Stories from the Verse
Multiverser Novel Support Pages

Joseph Wade Kondor Character Sheet
Leaving Verse Three, Chapter One

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This is an attempt to capture for reference a character paper snapshot of the character Joseph Wade Kondor, a major character in the Multiverser novels who debuts in Verse Three, Chapter One and returns in Old Verses New.  This character sheet includes everything that is confirmed about him, plus a few extrapolations, in that first book, and thus represents him as he is in the last chapter.

The picture was dug up on the Internet as an approximate image of him; it's not completely accurate, but it will suffice.

To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "K"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to his cybernetic eye, you read here that it appears in K003, and on the index page for the novel you search for the text "Kondor 3" and that will take you to the link for that chapter.  Obviously the chapters beginning "H" are Lauren's story, and thus "Hastings", and those beginning "S" are Bob's story, "Slade".  The first novel ends with Kondor 41, Slade 42, and Hastings 43.

Joseph Wade Kondor

A.K.A.: Kondor K001

A.K.A.: Jo-Suede Candor, by the people of the Vorgo world, who didn't get his name right K021

A.K.A.: Joe K063, by Lauren Hastings H037 and Bob Slade S037

ATTRIBUTESAVERAGED ATTRIBUTES
1@5Persuasion2@4Ranged Strike Value (RSV)
1@10Charisma2@2Martial Strike Value (MSV)
1@8Animal Magnetism1@8Target Value (TV)
1@9Damage Value
1@10Strength
2@1StaminaBIAS LEVELS
2@1Resistance12@4Tech
1@2Density0@1Psi
0@1Mag
1@5Flexibility7@6Bod
1@10Agility
2@6Hand/Eye
BEST RELEVANT ATTRIBUTE
1@10Intellect K0012@1Tech (Intellect/Intuition/Ed Level)
2@1Intuition K0142@1Psi (Persuasion/Intuition/Will Power)
2@1Education Level2@1Mag (An-mag/Intellect/Intuition)
2@1Will Power2@1Bod (Strength/Agility/Will Power)

WEAKNESSES:
Atheist, will not recognize existence of magic.
Nervous about cemeteries and places where the dead are kept; says it's a reminder of his own mortality, but knows that's not true.

PHYSICAL DESCRIPTION:
Height:  Near 6' K001
Weight: 
Current Hair Style:  Army Short
Hair Color:  Brown/Black K001
Age:  Young K001 About 19 or 20 H037 near Slade’s age who is older than 21 S037
Eye Color:  Brown K001
Facial Hair:  Unshaven K001
Birthmarks, Tatoos, or other unusual markings: 
Other Description:  Black K001 well-muscled K001

SKILLS:

TECH

1@51990’s Basic Technology Package (1@1 Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire), 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play)Tech X@XHome
1@8Survival (Forest)
Tracking/Trailing K008 K013 S039 K039 H041 S040 K040
Camping K009 K013 K014
Fishing, unexplained K037
  Mountain
  Forest  Marsh/Bog  Tropic
  Prairie  Meadow
  Desert
Tech 0@1Home K011 H039
1@5AmbushTech 0@3Sherwood Forest K012
1@8Basic Fire Skills Package
Includes Maintain Solid Fuel Fire T1@1, Transfer Fire T1@1, Contain Fire T1@1, Extinguish Fire T1@1, Ignite Fire from Spark T1@2, Operate Lighter T1@2, Ignite from Friction T1@2, Operate Match T1@2, Torch T1@3, Ignite Fire from Light T1@4, Ignite Fire from Electrical Current T1@6
Tech 1@XHome K013
2@1Operate match (+20SM)Tech 1@2Home K001 K013
2@5CookTech 1@2Home K014
1@1Drying Fruits and BerriesTech 1@2Parakeet Valley K038
1@2Open fired potteryTech 1@2Parakeet Valley K038
1@5Tech 1@3Home K014
1@1Control Gaseous FuelTech 1@6Home K014
1@2Create RollersTech 2@1Sherwood Forest K015
1@10Cut LumberTech 2@1Sherwood Forest K015
2@2Use BowTech 2@1Sherwood Forest K025 K026 K027 K028
1@1Repair/improve NestTech 2@1Parakeet Valley K038
1@10Peg and Nail CarpentryTech 2@2Home K015
1@10Use Standard Hand Tools (All 3@ Tool Use Skills)
Shovel, Axe
Tech 3@XHome
K015
1@10Operate Quill PenTech 3@1Sherwood Forest K016
1@4MaceTech 3@1Vorgo K034
1@1Stacked StoneworkTech 3@1Parakeet Valley K038
1@10Leveraged Wedges (Axe, Shovel)Tech 3@2Home K015
3@1Operate M-16-A1
won ribbons for marksmanship
taught by Uncle Ty
Tech 6@1Home K001 K007 K032 K033 S040 S041
K002
K005
3@1Operate Pistol
won ribbons for marksmanship
taught by Uncle Ty
Tech 6@1Home K024
K002
K005
2@1Repair Explosive-driven Slug Thrower
Includes clean and check
Tech 6@2Home K025
2@2Distill AlcoholTech 8@1Sherwood Forest K015 K016
2@1Make Natural AntibioticsTech 8@1Sherwood Forest K015 K016
2@1Extract Salicylates from plantsTech 8@1Sherwood Forest K015 K016
1@10Make Antibacterial SoapTech 8@1Sherwood Forest K016
1@1Operate Rocket-powered Weapon SystemTech 8@2Mary Piper Space K002
1@10Operate FlashlightTech 9@0Home K001
1@1Use Space ArmorTech 9@0Mary Piper Space K002
1@3Operate Electric Sword
practice
Tech 9@1Mary Piper Space K002
K005
1@5Operate eye tuner display systemTech 10@1Mary Piper Space K003 K035
1@10Operate electronic communications systemTech 10@1Mary Piper Space K002
1@10Operate electronic surveillance systemTech 10@1Mary Piper Space K002
1@5Operate Mark VII Kinetic Blaster
practice
Empty
Tech 11@3Mary Piper Space K002
K005
K033
1@3Operate Mark V Kinetic Blaster
practice
Tech 11@3Mary Piper Space K002
K005
1@3Operate Stimson Laser Pistol
practice
Tech 12@0Mary Piper Space K002
K005
1@3Operate Stimson Laser Rifle
practice
Tech 12@0Mary Piper Space K002
K005
2@8Operate Meritronics Cybereye (use)Tech 12@1Mary Piper Space K003 K026 K028 K030 K032 K035
1@5Operate Meritronics Cybereye (tune)Tech 12@4Mary Piper Space K003 K026 K035
1@5General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
Tech 12@0Home
1@9Medical DiagnosisTech 12@0Home K002 K006 K014 K015 K016 K017 K019 K020 K030 H038
1@9Medical/First Aid
Includes poisons as anti-parasitics, others listed.
Triage
1Sterilize by heat; salt wounds; mud pack bandages; external body temperature control. K012
2Bandages; splints; stitch wounds; tourniquets; simple prosthetics (wooden legs, hooks). K007
3Amputations; Excision of surface infection; reduction of fractures; dentistry.
4Mechanical prosthetics; traction.
5IV. fluids; nutrition.
6I.D. Microorganisms; Vaccines; Cellular structure; herbalism; general surgery.
7Control circulation/major bleeding; cardiology; breathing/artificial resuscitation.
8Basic chemistry; pharmacology; organ transplants. Mary Piper Space K006
9EKG’s; electrical diagnostics NOS; defibrillators; synthetic body structures.
10CRT display diagnostics; X-rays/Ultrasound; non-invasive viewing; sonic surgery.
11Computer diagnostics & imaging; total life support; radiation therapy.
12Nuclear medicine; self-powered prosthetics; artificial organs; genetics; cloning; regeneration.
Tech 12@1Home K002 K005 K006 K014 K015 K016 K017 K018 K019 K020 K030 H038
K019
K019

PSI

2@5Language (English)Psi 0@0Home H038
1@512th Century EnglishPsi 0@0Sherwood Forest K010
1@1Overcome language barrierPsi 0@0Sherwood Forest H038
1@1Teaching (Medicine)Psi 0@1Sherwood Forest K016 K019 K020

MAG

1@5History, Normal EarthMag 0@0Home K019
1@5Engliish LiteratureMag 0@0Home K031
1@2History, Sardic Planets
includes art/architecture, natural history, history of technology, music, famous speeches, historic moments.
Mag 0@0Mary Piper Space K005
1@1Administration (Teaching Hospital)Mag 0@0Sherwood Forest K016
1@5Strategy/Tactics
Football
Mag 0@0Home K022 K040
Home K024 K032
2@1AtheismMag 0@1Home K007 K021 K022 K025 K028 K030 K031 K033 H037 K037 S038 H040 K039 H041

BOD

X@XHuman Standard Sensory Package (2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8)Bod 0@XHome
X@XHuman Standard Body Package (2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300' B3@4; 1@5 Sprint 990' B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4' 6² B5@3; 1@5 Standing Long Jump 6' B5@3; 1@2 Running Long Jump 9' B5@3)
Football
Bod X@XHome K007 K024 H041
K024 K032
1@2Pass without TraceBod 0@6Sherwood Forest K012
1@10Climb RopeBod 1@3Home K039
2@8Walk at Walking Speeds
Up steep incline
Bod 2@4Home
Parakeet Valley H041
1@8Marathon Walking
(Quick marches in basic training)
Bod 2@6Home K011 K023
1@6Dash 300'Bod 3@4Home K024
1@5Balance Beam WalkingBod 6@1Home H041
1@8Basic Hand-to-Hand CombatBod 7@1Home
1@1Improvised Martial Weapon
dodges and parries with bow
Bod 7@6Quest for the Vorgo K029

Equipment

M-16-A1 Standard Issue Army Rifle
Used half a clip
27 bullets remaining in clip
Emptied first clip
R ShouldHome K001 K007 K012 K023 K031 K032 K033 S039 S040 S041 K041
Nagaworld K001
Sherwood Forest K008
K032
Book Cardboard Matches
Used one in hold of Mary Piper Space
Jacket pocketHome K001
Desert Tan Fatigues (shirt, pants, hat)Worn
Duffel
Home K001
Multi-celled flashlightDuffelHome K001 K023 K041
Protein bars
Eats half of one in hold of Mary Piper Space
PackHome K001
Original rationsConsumedMary Piper Space K006
2-quart Canteen, with water
DuffelHome K001
BackpackBackHome K008
DuffelR Should/Under ArmHome K023
Standard Issue army pistol in holster
Full ten-bullet clip
minus 2 bullets K024
Empty, replaced with full, used some shots K032
Belt, RHome K001 K023 K024 K031 S039
Meritronics Cybereye
Adjustable sensors for frequency, red/green/blue cones, top and bottom of rod spectrum. Controls installed on inside of left forearm. Small control panel inside left arm, five dials control centering of three sets of color sensors and range of broadband sensors.
Left EyeMary Piper Space K003 K026 K028 K030 K032 K035
Eye Color Tuning Glasses
Fits like glasses, shows same color patterns to both eyes.
Medical KitMary Piper Space K003
Eye PatchMedical KitMary Piper Space K003 K026 K035
Electronic Book--Pre-med year one, world and art history of Sardic ("reading material")DuffelMary Piper Space K005 K015
Good nutritious lightweight preserved foodMary Piper Space K006
Food Packs
Ate some (lunch for three)
Backpack
Duffel
Mary Piper Space K009
K023
Medical Kit
contains spray that boosts bacterial immunity, speed clotting, and anaesthetize; wound packing that encourages blood to clot in it. K007
"Vials, bottles, and instruments": Anesthetic, Organism Analyzer, Antibiotics, Anti-viral, Topical Antiseptic, Prophylactic antibiotic (substantial amount), antispasmodic K009 K014 K012
Machine with oral probe that identifies infectious organisms K014
Immunity booster K014
Equipment to test for food toxicity, nutrients H037 H039
L ShoulderMary Piper Space K006 K023 K030 K031 S039
Mark VII Kinetic Blaster
Focused invisible force hits like a baseball bat
Down 60% Sherwood Forest K008
Empty Quest for the Vorgo K033
20 Annoying/10 Damaging/5 Dangerous, RF2, 10’:40’:80’:160’:+5/8, at 0% power
DuffelMary Piper Space K007 K023 K031
1 M-16 50-bullet clip, down to 27 bullets
Empty
GunHome K008
K032
1 M-16 50-bullet clip, Full
Used, emptied
DuffelHome K008 K023
K033
Backpack
Empty
BackHome K008 S039
K023
DuffelR ShouldHome K008 S039
Travel Alarm ClockDuffelHome K008
Forest Green Fatigues (shirt, pants, hat)Duffel
Worn
Home K008 K023 H037
Clothes, unspecified
Includes undefined nightwear
DuffelHome K009
K038
Reading material, unspecifiedDuffelHome K009
Emergency supplies, unspecifiedBackpackHome K009
Small Two-man nylon tent with aluminum supportsBackpackHome K009
BedrollBackpackHome K009 S039
Foil Milk and Juice Packs
Backpack
Duffel
Home K009
Some from Mary Piper Space
K023
417 in Plastic Diktar
“Handful”
PackMary Piper Space K009
Camp ShovelBackpackHome K015
2 ten-bullet pistol clips, fully loaded
Emptied clip, replaced it
DuffelHome K023 K034
K032
MaceLeft shoulderVorgo K031 K034 K035 S039
BeltWaistHome K031
BootsFeetHome K038
Damaged M-16-A1 rifle
with M-16 50-bullet clip, full
DuffelParakeet Valley H040
(from Lauren/Vampire Philadelphia)

Known Exclusions

Does not swear; remembers the taste of soap in his mouth when he comes close. K023
Knows little about siege engines, ballistae, catapults.

World List
Stage 1

NagaWorld:  killed by unidentified attacker in glass city
Mary Piper (beta):  killed by grenade blast
Sherwood Forest:  killed by arrow to throat
Quest for the Vorgo:  killed by attacking undead
Parakeet Valley:  killed by spear thrust
Mary Piper (alpha)

Identified Characteristics


Conserves supplies K001 K034
More comfortable around black people K002
Avoids alcohol and any other substance that will “mess with my head” K004
Prefers to tell the truth K004
Misses his large extended family K005 H038
Likes his aunt’s chocolate chip cookies, but not her religious fanaticism K005
Learned to shoot as a boy from his uncle Ty K005
Angry at pirates for taking his eye K006
Believes that mortal lives are precious, more so than his own temporary visits K007
Deduces from small details when features are consistent with the presence of something like a human K008
Believes freedom and justice are everyone’s war K014
Always finds naturalistic explanations for supernatural manifestations, cf Atheism
Chooses not to make enemies K018
Prefers to be overly wary over being caught unaware K023
Made nervous by graveyards K023
Familiar with sports and uses sport-based athletic moves K007 K024
Laughed at horror movies K025
Maintains his cool in close combat K032
Notes that some things that happen are unlikely in the extreme S038
Will not refuse to do what someone else has done K039 H041

Personal History

Joseph Wade Kondor was a bachelor, a U. S. Soldier, a medic, versed out by some type of military experiment.  In NagaWorld, he was killed by a giant spider; he didn't get a good look at it beyond shooting it.  His stay in NagaWorld was probably short; there is no evidence he saw anything other than the spiders in the glass city.  His Uncle Ty was a hunter and a woodsman, first mentioned in Sherwood Forest.  He had an Uncle Whit who used witticisms and proverbs, first mentioned while he was seeking the Vorgo.  He doesn't often curse or swear; his mother washed his mouth out with soap for doing so, and he remembers.

Versed out because of army electronics experiment using scriff.

In Mary Piper (beta) he was able to hide among the crew for some time by borrowing some clothes and pretending to be one of them.  When caught, he used the "strange woman in a bar" explanation for his presence.  Following an accident, his left eye was replaced by a Meritronics Cybereye.  The controls for it are on the inside of his left forearm.  He can adjust the range of the rod-like sensors to receive light at a wider or narrower range of frequencies, and adjust each of three sets of cone-like sensors to almost any radio frequency, perceiving these as red, blue, and green.  He is teetotal, avoiding alcohol and any other substance which affects his mind more than caffeine.  In the end, he caught a grenade so that a friend, Walters, would not be hit by the blast.  It was during that event that he began to realize how precious the lives of indigs were.

He has an Aunt Zakiya, in her mid-thirties, younger than his mother, who tried to get him to go to church, and made good chocolate chip cookies.  Uncle Ty taught him to shoot and gave him his first gun, and also taught him about hunting.  Uncle Whitney, his grandfather's brother, is married to Aunt Mary.  There was lots of extended family and friends around.

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