Stories from the Verse
Multiverser Novel Support Pages

Joseph Wade Kondor Character Sheet
After Spy Verses

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This is an attempt to capture for reference a character paper snapshot of the character Joseph Wade Kondor, a major character in the Multiverser novels who debuts in Verse Three, Chapter One and returns in Old Verses New.  He does not appear in For Better or Verse, but is mentioned by the other characters often enough to warrant including those references here, and he returns in Spy Verses.  This character sheet includes everything that is confirmed about him, plus a few extrapolations, in those four books, and thus represents him as he is at the end of the fourth.

The picture was dug up on the Internet as an approximate image of him; it's not completely accurate, but it will suffice.

To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "K"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to his cybernetic eye, you read here that it appears in K003, and on the index page for the first novel you search for the text "Kondor 3" and that will take you to the link for that chapter.  Obviously the chapters beginning "H" are Lauren's story, and thus "Hastings", those beginning "S" are Bob's story, "Slade", and those beginning "B" are Derek's story, "Brown".  The first novel ends with Kondor 41, Slade 42, and Hastings 43.  The second contains Kondor 42 through 96, Hastings 44 through 95, and Brown 1 through 55, the third consists of Hastings 96 through 136, Slade 43 through 92, and Brown 56 through 96, and the fourth Kondor 97 through 136, Brown 97 through 160, and Slade 93 through 135.

Joseph Wade Kondor K001 K059 B045

A.K.A.:  Kondor K001

A.K.A.:  Jo-Suede Candor, by the people of the Vorgo world, who didn't get his name right K021 K058 K059

A.K.A.:  Joe K063, by Lauren Hastings H037 and Bob Slade S037 and friends K046 and Vorgo Mystery co-workers K077

A.K.A.:  Joseph K048 by Captain John K068 by Professor Merrick

A.K.A.:  Joseph Kondor K073 by N.I.B. agents.

A.K.A.:  Doctor Joseph Wade Kondor by Vorgo Mystery management K082 S093 Doctor Kondor by Slade at Twin River Valley K136

A.K.A.: Joe Kondor by Slade to Shella K098

A.K.A.: Sire by Shella K098 or M’lord S112 or Doctor Kondor K132

A.K.A.: Captain Joseph Wade Kondor, to Colonel Roberts K116

ATTRIBUTESAVERAGED ATTRIBUTES
1@5Persuasion2@4Ranged Strike Value (RSV)
2@1Charisma K0912@2Martial Strike Value (MSV)
1@8Animal Magnetism1@8Target Value (TV)
1@9Damage Value
1@10Strength K079
2@1Stamina K079BIAS LEVELS
2@1Resistance12@4Tech
1@2Density1@1Psi
0@1Mag
1@5Flexibility7@6Bod
1@10Agility
2@6Hand/Eye
BEST RELEVANT ATTRIBUTE
1@10Intellect K001 K070 S0972@5Tech (Intellect/Intuition/Ed Level)
2@1Intuition K0142@1Psi (Persuasion/Intuition/Will Power)
2@5Education Level2@1Mag (An-mag/Intellect/Intuition)
2@1Will Power2@1Bod (Strength/Agility/Will Power)

WEAKNESSES:
Atheist, will not recognize existence of magic.
Nervous about cemeteries and places where the dead are kept; says it's a reminder of his own mortality, but knows that's not true.

PHYSICAL DESCRIPTION:
Height:  Near 6' K001 K043 K090 Taller than Zeke K128
Weight: 
Current Hair Style:  Army Short
Hair Color:  Brown/Black K001 K043
Age:  Young K001 About 19 or 20 H037 near Slade’s age who is older than 21 S037 was 20 B045 older than 17 H116
Eye Color:  Brown K001 K043
Facial Hair:  Unshaven K001
Birthmarks, Tatoos, or other unusual markings: 
Other Description:  Black K001 well-muscled K001 K043

SKILLS:

TECH

2
1@51990’s Basic Technology Package (1@1 Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire), 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play)Tech X@XHome K098
1@8Survival (Forest)
Tracking/Trailing K008 K013 S039 K039 H041 S040 K040 K092 K098
Camping K009 K013 K014
Fishing, unexplained K037
  Mountain
  Forest  Marsh/Bog  Tropic
  Prairie  Meadow
  Desert
Tech 0@1Home K011 H039 H097 H104
1@5AmbushTech 0@3Sherwood Forest K012
1@8Basic Fire Skills Package
Includes Maintain Solid Fuel Fire T1@1, Transfer Fire T1@1, Contain Fire T1@1, Extinguish Fire T1@1, Ignite Fire from Spark T1@2, Operate Lighter T1@2, Ignite from Friction T1@2, Operate Match T1@2, Torch T1@3, Ignite Fire from Light T1@4, Ignite Fire from Electrical Current T1@6
Tech 1@XHome K013
2@1Operate match (+20SM)Tech 1@2Home K001 K013
2@5CookTech 1@2Home K014 K044 K048 K053 H093
1@1Drying Fruits and BerriesTech 1@2Parakeet Valley K038
1@2Open fired potteryTech 1@2Parakeet Valley K038 H044
1@5OvenTech 1@3Home K014 H093
1@1Control Gaseous FuelTech 1@6Home K014
1@2Create RollersTech 2@1Sherwood Forest K015
1@10Cut LumberTech 2@1Sherwood Forest K015
2@2Use BowTech 2@1Sherwood Forest K025 K026 K027 K028
1@1Repair/improve NestTech 2@1Parakeet Valley K038
1@10Peg and Nail CarpentryTech 2@2Home K015 K056
1@10Use Standard Hand Tools (All 3@ Tool Use Skills)
Shovel, Axe K015 K127
Repair mast K054
Crowbar K124
Tech 3@XHome
K015 K092
1@10Operate Quill PenTech 3@1Sherwood Forest K016
1@5Mace
Training by Slade S101 K104 S103
Tech 3@1Vorgo K034 K042 K047 B051 K093 H093 K103 K116
1@1Stacked StoneworkTech 3@1Parakeet Valley K038
1@5Operate SailsTech 3@1Mary Piper Sea K050 K056
1@10Leveraged Wedges (Axe, Shovel)Tech 3@2Home K015 K042
1@2Scientific Illusion
Table appearance trick K071
Tech 4@X Vorgo Mystery K063
2@1Astral NavigationTech 6@XMary Piper Sea K050 K053 K054 S132 S133
2@5Use hearing protectionTech 6@1Home S101
3@1Operate M-16-A1
won ribbons for marksmanship K002
taught by Uncle Ty K005
Tech 6@1Home K001 K007 K032 K033 S040 S041 H093 H094 B053 K095 B054 H128 K098 S101 S103 K116
3@1Operate Pistol
won ribbons for marksmanship K002
taught by Uncle Ty K005
Tech 6@1Home K024 K047 K095 S101 S103 K116
2@1Operate SextantTech 6@1Mary Piper Sea K050 K128 K130
2@1Repair Explosive-driven Slug Thrower
Includes clean and check
Tech 6@2Home K025
2@3Use TelescopeTech 6@2Home K050
1@1Non-fuse Detonation (pistol)Tech 6@5Mary Piper Sea K056
1@1Shaped Explosives (gunpowder)Tech 6@6Mary Piper Sea K056
2@1Operate Motor Vehicle
Riding Pallet Truck K124
Tech 8@0Home
2@2Distill AlcoholTech 8@1Sherwood Forest K015 K016
2@1Make Natural AntibioticsTech 8@1Sherwood Forest K015 K016 K108 K112
2@1Extract Salicylates from plantsTech 8@1Sherwood Forest K015 K016 K112
1@10Make Antibacterial SoapTech 8@1Sherwood Forest K016 K044 K048
1@1Operate Rocket-powered Weapon SystemTech 8@2Mary Piper Space K002
1@10Operate FlashlightTech 9@0Home K001
1@1Use Space ArmorTech 9@0Mary Piper Space K002
1@3Operate Electric Sword
practice
Tech 9@1Mary Piper Space K002
K005
1@5Operate parabolic listening systemTech 9@1Vorgo Mystery K069 K092 K093 K094 H095 K097 K100 K101 K105 K108
3@1Electronics TheoryTech 10@0Home K077 K104
2@1Operate Microwave OvenTech 10@0Home H093
1@5Operate eye tuner display systemTech 10@1Mary Piper Space K003 K035
1@10Operate electronic communications systemTech 10@1Mary Piper Space K002
1@10Operate electronic surveillance systemTech 10@1Mary Piper Space K002
1@3Operate Microwave ScalpelTech 10@1Mary Piper Space K047
1@1Operate Starlight ScopeTech 10@1Vorgo Mystery K069 K105 K108
1@1Operate electronic atmospheric analyzer (“sniffer”)Tech 10@1Vorgo Mystery K067 K092 K097 K105
1@3Build Solar ChargerTech 10@8Vorgo Mystery K079
2@1Use electronic notebook
Hexadecimal databook K005 K015 K088
Trinary handheld reader K088 K089 K092 K093 H093 K094
Tech 11@0Mary Piper Space
1@5Use ComputerTech 11@0Vorgo Mystery K077 B049
1@5Microcircuit technologyTech 11@0Vorgo Mystery K079
3@1Artificial Kinetic and Gravitic SystemsTech 11@0Vorgo Mystery K079 K080 K083 B045 K104
1@10Spaceship systemsTech 11@0Terranova K088
1@5Operate Mark VII Kinetic Blaster
practice K005 K079 B051 K093 H093
Tech 11@3Mary Piper Space K002 K078
1@3Operate Mark V Kinetic Blaster
practice K005
Tech 11@3Mary Piper Space K002
1@3Repair Kinetic/Gravitic SystemTech 11@5Vorgo Mystery K092
1@4Build Kinetic/Gravitic System
Worked on tractor beam and gravity system
Tech 11@7Vorgo Mystery K084 K097
1@7Design Kinetic/Gravitic System
Assisted with tractor beams, repulsor beams, and simple gravity systems
Requires sophisticated support technology in lasers, integrated circuits, other K132
Tech 11@8Vorgo Mystery K081 K083 K084
1@3Operate Stimson Laser Pistol
practice
Tech 12@0Mary Piper Space K002
K005
1@3Operate Stimson Laser Rifle
practice
Tech 12@0Mary Piper Space K002
K005
1@4Operate Laser ScalpelTech 12@1Mary Piper Space K092 B054
2@8Operate Meritronics Cybereye (use)Tech 12@1Mary Piper Space K003 K026 K028 K030 K032 K035
1@5Operate Meritronics Cybereye (tune)Tech 12@4Mary Piper Space K003 K026 K035 K069
3@1General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
Tech 12@0Home K055 K077 K079 B045 K091 K092 K097 S098
2@7Medical DiagnosisTech 12@0Home K002 K006 K014 K015 K016 K017 K019 K020 K030 H038 K058 K080 B045 K087 B049 K092 B054 S098 K104 K108 K114
2@7Medical/First Aid
Includes poisons as anti-parasitics, others listed K019.
Triage K019
Additional Seminars K083
1Sterilize by heat; salt wounds; mud pack bandages; external body temperature control. K012
2Bandages; splints; stitch wounds; tourniquets; simple prosthetics (wooden legs, hooks). K007
3Amputations; Excision of surface infection; reduction of fractures; dentistry.
4Mechanical prosthetics; traction.
5IV. fluids; nutrition.
6I.D. Microorganisms; Vaccines; Cellular structure; herbalism; general surgery.
7Control circulation/major bleeding; cardiology; breathing/artificial resuscitation.
8Basic chemistry; pharmacology; organ transplants. Mary Piper Space K006
9EKG’s; electrical diagnostics NOS; defibrillators; synthetic body structures.
10CRT display diagnostics; X-rays/Ultrasound; non-invasive viewing; sonic surgery.
11Computer diagnostics & imaging; total life support; radiation therapy.
12Nuclear medicine; self-powered prosthetics; artificial organs; genetics; cloning; regeneration.
Tech 12@1Home K002 K005 K006 K014 K015 K016 K017 K018 K019 K020 K030 H038 K044 K045 K046 K055 K080 B045 K087 K092 B054 K096 B056 H096 K097 S098 K104 K108 K109 S108 K110 S109 K111 K114

PSI

2@5Language (English)Psi 0@0Home H038 K101
1@512th Century EnglishPsi 0@0Sherwood Forest K010
1@1Overcome language barrierPsi 0@0Sherwood Forest H038
2@1Read Maps/ChartsPsi 0@0Mary Piper Sea K050 K092
2@5Military protocolPsi 0@0Home K099 K116 K122
1@10Teaching (Medicine)Psi 0@1Sherwood Forest K016 K019 K020 K046 K090 B049 K108 K110 K112 K114 S113
1@2Read MindsPsi 1@1Terranova Habitat B049 K091 K130 S134

MAG

1@5History, Normal EarthMag 0@0Home K019
1@5Engliish LiteratureMag 0@0Home K031
1@2History, Sardic Planets
includes art/architecture, natural history, history of technology, music, famous speeches, historic moments.
Mag 0@0Mary Piper Space K005
1@2History, Sardic City & other port citiesMag 0@0Mary Piper Sea K050d
1@1Administration (Teaching Hospital)
Inventory K118
Mag 0@0Sherwood Forest K016
1@5Strategy/Tactics
Football Home K024 K032
Mag 0@0Home K022 K040 B051
2@1Atheism
Believes that people who believe in God are inherently less intelligent K100
Thinks gods were invented by people wanting an excuse for conquest and slavery S096
Mag 0@1Home K007 K021 K022 K025 K028 K030 K031 K033 H037 K037 S038 H040 K039 H041 K051 K054 K059 K068 K083 B045 K087 K089 H088 K090 B094 S048 S092 K110 K111 S114

BOD

X@XHuman Standard Sensory Package (2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8)Bod 0@XHome
X@XHuman Standard Body Package (2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300' B3@4; 1@5 Sprint 990' B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4' 6² B5@3; 1@5 Standing Long Jump 6' B5@3; 1@2 Running Long Jump 9' B5@3)
Football K024 K032
Bowling K118 K123
Pool K118
Bod X@XHome K007 K024 H041
1@8Stealth: move quickly and quietly
Prestidigitation Home K064
Listening at door K100
Using white noise to hide conversation K102
Bod 0@6Home K063 K064 B051 K108
1@2Pass without TraceBod 0@6Sherwood Forest K012
2@3Swimming
Includes lifesaving technique
Bod 1@2Home K044
2@5Climb Rope
Ladder K042 in zero gravity K092
Rigging K050
Bod 1@3Home K039
2@8Walk at Walking Speeds
"Sea legs" K001 K042 and "land legs" K053
Up steep incline H041
Quickly 6mpg K093
Bod 2@4Home
1@8Marathon Walking
(Quick marches in basic training)
Bod 2@6Home K011 K023
1@6Dash 300'Bod 3@4Home K024
1@5Balance Beam WalkingBod 6@1Home H041
1@2Swing, RopeBod 6@2Mary Piper Sea K056
1@8Basic Hand-to-Hand CombatBod 7@1Home S103
1@5Fast Draw PistolBod 7@1Home K063 K064
1@1Improvised Martial Weapon
dodges and parries with bow
Bod 7@6Vorgo Quest K029

Equipment

M-16-A1 Standard Issue Army Rifle
Used half a clip K001
27 bullets remaining in clip K008
Emptied first clip K032
Filled K062 H095 K096
Empty K042
R ShouldHome K001 K007 K012 K023 K031 K032 K033 S039 S040 S041 K041 K054 K061 K067 K086 H092 H093 H094 B053 K095 B054 K097 S095 K105 K106 K108
Book Cardboard Matches
Used one in hold of Mary Piper Space
Jacket pocketHome K001
Desert Tan Fatigues (shirt, pants, hat)
Looking threadbare K062
Worn
Duffel
Home K001 K086
Multi-celled flashlightDuffelHome K001 K023 K041 K085
Protein bars
Eats half of one in hold of Mary Piper Space
Original rations consumed K006
PackHome K001
2-quart Canteen, with water
Drinks swig in hold of Mary Piper Space
Filled from sink in Race War K105
Full K136
BackpackHome K001 K008 K127
Standard Issue army pistol in holster
Full ten-bullet clip
minus 2 bullets K024
Empty, replaced with full, used some shots K032
9 bullets remain K052
Filled K062 H095
Belt, RHome K001 K023 K024 K031 S039 K054 K055 K063 K064 K065 K067 K086 K095 K097 K105 K108
Meritronics Cybereye
Adjustable sensors for frequency, red/green/blue cones, top and bottom of rod spectrum.  Controls installed on inside of left forearm.  Small control panel inside left arm, five dials control centering of three sets of color sensors and range of broadband sensors.
Hot sand interferes with efforts to identify a warm body moving on it K132
Left EyeMary Piper Space K003 K026 K028 K030 K032 K035 K067 K069 H112 K105 S105 K108 K126
Eye Color Tuning Glasses
Fits like glasses, shows same color patterns to both eyes.
Medical KitMary Piper Space K003
Eye PatchMedical KitMary Piper Space K003 K026 K035 S105 K108
Electronic Book--Pre-med year one, world and art history of Sardic ("reading material")DuffelMary Piper Space K005 K015 K054 K088 K131
Good nutritious lightweight preserved foodMary Piper Space K006
Food Packs
Ate some (lunch for three) K023
Ate more K085 K128 K129
Backpack
Duffel
Mary Piper Space K009
Medical Kit
contains spray that boosts bacterial immunity, speed clotting, and anaesthetize; wound packing that encourages blood to clot in it. K007 K047
"Vials, bottles, and instruments": Anesthetic, Organism Analyzer, Antibiotics, Anti-viral, Topical Antiseptic, Prophylactic antibiotic (substantial amount), antispasmodic K009 K012 K014 K047 K048
Machine with oral probe that identifies infectious organisms K014
Immunity booster K014
Equipment to test for food toxicity, nutrients H037 H039
Plastic scalpel, Microwave scalpel, stitching, tape, glue, sterile dressings, bandages, type/crossmatch machine K047 K087
Laser scalpel K092 B054 K104
Hemostats K104
Space blanket K127
L ShoulderMary Piper Space K006 K023 K030 K031 S039 K054 K061 K064 K075 K076 K086 K087 K092 K108
Mark VII Kinetic Blaster
Focused invisible force hits like a baseball bat
Down 60% K008
Empty K033
20 Annoying/10 Damaging/5 Dangerous, RF2, 10’:40’:80’:160’:+5/8, at 0% power
Battery becomes battery compartment cover, labeled “Mark Seven”, can be dropped into charging rack
Indicator shows battery level
“Focused gravitic energy pulse generator” K075
Fully recharged K077
Power supply is an array of separately-charged capacitors K078
About equal to the other guns, but blunt trauma which does not risk putting holes in spaceship walls, less heavy ammo, quieter. Control determines whether to use single, double, or quadruple power. K078
Aimed and fired like a pistol, no kick.
Power supply, switching system, beam projector, connected by microcircuit processors, microcircuits in the plates in the projector using low power to control high power K079
DuffelMary Piper Space K007 K023 K031 K067 K072 K074 K075 K077 K085 K086 H092 B051 K093 H093
1 M-16 50-bullet clip
down to 27 bullets
Empty K032
Filled K062 H095
PocketHome K008
1 M-16 50-bullet clip, Full
Used, emptied K033
Filled K062 H095
PocketHome K008 K023
Backpack
Empty K023
BackHome K008 S039 K061 K105 S105 K117
DuffelR ShouldHome K008 S039 K061 K067 S105
Travel Alarm ClockDuffelHome K008 K050 K052 K054 K060 S105 K117 K127 K128
Forest Green Fatigues (shirt, pants, hat)
Looking threadbare K062
Duffel
Worn
Home K008 K023 H037
Clothes, unspecified
Includes undefined nightwear K038
Boxer shorts for sleeping K064
DuffelHome K009 K062
Reading material, unspecifiedDuffelHome K009
Emergency supplies, unspecifiedBackpackHome K009
Small Two-man nylon tent with aluminum supportsBackpackHome K009 K129 K130
BedrollBackpackHome K009 S039
Foil Milk and Juice Packs
Some from Mary Piper Space K023
Backpack
Duffel
Home K009 K128
417 in Plastic Diktar
“Handful”
PackMary Piper Space K009 K105
Camp ShovelBackpackHome K015 K042 K127
2 ten-bullet pistol clips, fully loaded
Emptied clip, replaced it K032
Filled H095
DuffelHome K023 K034 K127
MaceLeft shoulderVorgo K031 K034 K035 S039 K047 K056 K076 K086 B051 K093 H093 K103 S101 K105
BeltWaistHome K031
BootsFeetHome K038
Damaged M-16-A1 rifle
(from Lauren/Vampire Philadelphia)
DuffelParakeet Valley H040
M-16 50-bullet clip, full
Emptied, full K062
PocketParakeet Valley H040
(from Lauren/Vampire Philadelphia)
Small heavy sack of gold diktar
Describes them as a “decorative medallion” K060
Several hundred, -10 converted to local currency Vorgo Mystery K060
“Several” more converted to local currency Vorgo Mystery K067
DuffelMary Piper Sea K052 K085 K086
Sextant, well-made, for sighting and plotting starsBackpackMary Piper Sea K053 K054 K076 K086 S105 K127 K128 K130
Large quantity cut & polished Emeralds, from large crate uncut
Some the size of a golf ball K113
BackpackMary Piper Sea K053 K054 K055 K060 K085 K086
“Handfuls” of precious stones
Diamonds, rubies, sapphires, others the names of which he couldn’t quickly guess
Converts “a few” to “a substantial amount” of Terranova computer credit. K088
DuffelMary Piper Sea K056 K060 K086
Several heavy gold chainsNeckMary Piper Sea K056 K060 K065 K073 K086 K116 K117 K127
Silver ring, fine blue star sapphireFingerMary Piper Sea K056 K086 K117
Museum events calendarDuffelVorgo Mystery K059
ID
Visa card, Drivers license (picture and signature K061), Military ID
WalletHome K060 K061
Currency, Vorgo Mystery World five thousand seven hundred and change
Spent for: 4 boxes pistol bullets, 700 M-16 rounds K062
Crossbow, crossbow harness, quiver, target and hunting quarrels, a “few hundred” K062
Fatigues K062
Tip maid, bellboy K064
-3000+, most of remaining cash K067, -50 tip for pickup
More cash for additional diktar sale K067
Pays hotel bill in advance K068 tips in restaurant K073
Regular salary, automatic deposit K077
Used for scrap paper K129
PocketVorgo Mystery K061 K065
WalletPocketHome K061
Pistol bullets, 4 boxes @50 =200, 20 reloads
-30 reload three clips K062
Replenished some from quartermaster in Race Wars K104
SuitcaseVorgo Mystery K062 K104
Rifle bullets, 700 rounds
-200 reload four clips
Replenished some from quartermaster in Race Wars K104
SuitcaseVorgo Mystery K062
Crossbow
stainless steel spring, cantilever quick loading system, comfortable trigger
HarnessVorgo Mystery K062 K105
Crossbow harnessOver BackpackVorgo Mystery K062
QuiverHarnessVorgo Mystery K062
50 Target QuarrelsSuitcaseVorgo Mystery K062
80 Hunting QuarrelsSuitcaseVorgo Mystery K062
20 Hunting QuarrelsQuiverVorgo Mystery K062
Green Fatigues Shirt-Jacket-PantsSuitcaseVorgo Mystery K062 K108
Green Fatigues Shirt-Jacket-PantsSuitcaseVorgo Mystery K062
Sand Fatigues Shirt-Jacket-PantsWornVorgo Mystery K062 K085 K097 K127
Sand Fatigues Shirt-Jacket-PantsSuitcaseVorgo Mystery K062 K085
Arctic Fatigues Shirt-Jacket-PantsSuitcaseVorgo Mystery K062
Suitcase
Solid enough for him to sit on it S106
RolledVorgo Mystery K063 S100 K104 S103 S105
Bowie Knife with sheathBeltVorgo Mystery K062 K086 K105
Business card, Krannitz the StupefyingWalletVorgo Mystery K064
Ranging Binoculars
Batteries included K068
Does not work with night vision K132
BackpackVorgo Mystery K067 K097
Starlight Vision
High-sensitivity electronic television camera compiling images from faintest differences in darkness
Can be used with one eye
Batteries included K068
Helps in fog K105 but not much S105
Does not work with ranging binoculars K132
HeadVorgo Mystery K067 K069 K097 K098 K105 K108
Parabolic listening system
Hands-free with stereolocation capability
Pair of parabolic dishes stick off the sides like Dumbo’s elephant ears
Works with the vision system
Batteries included K068
HeadVorgo Mystery K067 K069 K092 K093 K094 H095 K097 K098 K100 K101 K105 K108
Sniffer
Detects airborne impurities, matches them expandable database, molecular analysis of gasses and particulates
Clip to backpack or collar or somewhere, run wire to eyepiece, red light flashes in corner for alert
Push button on box to display info through eyepiece, clear it and it remains clear until the air changes significantly
Can be used with built-in screen instead of eyepiece
Lets you name things not already listed, rename things to help you understand them, create hazard list from benign to immediate hazard, constantly monitors Oh Two
Batteries included K068
ShirtVorgo Mystery K067 K092 K097 K098
Bullet-proof Vest
One of the finest made
WornVorgo Mystery K067 K068 B052 K105
Watch??Home? K067
Tax ID, Dr. Ezekiel SmithWalletVorgo Mystery K076
Solar powered recharger for blaster power packs
Takes a long time under efficient artificial lights K104
SuitcaseVorgo Mystery K078 K079 K083 H092 K103
Duplicate power pack for blasterPocketVorgo Mystery K078 K079 K083 H092 K093
Duplicate power pack for blasterPocketVorgo Mystery K078 K079 K083 H092 K093
Doctorate of Physical Sciences
For work in artificial gravity and kinetic energy
SuitcaseVorgo Mystery K082 K083 K097 S093 K132
Certificates of Continuing Education (several) for seminars in medical fieldsSuitcaseVorgo Mystery K084
Trinary handheld readerSuitcaseTerranova Habitat K088 K089 K093 H093 K094 K131
“A lot” of blank cartridges for trinary reader
Filled “many” from engineering and medical sources.
Includes comprehensive data on ship they are boarding K091
SuitcaseTerranova Habitat K088
Power pack charger, power adaptive
Detects properties of incoming current and adapts for the right output.
Can charge 1, 2, or 3 power packs simultaneously.
BackpackRace War K104

Known Exclusions

Does not swear; remembers the taste of soap in his mouth when he comes close. K023
Knows little about siege engines, ballistae, catapults.
Never attended college K044
Does not have as much as thirty thousand gold diktar
No experience with artillery S098
Does not have a robe K103
Minimal knowledge of explosives K124
Borrowed a pen from Zeke K129
Only one space blanket K129
Not lactose intolerant K129

World List
Stage 2
K056 K085

  1. NagaWorld:  killed by unidentified attacker in glass city
  2. Mary Piper Space:  killed by grenade blast
  3. Sherwood Forest:  killed by arrow to throat
  4. Quest for the Vorgo:  killed by attacking undead
  5. Parakeet Valley:  killed by spear thrust
  6. Mary Piper Sea:  Killed in sinking ship by explosion
  7. Vorgo Mystery:  K057 killed by exploding experimental kinetic artillery blaster K084
  8. Terranova Habitat K085 killed by vacuum. K105 K131
  9. Race War:  K097 killed by stray artillery S115 K116
  10. Fort Porthos:  K116 killed by exploding bomb K124
  11. Twin River Valley:  K125

Identified Characteristics


Conserves supplies K001 K034
More comfortable around black people K002
Avoids alcohol and any other substance that will “mess with my head” K004 K082 K123
  Recognizes its value in disinfecting beverages S110 K129
  “…a clear head is often essential to survival at unexpected times.” K118
Prefers to tell the truth K004 K097 K099 K114 S114 K126
  Will allow someone to believe an erroneous conclusion of their own K127
Misses his large extended family K005 H038
Likes his aunt’s chocolate chip cookies, but not her religious fanaticism K005
Learned to shoot as a boy from his uncle Ty K005
Angry at pirates for taking his eye K006
Believes that mortal lives are precious, more so than his own temporary visits K007 B111
  Believes that you need good reasons to kill a man K107
Deduces from small details when features are consistent with the presence of something like a human K008 K097
Believes freedom and justice are everyone’s war K014 K104
Always finds naturalistic explanations for supernatural manifestations, cf. Atheism
  Does not believe in luck K113
  Does not believe in magic, but believes in psychic abilities S132 K133
Chooses not to make enemies K018
Prefers to be overly wary over being caught unaware K023
Made nervous by graveyards K023 K057
Familiar with sports and uses sport-based athletic moves K007 K024
Laughed at horror movies K025
Maintains his cool in close combat K032
Notes that some things that happen are unlikely in the extreme S038
Will not refuse to do what someone else has done K039 H041
Does not like to be indebted, even for a favor K067
Still worries about costs of things despite now being wealthy K068
Not interested in working on a space program K083
Has a theory for why versers sometimes appear together K086 B045 K090
Likes high-tech worlds for showers, laundry, meals, safe beverages K088 education B054
Acts a gentleman H089
Has an example of telepathy from Lauren’s use K091 H093
Sees no function for love between immortals K098
Notices the color of people, and believes that to be important K100
Came to regard Slade, Lauren, and Derek as family K110
Willing to gamble with his life but not his money, because if he lives he’ll need his money K118
Tries to avoid the entanglements and complications of relationships K120
Fears being buried alive K134

Personal History

Joseph Wade Kondor was a bachelor, a U. S. Soldier, a medic, versed out by some type of military experiment.  In NagaWorld, he was killed by a giant spider; he didn't get a good look at it beyond shooting it.  His stay in NagaWorld was probably short; there is no evidence he saw anything other than the spiders in the glass city.  His Uncle Ty was a hunter and a woodsman, first mentioned in Sherwood Forest.  He had an Uncle Whit who used witticisms and proverbs, first mentioned while he was seeking the Vorgo.  He doesn't often curse or swear; his mother washed his mouth out with soap for doing so, and he remembers.

Versed out because of army electronics experiment using scriff, about the year 2000 K085.

In Mary Piper (beta) he was able to hide among the crew for some time by borrowing some clothes and pretending to be one of them.  When caught, he used the "strange woman in a bar" explanation for his presence.  Following an accident, his left eye was replaced by a Meritronics Cybereye.  The controls for it are on the inside of his left forearm.  He can adjust the range of the rod-like sensors to receive light at a wider or narrower range of frequencies, and adjust each of three sets of cone-like sensors to almost any radio frequency, perceiving these as red, blue, and green.  He is teetotal, avoiding alcohol and any other substance which affects his mind more than caffeine.  In the end, he caught a grenade so that a friend, Walters, would not be hit by the blast.  It was during that event that he began to realize how precious the lives of indigs were.

He has an Aunt Zakiya, in her mid-thirties, younger than his mother, who tried to get him to go to church, and made good chocolate chip cookies.  Uncle Ty taught him to shoot and gave him his first gun, and also taught him about hunting.  Uncle Whitney, his grandfather's brother, is married to Aunt Mary.  There was lots of extended family and friends around.

He was named for his grandfather K059

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