Stories from the Verse
Multiverser Novel Support Pages
Leaving Old Verses New
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This is an attempt to capture for reference a character paper snapshot of the character Omigger, a supporting character in the Multiverser novels who debuts in Verse Three, Chapter One. He returns (spoiler alert?) as Merlin in Old Verses New, and again in...that would be telling. This character sheet includes everything that is confirmed about him, plus a few extrapolations, in those first two books, and thus represents him as he is when Nimue captures him.
The picture was dug up on the Internet as an approximate image of him; it's obviously not perfect, but suffices.
Some of this information is extrapolated based on the milieu and the author's perceptions of the character.
To assist the referee, some entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details. The chapters are identified by which character's story is being told, and thus most of those here begin with "S" for Slade; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book. Thus if you want to find the first reference to his name, you read here that it appears in S009, and on the index page for the novel you search for the text "Slade 9" and that will take you to the link for that chapter. Obviously the chapters beginning "K" are Joe's story, and thus "Kondor", and those beginning "H" are Lauren's story, "Hastings", and those beginning "B" are Derek's story, "Brown". The first novel ends with Kondor 41, Slade 42, and Hastings 43; the second contains Hastings 44 through 95, Kondor 42 through 96, and Brown 1 through 55.Lord Omigger
A.K.A.: Omigger
A.K.A.: Merlin H048, also suggests Lauren might call him sir, Pendragon, lord, sire, teacher, or anything else if he knows she means him, but better if it’s respectful.
A.K.A.: The Meddler Himself H087 by Tubrok.
ATTRIBUTES | AVERAGED ATTRIBUTES | ||
1@5 | Persuasion | 2@3 | Ranged Strike Value (RSV) |
1@5 | Charisma | 1@10 | Martial Strike Value (MSV) |
1@5 | Animal Magnetism | 1@7 | Target Value (TV) |
1@5 | Damage Value | ||
1@4 | Strength | ||
1@4 | Stamina | BIAS LEVELS | |
1@7 | Resistance | 5@1 | Tech |
1@1 | Density | 10@7 | Psi |
14@5 | Mag S020 | ||
1@5 | Flexibility | 5@3 | Bod |
1@5 | Agility | ||
1@9 | Hand/Eye | ||
BEST RELEVANT ATTRIBUTE | |||
2@8 | Intellect | 2@8 | Tech (Intellect/Intuition/Ed Level) |
2@6 | Intuition | 2@6 | Psi (Persuasion/Intuition/Will Power) |
2@1 | Education Level | 2@6 | Mag (An-mag/Intellect/Intuition) |
1@8 | Will Power | 1@8 | Bod (Strength/Agility/Will Power) |
WEAKNESSES:
Born in low-tech high-mag fantasy world. Confused by concepts such as “auto-mechanic” S002.
Apparently vomits after being carried by djinn out of the dungeon in what Slade describes as a roller coaster ride S006.
PHYSICAL DESCRIPTION:
Height:
Weight:
Current Hair Style:
Hair Color: White H048
Age: Eldest of the adventuring trio, studied magic many years elsewhere, approaching 50 S014 (before Mica’s vesting), died when Shella was nearly twenty-one, probably about 60 years old.
Eye Color:
Facial Hair: Beard H048 long flowing white B092
Birthmarks, Tatoos, or other unusual markings: None
Other Description:
SKILLS:
TECH
?@? | ?? | Tech X@X | Djinni Quest | ||||||||||||
1@8 | General Science
| Tech 5@0 | Home | ||||||||||||
1@10 | Math Theory
| Tech 6@0 | Home | ||||||||||||
1@8 | Math Applications | Tech 6@0 | Home |
PSI which he calls the “inner powers”
2@5 | Language (English) | Psi 0@0 | Djinni Quest |
2@5 | Language (Old English) | Psi 0@0 | Vampire Camelot |
2@2 | Teaching | Psi 0@1 | Home H050 H062 H075 |
1@1 | Read Minds | Psi 1@1 | Vampire Camelot |
3@5 | SEP Invisibility | Psi 1@4 | Vampire Camelot H051 H075 |
1@1 | Tap Speech Center | Psi 1@1 | Vampire Camelot |
1@1 | Telepathy to Humans | Psi 1@3 | Vampire Camelot |
1@1 | Operate Psionic Vacation | Psi 1@3 | Vampire Camelot |
1@1 | Operate Psionic Computer | Psi 1@3 | Vampire Camelot |
1@1 | Suggest monologue topic | Psi 1@4 | Vampire Camelot |
1@1 | Compel Confession | Psi 1@4 | Vampire Camelot |
1@1 | Telepathy to Humanoids | Psi 1@5 | Vampire Camelot |
1@1 | Operate Psionic Telekinetic Lifter | Psi 1@7 | Vampire Camelot |
1@1 | Operate Psionic Forcefield Trapper | Psi 1@8 | Vampire Camelot |
1@1 | Operate Psionic Blaster | Psi 1@8 | Vampire Camelot |
1@1 | Operate Psionic Drill | Psi 1@8 | Vampire Camelot |
1@1 | Operate Psionic Disintegrator | Psi 1@8 | Vampire Camelot |
1@1 | Blank Mind | Psi 2@4 | Vampire Camelot |
1@1 | Detect Energies | Psi 3@4 | Vampire Camelot |
1@1 | Clairaudience | Psi 3@5 | Vampire Camelot |
1@1 | Clairvoyance | Psi 3@6 | Vampire Camelot |
1@1 | Clairgustation | Psi 3@7 | Vampire Camelot |
1@1 | Clairolfaction | Psi 3@7 | Vampire Camelot |
1@1 | Clairtacticity | Psi 3@8 | Vampire Camelot |
1@1 | Detect Magic | Psi 3@10 | Vampire Camelot |
1@1 | Single Telekinetic Pulse | Psi 4@1 | Vampire Camelot |
1@1 | Simple Telekinetic Applications | Psi 4@2 | Vampire Camelot |
1@1 | Heavy Object Telekinesis | Psi 4@3 | Vampire Camelot |
1@1 | Telekinesis of Multiple Objects | Psi 4@7 | Vampire Camelot |
1@1 | Telekinesis of Dusts and Powders | Psi 4@7 | Vampire Camelot |
1@1 | Levitation | Psi 4@8 | Vampire Camelot |
1@1 | Telekinetic Flight | Psi 4@10 | Vampire Camelot |
1@1 | Pyrogenesis | Psi 7@4 | Vampire Camelot |
1@1 | Interrupt Thought "Mental Hiccough" | Psi 8@1 | Vampire Camelot |
3@10 | Chopping force Cut bread, slice vegetables, clean fish | Psi 10@7 | Vampire Camelot H074 |
MAG which he calls the “outer powers”
1@2 | Theology, Christian Evangelical | Mag 0@1 | Vampire Camelot H049 |
2@5 | Basics of Magic | Mag 1@0 | Djinni Quest S002 |
2@2 | Religion: Druidism | Mag 1@0 | Vampire Camelot H049 |
2@5 | Hold Object Conditional release | Mag 3@4 | Vampire Camelot H051 |
2@5 | Moveable Inertial/Energy Shield | Mag 5@6 | Djinni Quest S004 |
3@5 | Invisibly cloak object | Mag 5@8 | Vampire Camelot H052 |
1@3 | Detect location of elemental spirit Raised arm dance with chant used to locate/identify bottle containing djinni | Mag 7@3 | Djinni Quest S003 |
2@5 | Know objective and elapsed time | Mag 7@6 | Djinni Quest S003 |
2@1 | Know future Knows where to meet his new student H047 H048 Knows that Nimue is going to take him at some point H049 H053 | Mag 7@10 | Vampire Camelot |
2@1 | Incinerate Base dangerous requires touch | Mag 9@2 | Djinni Quest S003 |
2@5 | Create Pyrotechnics Conditional delayed release | Mag 9@2 | Vampire Camelot H051 |
1@1 | Slow Aging | Mag 13@5 | Vampire Camelot H050 H075 |
3@5 | Control plant growth Used to direct plants to fill clearings to prevent the creation of a visible path. | Mag 13@5 | Vampire Camelot H082 |
2@5 | Create Water Used as a damaging weapon against effrit | Mag 14@2 | Djinni Quest S004 |
2@8 | Create Feast a long unintelligible sentence, a single complete turn of his body, and a wave of both hands; ham, lamb, and salad are mentioned. | Mag 14@5 | Djinni Quest S008 |
X@X | Unspecified incantations | Mag X@X | Djinni Quest S006 |
X@X | Reviewed all of Lauren’s magic in detail Does not say he learned any of it. | Mag X@X | Vampire Camelot H049 |
BOD
X@X | Human Standard Sensory Package (2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8) | Bod 0@X | Home |
X@X | Human Standard Body Package (2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300˘ B3@4; 1@5 Sprint 990˘ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10˛ B5@1; 1@5 Low Obstacles 12˛ B5@1; 1@3 Running High Jump 4˘ 6˛ B5@3; 1@5 Standing Long Jump 6˘ B5@3; 1@2 Running Long Jump 9˘ B5@3) | Bod X@X | Home |
Equipment
Flowing Robe | Worn | Djinni Quest S001 |
Known Exclusions
All his possessions save that in which he was buried were given to his designated heirs.
No material weapon skills or body-based combat abilities. H062
World List
Stage 1
Identified Characteristics
Won’t kill a stranger based on presumption S002.
Disdains scrying as impractical and time-consuming S008.
Becomes completely immersed in and distracted by his magic books S008.
Refers to magic as the “outer powers” and psionics as the “inner powers” H048
Thinks that three to four hours of walking is not far to walk in a day H048
Said to be the most powerful wizard of this or any time H054
Kept his students separate and taught them individually H083
Personal History
Descended from Baron Rolgar of Corlander, his great great great great grandfather S002. Thanks to Slade’s wishes, he knows everything about every wish ever granted by any djinni, was granted all that was given to Petrof of Salminia (fortune, castle, army), and is forever known as friend and ally of the djinn and of the Caliph of the West Wind S005. At the time of his death, Filp was his closest living relative.
As to the old stories that have long been here: