...for Advanced Dungeons & Dragons(tm) in MyWorld. |
...for Multiverser.
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Foo Tsor
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Foo Tsor
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A devastatingly aggressive style with strong attacks and strong weapons.
Form:
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Hard |
Method:
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Kick |
AC:
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-2 |
Att:
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x2 |
Dam:
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d8 |
Body Part:
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Foot |
Lajatang
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d10+d8/d10+d8 |
Jo Stick
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d8+d6/2d6-1 |
Special Maneuvers: 11 |
A devastatingly aggressive style with strong attacks and strong weapons.
Type of Style:
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Fast Aggressive Weapon-utilizing |
Basic Attack Form:
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Kick |
Defensive Modifiers:
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None |
Attack Multiplier:
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2 (Two) |
Offensive Modifiers:
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+10 sit-mod, +10 damage mod |
Body Part:
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Foot |
Weapons Taught:
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Lajatang, Jo Stick |
Special Maneuvers: 11 |
1 Circle Kick |
Great Jump B5@6 |
2 Flying Kick |
Rear Kick B7@1 |
2 All-Around Sight |
Fallen Fighting B7@2 |
2 Crushing Blow |
Panoramic Awareness B7@2 |
2 Prone Fighting |
Spinning Kick B7@3 |
3 Backward Kick (M) |
Leaping Kick B7@3 |
3 Steel Cloth |
Power Punch B7@3 |
3 Hurl (HM) |
Crushing Grasp B7@3 |
3 Eagle Claw |
Power Throw B7@3 |
5 Leap (MHM) |
Improvised Cloth Weapon B7@6 |
6 Speed (MHHM) |
Haste P4@0 |
Basic Style gets double attacks and d8 damage, but AC is -2. Lajatang does d10+d8/d10+d8, and Jo Stick does d8+d6/d12, one attack per round. |
Basic Style gets double attacks with a +10 sit-mod and a +10 damage mod, but no defensive adjustments. Lajatang is a fast dangerous weapon, and Jo Stick is a fast annoying weapon. |
Untitled can have up to five maneuvers. Circle Kick (1) does 2d8. Flying Kick (2) does 3d8 but requires a five-foot run. All-around Sight (2) rarely affects dueling. Crushing Blow (2) breaks wood or stone or does d8+level damage, but negates all other attacks that round. Prone Fighting (2) enables the practitioner to continue to fight when decked. |
The Untitled learns up to five maneuvers, usually strengthening the legs first with Great Jump. The Rear Kick is added next, followed by the defenses Fallen Fighting and Panoramic Awareness. Any one of the attacks might be added, including Spinning Kick, Leaping Kick, Power Punch, Crushing Grasp, or Power Throw. |
Master knows all of these plus one or possibly two more. Backward Kick (3) does d8 damage on an opponent directly behind. Steel Cloth (3) provides an additional potent weapon, doing d6+d8/2d8 damage. Hurl (3) does 2d8 and throws the opponent up to four feet, effective for limited field (ring competition) combat. Eagle Claw (3) can be used to crush objects or do 3d10 damage, but negates all other attacks in the round. |
The Master usually increases his arsenal with one or two additional attacks from the list. |
Honored Master knows at least three, possibly all four, level 3 maneuvers. |
The Honored Master usually will learn whichever attacks have not been mastered, at least one of them and possibly both. |
Most Honored Master adds Leap (5), which permits escape and change of position. |
The Most Honored Master almost always adds the Improvised Cloth Weapon. |
Most Highly Honored Master adds Speed (6), doubling attacks and combat movement for five minutes. |
The Most Highly Honored Master expands his abilities with the @0 psionic maneuver Haste. |
Overall the style has powerful attacks but is weak on defense. It has no disarming or disabling maneuvers, and only one higher-level ring competition maneuver. It has All-around Sight, but not Blind Fighting. |
Overall the style has powerful attacks but is weak on defense. It has no disarming or disabling maneuvers, and only one higher-level ring competition maneuver. It has Panoramic Awareness B7@2, but not Fighting Blind B7@2. |