...for Advanced Dungeons & Dragons(tm) in MyWorld. |
...for Multiverser.
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Hee Fo
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Hee Fo
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A fast-moving throw style which quickly moves to the better throw maneuvers.
Form:
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Hard |
Method:
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Throw |
AC:
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-2 |
Att:
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x2 |
Dam:
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d6 |
Body Part:
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Body |
Weapon
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None |
Special Maneuvers: 4 |
A fast agressive throw style which begins with powerful attacks.
Type of Style:
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Fast Aggressive Weapon-adverse |
Basic Attack Form:
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Throw |
Defensive Modifiers:
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-10 sit-mod |
Attack Multiplier:
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2 (Two) |
Offensive Modifiers:
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+10 sit-mod |
Body Part:
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Arms and legs |
Weapons Taught:
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None |
Special Maneuvers: 4 |
2 Locking Block |
Power Throw B7@3 |
3 Hurl (M) |
Momentum Casting B7@3 |
3 One Finger (HM) |
Attack Catch B7@5 |
4 Great Throw (MHM) |
Untouching Push B7@8 |
Basic Style gets double attacks and d6 damage, but is AC -2. No weapons are used. |
Basic Style gets double attacks with a +10 sit-mod, but Defensively creates a -10 sit-mod. No weapons are used. |
Untitled may have Locking Block (2), which can disarm an opponent. |
The Untitled will usually begin with either Power Throw or Momentum Casting. |
Master adds exactly one maneuver. Hurl (3) does 2d6 damage and throws the opponent up to four feet, effective for limited field (ring competition) combat. One Finger (3) is effective at limited field (ring competition) combat, and increases in effect, possibly damage, with level, at a distance of one foot per level. |
The Master will know both powerful throw manuevers. |
Honored Master knows all of these. |
The Honored Master usually adds the disarming Attack Catch. |
Most Honored Master adds Great Throw (4), which does 3d6 and is effective in limited field (ring competition) combat. |
The Most Honored Master gains control of the Untouching Push, enabling some range. |
Overall the style is strong in limited field (ring competition) combat. It is good for attacks and damage, but weak on defense. It lacks a stunning or disabling tool, and defenses such as Blind Fighting and All-around Sight. |
Overall the style is strong in limited field (ring competition) combat. It is good for attacks and damage, somewhat weaker on defense. It lacks a stunning or disabling tool, and defenses such as Fighting Blind B7@2 and Panoramic Awareness
B7@2. |