Your contribution via Patreon or PayPal Mekeeps this site and its author alive.  Thank you.

Martial Arts
Martial Arts Styles and Related Rules...
Martial Arts Style:  Gulk
...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
Gulk 
Gulk 
A compact style very effective against humanoid opponents which adds two strong weapons and a few useful tools to a complete vital area package. 
Form:
Hard/Soft
Method:
Vital Area
AC:
-4
Att:
x2
Dam:
2d4-1
Body Part:
Hand and Foot
Sai
2d6-1/d6+d4-1
Three-piece Rod
d8+d6-1/2d6-1
 Special Maneuvers:  8
A compact style very effective against humanoid opponents which adds two strong weapons and a few useful tools to a complete Poke package. 
Type of Style:
Fast Defensive Weapon-utilizing
Basic Attack Form:
Poke
Defensive Modifiers:
-20SM
Attack Multiplier:
2 (Two)
Offensive Modifiers:
None
Body Part:
Hand and Foot
Weapons Taught:
Sai, Three-piece Rod
 Special Maneuvers:  8
1 Pain Touch Rear Kick B7@1
1 Weapon Catch Focused Push B7@3
1 Iron Fist Solid Punch B7@3
1 Concentrated Push (M) Seize Weapon B7@5
2 Stunning Touch Pain Inflicter B7@7
3 Paralyzing Touch (HM) Stunning Strike B7@7
3 Backward Kick (MHM) Paralyzing Strike B7@7
4 Distance Death (MHHM) Remote Strike B7@9
Basic Style is double attack and 2d4-1 damage, and AC is -4.  Sai does 2d6-1/d6+d4-1, and Three-piece Rod does d8+d6-1/d6+d4-1, for full attacks. Basic Style is double attack but unmodified damage, and Defense has a -20 sit-mod.  Sai is a damaging weapon with bonuses against weapons, and Three-piece Rod is a damaging weapon.
Untitled may have up to three maneuvers.  Pain Touch (1) worsens a humanoid victim's chance to hit and to be hit by 2 for up to three minutes.  Weapon Catch (1) can disarm an opponent.  Iron Fist (1) does d10 on full attacks.  Concentrated Push (1) is effective in limited field (ring competition) combat, and increases in effect, possibly damage, with level. The Untitled may not be professional in more than three maneuvers.  These will usually be the attacks Rear Kick, Focused Push, and Solid Punch.
Master knows all these, possibly also Stunning Touch (2), which can disable a humanoid opponent for up to four minutes. The Master adds Seize Weapon, and possibly also one of the poke maneuvers Pain Inflicter, Stunning Strike, or Paralyzing Strike.
Honored Master knows all these plus exactly one more.  Paralyzing Touch (3) completely disables a humanoid opponent for up to an hour.  Backward Kick (3) does 2d4-1 on an opponent directly behind. The Honored Master usually has command of exactly two of the poke maneuvers.
Most Honored Master knows all of these. The Most Honored Master generally has learned all three poke manuevers.
Most Highly Honored Master adds Distance Death (4), which can do 6d4-3, or cause penalty of 2 on victim's chance to hit and to be hit, or disable for up to four minutes or up to one hour, at a distance of one foot per level, on humanoids. The Most Highly Honored Master adds the Remote Strike manuever, performing the poke manevuers at range.
Overall the style is strong on attacks and defense, with at least one disarming, disabling, and ring competition maneuver.  It lacks All-around Sight and Blind Fighting. Overall the style is strong on attacks and defense, with at least one disarming, disabling, and ring competition maneuver.  It lacks Panoramic Awareness B7@2 and Fighting Blind B7@2.
 If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.