Stories from the Verse
Multiverser Novel Support Pages
After In Verse Proportion
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This is an attempt to capture for reference a character paper snapshot of the character Joseph Wade Kondor, a major character in the Multiverser novels who debuts in Verse Three, Chapter One and returns in Old Verses New. He does not appear in For Better or Verse, but is mentioned by the other characters often enough to warrant including those references here, and he returns in Spy Verses, Garden of Versers, Versers Versus Versers, and In Verse Proportion. This character sheet includes everything that is confirmed about him, plus a few extrapolations, in those seven books, and thus represents him as he is at the end of the last, the eighth Multiverser novel.
The picture was dug up on the Internet as an approximate image of him; it's not completely accurate, but it will suffice.
To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details. The chapters are identified by which character's story is being told, and thus most of those here begin with "Ko"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book. Thus if you want to find the first reference to his cybernetic eye, you read here that it appears in Ko003, and on the index page for the first novel you search for the text "Kondor 3" and that will take you to the link for that chapter. Obviously the chapters beginning "Ha" are Lauren's story, and thus "Hastings", those beginning "Sl" are Bob's story, "Slade", those beginning "Br" are Derek's story, "Brown", "Be" is "Beam", and "Ta" is "Takano", Tommy's chapters.
Joseph Wade Kondor Ko001 Ko059 Br045
A.K.A.: Kondor Ko001
A.K.A.: Jo-Suede Candor, by the people of the Vorgo world, who didn't get his name right Ko021 Ko058 Ko059
A.K.A.: Joe Ko063, by Lauren Hastings Ha037 and Bob Slade Sl037 and friends Ko046 and Vorgo Mystery co-workers Ko077, by self Ko177 Ko188 Ko198
A.K.A.: Joseph Ko048 by Captain John Ko068 by Professor Merrick
A.K.A.: Joseph Kondor Ko073 by N.I.B. agents, Leah Ko205.
A.K.A.: Doctor Joseph Wade Kondor by Vorgo Mystery management Ko082 Sl093 Doctor Kondor by Slade at Twin River Valley Ko136 Ko138 Sl155 or Doctor Ko169
A.K.A.: Joe Kondor by Slade to Shella Ko098
A.K.A.: Sire by Shella Ko098 or M’lord Sl112 or Doctor Kondor Ko132
A.K.A.: Captain Joseph Wade Kondor, to Colonel Roberts Ko116 Sl155
A.K.A.: +Hero of the Realm, the Twin Rivers Caliphate Ha180
A.K.A.: Captain, by Zeke Ko172
A.K.A.: Thrice-honored hero of the realms, and Honored one, by Mohammed Ko177 Ko178 and Leah Ko181 Ko183 Ko198 Ko209
A.K.A.: Thrice-honored Doctor Kondor, and Honored Doctor, by Amir of the Southern River Bend Ko180
A.K.A.: ‘M’lord, by Leah, to which he objects Ko183
A.K.A.: Thrice-honored hero of the realm Captain Doctor Joseph Wade Kondor, by the Caliph at his wedding Ko185
A.K.A.: Sir, by Zilpah Ko207
A.K.A.: Choe, by the Parakeet People Sl206
ATTRIBUTES | AVERAGED ATTRIBUTES | ||
1@5 | Persuasion | 2@4 | Ranged Strike Value (RSV) |
2@1 | Charisma Ko091 | 2@2 | Martial Strike Value (MSV) |
1@8 | Animal Magnetism | 1@8 | Target Value (TV) |
1@9 | Damage Value | ||
1@10 | Strength Ko079 | ||
2@1 | Stamina Ko079 | BIAS LEVELS | |
2@1 | Resistance | 12@4 | Tech |
1@2 | Density | 1@1 | Psi |
0@1 | Mag | ||
1@5 | Flexibility | 7@6 | Bod |
1@10 | Agility | ||
2@6 | Hand/Eye | ||
BEST RELEVANT ATTRIBUTE | |||
1@10 | Intellect Ko001 Ko070 Sl097 Ko144 | 2@5 | Tech (Intellect/Intuition/Ed Level) |
2@1 | Intuition Ko014 | 2@1 | Psi (Persuasion/Intuition/Will Power) |
2@5 | Education Level | 2@1 | Mag (An-mag/Intellect/Intuition) |
2@1 | Will Power | 2@1 | Bod (Strength/Agility/Will Power) |
WEAKNESSES:
Atheist, will not recognize existence of magic.
Nervous about cemeteries and places where the dead are kept; says it's a reminder of his own mortality, but knows that's not true.
PHYSICAL DESCRIPTION:
Height: Near 6' Ko001 Ko043 Ko090 Taller than Zeke Ko128
Weight:
Current Hair Style: Army Short
Hair Color: Brown/Black Ko001 Ko043
Age: Young Ko001 About 19 or 20 Ha037 near Slade’s age who is older than 21 Sl037 was 20 Br045 older than 17 Ha116
Eye Color: Brown Ko001 Ko043
Facial Hair: Unshaven Ko001
Birthmarks, Tatoos, or other unusual markings:
Other Description: Black Ko001 well-muscled Ko001 Ko043
SKILLS:
TECH
1@5 | 1990’s Basic Technology Package (1@1 Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire), 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play) | Tech X@X | Home Ko098 | ||||||||||||||||||||||||||
1@8 | Survival (Forest)
Tracking/Trailing Ko008 Ko013 Sl039 Ko039 Ha041 Sl040 Ko040 Ko092 Ko098 Sl142 Camping Ko009 Ko013 Ko014 Fishing, unexplained Ko037 Using poles to track shadows for directions and position Ko127 Builds solar water collector Ko127 Ko130 Mountain Forest Marsh/Bog Tropic Prairie Meadow Desert | Tech 0@1 | Home Ko011 Ha039 Ha097 Ha104 | ||||||||||||||||||||||||||
1@5 | Ambush | Tech 0@3 | Sherwood Forest Ko012 | ||||||||||||||||||||||||||
1@8 | Basic Fire Skills Package Includes Maintain Solid Fuel Fire T1@1, Transfer Fire T1@1, Contain Fire T1@1, Extinguish Fire T1@1, Ignite Fire from Spark T1@2, Operate Lighter T1@2, Ignite from Friction T1@2, Operate Match T1@2, Torch T1@3, Ignite Fire from Light T1@4, Ignite Fire from Electrical Current T1@6 | Tech 1@X | Home Ko013 | ||||||||||||||||||||||||||
2@1 | Operate match (+20SM) | Tech 1@2 | Home Ko001 Ko013 | ||||||||||||||||||||||||||
2@5 | Cook | Tech 1@2 | Home Ko014 Ko044 Ko048 Ko053 Ha093 | ||||||||||||||||||||||||||
1@1 | Drying Fruits and Berries | Tech 1@2 | Parakeet Valley Ko038 | ||||||||||||||||||||||||||
1@2 | Open fired pottery | Tech 1@2 | Parakeet Valley Ko038 Ha044 | ||||||||||||||||||||||||||
1@5 | Oven | Tech 1@3 | Home Ko014 Ha093 | ||||||||||||||||||||||||||
1@1 | Control Gaseous Fuel | Tech 1@6 | Home Ko014 | ||||||||||||||||||||||||||
1@2 | Create Rollers | Tech 2@1 | Sherwood Forest Ko015 | ||||||||||||||||||||||||||
1@10 | Cut Lumber | Tech 2@1 | Sherwood Forest Ko015 | ||||||||||||||||||||||||||
2@2 | Use Bow | Tech 2@1 | Sherwood Forest Ko025 Ko026 Ko027 Ko028 | ||||||||||||||||||||||||||
1@1 | Repair/improve Nest | Tech 2@1 | Parakeet Valley Ko038 | ||||||||||||||||||||||||||
1@5 | Knots Rigging Ko056 | Tech 2@1 | Home Ko044 | ||||||||||||||||||||||||||
1@10 | Peg and Nail Carpentry | Tech 2@2 | Home Ko015 Ko056 | ||||||||||||||||||||||||||
1@10 | Use Standard Hand Tools (All 3@ Tool Use Skills)
Shovel, Axe Ko015 Ko127 Repair mast Ko054 Crowbar Ko124 | Tech 3@X | Home Ko015 Ko092 | ||||||||||||||||||||||||||
1@10 | Operate Quill Pen | Tech 3@1 | Sherwood Forest Ko016 | ||||||||||||||||||||||||||
1@5 | Mace Training by Slade Sl101 Ko104 Sl103 | Tech 3@1 | Vorgo Ko034 Ko042 Ko047 Br051 Ko093 Ha093 Ko103 Ko116 Ha177 Ko162 Ko194 | ||||||||||||||||||||||||||
1@1 | Stacked Stonework | Tech 3@1 | Parakeet Valley Ko038 | ||||||||||||||||||||||||||
1@5 | Operate Sails | Tech 3@1 | Mary Piper Sea Ko050 Ko056 | ||||||||||||||||||||||||||
1@10 | Leveraged Wedges (Axe, Shovel) | Tech 3@2 | Home Ko015 Ko042 | ||||||||||||||||||||||||||
1@2 | Scientific Illusion Table appearance trick Ko071 | Tech 4@X | Vorgo Mystery Ko063 | ||||||||||||||||||||||||||
1@3 | Operate Crossbow | Tech 4@1 | Vorgo Mystery Ko105 Sl156 | ||||||||||||||||||||||||||
2@1 | Astral Navigation | Tech 6@X | Mary Piper Sea Ko050 Ko053 Ko054 Sl132 Sl133 | ||||||||||||||||||||||||||
2@5 | Use hearing protection | Tech 6@1 | Home Sl101 | ||||||||||||||||||||||||||
3@1 | Operate M-16-A1 won ribbons for marksmanship Ko002 taught by Uncle Ty Ko005 | Tech 6@1 | Home Ko001 Ko007 Ko032 Ko033 Sl040 Sl041 Ha093 Ha094 Br053 Ko095 Br054 Ha128 Ko098 Sl101 Sl103 Ko116 Br170 Ko153 Ha174 Ha183 Ko172 Ko173 Ko212 Sl205 | ||||||||||||||||||||||||||
3@1 | Operate Pistol won ribbons for marksmanship Ko002 taught by Uncle Ty Ko005 | Tech 6@1 | Home Ko024 Ko047 Ko095 Sl101 Sl103 Ko116 Ko212 Sl204 | ||||||||||||||||||||||||||
2@1 | Operate Sextant For telling time Ko137 | Tech 6@1 | Mary Piper Sea Ko050 Ko128 Ko130 | ||||||||||||||||||||||||||
2@1 | Repair Explosive-driven Slug Thrower Includes clean and check | Tech 6@2 | Home Ko025 | ||||||||||||||||||||||||||
2@3 | Use Telescope | Tech 6@2 | Home Ko050 | ||||||||||||||||||||||||||
1@1 | Non-fuse Detonation (pistol) | Tech 6@5 | Mary Piper Sea Ko056 | ||||||||||||||||||||||||||
1@1 | Shaped Explosives (gunpowder) | Tech 6@6 | Mary Piper Sea Ko056 | ||||||||||||||||||||||||||
2@1 | Operate Motor Vehicle Riding Pallet Truck Ko124 | Tech 8@0 | Home | ||||||||||||||||||||||||||
2@2 | Distill Alcohol | Tech 8@1 | Sherwood Forest Ko015 Ko016 | ||||||||||||||||||||||||||
2@1 | Make Natural Antibiotics | Tech 8@1 | Sherwood Forest Ko015 Ko016 Ko108 Ko112 | ||||||||||||||||||||||||||
2@1 | Extract Salicylates from plants | Tech 8@1 | Sherwood Forest Ko015 Ko016 Ko112 | ||||||||||||||||||||||||||
1@10 | Make Antibacterial Soap | Tech 8@1 | Sherwood Forest Ko016 Ko044 Ko048 | ||||||||||||||||||||||||||
1@1 | Operate Rocket-powered Weapon System | Tech 8@2 | Mary Piper Space Ko002 | ||||||||||||||||||||||||||
1@10 | Operate Flashlight | Tech 9@0 | Home Ko001 | ||||||||||||||||||||||||||
1@1 | Use Space Armor | Tech 9@0 | Mary Piper Space Ko002 | ||||||||||||||||||||||||||
1@10 | Operate Ranging Binoculars | Tech 9@0 | Vorgo Mystery Sl134 Ko159 Ko170 | ||||||||||||||||||||||||||
1@3 | Operate Electric Sword
practice | Tech 9@1 | Mary Piper Space Ko002 Ko005 | ||||||||||||||||||||||||||
1@7 | Operate parabolic listening system | Tech 9@1 | Vorgo Mystery Ko069 Ko092 Ko093 Ko094 Ha095 Ko097 Ko100 Ko101 Ko105 Ko108 Sl152 | ||||||||||||||||||||||||||
3@1 | Electronics Theory | Tech 10@0 | Home Ko077 Ko104 | ||||||||||||||||||||||||||
2@1 | Operate Microwave Oven | Tech 10@0 | Home Ha093 | ||||||||||||||||||||||||||
1@5 | Operate eye tuner display system | Tech 10@1 | Mary Piper Space Ko003 Ko035 | ||||||||||||||||||||||||||
1@10 | Operate electronic communications system | Tech 10@1 | Mary Piper Space Ko002 | ||||||||||||||||||||||||||
1@10 | Operate electronic surveillance system | Tech 10@1 | Mary Piper Space Ko002 | ||||||||||||||||||||||||||
1@3 | Operate Microwave Scalpel | Tech 10@1 | Mary Piper Space Ko047 | ||||||||||||||||||||||||||
1@5 | Operate Starlight Scope | Tech 10@1 | Vorgo Mystery Ko069 Ko105 Ko108 Sl142 | ||||||||||||||||||||||||||
1@3 | Operate electronic atmospheric analyzer (“sniffer”) | Tech 10@1 | Vorgo Mystery Ko067 Ko092 Ko097 Ko105 | ||||||||||||||||||||||||||
1@3 | Build Solar Charger | Tech 10@8 | Vorgo Mystery Ko079 | ||||||||||||||||||||||||||
1@3 | Design/Build Power Adaptive Charger | Tech 10@8 | Race War Ko104 | ||||||||||||||||||||||||||
2@1 | Use electronic notebook
Hexadecimal databook Ko005 Ko015 Ko088 Ko194 Trinary handheld reader Ko088 Ko089 Ko092 Ko093 Ha093 Ko094 | Tech 11@0 | Mary Piper Space | ||||||||||||||||||||||||||
1@8 | Use Computer | Tech 11@0 | Vorgo Mystery Ko077 Br049 | ||||||||||||||||||||||||||
1@5 | Microcircuit technology | Tech 11@0 | Vorgo Mystery Ko079 | ||||||||||||||||||||||||||
3@1 | Artificial Kinetic and Gravitic Systems | Tech 11@0 | Vorgo Mystery Ko079 Ko080 Ko083 Br045 Ko104 | ||||||||||||||||||||||||||
1@10 | Spaceship systems | Tech 11@0 | Terranova Ko088 | ||||||||||||||||||||||||||
1@5 | Operate Mark VII Kinetic Blaster
practice Ko005 Ko079 Br051 Ko093 Ha093 | Tech 11@3 | Mary Piper Space Ko002 Ko078 | ||||||||||||||||||||||||||
1@3 | Operate Mark V Kinetic Blaster practice Ko005 | Tech 11@3 | Mary Piper Space Ko002 | ||||||||||||||||||||||||||
1@3 | Repair Kinetic/Gravitic System | Tech 11@5 | Vorgo Mystery Ko092 Ko172 Ko221 | ||||||||||||||||||||||||||
1@4 | Build Kinetic/Gravitic System
Worked on tractor beam and gravity system | Tech 11@7 | Vorgo Mystery Ko084 Ko097 Ko172 | ||||||||||||||||||||||||||
1@7 | Design Kinetic/Gravitic System Assisted with tractor beams, repulsor beams, and simple gravity systems Requires sophisticated support technology in lasers, integrated circuits, other Ko132 | Tech 11@8 | Vorgo Mystery Ko081 Ko083 Ko084 Ko172 | ||||||||||||||||||||||||||
1@3 | Operate Stimson Laser Pistol practice | Tech 12@0 | Mary Piper Space Ko002 Ko005 | ||||||||||||||||||||||||||
1@3 | Operate Stimson Laser Rifle practice | Tech 12@0 | Mary Piper Space Ko002 Ko005 | ||||||||||||||||||||||||||
1@4 | Operate Laser Scalpel | Tech 12@1 | Mary Piper Space Ko092 Br054 | ||||||||||||||||||||||||||
2@8 | Operate Meritronics Cybereye (use) Confused by multiple bright colors at wedding Ko185 | Tech 12@1 | Mary Piper Space Ko003 Ko026 Ko028 Ko030 Ko032 Ko035 | ||||||||||||||||||||||||||
1@5 | Operate Meritronics Cybereye (tune) | Tech 12@4 | Mary Piper Space Ko003 Ko026 Ko035 Ko069 | ||||||||||||||||||||||||||
3@1 | General Science
| Tech 12@0 | Home Ko055 Ko077 Ko079 Br045 Ko091 Ko092 Ko097 Sl098 Br164 Ko172 Ko190 | ||||||||||||||||||||||||||
2@7 | Medical Diagnosis | Tech 12@0 | Home Ko002 Ko006 Ko014 Ko015 Ko016 Ko017 Ko019 Ko020 Ko030 Ha038 Ko058 Ko080 Br045 Ko087 Br049 Ko092 Br054 Sl098 Ko104 Ko108 Ko114 Br164 Ko149 Ko163 Ko172 Ko175 Ko176 | ||||||||||||||||||||||||||
2@7 | Medical/First Aid
Includes poisons as anti-parasitics, others listed Ko019. Triage Ko019 K149 Additional Seminars Ko083
| Tech 12@1 | Home Ko002 Ko005 Ko006 Ko014 Ko015 Ko016 Ko017 Ko018 Ko019 Ko020 Ko030 Ha038 Ko044 Ko045 Ko046 Ko055 Ko080 Br045 Ko087 Ko092 Br054 Ko096 Br056 Ha096 Ko097 Sl098 Ko104 Ko108 Ko109 Sl108 Ko110 Sl109 Ko111 Ko114 Br164 Ko143 Sl149 Ha176 Ko158 Ko172 Ko175 Ko176 |
PSI
2@5 | Language (English) | Psi 0@0 | Home Ha038 Ko101 |
1@5 | 12th Century English | Psi 0@0 | Sherwood Forest Ko010 |
1@1 | Overcome language barrier | Psi 0@0 | Sherwood Forest Ha038 |
2@1 | Read Maps/Charts | Psi 0@0 | Mary Piper Sea Ko050 Ko092 |
2@5 | Military protocol | Psi 0@0 | Home Ko099 Ko116 Ko122 Ko142 Ha182 |
1@10 | Teaching (Medicine) | Psi 0@1 | Sherwood Forest Ko016 Ko019 Ko020 Ko046 Ko090 Br049 Ko108 Ko110 Ko112 Ko114 Sl113 Ko175 |
1@2 | Read Minds Botch (double skill use with Tap Speech Center) Ko163 | Psi 1@1 | Terranova Habitat Br049 Ko091 Ko130 Sl134 Br169 Ko155 Ha179 Ko162 Ha181 Ko168 |
1@1 | Observe psionic skill use | Psi 1@1 | Twin Rivers Ko160 |
1@2 | Tap Speech Center Botch (double skill use with Read Minds) Ko163 | Psi 1@1 | Twin Rivers Ko160 Ko162 Ha181 Ko186 Ko215 Ko217 |
1@2 | Project Psionic Skill Pattern | Psi 1@2 | Twin Rivers Ko160 |
1@1 | Telepathy to Humans Contact with Derek Practicing with Zeke and Lauren Ko161 Ha179 | Psi 1@3 | Twin Rivers Br169 Ko160 Ko162 Ko163 Ha182 Ko165 Ko168 Ko169 Ko199 Ko205 Ko209 Ko210 Ko222 |
1@2 | Hide Thoughts | Psi 2@4 | Twin Rivers Ko160 Ko165 Ko166 |
1@2 | Clairaudience | Psi 3@5 | Twin Rivers Ko160 Ko161 |
1@3 | Clairvoyance | Psi 3@6 | Twin Rivers Ko160 Ko161 Ko167 Ko168 |
1@2 | Clairgustation | Psi 3@7 | Twin Rivers Ko160 Ko161 |
1@2 | Clairolfaction | Psi 3@7 | Twin Rivers Ko160 Ko161 |
1@2 | Clairtacticity | Psi 3@8 | Twin Rivers Ko160 Ko161 |
1@2 | Telekinetic Push | Psi 4@1 | Twin Rivers Ko160 |
1@2 | Small Object Telekinesis | Psi 4@2 | Twin Rivers Ko160 |
1@2 | Large Object Telekinesis | Psi 4@3 | Twin Rivers Ko160 |
1@2 | Multiple Object Telekinesis | Psi 4@7 | Twin Rivers Ko160 |
1@2 | Levitation | Psi 4@8 | Twin Rivers Ko160 |
1@2 | Telekinetic Flight | Psi 4@10 | Twin Rivers Ko160 |
1@2 | Shifting Sensory Processing | Psi 5@1 | Twin Rivers Ko160 |
1@2 | Pyrogenesis | Psi 7@4 | Twin Rivers Ko160 Ko161 |
1@2 | Force Wall | Psi 10@1 | Twin Rivers Ko160 Ko161 |
1@2 | Chopping Force Blade | Psi 10@7 | Twin Rivers Ko160 Ko161 Ko173 |
1@2 | Precognitive Combat Bonus | Psi 12 2 | Twin Rivers Ko160 |
MAG
1@5 | History, Normal Earth | Mag 0@0 | Home Ko019 |
1@5 | Engliish Literature | Mag 0@0 | Home Ko031 |
1@2 | History, Sardic Planets includes art/architecture, natural history, history of technology, music, famous speeches, historic moments. | Mag 0@0 | Mary Piper Space Ko005 |
1@2 | History, Sardic City & other port cities | Mag 0@0 | Mary Piper Sea Ko050 |
1@1 | Administration (Teaching Hospital) Inventory Ko118 | Mag 0@0 | Sherwood Forest Ko016 |
1@5 | Strategy/Tactics
Football Home Ko024 Ko032 | Mag 0@0 | Home Ko022 Ko040 Br051 Br164 Ha176 Ko166 Ko170 Ko171 |
2@1 | Atheism Believes that people who believe in God are inherently less intelligent Ko100, that few intelligent people and no scientists do Ko193 Thinks gods were invented by people wanting an excuse for conquest and slavery Sl096 or to explain things not understood Ko193 Always embraces any plausible natural explanation rather than a supernatural one Ko137 Always embraces any plausible natural explanation rather than a supernatural one Ko137 Recognizes inconsistencies in his view Ko155 including that he is so persuaded that no proof would be sufficient Ko217 Makes him resistant to healing magics Ha177 Can’t learn magic Sl165 Thinks in terms of natural solutions even when aware of supernatural abilities of friends Ko174 Although he encounters Leah’s spirit traveling between worlds, he believes it a hallucination Sl204 | Mag 0@1 | Home Ko007 Ko021 Ko022 Ko025 Ko028 Ko030 Ko031 Ko033 Ha037 Ko037 Sl038 Ha040 Ko039 Ha041 Ko051 Ko054 Ko059 Ko068 Ko083 Br045 Ko087 Ko089 Ha088 Ko090 Br094 Sl048 Sl092 Ko110 Ko111 Sl114 Ko141 Ko145 Ko159 Ko165 Ko192 Ko195 |
BOD
X@X | Human Standard Sensory Package (2@5 Touch and pressure sensitivity Br0@0, 1@5 Chemical sensitivity Br0@1, 1@7 Gas & particular sensitivity Br0@1, 2@2 Pain Br0@2, 1@6 Heat sensitivity Br0@3, 1@5 Cold sensitivity Br0@3, 2@1 Photosensitivity Br0@4, 1@8 Auditory perception Br0@4, 1@6 Balance Br0@4, 2@5 Focus Br0@5, 1@2 Tactile imaging Br0@5, 1@8 Pitch discrimination Br0@6, 1@8 Stereo directional sense Br0@7, 2@5 Color perception Br0@8, 2@8 Depth perception Br0@8) | Bod 0@X | Home |
X@X | Human Standard Body Package (2@3 Manipulate Object Br0@1; 1@1 Generate Pheromone Signal Br0@2; 2@7 Generate Sound Signal Br0@2; 2@3 Sitting Br1@0; 2@1 Rise to All Limbs Br1@1; 1@5 Multi-legged Crawl 2mph Br1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300' B3@4; 1@5 Sprint 990' B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4' 6² B5@3; 1@5 Standing Long Jump 6' B5@3; 1@2 Running Long Jump 9' B5@3) Football Ko024 Ko032 Bowling Ko118 Ko123 Pool Ko118 Jog Ko140 | Bod X@X | Home Ko007 Ko024 Ha041 |
1@8 | Stealth: move quickly and quietly
Prestidigitation Home Ko064 Listening at door Ko100 Using white noise to hide conversation Ko102 | Bod 0@6 | Home Ko063 Ko064 Br051 Ko108 |
1@2 | Pass without Trace | Bod 0@6 | Sherwood Forest Ko012 |
2@3 | Swimming
Includes lifesaving technique | Bod 1@2 | Home Ko044 |
2@5 | Climb Rope
Ladder Ko042 in zero gravity Ko092 Rigging Ko050 | Bod 1@3 | Home Ko039 |
2@8 | Walk at Walking Speeds
"Sea legs" Ko001 Ko042 and "land legs" Ko053 Up steep incline Ha041 Quickly 6mpg Ko093 | Bod 2@4 | Home |
1@8 | Marathon Walking (Quick marches in basic training) Estimating walking distances Ko138 | Bod 2@6 | Home Ko011 Ko023 |
1@1 | Ride Horse | Bod 3@0 | Twin Rivers Sl142 Sl143 Ko146 Ko199 Ko211 Ko212 Sl205 |
1@6 | Dash 300' | Bod 3@4 | Home Ko024 |
1@5 | Balance Beam Walking | Bod 6@1 | Home Ha041 |
1@2 | Swing, Rope | Bod 6@2 | Mary Piper Sea Ko056 |
1@8 | Basic Hand-to-Hand Combat | Bod 7@1 | Home Sl103 Br164 Ko196 Ko197 Ko207 Ko210 |
1@5 | Fast Draw Pistol | Bod 7@1 | Home Ko063 Ko064 |
1@1 | Improvised Martial Weapon
dodges and parries with bow | Bod 7@6 | Vorgo Quest Ko029 |
Equipment
M-16-A1 Standard Issue Army Rifle
Used half a clip Ko001 27 bullets remaining in clip Ko008 Emptied first clip Ko032 Filled Ko062 Ha095 Ko096 Empty Ko042 | R Should | Home Ko001 Ko007 Ko012 Ko023 Ko031 Ko032 Ko033 Sl039 Sl040 Sl041 Ko041 Ko054 Ko061 Ko067 Ko086 Ha092 Ha093 Ha094 Br053 Ko095 Br054 Ko097 Sl095 Ko105 Ko106 Ko108 Ko153 Ha174 Ko172 Ko173 Ko212 Sl205 |
Book Cardboard Matches
Used one in hold of Mary Piper Space | Jacket pocket | Home Ko001 |
Desert Tan Fatigues (shirt, pants, hat)
Looking threadbare Ko062 Preferred in the heat Ko189 | Worn Duffel | Home Ko001 Ko086 Ko193 Ko204 |
Multi-celled flashlight | Duffel | Home Ko001 Ko023 Ko041 Ko085 |
Eats half of one in hold of Mary Piper Space Original rations consumed Ko006 | ||
2-quart Canteen, with water Drinks swig in hold of Mary Piper Space Filled from sink in Race War Ko105 Full Ko136 | Backpack | Home Ko001 Ko008 Ko127 |
Standard Issue army pistol in holster
Full ten-bullet clip minus 2 bullets Ko024 Empty, replaced with full, used some shots Ko032 9 bullets remain Ko052 Filled Ko062 Ha095 | Belt, R | Home Ko001 Ko023 Ko024 Ko031 Sl039 Ko054 Ko055 Ko063 Ko064 Ko065 Ko067 Ko086 Ko095 Ko097 Ko105 Ko108 Ko212 Sl204 |
Meritronics Cybereye
Adjustable sensors for frequency, red/green/blue cones, top and bottom of rod spectrum. Controls installed on inside of left forearm. Small control panel inside left arm, five dials control centering of three sets of color sensors and range of broadband sensors. Hot sand interferes with efforts to identify a warm body moving on it Ko132 | Left Eye | Mary Piper Space Ko003 Ko026 Ko028 Ko030 Ko032 Ko035 Ko067 Ko069 Ha112 Ko105 Sl105 Ko108 Ko126 |
Eye Color Tuning Glasses Fits like glasses, shows same color patterns to both eyes. | Medical Kit | Mary Piper Space Ko003 |
Eye Patch | Medical Kit | Mary Piper Space Ko003 Ko026 Ko035 Sl105 Ko108 |
Electronic Book--Pre-med year one, world and art history of Sardic ("reading material") | Duffel | Mary Piper Space Ko005 Ko015 Ko054 Ko088 Ko131 |
Good nutritious lightweight preserved food | Mary Piper Space Ko006 | |
Food Packs
Ate some (lunch for three) Ko023 Ate more Ko085 Ko128 Ko129 | Backpack Duffel | Mary Piper Space Ko009 |
Medical Kit
contains spray that boosts bacterial immunity, speed clotting, and anaesthetize; wound packing that encourages blood to clot in it. Ko007 Ko047 "Vials, bottles, and instruments": Anesthetic, Organism Analyzer, Antibiotics, Anti-viral, Topical Antiseptic, Prophylactic antibiotic (substantial amount), antispasmodic Ko009 Ko012 Ko014 Ko047 Ko048 Machine with oral probe that identifies infectious organisms Ko014 Immunity booster Ko014 Equipment to test for food toxicity, nutrients Ha037 Ha039 Plastic scalpel, Microwave scalpel, stitching, tape, glue, sterile dressings, bandages, type/crossmatch machine Ko047 Ko087 Laser scalpel Ko092 Br054 Ko104 Hemostats Ko104 Space blanket Ko127 | L Shoulder | Mary Piper Space Ko006 Ko023 Ko030 Ko031 Sl039 Ko054 Ko061 Ko064 Ko075 Ko076 Ko086 Ko087 Ko092 Ko108 |
Mark VII Kinetic Blaster
Focused invisible force hits like a baseball bat Down 60% Ko008 Empty Ko033 20 Annoying/10 Damaging/5 Dangerous, RF2, 10’:40’:80’:160’:+5/8, at 0% power Battery becomes battery compartment cover, labeled “Mark Seven”, can be dropped into charging rack Indicator shows battery level “Focused gravitic energy pulse generator” Ko075 Fully recharged Ko077 Power supply is an array of separately-charged capacitors Ko078 About equal to the other guns, but blunt trauma which does not risk putting holes in spaceship walls, less heavy ammo, quieter. Control determines whether to use single, double, or quadruple power. Ko078 Aimed and fired like a pistol, no kick. Power supply, switching system, beam projector, connected by microcircuit processors, microcircuits in the plates in the projector using low power to control high power Ko079 | Duffel | Mary Piper Space Ko007 Ko023 Ko031 Ko067 Ko072 Ko074 Ko075 Ko077 Ko085 Ko086 Ha092 Br051 Ko093 Ha093 Ko097 Ko103 Sl101 Ko105 |
1 M-16 50-bullet clip
down to 27 bullets Empty Ko032 Filled Ko062 Ha095 | Home Ko008 | |
1 M-16 50-bullet clip, Full
Used, emptied Ko033 Filled Ko062 Ha095 | Home Ko008 Ko023 | |
Backpack
Empty Ko023 | Back | Home Ko008 Sl039 Ko061 Ko105 Sl105 Ko117 Ko204 |
Duffel | R Should | Home Ko008 Sl039 Ko061 Ko067 Sl105 Ko204 |
Travel Alarm Clock | Duffel | Home Ko008 Ko050 Ko052 Ko054 Ko060 Sl105 Ko117 Ko127 Ko128 |
Forest Green Fatigues (shirt, pants, hat)
Looking threadbare Ko062 | Duffel Worn | Home Ko008 Ko023 Ha037 |
Clothes, unspecified
Includes undefined nightwear Ko038 Boxer shorts for sleeping Ko064 and under thobe Ko185 Ko189 Ko204 | Duffel | Home Ko009 Ko062 |
Reading material, unspecified | Duffel | Home Ko009 |
Emergency supplies, unspecified | Backpack | Home Ko009 |
Small Two-man nylon tent with aluminum supports | Backpack | Home Ko009 Ko129 Ko130 Sl165 |
Bedroll | Backpack | Home Ko009 Sl039 |
Foil Milk and Juice Packs Some from Mary Piper Space Ko023 | Backpack Duffel | Home Ko009 Ko128 |
417 in Plastic Diktar
“Handful” | Pack | Mary Piper Space Ko009 Ko105 |
Camp Shovel | Backpack | Home Ko015 Ko042 Ko127 |
2 ten-bullet pistol clips, fully loaded
Emptied clip, replaced it Ko032 Filled Ha095 | Duffel | Home Ko023 Ko034 Ko127 |
Mace | Left shoulder | Vorgo Ko031 Ko034 Ko035 Sl039 Ko047 Ko056 Ko076 Ko086 Br051 Ko093 Ha093 Ko103 Sl101 Ko105 |
Belt | Waist | Home Ko031 |
Boots | Feet | Home Ko038 |
Damaged M-16-A1 rifle (from Lauren/Vampire Philadelphia) | Duffel | Parakeet Valley Ha040 |
M-16 50-bullet clip, full
Emptied, full Ko062 | Parakeet Valley Ha040 (from Lauren/Vampire Philadelphia) | |
Small heavy sack of gold diktar
Describes them as a “decorative medallion” Ko060 Several hundred, -10 converted to local currency Vorgo Mystery Ko060 “Several” more converted to local currency Vorgo Mystery Ko067 | Duffel | Mary Piper Sea Ko052 Ko085 Ko086 |
Sextant, well-made, for sighting and plotting stars | Backpack | Mary Piper Sea Ko053 Ko054 Ko076 Ko086 Sl105 Ko127 Ko128 Ko130 |
Large quantity cut & polished Emeralds, from large crate uncut Some the size of a golf ball Ko113 | Backpack | Mary Piper Sea Ko053 Ko054 Ko055 Ko060 Ko085 Ko086 |
“Handfuls” of precious stones
Diamonds, rubies, sapphires, others the names of which he couldn’t quickly guess Converts “a few” to “a substantial amount” of Terranova computer credit. Ko088 | Duffel | Mary Piper Sea Ko056 Ko060 Ko086 |
Several heavy gold chains | Neck | Mary Piper Sea Ko056 Ko060 Ko065 Ko073 Ko086 Ko116 Ko117 Ko127 Sl136 |
Silver ring, fine blue star sapphire | Finger | Mary Piper Sea Ko056 Ko086 Ko117 |
Museum events calendar | Duffel | Vorgo Mystery Ko059 |
ID
Visa card, Drivers license (picture and signature Ko061), Military ID | Wallet | Home Ko060 Ko061 |
Currency, Vorgo Mystery World five thousand seven hundred and change
Spent for: 4 boxes pistol bullets, 700 M-16 rounds Ko062 Crossbow, crossbow harness, quiver, target and hunting quarrels, a “few hundred” Ko062 Fatigues Ko062 Tip maid, bellboy Ko064 -3000+, most of remaining cash Ko067, -50 tip for pickup More cash for additional diktar sale Ko067 Pays hotel bill in advance Ko068 tips in restaurant Ko073 Regular salary, automatic deposit Ko077 Used for scrap paper Ko129 | Vorgo Mystery Ko061 Ko065 | |
Wallet | Home Ko061 | |
Pistol bullets, 4 boxes @50 =200, 20 reloads
-30 reload three clips Ko062 Replenished some from quartermaster in Race Wars Ko104 | Suitcase | Vorgo Mystery Ko062 Ko104 |
Rifle bullets, 700 rounds -200 reload four clips Replenished some from quartermaster in Race Wars Ko104 | Suitcase | Vorgo Mystery Ko062 Ko171 |
Crossbow
stainless steel spring, cantilever quick loading system, comfortable trigger | Harness | Vorgo Mystery Ko062 Ko105 Sl156 |
Crossbow harness | Over Backpack | Vorgo Mystery Ko062 |
Quiver | Harness | Vorgo Mystery Ko062 |
50 Target Quarrels | Suitcase | Vorgo Mystery Ko062 |
80 Hunting Quarrels | Suitcase | Vorgo Mystery Ko062 |
20 Hunting Quarrels | Quiver | Vorgo Mystery Ko062 |
Green Fatigues Shirt-Jacket-Pants | Suitcase | Vorgo Mystery Ko062 Ko108 Sl136 |
Green Fatigues Shirt-Jacket-Pants | Suitcase | Vorgo Mystery Ko062 |
Sand Fatigues Shirt-Jacket-Pants | Worn | Vorgo Mystery Ko062 Ko085 Ko097 Ko127 |
Sand Fatigues Shirt-Jacket-Pants | Suitcase | Vorgo Mystery Ko062 Ko085 Ko147 |
Arctic Fatigues Shirt-Jacket-Pants | Suitcase | Vorgo Mystery Ko062 |
Suitcase Solid enough for him to sit on it Sl106 Ko167 | Rolled | Vorgo Mystery Ko063 Sl100 Ko104 Sl103 Sl105 Ko204 |
Bowie Knife with sheath | Belt | Vorgo Mystery Ko062 Ko086 Ko105 |
Business card, Krannitz the Stupefying | Wallet | Vorgo Mystery Ko064 |
Ranging Binoculars
Batteries included Ko068 Does not work with night vision Ko132 | Backpack | Vorgo Mystery Ko067 Ko097 Ko159 Ko170 |
Starlight Vision
High-sensitivity electronic television camera compiling images from faintest differences in darkness Can be used with one eye Batteries included Ko068 Helps in fog Ko105 but not much Sl105 Does not work with ranging binoculars Ko132 | Head | Vorgo Mystery Ko067 Ko069 Ko097 Ko098 Ko105 Ko108 |
Parabolic listening system
Hands-free with stereolocation capability Pair of parabolic dishes stick off the sides like Dumbo’s elephant ears Works with the vision system Batteries included Ko068 | Head | Vorgo Mystery Ko067 Ko069 Ko092 Ko093 Ko094 Ha095 Ko097 Ko098 Ko100 Ko101 Ko105 Ko108 Sl152 |
Sniffer
Detects airborne impurities, matches them expandable database, molecular analysis of gasses and particulates Clip to backpack or collar or somewhere, run wire to eyepiece, red light flashes in corner for alert Push button on box to display info through eyepiece, clear it and it remains clear until the air changes significantly Can be used with built-in screen instead of eyepiece Lets you name things not already listed, rename things to help you understand them, create hazard list from benign to immediate hazard, constantly monitors Oh Two Batteries included Ko068 | Shirt | Vorgo Mystery Ko067 Ko092 Ko097 Ko098 |
Bullet-proof Vest
One of the finest made | Worn | Vorgo Mystery Ko067 Ko068 Br052 Ko105 |
Watch | ?? | Home? Ko067 |
Tax ID, Dr. Ezekiel Smith | Wallet | Vorgo Mystery Ko076 |
Solar powered recharger for blaster power packs Takes a long time under efficient artificial lights Ko104 | Suitcase | Vorgo Mystery Ko078 Ko079 Ko083 Ha092 Ko103 Ha174 |
Duplicate power pack for blaster | Vorgo Mystery Ko078 Ko079 Ko083 Ha092 Ko093 | |
Duplicate power pack for blaster | Vorgo Mystery Ko078 Ko079 Ko083 Ha092 Ko093 | |
Doctorate of Physical Sciences
For work in artificial gravity and kinetic energy | Suitcase | Vorgo Mystery Ko082 Ko083 Ko097 Sl093 Ko132 |
Certificates of Continuing Education (several) for seminars in medical fields | Suitcase | Vorgo Mystery Ko084 |
Trinary handheld reader | Suitcase | Terranova Habitat Ko088 Ko089 Ko093 Ha093 Ko094 Ko131 Ko194 |
“A lot” of blank cartridges for trinary reader
Filled “many” from engineering and medical sources. Includes comprehensive data on ship they are boarding Ko091 | Suitcase | Terranova Habitat Ko088 |
Power pack charger, power adaptive Detects properties of incoming current and adapts for the right output. Can charge 1, 2, or 3 power packs simultaneously. | Backpack | Race War Ko104 |
Gold chain, engraved In Arabic, “In appreciation for services graciously rendered to the Twin Rivers Caliphate” | Worn | Twin Rivers Ko147 Sl155 Ko158 Ko162 Ko168 |
Gold chain, engraved, duplicate In Arabic, “In appreciation for services graciously rendered to the Twin Rivers Caliphate” | Worn | Twin Rivers Sl153 Sl155 Ko158 Ko162 Ko168 |
Silver chain, engraved In Arabic, “In appreciation for services graciously rendered to the Southern River Bend Amirate” | Worn | Twin Rivers Ko174 |
Thobe For his wedding, a formal robe, red with strands of gold and silver, a yellow belt. Regards it the most expensive bathrobe imaginable | Suitcase | Twin Rivers Ko185 Ko189 Ko190 Ko204 |
Wedding ring, gold band with chips of emerald and ruby Made from his treasure. Matches one given to Leah | LRingFinger | Twin Rivers Ko185 |
Known Exclusions
Does not swear; remembers the taste of soap in his mouth when he comes close. Ko023 Sl204World List
Stage 3 Ko097 Ko116
Identified Characteristics
Personal History
Joseph Wade Kondor was a bachelor, a U. S. Soldier, a medic, versed out by some type of military experiment. In NagaWorld, he was killed by a giant spider; he didn't get a good look at it beyond shooting it. His stay in NagaWorld was probably short; there is no evidence he saw anything other than the spiders in the glass city. His Uncle Ty was a hunter and a woodsman, first mentioned in Sherwood Forest. He had an Uncle Whit who used witticisms and proverbs, first mentioned while he was seeking the Vorgo. He doesn't often curse or swear; his mother washed his mouth out with soap for doing so, and he remembers.
Enlisted at 18 Ko155. Versed out at 20 Ko155 because of army electronics experiment using scriff, about the year 2000 Ko085.
In Mary Piper (beta) he was able to hide among the crew for some time by borrowing some clothes and pretending to be one of them. When caught, he used the "strange woman in a bar" explanation for his presence. Following an accident, his left eye was replaced by a Meritronics Cybereye. The controls for it are on the inside of his left forearm. He can adjust the range of the rod-like sensors to receive light at a wider or narrower range of frequencies, and adjust each of three sets of cone-like sensors to almost any radio frequency, perceiving these as red, blue, and green. He is teetotal, avoiding alcohol and any other substance which affects his mind more than caffeine. In the end, he caught a grenade so that a friend, Walters, would not be hit by the blast. It was during that event that he began to realize how precious the lives of indigs were.
He has an Aunt Zakiya, in her mid-thirties, younger than his mother, who tried to get him to go to church, and made good chocolate chip cookies. She always told him magic was dangerous Ha181. Uncle Ty taught him to shoot and gave him his first gun, and also taught him about hunting. Uncle Whitney, his grandfather's brother, is married to Aunt Mary. There was lots of extended family and friends around.
He was named for his grandfather Ko059
Joined by Lieutenant Ezekiel “Zeke” Smith leaving Fort Porthos Ko137
He was approached for an arranged marriage Ko177 to the sister Leah of the Amir of the Southwest Amirate, Mohammed Ko181, and impressed by her rational way of selecting him for a husband Ko181 he agrees Ko183 and marries her Ko185. He recognizes thereafter that he is part of her family Ko199. Leah was killed in a Coptic ambush Ko212 and he blames himself for her death Sl205
As to the old stories that have long been here: