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Martial Arts
Martial Arts Styles and Related Rules...
Weapon Damage in AD&D

For weapon-method styles (and for weapons incorporated in other styles), the base damage of the weapon is added to the base damage modifier of the style to gain a damage for comparison for a damage die.  This chart will give the damage die or dice to be used for each style and for each weapon based on the damage indicated for the style.  Book rules do not give specific dice combinations; these have been chosen to create the most accurate results possible with the dice most commonly owned by dungeon masters.  Note that if you round dice to the nearest single die, it frequently happens that there is no advantage to the hard style over the hard/soft style, since the hard/soft style will still have its AC bonus, but the damage difference will be consumed by rounding.  This table eliminates that outcome.

Base Damage
0
1
2
3
4
5
6
7
8
Weapon Type
 
 
 
 
 
 
 
 
 
None
0
1 pt
d2
d3
d4
2d3-1
d6
2d4-1
d8
Gunsen (L)
Jitte (L)
Kiseru (L)
Sai (L)
d2
d3
d4
2d3-1
d6
2d4-1
d8
d4+d6-1
d10
Gunsen (s/m)
Jo Stick (L)
d3
d4
2d3-1
d6
2d4-1
d8
d4+d6-1
d10
2d6-1
Bo Stick (L)
Chain (L)
Fang (L)
Jitte (s/m)
Kisery (s/m)
Sai (s/m)
Siangkam (L)
3 Piece Rod (L)
Tuifa (Tonfa) (L)
d4
2d3-1
d6
2d4-1
d8
d4+d6-1
d10
2d6-1
d12
Chain (s/m)
Siangkam (s/m)
d4+1
2d3
d6+1
2d4
d8+1
d4+d6
d10+1
2d6
d12+1
Bo Stick (s/m)
Fang (s/m)
Jo Stick (s/m)
Kau Sin Ke (L)
Nunchaku (All)
Sang Kauw (L)
Spear (s/m)
3 Piece Rod (s/m)
Tui-fa (Tonfa) (s/m)
d6
2d4-1
d8
d4+d6-1
d10
2d6-1
d12
d6+d8-1
d6+d8
Kau Sin Ke (s/m)
Sang Kauw (s/m)
Spear (L)
Tetsubo (All)
d8
d4+d6-1
d10
2d6-1
d12
d6+d8-1
d6+d8
2d8-1
2d8
Lajatang (All)
d10
2d6-1
d12
d6+d8-1
d6+d8
2d8-1
2d8
d8+d10-1
d8+d10
"None" defines the base damage for weaponless attacks in a style.  Note that the shakujo yari and the shikomi-zue are both martial arts capable weapons, but that they fight as either bo stick or spear depending on current mode.  Proficiency is generally taken as separate slots in spear and bo stick, but specialization, weapon of choice, and kensai dedication may select the combined form (giving up any bonuses with the bo stick or spear when not using the chosen combination weapon).

Weapon-method styles use all of the above weapons.  Styles which are not weapon method may also contain weapons; these are determined later, and the damage die/dice for each is drawn from this chart.  The base damage is the sum of all style damage modifiers (form and method), except weapon modifier for weapon-method styles, which find their dice by referencing the form damage modifier (1, 2, or 3) against the weapon type and opponent size.

These weapons are physically described for both appearance and function in the Multiverser weapons section, and most are drawn in the oriental rules books.

Continue to Create a Style.

If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.

Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.

Other Links of Interest:  A collection of sites related to this material in one way or another.