Stories from the Verse
Multiverser Novel Support Pages
Leaving Spy Verses
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This is an attempt to capture for reference a character paper snapshot of the character Shella, a supporting character in the Multiverser novels who debuts in Verse Three, Chapter One and returns in For Better or Verse, again in Spy Verses and again...later. This character sheet includes everything that is confirmed about her, plus a few extrapolations, in those books, and thus represents her as she is in the final chapter of that fourth novel.
The picture was dug up on the Internet as an approximate image of her; it's not accurate but suffices.
It is a bit surprising how little information actually exists about her, and most of it is personal. The attributes here are from the author's view of her. Although the author has a clear picture in his own mind concerning her appearance, she is not described in the book beyond being a heartbreaker, and it is likely that the reader has formed his or her own image of the character. Bias levels similarly have been estimated based on the writer's suppositions about the world and her knowledge of it.
To assist the referee, some entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details. The chapters are identified by which character's story is being told, and thus most of those here begin with "S" for Slade; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book. Thus if you want to find the first reference to her name, you read here that it appears in S009, and on the index page for the novel you search for the text "Slade 9" and that will take you to the link for that chapter. Obviously the chapters beginning "K" are Joe's story, and thus "Kondor", and those beginning "H" are Lauren's story, "Hastings". The first novel ends with Kondor 41, Slade 42, and Hastings 43. She is not mentioned at all in the second novel, the third novel consists of Hastings 96 through 136, Slade 43 through 92, and Brown 56 through 96, and the fourth of Kondor 97 through 136, Brown 97 through 160, and Slade 93 through 135.
Lady Shella
A.K.A.: Shella S009 B093
A.K.A.: Lady Shella, daughter of Baron Torelle of Corlander, and sister to Slade’s designated heir. S052 Self-identifies as Slade’s ward. B091 K098 S124 by Kondor K132 K136
A.K.A.: My wife, by Slade S074 B091 K098 S111 S124 K136
A.K.A.: Missus Slade, by Kondor K102 or Slade’s wife K131
ATTRIBUTES | AVERAGED ATTRIBUTES | ||
1@10 | Persuasion | 1@9 | Ranged Strike Value (RSV) |
2@1 | Charisma | 1@7 | Martial Strike Value (MSV) |
2@2 | Animal Magnetism | 1@7 | Target Value (TV) |
1@6 | Damage Value | ||
1@5 | Strength | ||
1@7 | Stamina | BIAS LEVELS | |
1@5 | Resistance | 5@1 | Tech |
1@1 | Density | 0@1 | Psi |
14@5 | Mag S130 | ||
1@10 | Flexibility | 5@3 | Bod |
1@8 | Agility | ||
1@5 | Hand/Eye | ||
BEST RELEVANT ATTRIBUTE | |||
2@1 | Intellect S049 S082 | 2@2 | Tech (Intellect/Intuition/Ed Level) |
2@2 | Intuition | 2@2 | Psi (Persuasion/Intuition/Will Power) |
1@8 | Education Level | 2@2 | Mag (An-mag/Intellect/Intuition) |
2@1 | Will Power | 2@1 | Bod (Strength/Agility/Will Power) |
WEAKNESSES:
Born in a low-tech high-mag fantasy world S009.
PHYSICAL DESCRIPTION:
Height:
Weight:
Current Hair Style:
Hair Color:
Age: 23 (born S009, 20 at Mica’s vesting S2015, 21 at Omigger’s funeral S017, 22 at Torrence’ vesting S018, 23 the following year S020), described as a few years older than that but not yet as old as Slade’s 22 S045 B097
Eye Color:
Facial Hair: None
Birthmarks, Tatoos, or other unusual markings: None
Other Description: Very pretty S016 an incredible smile of innocence and understanding, kindness and shrewdness, strength and vulnerability, in one expression S045 Gorgeous S087
SKILLS:
TECH
?@? | ?? | Tech X@X | Djinni Quest | ||||||||||||
1@1 | Operate miscellaneous devices such as light switches | Tech X@X | Vampire Future S088 | ||||||||||||
2@1 | Drive Wagon | Tech 2@1 | Djinni Quest S055 S056 | ||||||||||||
2@1 | Use Dagger | Tech 3@3 | Djinni Quest S073 | ||||||||||||
1@4 | General Science
| Tech 5@0 | Home | ||||||||||||
1@5 | Math Theory
| Tech 6@0 | Home | ||||||||||||
1@5 | Math Applications | Tech 6@0 | Home |
PSI
2@5 | Language (English) | Psi 0@0 | Djinni Quest |
1@1 | Teach | Psi 0@1 | Djinni Quest S055 S056 |
MAG
1@5 | Basics of Magic Understands the existence and presence of elemental spirits S049 | Mag 1@0 | Djinni Quest S017 S019 S020 S056 |
1@5 | Clarify glass | Mag 3@1 | Djinni Quest B095 |
1@5 | Reshape ground surface Uses hand movements Works on floors H133 | Mag 3@3 | Djinni Quest S070 |
2@2 | Pack Belongings Words-only spell causes belongings to rush into carry bag and the bag to seal | Mag 3@6 | Djinni Quest S070 |
1@5 | Transmute temporarily earth to quicksand Shout charms of earth and stone Works on floors B092 Swallows object (smokepot) B094 | Mag 3@10 | Djinni Quest S070 S102 |
2@1 | Darkness | Mag 4@1 | Djinni Quest S102 |
2@1 | Create wind Used to drive back crossbow bolts | Mag 4@4 | Djinni Quest S077 S102 |
1@4 | Insignificancy (Pseudo-Invisibility) 0:30 TF, movement of left hand and sequence of words in a magical language, RS minutes S105 Does not prevent friends from seeing/recognizing you. Uncertain whether it prevents you from being observed on electronic video monitors S116Not invisibility S116 | Mag 5@1 | Race War S102 S103 S117 S119 |
2@2 | Comfort Bubble, maintains environment inside In desert Pronounces a string of mumbo-jumbo, waves hands in the air. Creates a cooler darker space inside. Lasts random periods of several hours, usually collapsing before she awakens RS/10 hours | Mag 5@2 | Vampire Future S130 S131 K132 S133 |
2@1 | Striking force | Mag 6@5 | Djinni Quest S091 |
1@10 | Time Sense Knows how much time has elapsed if attempting to do so | Mag 7@0 | Djinni Quest S072 |
2@1 | Temporary Scrying Aid (mirror) | Mag 7@2 | Djinni Quest S057 S062 S067 S082 S085 H133 B094 S102 S132 S133 S134 |
2@5 | Create Illusory Scene Cast on a window, causes the image seen through the window to remain static even if the actual scene is altered. Uses a glass bead, which remains in place to maintain the illusion, the pronunciation of a string of magic-sounding words, moving a hand across the window and tapping the bead with one finger. Not impacted by gluing the bead in place before working the spell. | Mag 8@4 | Djinni Quest S056 S102 |
1@5 | Create Illusory Target Object Can be seen magically, as from teleport or scrying, but not visible in the location itself | Mag 8@4 | Djinni Quest H133 H135 |
2@1 | Create Light | Mag 9@1 | Djinni Quest S102 |
1@1 | Gate to/from Hyperspace (Learned from Bethany) Calls out a few words in a magical language (unknown to Lauren), walks into the mist that appears, image appears around them which hardens into reality. Requires a clear image of a unique place K133 | Mag 12@9 | Vampire Future H132 S122 |
2@1 | Create Meal Ritual took several minutes | Mag 14@5 | Vampire Future S130 K132 S133 B160 S135 K136 |
X@X | Several Unspecified Spells Surpasses Slade before his departure S020 Learns quite a bit after his departure S047 Includes illusions S051 S055 Used as attacks H133 Studied with Omigger/Merlin and Bethany S090 and others B096 | Mag X@X | Djinni Quest S017 S019 |
BOD
X@X | Human Standard Sensory Package (2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8) | Bod 0@X | Home |
X@X | Human Standard Body Package (2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300¢ B3@4; 1@5 Sprint 990¢ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4¢ 6² B5@3; 1@5 Standing Long Jump 6¢ B5@3; 1@2 Running Long Jump 9¢ B5@3) Jump B094 S091 | Bod X@X | Home |
1@10 | Climb (ladders) Holds rope while being hoisted up and down wall S082 | Bod 1@3 | Djinni Quest S070 |
2@1 | Ride Horse | Bod 3@0 | Djinni Quest S053 S054 S067 S069 |
Equipment
Primer on the Magic Arts | Carry Bag | Djinni Quest S017 |
Robe | Worn | Djinni Quest S056 S070 K105 |
Riding outfit, expensive and attractive | Carry bag | Djinni Quest S056 |
Cloak | Carry bag | Djinni Quest S067 K105 S131 |
Boots, laced | Feet | Djinni Quest S070 |
Carry bag, sealable | Shoulder | Djinni Quest S070 K105 |
Dagger | Inside robe | Djinni Quest S073 |
Night clothes, a fancy robe | Carry Bag | Djinni Quest S087 S091 H132 |
Slippers | Carry Bag | Djinni Quest H132 |
Decorative objects, unspecified (“knick-knacks”) | Carry Bag | Djinni Quest S096 |
Good comforter (quilt) | Carry Bag | Djinni Quest S096 S115 S117 |
Hard rolls and dried fruit | Carry Bag | Race War S123 |
Mirror | Carry Bag | Djinni Quest S132 |
Known Exclusions
No way to get over a city or castle wall. S051World List
Stage 1
Identified Characteristics
Reportedly sweet, but a bit conniving.
First choice for breakfast: strawberries, peaches, and bananas ladled with cream and sugar.
Efficient S067
Prefers to sleep in the common room with Slade rather than alone without him S075
Believes it is courteous to lose a duel to a nobleman S075
A talented sorceress B097
Is tracking how many days they have been married K098
Arranges quarters to be pleasant even for an expected single night. S096
Straightens the room and prepares Bob’s leathers when he leaves the room S098
Wants to neaten even the inside of the tent before company arrives, even Joe S110
Heavy sleeper, and not a morning person S108 S131
But sometimes knows Slade is awake before he does S115
Tries to learn words she does not know by repeating them aloud S116
Personal History
Born the fourth year of Slade’s time in the Djinni Quest world S009 and was always a beautiful girl from the day of her birth. Stayed at Slade’s castle the year after Mica’s vesting, at twenty years old S015 S016. She attended Omigger’s funeral the year she turned twenty-one and stayed at Slade’s castle again that summer. She then took an interest in Omigger’s magic books, and started reading the primer S017. At twenty-two she is settled at Slade Manor and busily studying magic S019, and she surpassed him by the time she was twenty-three S020. His verser existence was explained to her, and she threw him a kiss as he versed out.
She is cousin to Filp, not niece S070. Told her father Torelle before she left that she would be marrying Slade S070. Merlin is her “Uncle” Omigger B092, technically a cousin S089.
As to the old stories that have long been here: