...for Advanced Dungeons & Dragons(tm) in MyWorld. |
...for Multiverser.
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Doshi Do®
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Doshi Do®
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This dancing style has the artist constantly moving for very low armor class, while damage is good and special maneuvers very powerful. The available nunchaku and steel cloth weapons also help.
Form:
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Soft |
Method:
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Vital Area |
AC:
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-5 |
Att:
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x1 |
Dam:
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d6 |
Body Part:
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Hand & Foot |
Nunchaku
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d12/d12 |
Special Maneuvers:
10 |
This dancing style has the artist constantly moving for very good defensive values, while damage is good and special maneuvers very powerful. The available nunchaku and Improvised Cloth Weapon B7@6 weapons also help.
Type of Style:
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Slow Defensive Weapon-utilizing |
Basic Attack Form:
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Poke |
Defensive Modifiers:
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-20 sit-mod, -5 damage mod |
Attack Multiplier:
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1 (One) |
Offensive Modifiers:
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+5 sit-mod |
Body Part:
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Hand & Foot |
Weapons Taught:
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Nunchaku |
Special Maneuvers:
11 |
1 Pain Touch |
Fall Impact Absorption B4@6 |
1 Concentrated Push |
Focused Push B7@3 |
1 Fall |
Crushing Grasp B7@3 |
1 Weapon Catch |
Missile Escape B7@4 |
2 Stunning Touch (M) |
Seize Weapon B7@5 |
3 Paralyzing Touch |
Improvised Cloth Weapon B7@6 |
3 Eagle Claw (HM) |
Pain Inflicter B7@7 |
3 Steel Cloth |
Stunning Strike B7@7 |
4 Distance Death (MHM) |
Paralyzing Strike B7@7 |
4 Missile Deflection (Meditation) (MHHM) |
Remote Strike B7@9 |
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Alert Rest B10@2 |
Basic Style is single attack and d6 damage, with AC-5, tied for best. Nunchaku does d12/d12. Standard attacks (not weapon or special maneuvers) are only useful against humanoids. |
Basic Style is single attack and +5 offensive sit-mod, with Defensive -20 sit-mod and a -5 damage mod, among the best. Nunchaku is a strong weapon. Standard attacks (not weapon or special maneuvers) are penalized for unfamiliar anatomy. |
Untitled can have up to four maneuvers. Pain Touch (1) worsens victim's hit and chance to be hit by 2 for up to three minutes. Concentrated Push (1) is effective in limited field (ring competition) combat, and increases in effect, possibly damage, with level. Fall (1) reduces damage from falls, et cetera, by half. Weapon Catch (1) can disarm an opponent. |
The Untitled can have up to five maneuvers. These are most likely to begin with the defensive Fall Impact Absorption, followed by the attacks Focused Push and Crushing Grasp, then Missile Escape, and the disarming Seize Weapon. |
Master knows all those plus Stunning Touch (2), which can disable a humanoid opponent for up to four minutes, and possibly one more. Paralyzing Touch (3) completely disables an opponent humanoid for up to an hour. Eagle Claw (3) can be used to crush objects or do 3d10 damage, but negates all other attacks in the round. Steel Cloth (3) is as effective as Nunchaku, more so against large opponents (d12/d8+d6). |
The Master has achieved professional level in six or seven maneuvers, usually adding the Improvised Cloth Weapon to these, and sometimes also one of the B7@7 poke maneuvers Pain Inflicter, Stunning Strike, or Paralyzing Strike. |
Honored Master knows two, possibly all three, level 3 maneuvers. |
The Honored Master usually knows at least two and possibly all three of the B7@7 poke maneuvers. |
Most Honored Master adds one more. Distance Death (4) can do 3d6, or cause penalty of 2 on victim's hit and to be hit, or disable for up to four minutes or up to one hour, at a distance of one foot per level, against a humanoid opponent. Missile Deflection, or the Monk variant Meditation, does not affect duels. |
The Most Honored Master almost invariably adds Remote Strike to his professional level skills, enabling him to perform poke maneuvers without physical contact. |
Most Highly Honored Master knows all of these. |
The Most Highly Honored Master usually will have learned Alert Rest last. |
Overall the style has excellent AC and a strong variety of dueling tools, but is slow to hit. Damage is good, but it lacks such defenses as Blind Fighting and All-around Sight. |
Overall the style has excellent Defense and a strong variety of dueling tools, but is slow to hit. Attacks are slightly bonused, but it lacks such defenses as Fighting Blind B7@2 and Panoramic Awareness B7@2. |