...for Advanced Dungeons & Dragons(tm) in MyWorld. |
...for Multiverser.
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Han Karon
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Han Karon
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This style has high damage potential and devastating vital area maneuvers without sacrificing defense.
Form:
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Hard/Soft |
Method:
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Vital Area |
AC:
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-4 |
Att:
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x2 |
Dam:
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2d4-1 |
Body Part:
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Body |
Tetsubo
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2d8-1/2d8-1 |
Special Maneuvers: 5 |
This style has high damage potential and devastating Poke maneuvers without sacrificing defense.
Type of Style:
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Slow Aggressive Weapon-utilizing |
Basic Attack Form:
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Poke |
Defensive Modifiers:
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-15 sit-mod, -5 damage mod |
Attack Multiplier:
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2 (Two) |
Offensive Modifiers:
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None |
Body Part:
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Hand and foot |
Weapons Taught:
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Tetsubo |
Special Maneuvers: 5 |
1 Pain Touch |
Power Punch B7@3 |
2 Stunning Touch |
Pain Inflicter B7@7 |
2 Crushing Blow (M) |
Stunning Strike B7@7 |
3 Paralyzing Touch (HM) |
Paralyzing Strike B7@7 |
4 Distance Death (MHM) |
Remote Strike B7@9 |
Basic Style is double attack and 2d4-1 damage, and AC is -4. Tetsubo does 2d8-1/2d8-1. This is the most damage done by a blunt or crushing weapon in any style. Basic attacks are used against humanoids only. |
Basic Style is double attack but unmodified damage, and Defense is -15 sit-mod and -5 damage mod. Tetsubo does dangerous damage. This is the most damaging blunt or crushing weapon in martial arts. Basic attacks are penalized for unfamiliar anatomy. |
Untitled can have up to two maneuvers. Pain Touch (1) worsens a humanoid victim's chance to hit and to be hit by 2 for up to three minutes. Stunning Touch (2) can disable a humanoid opponent for up to four minutes. Crushing Blow (2) breaks wood or stone or does 2d4-1+level damage, but negates all other attacks that round. |
The Untitled will usually learn the Power Punch first, a potent weaponless attack against any opponent. He may also add one of the B7@7 poke maneuvers Pain Inflicter, Stunning Strike, or Paralyzing Strike, as selected by his sensei. |
Master knows all of these. |
The Master will know two of those B7@7 poke maneuvers. |
Honored Master adds Paralyzing Touch (3), which completely disables a humanoid opponent for up to an hour. |
The Honored Master will have achieved a professional SAL in all three of the B7@7 poke maneuvers. |
Most Honored Master adds Distance Death (4), which can do 6d4-3, or cause penalty of 2 on the victim's chance to hit and to be hit, or disable for up to four minutes or up to one hour, at a distance of one foot per level, on humanoids. |
The Most Honored Master almost always masters the Remote Strike last, enabling him to perform the other maneuvers at range. |
Overall the style has excellent combat potential, focused on stopping a humanoid opponent. It has powerful disabling maneuvers, but none directed at limited field (ring competition) combat. It lacks such defenses as Blind Fighting and All-around Sight. The Crushing Blow, once per round maximum, can be used with the style, but is the only weaponless attack which can be used against non-humanoids, making the style very different in that context. The use of the Tetsubo makes the style different again, as this two-handed weapon used powerfully once per round prevents the use of the hands for the crushing blow attack. |
Overall the style has excellent combat potential, focused on stopping a humanoid opponent. It has powerful disabling maneuvers, but none directed at limited field (ring competition) combat. It lacks such defenses as Fighting Blind B7@2 and Panoramic Awareness B7@2. The Power Punch B7@3 can be used with the style, but is the only weaponless attack which can be consistently used against non-humanoids, making the style very different in that context. The use of the Tetsubo makes the style different again, as this two-handed weapon used powerfully once per round prevents the use of the hands for the Power Punch B7@3 attack. |