...for Advanced Dungeons & Dragons(tm) in MyWorld.
Years later, as Multiverser became a reality, we had a system which was so flexible that anything in any other game system was part of this one. We spoke of providing help to our gamers--creating a combat supplement which would include as many weapons and combat techniques, real and imagined, as we could collect. It wouldn't be a necessary book--everything the referee needs to know to do it himself is in the Referee's Rules--but it would be helpful, especially for those not well versed in the variety of weapons historically available, or not experienced in scenarios in which sci-fi, magical, or psionic weapons are commonly found. As a beginning to that material, I took my D&D martial arts paper, and converted everything in it to Multiverser. The purpose of this site is to provide martial arts information to those of you creating or running characters in a First Edition Advanced Dungeons & Dragons game, and at the same time to provide similar martial arts support for those of you running or playing Multiverser. At the same time, with these two game systems side by side there should be enough information about everything here for you to adapt any of these styles, weapons, or techniques to any other role playing game. If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
the Valdron/Multiverser web site,
who have graciously provided space for this site.
I'm interested in your comments on any of this material. Here's another of my mailboxes, feel free to write.
|Interested in including Martial Arts and Oriental Adventures in your AD&D campaign, but don't know how to fit it in? Check out The Frontier: Milieu Integration in 1st Ed. AD&D.
Index: The introductory page to the material.