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Lady Shella Character Sheet
Leaving In Version

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This is an attempt to capture for reference a character paper snapshot of the character Shella, a supporting character in the Multiverser novels who debuts in Verse Three, Chapter One and returns in For Better or Verse, again in Spy Verses, Garden of Versers, Versers Versus Versers, In Verse Proportion, and In Version.  This character sheet includes everything that is confirmed about her, plus a few extrapolations, in those books, and thus represents her as she is in the final chapter of that eighth novel.

The picture was dug up on the Internet as an approximate image of her; it's not accurate but suffices.

It is a bit surprising how little information actually exists about her, and most of it is personal.  The attributes here are from the author's view of her.  Although the author has a clear picture in his own mind concerning her appearance, she is not described in the books beyond being a heartbreaker, and it is likely that the reader has formed his or her own image of the character.

To assist the referee, some entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "Sl" for Slade; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to her name, you read here that it appears in Sl009, and on the index page for the novel you search for the text "Slade 9" and that will take you to the link for that chapter.  Obviously the chapters beginning "Ko" are Joe's story, and thus "Kondor", and those beginning "Ha" are Lauren's story, "Hastings", those beginning "Br" are Derek's, "Brown", those beginning "Be" are James', "Beam", those beginning "Ta" are Tomiko Takano, and those beginning "Co" are Brian "Barrelmaster" Cooper.

Lady Shella Ko137

A.K.A.:  Shella Sl009 Br093 Sl136 Ko180

A.K.A.:  Lady Shella, daughter of Baron Torelle of Corlander, and sister to Slade’s designated heir. Sl052 Self-identifies as Slade’s ward. Br091 Ko098 Sl124 by Kondor Ko132 Ko136 Sl155 Be015

A.K.A.:  My wife, by Slade Sl074 Br091 Ko098 Sl111 Sl124 Ko136 Sl155

A.K.A.:  Missus Slade, by Kondor Ko102 or Slade’s wife Ko131

A.K.A.:  +Hero of the Twin Rivers Caliphate Ha180

ATTRIBUTESAVERAGED ATTRIBUTES
1@10Persuasion1@9Ranged Strike Value (RSV)
2@1Charisma1@7Martial Strike Value (MSV)
2@2Animal Magnetism1@7Target Value (TV)
1@6Damage Value
1@5Strength
1@7StaminaBIAS LEVELS
1@5Resistance14@1Tech
1@1Density4@2Psi Br167
14@5Mag Sl130
1@10Flexibility5@3Bod
1@8Agility
1@5Hand/Eye
BEST RELEVANT ATTRIBUTE
2@1Intellect Sl049 Sl082 Ko104 Sl104 Sl1202@2Tech (Intellect/Intuition/Ed Level)
2@2Intuition Sl1282@2Psi (Persuasion/Intuition/Will Power)
1@8Education Level2@2Mag (An-mag/Intellect/Intuition)
2@1Will Power2@1Bod (Strength/Agility/Will Power)

WEAKNESSES:
Born in a low-tech high-mag fantasy world Sl009.

PHYSICAL DESCRIPTION:
Height:  a bit squeezed by five and a half foot ceilings and five foot doors Sl169 Sl185
Weight: 
Current Hair Style: 
Hair Color: 
Age:  23 (born Sl009, 20 at Mica’s vesting S2015, 21 at Omigger’s funeral Sl017, 22 at Torrence’ vesting Sl018, 23 the following year Sl020), described as a few years older than that but not yet as old as Slade’s 22 Sl045 Br097
Eye Color: 
Facial Hair:  None
Birthmarks, Tatoos, or other unusual markings:  None
Other Description:  Very pretty Sl016 an incredible smile of innocence and understanding, kindness and shrewdness, strength and vulnerability, in one expression Sl045 Gorgeous Sl087 Sl159

SKILLS:

TECH

1@1Operate miscellaneous devices such as light switchesTech X@XVampire Future Sl088
1@2CookTech 1@2Parakeet Industrial Revolution Sl199 Br243 Br244 Sl220
2@1Drive WagonTech 2@1Djinni Quest Sl055 Sl056
2@1Use DaggerTech 3@3Djinni Quest Sl073
1@1Use Hand-carried Explosive-driven slug thrower (Revolver)Tech 6@1Parakeet Industrial Revolution Sl216
1@1Detonate primitive explosivesTech 6@1Parakeet Industrial Revolution Sl232
1@1Theory of ElectricityTech 9@0Parakeet Industrial Revolution Sl195
1@1Identify gravity driveTech 11@0Parakeet Industrial Revolution Sl223
1@1Operate user-friendly computer interfaceTech 11@0Throne World Empire Br268
1@1Operate Spaceship Kinetic Weapon SystemTech 11@3Parakeet Industrial Revolution Br259
1@1Operate Spaceship Intra and Interstellar Drives/PilotingTech 14@1Parakeet Industrial Revolution Br259
1@4General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
Tech 5@0Home
1@5Math Theory
LevelSkill Areas
1 to 2Counting & Shape Identification
3 to 6Arithmetic and Euclidean Geometry
Tech 6@0Home
1@5Math ApplicationsTech 6@0Home

PSI

2@7Language (English)Psi 0@0Djinni Quest Sl179 Sl205
1@1Language (Modern Parakeet)
Sings the language
Thnks of the words as short songs Sl178
Psi 0@0Parakeet Industrial Revolution Sl168 Sl176
1@1TeachPsi 0@1Djinni Quest Sl055 Sl056 Br244 Br259 Br260
1@1Read MindsPsi 1@1Twin Rivers Ha175
1@1Observe Skill PatternPsi 1@1Twin Rivers K160
1@1Tap Speech CenterPsi 1@1Twin Rivers K160 Sl168 Sl169 Sl170 Sl171 Sl173 Ko224 Sl226
1@1Project Skill PatternPsi 1@2Twin Rivers K160 Sl171
1@4Telepathy to Humans
Joe
Derek Sl157 Sl225
Lauren Ha179
Psi 1@3Vampire Future Br167 Sl146 Ha175
1@1Simple TelekinesisPsi 4@2Twin Rivers Sl246

MAG

2@1Court ProtocolMag 0@0Djinni Quest Ko150
1@5Basics of Magic
Understands the existence and presence of elemental spirits Sl049 Sl204
Mag 1@0Djinni Quest Sl017 Sl019 Sl020 Sl056 Sl225
1@1Odinism, basicMag 1@0Rescue of Phasius Sl212
1@5Clarify glassMag 3@1Djinni Quest Br095
1@5Reshape ground surface
Uses hand movements
Works on floors Ha133
Digs holes such as graves Br257 foxholes Ko235
Mag 3@3Djinni Quest Sl070
2@2Pack Belongings
Words-only spell causes belongings to rush into carry bag and the bag to seal
Mag 3@6Djinni Quest Sl070 Sl131 Sl225
2@5Clean and press clothes
Shake garment with “a string of mumbo-jumbo”
Mag 3@6Djinni Quest Sl136 Sl225
1@5Transmute temporarily earth to quicksand
Shout charms of earth and stone
Works on floors Br092
Swallows object (smokepot) Br094
Buries small fire elemental Ko146
Mag 3@10Djinni Quest Sl070 Sl102 Ha183
2@1DarknessMag 4@1Djinni Quest Sl102
2@1Create wind
Used to drive back crossbow bolts
Mag 4@4Djinni Quest Sl077 Sl102
1@4Insignificancy (Pseudo-Invisibility)
0:30 TF, movement of left hand and sequence of words in a magical language, RS minutes Sl105
Does not prevent friends from seeing/recognizing you.
Uncertain whether it prevents you from being observed on electronic video monitors Sl116
Not invisibility Sl116
Mag 5@1Race War Sl102 Sl103 Sl117 Sl119 Sl146 Br175 Br260 Br260 Br261 Sl243 Sl244
2@2Comfort Bubble, maintains environment inside
In desert Pronounces a string of mumbo-jumbo, waves hands in the air. Creates a cooler darker space inside.
Lasts random periods of several hours, usually collapsing before she awakens RS/10 hours
Mag 5@2Vampire Future Sl130 Sl131 Ko132 Sl133 Sl142 Br169 Ko155
2@1Striking forceMag 6@5Djinni Quest Sl091 Sl231 Sl232
1@10Time Sense
Knows how much time has elapsed if attempting to do so
Mag 7@0Djinni Quest Sl072
2@1Temporary Scrying Aid (mirror)Mag 7@2Djinni Quest Sl057 Sl062 Sl067 Sl082 Sl085 Ha133 Br094 Sl102 Sl132 Sl133 Sl134 Ko137 Br162 Ko139 Sl142 Ko144 Ko145 Ko155 Sl227
2@5Create Illusory Scene
Cast on a window, causes the image seen through the window to remain static even if the actual scene is altered. Uses a glass bead, which remains in place to maintain the illusion, the pronunciation of a string of magic-sounding words, moving a hand across the window and tapping the bead with one finger. Not impacted by gluing the bead in place before working the spell.
Mag 8@4Djinni Quest Sl056 Sl102
1@5Create Illusory Target Object
Can be seen magically, as from teleport or scrying, but not visible in the location itself
Mag 8@4Djinni Quest Ha133 Ha135
2@1Create LightMag 9@1Djinni Quest Sl102
1@1Gate to/from Hyperspace
(Learned from Bethany) Calls out a few words in a magical language (unknown to Lauren), walks into the mist that appears, image appears around them which hardens into reality.
Requires a clear image of a unique place Ko133
Can make the opening larger Ko145
Blocked Sl152
Mag 12@9Vampire Future Ha132 Sl122 Br170 Ko149 Ko153 Br181 Ha176 Ko159 Sl165
2@1Create Meal
Ritual took several minutes
Water for horses Sl143
Mag 14@5Vampire Future Sl130 Ko132 Sl133 Br160 Sl135 Ko136 Sl142 Br167 Ko145 Ko155
X@XSeveral Unspecified Spells
Surpasses Slade before his departure Sl020
Learns quite a bit after his departure Sl047
Includes illusions Sl051 Sl055
Used as attacks Ha133
Studied with Omigger/Merlin and Bethany Sl090 and others Br096
Mag X@XDjinni Quest Sl017 Sl019

BOD

X@XHuman Standard Sensory Package
(2@5 Touch and pressure sensitivity Br0@0, 1@5 Chemical sensitivity Br0@1, 1@7 Gas & particular sensitivity Br0@1, 2@2 Pain Br0@2, 1@6 Heat sensitivity Br0@3, 1@5 Cold sensitivity Br0@3, 2@1 Photosensitivity Br0@4, 1@8 Auditory perception Br0@4, 1@6 Balance Br0@4, 2@5 Focus Br0@5, 1@2 Tactile imaging Br0@5, 1@8 Pitch discrimination Br0@6, 1@8 Stereo directional sense Br0@7, 2@5 Color perception Br0@8, 2@8 Depth perception Br0@8)
Bod 0@XDjinni Quest
X@XHuman Standard Body Package
(2@3 Manipulate Object Br0@1; 1@1 Generate Pheromone Signal Br0@2; 2@7 Generate Sound Signal Br0@2; 2@3 Sitting Br1@0; 2@1 Rise to All Limbs Br1@1; 1@5 Multi-legged Crawl 2mph Br1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300¢ B3@4; 1@5 Sprint 990¢ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4¢ 6² B5@3; 1@5 Standing Long Jump 6¢ B5@3; 1@2 Running Long Jump 9¢ B5@3)
Jump Br094 Sl091
Run Sl116 Sl123 Sl232
Bod X@XDjinni Quest Sl204
1@10Climb (ladders)
Holds rope while being hoisted up and down wall Sl082
Bod 1@3Djinni Quest Sl070
2@1Ride HorseBod 3@0Djinni Quest Sl053 Sl054 Sl067 Sl069 Sl142

Equipment

Primer on the Magic ArtsCarry BagDjinni Quest Sl017
RobeWornDjinni Quest Sl056 Sl070 Ko105
Riding outfit, expensive and attractiveCarry bagDjinni Quest Sl056
Cloak/JacketCarry bagDjinni Quest Sl067 Ko105 Sl131 Sl180
Boots, lacedFeetDjinni Quest Sl070
Carry bag, sealable, clothShoulderDjinni Quest Sl070 Ko105 Sl168
DaggerInside robeDjinni Quest Sl073
Night clothes, a fancy robeCarry BagDjinni Quest Sl087 Sl091 Ha132
SlippersCarry BagDjinni Quest Ha132
Decorative objects, unspecified (“knick-knacks”)Carry BagDjinni Quest Sl096
Good comforter (quilt)Carry BagDjinni Quest Sl096 Sl115 Sl117 Sl198
Hard rolls and dried fruitCarry BagRace War Sl123
MirrorCarry BagDjinni Quest Sl132 Ko155
Good dress, not otherwise described
The "better robe"
Green wedding dress Br274 Sl250
Carry BagDjinni Quest Sl136 Ko147 Sl204
Gold chain, engraved
In Arabic, “In appreciation for services graciously rendered to the Twin Rivers Caliphate”
WornTwin Rivers Ko147 Sl155
Gold chain, engraved, duplicate
In Arabic, “In appreciation for services graciously rendered to the Twin Rivers Caliphate”
WornTwin Rivers Sl153 Sl155
Iron room keyPocketParakeet Industrial Revolution Sl170
Linens??Parakeet Industrial Revolution Sl199
Platinum Ring, identifying her as a new citizen of the empireWornThrone World Empire Sl250

Known Exclusions

No way to get over a city or castle wall. Sl051
Does not understand movies Sl107
Has not learned to fly Ko133
Does not know the game poker Sl134

World List
Stage 2
Sl167 Br264
Initially teleported through supernatural from Djinni Quest
Associate verser to Robert Elvis Slade Ko158

  1. Rescue of Phasius (by way of border supernatural Sl043) Sl047
  2. Vampire Future Br091 left with Bob Br097 Sl093
  3. Race War Sl093 left with Bob Sl128
  4. Twin River Valley Ko129 left with Bob Ko166 Ko169
  5. Parakeet Industrial Revolution Sl167 Sl168 killed in explosion triggered by Shella that takes out the bridge of Seeker Sl232
  6. Throne World Empire Br264 Sl233

Identified Characteristics

Reportedly sweet, but a bit conniving.
First choice for breakfast: strawberries, peaches, and bananas ladled with cream and sugar.
Efficient Sl067
Prefers to sleep in the common room with Slade rather than alone without him Sl075
Believes it is courteous to lose a duel to a nobleman Sl075
A talented sorceress Br097
Is tracking how many days they have been married Ko098
Arranges quarters to be pleasant even for an expected single night. Sl096
Straightens the room and prepares Bob’s leathers when he leaves the room Sl098
  Wants to neaten even the inside of the tent before company arrives, even Joe Sl110
Heavy sleeper, and not a morning person Sl108 Sl131 Sl136 Sl183
  But sometimes knows Slade is awake before he does Sl115
  Usually misses breakfast Ko147 Sl183 Sl185
Tries to learn words she does not know by repeating them aloud Sl116
Identified by Laban’s spy as a powerful sorceress who destroyed a fire elemental, able to pass unnoticed among her enemies Be050.
Can read Slade’s moods Sl161

Personal History

Born the fourth year of Slade’s time in the Djinni Quest world Sl009 and was always a beautiful girl from the day of her birth.  Stayed at Slade’s castle the year after Mica’s vesting, at twenty years old Sl015 Sl016.  She attended Omigger’s funeral the year she turned twenty-one and stayed at Slade’s castle again that summer.  She then took an interest in Omigger’s magic books, and started reading the primer Sl017.  At twenty-two she is settled at Slade Manor and busily studying magic Sl019, and she surpassed him by the time she was twenty-three Sl020.  His verser existence was explained to her, and she threw him a kiss as he versed out.

She is cousin to Filp, not niece Sl070.  Told her father Torelle before she left that she would be marrying Slade Sl070. Merlin is her “Uncle” Omigger Br092, technically a cousin Sl089.

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