Stories from the Verse
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Robert Elvis Slade Character Sheet
Leaving Garden of Versers

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This is an attempt to capture for reference a character paper snapshot of the character Robert Elvis Slade, a major character in the Multiverser novels who debuts in Verse Three, Chapter One and cameos in the beginning of Old Verses New, returning in For Better or Verse, Spy Verses, and Garden of Versers, and again...later.  This character sheet includes everything that is confirmed about him, plus a few extrapolations, in those first five books, and thus represents him as he is as the fifth book ends.

The picture was dug up on the Internet as an approximate image of him; it's not accurate, but it will suffice.

The referee will undoubtedly notice that many "necessary" details are absent here, among them situation modifiers on the spells.  These are not particularly needed for the fundamental purpose of writing the book, and so have not been included; they might be added at some future date if they become more useful.  Meanwhile, you know how to work out such things if you've got the Referee's Rules, and if you don't you're probably adapting it to your own use anyway.

To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "Sl"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to his toolbox, you read here that it appears in Sl002, and on the index page for the first novel you search for the text "Slade 2" and that will take you to the link for that chapter.  Obviously the chapters beginning "Ko" are Joe's story, and thus "Kondor", those beginning "Ha" are Lauren's story, "Hastings", those beginning "Br" are "Brown", Derek's story, and the new character "Beam" is represented by "Be".  The first novel ends with Kondor 41, Slade 42, and Hastings 43.  The second contains Hastings 44 through 95, Kondor 42 through 96, and Brown 1 through 55, the third Hastings 96 through 136, Slade 43 through 92, and Brown 56 through 96, the fourth Kondor 97 through 136, Brown 97 through 160, and Slade 93 through 135, and the fifth Kondor 137 through 154, Hastings 137 through 172, Slade 136 through 154, Brown 161 through 178, and Beam 1 through 41.

Robert Elvis Slade Sl001 Sl043 Sl136

A.K.A.: Slade Sl022 Sl044 Sl102

A.K.A.: (Sir) (Lord) Robert Elvis (Lord) Slade (of Slade Manor), Sl052 Friend and Ally of the (the djinn and of the) Caliph of the West Wind, from the Djinni Quest world. Sl074 Sl093 Ko106 Sl111 Sl112 Sl122 Sl124 Ko132 Ko136 Ko137 Ko138

A.K.A.: Bob, by teachers Sl022 and Lauren. Br093 Sl102

A.K.A.: Bobby, by his mother Sl022.

A.K.A.: ??, by his girlfriend, says never mind what she called him Sl022.

A.K.A.: Lord Robert Elvis Slade, Serpent Slayer, of Slade Manor Sl054

A.K.A.: My Lord or M’lord, Shella Sl072 Sl102 or Lord Slade Br162

A.K.A.: Sir Robert ((Elvis) Slade) Sl078 by King Morgan Sl079 Sl106

ATTRIBUTESAVERAGED ATTRIBUTES
2@2Persuasion Sl085 Ko1062@8Ranged Strike Value (RSV)
1@10Charisma2@6Martial Strike Value (MSV)
1@9Animal Magnetism2@1Target Value (TV)
1@8Damage Value
2@2Strength
1@10StaminaBIAS LEVELS
1@10Resistance11@3Tech
1@2Density0@1Psi
8@4Mag
2@1Flexibility7@1Bod
2@5Agility
2@9Hand/Eye
BEST RELEVANT ATTRIBUTE
1@7Intellect Ha0452@7Tech (Intellect/Intuition/Ed Level)
2@7Intuition2@7Psi (Persuasion/Intuition/Will Power)
1@10Education Level2@7Mag (An-mag/Intellect/Intuition)
2@1Will Power2@5Bod (Strength/Agility/Will Power)

WEAKNESSES:
Former smoker, chews on wooden strike-anywhere match stick Sl001. Craves a cigarette under stress Sl022 Ha134.
Self-identifies as an auto mechanic Sl002 Sl020.
Nervous walking along ledge above chasm Sl040.

PHYSICAL DESCRIPTION:
Height:  6'2" Sl001 Ha044 Sl043 Sl045 Br091
Weight:  180# Sl001
Current Hair Style:  Longish, wavy, off shoulder Sl001 Sl043
Hair Color:  Blonde Sl001 Ha044 Golden Blonde Sl043 Br091
Age:  “Young” Sl001 22 Ha044 older than Torrence Sl016, about the same age as Joe Sl037
Eye Color:  Blue Sl001 Ha044
Facial Hair:  Beard & Mustache Br091
Birthmarks, Tatoos, or other unusual markings:  None
Other Description:  Look of a Viking Warrior Sl001 or a Norse God, Lanky Sl043 Well-muscled Sl043; a conjured whirlwind tearing through the crowd of walking corpses, a devastation on legs which might still be a conjured force such as a djinni or other elemental spirit or avenging angel or Norse god, with an all too American voice Br091

SKILLS:

TECH

1@51990’s Basic Technology Package (1@1 Basic Fire Skills Package, 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play)Tech X@XHome Sl059 Sl061 Sl063
2@4Mechanic Package (4@X Gears package, 4@2 Welding, 4@3 Non-round gears, 4@4 Pistons, 4@4 Repair advanced gear systems, 4@5 Differentials, 4@5 Slip systems, 4@5 Automatic transmissions, 7@2 Piston engines, 7@2 Hydraulics, 7@4 Pneumatics, 7@5 Refrigeration, 8@2 Repair combustion engine, 9@1 Wiring & Switches)Tech X@XHome Sl002 Sl004 Sl024 Sl027 Sl054 Sl060 Sl083
1@1Survival (Subterranean)Tech 0@1Djinni Quest Sl001
1@2Survival ForestTech 0@1Parakeet Valley Ha045
1@5Improvise Martial WeaponTech 0@5Djinni Quest Sl001
2@1Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire)Tech 1@1Home
1@4CookTech 1@2Parakeet Valley Ha046
1@1Control Liquid Fuel Tech 1@5Home Sl024
1@10Use BlowtorchTech 1@6Home Sl001
2@1Knots/Rope use
Sheepshank Sl082
Tech 2@1Djinni Quest Sl073
2@1Repair Steering/Turning AxleTech 2@2Home Sl002
1@5Peg & Nail CarpentryTech 2@2Home Sl024
2@4Use Standard Hand Tools (All 3@ Tool Use Skills)Tech 3@XHome Sl002 Sl030 Ko038 Sl092
1@10Quite a few weapons, unspecifiedTech 3@XDjinni Quest Sl017 Sl020 Sl024
2@7Mace Use
incorporates blunts at 1@10
Tech 3@1Djinni Quest Sl002 Sl003 Sl004 Sl017 Sl020 Sl024 Ko103 Sl101
1@8Pick Locks
Includes slipping bars Sl083
Tech 3@2Djinni Quest Sl019 Sl020 Sl024 Sl033 Sl035 Ko094 Sl059 Sl061 Br106 Sl152
1@2Bayonet UseTech 3@2Race War Sl128
3@2Sword Use
Incorporates other swords at 1@10, swords like his at 2@10
Maintenance Sl120
Tech 3@3Djinni Quest +3 Sl002 Sl008 Sl009 Sl016 Sl017 Sl020 Sl021 Sl024 Sl027 Sl032 Sl036 Sl041 Sl042 Sl070 Sl074 Sl075 Sl076 Sl087 Br092 Sl090 Ha135 Br097 Sl093 Sl101 Sl125 Sl146
2@5Dagger Use
Incorporates other knives at 1@10
Tech 3@3Djinni Quest +3 Sl007 Sl017 Sl020 Sl024 Sl027 Sl032 Sl041 Sl042 Sl070 Sl087 Br092 Sl090 Ha135 Sl103 Sl125 Sl128 Sl146
2@7Repair Gear Systems & Drives through Tech 4@4Tech 4@1Home Sl002 Sl024 Ko098
1@10Sabotage Simple Gear Systems & DrivesTech 4@1Vampire Future Br091 Ha132 Sl088 Sl089 Br093 Sl092
2@1WeldingTech 4@2Home Sl002 Sl030
1@6Plumbing PackageTech 5@XHome Sl002 Sl024 Sl031
1@5Create medieval security systemsTech 5@XDjinni Quest Sl012
2@4Repair Combustion EngineTech 8@2Home Sl024
1@6Wiring & SwitchesTech 9@1Home Sl024 Sl092
1@5Operate Universally Adaptive Power Pack ChargerTech 10@0Vampire Future Sl101
1@1Operate automatic life podTech 11@0Starship Destiny Sl028
1@3Defeat electronic security systemsTech 11@1Starship Destiny Sl032 Ha135 Sl116
2@5Operate Kinetic Blaster/Grav SystemTech 11@3Starship Destiny Sl032 Sl036 Ha039 Sl040 Sl041 Sl042 Sl042 Sl070 Sl074 Br094 Br097 Sl093 Sl101 Sl128 Sl146 Ko146
1@5Operate advanced tool systemsTech 11@3Starship Destiny Sl030
1@4General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
Tech 11@0Home
1@2Math Theory
LevelSkill Areas
1 to 2Counting & Shape Identification
3 to 6Arithmetic and Euclidean Geometry
7 to 9Algebra & Set Theory
10Trigonometry & Alternative Number Systems
11 to 13Calculus
14 to 15Undiscovered Mathematics Systems
Tech 7@0Home
1@1Math ApplicationsTech 7@0Home

PSI

2@5Language (English)Psi 0@0Home Sl008 Sl017
1@7Language (Parakeet)Psi 0@0Parakeet Valley Sl038 Ha045 Sl043
1@3Teaching (Shella)Psi 0@1Djinni Quest Sl020 Sl088
1@5Training: primitive weaponsPsi 0@1Parakeet Valley Sl101 Ko104 Sl103
1@1Berserk Fury body controlPsi 5@0Vampire Future Sl091
1@1Frighten opponentPsi 8@0Parakeet Valley Sl041 Sl042

MAG

1@10Law/Civil JusticeMag 0@0Djinni Quest Sl007 Sl077 Sl078
1@2Socio-political Economic TheoryMag 0@0Djinni Quest Sl007
1@7Administration (Medieval Fief)Mag 0@0Djinni Quest Sl007 Sl017 Sl020 Sl076
1@10Strategy/Tactics
Particularly in single combat Sl098
Mag 0@0Djinni Quest Sl007 Sl017 Sl020 Sl028 Sl029 Sl031 Sl036 Sl041 Sl042 Sl063 Sl074 Sl080 Sl081 Sl088 Sl091 Sl092 Ko102 Br164 Sl143 Br169 Sl150 Ko151
1@4Court ProtocolsMag 0@2Djinni Quest Sl007 Sl043 Sl077 Br164
1@5Religion: Odinism
Gleaned from The Viking Raiders fantasy adventures by James Thompson Ko037
Includes recognition of elemental spirits Sl049
Believes the gods tell people things, but not certain the people always hear aright Sl080
Realizes that each world is preparation not only for Ragnorak but for the next world; that everything is preparation, but it isn’t just preparation Sl092 Ko117
Mag 1@0NagaWorld Sl001 Sl016 Ha038 Ko037 Sl038 Ha041 Sl041 Sl042 Ha043 Ha044 Ha045 Ko083 Sl048 Sl061 Sl096 Sl104 Br164 Sl140
1@2Basics of MagicMag 1@0Djinni Quest Sl002 Sl008 Sl009 Sl019 Sl020 Sl024 Ko037
1@1Bonus Morale
Say, “Modi, this would be a good time for some of that courage.” Then attack.
Mag+ 1@1Parakeet Valley Sl041
1@10Bonus Strike
Say, "By the power of Thor I smite thee" while swinging with a martial weapon
Mag+ 1@2Djinni Quest Sl004 Sl042 Ha135 Br094 Sl091 Sl102
1@1Bonus wisdom
Say, "Forseti, I could use a bit of wisdom here."
Mag+ 1@4Djinni Quest Sl005 Sl102
1@1UntieMag 3@4Djinni Quest Sl082
1@3Darkness
Say, "Torkon chiana sinvillin, tau settick goron vien" while waving hands in front; darkness moves out from hands to fill mid-sized room.
Mag 4@1Djinni Quest Sl022 Sl063 Sl102
1@1Rebuke Wind
built on identity as ally of caliph
Mag+ 4@4Parakeet Valley Ha041 Ko068 Sl102
1@5Insignificancy (Pseudo-Invisibility)
0:30 TF, movement of left hand and sequence of words in a magical language, RS minutes Sl105
Does not prevent friends from seeing/recognizing you.
Uncertain whether it prevents you from being observed on electronic video monitors Sl116
Mag 5@1Race War Sl102 Sl103 Sl117 Sl119 Sl122 Sl145 Sl146 Ko146 Br170 Ko151 Br175
1@2Teleported Message
A message written on parchment vanishes on command and appears at a prescribed destination
Mag 7@1Djinni Quest Sl019 Sl084 Sl102
1@5Temporary Scrying Aid (mirror)Mag 7@2Rescue of Phasius Sl057 Sl062 Sl063 Br094 Sl102 Sl132 Sl134
1@1Find Path
Say, "May the Norns guide my steps."
Mag+ 7@5Djinni Quest Sl001 Sl048 Sl060 Sl061 Sl064 Sl082 Sl102
1@1Create Illusory Scene
Cast on a window, causes the image seen through the window to remain static even if the actual scene is altered. Uses a glass bead, which remains in place to maintain the illusion, the pronunciation of a string of magic-sounding words, moving a hand across the window and tapping the bead with one finger. Not impacted by gluing the bead in place before working the spell.
Mag 8@4Rescue of Phasius Sl056 Sl102
X@XPlus "a few tricks" otherwise unspecifiedMag ?@?Djinni Quest Sl009 Sl017 Sl020

BOD

X@XHuman Standard Sensory Package
(2@5 Touch and pressure sensitivity Br0@0, 1@5 Chemical sensitivity Br0@1, 1@7 Gas & particular sensitivity Br0@1, 2@2 Pain Br0@2, 1@6 Heat sensitivity Br0@3, 1@5 Cold sensitivity Br0@3, 2@1 Photosensitivity Br0@4, 1@8 Auditory perception Br0@4, 1@6 Balance Br0@4, 2@5 Focus Br0@5, 1@2 Tactile imaging Br0@5, 1@8 Pitch discrimination Br0@6, 1@8 Stereo directional sense Br0@7, 2@5 Color perception Br0@8, 2@8 Depth perception Br0@8)
Bod 0@XHome Sl001
X@XHuman Standard Body Package
(2@3 Manipulate Object Br0@1; 1@1 Generate Pheromone Signal Br0@2; 2@7 Generate Sound Signal Br0@2; 2@3 Sitting Br1@0; 2@1 Rise to All Limbs Br1@1; 1@5 Multi-legged Crawl 2mph Br1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300¢ B3@4; 1@5 Sprint 990¢ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4¢ 6² B5@3; 1@5 Standing Long Jump 6¢ B5@3; 1@2 Running Long Jump 9¢ B5@3)
Bod X@XHome Sl001 Ko039 Br091
1@5Awareness
The ability to focus on sensory information so as to be aware of the presence of a person or a trap
Bod 0@3Djinni Quest Sl041 Sl087
1@5Move Silently, including doorsBod 0@6Djinni Quest Sl011 Sl019 Sl020 Sl083 Sl093 Sl118
2@1Climb Walls & RopesBod 1@3Djinni Quest Sl001 Sl011 Sl019 Sl020 Sl024 Ko039 Sl051 Sl057 Sl060 Sl070 Sl081 Sl082
1@5Walk up steep incline
Fast walker, long legs Ha132
Bod 2@4Home Ha041
1@10Ride HorseBod 3@0Djinni Quest Sl007 Sl010 Sl013 Sl014 Sl053 Sl054 Sl055 Sl058 Sl066 Sl067 Sl069 Sl074 Sl080 Sl081 Sl082 Sl142
1@5Balance Beam Walking (log bridge)Bod 6@1Home Ha041 Sl043
2@4Steal InitiativeBod 7@1Djinni Quest Sl021
2@6Fast Draw--SwordBod 7@1Djinni Quest Sl021 Sl027 Sl036 Sl041 Sl076 Sl084
2@1Fast Draw--DaggerBod 7@1Djinni Quest Sl041 Sl041 Sl076

Equipment

Box Stick MatchesJacket PocketHome Sl001 Sl022
Self-lighting Propane TorchToolboxHome Sl001
Coin, unidentifiedPocketHome Sl001
Tool BeltWaistHome Sl001 Ha040 Sl041
Pipe WrenchTool BeltHome Sl001
Heavy ScrewdriverTool BeltHome Sl001
Ball-peen hammerTool BeltHome Sl001 Ko038
PrybarToolboxHome Sl001 Sl039
ToolboxPack FrameHome Sl001 Sl061
Flashlight (weak batteries)
Recharged by djinn Sl059
ToolboxHome Sl001 Sl060 Sl061 Sl063
Leather BackpackPack FrameDjinni Quest Sl002 Sl037 Ha040 Sl061 Sl070 Sl083
Pack FrameBackDjinni Quest Sl002 Sl061
Leather Armor
Includes weapon belt Sl070
Unlikely to stop a bullet Sl091
WornDjinni Quest Sl002 Sl036 Ha040 Ko067 Sl043 Sl069 Sl078 Sl087 Br091 Sl098 Ko105 Sl115 Sl131 Sl136
Mace?Djinni Quest Sl002 Ha044 Sl101 Ko105
Decorative Bottle, once contained djinniChestDjinni Quest Sl005 Sl006 Sl022 Ko113 Sl140
Primer on the Magic ArtsPackDjinni Quest Sl008 Sl009 Ha048 Sl102
Toothpicks, hand madePackDjinni Quest Sl009 Sl022 Ko037 Sl038 Sl041
SneakersPackHome Sl011 Sl098
Several Magic BooksPackDjinni Quest Sl017 Sl019 Sl021 Sl022
Set Basic Lock PicksPackDjinni Quest Sl019 Sl034
Oil for LocksPackDjinni Quest Sl019
SwordTool BeltDjinni Quest Sl021 Sl027 Sl036 Sl037 Sl041 Sl042 Ha044 Sl059 Sl063 Sl070 Sl074 Sl084 Sl087 Br091 Br092 Ha135 Sl091 Br097 Sl093 Sl101 Ko105 Sl120 Sl136
JacketWornHome Sl022
Decorative ChestCarriedDjinni Quest Sl022 Sl043 Sl111 Ko113 Sl127 Sl128 Sl136
Beautiful necklace with Emerald the size of a golf ballChestDjinni Quest Sl022 Ko113 Sl136
Carved Gold Ring with fancy raised "S"ChestDjinni Quest Sl022 Ko113 Sl136
Jeweled DaggerChestDjinni Quest Sl022 Ko113 Sl136
About 20# total recognizable pieces of jewelry
Ruby encrusted silver bracelet S136 given to Caliph of the Twin River Valley Sl137
ChestDjinni Quest Sl022
DaggerTool BeltDjinni Quest Sl027 Sl037 Sl041 Sl042 Ha044 Sl070 Sl073 Sl087 Br091 Br092 Ha135 Sl091 Sl096 Sl101 Ko105 Sl128 Sl129 Sl136
Oil for LeatherPackDjinni Quest Sl029 Sl078
MK-12 High Energy Inertial Blaster in holster
Large Pistol-type kinetic weapon, 20 damaging shots per cell, hits like a high-speed baseball
Shots not affected by wind Sl074
Not very loud Sl101
Better for relatively close combat Sl101
WaistStarship Destiny Sl032 Sl036 Sl037 Ha039 Sl040 Sl041 Sl042 Ha044 Sl046 Sl070 Br094 Sl091 Br097 Sl093 Ko103 Sl101 Ko105 Sl128 Sl129 Sl146
+6 MK-12 Power Cells
Emptied first Sl040, second Sl041, third Sl042 Ha044
Recharged Sl046
Emptied Sl070 reloaded Sl074
PackStarship Destiny Sl034 Ha039 Br094
Set Advanced Lock PicksPackStarship Destiny Sl034
Teleport HarnessPackStarship Destiny Sl026 Sl028 Sl034
BedrollPackDjinni Quest Sl037 Ha043 Sl130 Sl131 Ko132 Ko145
ChiselsToolboxHome Ko038
RopePackDjinni Quest Ko039 Sl082
Grappling hookPackDjinni Quest Ko039
Leather BootsFeetDjinni Quest Sl041 Ha045 Sl098 Sl115 Sl131
JeansWornHome Ha045 Sl098
Flannel ShirtWornHome Ha045
Shaving MirrorPocketShella? Sl057 Sl062 Sl063 Sl132
Several loose rings, enough gold and silver coins to fill a good-sized pouchPackRescue of Phasius Sl059
Diary of Prince Acquivar
Small leather-covered book containing Acquivar’s Prince confession of how and why he killed the princess.
Given, with horses, to peasant who owns the barn Sl069
PackRescue of Phasius Sl059 Sl075
Oversized crossbow (for firing grapples)Pack FrameFilp Sl070
Grapples and ropePackFilp Sl070 Sl082
Oversized lock picking equipment, in bagPackFilp Sl082 Sl083
A few unspecified things from FilpPackFilp Sl070
Power pack charger
Universally adaptive input side
PackVampire Future Sl090 Ko103 Sl101 Ko104
T-shirtPackHome Sl098
Heavy CapePackDjinni Quest Ko105
Socks, several pairsPackHome Sl115
Flintlock rifle with bayonetRight HandRace War Sl128 Sl129 Sl130
Gold chain engraved in Arabic “In appreciation for services graciously rendered to the Twin Rivers Caliphate”, with large medallion indicating he is a Royal Advisor to the CaliphateWornTwin Rivers Ko147
Second Gold chain engraved in Arabic “In appreciation for services graciously rendered to the Twin Rivers Caliphate”WornTwin Rivers Sl153

Known Exclusions

Did not begin with a water bottle Sl001
Was never a Boy Scout Sl002
Does not have a camera Sl006 Ko115
Does not know how to operate equipment he helped install in engineering in Starship Destiny Sl030
Was never inside a prison prior to Rhodes’ End Sl035
Terrible cook Ha043
Has nothing to save him from a fall Sl043
Does not have a watch Sl072 Sl116 Sl131
Uncomfortable with the idea of killing men in their sleep Sl073
Did not notice that everyone in the room other than himself was black; does not see why he should have noticed Ko100
Poor sense of direction Sl108
No wallet or ID Sl111
Does not have his seal, although he has his signet ring which he sometimes used for that Sl111
Poor sense of history; thinks the women’s suffrage movement “ancient history”. Sl112
No training in stunning or incapacitating attacks Sl120 Sl151
No training with polearms Sl128
No tent Sl130
Never studied stars in any world Sl131

World List
Stage 2
Sl021 Ko057
Originally killed by electrical shock installing a car stereo

  1. NagaWorld, killed by stray shell from automated weapon system Sl016 Sl022 Ha044
  2. Djinni Quest, incinerated on a botched magic skill learning attempt. Sl020 Ha044
  3. Starship Destiny, killed by enemy blaster fire from behind Sl036 Sl037 Ha044
  4. Parakeet Valley, fell from log bridge to border supernatural Ko131
  5. Rescue of Phasius (via border supernatural Sl043) ambushed by Acquivar’s men
  6. Vampire Future torn to bits by laser fire Br097
  7. Race War Sl093 killed by ambush Sl128
  8. Twin River Valley Sl128

Identified Characteristics

When thirsty, thinks of beer Sl002 Sl070 Sl137
Recognizes that luck plays a significant part in his successes Sl029 Sl117 but claims that he is good and doesn’t usually need luck Ko105 Sl151 Sl152
Finds quiet times disquieting Sl043
Wants to brag about his accomplishments, but to people who also have similar accomplishments Sl043
Friend and ally of the djinn and of the Caliph of the West Wind Sl043
Considers whether actions (like closing eyes when falling) are cowardly Sl043
Is unusually lucky Sl048 Sl049
Expresses love for Shella because of her cleverness and other qualities Sl049
Wept at the death of Filp Sl070.
Courage beyond the understanding of most men Ko104
Unrivaled combat skill Ko104
Agrees with Joe that when we kill men it should matter Ko107
Not interested in card games. Likes video games, particularly first person shooters Sl134
Remembers the phrase “Trust but verify” as being said by some politician Sl138
Sometimes continues musing on a question after having found a satisfactory answer Sl138
Takes charge in a democratic way Sl139
Usually skips breakfast Ko147

Details of Slade’s Religion

The giants are going to beat the gods in the end, but I am on the side of the gods Ko037 Sl091
Learns (from Phasius) the belief “What we must do we can do.” Sl062 Sl065 Sl068 Sl091
Learns (from Phasius) “The true warrior knows to save his strength for the necessary battles.” Sl065 Sl092
Phasius says that doing good for all he meets is the way of the gods Sl066.
Knows that Frigga is the wife of Odin Sl068
Mistakes might be a form of divine guidance Sl069

Personal History

Robert Elvis Slade was an auto mechanic in his young twenties Sl002 Ha044. He use to smoke, but quit; he kept a wooden strike anywhere kitchen stick match in his teeth to replace that Sl001. He was never a Boy Scout Sl002. He received a new high-speed CD player for his car stereo for Christmas in 1999, and was installing it some time before the New Year celebration of the millennium when he got a nasty shock and versed out Sl004 Sl022. He's since been a bit nervous about electrical and electronic things.

Arriving in NagaWorld, he decided there must be something supernatural about it. It didn't sound like anything he'd learned in catechism, so he figured some other religion must be true. About the only other religion he knew anything about was the Norse faith--he'd read a series of fantasy books in which they were major characters--and it made some sense that perhaps he was being prepared for the final battle at Ragnorak. He took that as his new faith Sl001. He was trying to strip parts off vehicles on the edge of the Battlefield when he was hit by a projectile weapon and versed out Sl004.

In the Djinni Quest world he studied with several fighters, a wizard, and a thief. We are told that he prefers to drink beer, but drinks whatever they have Sl002. He also became known as a friend and ally of all djinn and especially of the Caliph of the West Wind, a djinn lord, having freed him from a bottle Sl005, his third wish. From his first wish, he knows all the details about every wish ever granted by any djinni Sl005. His second wish was for everything granted to Petrof of Salminia, which included a castle, a fortune, and a small army to defend it, for himself and separately for each of his three companions.

His explanation for his apparent lack of aging was that he had elfin blood, or that he might have gotten too close to the djinni Sl014. After Mica’s vesting Sl014 Sl015 Torrence suggests that Shella should come with him to visit Slade. He tells Torrence he can’t marry her Sl016. Argues with Torelle that people should get to plan their own lives Sl018. Shella blows him a kiss as he verses out Sl020.

Took no interest in the parakeet people and would not say that they were “pretty” Ha039. Perceives himself as more a man of action than ideas Sl038

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