ 9@1Vampire Camelot Ha056 Ha087 Ha188
1@5Counter Darkness
Say, “There is the true light which coming into the world enlightens every man.” Reduces magical darkness.
Mag+ 9@1Vampire Camelot Ha062 Ha188
2@1Create Light for reading
Tiring over time.
Mag 9@1Vampire Camelot Ha086 Ha168 Ha187 Ha188 Ha199 Ha213
1@6Create Fire
While holding opponent, say, "And the devil who deceived them was thrown into the lake of fire and brimstone, where the beast and the false prophet are also; and they will be tormented day and night forever and ever." Causes obliterative burst of fire, annihilating to skill user.
Mag+ 9@2Vampire Philadelphia Ha030 Ha136 Br095 Ha137 Ha157 Ha183
2@5Bless/Create Fire
Say, "He will baptize you in the Holy Spirit and in fire. And His winnowing fork is in His hand, and He will thoroughly clear His threshing floor; and He will gather His wheat into the barn, but He will burn up the chaff with unquenchable fire." Causes anarchs within range to burst into flame (damaging) and gives +RS/20 SM to alliance checks
Mag+ 9@2Vampire Philadelphia Ha029 Ha055 Ha077 Ha078 Ha087 Ha131 Ha133 Sl091 Ha136
1@5Create Fire
Pray “From the Lord of Hosts you will be punished with thunder and earthquake and loud noise, With whirlwind and tempest and the flame of a consuming fire,” multiple vampires burst into flame, low level damage.
Mag+ 9@2Vampire Wandborough Ha087
1@5Cause Fear in Enemy
Say “At evening time, behold there is terror! Before morning they are no more. Such will be the portion of those who plunder us.” (Affect not specified.)
Mag+ 10@3Vampire Wandborough Ha082
2@10Sleep, self
Say, "I will both lie down and sleep" while lying down. Effective in 60-(RS/2) minutes.
Mag+ 10@5Vampire Philadelphia Ha013 Ha026
1@1Compel Truthfulness
Say, "But who do you say that I am?"; on failed will power check, target must state accurate belief of identity of skilled user.
Mag+ 10@7Vampire Philadelphia Ha015
1@7Dispel Undead (Vampire)
Shout, "It is appointed for men to die once, and after this comes judgment." Target must make will power check and take dangerous damage and be stunned to stay.
Target killed Ha055 Ha077
Target wounded Ha128
Mag+ 11@3Vampire Philadelphia Ha013 Ha014 Ha029 Ha030 Ha078 Ha133
1@1Attract Off-world Sentient Informer
Long complex prayer session, brought Derek from another universe
Mag+ 11@8Vampire Future Ha129 Ha130
1@10Clear Debris/Obstacles from Path
Includes fallen trees
Mag 12@3Vampire Camelot Ha055 Ha077
1@5Sweep away incoming missiles
Make sweeping motion with left hand while saying “Dialtha Thur”.
Mag 12@3Vampire Camelot Ha136
2@2Gate to/from Hyperspace
Stretch left hand in front, pointing fingers forward, and say, "Knock, and the door shall be opened to you." Opens passage between "between", "twilight" world and solid world.
Disrupted by pain from attack Ha095 cannot perform magic without walking Br064
Mag+ 12@9Vampire Philadelphia Ha022 Ha058 Ha059 Ha060 Ha061 Ha062 Ha070 Ha076 Br050 Ha117 Ha124 Ha126 Ha127 Ha132 Ha133 Sl089 Br093 Ha135 Sl157 Br181 Ha176 Ko158 Sl158 Ha210 Ha211
1@5Cause Pain
Say “Gird yourselves, yet be shattered; gird yourselves, yet be shattered.  Devise a plan, but it will be thwarted; state a proposal, but it will not stand, for God is with us.”
Mag+ 13@1Vampire Future Ha136
1@5Cause Weakness in anarchs
Say “Wail, for the day of the Lord is near! It will come as destruction from the Almighty. Therefore all hands will fall limp.”
Mag+ 13@2Vampire Wandborough Ha078
1@5Cause Weakness in anarchs
Focus on individual target, say “Your covenant with death will be cancelled, and your pact with Sheol will not stand; when the overwhelming scourge passes through, then you become its trampling place.  As often as it passes through, it will seize you; for morning after morning it will pass through, anytime during the day or night, and it will be sheer terror to understand what it means.”
Mag+ 13@2Vampire Future Ha136
1@5Cause injury to anarchs
Say, “For the ruthless will come to an end and the scorner will be finished, Indeed, all who are intent on doing evil will be cut off.” Damaging level damage
Mag+ 13@3Vampire Wandborough Ha087
1@5Cause injury
Say “Behold, the day of the Lord is coming, cruel, with fury and burning anger, to make the land a desolation; and He will exterminate its sinners from it.”
Mag+ 13@3Vampire Future Ha136 Ha183
1@1Slow AgingMag 13@5Vampire Camelot Ha050 Ha075
2@1Create MealMag 14@5Vampire Camelot Ha071 Ha172 Ha190 Ta060 Ha234
2@1Create Mattress/BedMag 14@6Vampire Camelot Ha131
1@5Create Activated/Deactivated LampMag 15@5Vampire Camelot Ha060 Ha230
X@X“Learning many magics, many kinds of magic, becoming a powerful sorceress”Mag X@XVampire Camelot Ha053 Ha062

BOD

X@XHuman Standard Sensory Package
(2@5 Touch and pressure sensitivity Br0@0, 1@5 Chemical sensitivity Br0@1, 1@7 Gas & particular sensitivity Br0@1, 2@2 Pain Br0@2, 1@6 Heat sensitivity Br0@3, 1@5 Cold sensitivity Br0@3, 2@1 Photosensitivity Br0@4, 1@8 Auditory perception Br0@4, 1@6 Balance Br0@4, 2@5 Focus Br0@5, 1@2 Tactile imaging Br0@5, 1@8 Pitch discrimination Br0@6, 1@8 Stereo directional sense Br0@7, 2@5 Color perception Br0@8, 2@8 Depth perception Br0@8)
Bod 0@XHome
X@XHuman Standard Body Package
(2@3 Manipulate Object Br0@1; 1@1 Generate Pheromone Signal Br0@2; 2@7 Generate Sound Signal Br0@2; 2@3 Sitting Br1@0; 2@1 Rise to All Limbs Br1@1; 1@5 Multi-legged Crawl 2mph Br1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300¢ B3@4; 1@5 Sprint 990' B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10" B5@1; 1@5 Low Obstacles 12" B5@1; 1@3 Running High Jump 4' 6" B5@3; 1@5 Standing Long Jump 6' B5@3; 1@2 Running Long Jump 9' B5@3)
Sprint Ha185 Ha202
Bod X@XHome
3@5Trained BalanceBod 0@4Home Ha011 Ha224
1@2Spear FishingBod 0@6Parakeet Valley Ha035
2@2Climb
Rope Ha040 Ha226 Ha229
Ladder in zero gravity Br050
Bod 1@3Home
1@6Walk up steep inclineBod 2@4Home Ha041
1@5Walk down steep inclineBod 2@4Home Ha099
1@5Travel through wildernessBod 2@4Vampire Camelot Ha077 Ha078
2@2Ride Horse
Animal care included Ha191
Bod 3@0Home Ha054 Ha055 Ha155
1@3Ride flying reptileBod 3@0Parakeet Valley Ha042
2@8Dash
A few dozen feet Ha188
Bod 3@4Home Ha186
3@5Ground-based RollingBod 4@1Home Ha002 Ha039 Ha067 Br024 Br025 Ha110 Ha253
3@5Ground-based TumblingBod 4@2Home Ha002 Ha039 Ha047 Ha066 Br023 Br024 Ha110 Ha156 Ha229 Ha235
3@10Tumble from Erect PositionBod 4@3Home Ha002 Ha030 Br024 Ha110
3@10Tumble to Erect PositionBod 4@4Home Ha002 Ha030 Br024 Ha110 Ha115 Ha127 Ha147
3@8HandspringsBod 4@5Home Ha002 Ha047 Br024 Ha110 Ha115 Ha127 Ha156 Ha229
3@8CartwheelsBod 4@5Home Ha002 Ha014 Br024 Ha082 Ha110 Ha115 Ha156 Ha229
2@10Fall Shock-absorptionBod 4@6NagaWorld Ha002 Ha042 Ha055 Br024 Ha110 Ha133 Ha147 Ha226 Ha229 Ha235 Ha253
2@5Blow Shock-absorptionBod 4@7NagaWorld Ha002 Ha014 Ha030 Br024 Ha110 Ha127
2@5Evasive TumblingBod 4@8Vampire Philadelphia Ha013 Ha014 Br024 Ha087 Br052 Ha110 Ha212 Ha229
2@5Aggressive TumblingBod 4@9Vampire Philadelphia Ha002 Ha030 Br024 Ha077 Ha082 Ha110 Ha113 Ha115 Ha124 Ha127 Ha133 Ha147 Ha173 Ha229
3@7Standing High Jump 6'
Into psionic levitation/flight Ha005 Br094
Bod 5@3NagaWorld Ha005 Ha007 Ha014 Ha039 Sl040 Ha042 Sl043 Ha110 Ha113 Ha135 Ha236
3@5Balance Beam WalkingBod 6@1Home Ha002 Ha007 Ha041 Br024 Ha110
3@1Balance Beam Contact StuntsBod 6@2Home Ha002 Ha007 Br024 Ha110
3@1Balance Beam Non-contact Stunts (Flips)Bod 6@4Home Ha002 Ha006 Ha007 Ha110
3@1Tightrope WalkingBod 6@4NagaWorld Ha002 Ha007 Ha110 Ha156
2@10Tightrope Contact Stunts (Cartwheels)Bod 6@5NagaWorld Ha002 Ha006 Ha007 Ha110
3@8Flips
7' clearance, 10' distance
Bod 6@7NagaWorld Ha002 Ha007 Ha055 Br024 Ha077 Ha082 Ha087 Ha093 Ha110 Ha113 Ha115 Ha133 Ha156 Ha173 Ha183 Ha206 Ha229
2@5Non-contact Tight-rope StuntsBod 6@7NagaWorld Ha002 Ha007 Ha110 Ta048
2@5Tightrope SpeedBod 6@8NagaWorld Ha002 Ha007 Ha110
3@5Basic Style
Weapon-utilizing with hand and foot attacks, emphasis on balance Ha147
Throws child Ha185
Bod 7@1Vampire Philadelphia Ha006 Ha007 Ha008 Ha011 Ha012 Ha013 Ha014 Ha016 Ha017 Ha025 Ha027 Ha030 Ha039 Ha066 Br023 Br024 Br025 Br027 Ha082 Ha087 Ha113 Ha117 Ha127 Br109 Br165 Ha168 Ha173 Br179 Ha174 Sl156 Ha177 Be050 Ha206 Ha235 Ha253
3@5Martial Arts Weapon:  Kau Sin Ke
Slightly better with the steel one Ha175
Bod 7@1NagaWorld Ha002 Ha007 Ha012 Ha013 Ha014 Ha016 Ha017 Ha030 Ha039 Ha055 Ha057 Ha066 Br024 Br025 Ha068 Ha127 Ha131 Sl090 Br094 Ha156 Br179 Ha174 Sl156 Ha183 Ha206 Ha207 Ha212 Ha229 Ha235
1@3Martial Arts Weapon: LassoBod 7@1Home Ha226
1@2Martial Arts Weapon: KawanagaBod 7@1Industrial Complex Ha226
3@3Fast Draw Kau Sin KeBod 7@1NagaWorld Ha002 Ha057 Br024 Ha131
3@5Fight with two weaponsBod 7@1NagaWorld Ha005 Ha055 Br024 Ha127 Ha131 Br094 Ha206 Ha209 Ha212
1@8Focused Reaction
Spot and react to opponent movements
Bod 7@2Vampire Philadelphia
1@5Kau Sin Ke Choke Attack
Wraps chain around neck Ha212
Bod 7@3Vampire Camelot Ha057 Ha127
1@5Leg Sweep Neck Breaker
+3DC move toward target, spin left, adjust height of both kau sin kes, wrap one around neck the other around leg, pull the legs and snap the neck, only attack in the minute.
Bod 7@3Vampire Camelot Ha055
1@3Improved Defenses--Pain AvoidanceBod 7@4Vampire Philadelphia Ha016
3@5Stable Stance
Resist throws and knock-downs RS=SM
Bod 7@4Vampire Philadelphia Ha006 Ha007 Br024
3@5Figure Eight Kau Sin Ke DefenseBod 7@4Vampire Camelot Ha055 Ha057 Br024 Ha131 Sl156 Ha207 Ha209

Equipment

Laundry detergent, small
Plastic Steel WagonPulledNagaWorld Ha001 Ha032 Ha045 Ha047 Ha059 Ha063 Ha064 Ha070 Ha077 Ko089 Ha096 Ha100 Ha115 Ha116 Ha118 Ha119 Ha120 Br093 Ha135 Sl105 Ha172 Ko158 Ta012 Ha188 Ha189 Ha191 Ha209 Ha213 Ha214 Ha216 Ta047 Ha229 Ta060 Ha234 Ta068 Ta082
Plastic Steel/Grass String Recurve BowWagonNagaWorld Ha001 Ha028 Ha110
Plastic Steel hand-made arrowsWagonNagaWorld Ha001 Ha028
Steel Kau Sin Ke
Dangerous RF1 martial arts weapon
Gift from children purchased at farmer’s market Ha156
WaistHome Ha001 Ha002 Ha007 Ha012 Ha013 Ha014 Ha016 Ha017 Ha029 Ha030 Ha039 Ha057 Ha062 Ha066 Ha115 Ha127 Ha131 Sl090 Ha145 Ha187 Ha202 Ha229 Ha235
Psionic Blaster
Lethal RF1 psionic force generative device 10':30':60':120':+5/6'
Limits other psionic abilities Ha092
WagonNagaWorld Ha001 Ha003 Ha004 Ha005 Ha029 Ha040 Ha042 Ha055 Ha062 Ha063Ha077 Ha078 Ha082 Ha087 Ha092 Ha093 Br052 Ha095 Ha098 Ha110 Ha111 Ha115 Ha129 Ha135 Ha188 Ha207 Ha212
Psionic Drill
Dangerous RF1 psionic force generative device 3':10':20':30':+10/3'
Limits other psionic abilities Ha092
Wagon
Belt
NagaWorld Ha001 Ha014 Ha029 Ha040 Ha042 Ha062 Ha092 Ha093 Br052 Ha098 Ha100 Ha110 Ha111 Ha115 Ha129 Ha135 Ha188 Ha198 Ha199 Ha207 Ha212
Clothes, unspecified
Includes one simple outfit she wore to church, more conservative than anything she would buy now Ha089
Old T-shirt Ha090
WagonHome Ha001 Ha038 Ha088 Ha097 Ha100 Ha101
Experiment Kit
Includes plastic steel ingredients, exotic chemicals Ha097 Sl105
WagonNagaWorld Ha001 Ha029
Light JacketWagonHome Ha002
Plastic Steel armor--plate & chain, several pieces, with coif
Long sleeved chain shirt, pair pants, chain hood drapes over shoulders, chest, and back, chain and sheets.
Impedes running Ha005
Does not cover hands, covers arms, neck, and head Ha137
Practices without it sometimes Ha235
Worn
Wagon
NagaWorld Ha002 Ha007 Ha014 Ha040 Ha062 Br021 Ko067 Br027 Ha071 Ha082 Ha087 Ha091 Br052 Ha096 Ha097 Ha098 Ha101 Ha115 Ha120 Ha139 Ha130 Ha133 Ha138 Ha172 Ha174 Ta012 Ha190 Ha202 Ha212 Ta060
Bible, New American Standard
Given to Tommy Ta074
WagonHome Ha002 Ha029 Ha073 Ha086 Ha090 Ha100 Ha101 Ha112 Ha190 Ha199 Ta043 Be114
Telekinetic Lifter
RF1/2 psionic telekinetic device 10':30':60':90':+10/9'
6' long 1" diameter black glass pole with gem-like tip, ~8"x4", translucent faceted white oval
WagonNagaWorld Ha003 Ha004 Ha005 Ha029 Ha062 Br021 Ha111 Sl105 Ha198
Telekinetic Forcefield Trapper
RF1/2 psionic telekinetic/force generative device 10':30':60':90':+10/9'
6' long 1" diameter black glass pole with gem-like tip, ~8"x4", clear green trapezoid
Used to crush captured creature, fatal damage RF 1/3 Br050
Dropped in spaceship Ha093 Ha095
WagonNagaWorld Ha003 Ha004 Ha024 Ha029 Ha045 Ha062 Ha063 Ha071 Ha082 Br047 Br050 Ha092 Ha096 Ha098 Ha099 Ha100 Ha111 Ha130 Sl105 Ha191 Ha198 Ha199 Ha200
Psionic VacationWagonNagaWorld Ha003 Ha111
Psionic ComputerWagonNagaWorld Ha003 Ha111
Psionic Disintegrator
Annihilating RF1/2 psionic telekinetic device 10':30':60':90':+10/9'
6' long 1" diameter black glass pole with gem-like tip, ~8"x4", smooth clear blue oval
Broken Ha043 Ha046 Ha111
Repaired Ha112 Ha113
WagonNagaWorld Ha003 Ha004 Ha013 Ha014 Ha029 Ha040 Sl040 Ha042 Ha049 Ha062 Ko089 Ha127 Ha132 Sl089 Ha135 Sl105
Unspecified quantity Vampire Philadelphia moneyPocket
Shoe
Vampire Philadelphia Ha004 Ha008
Scarlet Hooded Robe, with Gold Braid trim
Completely tattered Ha014
TrashedVampire Philadelphia Ha004
Scarlet Hooded Robe, with Gold Braid trim
Impedes running Ha005
Like a fancy bathrobe with a hood Br021 Br048
Torn by flying lizard Br052 Cowl does not fit properly thereafter Ha094
Worn
Wagon
Vampire Philadelphia Ha016 Ha040 Ha053 Ha071 Br047 Ha091
Scarlet Hooded Robe, with Gold Braid trim
Impedes running, Like a fancy bathrobe with a hood
Bullets tore through it Ha133
Torn Ha202 repaired Ha203
WornVampire Philadelphia Br088 Ha130 Ta012 Ha187 Ha214 Ha219
2 Scarlet Hooded Robes, with Gold Braid trimWagonVampire Philadelphia Ha016 Ha026 Br048
Loose long-sleeved shirt fits over armorWagonHome Ha005
Loose-fitting pants fit over armorWagonHome Ha005
Plastic Steel Kau Sin Ke
Dangerous RF1 martial arts weapon
ShouldersNagaWorld Ha005 Ha039 Ha042 Ha055 Ha062 Ha066 Ha115 Ha127 Ha131 Sl090 Ha145 Ha156 Ha206 Ha209
Inert Psiglass Kau Sin Ke
Dangerous RF1 martial arts weapon
ShouldersNagaWorld Ha005 Ha039 Ha042 Ha055 Ha062 Ha066 Ha115 Ha127 Ha131 Sl090 Ha145 Ha156 Ha206 Ha209
Plain white gi with beltWagonVampire Philadelphia Ha005
Winter Parka, hooded
Conceals most of the armor
Bullet holes stitched Ha007
Nylon shell Ha049
WagonVampire Philadelphia Ha007 Ha044
Traveler's Sewing Kit
Ha202 Almost out of red thread Ha203
WagonHome Ha007 Ha202
Anti-magic Pouch:  Blocks magical emanations to prevent detectionPocketVampire Philadelphia Ha015 Ha016 Ha025 Ha026 Ha031 Ha049 Ha072 Ha077 Ha086 Ha117 Ha133 Ha134
Die:  Illusion of Death (Minute, hour, day, week, month, year)PouchVampire Philadelphia Ha015 Ha016 Ha025 Ha026 Ha049 Ha072 Ha117 Ha134
Acorn:  magic gate devicePouchVampire Philadelphia Ha015 Ha016 Ha025 Ha026 Ha049 Ha072 Ha117 Ha133
Paper Clip:  Holds anything to anything until touched by userPouchVampire Philadelphia Ha015 Ha016 Ha025 Ha049 Ha072 Ha117
Cat's Eye Marble:  Enables vision in extremely low lightPouchVampire Philadelphia Ha015 Ha016 Ha025 Ha031 H49 Ha056 Ha062 Ha072 Ha086 Ha100 Ha117 Ha187 Ha206
Tezcatta Attractor Medal, gold coin:  attracts insane vampires
Glued to bottom of balcony inside The Pit
PouchVampire Philadelphia Ha015 Ha016 Ha025 Ha072
Pair 50 Caliber 5-shot revolvers, long barrel
Empties 10 bullets Sl040
Reloaded Ha095 Ha135 Ha136 Ha188
HolstersVampire Philadelphia Ha024 Ha025 Ha026 Ha039 Ha040 Ha044 Ha049 Ha062 Ha063 Ha082 Ha087 Br048 Ha092 Br053 Ko095 Ha098 Ha115 Ha117 Ha129 Ha131 Ha133 Br092 Br094 Sl091 Ha145 Ha174 Ha183 Ha218 Ha227
2 boxes 50 caliber bullets, 30 each, from Arnie
-10 Ha063 -6 Ha082 -2 Br053 –8 more emptied, reload one, fire additional shots Ko095
Pocket?Vampire Philadelphia Ha024
Pair low-slung revolver holstersWagonVampire Philadelphia Ha025 Ha026 Ha082 Ha098 Ha115
6 boxes 50 Caliber bullets, 30 each, from JakeWagonVampire Philadelphia Ha025 Ha026 Ha044 Ha062 Ha092 Ha117
Tube instant bonding glue, used onceWagonVampire Philadelphia Ha025
Jeans, 3 pairs
One cut-off for shorts in Parakeet Valley Ha036 Ko035 Ha097 Ha138 Ha244
Wagon
Worn
Vampire Philadelphia Ha027 Ha046 H98
T-Shirts, 6WagonVampire Philadelphia Ha027 Ha046 Ha097 Ha098 Ha138
Long-sleeved blouse, 3WagonVampire Philadelphia Ha027
Undergarments, 6 sets, cottonWagonVampire Philadelphia Ha027 Ko035
Packaged Camp Foods (e.g., mealpacks)
Some consumed Ha032 Ha098 Ha099
WagonVampire Philadelphia Ha027 Ha028 Ha033
BackpackBackVampire Philadelphia Ha027 Ha096
Sleeping Bag
Nylon shell Ha049
“Blankets” Ha080
BackpackVampire Philadelphia Ha027 Ha031 Ha032 Ha045 Ha189 Ha191 Ha220
Rope, 30'BackpackVampire Philadelphia Ha027
Bungie CordsBackpackVampire Philadelphia Ha027
Compound Bow
customized for maximum power at her draw, stabilizers, sites, heavy, awkward to carry, accurate and powerful
WagonVampire Philadelphia Ha028 Ha039 Ha044 Ha049 Ha062 Ha063 Ha092 Ha110 Ha114 Br074 Ha115 Ha131 Ha174 Ha202 Ta066 Ha241 Ha253
48 Target Arrows
-10 shafted practicing Ha110
WagonVampire Philadelphia Ha028 Ha044 Ha049 Ha174 Ha244
96 Drillhead hunting arrows
Gives one to Tommy Ha244
Puts one in the shoulder of a charging bear Ha253
WagonVampire Philadelphia Ha028 Ha035 Ha044 Ha049 Ha062 Ha063 Ha092 Ha101 Ha131 Be117 Ta066 Ha240 Ha241
Camp Foods (e.g., mealpacks)WagonVampire Philadelphia Ha028 Ha033 Ha097 Ha098
2 Water Jugs, 2.5 gallons each, fullWagonVampire Philadelphia Ha028 Ha033 Ha045 Ha098 Ha099 Ha239
Chlorine Tablets, 50, in watertight caseWagonVampire Philadelphia Ha028
Iodine tablets, 50, in watertight caseWagonVampire Philadelphia Ha028
M-16-A1 Rifle, full 50-bullet clip
Damaged by Horta
Given to Joseph Wade Kondor Parakeet Valley Ha040
WagonVampire Philadelphia Ha030
Sweatsuit (for sleeping)WagonHome Ha031 Ha043 Ha045 Ha111 Ha190
Non-descript cooking gear
Includes light fry pan, utensils
Sharp knife Ha240 Ha242 Ha243
WagonHome Ha036 Ha043
Four quart pot with lidWagonHome Ha036 Ta082
SoapWagonHome Ha036
Shampoo, running lowWagonHome Ha036
Undefined make-upWagonHome Ha037 Ha090
Grass-plastic sheetWagonNagaWorld Ha039 Ha045 Ha119
12" Fry PanWagonHome Ha045 Ha047
Packaged drinksWagonVampire Philadelphia
SneakersFeetHome Ha045 Ha089 Ha100 Ha106 Ha115 Ha190
Coins, Camelot eraPocketVampire Camelot Ha059
Oil-free lamps, activated/deactivated magic device, severalBase campVampire Camelot Ha060 Ha188 Ha189 Ha191 Ha192 Ha197 Ha213 Ha230
Laser Blaster
electronic, highly sophisticated, few visible metal parts, lightweight
RS6 0:12 reload Br023
Lethal (does a lot of damage quickly)
Power pack removed Ha094
Can be aimed and fired with one hand
R ShoulderMutant Earth Br022 Ha066 Br048 Ha092 Ha096 Ha115 Ha118 Ha127 Ha128 Ha131 Ha145 Ha174
Power packs, for laser blaster, several
look like unlabeled video game cartridges
5 shots each Br023
Thinks she has 3 Ha092
Swapped with Derek Ha094
Collected spent ones Ha095
All spent Ha097
PocketsMutant Earth Br022 Ha066 Ha067 Br048 Ha127 Ha130 Ha131 Br093
Mutant World Identity card
Opens doors to the school compound
PocketMutant Earth Br023
Portable charger for Laser Blaster Power Packs
Recharging takes an hour Ha067
Designed to identify electrical characteristics of power supply to recharge the power packs, one battery at a time Br024 Ha097
Requires external electrical supply Ha174
WagonMutant Earth Br023 Ha129 Ha130
Paper, padsWagonMutant Earth Ha065 Br025 Ha068 Ha073 Ha178 Ha249
BootsWagonHome Ha089 Ha101 Ha115
Gold Card
Gold rectangle size and shape of credit card inscribed with Greek words ho de theos mou pleyrosei pasan chreian humon kata to ploutos autou en doxei en Christou Ieysou.
Positive magic Ha117
Pays for expenses Ha118
Put card where it needs to be to make payment, recite “And my God will provide all your needs according to His riches in glory in Christ Jesus.” Ha119 Instant use activation device M+1@8 M+14@6 Create Wealth.
PouchBorder Heaven Ha114 Ha122 Sl089 Br093 Sl090 Ha221
Cross
Small silver on thin silver chain.
Negative magic like the bag, probably shielding Ha117
Active when worn/held device M+1@3 Affect (Block) Detects M+4@8
NeckBorder Heaven Ha114 Ha122
Nutcracker
Something like a pot or spoon with deep bowl, with a handle that appeared to screw into it farther as it was turned, inscribed Hey aleytheia eleutherosei humas.
Instant use activation device M+1@8 opens existing portal from border supernatural M+12@10 place gate object in bowl, turn crank, say “The truth will make you free.”
PocketBorder Heaven Ha114 Ha122
QuiverShoulderVampire Philadelphia Ha115 Ha202 Ha241
Spell/skills listWagonTwin Rivers Caliphate Ha230
WagonIndustrial Complex Ta050 Ha224
Bible, fine thin, leatherette cover embossed “Lauren Elizabeth Meyers Hastings”
Oversized margins; 5 cloth string bookmarks Ha249
WagonIndustrial Complex Ha247

Known Exclusions

Patience was never her strongest virtue, according to her mother Ha005 Ha100.
Not familiar with Oriental religions Ha011
Misses her family Ha038
Parakeet language has no word for “war” Sl038
Does not have waders Ha046
Cannot create the path Merlin created, but partly because she needs to know the location of the destination. Ha055
Has never become invisible or thrown lightning from her fingers Ha059
Was never at the Dryad grove where Merlin was held until she arrived with Bethany Ha087
Does not have matches or lighter Ha097
Does not have a book on Greek Ha117
Does not walk as fast as long-legged Slade Ha132 Sl089
Does not recall using read minds and tap language center together Ko162
Never attempted to target mind reading clairvoyantly Ko162
No echolocation or blind fighting Ha187
Does not care for sushi Ha202 Ha215
No incapacitating attacks Ha208
Did not learn meditation Ha219
Did not notice the lack of aesthetics in her surroundings Ha225
Does not have a watch Ha235
Does not know how to make torches Ta075
Does not have pen or pencil Ha249

World List
Stage 4
Ha070 Ha088 2 Ha046 Ha047 Ha137 Ha184 Ha186

  1. NagaWorld killed by exploding experiment Ha001 Ha005 Ha044 Ha156 Ha223 Be112
  2. Vampire Philadelphia killed in her own magic fire spell Ha030 Ha044 Ha223 Be112
  3. Parakeet Valley killed by psionic shock wave from attempt to repair psionic disintegrator Ha046 Ha158 Ha223 Be112
  4. Vampire Camelot beaten to death by vampire Horta Ha062 Ha223 Be112
  5. Mutant Earth killed by mutant lion Ha069 Br027 Ha223 Be112 Ha249
  6. Vampire Wandborough Ha070 Ha223 Be112
  7. Terranova Habitat Ha223
  8. Tropical Island Ha096 117 years Ha159 Ha223 Be112/Vampire Future Ha223 Be112 (via border heaven Ha114 Ha159 Be112)
  9. Mental Asylum killed by poison Ha171 Ha223 Be112
  10. Twin Rivers Ha172 killed fighting fire beast Ha183 Ha223 Be112
  11. Sixties Suburbia Ha184 hit by truck Ha185 Ha223 Be112
  12. Underdark Drow Quest Ha186 killed by envenomed spear Ha212 Ha223 Be112
  13. Industrial Complex Ha213 Be112 Killed by bear Ha253

Identified Characteristics

Always teaching
Works with others
Feels that using magic to do what she could do another way is cheating Ha060
Regards a mission a success if the objectives were not achieved but the participants learned something valuable Ha060
Uses path of least resistance for guidance Ha066
Quotes “Those who fail to study history are doomed to repeat it” Ha069
Prefers the “inner powers” of psionics as the first choice over the “outer powers” of magic Ha076
Patience and willingness to work with students Br043
Gives people the benefit of the doubt Br043
When a man found her attractive, she gave attention to her appearance Ha089
Considers danger part of the job Br052
Wants to continue fighting, finishing the battles she started Br064
Wants to make worlds better Br064 but recognizes advantages of cleaner, more comfortable worlds in which to do it.
Recognizes her identity as an avenging angel, a messenger of God sent to put things right, a destroyer of spiritual wickedness in high places Ha120. Self-identifies as “one of the saints of light, an avenging angel, a messenger sent from God to deliver this message” Ha128
To wish for someone else’s gift is to wish for their trouble Br080.
Everything she does is practical and efficient, not interesting Ha122.
Knows what role playing games are Ha130 and some of the trappings such as stirges Ha188 arrow slits and murder holes Ha206.
Recognizes the grogginess of coming out from anesthesia Ha138.
Chooses milk to drink over apple juice, orange juice, cranberry juice, and water.
Corrects “Miss” to “Missus” Ha140.
Often notes that the reputation of a wizard is based not on what you can do but on what you can get people to believe you can do Ha170 Ha180.
Recognized as a team player, whether leader or follower Sl156 Sl157
When friends are endangered, sometimes tries to act before she thinks Ha176
Described as kind of nice and kind of bossy Be050
Has an irrational “discomfort” or “nervousness” around spiders Ha204
Likes cheesesteaks, onion rings Ha215 prime rib medium rare, broiled stuffed shrimp, baked potato with butter, cooked spinach, orange pineapple juice, strawberry cheesecake Ha216 steak medium rare, eggs sunnyside, hash browns, bacon, orange juice, coffee light and sweet, grits, fresh fruit, milk, tuna club, vegetarian vegetable soup, root beer, strawberry shortcake Ta043 Ha226 grits with strawberries and cream and white sugar, corn muffin, eggs sunnyside on pancakes with butter and syrup, pork sausage patties Ha217 pulled pork, potato salad, barbecued ribs, soda, soft ice cream sundae Ha221 mushroom soup, fried onions, mashed potatoes with gravy, green beans, apple dumpling, vanilla ice cream Ha222 pot roast Ta050 burger, black & white milkshake Ha229 hoagies Be115 baklava, cherry cheesecake Be117
Misses family Ha217
Grown accustomed to eating just about anything Ha232

Personal History

Born Lauren Elizabeth Meyers at Kennedy Hospital, Stratford; lived in Somerdale, New Jersey, 1965 Ha018 Ha153, a typical mostly white middle middle class suburb Ha142. Born Sunday, June 6th, 1965 Ha139. Eldest with two sisters and two brothers Ha153 Childhood friend Maria Migliore next door, Ricky McHenry called Dinky married her sister, tag in the yard and hide-and-seek in the woods, played in the creek, attended morning kindergarten Ha153. Childhood home was slate blue-gray Ha154, interior descriptions. Joined 4H Ha155. Watched a lot of movies and television, but doesn’t miss it Ha156.  Brothers were both Boy Scouts Ha240.

Learned to drive at 17 Ha181.  Attended Sterling High School in Stratford (took the bus Ha142), and a year at Philadelphia College of the Bible. Married high school sweetheart Phil Hastings Ha002 Ha155 in June 1984, had three children, son Trevor 1986, daughter Tiffany 1987, son Tyler 1989, all born at Kennedy Stratford Ha153 Ha156. Moved to Franklin Township/Franklinville Ha140, always wanted a horse but never had one; had children instead Ha142. Husband taught HS, certified electrical contractor Ha161, She did some tutoring for extra money. Ha018 Middle child Tiffany was about 12, Derek’s age, when Lauren last saw her. She thinks of home and family quite a bit.  Died in 2000 by an exploding microwave oven Ha011.  (She later thinks of that as "slightly less than a decade" before 2005.) She mentions a nephew approaching 20 years old, probably about 17. Killed by exploding microwave oven Ha155.

In NagaWorld, there's a suggestion that she stayed long and did much. She learned much from Paul and Annie Ha156 She was trying to build a psionically-boosted kau sin ke when it exploded, versing her out Ha001; she has one of plastic steel (called plastic) and one of inert psi glass (just called glass).  In the text those materials are generally referred to as plastic and glass.  She built a wagon from the plastic steel, in which she keeps her gear Ha001.  She has some experiments in it, as yet undescribed Ha001.  She learned a number of psi tricks some from other versers, and information about the verse.  She also practiced acrobatic and tightrope skills.  She adapted to the forty hour days, sleeping twelve and staying up for twenty-eight.

She believes God is sending her into these worlds for a purpose.

She arrived in Philadelphia in the vampire scenario on September 4, 2005, and identified herself as a “psionicist” Ha001.  She shifted her schedule to sleep thirteen hours and stay awake thirty-five.  She took to drinking a sweet sparkling white wine such as a Spumanti, one glass, to be cordial Ha004.  She began learning martial arts from someone using the name Raiden.  She killed three vampires, Jackson, from old England, Gavin, fairly young, and Horta, ancient beyond knowledge.  She also met a young sorceress named Bethany, who claims to have been her student in England in 1461, from a place called Wandborough.  The quote from Bethany is "Just like the old days."  She told Bethany not to mention to anyone that she would be in Philadelphia, because she didn't want anyone to know who she was before she did.  She also met her divergent self, a successful radio talk show personality.  She enjoys eggs for breakfast, a corn muffin with her coffee Ha018. She died fighting Horta.

In the parakeet world, she is concerned about having enough soap and shampoo.

Was present when Bethany was forced to kill her own mother, who had become a vampire. Also lets her know that she should travel by night and sleep by day in the future Ha085

Remembers that her marriage vow was “as long as we both shall live”, which appears still to be true Ko090

Met St. Peter Ha114.

Tells Dimitri Padowski she is not an angel, but she is a warrior who was just sent from heaven Ha116. Also said “The unbounded God is unbounded in His creativity.  His servants are more varied than you can imagine, for His imagination is so much greater than yours, and whatever good He imagines He can bring to pass.”

Unnerved by rape attempt Ha148, but concerned about her attacker Ha152.

Her life is recounted beginning Ha153.

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