Stories from the Verse
Multiverser Novel Support Pages
Leaving Verse Three, Chapter One
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This is an attempt to capture for reference a character paper snapshot of the character Omigger, a supporting character in the Multiverser novels who debuts in Verse Three, Chapter One and returns...that would be telling. This character sheet includes everything that is confirmed about him, plus a few extrapolations, in that first book, and thus represents him as he is in the chapter in which he is buried.
The picture was dug up on the Internet as an approximate image of him; it's not perfect, but is reasonably close.
Some of this information is extrapolated based on the milieu and the author's perceptions of the character.
To assist the referee, some entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details. The chapters are identified by which character's story is being told, and thus most of those here begin with "S" for Slade; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book. Thus if you want to find the first reference to his name, you read here that it appears in S009, and on the index page for the novel you search for the text "Slade 9" and that will take you to the link for that chapter. Obviously the chapters beginning "K" are Joe's story, and thus "Kondor", and those beginning "H" are Lauren's story, "Hastings". The first novel ends with Kondor 41, Slade 42, and Hastings 43.Lord Omigger
A.K.A.: Omigger
ATTRIBUTES | AVERAGED ATTRIBUTES | ||
1@5 | Persuasion | 2@3 | Ranged Strike Value (RSV) |
1@5 | Charisma | 1@10 | Martial Strike Value (MSV) |
1@5 | Animal Magnetism | 1@7 | Target Value (TV) |
1@5 | Damage Value | ||
1@4 | Strength | ||
1@4 | Stamina | BIAS LEVELS | |
1@7 | Resistance | 5@1 | Tech |
1@1 | Density | 0@0 | Psi |
14@5 | Mag S020 | ||
1@5 | Flexibility | 5@3 | Bod |
1@5 | Agility | ||
1@9 | Hand/Eye | ||
BEST RELEVANT ATTRIBUTE | |||
2@8 | Intellect | 2@8 | Tech (Intellect/Intuition/Ed Level) |
2@6 | Intuition | 2@6 | Psi (Persuasion/Intuition/Will Power) |
2@1 | Education Level | 2@6 | Mag (An-mag/Intellect/Intuition) |
1@8 | Will Power | 1@8 | Bod (Strength/Agility/Will Power) |
WEAKNESSES:
Born in low-tech high-mag fantasy world. Confused by concepts such as “auto-mechanic” S002.
Apparently vomits after being carried by djinn out of the dungeon in what Slade describes as a roller coaster ride S006.
PHYSICAL DESCRIPTION:
Height:
Weight:
Current Hair Style:
Hair Color:
Age: Eldest of the adventuring trio, studied magic many years elsewhere, approaching 50 S014 (before Mica’s vesting), died when Shella was nearly twenty-one, probably about 60 years old.
Eye Color:
Facial Hair: None
Birthmarks, Tatoos, or other unusual markings: None
Other Description:
SKILLS:
TECH
?@? | ?? | Tech X@X | Djinni Quest | ||||||||||||
1@8 | General Science
| Tech 5@0 | Home | ||||||||||||
1@10 | Math Theory
| Tech 6@0 | Home | ||||||||||||
1@8 | Math Applications | Tech 6@0 | Home |
PSI
2@5 | Language (English) | Psi 0@0 | Djinni Quest |
MAG
2@5 | Basics of Magic | Mag 1@0 | Djinni Quest S002 |
2@5 | Moveable Inertial/Energy Shield | Mag 5@6 | Djinni Quest S004 |
1@3 | Detect location of elemental spirit Raised arm dance with chant used to locate/identify bottle containing djinni | Mag 7@3 | Djinni Quest S003 |
2@5 | Know objective and elapsed time | Mag 7@6 | Djinni Quest S003 |
2@1 | Incinerate Base dangerous requires touch | Mag 9@2 | Djinni Quest S003 |
2@5 | Create Water Used as a damaging weapon against effrit | Mag 14@2 | Djinni Quest S004 |
2@8 | Create Feast a long unintelligible sentence, a single complete turn of his body, and a wave of both hands; ham, lamb, and salad are mentioned. | Mag 14@5 | Djinni Quest S008 |
X@X | Unspecified incantations | Mag X@X | Djinni Quest S006 |
BOD
X@X | Human Standard Sensory Package (2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8) | Bod 0@X | Home |
X@X | Human Standard Body Package (2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300˘ B3@4; 1@5 Sprint 990˘ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10˛ B5@1; 1@5 Low Obstacles 12˛ B5@1; 1@3 Running High Jump 4˘ 6˛ B5@3; 1@5 Standing Long Jump 6˘ B5@3; 1@2 Running Long Jump 9˘ B5@3) | Bod X@X | Home |
Equipment
Flowing Robe | Worn | Djinni Quest S001 |
Known Exclusions
All his possessions save that in which he was buried were given to his designated heirs.
World List
Stage 0
Djinni Quest, his home world.
Identified Characteristics
Won’t kill a stranger based on presumption S002.
Disdains scrying as impractical and time-consuming S008.
Becomes completely immersed in and distracted by his magic books S008.
Personal History
Descended from Baron Rolgar of Corlander, his great great great great grandfather S002. Thanks to Slade’s wishes, he knows everything about every wish ever granted by any djinni, was granted all that was given to Petrof of Salminia (fortune, castle, army), and is forever known as friend and ally of the djinn and of the Caliph of the West Wind S005.
As to the old stories that have long been here: